from my queue~
[General]
[General]
- nice hitsounding
- I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)
- AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better.
00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns - The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg . It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
- 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well
- 00:40:187 (10,11) - ^
- 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow
- 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map
- 00:23:228 (1,2) - break into note +1/2 slider to capture vocal
- 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason
- 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - (which you also shouldn't stack imo, but not as important), but just don't stack.
- 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) -
- 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something
- 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) -
- 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
- 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song.
- 01:42:765 (6,7) - once again, don't understand this stack.
- 01:46:496 (3) - blanket with 01:47:174 (1) -
- 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead
- 02:43:986 (5,6) - unstack
- 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random
- 00:04:913 (5,6) - unstack to highlight that vocals start on (6)
- 00:10:170 (6,7) - stack to keep pattern consistent with rest
- 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map
- 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat
- 01:01:555 (7,8,9,10,11) - don't use linear flow here
- 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
- 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff
- 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good
- 00:21:363 (2,3) - ctrl+g rhythm
- 00:54:093 (8) - ctrl+g so the jump goes to the downbeat
- 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) -
- 01:04:777 (1) - NC unnecessary imo
- 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better
- 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all.
- 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
- I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms.