Cady Groves - This Little Girl (Speed Up Ver.)

posted
Total Posts
96
show more
MokouSmoke
from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better.
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg . It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well
    2. 00:40:187 (10,11) - ^
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) -
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) -
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song.
  12. 01:42:765 (6,7) - once again, don't understand this stack.
  13. 01:46:496 (3) - blanket with 01:47:174 (1) -
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead
  15. 02:43:986 (5,6) - unstack
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6)
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) -
  4. 01:04:777 (1) - NC unnecessary imo
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all.

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms.

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!
Topic Starter
agusch

MokouSmoke wrote:

from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better. Changed to 9.2
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns unstacked
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg Changed. It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well Changed to less curvy sliders but the same flow
    2. 00:40:187 (10,11) - ^ less curvy
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow changed
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map fixed
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal done
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason done
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - stacked 3 and 4 since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - unstacked (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) - done
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something pattern changed
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) - ctrl+g in 1-2 and 5-6
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song. nerfed
  12. 01:42:765 (6,7) - once again, don't understand this stack. stacked 5 and 6
  13. 01:46:496 (3) - blanket with 01:47:174 (1) - I changed the pattern so there is nothing to blanket now
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead I don't think is too much, the section is not that calm, the kiai barely have 1/4 stream but it's still much harder than this stream. But I liked the idea of 1/4 sliders so I changed the pattern a bit
  15. 02:43:986 (5,6) - unstack remapped the end
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6) done
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest done
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map fixed
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat fixed
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here changed to curvy flow
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff this is ok, the stream is really easy to follow, and the DS is 0,4 so it's fine
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good pattern changed

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm done
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat done
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) - pattern changed
  4. 01:04:777 (1) - NC unnecessary imo it's fine, is the same as 00:21:193 (1) - and in the other diffs is the same too
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better I think it's fine that flow, I like it how it's now
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all. fixed

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms. I'm going to remap it and add 1/2 rhytms. And remap easy too adding more 1/1 rhythm

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!ty! :)
Thanks for modding!! I'm sorry for being this late :(:(:(
- Sashiro -
uhm i love this song !! also ist really nice mapped. I'll hope vor approval good luck!
ErunamoJAZZ
21:25 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.)]
21:27 ErunamoJAZZ: ups
21:27 agusch: vos decis que la easy la re mapee poniendo mas 1/1 en lugar de casi todo 2/1?
21:27 ErunamoJAZZ: los colores tan oscuros no los logro ver xD
21:27 agusch: desactiva la skin xd
21:28 ErunamoJAZZ: yo creería que sí, pero, no sé como lo tenías
21:28 ErunamoJAZZ: ahora miro
21:30 agusch: ese aim si se puede ver
21:39 ErunamoJAZZ: hahahaha
21:39 ErunamoJAZZ: cool
21:41 agusch: esta es casi toda 2/1
21:42 agusch: seria necesario hacerla con mucho mas 1/1?
21:42 ErunamoJAZZ: ya jugandolo, creo que no
21:42 ErunamoJAZZ: si hay varias partes donde depronto sea mejor no usar tantos circulos
21:42 ErunamoJAZZ: pero, en general se siente bien
21:43 ErunamoJAZZ: lol
21:43 ErunamoJAZZ: además, para los easy, 1/1 está bien
21:44 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/690258 Cady Groves - This Little Girl (Speed Up Ver.) [Easy]]
21:45 ErunamoJAZZ: 00:46:292 (1) - mejorale la curva a este https://puu.sh/qZ9E6/265a30bed0.png
21:46 ErunamoJAZZ: 01:01:216 (3) - algo así https://puu.sh/qZ9GP/a9b756b5e4.png
21:49 ErunamoJAZZ: 02:28:045 (2,3) - podrías hacer esto: https://puu.sh/qZ9NP/95f81d3ac2.png
21:49 ErunamoJAZZ: 02:41:272 (1,2) - el stack en un easy puede ser mala idea
21:50 agusch: 02:28:045 (2) -
21:50 agusch: no hay problema en que quede en un 1/2?
21:50 agusch: teniendo en cuenta que no hay ninguno en toda la cancion
21:51 ErunamoJAZZ: podrías hacerlo como un slider largo entonces, mirando las otras partes de la canción, eso es lo que usaste
21:51 ErunamoJAZZ: :P
21:51 ErunamoJAZZ: por que sí tienes razón que sería el unico slider así, y queda raro
21:52 ErunamoJAZZ: lo que sí deberías dedicarle al easy, es a pulir los sliders y esas cosas
21:53 ErunamoJAZZ: :)
21:53 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:53 agusch: creo que tendria que rehacerla capaz
21:53 agusch: es la unica que no tuve que rehacer ahsta ahora xd
21:54 ErunamoJAZZ: jajajaj, pues, hacerlo no sería mala idea, porque seguramente has aprendido muchas cosas
21:54 ErunamoJAZZ: ser critico con los propios mapas siempre es buena idea
21:54 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:54 ErunamoJAZZ: 01:18:853 (1) - si quieres hacer un blanket, usa dos nodos en la parte curveada
21:54 ErunamoJAZZ: y desactiva el grid snap para que se ajuste mejor
21:55 agusch: no tenia intencion de que sea uno pero bueno lo hago igual ya que hay muchos en la cancion :P
21:57 ErunamoJAZZ: 02:01:589 (5) - tantos sliders juntos queda moy repetitivo... yo lo qutaría, y haría un repeat slider con 02:00:911 (4) - , y podría un circulo en 02:01:928 -
21:57 ErunamoJAZZ: muy*
21:58 agusch: buena idea
21:58 ErunamoJAZZ: está de 10/10 ese normal
21:58 ErunamoJAZZ: me gustó mucho
21:58 ErunamoJAZZ: sobretodo porque me gusta mapear normales xD
21:59 agusch: xD
21:59 agusch: uan cosa
21:59 agusch: una cosa
21:59 agusch: en la ultima parte
21:59 agusch: estuve pensando si hacer los mismos patrones
22:00 agusch: 02:38:220 (2,3,5) - si poner de estos
22:00 agusch: a partir de aca 02:41:612 (2) -
22:00 ErunamoJAZZ: si, no quedaría mal
22:01 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/712667 Cady Groves - This Little Girl (Speed Up Ver.) [Hard]]
22:01 ErunamoJAZZ: 01:21:058 (10) - este stack queda volando acá xD. Creo que quedaría mejor sobre el slider mas bien
22:03 agusch: es porque hace como una repeticion
22:03 agusch: el sonido de fondo
22:03 ErunamoJAZZ: podrías hacer un slider mejor
22:04 ErunamoJAZZ: al jugarlo, sí desentona como se ve
22:05 ErunamoJAZZ: en el insane lo hiciste parecido... aunque para ese tengo otra idea
22:05 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.) [Insane]]
22:07 agusch: ah si tmb lo hice
22:07 agusch: te gusta si pongo
22:07 agusch: 00:36:287 (5) -
22:07 ErunamoJAZZ: 00:36:287 (5) - cambiando el stack para que quede sobre (3)
22:07 agusch: stackeado con 3?
22:08 agusch: bueno me leiste la mente
22:08 ErunamoJAZZ: y 00:37:643 (11) - sobre 00:37:304 (9) -
22:08 ErunamoJAZZ: xD
22:08 ErunamoJAZZ: 00:50:362 (6,9) - estos quedan muy raros xD
22:09 ErunamoJAZZ: además, en (6) podría quedar bien un jump
22:09 ErunamoJAZZ: podrías cambiar el 6 un poco y dejar el 9 como está
22:10 agusch: vere como lo cambio, si es cierto que es medio fruta ese stack que nunca mas se vuelve a ver
22:10 ErunamoJAZZ: no solo por eso
22:10 ErunamoJAZZ: si no que es obvio el copypaste xD
22:10 ErunamoJAZZ: y se ve como que fuiste demasiado perezoso :P
22:10 ErunamoJAZZ: jejeje
22:11 ErunamoJAZZ: 00:57:146 (1,2,3) - estos los acomodaste a mano?
22:11 agusch: estan rotados
22:11 agusch: los grados creo que son exactos
22:11 agusch: pero no son simetricos
22:11 ErunamoJAZZ: para esos patrones, es 120 grados
22:11 agusch: los tuve que mover un poco porque no entraban
22:12 agusch: estan rotados menos de 120
22:12 agusch: con 120 creo que no me entraban
22:13 agusch: pero los 3 tienen la misma rotacion
22:13 ErunamoJAZZ: no creo, yo lo acabo de hacer, y si me dio xD
22:13 ErunamoJAZZ: ya te paso la imagen :P
22:13 ErunamoJAZZ: https://osu.ppy.sh/ss/6012346
22:14 agusch: :O
22:14 ErunamoJAZZ: comparalo como estaba antes https://osu.ppy.sh/ss/6012357
22:15 agusch: el 1 no lo moviste no?
22:15 ErunamoJAZZ: nope
22:15 ErunamoJAZZ: solo borré los dos ultimos, copypaste dos veces del primero
22:15 ErunamoJAZZ: 120 grados
22:15 ErunamoJAZZ: y 240grados
22:15 ErunamoJAZZ: y ya
22:16 agusch: si ya lo estoy haciendo
22:16 ErunamoJAZZ: eso sí, habría que acomodar un poco va despues
22:16 agusch: me das las coordenadas de 2 y 3?
22:16 ErunamoJAZZ: 2-> x336 y24
22:16 agusch: ya esta xd
22:17 ErunamoJAZZ: 3 -> x476 y152
22:21 ErunamoJAZZ: 02:32:624 (2,3) - https://osu.ppy.sh/ss/6012390
22:21 ErunamoJAZZ: y creo que ya en el insane
22:23 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687246 Cady Groves - This Little Girl (Speed Up Ver.) [Little Girl]]
22:24 ErunamoJAZZ: 00:27:298 (1) - https://puu.sh/qZbuc/3b9a699476.png este de acá está tocando el HP bar
22:25 agusch: eso es inrankeable?
22:25 ErunamoJAZZ: te van a pedir que lo corrijas de todas formas
22:26 ErunamoJAZZ: no estoy 100% seguro de que esté en las reglas, pero sí debe estar en las guidelines
22:26 ErunamoJAZZ: además, no hay ninguna razón para dejarlo así xD
22:26 agusch: ay que dolor, voy a tener que mover uan banda de cosas xd. se me desconfiguran todos los blanckets xd
22:26 ErunamoJAZZ: mueve todo junto
22:26 agusch: estoy buscando por donde mover
22:27 ErunamoJAZZ: 00:21:193 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
22:27 ErunamoJAZZ: muevelo... todo, un poco, hacia, abajo
22:27 ErunamoJAZZ: xDDDD
22:28 agusch: jjAJJAJAAJJAJAJAJAJAJ XD
22:28 ErunamoJAZZ: así solo tendrás que acomodar 00:35:439 (1,2,3,4,5,6) - y ya
22:28 ErunamoJAZZ: xDDDDD
22:28 ErunamoJAZZ: owo)b
22:28 agusch: yo estaba mirando de moverlo de aca
22:28 agusch: 00:25:603 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) -
22:30 agusch: listo :P
22:30 ErunamoJAZZ: 01:15:292 (8) - este stack lo senti raro a jugar. No está mal, pero creo que es cosa de gustos, quizás
22:31 agusch: mmm pero por que?
22:31 ErunamoJAZZ: creo que es porque queda muy escondido y no se ve bien
22:31 agusch: es para seguir con el flow circular
22:31 ErunamoJAZZ: podrías moverlo un poquitín a la derecha, simulando un stack manual
22:32 ErunamoJAZZ: 01:47:885 - imo, deberías mapear esta parte, tanto en este como en el insane xD
22:32 ErunamoJAZZ: 01:54:127 (1,2,3,4,1,2,3,4) - esta parte es muy cool
22:33 agusch: ah puede ser, buena idea
22:34 agusch: volviendo a lo anterior
22:34 agusch: con stack manual a que te referis
22:34 agusch: http://puu.sh/qZbZG/e4b07541a9.jpg
22:34 agusch: asi?
22:34 ErunamoJAZZ: sí, eso mismo
22:34 ErunamoJAZZ: el stack manual es que uno mismo coloca las notas como el stack que hace el su
22:35 ErunamoJAZZ: osu*
22:35 ErunamoJAZZ: porque hay veces que el juego no lo hace
22:35 agusch: y los demas moders no me van a decir que lo vuelva a poner arriba?
22:35 ErunamoJAZZ: lol, no creo, y si lo dicen, no les hagas caso (?
22:35 ErunamoJAZZ: jajaja
22:35 agusch: ok xd
22:35 agusch: ajjajaja
22:36 ErunamoJAZZ: porque en la jugabilidad no molesta mucho
22:36 ErunamoJAZZ: (btw, yo no le hubiera dejado breaks a la canción D:)
22:37 agusch: no? xd
22:37 agusch: yo crei que alguna pausa era buena xd
22:37 agusch: como para acomodarse
22:37 ErunamoJAZZ: es parte del los tambores en 02:00:232 - es cool
22:37 ErunamoJAZZ: m... es que la parte lenta en 02:10:408 - ya daría para acomodarse
22:37 ErunamoJAZZ: creo yo
22:38 agusch: ah cierto
22:38 ErunamoJAZZ: además, no tiene que ser algo demasiado dificil
22:38 agusch: si mapeo a partir de aca 01:47:174 (1) -
22:38 ErunamoJAZZ: colocando circulos y ya daría algo divertido, imo
22:38 agusch: entonces seria con la velocidad reducida no?
22:39 agusch: es decir, con la velocidad de ese slider
22:39 ErunamoJAZZ: puede ser, pero es como lo sientas cómodo
22:41 ErunamoJAZZ: pero pienso que quedan bien el el insane y el Little Girl
22:41 ErunamoJAZZ: en el hard y así, sí es buena idea la pausa
22:41 ErunamoJAZZ: bueno, postearé esto, y me iré a dormir
22:41 ErunamoJAZZ: ya es tarde y tengo sueño xD
22:42 agusch: como verias la velocidad a partir de aca? 01:59:554 (7) -
22:42 agusch: la misma que estaba?
22:42 agusch: a mi me parece que la misma sv que 01:59:215 (6) - esta bien
22:43 ErunamoJAZZ: agree
22:43 agusch: bueno gracias por el mod
22:44 agusch: descansá! :P
22:44 ErunamoJAZZ: de nada, me alegra que no hayas dejado el mapa tirado y lo hayas seguido mejorando :D
22:44 ErunamoJAZZ: n.n
MyAngelChitoge
it is god map! i like this XD
Cerulean Veyron
Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled.
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long.

[- - Easy - -]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it.
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion.
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo.
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not.
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) -


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Topic Starter
agusch

Cerulean Veyron wrote:

Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled. Fixed
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long. I will see what to do

[- - Easy - - Remaped the whole diff]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it. Fixed
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion. I changed the patern but it's still lineal, I don't think linean flow fits bad there
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here. I think it's good how is now,I don't feel it repetitive and it's probably better to help reading it at the second time.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo. Changed
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not. Good idea, done
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) - Changed


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.
    I didn't change everything now because I will re-map a lot of parts of the diff fixing spacing issues, and of course I will have all this things in mind when I do it.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Thanks for your mod!! :):):):):):):)
-Tooru-
I am hooked on this mapset <3 <3 <3
ColdTooth
Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing.

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy.

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason.

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated

00:54:432 (1,2,3) - Same here

00:57:146 (1,2,3) - And here

01:16:140 (1) - See 00:32:725 (1) -

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) -

01:48:700 - Break should start here

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) -

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better

02:29:232 - Add note?

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...?

02:46:869 (5) - NC

[Insane]

00:16:445 (1) - x260 y236

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) -

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders

02:36:694 (3,5) - ctrl + g

Very nice map imo
Topic Starter
agusch

ColdTooth wrote:

Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing. my bad

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy. fixed

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason. I changed it into a 8 beat slider w/o repeat

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated I don't think so, introducing 1/2 beat there fits very well imo

00:54:432 (1,2,3) - Same here same up

00:57:146 (1,2,3) - And here ^^^^

01:16:140 (1) - See 00:32:725 (1) - fixed

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) - same up

01:48:700 - Break should start here done

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) - ^^^^

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy I think it's fine, is more like a light normal, and once u went through the first kiai u get used to the 1/2 patterns

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better mm no, I think the current flow is good

02:29:232 - Add note? too much imo

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt done

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276 changed

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...? cause it's too much for a hard not giving a break since 00:16:445 (1) -

02:46:869 (5) - NC done

[Insane]

00:16:445 (1) - x260 y236 triangle done

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes it's what I did... the space between 3 a 4 is bigger than 2 and 2, and if u mean increasing the spacing even more in the next notes I think it's not a good idea

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape I was not looking for a pentagon there, so I keep the current pattern

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) - got it

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders done

02:36:694 (3,5) - ctrl + g I don't like it

Very nice map imo ty :)
Thanks for your mod!!
CaffeAmericano
NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 -

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo.

    00:51:210 (6,1) - Looks like a stack errors

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD

    02:01:419 - whoa drum

    Jumps were pretty fun :3


Good luck
Topic Starter
agusch
WOW that was fast.

CaffeAmericano wrote:

NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 - done

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more I think it's not necessary at all, it's not even in the middle of the grid

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music changed a little bit to make it more circular

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo fixed

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo. done

    00:51:210 (6,1) - Looks like a stack errors fixed

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD I changed the pattern in 01:24:449 (2) -. This one 01:19:023 (2) - feels perfectly fine imo, not overmaped at all, just part of a new pattern that represent rhythm change

    02:01:419 - whoa drum ok

    Jumps were pretty fun :3 Ty :)


Good luck
Thanks for modding :D:D:D
ItashaS13
hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485
    00:24:246 (10,3) - stack these properly
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd)
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) -
    00:52:567 (5,6) - reduce its shapcing
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap?
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559
    01:21:058 (13) - move this to 297/73?
    01:20:210 (9) - nc?
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced
    01:55:145 (4) - make this 2 stacked circles?
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595



glglgl hope this help :T
Topic Starter
agusch

Itasha_S13 wrote:

hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464 no, me gusta así, no veo por qué tenga que ser simétrico
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485 me gusta como es ahora
    00:24:246 (10,3) - stack these properly hecho
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd) cambiado
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p arreglado
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) - no, el pitch de la voz es más alto en esta parte 00:39:678 (7,8,9,10) -
    00:52:567 (5,6) - reduce its shapcing KHÈ??
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap? no, los dejé sin stackear a propósito para que se vean mejor
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559 no, esos dos overlaps no me parecen que afecten, ni siquiera están tapando el comienzo de los sliders
    01:21:058 (13) - move this to 297/73? cambié el patrón
    01:20:210 (9) - nc? ??? el nc está puesto cada 2 comienzos de compás
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced no estoy de acuerdo, el patrón tiene su dificultad, no veo por qué tenga que tener exactamente el mismo espaciado que el del otro kiai
    01:55:145 (4) - make this 2 stacked circles? no
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo me gusta como es ahora
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap hecho
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595 no, están stackeados para seguir mejor la parte en que se calma la voz



glglgl hope this help :T
Gracias por moddear!! :):):):):D
-Latias-
from my modding queue btw, this is one of the first maps i ever played

00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit.
00:06:948(4) ^^^
00:08:305(1)^^^
00:15:323 nc here
00:16:445 remove nc
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change
00:25:942(5) nc here
00:28:655(5) nc here
00:35:778 nc here, start of jumps
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider
00:42:901(9) lower slider velocity
00:46:97(4,6) you can blanket here
00:59:350(8) move more to the right to be closer to the rest of the jumps
01:03:760(1) lower sv and extend to 01:04:269
01:20:549(9,10,11,12) i feel these jumps should be more spaced out
01:22:245(3,5) blanket here


Hope this mod helps ! :D
Topic Starter
agusch

-Latias- wrote:

from my modding queue btw, this is one of the first maps i ever played

Just wondering, Do you manually type the times instead of selecting the object/s in-game and Ctrl+C + Ctrl+V in the chat? cause all your times have the same mistake ---> http://puu.sh/s083h/522bf93ead.png when I click on them they take me to the time that is writen but it doesn't select the objects and also show this http://puu.sh/s08au/1d084c23b3.jpg

00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that I don't think so, the 5 is to catch the first vocal
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit. I don't like it and see it unnecessary so no
00:06:948(4) ^^^ ^
00:08:305(1)^^^ ^
00:15:323 nc here why would I put nc there? I placed nc every 2 downbeats, where the sound is stronger
00:16:445 remove nc ^^
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change don't agree
00:25:942(5) nc here no, nc are placed every 2 downbeats in this part, but ty anyways, I realized I should palce nc every 1 downbeat in the kiai
00:28:655(5) nc here
00:35:778 nc here, start of jumps no, the nc is here 00:35:439 (1) - cause that's the strong sound
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider don't agree, they perfectly fit imo
00:42:901(9) lower slider velocity no
00:46:97(4,6) you can blanket here unnecessary imo
00:59:350(8) move more to the right to be closer to the rest of the jumps no, the current space is fine
01:03:760(1) lower sv and extend to 01:04:269 don't like it
01:20:549(9,10,11,12) i feel these jumps should be more spaced out spaced out a bit to avoid tiny overlaps
01:22:245(3,5) blanket here don't want a blanket there


Hope this mod helps ! :D
Thanks for your mod!! :):):):):)
Stupendo92
I did the insane: wtf? ahah It's good now (more than before) and have a lot of patterns. You can force the start of combos (in general) because a lot of notes can be checked without the follow point.
Heart Attack
My queue wasn't open for NM, but I will NM this for you.

00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song
01:26:993 - map this section just like you did in the previous Kiai time.
It's overall pretty solid
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good
01:04:777 (1,2) - NC off
01:11:391 (3) - clap?
01:25:637 (6) - no clap
01:26:315 (9) - no clap
01:26:654 - except for here
01:28:689 - clap
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate
01:42:595 (5,6) - no stacks like this pls


k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Chocobo
Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
. BPM 176.9 -> 177
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now;
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes;
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit;
. 01:32:420 (1) - can be made curve a little to make a better flow like this: ;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) -
. 02:41:272 (13) - maybe add a clap here;
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent;
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
. AR too high;
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections;
. Why not apply hit-sounds to this set?
. nothing more~

I like the set very much and that's why I shoot a star;
Really a splendid map, hope it will be ranked!
Good luck~
Topic Starter
agusch

Heart Attack wrote:

My queue wasn't open for NM, but I will NM this for you.

00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song will have it in mind
01:26:993 - map this section just like you did in the previous Kiai time. I don't see it necessary
It's overall pretty solid
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor done
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum ty
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
I will re-map several parts of this diff
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good seems perfect imo
01:04:777 (1,2) - NC off no
01:11:391 (3) - clap? fixed
01:25:637 (6) - no clap no
01:26:315 (9) - no clap no
01:26:654 - except for here
01:28:689 - clap fixed
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate why not? it's totally ok imo
01:42:595 (5,6) - no stacks like this pls I don't see any problem with that stack


k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
Thanks for modding! :) .



Chocobo wrote:

Hi, from my queue, NM req;
Sorry to be so late;
Ez and Insane diff have been modded;
. BPM 176.9 -> 177 177 is incorrect. I was not sure about the correct bpm so I looked at other maps and I found in bonsai's ver the correct bpm wich is 169.88
. As the song has very similar sections, of course u can use different patterns but try to keep the layout pattern, especially distances between notes the same, I'll try to list some of them;
. 00:52:058 (2,3,4,5,6) - can make a shape, they are rather randomly now; I don't think the current patern is wrong since the map is not full symmetric
. 00:52:906 - I suggest to use a slider here, since there is a drag sound of "fur"ther here, and the precious one 00:52:567 - 00:52:737 - can be mapped with two single notes; prefer the current
. 00:53:754 (5,6) - not a good flow; can rotate slider 6 a bit; rotated 16 degrees
. 01:32:420 (1) - can be made curve a little to make a better flow like this: no thanks
;
. 01:37:168 (4,5,1) - spacing between slider 5 and 1 should be larger than note 4 and slider 5 to emphasize the music, just as u do in the previous section: 00:53:754 (5,6,1) - and the later one: 02:31:606 (5,6,1) - ok
. 02:41:272 (13) - maybe add a clap here; good idea
. 02:42:968 (1,2,3) - and 01:43:274 (1,2,3) - spacing issue, just as previous 00:59:859 (1,2,3) - keep them be consistent; changed the last one
NC goes well, nothing serious found;
Hit-sounds are splendid indeed;
. AR too high; changed to 3
. 00:54:432 (1,2,3) - these one can be mapped with higher sv to emphasize the rhythm, similar of those in later sections; SV changes are not a good idea in easy/normal diffs
. Why not apply hit-sounds to this set? it already has hit sounds :cry:
. nothing more~

I like the set very much and that's why I shoot a star; Thanks :):)
Really a splendid map, hope it will be ranked!
Good luck~
Thank you for modding! :D:D
show more
Please sign in to reply.

New reply