Cady Groves - This Little Girl (Speed Up Ver.)

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Topic Starter
agusch

mulraf wrote:

Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3


General:
__________________________________

- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it. The kiai break feels good imo, the aimod suggests to don't use it less than 15 seconds, but the song finishes there
- I guess you already know that hitsounds are missing in most difficulties yes, I'll hitsound all difs soon
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline: thanks I'll have this on mind

monstrata wrote:

This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Easy:
__________________________________

- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you. Done
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion :x for reference: t/385507 I can't find a part to use a spinner :cry:

Normal:
__________________________________

- Think about adding a spinner here as well although it's not aaaas important as in easy imho.

Advanced:
__________________________________

- Looks perfectly fine to me.

Insane:
__________________________________

- 01:47:343 I would personally change the sampleset to normal. good idea
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here) I think it's fine, maybe I'll reduce the DS if someone mentiont it again

Little Girl:
__________________________________

- Looks fine as well


good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3 sorry for answering to late and Really thanks for the star :):)
Thanks for modding!! :D:)



G3m4sSt4ffLP wrote:



Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Nice Hitsounds! all difs will be hitsounded soon
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please? Changed

Easy

● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements. Fixed


● That's all for Easy.

Normal

● Same with AIMod


● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape. Changed
● That's all for Normal.

Advanced

● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it? Fixed
● 00:32:064 (7) - X431 for perfect stack. Done
● 00:37:830 (9,2) - Overlapping~ fixed
● 00:44:612 (4) - I'd prefer the slider looking somehow like this. Good idea


● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better. u right, fixed


● 00:52:752 (4,6) - Overlapps. Meeeeeh. Fixed
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting? good idea
● 01:34:465 (7,1) - Dem overlapps tho fixed
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please. Why boring? I like the patern
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders. Done
● 01:53:287 (7) - X191 for perfect stack. Done
● 02:14:992 (2) - Y148 ^ Done
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c Fixed
● 02:27:032 (2) - X393 Y205 for perfect stack. changed
● 02:32:119 (1,2,3) - Looks messy as well. Changed
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=) Fixed
● 02:45:006 (3,5) - Overlapping. fixed

Insane

● 00:22:568 (3,6) - These are slightly touching each other. Fixed
● 00:27:316 (1,3) - Pull these further away and correct the blanket. why? I like how it's now
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3

Little Girl

● Pull the AR to 9,5 please. I think it's too much 9.5, it's a 177bpm song
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48 I changed it but not exactly how u say


● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting. I made something similar
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) - changed
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy? changed
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~ fixed
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders. Done
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) - done
01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~ changed
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance. Done
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy. I want the pattern to stay in the middle of the grid

That's it with my mod! Good luck rankin'! C:
Thanks!! and sorry for aswring late.
Thanks for modding, help a lot :):)
Yoshimaro
hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD)

-Again, fix offset
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer)

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G
I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
When someone tells you

Your response
Topic Starter
agusch
The ones I don't quote is cause they have been fixed or the pattern has been changed.

- Yoshimaro - wrote:

hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD) Fixed

-Again, fix offset Fixed again (?
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo I prefer the current pattern, still a good sugestion

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes Done

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer) Fixed

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G
I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
When someone tells you

Your response
Thankss for modding !!!!! :):):):)
- Frontier -

From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern
00:22:041 (1) - move to 00:21:872
00:42:222 (5) - you can move to 116|180 to make blanket
00:51:719 (1) - NC
01:48:700 - note here or move break time to here
02:02:267 (3) - 152|92 for blanket

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^
01:48:700 - note here or move break time to here

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !!
00:27:977 (3) - ctrl+g
00:42:901 (7) - 172|204 for blanket
00:56:128 (5,6,7) - too hard jump
01:15:376 - Note here
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !!
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT
02:32:115 (9) - NC

Good map !! Good luck :)
Get my stars XD
Topic Starter
agusch

- Frontier - wrote:


From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern done
00:22:041 (1) - move to 00:21:872 wops! fixed
00:42:222 (5) - you can move to 116|180 to make blanket I don't wanna blanket it, I like the 00:40:187 (3) - and 00:42:222 (5) - spaced
00:51:719 (1) - NC done
01:48:700 - note here or move break time to here Done

02:02:267 (3) - 152|92 for blanket done

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider no, cause I placed the notes only in the piano notes in that part.
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^ Done all
01:48:700 - note here or move break time to here Done

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !! then changed the name to hard
00:27:977 (3) - ctrl+g I prefer the current patern
00:42:901 (7) - 172|204 for blanket I'm not looking for a blanket there, the notes are vertical on purpose
00:56:128 (5,6,7) - too hard jump It's fine imo, but I'll have it on mind if it's mentioned again
01:15:376 - Note here I don't find any reason to place a note there, I don't hear a drum and I didn't place any kind of pattern like that i any part of the diff, I think it'll be a random note.
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !! It's ok imo, It's a little break, here 01:47:513 - finish the vocals and here 01:48:700 - start the drums
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT alternating pls, the DS has been reduced there, it's not really hard
02:32:115 (9) - NC Done

Good map !! Good luck :)
Get my stars XD
Thanks for modding!! :):) and really thanks for the star!!! :D:D:D
thzz
hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle
    2. 01:48:700 (3) - add finish

    also keeping Kiai by 01:48:700 - is better.
  3. 02:42:968 (3) - NC this because there’s heavy finish sound.
  4. 02:44:325 (1) - then, remove NC.



[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo.
  2. 01:27:672 (2,3,4,5,6) - how about this flow?
  3. 01:47:344 (4,5,1) - same as Easy
  4. 02:14:478 (2,1) - fix this large spacing.
  5. 02:19:565 - it’s just my preference but try spinner like this.
  6. 02:44:664 - add clap




[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound.
  2. 01:05:286 (3) - ^
  3. 01:47:174 (5) - same as Easy
  4. 02:10:408 (1) - add finish. cymbal is ringing.
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here.
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this.
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC.



[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296)
  2. 01:47:174 (1,1) - same as Easy
  3. the vocal starts at 01:51:244 - so you should end stream by here.
  4. 02:10:408 (1) - add finish, same as Hard
  5. 02:19:396 (1) - same as Hard
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC



[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo.
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you.
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo.
  4. 01:47:174 (1,1) - same as Easy
  5. 02:10:408 (1) - put finish, same as Hard
  6. 02:19:311 (1) - same as Hard


gl~ :)
Topic Starter
agusch

thzz wrote:

hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle I added whistles on every big white tick, why should I add whistle there?
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle done
    2. 01:48:700 (3) - add finish Done

    also keeping Kiai by 01:48:700 - is better. I end it here 01:47:174 - cause there the vocals calm down and at the higher diffs it'll doesn't match good imo (and I was told the kiai should be the same in all diffs)
  3. 02:42:968 (3) - NC this because there’s heavy finish sound. done
  4. 02:44:325 (1) - then, remove NC.
Done


[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo. Fixed
  2. 01:27:672 (2,3,4,5,6) - how about this flow? Ok
  3. 01:47:344 (4,5,1) - same as Easy added hitsounds
  4. 02:14:478 (2,1) - fix this large spacing. Fixed
  5. 02:19:565 - it’s just my preference but try spinner like this. idk, don't u think it's really short spinner for normal? and is it ok that short recovery time?
  6. 02:44:664 - add clap
fixed



[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound. Fixed
  2. 01:05:286 (3) - ^ Fixed
  3. 01:47:174 (5) - same as Easy Fixed
  4. 02:10:408 (1) - add finish. cymbal is ringing. Done
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here. Good idea!
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this. Done
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC. Done x3



[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296) I like the current patern keeping similar DS between these 3 sliders 00:56:128 (5,6,7) - and feel it good to play with out a need of a jump
  2. 01:47:174 (1,1) - same as Easy Fixed
  3. the vocal starts at 01:51:244 - so you should end stream by here. Done
  4. 02:10:408 (1) - add finish, same as Hard Done
  5. 02:19:396 (1) - same as Hard Done
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC Done x3



[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo. Fixed
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you. I prefer current pattern
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo. I'm not sure what do u mean here, the spacing is the same
  4. 01:47:174 (1,1) - same as Easy Fixed
  5. 02:10:408 (1) - put finish, same as Hard Done
  6. 02:19:311 (1) - same as Hard Done


gl~ :)Thx!
Thanks for Modding !! :):):)
MokouSmoke
from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better.
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg . It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well
    2. 00:40:187 (10,11) - ^
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) -
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) -
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song.
  12. 01:42:765 (6,7) - once again, don't understand this stack.
  13. 01:46:496 (3) - blanket with 01:47:174 (1) -
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead
  15. 02:43:986 (5,6) - unstack
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6)
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) -
  4. 01:04:777 (1) - NC unnecessary imo
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all.

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms.

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!
Topic Starter
agusch

MokouSmoke wrote:

from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better. Changed to 9.2
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns unstacked
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg Changed. It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well Changed to less curvy sliders but the same flow
    2. 00:40:187 (10,11) - ^ less curvy
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow changed
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map fixed
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal done
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason done
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - stacked 3 and 4 since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - unstacked (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) - done
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something pattern changed
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) - ctrl+g in 1-2 and 5-6
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song. nerfed
  12. 01:42:765 (6,7) - once again, don't understand this stack. stacked 5 and 6
  13. 01:46:496 (3) - blanket with 01:47:174 (1) - I changed the pattern so there is nothing to blanket now
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead I don't think is too much, the section is not that calm, the kiai barely have 1/4 stream but it's still much harder than this stream. But I liked the idea of 1/4 sliders so I changed the pattern a bit
  15. 02:43:986 (5,6) - unstack remapped the end
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6) done
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest done
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map fixed
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat fixed
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here changed to curvy flow
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff this is ok, the stream is really easy to follow, and the DS is 0,4 so it's fine
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good pattern changed

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm done
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat done
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) - pattern changed
  4. 01:04:777 (1) - NC unnecessary imo it's fine, is the same as 00:21:193 (1) - and in the other diffs is the same too
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better I think it's fine that flow, I like it how it's now
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all. fixed

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms. I'm going to remap it and add 1/2 rhytms. And remap easy too adding more 1/1 rhythm

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!ty! :)
Thanks for modding!! I'm sorry for being this late :(:(:(
- Sashiro -
uhm i love this song !! also ist really nice mapped. I'll hope vor approval good luck!
ErunamoJAZZ
21:25 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.)]
21:27 ErunamoJAZZ: ups
21:27 agusch: vos decis que la easy la re mapee poniendo mas 1/1 en lugar de casi todo 2/1?
21:27 ErunamoJAZZ: los colores tan oscuros no los logro ver xD
21:27 agusch: desactiva la skin xd
21:28 ErunamoJAZZ: yo creería que sí, pero, no sé como lo tenías
21:28 ErunamoJAZZ: ahora miro
21:30 agusch: ese aim si se puede ver
21:39 ErunamoJAZZ: hahahaha
21:39 ErunamoJAZZ: cool
21:41 agusch: esta es casi toda 2/1
21:42 agusch: seria necesario hacerla con mucho mas 1/1?
21:42 ErunamoJAZZ: ya jugandolo, creo que no
21:42 ErunamoJAZZ: si hay varias partes donde depronto sea mejor no usar tantos circulos
21:42 ErunamoJAZZ: pero, en general se siente bien
21:43 ErunamoJAZZ: lol
21:43 ErunamoJAZZ: además, para los easy, 1/1 está bien
21:44 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/690258 Cady Groves - This Little Girl (Speed Up Ver.) [Easy]]
21:45 ErunamoJAZZ: 00:46:292 (1) - mejorale la curva a este https://puu.sh/qZ9E6/265a30bed0.png
21:46 ErunamoJAZZ: 01:01:216 (3) - algo así https://puu.sh/qZ9GP/a9b756b5e4.png
21:49 ErunamoJAZZ: 02:28:045 (2,3) - podrías hacer esto: https://puu.sh/qZ9NP/95f81d3ac2.png
21:49 ErunamoJAZZ: 02:41:272 (1,2) - el stack en un easy puede ser mala idea
21:50 agusch: 02:28:045 (2) -
21:50 agusch: no hay problema en que quede en un 1/2?
21:50 agusch: teniendo en cuenta que no hay ninguno en toda la cancion
21:51 ErunamoJAZZ: podrías hacerlo como un slider largo entonces, mirando las otras partes de la canción, eso es lo que usaste
21:51 ErunamoJAZZ: :P
21:51 ErunamoJAZZ: por que sí tienes razón que sería el unico slider así, y queda raro
21:52 ErunamoJAZZ: lo que sí deberías dedicarle al easy, es a pulir los sliders y esas cosas
21:53 ErunamoJAZZ: :)
21:53 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:53 agusch: creo que tendria que rehacerla capaz
21:53 agusch: es la unica que no tuve que rehacer ahsta ahora xd
21:54 ErunamoJAZZ: jajajaj, pues, hacerlo no sería mala idea, porque seguramente has aprendido muchas cosas
21:54 ErunamoJAZZ: ser critico con los propios mapas siempre es buena idea
21:54 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:54 ErunamoJAZZ: 01:18:853 (1) - si quieres hacer un blanket, usa dos nodos en la parte curveada
21:54 ErunamoJAZZ: y desactiva el grid snap para que se ajuste mejor
21:55 agusch: no tenia intencion de que sea uno pero bueno lo hago igual ya que hay muchos en la cancion :P
21:57 ErunamoJAZZ: 02:01:589 (5) - tantos sliders juntos queda moy repetitivo... yo lo qutaría, y haría un repeat slider con 02:00:911 (4) - , y podría un circulo en 02:01:928 -
21:57 ErunamoJAZZ: muy*
21:58 agusch: buena idea
21:58 ErunamoJAZZ: está de 10/10 ese normal
21:58 ErunamoJAZZ: me gustó mucho
21:58 ErunamoJAZZ: sobretodo porque me gusta mapear normales xD
21:59 agusch: xD
21:59 agusch: uan cosa
21:59 agusch: una cosa
21:59 agusch: en la ultima parte
21:59 agusch: estuve pensando si hacer los mismos patrones
22:00 agusch: 02:38:220 (2,3,5) - si poner de estos
22:00 agusch: a partir de aca 02:41:612 (2) -
22:00 ErunamoJAZZ: si, no quedaría mal
22:01 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/712667 Cady Groves - This Little Girl (Speed Up Ver.) [Hard]]
22:01 ErunamoJAZZ: 01:21:058 (10) - este stack queda volando acá xD. Creo que quedaría mejor sobre el slider mas bien
22:03 agusch: es porque hace como una repeticion
22:03 agusch: el sonido de fondo
22:03 ErunamoJAZZ: podrías hacer un slider mejor
22:04 ErunamoJAZZ: al jugarlo, sí desentona como se ve
22:05 ErunamoJAZZ: en el insane lo hiciste parecido... aunque para ese tengo otra idea
22:05 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.) [Insane]]
22:07 agusch: ah si tmb lo hice
22:07 agusch: te gusta si pongo
22:07 agusch: 00:36:287 (5) -
22:07 ErunamoJAZZ: 00:36:287 (5) - cambiando el stack para que quede sobre (3)
22:07 agusch: stackeado con 3?
22:08 agusch: bueno me leiste la mente
22:08 ErunamoJAZZ: y 00:37:643 (11) - sobre 00:37:304 (9) -
22:08 ErunamoJAZZ: xD
22:08 ErunamoJAZZ: 00:50:362 (6,9) - estos quedan muy raros xD
22:09 ErunamoJAZZ: además, en (6) podría quedar bien un jump
22:09 ErunamoJAZZ: podrías cambiar el 6 un poco y dejar el 9 como está
22:10 agusch: vere como lo cambio, si es cierto que es medio fruta ese stack que nunca mas se vuelve a ver
22:10 ErunamoJAZZ: no solo por eso
22:10 ErunamoJAZZ: si no que es obvio el copypaste xD
22:10 ErunamoJAZZ: y se ve como que fuiste demasiado perezoso :P
22:10 ErunamoJAZZ: jejeje
22:11 ErunamoJAZZ: 00:57:146 (1,2,3) - estos los acomodaste a mano?
22:11 agusch: estan rotados
22:11 agusch: los grados creo que son exactos
22:11 agusch: pero no son simetricos
22:11 ErunamoJAZZ: para esos patrones, es 120 grados
22:11 agusch: los tuve que mover un poco porque no entraban
22:12 agusch: estan rotados menos de 120
22:12 agusch: con 120 creo que no me entraban
22:13 agusch: pero los 3 tienen la misma rotacion
22:13 ErunamoJAZZ: no creo, yo lo acabo de hacer, y si me dio xD
22:13 ErunamoJAZZ: ya te paso la imagen :P
22:13 ErunamoJAZZ: https://osu.ppy.sh/ss/6012346
22:14 agusch: :O
22:14 ErunamoJAZZ: comparalo como estaba antes https://osu.ppy.sh/ss/6012357
22:15 agusch: el 1 no lo moviste no?
22:15 ErunamoJAZZ: nope
22:15 ErunamoJAZZ: solo borré los dos ultimos, copypaste dos veces del primero
22:15 ErunamoJAZZ: 120 grados
22:15 ErunamoJAZZ: y 240grados
22:15 ErunamoJAZZ: y ya
22:16 agusch: si ya lo estoy haciendo
22:16 ErunamoJAZZ: eso sí, habría que acomodar un poco va despues
22:16 agusch: me das las coordenadas de 2 y 3?
22:16 ErunamoJAZZ: 2-> x336 y24
22:16 agusch: ya esta xd
22:17 ErunamoJAZZ: 3 -> x476 y152
22:21 ErunamoJAZZ: 02:32:624 (2,3) - https://osu.ppy.sh/ss/6012390
22:21 ErunamoJAZZ: y creo que ya en el insane
22:23 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687246 Cady Groves - This Little Girl (Speed Up Ver.) [Little Girl]]
22:24 ErunamoJAZZ: 00:27:298 (1) - https://puu.sh/qZbuc/3b9a699476.png este de acá está tocando el HP bar
22:25 agusch: eso es inrankeable?
22:25 ErunamoJAZZ: te van a pedir que lo corrijas de todas formas
22:26 ErunamoJAZZ: no estoy 100% seguro de que esté en las reglas, pero sí debe estar en las guidelines
22:26 ErunamoJAZZ: además, no hay ninguna razón para dejarlo así xD
22:26 agusch: ay que dolor, voy a tener que mover uan banda de cosas xd. se me desconfiguran todos los blanckets xd
22:26 ErunamoJAZZ: mueve todo junto
22:26 agusch: estoy buscando por donde mover
22:27 ErunamoJAZZ: 00:21:193 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
22:27 ErunamoJAZZ: muevelo... todo, un poco, hacia, abajo
22:27 ErunamoJAZZ: xDDDD
22:28 agusch: jjAJJAJAAJJAJAJAJAJAJ XD
22:28 ErunamoJAZZ: así solo tendrás que acomodar 00:35:439 (1,2,3,4,5,6) - y ya
22:28 ErunamoJAZZ: xDDDDD
22:28 ErunamoJAZZ: owo)b
22:28 agusch: yo estaba mirando de moverlo de aca
22:28 agusch: 00:25:603 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) -
22:30 agusch: listo :P
22:30 ErunamoJAZZ: 01:15:292 (8) - este stack lo senti raro a jugar. No está mal, pero creo que es cosa de gustos, quizás
22:31 agusch: mmm pero por que?
22:31 ErunamoJAZZ: creo que es porque queda muy escondido y no se ve bien
22:31 agusch: es para seguir con el flow circular
22:31 ErunamoJAZZ: podrías moverlo un poquitín a la derecha, simulando un stack manual
22:32 ErunamoJAZZ: 01:47:885 - imo, deberías mapear esta parte, tanto en este como en el insane xD
22:32 ErunamoJAZZ: 01:54:127 (1,2,3,4,1,2,3,4) - esta parte es muy cool
22:33 agusch: ah puede ser, buena idea
22:34 agusch: volviendo a lo anterior
22:34 agusch: con stack manual a que te referis
22:34 agusch: http://puu.sh/qZbZG/e4b07541a9.jpg
22:34 agusch: asi?
22:34 ErunamoJAZZ: sí, eso mismo
22:34 ErunamoJAZZ: el stack manual es que uno mismo coloca las notas como el stack que hace el su
22:35 ErunamoJAZZ: osu*
22:35 ErunamoJAZZ: porque hay veces que el juego no lo hace
22:35 agusch: y los demas moders no me van a decir que lo vuelva a poner arriba?
22:35 ErunamoJAZZ: lol, no creo, y si lo dicen, no les hagas caso (?
22:35 ErunamoJAZZ: jajaja
22:35 agusch: ok xd
22:35 agusch: ajjajaja
22:36 ErunamoJAZZ: porque en la jugabilidad no molesta mucho
22:36 ErunamoJAZZ: (btw, yo no le hubiera dejado breaks a la canción D:)
22:37 agusch: no? xd
22:37 agusch: yo crei que alguna pausa era buena xd
22:37 agusch: como para acomodarse
22:37 ErunamoJAZZ: es parte del los tambores en 02:00:232 - es cool
22:37 ErunamoJAZZ: m... es que la parte lenta en 02:10:408 - ya daría para acomodarse
22:37 ErunamoJAZZ: creo yo
22:38 agusch: ah cierto
22:38 ErunamoJAZZ: además, no tiene que ser algo demasiado dificil
22:38 agusch: si mapeo a partir de aca 01:47:174 (1) -
22:38 ErunamoJAZZ: colocando circulos y ya daría algo divertido, imo
22:38 agusch: entonces seria con la velocidad reducida no?
22:39 agusch: es decir, con la velocidad de ese slider
22:39 ErunamoJAZZ: puede ser, pero es como lo sientas cómodo
22:41 ErunamoJAZZ: pero pienso que quedan bien el el insane y el Little Girl
22:41 ErunamoJAZZ: en el hard y así, sí es buena idea la pausa
22:41 ErunamoJAZZ: bueno, postearé esto, y me iré a dormir
22:41 ErunamoJAZZ: ya es tarde y tengo sueño xD
22:42 agusch: como verias la velocidad a partir de aca? 01:59:554 (7) -
22:42 agusch: la misma que estaba?
22:42 agusch: a mi me parece que la misma sv que 01:59:215 (6) - esta bien
22:43 ErunamoJAZZ: agree
22:43 agusch: bueno gracias por el mod
22:44 agusch: descansá! :P
22:44 ErunamoJAZZ: de nada, me alegra que no hayas dejado el mapa tirado y lo hayas seguido mejorando :D
22:44 ErunamoJAZZ: n.n
MyAngelChitoge
it is god map! i like this XD
Cerulean Veyron
Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled.
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long.

[- - Easy - -]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it.
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion.
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo.
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not.
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) -


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Topic Starter
agusch

Cerulean Veyron wrote:

Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled. Fixed
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long. I will see what to do

[- - Easy - - Remaped the whole diff]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it. Fixed
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion. I changed the patern but it's still lineal, I don't think linean flow fits bad there
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here. I think it's good how is now,I don't feel it repetitive and it's probably better to help reading it at the second time.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo. Changed
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not. Good idea, done
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) - Changed


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.
    I didn't change everything now because I will re-map a lot of parts of the diff fixing spacing issues, and of course I will have all this things in mind when I do it.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Thanks for your mod!! :):):):):):):)
-Tooru-
I am hooked on this mapset <3 <3 <3
ColdTooth
Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing.

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy.

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason.

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated

00:54:432 (1,2,3) - Same here

00:57:146 (1,2,3) - And here

01:16:140 (1) - See 00:32:725 (1) -

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) -

01:48:700 - Break should start here

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) -

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better

02:29:232 - Add note?

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...?

02:46:869 (5) - NC

[Insane]

00:16:445 (1) - x260 y236

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) -

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders

02:36:694 (3,5) - ctrl + g

Very nice map imo
Topic Starter
agusch

ColdTooth wrote:

Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing. my bad

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy. fixed

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason. I changed it into a 8 beat slider w/o repeat

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated I don't think so, introducing 1/2 beat there fits very well imo

00:54:432 (1,2,3) - Same here same up

00:57:146 (1,2,3) - And here ^^^^

01:16:140 (1) - See 00:32:725 (1) - fixed

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) - same up

01:48:700 - Break should start here done

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) - ^^^^

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy I think it's fine, is more like a light normal, and once u went through the first kiai u get used to the 1/2 patterns

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better mm no, I think the current flow is good

02:29:232 - Add note? too much imo

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt done

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276 changed

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...? cause it's too much for a hard not giving a break since 00:16:445 (1) -

02:46:869 (5) - NC done

[Insane]

00:16:445 (1) - x260 y236 triangle done

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes it's what I did... the space between 3 a 4 is bigger than 2 and 2, and if u mean increasing the spacing even more in the next notes I think it's not a good idea

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape I was not looking for a pentagon there, so I keep the current pattern

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) - got it

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders done

02:36:694 (3,5) - ctrl + g I don't like it

Very nice map imo ty :)
Thanks for your mod!!
CaffeAmericano
NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 -

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo.

    00:51:210 (6,1) - Looks like a stack errors

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD

    02:01:419 - whoa drum

    Jumps were pretty fun :3


Good luck
Topic Starter
agusch
WOW that was fast.

CaffeAmericano wrote:

NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 - done

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more I think it's not necessary at all, it's not even in the middle of the grid

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music changed a little bit to make it more circular

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo fixed

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo. done

    00:51:210 (6,1) - Looks like a stack errors fixed

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD I changed the pattern in 01:24:449 (2) -. This one 01:19:023 (2) - feels perfectly fine imo, not overmaped at all, just part of a new pattern that represent rhythm change

    02:01:419 - whoa drum ok

    Jumps were pretty fun :3 Ty :)


Good luck
Thanks for modding :D:D:D
ItashaS13
hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485
    00:24:246 (10,3) - stack these properly
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd)
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) -
    00:52:567 (5,6) - reduce its shapcing
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap?
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559
    01:21:058 (13) - move this to 297/73?
    01:20:210 (9) - nc?
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced
    01:55:145 (4) - make this 2 stacked circles?
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595



glglgl hope this help :T
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