Cady Groves - This Little Girl (Speed Up Ver.)

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Topic Starter
agusch

Dono027 wrote:

Hi~ From my modding queue

Umm, the BPM 176.92 ? Not 177 ? I tried with 177 but in the end it feels out of time

[Easy]

In a Easy diff, the better is to make NC regularly, all new combos all the 4/1 beats, for exemple, but we can't really apply something like this in a map where the bpm changes for exemple ;)

WHERE ARE THE KIAIS ;_; fixed

00:04:933 - Add Circle

00:05:612 (4) - NC

00:11:038 (8,9,10,11) - 4 circles in Easy diff... Not really good.

00:11:038 (8) - NC

00:25:960 (1) - Delete NC

00:27:316 (2) - NC

00:30:029 (1) - Delete NC

00:32:743 (3) - NC

00:49:021 (4) - NC

00:50:378 (1) - Delete NC

00:51:734 (2) - NC

00:54:447 (4) - NC

00:59:873 (6) - NC

01:02:587 (11) - NC

01:13:439 (1) - Delete NC

01:16:152 (3) - NC

01:18:187 (1) - Delete NC

01:21:578 (4) - NC

01:32:431 (3) - NC

01:40:570 (1) - Delete NC

01:43:283 (2) - NC

01:44:639 (1) - Delete NC

02:34:832 (1) - Delete NC

02:37:545 (2) - NC
New Combos done

[Normal]

00:32:743 (1,2,3) - Add 1 or 2 circles in this pattern. done

00:46:308 (1,2) - Delete 2 & add reverse done done

01:23:274 (3) - Make the same slider with (2) and make symmetry done

01:45:996 (1) - Don't make a straight slider changed

02:16:179 (1,2,3,4,5) - Add some circles and delete 1 or 2 sliders done

That's all for me ;)
Thanks for your Mod :):):)
Cagrux
Hi from my queue :D

General
  1. The first Kiai in Normal and the second Kiai in Little Girl is different than the the other diffs
  2. I suggest you put some more hitsounds on the chorus because it feels kinda bland right now. At least add a cymbal at the downbeat or a clap on each second and fourth white tick. Or you can try to imitate the hitsounds on Little Girl diff for your other diffs
  3. Lower Little Girl tick rate to 1


Easy
  1. 00:21:890 (1) - This shape could use some improvement
  2. 01:05:300 (1,2) - Balance their corners?
  3. 01:27:004 (1) - The corner is covered up by the sliderend and it's not allowed in Easy. I recommend you balance the corner to avoid this
  4. 01:59:561 (1) - It almost looks like a straight slider. Why not just remove the anchor points altogether?
  5. 02:15:840 (1,2,3) - These look really imbalanced


Normal
  1. 00:26:977 - Circle here
  2. 00:54:108 (4,2) - Fix slight overlap
  3. 00:54:447 (1,3) - ^
  4. 01:39:892 (4,5) - Make (4) a slider and (5) a circle then add a circle at the downbeat
  5. 02:02:275 (1,3) - I think you could change this to a better shape. Its path is pretty bad with its current lenngth
  6. 02:04:988 (7) - NC here, remove NC here 02:05:666 (1) -
  7. 02:09:057 (1,4) - Fix slight overlap
  8. 02:11:770 (1) - Move this (the head) to x:60 y:56 and this 02:14:483 (2) - to x:452 y:324
  9. 02:38:901 (3,1) - Fix overlap
  10. 02:40:258 (1) - Remove all the repeats and make a sliderart with the long slider
  11. 02:42:632 (1) - Change this to a circle then add another circle where the slider used to end


Insane
  1. My NC suggestions are to keep consistency because in the chorus you seem to alternate the new NC between every big white tick and every two big thite ticks.
  2. 00:24:603 (1) - Balance the corner
  3. 00:36:812 (7) - NC
  4. 00:44:951 (6) - ^
  5. 00:50:378 (6) - ^
  6. 00:53:091 (7) - ^
  7. 01:01:230 (6) - ^
  8. 01:28:361 (6) - ^
  9. 01:33:787 (6) - ^
  10. 01:36:500 (7) - ^
  11. 01:44:639 (6) - ^
  12. 01:50:574 (7) - NC here maybe?
  13. 01:55:491 (1,2,3,4) - Imperfect pattern here. (1) and (2) is rotating anti0clockwise but (3) and (4) goes clockwise which breaks the rotating flow
  14. 02:22:623 (6) - NC
  15. 02:28:049 (6) - ^
  16. 02:30:762 (7) - ^
  17. 02:32:119 (1,2,3) - Fix the slight overlap
  18. 02:38:901 (6) - NC
  19. 02:42:971 (5) - NC for downbeat
  20. 02:45:684 (7) - NC here too
  21. Sory for NC spam. Everything else is good already. The only issues are the NCs and some little things here.


Little Girl
  1. Same NC thing. Try to apply the same thing that I pointed out on Insane
  2. 00:02:899 (6) - NC here, remove NC here00:03:577 (1) - , NC here 00:05:612 (5) - and here 00:06:968 (8) - , remove NC here00:07:816 (1) - , and NC here 00:08:325 (4) -
  3. 00:05:612 (5,6) - Sudden jump really confusing
  4. 00:06:968 (8,1) - ^
  5. 00:13:073 (3) - Shape can be improved
  6. 00:23:416 (9) - You don't need the second last point to make the curve
  7. 00:31:556 (7) - This is imbalanced
  8. 00:35:117 (10,1,2,3,4) - Fix overlap
  9. 00:39:186 (5,7,9) - ^
  10. 00:40:882 (1,2) - Blanket
  11. 00:49:699 (4,5) - ctrl+g this and ctrl+g this 00:50:039 (6,7) -
  12. 00:54:447 (1,2) - Fix overlap
  13. 01:36:670 (1,2,3,4,5) - Do a proper star pattern
  14. 01:37:856 (1,2) - Fix overlap
  15. 01:48:709 (1,3,4) - ^

That's all for my mod! Hope this helps and good luck with your map! :D
Topic Starter
agusch

Cagrux wrote:

Hi from my queue :D

General
  1. The first Kiai in Normal and the second Kiai in Little Girl is different than the the other diffs Fixed, all diffs with same kiai now.
  2. I suggest you put some more hitsounds on the chorus because it feels kinda bland right now. At least add a cymbal at the downbeat or a clap on each second and fourth white tick. Or you can try to imitate the hitsounds on Little Girl diff for your other diffs ur right, I'll try to add more hitsounds but I'm not really good at this.
  3. Lower Little Girl tick rate to 1 Done


Easy
  1. 00:21:890 (1) - This shape could use some improvement I made it more symmetrical
  2. 01:05:300 (1,2) - Balance their corners? done
  3. 01:27:004 (1) - The corner is covered up by the sliderend and it's not allowed in Easy. I recommend you balance the corner to avoid this fixed
  4. 01:59:561 (1) - It almost looks like a straight slider. Why not just remove the anchor points altogether? I made a straight slider
  5. 02:15:840 (1,2,3) - These look really imbalanced I re-made it


Normal
  1. 00:26:977 - Circle here Done
  2. 00:54:108 (4,2) - Fix slight overlap fixed
  3. 00:54:447 (1,3) - ^ Fixed
  4. 01:39:892 (4,5) - Make (4) a slider and (5) a circle then add a circle at the downbeat Done
  5. 02:02:275 (1,3) - I think you could change this to a better shape. Its path is pretty bad with its current lenngth I re-made it
  6. 02:04:988 (7) - NC here, remove NC here 02:05:666 (1) - Done
  7. 02:09:057 (1,4) - Fix slight overlap Fixed
  8. 02:11:770 (1) - Move this (the head) to x:60 y:56 and this 02:14:483 (2) - to x:452 y:324 Done
  9. 02:38:901 (3,1) - Fix overlap Fixed
  10. 02:40:258 (1) - Remove all the repeats and make a sliderart with the long slider I tryed a few sliderarts but no one convinced me, I just made a blancket, maybe I'll try other sliderarts later
  11. 02:42:632 (1) - Change this to a circle then add another circle where the slider used to end Changed, but in place to put a circle in the downbeat I preferred to made a slider


Insane
  1. My NC suggestions are to keep consistency because in the chorus you seem to alternate the new NC between every big white tick and every two big thite ticks.
  2. 00:24:603 (1) - Balance the corner
  3. 00:36:812 (7) - NC
  4. 00:44:951 (6) - ^
  5. 00:50:378 (6) - ^
  6. 00:53:091 (7) - ^
  7. 01:01:230 (6) - ^
  8. 01:28:361 (6) - ^
  9. 01:33:787 (6) - ^
  10. 01:36:500 (7) - ^
  11. 01:44:639 (6) - ^
  12. 01:50:574 (7) - NC here maybe?
  13. 01:55:491 (1,2,3,4) - Imperfect pattern here. (1) and (2) is rotating anti0clockwise but (3) and (4) goes clockwise which breaks the rotating flow
  14. 02:22:623 (6) - NC
  15. 02:28:049 (6) - ^
  16. 02:30:762 (7) - ^
  17. 02:32:119 (1,2,3) - Fix the slight overlap
  18. 02:38:901 (6) - NC
  19. 02:42:971 (5) - NC for downbeat
  20. 02:45:684 (7) - NC here too
  21. Sory for NC spam. Everything else is good already. The only issues are the NCs and some little things here.
  22. All fixed


Little Girl
  1. Same NC thing. Try to apply the same thing that I pointed out on Insane
  2. 00:02:899 (6) - NC here, remove NC here00:03:577 (1) - , NC here 00:05:612 (5) - and here 00:06:968 (8) - , remove NC here00:07:816 (1) - , and NC here 00:08:325 (4) - Done
  3. 00:05:612 (5,6) - Sudden jump really confusing
  4. 00:06:968 (8,1) - ^ both fixed
  5. 00:13:073 (3) - Shape can be improved I made it more symmetrical
  6. 00:23:416 (9) - You don't need the second last point to make the curve Fixed
  7. 00:31:556 (7) - This is imbalanced fixed up, now it's perfectly symmetrical
  8. 00:35:117 (10,1,2,3,4) - Fix overlap
  9. 00:39:186 (5,7,9) - ^ Fixed both
  10. 00:40:882 (1,2) - Blanket Done
  11. 00:49:699 (4,5) - ctrl+g this and ctrl+g this 00:50:039 (6,7) - Interesting, I did it
  12. 00:54:447 (1,2) - Fix overlap Fixed
  13. 01:36:670 (1,2,3,4,5) - Do a proper star pattern Done
  14. 01:37:856 (1,2) - Fix overlap Fixed
  15. 01:48:709 (1,3,4) - ^ Fixed too

That's all for my mod! Hope this helps and good luck with your map! :D
Thanks for your mod! :):):)
Chibi Maruko
Hi. From my queue

Little

  1. 00:05:612 (1) - Sliderwave can be improved. Please fix this. That slider can't be sliderwave
  2. 00:09:681 (5) - NC here
  3. 00:15:786 (5) - Blanket can be improved. https://osu.ppy.sh/ss/4516635 this is nice
  4. 00:23:247 (8) - NC here
  5. 00:36:812 (8) - ^
  6. 00:44:273 (3,4,5,6) - Why is these random spacing? Please fix these to normally DS
  7. 00:53:939 (10) - Please fix this to blanket or something. I guess this is not sliderwave. I think it is random slider O.o
  8. 00:55:804 (5) - NC here
  9. 01:09:369 (6) - ^
  10. 01:13:439 (6) - ^
  11. 01:30:565 (6) - I think this slider too much random. Please change into blanket or something
  12. 01:48:709 (1) - Please remove clap. It's confusing for hitsounds. Add finish
  13. 01:56:848 (5) - NC here
  14. 01:59:561 - https://osu.ppy.sh/ss/4516659 stop at this time idk what Im saying :p
  15. 02:29:405 (6) - NC here
  16. 02:30:762 (6) - ^
  17. 02:37:206 (6) - ^
  18. 02:38:901 (6) - ^
  19. 02:45:684 (4) - ^

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
agusch
Wow that was fast!

Chibi Maruko wrote:

Hi. From my queue

Little

  1. 00:05:612 (1) - Sliderwave can be improved. Please fix this. That slider can't be sliderwave fixed
  2. 00:09:681 (5) - NC here done
  3. 00:15:786 (5) - Blanket can be improved. https://osu.ppy.sh/ss/4516635 this is nice yep, fixed
  4. 00:23:247 (8) - NC here donex2
  5. 00:36:812 (8) - ^
  6. 00:44:273 (3,4,5,6) - Why is these random spacing? Please fix these to normally DS I made the same patern using diferent DS between notes.
  7. 00:53:939 (10) - Please fix this to blanket or something. I guess this is not sliderwave. I think it is random slider O.o Fixed
  8. 00:55:804 (5) - NC here donex3
  9. 01:09:369 (6) - ^
  10. 01:13:439 (6) - ^
  11. 01:30:565 (6) - I think this slider too much random. Please change into blanket or something I like how it's now, I don't think it's random
  12. 01:48:709 (1) - Please remove clap. It's confusing for hitsounds. Add finish fixed
  13. 01:56:848 (5) - NC here done
  14. 01:59:561 - https://osu.ppy.sh/ss/4516659 stop at this time idk what Im saying :p I think it's good how it's now, if it's mentioned again I will consider changing it
  15. 02:29:405 (6) - NC here donex5
  16. 02:30:762 (6) - ^
  17. 02:37:206 (6) - ^
  18. 02:38:901 (6) - ^
  19. 02:45:684 (4) - ^

Ok, gl with ur map \:D/
sorry /me run away
Really Thanks for modding!! :):):D:D
SnowNiNo_
From my queue

1pc test play
[Little Girl]
00:44:782 (6) - NC
00:58:687 (4) - ^
02:34:662 (7,1) - awkward spacing, since this part is jumpy, suggest to make it bigger
02:37:545 (8) - NC
02:38:053 (1) - NC off
02:38:901 (6) - NC
give you some place that was overlapped, suggest to change the shape, stick together or remap it, your map it would be more clean after you fixed these
00:29:012 (2,4) - 00:33:251 (2,4,4) - 00:34:269 (2,6) - 00:36:812 (1,2,3,4) - 00:37:490 (3,1) - 00:45:969 (12,3,4) - 00:46:308 (1,5) - 00:59:365 (8,1) - 01:26:326 (7,1) - 01:28:700 (4,8) - 01:32:770 (2,4) - 01:35:652 (3,6) - 01:40:231 (5,1) - 01:51:931 (3,5) - 01:57:188 (2,4) - 02:22:792 (7,9,12) - 02:44:836 (1,3) -

1pc test play
[Insane]
i always hit faster =w=, try offset 196
00:42:578 (6,7,8) - stick at the end of slider 4
00:44:782 (5) - stick with 2
01:03:774 (6) - the vocal sound like a 1/1 slider here
01:13:269 (9) - stick to the end of slider 5
01:20:222 (7) - NC
01:47:183 - same with 01:03:774 (6)
01:51:253 - the vocal actually start here..., move 01:51:422 (1) - to 01:51:253 -
01:58:205 (1,2,3,4,5) - make DS bigge or stick all together, really weird to play, especially HR OWO
02:46:871 - same with 01:03:774 (6)
same like Little Girl diff, some overlap need to fix 00:29:012 (6,1) - 00:33:251 (2,4,5) - 00:34:099 (5,7) - 00:53:091 (1,3) - 01:19:543 (4,5,7) - 01:33:618 (5,4) - 01:39:383 (4,6) - 01:52:440 (4,6) - 02:27:540 (4,1) - 02:30:253 (5,1) - 02:31:609 (5,1) -

i dont think overlap is really a problem in Insane diff, cause it doesnt effect the player playing the maps, but i still need to mention it cause im modding it XD, but in Little Girl diff i think you really need to consider remap some parts
and i think Insane diff is better then Little Girl diff LOL
shoot a star :D (for Insane diff and the song :33
GL~
mulraf
Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3


General:
__________________________________

- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it.
- I guess you already know that hitsounds are missing in most difficulties
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline:

monstrata wrote:

This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Easy:
__________________________________

- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you.
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion :x for reference: t/385507

Normal:
__________________________________

- Think about adding a spinner here as well although it's not aaaas important as in easy imho.

Advanced:
__________________________________

- Looks perfectly fine to me.

Insane:
__________________________________

- 01:47:343 I would personally change the sampleset to normal.
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here)

Little Girl:
__________________________________

- Looks fine as well


good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3
Sophii


Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Nice Hitsounds!
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please?

Easy

● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements.



● That's all for Easy.

Normal

● Same with AIMod



● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape.
● That's all for Normal.

Advanced

● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it?
● 00:32:064 (7) - X431 for perfect stack.
● 00:37:830 (9,2) - Overlapping~
● 00:44:612 (4) - I'd prefer the slider looking somehow like this.



● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better.



● 00:52:752 (4,6) - Overlapps. Meeeeeh.
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting?
● 01:34:465 (7,1) - Dem overlapps tho
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please.
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders.
● 01:53:287 (7) - X191 for perfect stack.
● 02:14:992 (2) - Y148 ^
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c
● 02:27:032 (2) - X393 Y205 for perfect stack.
● 02:32:119 (1,2,3) - Looks messy as well.
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=)
● 02:45:006 (3,5) - Overlapping.

Insane

● 00:22:568 (3,6) - These are slightly touching each other.
● 00:27:316 (1,3) - Pull these further away and correct the blanket.
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3

Little Girl

● Pull the AR to 9,5 please.
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48



● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting.
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) -
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy?
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders.
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) -
● 01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance.
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy.

That's it with my mod! Good luck rankin'! C:
Topic Starter
agusch
I'm having troubles with the HDD, I will be updating the mods as fast as I fix it.
Topic Starter
agusch

SnowNiNo_ wrote:

From my queue

1pc test play
[Little Girl]
00:44:782 (6) - NC Donex2
00:58:687 (4) - ^
02:34:662 (7,1) - awkward spacing, since this part is jumpy, suggest to make it bigger Fixed
02:37:545 (8) - NC Donex3
02:38:053 (1) - NC off
02:38:901 (6) - NC
give you some place that was overlapped, suggest to change the shape, stick together or remap it, your map it would be more clean after you fixed these
00:29:012 (2,4) - 00:33:251 (2,4,4) - 00:34:269 (2,6) - 00:36:812 (1,2,3,4) - 00:37:490 (3,1) - 00:45:969 (12,3,4) - 00:46:308 (1,5) - 00:59:365 (8,1) - 01:26:326 (7,1) - 01:28:700 (4,8) - 01:32:770 (2,4) - 01:35:652 (3,6) - 01:40:231 (5,1) - 01:51:931 (3,5) - 01:57:188 (2,4) - 02:22:792 (7,9,12) - 02:44:836 (1,3) - I'm working on this, I will be re-maping some parts of the song

1pc test play
[Insane]
i always hit faster =w=, try offset 196 I tried 194 (I've been listening carefully and I can't find the correct offset)
00:42:578 (6,7,8) - stick at the end of slider 4 Done
00:44:782 (5) - stick with 2 Done
01:03:774 (6) - the vocal sound like a 1/1 slider here Fixed
01:13:269 (9) - stick to the end of slider 5 Done
01:20:222 (7) - NC done
01:47:183 - same with 01:03:774 (6) Done
01:51:253 - the vocal actually start here..., move 01:51:422 (1) - to 01:51:253 - I wanted to follow the drums in that part and that's why I place it there, I like how it's now but I will change it if it's mentioned again
01:58:205 (1,2,3,4,5) - make DS bigge or stick all together, really weird to play, especially HR OWO Disagree, I don't feel this weird, I think it's good even with hr
02:46:871 - same with 01:03:774 (6) Fixed
same like Little Girl diff, some overlap need to fix 00:29:012 (6,1) - 00:33:251 (2,4,5) - 00:34:099 (5,7) - 00:53:091 (1,3) - 01:19:543 (4,5,7) - 01:33:618 (5,4) - 01:39:383 (4,6) - 01:52:440 (4,6) - 02:27:540 (4,1) - 02:30:253 (5,1) - 02:31:609 (5,1) - Not all but I changed some of this overlaps, there are someones that I don't feel them necesary to change.

i dont think overlap is really a problem in Insane diff, cause it doesnt effect the player playing the maps, but i still need to mention it cause im modding it XD, but in Little Girl diff i think you really need to consider remap some parts yep, agee with this, it's the first mapset diff I made and it's from 1 year ago. I was bad at mapping then, at least worst than now.
and i think Insane diff is better then Little Girl diff LOL
shoot a star :D (for Insane diff and the song :33 thankss so much :)
GL~
Sorry for answering late but I had a problem with the computer :(:? and Thanks for modding!! :)
Topic Starter
agusch

mulraf wrote:

Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3


General:
__________________________________

- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it. The kiai break feels good imo, the aimod suggests to don't use it less than 15 seconds, but the song finishes there
- I guess you already know that hitsounds are missing in most difficulties yes, I'll hitsound all difs soon
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline: thanks I'll have this on mind

monstrata wrote:

This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Easy:
__________________________________

- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you. Done
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion :x for reference: t/385507 I can't find a part to use a spinner :cry:

Normal:
__________________________________

- Think about adding a spinner here as well although it's not aaaas important as in easy imho.

Advanced:
__________________________________

- Looks perfectly fine to me.

Insane:
__________________________________

- 01:47:343 I would personally change the sampleset to normal. good idea
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here) I think it's fine, maybe I'll reduce the DS if someone mentiont it again

Little Girl:
__________________________________

- Looks fine as well


good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3 sorry for answering to late and Really thanks for the star :):)
Thanks for modding!! :D:)



G3m4sSt4ffLP wrote:



Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Nice Hitsounds! all difs will be hitsounded soon
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please? Changed

Easy

● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements. Fixed



● That's all for Easy.

Normal

● Same with AIMod



● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape. Changed
● That's all for Normal.

Advanced

● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it? Fixed
● 00:32:064 (7) - X431 for perfect stack. Done
● 00:37:830 (9,2) - Overlapping~ fixed
● 00:44:612 (4) - I'd prefer the slider looking somehow like this. Good idea



● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better. u right, fixed



● 00:52:752 (4,6) - Overlapps. Meeeeeh. Fixed
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting? good idea
● 01:34:465 (7,1) - Dem overlapps tho fixed
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please. Why boring? I like the patern
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders. Done
● 01:53:287 (7) - X191 for perfect stack. Done
● 02:14:992 (2) - Y148 ^ Done
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c Fixed
● 02:27:032 (2) - X393 Y205 for perfect stack. changed
● 02:32:119 (1,2,3) - Looks messy as well. Changed
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=) Fixed
● 02:45:006 (3,5) - Overlapping. fixed

Insane

● 00:22:568 (3,6) - These are slightly touching each other. Fixed
● 00:27:316 (1,3) - Pull these further away and correct the blanket. why? I like how it's now
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3

Little Girl

● Pull the AR to 9,5 please. I think it's too much 9.5, it's a 177bpm song
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48 I changed it but not exactly how u say



● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting. I made something similar
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) - changed
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy? changed
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~ fixed
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders. Done
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) - done
01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~ changed
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance. Done
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy. I want the pattern to stay in the middle of the grid

That's it with my mod! Good luck rankin'! C:
Thanks!! and sorry for aswring late.
Thanks for modding, help a lot :):)
Yoshimaro
hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD)

-Again, fix offset
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer)

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G

I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
When someone tells you

Your response
Topic Starter
agusch
The ones I don't quote is cause they have been fixed or the pattern has been changed.

- Yoshimaro - wrote:

hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD) Fixed

-Again, fix offset Fixed again (?
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo I prefer the current pattern, still a good sugestion

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes Done

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer) Fixed

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G

I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
When someone tells you

Your response
Thankss for modding !!!!! :):):):)
- Frontier -

From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern
00:22:041 (1) - move to 00:21:872
00:42:222 (5) - you can move to 116|180 to make blanket
00:51:719 (1) - NC
01:48:700 - note here or move break time to here
02:02:267 (3) - 152|92 for blanket

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^
01:48:700 - note here or move break time to here

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !!
00:27:977 (3) - ctrl+g
00:42:901 (7) - 172|204 for blanket
00:56:128 (5,6,7) - too hard jump
01:15:376 - Note here
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !!
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT
02:32:115 (9) - NC

Good map !! Good luck :)
Get my stars XD
Topic Starter
agusch

- Frontier - wrote:


From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern done
00:22:041 (1) - move to 00:21:872 wops! fixed
00:42:222 (5) - you can move to 116|180 to make blanket I don't wanna blanket it, I like the 00:40:187 (3) - and 00:42:222 (5) - spaced
00:51:719 (1) - NC done
01:48:700 - note here or move break time to here Done

02:02:267 (3) - 152|92 for blanket done

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider no, cause I placed the notes only in the piano notes in that part.
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^ Done all
01:48:700 - note here or move break time to here Done

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !! then changed the name to hard
00:27:977 (3) - ctrl+g I prefer the current patern
00:42:901 (7) - 172|204 for blanket I'm not looking for a blanket there, the notes are vertical on purpose
00:56:128 (5,6,7) - too hard jump It's fine imo, but I'll have it on mind if it's mentioned again
01:15:376 - Note here I don't find any reason to place a note there, I don't hear a drum and I didn't place any kind of pattern like that i any part of the diff, I think it'll be a random note.
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !! It's ok imo, It's a little break, here 01:47:513 - finish the vocals and here 01:48:700 - start the drums
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT alternating pls, the DS has been reduced there, it's not really hard
02:32:115 (9) - NC Done

Good map !! Good luck :)
Get my stars XD
Thanks for modding!! :):) and really thanks for the star!!! :D:D:D
thzz
hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle
    2. 01:48:700 (3) - add finish

    also keeping Kiai by 01:48:700 - is better.
  3. 02:42:968 (3) - NC this because there’s heavy finish sound.
  4. 02:44:325 (1) - then, remove NC.



[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo.
  2. 01:27:672 (2,3,4,5,6) - how about this flow?
  3. 01:47:344 (4,5,1) - same as Easy
  4. 02:14:478 (2,1) - fix this large spacing.
  5. 02:19:565 - it’s just my preference but try spinner like this.
  6. 02:44:664 - add clap




[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound.
  2. 01:05:286 (3) - ^
  3. 01:47:174 (5) - same as Easy
  4. 02:10:408 (1) - add finish. cymbal is ringing.
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here.
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this.
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC.



[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296)
  2. 01:47:174 (1,1) - same as Easy
  3. the vocal starts at 01:51:244 - so you should end stream by here.
  4. 02:10:408 (1) - add finish, same as Hard
  5. 02:19:396 (1) - same as Hard
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC



[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo.
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you.
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo.
  4. 01:47:174 (1,1) - same as Easy
  5. 02:10:408 (1) - put finish, same as Hard
  6. 02:19:311 (1) - same as Hard


gl~ :)
Topic Starter
agusch

thzz wrote:

hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle I added whistles on every big white tick, why should I add whistle there?
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle done
    2. 01:48:700 (3) - add finish Done

    also keeping Kiai by 01:48:700 - is better. I end it here 01:47:174 - cause there the vocals calm down and at the higher diffs it'll doesn't match good imo (and I was told the kiai should be the same in all diffs)
  3. 02:42:968 (3) - NC this because there’s heavy finish sound. done
  4. 02:44:325 (1) - then, remove NC.
Done


[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo. Fixed
  2. 01:27:672 (2,3,4,5,6) - how about this flow? Ok
  3. 01:47:344 (4,5,1) - same as Easy added hitsounds
  4. 02:14:478 (2,1) - fix this large spacing. Fixed
  5. 02:19:565 - it’s just my preference but try spinner like this. idk, don't u think it's really short spinner for normal? and is it ok that short recovery time?
  6. 02:44:664 - add clap
fixed



[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound. Fixed
  2. 01:05:286 (3) - ^ Fixed
  3. 01:47:174 (5) - same as Easy Fixed
  4. 02:10:408 (1) - add finish. cymbal is ringing. Done
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here. Good idea!
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this. Done
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC. Done x3



[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296) I like the current patern keeping similar DS between these 3 sliders 00:56:128 (5,6,7) - and feel it good to play with out a need of a jump
  2. 01:47:174 (1,1) - same as Easy Fixed
  3. the vocal starts at 01:51:244 - so you should end stream by here. Done
  4. 02:10:408 (1) - add finish, same as Hard Done
  5. 02:19:396 (1) - same as Hard Done
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC Done x3



[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo. Fixed
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you. I prefer current pattern
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo. I'm not sure what do u mean here, the spacing is the same
  4. 01:47:174 (1,1) - same as Easy Fixed
  5. 02:10:408 (1) - put finish, same as Hard Done
  6. 02:19:311 (1) - same as Hard Done


gl~ :)Thx!
Thanks for Modding !! :):):)
MokouSmoke
from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better.
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg . It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well
    2. 00:40:187 (10,11) - ^
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) -
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) -
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song.
  12. 01:42:765 (6,7) - once again, don't understand this stack.
  13. 01:46:496 (3) - blanket with 01:47:174 (1) -
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead
  15. 02:43:986 (5,6) - unstack
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6)
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) -
  4. 01:04:777 (1) - NC unnecessary imo
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all.

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms.

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!
Topic Starter
agusch

MokouSmoke wrote:

from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)

[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better. Changed to 9.2
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns unstacked
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg Changed. It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well Changed to less curvy sliders but the same flow
    2. 00:40:187 (10,11) - ^ less curvy
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow changed
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map fixed
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal done
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason done
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - stacked 3 and 4 since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - unstacked (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) - done
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something pattern changed
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) - ctrl+g in 1-2 and 5-6
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song. nerfed
  12. 01:42:765 (6,7) - once again, don't understand this stack. stacked 5 and 6
  13. 01:46:496 (3) - blanket with 01:47:174 (1) - I changed the pattern so there is nothing to blanket now
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead I don't think is too much, the section is not that calm, the kiai barely have 1/4 stream but it's still much harder than this stream. But I liked the idea of 1/4 sliders so I changed the pattern a bit
  15. 02:43:986 (5,6) - unstack remapped the end
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random

[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6) done
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest done
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map fixed
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat fixed
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here changed to curvy flow
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff this is ok, the stream is really easy to follow, and the DS is 0,4 so it's fine
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good pattern changed

[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm done
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat done
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) - pattern changed
  4. 01:04:777 (1) - NC unnecessary imo it's fine, is the same as 00:21:193 (1) - and in the other diffs is the same too
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better I think it's fine that flow, I like it how it's now
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all. fixed

[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms. I'm going to remap it and add 1/2 rhytms. And remap easy too adding more 1/1 rhythm

Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!ty! :)
Thanks for modding!! I'm sorry for being this late :(:(:(
- Sashiro -
uhm i love this song !! also ist really nice mapped. I'll hope vor approval good luck!
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