Loved it, great job!
I changed everything you told me, except AR9 for now, if someone mention it again then I will change it (I feel more comfortable AR 9,3 in this diff)-M4x wrote:
Hey[General]
- Wrong offset? Change it to 148 or 150 and listen to it with 25% speed at some parts. It sounds better imo! e.g. here 01:50:538 (1,2,3,4,5,6,7,8,1)
- The combo colors are too flashy imo and they to not fit the BG well.
[Little Girl]
- 00:12:350 (1,2,3) - Maybe increase distance snap to 1.8 or 2.0. I don't like it that way. (I mean, it's the main diff with like 5.2 stars)
- 00:13:537 (1,2,3,4,5,1,2,3,4,5) - I would make the spacing more even between these two combos.
- 00:47:960 (3,7,8,9,10,1) - I think you could make the stream into slider a lot nicer. It just feels weird to play, because of the cursor movement from the jumps before. Maybe do a straight stream with a ds like 0.4?
- 00:53:895 (5) - That way it's difficult to read (ds change in one combo + AR9.3 you know) Maybe do it the same way you did here 01:37:304 (1).
- 01:28:147 (1,2,3,4,5,6,7) - These jumps are weird imo. Try to make the same pattern, but with constantly increasing ds.
- 01:31:030 (1,2,3,4,5,6,7) - This star looks weird. Make it more symmatric please.
- Move 02:28:005 (8) to x:428 y:171
- 02:44:792 (1) - Put nc here.
- Many times you have combos that go up to 13 or even 14. I personally don't like that, but if you're comfortable with it, it's ok. Example: 01:07:969 (1,2,3,4,5,6,7,8,9,10,11,12,13,14)
- Maybe consider using AR9, since this looks to me like a typical AR9 map.
I hope this helps you~
Good luck with the map
-M4x
Gracias!Chekito wrote:
Little Girl:
01:57:828 (8) - Ctrl + G? :O Lo siento muy raro eso, ¿Por qué creés que queda mejor?
02:14:445 (1) - x: 352 - y:108 cambiado
Normal:
00:52:714 (2) - movelo a 00:52:544 -
00:53:053 (3) - movelo a 00:52:883 - Esto me parece muy confuso, de repente cambia de las lineas blanca a las rojas, y el slider en lugar de empezar en la linea grande queda atravesándola
02:40:220 (1) - Parece ser un spinner un poco cruel xD Lo saqué
OD: 2? La cambié
ErunamoJAZZ wrote:
IRC mod21:35 ErunamoJAZZ: Los QAT con BN con mucha más experiencia que el pomedio. Su trabajo es asegurar la calidad de los mapas
21:35 ErunamoJAZZ: son*
21:35 agusch: pero te dicen que es lo que esta mal o lo desrankean y punto?
21:36 ErunamoJAZZ: ellos dicen
21:36 ErunamoJAZZ: ya te busco un ejemplo
21:40 ErunamoJAZZ: p/4775322
La estuve arreglando, ya la re-subíChekito wrote:
NO KDS
Insane:
00:13:713 (1) - no crees que este slider seria mejor acortarlo a 00:13:883 - y agregar un circulo?
para que quede asi:
y despues lo dejas asi:
00:15:069 (7) - acortando este slider igual que el anterior
01:26:118 (6) - x: 72 y: 276... No se mueve mucho pero se nota xD (igual es opcional)
01:31:036 (4,5,6,7,8,9) - proba algo asi: Pone distance snap en 1/4 y hace tipo un va y vuelve como esta foto:D
Por si no se entendio x'D cosa que creo que va a pasar: priimero el 4 lo ubicas en x: 217 y:189 despues con el distance snap reposicionas el 5 y cuando volves el 6 tiienee que estar en la misma posicion que el 4... asi con las demas ... el 8 lo pones igual que el 4 y el 9 ya lo seguis para llegar al slider. en todo caso preguntame ingame haber si te puedo explicar mejor S: es complicado
01:47:484 - El Kiai terminalo acá xD
01:50:536 (1,2,3,4,5,6,7,8) - No estaría de mas aplicar el mismo timing de sonido que usaste para la dificultad Little Girl en este stream
01:58:167 (1) - NC
Espero que te haya ayudado
Thanks For modding!!Electoz wrote:
Hi, from my modding queue~ If you got any questions you can ask me in game. And I haven't mod anything for a few days so my mod will become a bit rusty, sry for that in advance.
[General]
- The bitrate for .mp3 is 320 kb/s, which is above the maximum of 192 kb/s. So you must convert it because this is an unrankable issue. Fixed up
- Seems like you have changed your offset in your previous mod. Changing offset will cause all inherited points(aka green lines) became unsnapped. So make sure to resnap every single of them. Fixed up
- I'd recommend you to uncheck widescreen support and letterbox during breaks in song setup. It's unnecessary since you didn't have a storyboard. Fixed up
- Continuation from above, I wouldn't recommend countdown as well, enabling countdown is very rare to see nowadays. Fixed up
- Check this box so you can hear your custom hitsounds. Done
- Tags must be same in every diffs. Fixed up
- Some of the settings like that countdown, enable custom sound thing, mostly everything in song setup should be same in all diffs (Except difficulty settings like cs hp ar od) . So make sure whatever you applied in song setup, you have to do the same thing in every diffs. Done
[Easy]
- SV changes shouldn't happen in Easy. It's unlikely that beginners will be able to catch up with the changes of speed. Removed SV changes
- You should have a constant DS in Easy. Well, I see that you put 1.4 DS on kiai and 1.1 on the other parts. That wouldn't look too good in Easy. The reason here is similar to above, a change of DS is probably one of the factors that can confuse beginners. Fixed up
- From those two things I pointed out, it will be quite a pain to fix. So I won't mod it for now, you can call me to mod later whether you decided to fix this or not. (If you decided to fix these things then you can call me later for a mod after you're done fixing these.)Ok
[Normal]
- AR,OD and HP should be higher imo. I would recommend 5 for AR, and then 3-4 fo OD and HP. Changed to 4 HP, 5 AR and 3 OD
- Some spacing errors. > 00:42:540 (5,1) - 01:02:549 (1,2) - 01:26:966 (1,2) . Fixed up
- Objects are pretty dense in my opinion, some of them are almost overlapping each other. I would recommed you to increase your DS. (Personally I think 1.3-1.4 would be preferable)
- Well, I guess I'll be a bit lazy(LOL). But I strongly recommended that you should increase your DS in non-kiai parts. Spacing in kiai looks fine for me due to a higher SV. But yeah, I'll probably mod this later after you're done fixing this, same as Easy.DS changed to 1.4 in non-kiai parts
[Hard]Well, I guess I'll stop here. If the mod is too long then it will be too much a pain to read. Hope my mod helped somehow.
- 00:06:422 (5) - Feels a bit weird to me because the end of this slider didn't match anything in the song. Changed the end with a cirle
- 00:16:426 (8) - NC? Ok
- 00:21:174 - I think you should map sth here because you should have a player clicking on the white tick after the break, it will be easier to follow the rhythm that way. Agree
- 00:22:361 (4,5,6) - I would move these to the left a bit so the spacing on the side of 00:21:852 (3) will become more balanced. Done
- 00:23:378 (8) - I would shorten this slider to end it here 00:23:717 and put a circle here 00:23:887 instead because you made every piano beats clickable so far so this shouldn't be on the sliderend. Fixed up
- 00:25:074 (2) - The sliderend here should be clickable with the same reason from above. Fixed up
- 00:47:627 (5,6,7,8) - They're almost overlapping each other lol, not really a big problem but personally I think they don't look neat. Changed
- 01:40:532 (1,2,3) - The symmetry here isn't 100% perfect if you take a look closely. > http://puu.sh/mrDsT/bdb0dfe1ad.jpg In that push the slider doesn't appear completed. The end of the slider is in the middle of the grid and the other two are done with Ctrl+h
- 01:53:419 - I wouldn't skip this beat here because there's still a drum going on there. Fixed up
- 02:24:620 (3) - Well, this slider kinda stood out because the rest of sliders in the same combo are all straight ones. And I think the flow here is kinda weird for some reason 02:24:620 (3,4,5) . Changed
- 02:28:520 (7,8) - Why the spacing here just went smaller for no reason lol. About 0.1 DS smaller or so. My bad
- 02:33:098 (3,5) - Not the best overlap I've ever seen. Changed, I don't know if now it's good but I think that it's better than how it was before
- Some clickable things are pretty much random, so if you think it doesn't needed then I'd recommend you to ignore them.
Good luck~
defenastrator wrote:
Thoughts on insane:I'm continuing to play with this but that is what I feel thus far
- 01:50:531 (1,2,3,4,5,6,7,8,9 ) move all up 1/16 beat. It feels a bit off this fixed it for me It'll be unrankable if I do that. 1/16 is not
recommended to use for anyone.- 02:39:209 (6) This note does not correspond to the lyrical beat would say remove it but that creates pattern issues not sure what to do Not the best part of the song, I remake it
- 02:40:294 ( 1,2,3,4,5,6,7 ) Move all up 1/4 beat This doesn't match with the song
Thanks Bakari! I'll be working on thisBakari wrote:
Sorry about the insane delay.
[General][Easy]
- This is a Speed Up Ver. no a Nightcore mix, google what nigtcore is and you'll get the idea.
- The source field is for stuff like movies, games and such. In this case it should be empty.
- Work on the hitsounds. The monotonous ticks do not fit with the song and do not help you to emphasize the song in any way.
[Normal]
- Comboing: try to use New Combos more often. Generally speaking, combos should be consistent and follow the music. Also, it's better to keep combos in Eassy diffs around 3-6 objects long.
- 00:46:308 (1) - minor - not really happy with the curve here. It doesn't follow anything and makes the slider feel glitched.
- 00:51:395 (2) - this one can be removed. Doesn't really fit with the music and makes the chain of overlapped hitobjects too long.
Pretty unusual choice of the rhythm. That's a good start for a beginner-mapper![Hard]
- 00:06:968 (3) - minor - the same thing here. Slidercurve does not fit with the song and makes it feel forced.
Note: 00:53:091 (3) - this one is something similar with the suggestion above, but it looks a bit less untidy.- 00:35:795 (1,2,3) - this short combo here is a nice choice for emphasising what the song is going for, but it'd confuse the target audience who are quite used to consistent combos. So, I'd recommend you to keep combos more consistent in Normal, too.
- 01:45:318 (5,3,4) - that was quite sudden. Provided that you don't really use stacks in this difficulty this one feels extra.
- 02:07:362 (4,5,6,7,8,1,2,3) - try to avoid long chains of circles. While they make sense with the vocals, they require insane amount of accuracy and feel rather boring at the same time. Use those carefully!
The velocity multiplier during kiais feels a bit too harsh to me. I'd probably go with smething like x1.15 or so, but the difficuly doesn't introduce any 1/2 beats. So, it is probably not a bad choice.[Insane]
- The whole intro is packed with sliders like 00:03:577 (4) - beginning and ending on equally strong beats. Try to avoid this kind of things and make strong beats clickable. Relacing such sliders with two circles or shorter sliders should be a good idea.
- A lot of rhytmical inconsistencies are here. Let's point a few examples. Here, 00:44:104 (2) - we have a slider going for the vocals ignoring the drums and making a strong beat at the white tick unclickable. But later on we also ignore vocals at 00:45:121. Those things are catchable via testplay, so you can go through the song paying more attention to those things.
Note: *Click here* to get a better idea of what I am talking about.Not a bad set for the start of your mapping career!
- I disagree with your choice of Distance Spacing here. x1.8 doesn't seem to be working here. It makes slider feel considerably slower than the rest of the map, resuling in a very choppy feeling during the gameplay. Feel free o get more opinions, it could be just me, though.
- Something similar applies to jumps. Those are also used here incorrectly. For example, here 02:14:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - they are used to make the slow part jumpy while the song isn't calling for it.
Try to make sure that everything including your DS choice and jump usage follows the song. Also, rhythmical issues listed in hard are still present here to a certain deegree. A few of those things also appear in the Little Girl difficulty. Be sure to focus your beatmapping in following the song as close as possible.
~~~~~~~~~~~~~~~~~
Good luck!
Thanks for your ModDono027 wrote:
Hi~ From my modding queue
Umm, the BPM 176.92 ? Not 177 ? I tried with 177 but in the end it feels out of time
[Easy]
In a Easy diff, the better is to make NC regularly, all new combos all the 4/1 beats, for exemple, but we can't really apply something like this in a map where the bpm changes for exemple
WHERE ARE THE KIAIS ;_; fixed
00:04:933 - Add Circle
00:05:612 (4) - NC
00:11:038 (8,9,10,11) - 4 circles in Easy diff... Not really good.
00:11:038 (8) - NC
00:25:960 (1) - Delete NC
00:27:316 (2) - NC
00:30:029 (1) - Delete NC
00:32:743 (3) - NC
00:49:021 (4) - NC
00:50:378 (1) - Delete NC
00:51:734 (2) - NC
00:54:447 (4) - NC
00:59:873 (6) - NC
01:02:587 (11) - NC
01:13:439 (1) - Delete NC
01:16:152 (3) - NC
01:18:187 (1) - Delete NC
01:21:578 (4) - NC
01:32:431 (3) - NC
01:40:570 (1) - Delete NC
01:43:283 (2) - NC
01:44:639 (1) - Delete NC
02:34:832 (1) - Delete NC
02:37:545 (2) - NC
New Combos done
[Normal]
00:32:743 (1,2,3) - Add 1 or 2 circles in this pattern. done
00:46:308 (1,2) - Delete 2 & add reverse done done
01:23:274 (3) - Make the same slider with (2) and make symmetry done
01:45:996 (1) - Don't make a straight slider changed
02:16:179 (1,2,3,4,5) - Add some circles and delete 1 or 2 sliders done
That's all for me
Thanks for your mod!Cagrux wrote:
Hi from my queueGeneralEasy
- The first Kiai in Normal and the second Kiai in Little Girl is different than the the other diffs Fixed, all diffs with same kiai now.
- I suggest you put some more hitsounds on the chorus because it feels kinda bland right now. At least add a cymbal at the downbeat or a clap on each second and fourth white tick. Or you can try to imitate the hitsounds on Little Girl diff for your other diffs ur right, I'll try to add more hitsounds but I'm not really good at this.
- Lower Little Girl tick rate to 1 Done
Normal
- 00:21:890 (1) - This shape could use some improvement I made it more symmetrical
- 01:05:300 (1,2) - Balance their corners? done
- 01:27:004 (1) - The corner is covered up by the sliderend and it's not allowed in Easy. I recommend you balance the corner to avoid this fixed
- 01:59:561 (1) - It almost looks like a straight slider. Why not just remove the anchor points altogether? I made a straight slider
- 02:15:840 (1,2,3) - These look really imbalanced I re-made it
Insane
- 00:26:977 - Circle here Done
- 00:54:108 (4,2) - Fix slight overlap fixed
- 00:54:447 (1,3) - ^ Fixed
- 01:39:892 (4,5) - Make (4) a slider and (5) a circle then add a circle at the downbeat Done
- 02:02:275 (1,3) - I think you could change this to a better shape. Its path is pretty bad with its current lenngth I re-made it
- 02:04:988 (7) - NC here, remove NC here 02:05:666 (1) - Done
- 02:09:057 (1,4) - Fix slight overlap Fixed
- 02:11:770 (1) - Move this (the head) to x:60 y:56 and this 02:14:483 (2) - to x:452 y:324 Done
- 02:38:901 (3,1) - Fix overlap Fixed
- 02:40:258 (1) - Remove all the repeats and make a sliderart with the long slider I tryed a few sliderarts but no one convinced me, I just made a blancket, maybe I'll try other sliderarts later
- 02:42:632 (1) - Change this to a circle then add another circle where the slider used to end Changed, but in place to put a circle in the downbeat I preferred to made a slider
Little Girl
- My NC suggestions are to keep consistency because in the chorus you seem to alternate the new NC between every big white tick and every two big thite ticks.
- 00:24:603 (1) - Balance the corner
- 00:36:812 (7) - NC
- 00:44:951 (6) - ^
- 00:50:378 (6) - ^
- 00:53:091 (7) - ^
- 01:01:230 (6) - ^
- 01:28:361 (6) - ^
- 01:33:787 (6) - ^
- 01:36:500 (7) - ^
- 01:44:639 (6) - ^
- 01:50:574 (7) - NC here maybe?
- 01:55:491 (1,2,3,4) - Imperfect pattern here. (1) and (2) is rotating anti0clockwise but (3) and (4) goes clockwise which breaks the rotating flow
- 02:22:623 (6) - NC
- 02:28:049 (6) - ^
- 02:30:762 (7) - ^
- 02:32:119 (1,2,3) - Fix the slight overlap
- 02:38:901 (6) - NC
- 02:42:971 (5) - NC for downbeat
- 02:45:684 (7) - NC here too
- Sory for NC spam. Everything else is good already. The only issues are the NCs and some little things here.
- All fixed
- Same NC thing. Try to apply the same thing that I pointed out on Insane
- 00:02:899 (6) - NC here, remove NC here00:03:577 (1) - , NC here 00:05:612 (5) - and here 00:06:968 (8) - , remove NC here00:07:816 (1) - , and NC here 00:08:325 (4) - Done
- 00:05:612 (5,6) - Sudden jump really confusing
- 00:06:968 (8,1) - ^ both fixed
- 00:13:073 (3) - Shape can be improved I made it more symmetrical
- 00:23:416 (9) - You don't need the second last point to make the curve Fixed
- 00:31:556 (7) - This is imbalanced fixed up, now it's perfectly symmetrical
- 00:35:117 (10,1,2,3,4) - Fix overlap
- 00:39:186 (5,7,9) - ^ Fixed both
- 00:40:882 (1,2) - Blanket Done
- 00:49:699 (4,5) - ctrl+g this and ctrl+g this 00:50:039 (6,7) - Interesting, I did it
- 00:54:447 (1,2) - Fix overlap Fixed
- 01:36:670 (1,2,3,4,5) - Do a proper star pattern Done
- 01:37:856 (1,2) - Fix overlap Fixed
- 01:48:709 (1,3,4) - ^ Fixed too
That's all for my mod! Hope this helps and good luck with your map!
Really Thanks for modding!!Chibi Maruko wrote:
Hi. From my queueLittle
- 00:05:612 (1) - Sliderwave can be improved. Please fix this. That slider can't be sliderwave fixed
- 00:09:681 (5) - NC here done
- 00:15:786 (5) - Blanket can be improved. https://osu.ppy.sh/ss/4516635 this is nice yep, fixed
- 00:23:247 (8) - NC here donex2
- 00:36:812 (8) - ^
- 00:44:273 (3,4,5,6) - Why is these random spacing? Please fix these to normally DS I made the same patern using diferent DS between notes.
- 00:53:939 (10) - Please fix this to blanket or something. I guess this is not sliderwave. I think it is random slider O.o Fixed
- 00:55:804 (5) - NC here donex3
- 01:09:369 (6) - ^
- 01:13:439 (6) - ^
- 01:30:565 (6) - I think this slider too much random. Please change into blanket or something I like how it's now, I don't think it's random
- 01:48:709 (1) - Please remove clap. It's confusing for hitsounds. Add finish fixed
- 01:56:848 (5) - NC here done
- 01:59:561 - https://osu.ppy.sh/ss/4516659 stop at this time idk what Im saying :p I think it's good how it's now, if it's mentioned again I will consider changing it
- 02:29:405 (6) - NC here donex5
- 02:30:762 (6) - ^
- 02:37:206 (6) - ^
- 02:38:901 (6) - ^
- 02:45:684 (4) - ^
Ok, gl with ur map \:D/
sorry /me run away
Easy:monstrata wrote:
NC (New Combo) Pattern IssuesThis is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).
Essentially, you want every downbeat to be the beginning of a New Combo, as such:
Another reason to NC may be because you are using a different slider-velocity. NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Sorry for answering late but I had a problem with the computer and Thanks for modding!!SnowNiNo_ wrote:
From my queue
1pc test play
[Little Girl]
00:44:782 (6) - NC Donex2
00:58:687 (4) - ^
02:34:662 (7,1) - awkward spacing, since this part is jumpy, suggest to make it bigger Fixed
02:37:545 (8) - NC Donex3
02:38:053 (1) - NC off
02:38:901 (6) - NC
give you some place that was overlapped, suggest to change the shape, stick together or remap it, your map it would be more clean after you fixed these
00:29:012 (2,4) - 00:33:251 (2,4,4) - 00:34:269 (2,6) - 00:36:812 (1,2,3,4) - 00:37:490 (3,1) - 00:45:969 (12,3,4) - 00:46:308 (1,5) - 00:59:365 (8,1) - 01:26:326 (7,1) - 01:28:700 (4,8) - 01:32:770 (2,4) - 01:35:652 (3,6) - 01:40:231 (5,1) - 01:51:931 (3,5) - 01:57:188 (2,4) - 02:22:792 (7,9,12) - 02:44:836 (1,3) - I'm working on this, I will be re-maping some parts of the song
1pc test play
[Insane]
i always hit faster =w=, try offset 196 I tried 194 (I've been listening carefully and I can't find the correct offset)
00:42:578 (6,7,8) - stick at the end of slider 4 Done
00:44:782 (5) - stick with 2 Done
01:03:774 (6) - the vocal sound like a 1/1 slider here Fixed
01:13:269 (9) - stick to the end of slider 5 Done
01:20:222 (7) - NC done
01:47:183 - same with 01:03:774 (6) Done
01:51:253 - the vocal actually start here..., move 01:51:422 (1) - to 01:51:253 - I wanted to follow the drums in that part and that's why I place it there, I like how it's now but I will change it if it's mentioned again
01:58:205 (1,2,3,4,5) - make DS bigge or stick all together, really weird to play, especially HR OWO Disagree, I don't feel this weird, I think it's good even with hr
02:46:871 - same with 01:03:774 (6) Fixed
same like Little Girl diff, some overlap need to fix 00:29:012 (6,1) - 00:33:251 (2,4,5) - 00:34:099 (5,7) - 00:53:091 (1,3) - 01:19:543 (4,5,7) - 01:33:618 (5,4) - 01:39:383 (4,6) - 01:52:440 (4,6) - 02:27:540 (4,1) - 02:30:253 (5,1) - 02:31:609 (5,1) - Not all but I changed some of this overlaps, there are someones that I don't feel them necesary to change.
i dont think overlap is really a problem in Insane diff, cause it doesnt effect the player playing the maps, but i still need to mention it cause im modding it XD, but in Little Girl diff i think you really need to consider remap some parts yep, agee with this, it's the first mapset diff I made and it's from 1 year ago. I was bad at mapping then, at least worst than now.
and i think Insane diff is better then Little Girl diff LOL
shoot a star (for Insane diff and the song :33 thankss so much
GL~
Thanks for modding!!mulraf wrote:
Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3
General:
__________________________________
- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it. The kiai break feels good imo, the aimod suggests to don't use it less than 15 seconds, but the song finishes there
- I guess you already know that hitsounds are missing in most difficulties yes, I'll hitsound all difs soon
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline: thanks I'll have this on mindEasy:monstrata wrote:
NC (New Combo) Pattern IssuesThis is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).
Essentially, you want every downbeat to be the beginning of a New Combo, as such:
Another reason to NC may be because you are using a different slider-velocity. NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
__________________________________
- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you. Done
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion for reference: t/385507 I can't find a part to use a spinner
Normal:
__________________________________
- Think about adding a spinner here as well although it's not aaaas important as in easy imho.
Advanced:
__________________________________
- Looks perfectly fine to me.
Insane:
__________________________________
- 01:47:343 I would personally change the sampleset to normal. good idea
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here) I think it's fine, maybe I'll reduce the DS if someone mentiont it again
Little Girl:
__________________________________
- Looks fine as well
good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3 sorry for answering to late and Really thanks for the star
Thanks for modding, help a lotG3m4sSt4ffLP wrote:
Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:General
● Nice Hitsounds! all difs will be hitsounded soon
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please? ChangedEasy
● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements. Fixed
● That's all for Easy.Normal
● Same with AIMod
● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape. Changed
● That's all for Normal.Advanced
● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it? Fixed
● 00:32:064 (7) - X431 for perfect stack. Done
● 00:37:830 (9,2) - Overlapping~ fixed
● 00:44:612 (4) - I'd prefer the slider looking somehow like this. Good idea
● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better. u right, fixed
● 00:52:752 (4,6) - Overlapps. Meeeeeh. Fixed
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting? good idea
● 01:34:465 (7,1) - Dem overlapps tho fixed
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please. Why boring? I like the patern
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders. Done
● 01:53:287 (7) - X191 for perfect stack. Done
● 02:14:992 (2) - Y148 ^ Done
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c Fixed
● 02:27:032 (2) - X393 Y205 for perfect stack. changed
● 02:32:119 (1,2,3) - Looks messy as well. Changed
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=) Fixed
● 02:45:006 (3,5) - Overlapping. fixedInsane
● 00:22:568 (3,6) - These are slightly touching each other. Fixed
● 00:27:316 (1,3) - Pull these further away and correct the blanket. why? I like how it's now
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3Little Girl
● Pull the AR to 9,5 please. I think it's too much 9.5, it's a 177bpm song
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48 I changed it but not exactly how u say
● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting. I made something similar
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) - changed
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy? changed
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~ fixed
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders. Done
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) - done
● 01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~ changed
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance. Done
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy. I want the pattern to stay in the middle of the gridThat's it with my mod! Good luck rankin'! C: Thanks!! and sorry for aswring late.
Thankss for modding !!!!!- Yoshimaro - wrote:
hi! random person who found you map and wanted it ranked enough to mod it.
before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD) FixedLittle GirlI hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods-Again, fix offset Fixed again (?
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon
00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)
00:45:609 (5,6) - Ctrl+G imo
00:48:322 (5,6) - Ctrl+G imo I prefer the current pattern, still a good sugestion
00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)
00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo
00:58:835 (2,3) - Ctrl+G imo
01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)
01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo
01:22:066 (2,7,11) - double check that to make sure the snapping is right
01:30:205 (4,5) - Ctrl+G imo
01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo
01:56:488 (4,3) - stacking thing again (fuck me right lmao)
01:59:540 - the break should start here, add some more notes Done
02:24:297 (3,4) - Ctrl+G
02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable
02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer) Fixed
02:38:541 (7,8) - Ctrl+G imo
02:39:898 (7,8) - Ctrl+G imo
02:41:762 (2,4,6,2) - directional snapping / stacking fix
02:43:628 (4,5) - Ctrl+GComplimentary meme that comes with all of my modsWhen someone tells you
Your response
Thanks for modding!! and really thanks for the star!!!- Frontier - wrote:
From this shit queue
[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern done
00:22:041 (1) - move to 00:21:872 wops! fixed
00:42:222 (5) - you can move to 116|180 to make blanket I don't wanna blanket it, I like the 00:40:187 (3) - and 00:42:222 (5) - spaced
00:51:719 (1) - NC done
01:48:700 - note here or move break time to here Done
02:02:267 (3) - 152|92 for blanket done
[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider no, cause I placed the notes only in the piano notes in that part.
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^ Done all
01:48:700 - note here or move break time to here Done
[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !! then changed the name to hard
00:27:977 (3) - ctrl+g I prefer the current patern
00:42:901 (7) - 172|204 for blanket I'm not looking for a blanket there, the notes are vertical on purpose
00:56:128 (5,6,7) - too hard jump It's fine imo, but I'll have it on mind if it's mentioned again
01:15:376 - Note here I don't find any reason to place a note there, I don't hear a drum and I didn't place any kind of pattern like that i any part of the diff, I think it'll be a random note.
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !! It's ok imo, It's a little break, here 01:47:513 - finish the vocals and here 01:48:700 - start the drums
01:58:197 (1,2,3,4,5,6,7,8) - single tap part Too hard for play with DT alternating pls, the DS has been reduced there, it's not really hard
02:32:115 (9) - NC Done
Good map !! Good luckGet my stars XD
Thanks for Modding !!thzz wrote:
hi, from my queue
sorry for late
[Easy]Done
- 01:14:105 - add whistle I added whistles on every big white tick, why should I add whistle there?
- 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
also keeping Kiai by 01:48:700 - is better. I end it here 01:47:174 - cause there the vocals calm down and at the higher diffs it'll doesn't match good imo (and I was told the kiai should be the same in all diffs)
- 01:47:344 (2) - add whistle done
- 01:48:700 (3) - add finish Done
- 02:42:968 (3) - NC this because there’s heavy finish sound. done
- 02:44:325 (1) - then, remove NC.
[Normal]fixed
- 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo. Fixed
- 01:27:672 (2,3,4,5,6) - how about this flow? Ok
- 01:47:344 (4,5,1) - same as Easy added hitsounds
- 02:14:478 (2,1) - fix this large spacing. Fixed
- 02:19:565 - it’s just my preference but try spinner like this. idk, don't u think it's really short spinner for normal? and is it ok that short recovery time?
- 02:44:664 - add clap
[Hard]
- 00:21:702 (3) - add NC because of heavy finish sound. Fixed
- 01:05:286 (3) - ^ Fixed
- 01:47:174 (5) - same as Easy Fixed
- 02:10:408 (1) - add finish. cymbal is ringing. Done
- 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here. Good idea!
- 02:23:635 (8,9,1) - you may be able to make better flow like this. Done
- 02:42:968 (5) - there’s first heavy finish sound so add NC.
- 02:44:325 (1) - then, this is just second so remove NC
- 02:45:682 (5) - and third, add NC. Done x3
[Insane]
- 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296) I like the current patern keeping similar DS between these 3 sliders 00:56:128 (5,6,7) - and feel it good to play with out a need of a jump
- 01:47:174 (1,1) - same as Easy Fixed
- the vocal starts at 01:51:244 - so you should end stream by here. Done
- 02:10:408 (1) - add finish, same as Hard Done
- 02:19:396 (1) - same as Hard Done
- 02:42:968 (5) - add NC
- 02:44:325 (1) - remove NC
- 02:45:682 (7) - add NC Done x3
[Little Girl]gl~ Thx!
- spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo. Fixed
- I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you. I prefer current pattern
- 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo. I'm not sure what do u mean here, the spacing is the same
- 01:47:174 (1,1) - same as Easy Fixed
- 02:10:408 (1) - put finish, same as Hard Done
- 02:19:311 (1) - same as Hard Done