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Cady Groves - This Little Girl (Speed Up Ver.)

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Sashiro
uhm i love this song !! also ist really nice mapped. I'll hope vor approval good luck!
ErunamoJAZZ
IRC Log
21:25 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.)]
21:27 ErunamoJAZZ: ups
21:27 agusch: vos decis que la easy la re mapee poniendo mas 1/1 en lugar de casi todo 2/1?
21:27 ErunamoJAZZ: los colores tan oscuros no los logro ver xD
21:27 agusch: desactiva la skin xd
21:28 ErunamoJAZZ: yo creería que sí, pero, no sé como lo tenías
21:28 ErunamoJAZZ: ahora miro
21:30 agusch: ese aim si se puede ver
21:39 ErunamoJAZZ: hahahaha
21:39 ErunamoJAZZ: cool
21:41 agusch: esta es casi toda 2/1
21:42 agusch: seria necesario hacerla con mucho mas 1/1?
21:42 ErunamoJAZZ: ya jugandolo, creo que no
21:42 ErunamoJAZZ: si hay varias partes donde depronto sea mejor no usar tantos circulos
21:42 ErunamoJAZZ: pero, en general se siente bien
21:43 ErunamoJAZZ: lol
21:43 ErunamoJAZZ: además, para los easy, 1/1 está bien
21:44 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/690258 Cady Groves - This Little Girl (Speed Up Ver.) [Easy]]
21:45 ErunamoJAZZ: 00:46:292 (1) - mejorale la curva a este https://puu.sh/qZ9E6/265a30bed0.png
21:46 ErunamoJAZZ: 01:01:216 (3) - algo así https://puu.sh/qZ9GP/a9b756b5e4.png
21:49 ErunamoJAZZ: 02:28:045 (2,3) - podrías hacer esto: https://puu.sh/qZ9NP/95f81d3ac2.png
21:49 ErunamoJAZZ: 02:41:272 (1,2) - el stack en un easy puede ser mala idea
21:50 agusch: 02:28:045 (2) -
21:50 agusch: no hay problema en que quede en un 1/2?
21:50 agusch: teniendo en cuenta que no hay ninguno en toda la cancion
21:51 ErunamoJAZZ: podrías hacerlo como un slider largo entonces, mirando las otras partes de la canción, eso es lo que usaste
21:51 ErunamoJAZZ: :P
21:51 ErunamoJAZZ: por que sí tienes razón que sería el unico slider así, y queda raro
21:52 ErunamoJAZZ: lo que sí deberías dedicarle al easy, es a pulir los sliders y esas cosas
21:53 ErunamoJAZZ: :)
21:53 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:53 agusch: creo que tendria que rehacerla capaz
21:53 agusch: es la unica que no tuve que rehacer ahsta ahora xd
21:54 ErunamoJAZZ: jajajaj, pues, hacerlo no sería mala idea, porque seguramente has aprendido muchas cosas
21:54 ErunamoJAZZ: ser critico con los propios mapas siempre es buena idea
21:54 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:54 ErunamoJAZZ: 01:18:853 (1) - si quieres hacer un blanket, usa dos nodos en la parte curveada
21:54 ErunamoJAZZ: y desactiva el grid snap para que se ajuste mejor
21:55 agusch: no tenia intencion de que sea uno pero bueno lo hago igual ya que hay muchos en la cancion :P
21:57 ErunamoJAZZ: 02:01:589 (5) - tantos sliders juntos queda moy repetitivo... yo lo qutaría, y haría un repeat slider con 02:00:911 (4) - , y podría un circulo en 02:01:928 -
21:57 ErunamoJAZZ: muy*
21:58 agusch: buena idea
21:58 ErunamoJAZZ: está de 10/10 ese normal
21:58 ErunamoJAZZ: me gustó mucho
21:58 ErunamoJAZZ: sobretodo porque me gusta mapear normales xD
21:59 agusch: xD
21:59 agusch: uan cosa
21:59 agusch: una cosa
21:59 agusch: en la ultima parte
21:59 agusch: estuve pensando si hacer los mismos patrones
22:00 agusch: 02:38:220 (2,3,5) - si poner de estos
22:00 agusch: a partir de aca 02:41:612 (2) -
22:00 ErunamoJAZZ: si, no quedaría mal
22:01 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/712667 Cady Groves - This Little Girl (Speed Up Ver.) [Hard]]
22:01 ErunamoJAZZ: 01:21:058 (10) - este stack queda volando acá xD. Creo que quedaría mejor sobre el slider mas bien
22:03 agusch: es porque hace como una repeticion
22:03 agusch: el sonido de fondo
22:03 ErunamoJAZZ: podrías hacer un slider mejor
22:04 ErunamoJAZZ: al jugarlo, sí desentona como se ve
22:05 ErunamoJAZZ: en el insane lo hiciste parecido... aunque para ese tengo otra idea
22:05 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.) [Insane]]
22:07 agusch: ah si tmb lo hice
22:07 agusch: te gusta si pongo
22:07 agusch: 00:36:287 (5) -
22:07 ErunamoJAZZ: 00:36:287 (5) - cambiando el stack para que quede sobre (3)
22:07 agusch: stackeado con 3?
22:08 agusch: bueno me leiste la mente
22:08 ErunamoJAZZ: y 00:37:643 (11) - sobre 00:37:304 (9) -
22:08 ErunamoJAZZ: xD
22:08 ErunamoJAZZ: 00:50:362 (6,9) - estos quedan muy raros xD
22:09 ErunamoJAZZ: además, en (6) podría quedar bien un jump
22:09 ErunamoJAZZ: podrías cambiar el 6 un poco y dejar el 9 como está
22:10 agusch: vere como lo cambio, si es cierto que es medio fruta ese stack que nunca mas se vuelve a ver
22:10 ErunamoJAZZ: no solo por eso
22:10 ErunamoJAZZ: si no que es obvio el copypaste xD
22:10 ErunamoJAZZ: y se ve como que fuiste demasiado perezoso :P
22:10 ErunamoJAZZ: jejeje
22:11 ErunamoJAZZ: 00:57:146 (1,2,3) - estos los acomodaste a mano?
22:11 agusch: estan rotados
22:11 agusch: los grados creo que son exactos
22:11 agusch: pero no son simetricos
22:11 ErunamoJAZZ: para esos patrones, es 120 grados
22:11 agusch: los tuve que mover un poco porque no entraban
22:12 agusch: estan rotados menos de 120
22:12 agusch: con 120 creo que no me entraban
22:13 agusch: pero los 3 tienen la misma rotacion
22:13 ErunamoJAZZ: no creo, yo lo acabo de hacer, y si me dio xD
22:13 ErunamoJAZZ: ya te paso la imagen :P
22:13 ErunamoJAZZ: https://osu.ppy.sh/ss/6012346
22:14 agusch: :O
22:14 ErunamoJAZZ: comparalo como estaba antes https://osu.ppy.sh/ss/6012357
22:15 agusch: el 1 no lo moviste no?
22:15 ErunamoJAZZ: nope
22:15 ErunamoJAZZ: solo borré los dos ultimos, copypaste dos veces del primero
22:15 ErunamoJAZZ: 120 grados
22:15 ErunamoJAZZ: y 240grados
22:15 ErunamoJAZZ: y ya
22:16 agusch: si ya lo estoy haciendo
22:16 ErunamoJAZZ: eso sí, habría que acomodar un poco va despues
22:16 agusch: me das las coordenadas de 2 y 3?
22:16 ErunamoJAZZ: 2-> x336 y24
22:16 agusch: ya esta xd
22:17 ErunamoJAZZ: 3 -> x476 y152
22:21 ErunamoJAZZ: 02:32:624 (2,3) - https://osu.ppy.sh/ss/6012390
22:21 ErunamoJAZZ: y creo que ya en el insane
22:23 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687246 Cady Groves - This Little Girl (Speed Up Ver.) [Little Girl]]
22:24 ErunamoJAZZ: 00:27:298 (1) - https://puu.sh/qZbuc/3b9a699476.png este de acá está tocando el HP bar
22:25 agusch: eso es inrankeable?
22:25 ErunamoJAZZ: te van a pedir que lo corrijas de todas formas
22:26 ErunamoJAZZ: no estoy 100% seguro de que esté en las reglas, pero sí debe estar en las guidelines
22:26 ErunamoJAZZ: además, no hay ninguna razón para dejarlo así xD
22:26 agusch: ay que dolor, voy a tener que mover uan banda de cosas xd. se me desconfiguran todos los blanckets xd
22:26 ErunamoJAZZ: mueve todo junto
22:26 agusch: estoy buscando por donde mover
22:27 ErunamoJAZZ: 00:21:193 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
22:27 ErunamoJAZZ: muevelo... todo, un poco, hacia, abajo
22:27 ErunamoJAZZ: xDDDD
22:28 agusch: jjAJJAJAAJJAJAJAJAJAJ XD
22:28 ErunamoJAZZ: así solo tendrás que acomodar 00:35:439 (1,2,3,4,5,6) - y ya
22:28 ErunamoJAZZ: xDDDDD
22:28 ErunamoJAZZ: owo)b
22:28 agusch: yo estaba mirando de moverlo de aca
22:28 agusch: 00:25:603 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) -
22:30 agusch: listo :P
22:30 ErunamoJAZZ: 01:15:292 (8) - este stack lo senti raro a jugar. No está mal, pero creo que es cosa de gustos, quizás
22:31 agusch: mmm pero por que?
22:31 ErunamoJAZZ: creo que es porque queda muy escondido y no se ve bien
22:31 agusch: es para seguir con el flow circular
22:31 ErunamoJAZZ: podrías moverlo un poquitín a la derecha, simulando un stack manual
22:32 ErunamoJAZZ: 01:47:885 - imo, deberías mapear esta parte, tanto en este como en el insane xD
22:32 ErunamoJAZZ: 01:54:127 (1,2,3,4,1,2,3,4) - esta parte es muy cool
22:33 agusch: ah puede ser, buena idea
22:34 agusch: volviendo a lo anterior
22:34 agusch: con stack manual a que te referis
22:34 agusch: http://puu.sh/qZbZG/e4b07541a9.jpg
22:34 agusch: asi?
22:34 ErunamoJAZZ: sí, eso mismo
22:34 ErunamoJAZZ: el stack manual es que uno mismo coloca las notas como el stack que hace el su
22:35 ErunamoJAZZ: osu*
22:35 ErunamoJAZZ: porque hay veces que el juego no lo hace
22:35 agusch: y los demas moders no me van a decir que lo vuelva a poner arriba?
22:35 ErunamoJAZZ: lol, no creo, y si lo dicen, no les hagas caso (?
22:35 ErunamoJAZZ: jajaja
22:35 agusch: ok xd
22:35 agusch: ajjajaja
22:36 ErunamoJAZZ: porque en la jugabilidad no molesta mucho
22:36 ErunamoJAZZ: (btw, yo no le hubiera dejado breaks a la canción D:)
22:37 agusch: no? xd
22:37 agusch: yo crei que alguna pausa era buena xd
22:37 agusch: como para acomodarse
22:37 ErunamoJAZZ: es parte del los tambores en 02:00:232 - es cool
22:37 ErunamoJAZZ: m... es que la parte lenta en 02:10:408 - ya daría para acomodarse
22:37 ErunamoJAZZ: creo yo
22:38 agusch: ah cierto
22:38 ErunamoJAZZ: además, no tiene que ser algo demasiado dificil
22:38 agusch: si mapeo a partir de aca 01:47:174 (1) -
22:38 ErunamoJAZZ: colocando circulos y ya daría algo divertido, imo
22:38 agusch: entonces seria con la velocidad reducida no?
22:39 agusch: es decir, con la velocidad de ese slider
22:39 ErunamoJAZZ: puede ser, pero es como lo sientas cómodo
22:41 ErunamoJAZZ: pero pienso que quedan bien el el insane y el Little Girl
22:41 ErunamoJAZZ: en el hard y así, sí es buena idea la pausa
22:41 ErunamoJAZZ: bueno, postearé esto, y me iré a dormir
22:41 ErunamoJAZZ: ya es tarde y tengo sueño xD
22:42 agusch: como verias la velocidad a partir de aca? 01:59:554 (7) -
22:42 agusch: la misma que estaba?
22:42 agusch: a mi me parece que la misma sv que 01:59:215 (6) - esta bien
22:43 ErunamoJAZZ: agree
22:43 agusch: bueno gracias por el mod
22:44 agusch: descansá! :P
22:44 ErunamoJAZZ: de nada, me alegra que no hayas dejado el mapa tirado y lo hayas seguido mejorando :D
22:44 ErunamoJAZZ: n.n
MyAngelChitoge_old
it is god map! i like this XD
Cerulean Veyron
Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled.
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long.

[- - Easy - -]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it.
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion.
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo.
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not.
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) -


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Topic Starter
agusch

Cerulean Veyron wrote:

Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled. Fixed
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long. I will see what to do

[- - Easy - - Remaped the whole diff]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it. Fixed
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion. I changed the patern but it's still lineal, I don't think linean flow fits bad there
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here. I think it's good how is now,I don't feel it repetitive and it's probably better to help reading it at the second time.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo. Changed
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not. Good idea, done
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) - Changed


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.
    I didn't change everything now because I will re-map a lot of parts of the diff fixing spacing issues, and of course I will have all this things in mind when I do it.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Thanks for your mod!! :) :) :) :) :) :) :)
-Tooru-
I am hooked on this mapset <3 <3 <3
ColdTooth
Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing.

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy.

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason.

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated

00:54:432 (1,2,3) - Same here

00:57:146 (1,2,3) - And here

01:16:140 (1) - See 00:32:725 (1) -

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) -

01:48:700 - Break should start here

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) -

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better

02:29:232 - Add note?

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...?

02:46:869 (5) - NC

[Insane]

00:16:445 (1) - x260 y236

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) -

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders

02:36:694 (3,5) - ctrl + g

Very nice map imo
Topic Starter
agusch

ColdTooth wrote:

Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing. my bad

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy. fixed

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason. I changed it into a 8 beat slider w/o repeat

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated I don't think so, introducing 1/2 beat there fits very well imo

00:54:432 (1,2,3) - Same here same up

00:57:146 (1,2,3) - And here ^^^^

01:16:140 (1) - See 00:32:725 (1) - fixed

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) - same up

01:48:700 - Break should start here done

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) - ^^^^

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy I think it's fine, is more like a light normal, and once u went through the first kiai u get used to the 1/2 patterns

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better mm no, I think the current flow is good

02:29:232 - Add note? too much imo

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt done

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276 changed

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...? cause it's too much for a hard not giving a break since 00:16:445 (1) -

02:46:869 (5) - NC done

[Insane]

00:16:445 (1) - x260 y236 triangle done

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes it's what I did... the space between 3 a 4 is bigger than 2 and 2, and if u mean increasing the spacing even more in the next notes I think it's not a good idea

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape I was not looking for a pentagon there, so I keep the current pattern

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) - got it

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders done

02:36:694 (3,5) - ctrl + g I don't like it

Very nice map imo ty :)
Thanks for your mod!!
CaffeAmericano
NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 -

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo.

    00:51:210 (6,1) - Looks like a stack errors

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD

    02:01:419 - whoa drum

    Jumps were pretty fun :3
Good luck
Topic Starter
agusch
WOW that was fast.

CaffeAmericano wrote:

NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 - done

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more I think it's not necessary at all, it's not even in the middle of the grid

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music changed a little bit to make it more circular

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo fixed

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo. done

    00:51:210 (6,1) - Looks like a stack errors fixed

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD I changed the pattern in 01:24:449 (2) -. This one 01:19:023 (2) - feels perfectly fine imo, not overmaped at all, just part of a new pattern that represent rhythm change

    02:01:419 - whoa drum ok

    Jumps were pretty fun :3 Ty :)
Good luck
Thanks for modding :D :D :D
ItashaS13
hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485
    00:24:246 (10,3) - stack these properly
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd)
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) -
    00:52:567 (5,6) - reduce its shapcing
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap?
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559
    01:21:058 (13) - move this to 297/73?
    01:20:210 (9) - nc?
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced
    01:55:145 (4) - make this 2 stacked circles?
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595

glglgl hope this help :T
Topic Starter
agusch

Itasha_S13 wrote:

hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464 no, me gusta así, no veo por qué tenga que ser simétrico
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485 me gusta como es ahora
    00:24:246 (10,3) - stack these properly hecho
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd) cambiado
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p arreglado
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) - no, el pitch de la voz es más alto en esta parte 00:39:678 (7,8,9,10) -
    00:52:567 (5,6) - reduce its shapcing KHÈ??
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap? no, los dejé sin stackear a propósito para que se vean mejor
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559 no, esos dos overlaps no me parecen que afecten, ni siquiera están tapando el comienzo de los sliders
    01:21:058 (13) - move this to 297/73? cambié el patrón
    01:20:210 (9) - nc? ??? el nc está puesto cada 2 comienzos de compás
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced no estoy de acuerdo, el patrón tiene su dificultad, no veo por qué tenga que tener exactamente el mismo espaciado que el del otro kiai
    01:55:145 (4) - make this 2 stacked circles? no
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo me gusta como es ahora
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap hecho
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595 no, están stackeados para seguir mejor la parte en que se calma la voz

glglgl hope this help :T
Gracias por moddear!! :) :) :) :) :D
-Latias-
from my modding queue btw, this is one of the first maps i ever played

Insane
00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit.
00:06:948(4) ^^^
00:08:305(1)^^^
00:15:323 nc here
00:16:445 remove nc
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change
00:25:942(5) nc here
00:28:655(5) nc here
00:35:778 nc here, start of jumps
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider
00:42:901(9) lower slider velocity
00:46:97(4,6) you can blanket here
00:59:350(8) move more to the right to be closer to the rest of the jumps
01:03:760(1) lower sv and extend to 01:04:269
01:20:549(9,10,11,12) i feel these jumps should be more spaced out
01:22:245(3,5) blanket here

Hope this mod helps ! :D
Topic Starter
agusch

-Latias- wrote:

from my modding queue btw, this is one of the first maps i ever played

Just wondering, Do you manually type the times instead of selecting the object/s in-game and Ctrl+C + Ctrl+V in the chat? cause all your times have the same mistake ---> http://puu.sh/s083h/522bf93ead.png when I click on them they take me to the time that is writen but it doesn't select the objects and also show this http://puu.sh/s08au/1d084c23b3.jpg

Insane
00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that I don't think so, the 5 is to catch the first vocal
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit. I don't like it and see it unnecessary so no
00:06:948(4) ^^^ ^
00:08:305(1)^^^ ^
00:15:323 nc here why would I put nc there? I placed nc every 2 downbeats, where the sound is stronger
00:16:445 remove nc ^^
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change don't agree
00:25:942(5) nc here no, nc are placed every 2 downbeats in this part, but ty anyways, I realized I should palce nc every 1 downbeat in the kiai
00:28:655(5) nc here
00:35:778 nc here, start of jumps no, the nc is here 00:35:439 (1) - cause that's the strong sound
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider don't agree, they perfectly fit imo
00:42:901(9) lower slider velocity no
00:46:97(4,6) you can blanket here unnecessary imo
00:59:350(8) move more to the right to be closer to the rest of the jumps no, the current space is fine
01:03:760(1) lower sv and extend to 01:04:269 don't like it
01:20:549(9,10,11,12) i feel these jumps should be more spaced out spaced out a bit to avoid tiny overlaps
01:22:245(3,5) blanket here don't want a blanket there

Hope this mod helps ! :D
Thanks for your mod!! :) :) :) :) :)
Stupendo92
I did the insane: wtf? ahah It's good now (more than before) and have a lot of patterns. You can force the start of combos (in general) because a lot of notes can be checked without the follow point.
Heart Attack
My queue wasn't open for NM, but I will NM this for you.

Easy
00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song
01:26:993 - map this section just like you did in the previous Kiai time.
It's overall pretty solid
Normal
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum
hard
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
Insaen
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good
01:04:777 (1,2) - NC off
01:11:391 (3) - clap?
01:25:637 (6) - no clap
01:26:315 (9) - no clap
01:26:654 - except for here
01:28:689 - clap
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate
lil' girl
01:42:595 (5,6) - no stacks like this pls

k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Chocobo
Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
General
. BPM 176.9 -> 177
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
Insane
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now;
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes;
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit;
. 01:32:420 (1) - can be made curve a little to make a better flow like this: ;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) -
. 02:41:272 (13) - maybe add a clap here;
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent;
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
Ez
. AR too high;
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections;
. Why not apply hit-sounds to this set?
. nothing more~
I like the set very much and that's why I shoot a star;
Really a splendid map, hope it will be ranked!
Good luck~
Topic Starter
agusch

Heart Attack wrote:

My queue wasn't open for NM, but I will NM this for you.

Easy
00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song will have it in mind
01:26:993 - map this section just like you did in the previous Kiai time. I don't see it necessary
It's overall pretty solid
Normal
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor done
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum ty
hard
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
I will re-map several parts of this diff
Insaen
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good seems perfect imo
01:04:777 (1,2) - NC off no
01:11:391 (3) - clap? fixed
01:25:637 (6) - no clap no
01:26:315 (9) - no clap no
01:26:654 - except for here
01:28:689 - clap fixed
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate why not? it's totally ok imo
lil' girl
01:42:595 (5,6) - no stacks like this pls I don't see any problem with that stack

k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Thanks for modding! :) .



Chocobo wrote:

Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
General
. BPM 176.9 -> 177 177 is incorrect. I was not sure about the correct bpm so I looked at other maps and I found in bonsai's ver the correct bpm wich is 169.88
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
Insane
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now; I don't think the current patern is wrong since the map is not full symmetric
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes; prefer the current
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit; rotated 16 degrees
. 01:32:420 (1) - can be made curve a little to make a better flow like this: no thanks
;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) - ok
. 02:41:272 (13) - maybe add a clap here; good idea
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent; changed the last one
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
Ez
. AR too high; changed to 3
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections; SV changes are not a good idea in easy/normal diffs
. Why not apply hit-sounds to this set? it already has hit sounds :cry:
. nothing more~
I like the set very much and that's why I shoot a star; Thanks :) :)
Really a splendid map, hope it will be ranked!
Good luck~
Thank you for modding! :D :D
Hayu
dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
Topic Starter
agusch

Hayuza wrote:

dude i downloaded this map one and a half years ago and it still is'nt ranked, although it's always been awesome. I hope it soon does get ranked^^
thanks!
Monstrata
Hihi, sorry for the massive delay lol.

General

soft-hitfinish.wav and soft-hitfinish2.wav have more than a 5ms delay on their hitsound, so you need to remove those first 5 seconds. If you don't know how, let me know.


Little Girl

00:02:200 (4,5,1) - Visually, they could be spaced evenly.
00:20:602 - Is this break intentional?
00:35:443 (1,2,3,4,5,6,7) - Not relaly sure what you are following here. Every circle lands on a sound yes, but they all folllow different layers, like the drum, the synth, etc... can you pick one instrument and follow that? For example, you could follow the sound on 00:36:121 (5,6) - and make 00:36:630 - clickable instead, (would involve ctrl+G'ing the rhythm of 00:36:291 (6,7) - )
00:42:905 (4) - I would make this a 1/2 slider and put a circle on 00:43:245 - , maybe even a jump? Emphasize the kick here cuz its going into the chorus
00:48:672 (7,8,9,10) - Sounds rather overmapped for me xP. I don't hear 1/4's
01:15:470 (4) - How about making this two circles for the extra kick on 01:15:639 - ?
01:18:862 (1,2,3,4,5,6,7,8) - Same as earlier about am ambiguous rhythm that doesn't follow any particular instrument/layer.
01:24:629 (3,5) - space them further? 3 and 5 are unnecesarily close together and it makes it look kinda squashed together.
01:26:325 (5) - Same about making this a 1/2 slider and adding a circle at the end for the kick.
01:32:091 (7,8,9,10) - Same about the streams.
01:47:695 (2,5) - I would swap them so you can get that blanket pattern with 1 and 2.
02:06:182 (1) - Don't map the downbeat to a repeat xP. Make this circle then 1/2 slider beginning on downbeat. This rh ythm si not good
02:33:150 (3,2) - Does this really need to overlap? xP, Makes the map look less clean,
02:41:630 (1,2,3,4) - Don't reuse the exact same sliders like this xP its really hard to read. At least do a half overlap or something.

Insane

00:46:637 (2,3,4,5,6) - The pattern felt a bit disjointed. Try something more structured by integrating the slider-end of slider 1 into the pattern? Like this:
00:52:573 (5) - Put this more evenly between 2 and 3 for a cleaner pattern,.
00:56:050 (2) - Triplet sounds really overmapped here.
00:56:728 (5) - ^Same here you can just delete it and it'd play perfectly fine.
01:31:074 (1,2,3,4,5,6,7,8,1) - Oh, this is a really cool jump pattern.
01:39:384 (1,2,3,4,5,6) - Same about overmapped triplets.
01:42:098 (1,2,3,4,5,6,7,1) - Cool
01:50:578 (3,4,5,6,7,8,9,10,1) - I don't think streams are appropriate imo. The sound being produced here fits better with repeat sliders. You could try a 1/8 buzz slider if you like, but streams just, ehh no.
02:33:658 (1,2,3,4,5,6) - Etc... overmapped triplets.
02:41:291 (13) - You could NC this for emphasis if you want.

Really good diff. Lots of interesting jump patterns.

Hard

00:33:407 (3,4,1,2) - Visually, spacing them a bit more would prevent these really tiny overlaps. Theyre like a bit too close atm. Like, if you look at the negative space between the sliders' borders, you can see its a lot smaller than stuff like 00:35:443 (1,2,3) - .
00:38:835 (3,4,1) - This triangle slider pattern just seems a bit off. The negative space between them is different. I would just redo the pattern.
00:42:227 (1,1) - Are these supposed to be stacked?
00:54:439 (1,3) - Stacks are kinda off,.
00:58:848 (2,3,4) - Visual pattern can be more consistent.
02:14:493 (4) - I would NC here cuz the sounds here are quite different from the ones in the previous 3 circles

Normal

00:47:654 (3,4) - Stuff like this, i think just a circle is enough. If you make them all 1/2 sliders, it makes the notes on 00:48:333 (5) - feel less exceptional.
00:59:188 (5) - Here, 1/2 slider is better for the kick at 00:59:357 -
01:31:074 (4,5,6) - Same as earlier.
01:37:179 (4) - And same as earlier.
02:19:411 - Did you want to put a spinner here? I noticed you added a spinner here on other diffs. You can add it on Normal too if you want, and end it on 02:20:599 - . There's enough recovery room.
02:25:348 (4,5,6) - Same as earlier
02:31:454 (5) - Good!
02:46:379 (2) - 1/2 slider is better for the same reasons as earlier.
02:46:888 - Slider here? clicking on 02:47:057 (4) - is quite awkward cuz its the beat after the vocal.

Easy

01:24:629 (1) - I don't think a spinner is good here. You end up sacrificing being able to begin the next chorus on the downbeat (where its supposed to begin). I would really recommend just mapping this part out.
01:29:717 (1) - I'm really not understanding why there needs to be a gap here... Its quite inconsistent with your other choruses.
02:47:057 (3) - Same complaint as Normal. There is no beat on the white tick actually, its on the red tick. Since its the final object, you can consider making 02:46:718 (2) - a 1/2 slider instead.

[]

Impressive set. You can call me back for your bubble once you've replied to the mod. Oh also, do you have metadata source?
BounceBabe

imo theres a major difficulty gap between hard and insane. insane alone has 5 SR and hard is also very hard already with 3,5. a 4-4.25 difficulty between these would really make the spread more balanced. the 1,5 gap is truly significant when looking at the whole spread. the insane is also extremely challenging compared to the hard. and then there is the small 0,5 gap between insane and extra so another diff would 100% reasonable and only beneficial to the set.

soft-hitfinish.wav and soft-hitfinish2.wav have a delay which is unrankable and needs fixing.

little girl

in regards to density of elements the diff is really overdone and just filled thoroughly without any gaps. this doesnt properly reflect the song and makes the whole map rather forced to play. a bit less would've been a lot nicer to play.

00:06:440 (2,3) - why did you use larger spacing for these and smaller for 00:07:797 (2,3,4) - 00:09:154 (2,3,4) - that doesnt make sense at all. use either but not 2 different ones as the intensity of all is the same.

00:06:949 (1) - better rhythm: http://puu.sh/sV6Hp/34dde43831.jpg since you follow the vocals

00:43:075 - 01:26:494 - is an important beat that should definitely be mapped. even more since its the hardest difficulty.

01:50:578 (3,4,5,6,7) - overmapped. http://puu.sh/sV70H/a03be35051.jpg is a lot better. nobody can destinct that they are played as 1/4s since the vocals represent 1/8s

02:06:182 (1) - 02:15:002 (3) - NOBODY, literally nobody can differe these two because they look visually exactly the same. this is because you didnt use any slider ticks. i strongly recommend to increase them by one so the slow sliders are readable like that http://puu.sh/sV79H/aff86adb20.jpg

insane

00:30:185 - since youre mapping to vocal you should map this with a reverse slider maybe

00:43:075 - 01:26:494 - same like little girl, important drum that should be mapped

00:55:965 (1,2,3,4,5,6) - 01:39:384 (1,2,3,4,5,6) - major issue there. you used the same spacing for 1/2 00:56:135 (3,4) - and 1/4 00:56:474 (4,5) - and thats not readable. you will have to fix this somewhow

01:47:186 (1) - same like little girl, sv change is hard to notice. increase slider ticks rate.

01:50:578 (3,4,5,6,7,8,9,10,1) - same like little girl

01:59:228 (7) - why does this suddenly have different spacing when 01:58:211 (1,2,3,4,5,6) - was consistent

01:59:567 (1,2,3,4) - also should have consistent spacing since its rather monotonous

sorry to say this but the two diffs (maybe the whole set, didnt look at any others) feels like you mapped this without actually thinking of how to place your patterns properly. they gave me the impression that you threw some random patterns into the diffs only so its mapped. a lot of it seems to be copy pasted too. it looks very unstructured to me. you didnt develop a mapping style yet. i clearly noticed that. i really encourage you to practise more rather than making a full set before your next rank attempt. if you want you can try out my beginner's queue. i can give you proper feedback there if you want and help you a bit with that.
Speed of Snail
Hey, from my queue.

METADATA

I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor.

Also add "RCA Records" to tags as that's the publishing label the song was produced under.

EASY

01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have.

That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).

NORMAL

I don't have any issues with this diff personally, good job.

HARD

Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks

00:02:200 (4,5,1) -
00:15:768 (6,7,1) -

00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3)

01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else

02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue.

Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.

INSANE
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl.

00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement.

00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out.

01:39:893 (4,5,6) - ^^^^^^

01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead?

01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place.

02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start.

02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else.

02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before

Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.
Topic Starter
agusch
Monstrata

Monstrata wrote:

Hihi, sorry for the massive delay lol.

General

soft-hitfinish.wav and soft-hitfinish2.wav have more than a 5ms delay on their hitsound, so you need to remove those first 5 seconds. If you don't know how, let me know. wavs changed



Little Girl

00:02:200 (4,5,1) - Visually, they could be spaced evenly. space increased a bit
00:20:602 - Is this break intentional? nope, fixed
00:35:443 (1,2,3,4,5,6,7) - Not relaly sure what you are following here. Every circle lands on a sound yes, but they all folllow different layers, like the drum, the synth, etc... can you pick one instrument and follow that? For example, you could follow the sound on 00:36:121 (5,6) - and make 00:36:630 - clickable instead, (would involve ctrl+G'ing the rhythm of 00:36:291 (6,7) - ) ok, tried yours
00:42:905 (4) - I would make this a 1/2 slider and put a circle on 00:43:245 - , maybe even a jump? Emphasize the kick here cuz its going into the chorus true
00:48:672 (7,8,9,10) - Sounds rather overmapped for me xP. I don't hear 1/4's i know there are no 1/4 sounds but i don't feel that stream forced, it's not random placed. gonna ask for more opinions to decide.Edit: well, seems that i'm gonna change it
01:15:470 (4) - How about making this two circles for the extra kick on 01:15:639 - ? no, the 2 sliders are to emphasize the 2 piano notes 01:15:470 - 01:15:809 -
01:18:862 (1,2,3,4,5,6,7,8) - Same as earlier about am ambiguous rhythm that doesn't follow any particular instrument/layer. changed
01:24:629 (3,5) - space them further? 3 and 5 are unnecesarily close together and it makes it look kinda squashed together. more spaced now
01:26:325 (5) - Same about making this a 1/2 slider and adding a circle at the end for the kick. changed
01:32:091 (7,8,9,10) - Same about the streams.
01:47:695 (2,5) - I would swap them so you can get that blanket pattern with 1 and 2. applied ctrl+h to the slider so now u have blanket
02:06:182 (1) - Don't map the downbeat to a repeat xP. Make this circle then 1/2 slider beginning on downbeat. This rh ythm si not good changed
02:33:150 (3,2) - Does this really need to overlap? xP, Makes the map look less clean, changed
02:41:630 (1,2,3,4) - Don't reuse the exact same sliders like this xP its really hard to read. At least do a half overlap or something. half overlaped

Insane

00:46:637 (2,3,4,5,6) - The pattern felt a bit disjointed. Try something more structured by integrating the slider-end of slider 1 into the pattern? Like this: changed

00:52:573 (5) - Put this more evenly between 2 and 3 for a cleaner pattern,. since everyone ask for a star pattern then changed to star pattern
00:56:050 (2) - Triplet sounds really overmapped here. deleted
00:56:728 (5) - ^Same here you can just delete it and it'd play perfectly fine.
01:31:074 (1,2,3,4,5,6,7,8,1) - Oh, this is a really cool jump pattern. cuz they r triangles
01:39:384 (1,2,3,4,5,6) - Same about overmapped triplets. deleted
01:42:098 (1,2,3,4,5,6,7,1) - Cool
01:50:578 (3,4,5,6,7,8,9,10,1) - I don't think streams are appropriate imo. The sound being produced here fits better with repeat sliders. You could try a 1/8 buzz slider if you like, but streams just, ehh no. changed
02:33:658 (1,2,3,4,5,6) - Etc... overmapped triplets. deletc
02:41:291 (13) - You could NC this for emphasis if you want. yep, good idea

Really good diff. Lots of interesting jump patterns.

Hard

00:33:407 (3,4,1,2) - Visually, spacing tem a bit more would prevent these really tiny overlaps. Theyre like a bit too close atm. Like, if you look at the negative space between the sliders' borders, you can see its a lot smaller than stuff like 00:35:443 (1,2,3) - . spaced a bit more
00:38:835 (3,4,1) - This triangle slider pattern just seems a bit off. The negative space between them is different. I would just redo the pattern. fixed
00:42:227 (1,1) - Are these supposed to be stacked? yes
00:54:439 (1,3) - Stacks are kinda off,. fixed
00:58:848 (2,3,4) - Visual pattern can be more consistent. fixed
02:14:493 (4) - I would NC here cuz the sounds here are quite different from the ones in the previous 3 circles NCed

Normal

00:47:654 (3,4) - Stuff like this, i think just a circle is enough. If you make them all 1/2 sliders, it makes the notes on 00:48:333 (5) - feel less exceptional. replaced for a circle 00:47:994 (4) -
00:59:188 (5) - Here, 1/2 slider is better for the kick at 00:59:357 - changed
01:31:074 (4,5,6) - Same as earlier.
01:37:179 (4) - And same as earlier.
02:19:411 - Did you want to put a spinner here? I noticed you added a spinner here on other diffs. You can add it on Normal too if you want, and end it on 02:20:599 - . There's enough recovery room. ok, placed
02:25:348 (4,5,6) - Same as earlier
02:31:454 (5) - Good!
02:46:379 (2) - 1/2 slider is better for the same reasons as earlier.
02:46:888 - Slider here? clicking on 02:47:057 (4) - is quite awkward cuz its the beat after the vocal. changed for 2 sliders

Easy

01:24:629 (1) - I don't think a spinner is good here. You end up sacrificing being able to begin the next chorus on the downbeat (where its supposed to begin). I would really recommend just mapping this part out. :cry:
01:29:717 (1) - I'm really not understanding why there needs to be a gap here... Its quite inconsistent with your other choruses.
02:47:057 (3) - Same complaint as Normal. There is no beat on the white tick actually, its on the red tick. Since its the final object, you can consider making 02:46:718 (2) - a 1/2 slider instead. done

[]

Impressive set. You can call me back for your bubble once you've replied to the mod. Oh also, do you have metadata source?
the mp3 from must be from http://www.mp3c.cc
the hitsounds I remember the most distinctive ones
drum-hitwhistle is the normal-hitwhistle from tengaku
soft-hitwhistle/soft-hitwhistle2 is the drum-hitnormal10 from toumei elegy
soft-hitwhistle3 and soft-hitclap3 are from a skin but don't know wich one, I searched through lot of maps and skins to pick them
the rest no idea :cry: , I stole them like 9 months ago so i can't remember
Ty for modding!!! :) :) :)

BounceBabe

BounceBabe wrote:


imo theres a major difficulty gap between hard and insane. insane alone has 5 SR and hard is also very hard already with 3,5. a 4-4.25 difficulty between these would really make the spread more balanced. the 1,5 gap is truly significant when looking at the whole spread. the insane is also extremely challenging compared to the hard. and then there is the small 0,5 gap between insane and extra so another diff would 100% reasonable and only beneficial to the set. Disagree. The only gap I can see is between Normal and Hard since normal doesn't uses too much 1/2 rhythm and hard introduces SV changes, Jumps and plenty of 1/2 rhythm, the insane just introduces more jumps compared to hard. Anyways, there are 2 normal diffs so i don't see it as a big problem

soft-hitfinish.wav and soft-hitfinish2.wav have a delay which is unrankable and needs fixing. true, monstrata mentioned it too

little girl

in regards to density of elements the diff is really overdone and just filled thoroughly without any gaps. this doesnt properly reflect the song and makes the whole map rather forced to play. a bit less would've been a lot nicer to play. disagree, it's true that it's mapped almost the whole song but it doesn't mean that it's overdone. The SV changes and space match with the song intensity in the different sections. However, you still have 00:16:447 - 01:04:106 - 02:10:422 - to accommodate your hand
00:06:440 (2,3) - why did you use larger spacing for these and smaller for 00:07:797 (2,3,4) - 00:09:154 (2,3,4) - that doesnt make sense at all. use either but not 2 different ones as the intensity of all is the same. changed

00:06:949 (1) - better rhythm: http://puu.sh/sV6Hp/34dde43831.jpg since you follow the vocals right

00:43:075 - 01:26:494 - is an important beat that should definitely be mapped. even more since its the hardest difficulty.

01:50:578 (3,4,5,6,7) - overmapped. http://puu.sh/sV70H/a03be35051.jpg is a lot better. nobody can destinct that they are played as 1/4s since the vocals represent 1/8s i don't think so, everyone can clearly notice them as 1/4 sliders, u just dont like that choice of rhythm, wich is something totally different. I like how the 1/4 sliders play there.
02:06:182 (1) - 02:15:002 (3) - NOBODY, literally nobody can differe these two because they look visually exactly the same. this is because you didnt use any slider ticks. i strongly recommend to increase them by one so the slow sliders are readable like that http://puu.sh/sV79H/aff86adb20.jpg it's not necessary since u can notice how everything turns slower at 02:10:422 (1) - So don't worry, nobody will have a sliderbreak there

insane

00:30:185 - since youre mapping to vocal you should map this with a reverse slider maybe i tried it and didn't like it, i dont think this vocal 00:30:185 - is strong enough to be necessarily mapped

00:43:075 - 01:26:494 - same like little girl, important drum that should be mapped changed

00:55:965 (1,2,3,4,5,6) - 01:39:384 (1,2,3,4,5,6) - major issue there. you used the same spacing for 1/2 00:56:135 (3,4) - and 1/4 00:56:474 (4,5) - and thats not readable. you will have to fix this somewhow triplets removed

01:47:186 (1) - same like little girl, sv change is hard to notice. increase slider ticks rate. same^

01:50:578 (3,4,5,6,7,8,9,10,1) - same like little girl in this case changed since it's a stream, mentioned by monstrata

01:59:228 (7) - why does this suddenly have different spacing when 01:58:211 (1,2,3,4,5,6) - was consistent cause start vocal, but changed anyways to make it visually better

01:59:567 (1,2,3,4) - also should have consistent spacing since its rather monotonous it's not monotonous, u can hear how 02:00:246 (3) - is stronger than 02:00:076 (2) - And it's the same spacing used in the whole section, like this 02:02:960 (3) - 02:05:673 (3) -

sorry to say this but the two diffs (maybe the whole set, didnt look at any others) feels like you mapped this without actually thinking of how to place your patterns properly. they gave me the impression that you threw some random patterns into the diffs only so its mapped. a lot of it seems to be copy pasted too. it looks very unstructured to me. you didnt develop a mapping style yet. i clearly noticed that. i really encourage you to practise more rather than making a full set before your next rank attempt. if you want you can try out my beginner's queue. i can give you proper feedback there if you want and help you a bit with that. Could you be more specific about wich patterns u consider random? If u were specting the whole song mapped with the same 4 similar patterns, then sorry for diappointing you but that's not how i like to map, and that doesnt mean that it's wrong.
However, the mapping style is developed after mapping a lot, something that I did't, but it's not something to be worried right now since the ranking criteria does not requieres mappers to have one in order to rank a set.
I also thing that making a full set is a good way to learn since u revice feedback to all your difficulties resulting in the incorporation of knowldege about how to map an easy/normal/hard/insane. In my case I had to completely re-map most of my diffs like 3 times, wich helped me a lot to incorpore new techniques at mapping, so I think u should encourage us new mappers to make full sets.
Anywas, I'll have in mind your beginers queue for futures sets (if I don't get frustrated with mapping)
Thanks for modding :)

TheOnlyLeon

TheOnlyLeon wrote:

Hey, from my queue.

METADATA

I found the video you got the song off (I'm confident because of the matching BG). It should be called Nightcore not Speed Up Ver. It's listed as Nightcore by the editor. nope, http://www.nightcoreuniverse.net/viewto ... f=17&t=930

Also add "RCA Records" to tags as that's the publishing label the song was produced under. ok

EASY

01:29:717 (1) - This is the first thing I noticed about this diff just scanning over it. Why is there a gap here? it just seems so out of place to not have anything here, I know this is an easy diff but it just takes away from the emphasis the other deadspots have. yep, changed, monstrata mentioned it before too

That's about it, I don't have much to say about this diff cause it's already very clean. If you really want to impress with this diff you could add keysounds to the three note patterns backed by synth during the chorus ( 00:47:654- ).

NORMAL

I don't have any issues with this diff personally, good job.

HARD

Perhaps because of your liking for stacks in this diff, space these two triples out a bit more to make them look like like stacks

00:02:200 (4,5,1) -
00:15:768 (6,7,1) -
spaced the first one, the second is fine how it's now
00:58:848 (2,3,4) - Try to make the spacing here a bit uniform, 2 and 3 are much closer together than 3 and 4. (Don't move 2 or 4, that could screw up neighbouring patterns, just move 3) yep, already changed

01:20:219 (1,2) - I believe this is the only time in this map that a pattern like this doesn't perfectly blanket, so it sticks out. Pull down the tail of 1 so that it blankets, if you move 1 you won't have to move anything else srsly? moved a bit

02:11:779 (2,3) - Not a big deal, but while playtesting, I actually missed 2, because I assumed it was a break and put my pen down, while yes it's my fault for assuming based off different difficulties, it went against the pattern in my head. I don't think the map changes much either way, so keep them if you want, or take them out as I'd like, but it won't be a huge issue. well, I think it's not a bad idea in this case since it's the hard diff

Personally I think this is the best diff in the set, because of your use of repeating patterns that're changed enough to play different, yet similar enough to remind me of the pattern you used last time this rhythm came up.

INSANE
The difficulty jump from Hard to Insane is, pretty damn big, a fair amount more than an entire star up. Might be worth your time to nerf this diff a little bit to make a more clean spread between hard and little girl. The same I mentioned to BounceBabe before up there^^. Anyways, I nerfed the insane CS from 4 to 3.8

00:14:751 (4,5,6) - This is just weird, my suggestion would be to swap 5 and 6 with each other, but you could try anything else. I just feel like this pattern doesn't fit with the rest of what you mapped, it's the first instance of a real anti-flow movement. it's not weird, it's just a flow direction change to emphasize these three vocals 00:14:751 (4,5,6) - and the beggining of the compass

00:56:474 (4,5,6) - I really don't understand this pattern, There is nothing in the song that would suggest adding that, unless you're mapping a slight vocal reverb? which I can understand in situations like the stream a little more than half-way through, or even the triple. This pattern just turns 4 into a snap slider by forcing the player to jump of on a 1/4 beat, and play a double on the next slider head, for some reason. 5 is even on a blue tick. I just don't understand why it's there, I'd recommend just deleting 5, but if you have another solution feel free to try it out. yep, both bounce and monsti told me off for this so changed

01:39:893 (4,5,6) - ^^^^^^

01:44:642 (1,2,3,4) - To be fair, this may just be because I edit in default skin with background (and hence playtest with those settings), This pattern plays with my eyes, I want to go down to 4 immediately after playing 2 because the 1 slider is pointed downwards, so it directs me down, and I miss 3 completely. Maybe angle 1 upwards, and then swap 2 and 3 to make a square jump instead? I think it's you, I played it and didn't feel it like anti-flow or something

01:58:889 (5,6,7) - Why is 7 dragged down so far? You've built up an eight sided polygon and just pulled the last note really far down from it's normal place, I get that the vocals come in on that beat, but the song itself is not any louder, and you've left it as part of the pattern that maps to the instrumental. Just seems very out of place. changed

02:11:779 (2,3) - Same thing as with the Hard diff, maybe even more so this time since there's pretty well no breaks in the entire map except right at the start. no, I think it was ok in the hard, but i see no problem here

02:26:026 (5,6,7,8) - 5 to 6 and 7 to 8 really should be parallel since 1 to 2 and 3 to 4 were, the tilt is fine, but it's really off putting that 7 to 8 is tilted from everything else. pattern cleaned

02:34:167 (4,5,6) - Same issue with 5 as mentioned twice before

Well that's about it, the Insane is definitely a lot messier than the previous diffs were, but it's not that bad, a couple issues to iron out and it'll be down to minor preference.
Ty for modding ;) ;)
Monstrata
I don't think you fixed the .wav's cuz they still have the delay.

Anyways, here's the .wav's without delays. Please replace them.

http://puu.sh/t491V.wav

http://puu.sh/t493a.wav

Insane

01:50:578 (3) - I would remove one of the 1/8 repeats for more slider leniency. This is still just the Insane diff so give players a biit of breathing room imo. on Extra you can do whatever xD.

Normal

02:01:942 (5) - Use a 1/2 slider instead here.
02:07:030 (4) - Break this into a circle + 1/2 slider for a denser rhythm

[]

Okay that should be all. Normal has a fair bit of 1/2 rhythms so I think the difficulty spread isn't that much of an issue. Call me back when you've fixed the above points, and i'll bub~
Topic Starter
agusch

Monstrata wrote:

I don't think you fixed the .wav's cuz they still have the delay.
ops, maybe cause i cut them on an online wav cut and didn't look if it was fixed. wav's replaced with yours.
Monstrata
Ah, last thing before bubble

Normal

AR5 is better. AR 6 is too high for a Normal and the rhythms you use.
OD 4 fits your spread better. also yea, OD 3 is too low imo.

Okay!
Topic Starter
agusch
Updated
Monstrata
Okay, looks good! Bubbled~
Topic Starter
agusch
Thankss! :)
helltrot
Very nice map! Thanks!
riffy
I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.

[General]
  1. soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go.


[Easy]
  1. 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty
  2. 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others.
[Normal]
  1. 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy.
[Little Girl]
  1. 01:26:155 (4,5) - try unstacking, so the flow and movement don't stop? example
  2. 02:14:493 (1,2) - probably an unstack here as well, just to keep things a bit easier. 1/1 and 1/2 stacks combined can be a bit tricky. example
Cool. Get back to me once you check it.
Topic Starter
agusch

Bakari wrote:

I've been waiting for this, let's make it happen. Don't mind the doublepost thingy.

[General]
  1. soft-hitwhistle3.wav has a delay of 3 ms, which is not an unrankable issue, but I decided to fix it for you anyway. here you go. Just replace with the one you've got and we are good to go. ty, cahnged


[Easy]
  1. 01:22:932 (3,4,5) - any way we can have these placed higher to prevent the overlap with score-metre? this does not look too pretty fixed
  2. 01:25:307 (7) - perhaps a new combo for the vocals. The whole combo chain feels too long in comparison with the others. NCed
[Normal]
  1. 00:12:376 (4) - move it a bit higher? An overlap with the score-metre just like in Easy. fixed
[Little Girl]
  1. 01:26:155 (4,5) - try unstacking, so the flow and movement don't stop? example changed
  2. 02:14:493 (1,2) - probably an unstack here as well, just to keep things a bit easier. 1/1 and 1/2 stacks combined can be a bit tricky. example placed 1 further
Cool. Get back to me once you check it.
riffy
I freakin' love it. Absolutely breathtaking. I also value the amount of time effort put into it.

Qualified!
Topic Starter
agusch
Ty for qualified :D :D :D

just took a couple of years xd

and a couple of hours to get dq
Cloudchaser
Felicidades che ~
Nozhomi
I don't really like that, but I think the map could be a little more polished, and I want because this song is really good (sorry).

I would like to know why you didn't used clap on violin in intro like 00:06:270 - / 00:07:627 - / etc... when you do it on the start, because I don't see any reason to stop.

[Little Girl :]
  1. 00:09:662 (1,2) - I think you should swap them, because having the slider at 00:10:002 - would definitly work better with vocal when the circle would stress more this suspended vocal created for the transition.
  2. 00:36:800 - This rhythm structure don't work as intended imo, because you follow vocal in first place, but then 00:37:308 - this beat should be clickable since it's stronger than previous one but you let it play passively. You could done smth like https://puu.sh/txbL5/c43afd6536.png or with circles to emphasis each vocal beat.
  3. 00:43:075 - Why not making this drumbeat clickable ? Sounds really weird like this as passive note.
  4. 00:46:637 (2,3,4) - The angle flow here is quite poor to play since you're doing an unnatural back and forth movement. I think you should move more 00:46:806 (3) - down to have a better angle.
  5. 01:21:576 (1) - This slider is completely on lifebar with 4/3 resolution.
  6. 01:42:607 (5,6) - Why stack them when you didn't the previous kiai ? Could keep it consistent would be better in that case.
  7. 02:04:147 - Why skip a so obvious beat when you didn't before for something like 02:03:129 (4) - ?
  8. 02:07:878 - / 02:09:574 - / Same kind of issue than above.
  9. 02:10:083 - What about add a circle here to catch this important beat ?
  10. 02:22:634 (1) - To be coherent with your previous pattern, I would CTRL+G this slider and curve it more like this to create a better movement to your next circle https://puu.sh/txd45/7a4fff330e.png .
Want also point on this diff a weird use of spacing on kiai for 00:47:654 - / 01:31:074 - / 02:25:348 - who never emphasis the same instrument on the song and have some huge spacing differences for the same intensity (exemple : 00:48:842 (8,1) - / 01:32:261 (8,1) - / 02:26:535 (8,1) - who start with 2.14x and end with 2.82x).
Some point on this diff can be applied on other diffs so take a look if you want to fix some stuff from here.

In Insane I don't get it why 00:02:878 (1) - is not a slider when you did on Hard, really confusing.

I like this song a lot.
Mukyu~
Irreversible
Hey there

As you can see, there are some valid points being pointed out concerning your map. Please check them carefully before deciding to get this back to ranked; I assume that there will be more mods as I've received some ingame PMs about the quality of it. I might give it a check once I'm not having exams anymore.
riffy
In case you need some help with applying or rechecking stuff, I'll be around. Let's see how much we can improve it!
Myxo
I got some additional things to mention about the highest difficulty, however some of these things apply for the other difficulties too. I won't mention points Nozhomi already mentioned, but I agree with all of his points.

  1. 00:03:557 (2) - Seems inconsistent to have a slider here, since you didn't use one before on 00:00:843 (2,3) -. Circles fit a lot better here because all the sounds are equal.
  2. 00:05:592 (1,2) - Would be nice if there was a small jump between these too like 00:07:118 (1,2) - 00:08:306 (1,2) - to seperate the different vocal phrases.
  3. 00:06:949 (4,1) - These NCs should be swapped.
  4. 00:21:026 - Since the first drum beat is here, I would start mapping here instead of at the next beat.
  5. 00:57:152 (1,2) - A rather minor point, but the overlap of these sliders doesn't look very aesthetically pleasing. In my opinion, it would look better to stack the tails or to not have the tails overlap at all, like this: http://osu.ppy.sh/ss/7142807 Same applies for 01:40:572 (1,2) -
  6. 01:14:791 (1,2) - I would use an 1/1-slider instead of these objects. Reason is that there is a long vocal here compared to 01:13:435 (1,2) -, so using the same rhythms in both of these measures feels awkward. Changing the rhythm as I suggested would make it clear that both measures are different from each other.
  7. 01:50:578 (3,4,5,6,7) - I don't agree with how these objects follow the 'sound' in the music. The rhythm you used in Insane fits it much better, because it's a more or less continous sound. The 1/4-sliders put a lot of emphasis on these beats 01:50:748 - 01:50:918 - 01:51:087 - which doesn't make much sense.
  8. 01:54:140 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That's quite a weird rhythm for this section. The rhythm puts heavy emphasis on the white ticks but less emphasis on the red ticks. None of the instrument in the music focuses so heavily on white ticks here, though, so I recommend you to redo this rhythm and base it on one of the instruments present in the song, for example the drums, which would mean making 01:54:649 - 01:55:327 - etc. clickable.
  9. 02:09:065 (1,2,3,4) - Adding on to what Nozhomi said, I think you should have objects for each of the drum beats here, otherwise it sounds undermapped since you followed the drums before. You can still emphasize the vocals by using sliderends where there are no vocals: http://puu.sh/tyo2K/57c44f8d39.jpg
  10. 02:40:273 (1,2,3,4,5,6,7,8,1,2,3,4,1) - You emphasized the change of intensity in the stream nicely with this angle change and new combo 02:40:951 - , however something similar happens at 02:40:612 - so it would be nice to have an angle change and a new combo there, too.
My main concern about this difficulty is related to rhythm emphasis. It applies to the prechoruses (for example 00:32:729 - to 00:42:227 - ) and the chorus sections themselves. The rhythm density here is pretty high with a lot of 1/2-only sections such as 00:34:086 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - and more. What's bothering me is that those rhythms follow multiple layers of the song at once, and it's not really clear what rhythm is prioritizing. Let me explain this in more detail:

For the prechorus-sections such as 00:32:729 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5) - , the rhythms feel too dense to me. You followed a mix of vocals and drums in the verses, but both are less dense in the prechoruses, so it would make more sense to have less dense rhythms here, too. It would be nice if you could use more 1/1-sliders here to follow the long vocals.

For the choruses, denser rhythms make sense because the song is more intense here. However, a long section consisting of circles and 1/2-sliders means that most beats are clickable, but some are not (the slider tails). Clicking puts more emphasis on the sounds, so the player would expect slidertails on less strong sounds. However, in these sections the slider-circle-composition looks rather random and it's not really clear what is being emphasized. Examples:
  1. 00:44:093 (2,3,4,5,6) - You are using a circle pattern here, which follows everything in the music at once. Vocals are at the red ticks, drums are mostly at the white ticks. It would make more sense to focus on one layer (preferably the vocals because you emphasize them at other sections and even in the kiais too, like 00:43:584 (1) - ) and place sliders starting on the strong beats of that layer.
  2. 00:44:941 (1,2,3,4,5,6,7,1,2,3,4,5) - Here, you are using sliders too, but it isn't really clear what they follow either.
  3. 00:47:654 (1,2,3,4,5,6,7,8) - I like these circle patterns with the special hitsounds. They don't emphasize anything particular in the music, but they serve well as transitions and fit to the mood of the song. If you adjust the rhythms that I am pointing out so they follow a specific layer of the song, these sections will stick out even more when playing and feel more awesome to play :b
  4. 00:49:011 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) - These are rather weird again, though, as it's not clear what is being followed here.
The same applies to the other chorus sections. The rhythm issues apply to Insane too, overall.

Some people talked to me already about having similar concerns with this map. I think your mapping style has a lot of potential and you already spend a lot of effort on this mapset, however I think that fixing up those rhythms is needed to push this map into ranked. If my explanations were unclear or you want to discuss these, feel free to contact me ingame and we'll talk it over!

Good luck :)
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