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Cady Groves - This Little Girl (Speed Up Ver.)

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defenastrator
Thoughts on insane:
  1. 01:50:531 (1,2,3,4,5,6,7,8,9 ) move all up 1/16 beat. It feels a bit off this fixed it for me
  2. 02:39:209 (6) This note does not correspond to the lyrical beat would say remove it but that creates pattern issues not sure what to do
  3. 02:40:294 ( 1,2,3,4,5,6,7 ) Move all up 1/4 beat
I'm continuing to play with this but that is what I feel thus far
Topic Starter
agusch

defenastrator wrote:

Thoughts on insane:
  1. 01:50:531 (1,2,3,4,5,6,7,8,9 ) move all up 1/16 beat. It feels a bit off this fixed it for me It'll be unrankable if I do that. 1/16 is not
    recommended to use for anyone.
  2. 02:39:209 (6) This note does not correspond to the lyrical beat would say remove it but that creates pattern issues not sure what to do Not the best part of the song, I remake it
  3. 02:40:294 ( 1,2,3,4,5,6,7 ) Move all up 1/4 beat This doesn't match with the song
I'm continuing to play with this but that is what I feel thus far
riffy
Sorry about the insane delay.

[General]
  1. This is a Speed Up Ver. no a Nightcore mix, google what nigtcore is and you'll get the idea.
  2. The source field is for stuff like movies, games and such. In this case it should be empty.
  3. Work on the hitsounds. The monotonous ticks do not fit with the song and do not help you to emphasize the song in any way.
[Easy]
  1. Comboing: try to use New Combos more often. Generally speaking, combos should be consistent and follow the music. Also, it's better to keep combos in Eassy diffs around 3-6 objects long.
  2. 00:46:308 (1) - minor - not really happy with the curve here. It doesn't follow anything and makes the slider feel glitched.
  3. 00:51:395 (2) - this one can be removed. Doesn't really fit with the music and makes the chain of overlapped hitobjects too long.

    Pretty unusual choice of the rhythm. That's a good start for a beginner-mapper!
[Normal]
  1. 00:06:968 (3) - minor - the same thing here. Slidercurve does not fit with the song and makes it feel forced.
    Note: 00:53:091 (3) - this one is something similar with the suggestion above, but it looks a bit less untidy.
  2. 00:35:795 (1,2,3) - this short combo here is a nice choice for emphasising what the song is going for, but it'd confuse the target audience who are quite used to consistent combos. So, I'd recommend you to keep combos more consistent in Normal, too.
  3. 01:45:318 (5,3,4) - that was quite sudden. Provided that you don't really use stacks in this difficulty this one feels extra.
  4. 02:07:362 (4,5,6,7,8,1,2,3) - try to avoid long chains of circles. While they make sense with the vocals, they require insane amount of accuracy and feel rather boring at the same time. Use those carefully!

    The velocity multiplier during kiais feels a bit too harsh to me. I'd probably go with smething like x1.15 or so, but the difficuly doesn't introduce any 1/2 beats. So, it is probably not a bad choice.
[Hard]
  1. The whole intro is packed with sliders like 00:03:577 (4) - beginning and ending on equally strong beats. Try to avoid this kind of things and make strong beats clickable. Relacing such sliders with two circles or shorter sliders should be a good idea.
  2. A lot of rhytmical inconsistencies are here. Let's point a few examples. Here, 00:44:104 (2) - we have a slider going for the vocals ignoring the drums and making a strong beat at the white tick unclickable. But later on we also ignore vocals at 00:45:121. Those things are catchable via testplay, so you can go through the song paying more attention to those things.
    Note: *Click here* to get a better idea of what I am talking about.
[Insane]
  1. I disagree with your choice of Distance Spacing here. x1.8 doesn't seem to be working here. It makes slider feel considerably slower than the rest of the map, resuling in a very choppy feeling during the gameplay. Feel free o get more opinions, it could be just me, though.
  2. Something similar applies to jumps. Those are also used here incorrectly. For example, here 02:14:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - they are used to make the slow part jumpy while the song isn't calling for it.

    Try to make sure that everything including your DS choice and jump usage follows the song. Also, rhythmical issues listed in hard are still present here to a certain deegree. A few of those things also appear in the Little Girl difficulty. Be sure to focus your beatmapping in following the song as close as possible.
Not a bad set for the start of your mapping career!

~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
agusch

Bakari wrote:

Sorry about the insane delay.

[General]
  1. This is a Speed Up Ver. no a Nightcore mix, google what nigtcore is and you'll get the idea.
  2. The source field is for stuff like movies, games and such. In this case it should be empty.
  3. Work on the hitsounds. The monotonous ticks do not fit with the song and do not help you to emphasize the song in any way.
[Easy]
  1. Comboing: try to use New Combos more often. Generally speaking, combos should be consistent and follow the music. Also, it's better to keep combos in Eassy diffs around 3-6 objects long.
  2. 00:46:308 (1) - minor - not really happy with the curve here. It doesn't follow anything and makes the slider feel glitched.
  3. 00:51:395 (2) - this one can be removed. Doesn't really fit with the music and makes the chain of overlapped hitobjects too long.

    Pretty unusual choice of the rhythm. That's a good start for a beginner-mapper!
[Normal]
  1. 00:06:968 (3) - minor - the same thing here. Slidercurve does not fit with the song and makes it feel forced.
    Note: 00:53:091 (3) - this one is something similar with the suggestion above, but it looks a bit less untidy.
  2. 00:35:795 (1,2,3) - this short combo here is a nice choice for emphasising what the song is going for, but it'd confuse the target audience who are quite used to consistent combos. So, I'd recommend you to keep combos more consistent in Normal, too.
  3. 01:45:318 (5,3,4) - that was quite sudden. Provided that you don't really use stacks in this difficulty this one feels extra.
  4. 02:07:362 (4,5,6,7,8,1,2,3) - try to avoid long chains of circles. While they make sense with the vocals, they require insane amount of accuracy and feel rather boring at the same time. Use those carefully!

    The velocity multiplier during kiais feels a bit too harsh to me. I'd probably go with smething like x1.15 or so, but the difficuly doesn't introduce any 1/2 beats. So, it is probably not a bad choice.
[Hard]
  1. The whole intro is packed with sliders like 00:03:577 (4) - beginning and ending on equally strong beats. Try to avoid this kind of things and make strong beats clickable. Relacing such sliders with two circles or shorter sliders should be a good idea.
  2. A lot of rhytmical inconsistencies are here. Let's point a few examples. Here, 00:44:104 (2) - we have a slider going for the vocals ignoring the drums and making a strong beat at the white tick unclickable. But later on we also ignore vocals at 00:45:121. Those things are catchable via testplay, so you can go through the song paying more attention to those things.
    Note: *Click here* to get a better idea of what I am talking about.
[Insane]
  1. I disagree with your choice of Distance Spacing here. x1.8 doesn't seem to be working here. It makes slider feel considerably slower than the rest of the map, resuling in a very choppy feeling during the gameplay. Feel free o get more opinions, it could be just me, though.
  2. Something similar applies to jumps. Those are also used here incorrectly. For example, here 02:14:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - they are used to make the slow part jumpy while the song isn't calling for it.

    Try to make sure that everything including your DS choice and jump usage follows the song. Also, rhythmical issues listed in hard are still present here to a certain deegree. A few of those things also appear in the Little Girl difficulty. Be sure to focus your beatmapping in following the song as close as possible.
Not a bad set for the start of your mapping career!

~~~~~~~~~~~~~~~~~

Good luck!
Thanks Bakari! I'll be working on this
Vovan
Hi~ From my modding queue

Umm, the BPM 176.92 ? Not 177 ?

[Easy]

In a Easy diff, the better is to make NC regularly, all new combos all the 4/1 beats, for exemple, but we can't really apply something like this in a map where the bpm changes for exemple ;)

WHERE ARE THE KIAIS ;_;

00:04:933 - Add Circle

00:05:612 (4) - NC

00:11:038 (8,9,10,11) - 4 circles in Easy diff... Not really good.

00:11:038 (8) - NC

00:25:960 (1) - Delete NC

00:27:316 (2) - NC

00:30:029 (1) - Delete NC

00:32:743 (3) - NC

00:49:021 (4) - NC

00:50:378 (1) - Delete NC

00:51:734 (2) - NC

00:54:447 (4) - NC

00:59:873 (6) - NC

01:02:587 (11) - NC

01:13:439 (1) - Delete NC

01:16:152 (3) - NC

01:18:187 (1) - Delete NC

01:21:578 (4) - NC

01:32:431 (3) - NC

01:40:570 (1) - Delete NC

01:43:283 (2) - NC

01:44:639 (1) - Delete NC

02:34:832 (1) - Delete NC

02:37:545 (2) - NC

[Normal]

00:32:743 (1,2,3) - Add 1 or 2 circles in this pattern.

00:46:308 (1,2) - Delete 2 & add reverse

01:23:274 (3) - Make the same slider with (2) and make symmetry

01:45:996 (1) - Don't make a straight slider

02:16:179 (1,2,3,4,5) - Add some circles and delete 1 or 2 sliders

That's all for me ;)
Topic Starter
agusch

Dono027 wrote:

Hi~ From my modding queue

Umm, the BPM 176.92 ? Not 177 ? I tried with 177 but in the end it feels out of time

[Easy]

In a Easy diff, the better is to make NC regularly, all new combos all the 4/1 beats, for exemple, but we can't really apply something like this in a map where the bpm changes for exemple ;)

WHERE ARE THE KIAIS ;_; fixed

00:04:933 - Add Circle

00:05:612 (4) - NC

00:11:038 (8,9,10,11) - 4 circles in Easy diff... Not really good.

00:11:038 (8) - NC

00:25:960 (1) - Delete NC

00:27:316 (2) - NC

00:30:029 (1) - Delete NC

00:32:743 (3) - NC

00:49:021 (4) - NC

00:50:378 (1) - Delete NC

00:51:734 (2) - NC

00:54:447 (4) - NC

00:59:873 (6) - NC

01:02:587 (11) - NC

01:13:439 (1) - Delete NC

01:16:152 (3) - NC

01:18:187 (1) - Delete NC

01:21:578 (4) - NC

01:32:431 (3) - NC

01:40:570 (1) - Delete NC

01:43:283 (2) - NC

01:44:639 (1) - Delete NC

02:34:832 (1) - Delete NC

02:37:545 (2) - NC
New Combos done

[Normal]

00:32:743 (1,2,3) - Add 1 or 2 circles in this pattern. done

00:46:308 (1,2) - Delete 2 & add reverse done done

01:23:274 (3) - Make the same slider with (2) and make symmetry done

01:45:996 (1) - Don't make a straight slider changed

02:16:179 (1,2,3,4,5) - Add some circles and delete 1 or 2 sliders done

That's all for me ;)
Thanks for your Mod :) :) :)
SoySauce
Hi from my queue :D

General
  1. The first Kiai in Normal and the second Kiai in Little Girl is different than the the other diffs
  2. I suggest you put some more hitsounds on the chorus because it feels kinda bland right now. At least add a cymbal at the downbeat or a clap on each second and fourth white tick. Or you can try to imitate the hitsounds on Little Girl diff for your other diffs
  3. Lower Little Girl tick rate to 1
Easy
  1. 00:21:890 (1) - This shape could use some improvement
  2. 01:05:300 (1,2) - Balance their corners?
  3. 01:27:004 (1) - The corner is covered up by the sliderend and it's not allowed in Easy. I recommend you balance the corner to avoid this
  4. 01:59:561 (1) - It almost looks like a straight slider. Why not just remove the anchor points altogether?
  5. 02:15:840 (1,2,3) - These look really imbalanced
Normal
  1. 00:26:977 - Circle here
  2. 00:54:108 (4,2) - Fix slight overlap
  3. 00:54:447 (1,3) - ^
  4. 01:39:892 (4,5) - Make (4) a slider and (5) a circle then add a circle at the downbeat
  5. 02:02:275 (1,3) - I think you could change this to a better shape. Its path is pretty bad with its current lenngth
  6. 02:04:988 (7) - NC here, remove NC here 02:05:666 (1) -
  7. 02:09:057 (1,4) - Fix slight overlap
  8. 02:11:770 (1) - Move this (the head) to x:60 y:56 and this 02:14:483 (2) - to x:452 y:324
  9. 02:38:901 (3,1) - Fix overlap
  10. 02:40:258 (1) - Remove all the repeats and make a sliderart with the long slider
  11. 02:42:632 (1) - Change this to a circle then add another circle where the slider used to end
Insane
  1. My NC suggestions are to keep consistency because in the chorus you seem to alternate the new NC between every big white tick and every two big thite ticks.
  2. 00:24:603 (1) - Balance the corner
  3. 00:36:812 (7) - NC
  4. 00:44:951 (6) - ^
  5. 00:50:378 (6) - ^
  6. 00:53:091 (7) - ^
  7. 01:01:230 (6) - ^
  8. 01:28:361 (6) - ^
  9. 01:33:787 (6) - ^
  10. 01:36:500 (7) - ^
  11. 01:44:639 (6) - ^
  12. 01:50:574 (7) - NC here maybe?
  13. 01:55:491 (1,2,3,4) - Imperfect pattern here. (1) and (2) is rotating anti0clockwise but (3) and (4) goes clockwise which breaks the rotating flow
  14. 02:22:623 (6) - NC
  15. 02:28:049 (6) - ^
  16. 02:30:762 (7) - ^
  17. 02:32:119 (1,2,3) - Fix the slight overlap
  18. 02:38:901 (6) - NC
  19. 02:42:971 (5) - NC for downbeat
  20. 02:45:684 (7) - NC here too
  21. Sory for NC spam. Everything else is good already. The only issues are the NCs and some little things here.
Little Girl
  1. Same NC thing. Try to apply the same thing that I pointed out on Insane
  2. 00:02:899 (6) - NC here, remove NC here00:03:577 (1) - , NC here 00:05:612 (5) - and here 00:06:968 (8) - , remove NC here00:07:816 (1) - , and NC here 00:08:325 (4) -
  3. 00:05:612 (5,6) - Sudden jump really confusing
  4. 00:06:968 (8,1) - ^
  5. 00:13:073 (3) - Shape can be improved
  6. 00:23:416 (9) - You don't need the second last point to make the curve
  7. 00:31:556 (7) - This is imbalanced
  8. 00:35:117 (10,1,2,3,4) - Fix overlap
  9. 00:39:186 (5,7,9) - ^
  10. 00:40:882 (1,2) - Blanket
  11. 00:49:699 (4,5) - ctrl+g this and ctrl+g this 00:50:039 (6,7) -
  12. 00:54:447 (1,2) - Fix overlap
  13. 01:36:670 (1,2,3,4,5) - Do a proper star pattern
  14. 01:37:856 (1,2) - Fix overlap
  15. 01:48:709 (1,3,4) - ^

That's all for my mod! Hope this helps and good luck with your map! :D
Topic Starter
agusch

Cagrux wrote:

Hi from my queue :D

General
  1. The first Kiai in Normal and the second Kiai in Little Girl is different than the the other diffs Fixed, all diffs with same kiai now.
  2. I suggest you put some more hitsounds on the chorus because it feels kinda bland right now. At least add a cymbal at the downbeat or a clap on each second and fourth white tick. Or you can try to imitate the hitsounds on Little Girl diff for your other diffs ur right, I'll try to add more hitsounds but I'm not really good at this.
  3. Lower Little Girl tick rate to 1 Done
Easy
  1. 00:21:890 (1) - This shape could use some improvement I made it more symmetrical
  2. 01:05:300 (1,2) - Balance their corners? done
  3. 01:27:004 (1) - The corner is covered up by the sliderend and it's not allowed in Easy. I recommend you balance the corner to avoid this fixed
  4. 01:59:561 (1) - It almost looks like a straight slider. Why not just remove the anchor points altogether? I made a straight slider
  5. 02:15:840 (1,2,3) - These look really imbalanced I re-made it
Normal
  1. 00:26:977 - Circle here Done
  2. 00:54:108 (4,2) - Fix slight overlap fixed
  3. 00:54:447 (1,3) - ^ Fixed
  4. 01:39:892 (4,5) - Make (4) a slider and (5) a circle then add a circle at the downbeat Done
  5. 02:02:275 (1,3) - I think you could change this to a better shape. Its path is pretty bad with its current lenngth I re-made it
  6. 02:04:988 (7) - NC here, remove NC here 02:05:666 (1) - Done
  7. 02:09:057 (1,4) - Fix slight overlap Fixed
  8. 02:11:770 (1) - Move this (the head) to x:60 y:56 and this 02:14:483 (2) - to x:452 y:324 Done
  9. 02:38:901 (3,1) - Fix overlap Fixed
  10. 02:40:258 (1) - Remove all the repeats and make a sliderart with the long slider I tryed a few sliderarts but no one convinced me, I just made a blancket, maybe I'll try other sliderarts later
  11. 02:42:632 (1) - Change this to a circle then add another circle where the slider used to end Changed, but in place to put a circle in the downbeat I preferred to made a slider
Insane
  1. My NC suggestions are to keep consistency because in the chorus you seem to alternate the new NC between every big white tick and every two big thite ticks.
  2. 00:24:603 (1) - Balance the corner
  3. 00:36:812 (7) - NC
  4. 00:44:951 (6) - ^
  5. 00:50:378 (6) - ^
  6. 00:53:091 (7) - ^
  7. 01:01:230 (6) - ^
  8. 01:28:361 (6) - ^
  9. 01:33:787 (6) - ^
  10. 01:36:500 (7) - ^
  11. 01:44:639 (6) - ^
  12. 01:50:574 (7) - NC here maybe?
  13. 01:55:491 (1,2,3,4) - Imperfect pattern here. (1) and (2) is rotating anti0clockwise but (3) and (4) goes clockwise which breaks the rotating flow
  14. 02:22:623 (6) - NC
  15. 02:28:049 (6) - ^
  16. 02:30:762 (7) - ^
  17. 02:32:119 (1,2,3) - Fix the slight overlap
  18. 02:38:901 (6) - NC
  19. 02:42:971 (5) - NC for downbeat
  20. 02:45:684 (7) - NC here too
  21. Sory for NC spam. Everything else is good already. The only issues are the NCs and some little things here.
  22. All fixed
Little Girl
  1. Same NC thing. Try to apply the same thing that I pointed out on Insane
  2. 00:02:899 (6) - NC here, remove NC here00:03:577 (1) - , NC here 00:05:612 (5) - and here 00:06:968 (8) - , remove NC here00:07:816 (1) - , and NC here 00:08:325 (4) - Done
  3. 00:05:612 (5,6) - Sudden jump really confusing
  4. 00:06:968 (8,1) - ^ both fixed
  5. 00:13:073 (3) - Shape can be improved I made it more symmetrical
  6. 00:23:416 (9) - You don't need the second last point to make the curve Fixed
  7. 00:31:556 (7) - This is imbalanced fixed up, now it's perfectly symmetrical
  8. 00:35:117 (10,1,2,3,4) - Fix overlap
  9. 00:39:186 (5,7,9) - ^ Fixed both
  10. 00:40:882 (1,2) - Blanket Done
  11. 00:49:699 (4,5) - ctrl+g this and ctrl+g this 00:50:039 (6,7) - Interesting, I did it
  12. 00:54:447 (1,2) - Fix overlap Fixed
  13. 01:36:670 (1,2,3,4,5) - Do a proper star pattern Done
  14. 01:37:856 (1,2) - Fix overlap Fixed
  15. 01:48:709 (1,3,4) - ^ Fixed too

That's all for my mod! Hope this helps and good luck with your map! :D
Thanks for your mod! :) :) :)
Chibi Maruko
Hi. From my queue

Little

  1. 00:05:612 (1) - Sliderwave can be improved. Please fix this. That slider can't be sliderwave
  2. 00:09:681 (5) - NC here
  3. 00:15:786 (5) - Blanket can be improved. https://osu.ppy.sh/ss/4516635 this is nice
  4. 00:23:247 (8) - NC here
  5. 00:36:812 (8) - ^
  6. 00:44:273 (3,4,5,6) - Why is these random spacing? Please fix these to normally DS
  7. 00:53:939 (10) - Please fix this to blanket or something. I guess this is not sliderwave. I think it is random slider O.o
  8. 00:55:804 (5) - NC here
  9. 01:09:369 (6) - ^
  10. 01:13:439 (6) - ^
  11. 01:30:565 (6) - I think this slider too much random. Please change into blanket or something
  12. 01:48:709 (1) - Please remove clap. It's confusing for hitsounds. Add finish
  13. 01:56:848 (5) - NC here
  14. 01:59:561 - https://osu.ppy.sh/ss/4516659 stop at this time idk what Im saying :p
  15. 02:29:405 (6) - NC here
  16. 02:30:762 (6) - ^
  17. 02:37:206 (6) - ^
  18. 02:38:901 (6) - ^
  19. 02:45:684 (4) - ^

Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
agusch
Wow that was fast!

Chibi Maruko wrote:

Hi. From my queue

Little

  1. 00:05:612 (1) - Sliderwave can be improved. Please fix this. That slider can't be sliderwave fixed
  2. 00:09:681 (5) - NC here done
  3. 00:15:786 (5) - Blanket can be improved. https://osu.ppy.sh/ss/4516635 this is nice yep, fixed
  4. 00:23:247 (8) - NC here donex2
  5. 00:36:812 (8) - ^
  6. 00:44:273 (3,4,5,6) - Why is these random spacing? Please fix these to normally DS I made the same patern using diferent DS between notes.
  7. 00:53:939 (10) - Please fix this to blanket or something. I guess this is not sliderwave. I think it is random slider O.o Fixed
  8. 00:55:804 (5) - NC here donex3
  9. 01:09:369 (6) - ^
  10. 01:13:439 (6) - ^
  11. 01:30:565 (6) - I think this slider too much random. Please change into blanket or something I like how it's now, I don't think it's random
  12. 01:48:709 (1) - Please remove clap. It's confusing for hitsounds. Add finish fixed
  13. 01:56:848 (5) - NC here done
  14. 01:59:561 - https://osu.ppy.sh/ss/4516659 stop at this time idk what Im saying :p I think it's good how it's now, if it's mentioned again I will consider changing it
  15. 02:29:405 (6) - NC here donex5
  16. 02:30:762 (6) - ^
  17. 02:37:206 (6) - ^
  18. 02:38:901 (6) - ^
  19. 02:45:684 (4) - ^

Ok, gl with ur map \:D/
sorry /me run away
Really Thanks for modding!! :) :) :D :D
SnowNiNo_
From my queue

1pc test play
[Little Girl]
00:44:782 (6) - NC
00:58:687 (4) - ^
02:34:662 (7,1) - awkward spacing, since this part is jumpy, suggest to make it bigger
02:37:545 (8) - NC
02:38:053 (1) - NC off
02:38:901 (6) - NC
give you some place that was overlapped, suggest to change the shape, stick together or remap it, your map it would be more clean after you fixed these
00:29:012 (2,4) - 00:33:251 (2,4,4) - 00:34:269 (2,6) - 00:36:812 (1,2,3,4) - 00:37:490 (3,1) - 00:45:969 (12,3,4) - 00:46:308 (1,5) - 00:59:365 (8,1) - 01:26:326 (7,1) - 01:28:700 (4,8) - 01:32:770 (2,4) - 01:35:652 (3,6) - 01:40:231 (5,1) - 01:51:931 (3,5) - 01:57:188 (2,4) - 02:22:792 (7,9,12) - 02:44:836 (1,3) -

1pc test play
[Insane]
i always hit faster =w=, try offset 196
00:42:578 (6,7,8) - stick at the end of slider 4
00:44:782 (5) - stick with 2
01:03:774 (6) - the vocal sound like a 1/1 slider here
01:13:269 (9) - stick to the end of slider 5
01:20:222 (7) - NC
01:47:183 - same with 01:03:774 (6)
01:51:253 - the vocal actually start here..., move 01:51:422 (1) - to 01:51:253 -
01:58:205 (1,2,3,4,5) - make DS bigge or stick all together, really weird to play, especially HR OWO
02:46:871 - same with 01:03:774 (6)
same like Little Girl diff, some overlap need to fix 00:29:012 (6,1) - 00:33:251 (2,4,5) - 00:34:099 (5,7) - 00:53:091 (1,3) - 01:19:543 (4,5,7) - 01:33:618 (5,4) - 01:39:383 (4,6) - 01:52:440 (4,6) - 02:27:540 (4,1) - 02:30:253 (5,1) - 02:31:609 (5,1) -

i dont think overlap is really a problem in Insane diff, cause it doesnt effect the player playing the maps, but i still need to mention it cause im modding it XD, but in Little Girl diff i think you really need to consider remap some parts
and i think Insane diff is better then Little Girl diff LOL
shoot a star :D (for Insane diff and the song :33
GL~
mulraf
Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3


General:
__________________________________

- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it.
- I guess you already know that hitsounds are missing in most difficulties
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline:

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Easy:
__________________________________

- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you.
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion :x for reference: t/385507

Normal:
__________________________________

- Think about adding a spinner here as well although it's not aaaas important as in easy imho.

Advanced:
__________________________________

- Looks perfectly fine to me.

Insane:
__________________________________

- 01:47:343 I would personally change the sampleset to normal.
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here)

Little Girl:
__________________________________

- Looks fine as well


good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3
DeletedUser_3886246


Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Nice Hitsounds!
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please?

Easy

● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements.


● That's all for Easy.

Normal

● Same with AIMod


● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape.
● That's all for Normal.

Advanced

● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it?
● 00:32:064 (7) - X431 for perfect stack.
● 00:37:830 (9,2) - Overlapping~
● 00:44:612 (4) - I'd prefer the slider looking somehow like this.


● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better.


● 00:52:752 (4,6) - Overlapps. Meeeeeh.
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting?
● 01:34:465 (7,1) - Dem overlapps tho
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please.
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders.
● 01:53:287 (7) - X191 for perfect stack.
● 02:14:992 (2) - Y148 ^
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c
● 02:27:032 (2) - X393 Y205 for perfect stack.
● 02:32:119 (1,2,3) - Looks messy as well.
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=)
● 02:45:006 (3,5) - Overlapping.

Insane

● 00:22:568 (3,6) - These are slightly touching each other.
● 00:27:316 (1,3) - Pull these further away and correct the blanket.
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3

Little Girl

● Pull the AR to 9,5 please.
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48


● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting.
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) -
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy?
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders.
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) -
● 01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance.
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy.

That's it with my mod! Good luck rankin'! C:
Topic Starter
agusch
I'm having troubles with the HDD, I will be updating the mods as fast as I fix it.
Topic Starter
agusch

SnowNiNo_ wrote:

From my queue

1pc test play
[Little Girl]
00:44:782 (6) - NC Donex2
00:58:687 (4) - ^
02:34:662 (7,1) - awkward spacing, since this part is jumpy, suggest to make it bigger Fixed
02:37:545 (8) - NC Donex3
02:38:053 (1) - NC off
02:38:901 (6) - NC
give you some place that was overlapped, suggest to change the shape, stick together or remap it, your map it would be more clean after you fixed these
00:29:012 (2,4) - 00:33:251 (2,4,4) - 00:34:269 (2,6) - 00:36:812 (1,2,3,4) - 00:37:490 (3,1) - 00:45:969 (12,3,4) - 00:46:308 (1,5) - 00:59:365 (8,1) - 01:26:326 (7,1) - 01:28:700 (4,8) - 01:32:770 (2,4) - 01:35:652 (3,6) - 01:40:231 (5,1) - 01:51:931 (3,5) - 01:57:188 (2,4) - 02:22:792 (7,9,12) - 02:44:836 (1,3) - I'm working on this, I will be re-maping some parts of the song

1pc test play
[Insane]
i always hit faster =w=, try offset 196 I tried 194 (I've been listening carefully and I can't find the correct offset)
00:42:578 (6,7,8) - stick at the end of slider 4 Done
00:44:782 (5) - stick with 2 Done
01:03:774 (6) - the vocal sound like a 1/1 slider here Fixed
01:13:269 (9) - stick to the end of slider 5 Done
01:20:222 (7) - NC done
01:47:183 - same with 01:03:774 (6) Done
01:51:253 - the vocal actually start here..., move 01:51:422 (1) - to 01:51:253 - I wanted to follow the drums in that part and that's why I place it there, I like how it's now but I will change it if it's mentioned again
01:58:205 (1,2,3,4,5) - make DS bigge or stick all together, really weird to play, especially HR OWO Disagree, I don't feel this weird, I think it's good even with hr
02:46:871 - same with 01:03:774 (6) Fixed
same like Little Girl diff, some overlap need to fix 00:29:012 (6,1) - 00:33:251 (2,4,5) - 00:34:099 (5,7) - 00:53:091 (1,3) - 01:19:543 (4,5,7) - 01:33:618 (5,4) - 01:39:383 (4,6) - 01:52:440 (4,6) - 02:27:540 (4,1) - 02:30:253 (5,1) - 02:31:609 (5,1) - Not all but I changed some of this overlaps, there are someones that I don't feel them necesary to change.

i dont think overlap is really a problem in Insane diff, cause it doesnt effect the player playing the maps, but i still need to mention it cause im modding it XD, but in Little Girl diff i think you really need to consider remap some parts yep, agee with this, it's the first mapset diff I made and it's from 1 year ago. I was bad at mapping then, at least worst than now.
and i think Insane diff is better then Little Girl diff LOL
shoot a star :D (for Insane diff and the song :33 thankss so much :)
GL~
Sorry for answering late but I had a problem with the computer :( :? and Thanks for modding!! :)
Topic Starter
agusch

mulraf wrote:

Hey from my queue o/
I wrote that i'm not going to mod it yesterday since i won't find any mistakes. i'm gonna try it nevertheless since i like this map and would love to see it ranked :3


General:
__________________________________

- 02:40:258 i understand what you did there but i would consider not doing this sudden break in kiai. aimod also suggests it. The kiai break feels good imo, the aimod suggests to don't use it less than 15 seconds, but the song finishes there
- I guess you already know that hitsounds are missing in most difficulties yes, I'll hitsound all difs soon
- It seems to be mostly fine but there are some parts in i guess every difficulty where the new combo's don't look right. try to use this as a guideline: thanks I'll have this on mind

monstrata wrote:

NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Easy:
__________________________________

- 00:42:238 i would add a note here. maybe stacked to the end of the last slider but that's up to you. Done
- It wouldn't be bad if there was a spinner somewhere. It is a guideline to have at least 1 spinner in every difficulty. I think this is especially important in easy difficulties since there are people doing this with fl+hr+hd+dt and in that case it's good to have a spinner to get a definite first place in my opinion :x for reference: t/385507 I can't find a part to use a spinner :cry:

Normal:
__________________________________

- Think about adding a spinner here as well although it's not aaaas important as in easy imho.

Advanced:
__________________________________

- Looks perfectly fine to me.

Insane:
__________________________________

- 01:47:343 I would personally change the sampleset to normal. good idea
- 02:25:336 wow, this pattern looks hard. think about making it a little easier. just a suggestion though. (edit: it looks harder than it plays. i'll still let that suggestion here) I think it's fine, maybe I'll reduce the DS if someone mentiont it again

Little Girl:
__________________________________

- Looks fine as well


good luck with this :3 If i get enough kudosu i might shoot a star sometime since i really like it :3 sorry for answering to late and Really thanks for the star :) :)
Thanks for modding!! :D :)



G3m4sSt4ffLP wrote:



Yo, NM mod from queue.
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Nice Hitsounds! all difs will be hitsounded soon
● BG is 1 pixel to small for me, but that shouldn't be a problem.
● I really dislike the blue combo colour. It's so strongly coloured, could you make it darker or brighter please? Changed

Easy

● Well, you have to fix all snapping issues in the AIMod. Listed in the difficulty appropriate gameplay elements. Fixed


● That's all for Easy.

Normal

● Same with AIMod


● 00:06:629 (2,3) - The following slider of 2 flows not fluently. I recommend changing the slider shape. Changed
● That's all for Normal.

Advanced

● 00:10:360 (7,1) - These are overlapping. Doesn't really look nice, does it? Fixed
● 00:32:064 (7) - X431 for perfect stack. Done
● 00:37:830 (9,2) - Overlapping~ fixed
● 00:44:612 (4) - I'd prefer the slider looking somehow like this. Good idea


● 00:47:665 (5,6,7,8) - Please change them somehow like the puush below, so they don't look so squished into one place. It looks waaaay better. u right, fixed


● 00:52:752 (4,6) - Overlapps. Meeeeeh. Fixed
● 01:31:413 (6,7) - How about CTRL+G these to make things more interesting? good idea
● 01:34:465 (7,1) - Dem overlapps tho fixed
● 01:37:857 (1,2,3) - Tbh, these slider look boring. Make them more interesting please. Why boring? I like the patern
● 01:41:587 (3) - Move 6 up so it doesn't touch the previous sliders. Done
● 01:53:287 (7) - X191 for perfect stack. Done
● 02:14:992 (2) - Y148 ^ Done
● 02:24:997 (4,5,6,7,8) - This looks messy~ :c Fixed
● 02:27:032 (2) - X393 Y205 for perfect stack. changed
● 02:32:119 (1,2,3) - Looks messy as well. Changed
● 02:34:832 (1,2,3) - The stacks could be better. (too lazy to do it myself =w=) Fixed
● 02:45:006 (3,5) - Overlapping. fixed

Insane

● 00:22:568 (3,6) - These are slightly touching each other. Fixed
● 00:27:316 (1,3) - Pull these further away and correct the blanket. why? I like how it's now
● I'll actually skip this difficulty, I'd rather make the hardest difficulty more fun! >:3

Little Girl

● Pull the AR to 9,5 please. I think it's too much 9.5, it's a 177bpm song
● 00:37:151 (9) - X376 Y72 and 00:37:490 (10) - X174 Y314 to make the jump more interesting. Last move 00:37:830 (11) - to X224 Y48 I changed it but not exactly how u say


● 00:45:630 (10) - X395 Y337 to stack with 00:44:612 (5) - and make the jump more interesting. I made something similar
● 00:46:647 (3,4) - Pull these away from - 00:45:969 (12) - changed
● 00:50:378 (1,2,3) - How about copy and pasting instead of these - 00:50:886 (4,5,6) - to make the pattern less messy? changed
● 01:01:060 (5,1,2,3,4,5) - This pattern is quite messy due to the overlapping~ fixed
● 01:11:235 (2) - Move like 5 down to avoid this one staying to close to the previous sliders. Done
● 01:40:231 (5) - X234 Y204 for stack with -01:40:570 (1) - done
01:42:774 (8) - Move this one ontop of the next slider. Looks less messy~ changed
● 01:56:509 (4) - Move to X331 Y229 for stack and more distance. Done
● 02:25:336 (1,2,3,4,5,6) - Moving this pattern to the upper right would cause to too look less messy. I want the pattern to stay in the middle of the grid

That's it with my mod! Good luck rankin'! C:
Thanks!! and sorry for aswring late.
Thanks for modding, help a lot :) :)
Yoshimaro
hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD)

Little Girl
-Again, fix offset
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer)

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G
I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
Complimentary meme that comes with all of my mods
When someone tells you

Your response
Topic Starter
agusch
The ones I don't quote is cause they have been fixed or the pattern has been changed.

- Yoshimaro - wrote:

hi! random person who found you map and wanted it ranked enough to mod it.


before i begin mod, I FC'd sight read so it's readable as is, but imo there are some things that can be done to possibly improve flow (if anything in my mod feels invasive to your style, please omit the mod, im cool with that C:). plz first tho, move offset on all difficulties -29, red tic should start at 00:00:165 (it's noticeable everywhere but 02:10:393 made me certain xD) Fixed

Little Girl
-Again, fix offset Fixed again (?
-You change the DS when you space notes like 02:41:762 (2,4,6,2) and 01:30:375 (5,1,6) that it's hardly worth using (this map's flow would be so much better if you could get this down, I'm honestly excited for this map xD)
-Your streams are awesome and fit very nicely
-Your rhythm is on point, nothing overmapped to rhythm in this one C:
-I personally agree with your Kiai timings
-Your background is dope as fuck and let's just be honest, IA is waifu status I mean c'mon

00:13:052 (3,2) - only notes in the intro that stack awkwardly, can be fixed by (imo) selecting 00:13:730 (1,2,3,4,5,6,1,2,3) and snapping 00:13:900 (2) to the start of 00:13:052 (3)

00:45:609 (5,6) - Ctrl+G imo

00:48:322 (5,6) - Ctrl+G imo I prefer the current pattern, still a good sugestion

00:49:339 (2,4,2) - inconsistent distance spacing (only noticed because it's going in the same direction)

00:52:391 (3) - make second note and 00:52:222 (2) - make fourth note imo

00:58:835 (2,3) - Ctrl+G imo

01:14:097 (2,1) - directional stacking thing again (sry i guess im anal retentive xD)

01:18:675 (2,3) - Ctrl+G as well as 01:19:353 (6,7) - Ctrl+G imo

01:22:066 (2,7,11) - double check that to make sure the snapping is right

01:30:205 (4,5) - Ctrl+G imo

01:35:801 (4) - make second, 01:35:462 (2) - make third, 01:35:631 (3) - make fourth imo

01:56:488 (4,3) - stacking thing again (fuck me right lmao)

01:59:540 - the break should start here, add some more notes Done

02:24:297 (3,4) - Ctrl+G

02:29:723 (3,6,8) - fix directional snapping / stacking in this section, here is most noticeable

02:33:624 (1,2,3,4,5,6,7) - you should make the second triangle slightly rotated (using correct DS) to improve reading for people here (and it will look nicer) Fixed

02:38:541 (7,8) - Ctrl+G imo

02:39:898 (7,8) - Ctrl+G imo

02:41:762 (2,4,6,2) - directional snapping / stacking fix

02:43:628 (4,5) - Ctrl+G
I hope good things will happen to this map C: , now please enjoy this complimentary meme that comes with all my mods
Complimentary meme that comes with all of my mods
When someone tells you

Your response
Thankss for modding !!!!! :) :) :) :)
- Frontier -

From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern
00:22:041 (1) - move to 00:21:872
00:42:222 (5) - you can move to 116|180 to make blanket
00:51:719 (1) - NC
01:48:700 - note here or move break time to here
02:02:267 (3) - 152|92 for blanket

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^
01:48:700 - note here or move break time to here

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !!
00:27:977 (3) - ctrl+g
00:42:901 (7) - 172|204 for blanket
00:56:128 (5,6,7) - too hard jump
01:15:376 - Note here
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !!
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT
02:32:115 (9) - NC

Good map !! Good luck :)
Get my stars XD
Topic Starter
agusch

- Frontier - wrote:


From this shit queue

[Easy]
00:13:731 (4) - just copy 00:12:375 (3) to make a pattern done
00:22:041 (1) - move to 00:21:872 wops! fixed
00:42:222 (5) - you can move to 116|180 to make blanket I don't wanna blanket it, I like the 00:40:187 (3) - and 00:42:222 (5) - spaced
00:51:719 (1) - NC done
01:48:700 - note here or move break time to here Done

02:02:267 (3) - 152|92 for blanket done

[Normal]
This diff should have 1/2 note.
00:02:878 (4) - slider no, cause I placed the notes only in the piano notes in that part.
00:41:883 (1) - NC
00:44:936 (1) - ^
00:46:292 (1) - ^
01:40:899 (6) - ^ Done all
01:48:700 - note here or move break time to here Done

[Advanced]
If you have Advanced diff, then you should have Hard diff. Advance and Hard diff aren't the same !! then changed the name to hard
00:27:977 (3) - ctrl+g I prefer the current patern
00:42:901 (7) - 172|204 for blanket I'm not looking for a blanket there, the notes are vertical on purpose
00:56:128 (5,6,7) - too hard jump It's fine imo, but I'll have it on mind if it's mentioned again
01:15:376 - Note here I don't find any reason to place a note there, I don't hear a drum and I didn't place any kind of pattern like that i any part of the diff, I think it'll be a random note.
01:47:683 - 01:48:700 - There are sounds here !! Don't skip it !! It's ok imo, It's a little break, here 01:47:513 - finish the vocals and here 01:48:700 - start the drums
01:58:197 (1,2,3,4,5,6,7,8) - single tap part :o Too hard for play with DT alternating pls, the DS has been reduced there, it's not really hard
02:32:115 (9) - NC Done

Good map !! Good luck :)
Get my stars XD
Thanks for modding!! :) :) and really thanks for the star!!! :D :D :D
thzz
hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle
    2. 01:48:700 (3) - add finish
    also keeping Kiai by 01:48:700 - is better.
  3. 02:42:968 (3) - NC this because there’s heavy finish sound.
  4. 02:44:325 (1) - then, remove NC.

[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo.
  2. 01:27:672 (2,3,4,5,6) - how about this flow?
  3. 01:47:344 (4,5,1) - same as Easy
  4. 02:14:478 (2,1) - fix this large spacing.
  5. 02:19:565 - it’s just my preference but try spinner like this.
  6. 02:44:664 - add clap


[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound.
  2. 01:05:286 (3) - ^
  3. 01:47:174 (5) - same as Easy
  4. 02:10:408 (1) - add finish. cymbal is ringing.
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here.
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this.
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC.

[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296)
  2. 01:47:174 (1,1) - same as Easy
  3. the vocal starts at 01:51:244 - so you should end stream by here.
  4. 02:10:408 (1) - add finish, same as Hard
  5. 02:19:396 (1) - same as Hard
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC

[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo.
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you.
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo.
  4. 01:47:174 (1,1) - same as Easy
  5. 02:10:408 (1) - put finish, same as Hard
  6. 02:19:311 (1) - same as Hard
gl~ :)
Topic Starter
agusch

thzz wrote:

hi, from my queue
sorry for late :(

[Easy]
  1. 01:14:105 - add whistle I added whistles on every big white tick, why should I add whistle there?
  2. 01:47:344 (2,3) - this part isn’t still calm part in contrast to around 01:03:929 - , so I prefer if there’re some hitsounds. so…
    1. 01:47:344 (2) - add whistle done
    2. 01:48:700 (3) - add finish Done
    also keeping Kiai by 01:48:700 - is better. I end it here 01:47:174 - cause there the vocals calm down and at the higher diffs it'll doesn't match good imo (and I was told the kiai should be the same in all diffs)
  3. 02:42:968 (3) - NC this because there’s heavy finish sound. done
  4. 02:44:325 (1) - then, remove NC.
Done


[Normal]
  1. 00:36:795 (4) - to keep straight flow from 00:35:778 (1,2,3) - is better imo. Fixed
  2. 01:27:672 (2,3,4,5,6) - how about this flow? Ok
  3. 01:47:344 (4,5,1) - same as Easy added hitsounds
  4. 02:14:478 (2,1) - fix this large spacing. Fixed
  5. 02:19:565 - it’s just my preference but try spinner like this. idk, don't u think it's really short spinner for normal? and is it ok that short recovery time?
  6. 02:44:664 - add clap
fixed



[Hard]
  1. 00:21:702 (3) - add NC because of heavy finish sound. Fixed
  2. 01:05:286 (3) - ^ Fixed
  3. 01:47:174 (5) - same as Easy Fixed
  4. 02:10:408 (1) - add finish. cymbal is ringing. Done
  5. 02:19:396 (1) - how about shorten this spinner by 02:20:583 - ? something rings here. Good idea!
  6. 02:23:635 (8,9,1) - you may be able to make better flow like this. Done
  7. 02:42:968 (5) - there’s first heavy finish sound so add NC.
  8. 02:44:325 (1) - then, this is just second so remove NC
  9. 02:45:682 (5) - and third, add NC. Done x3

[Insane]
  1. 00:56:807 (7,1) - I prefer if there’s a little jump. try to move 00:56:807 (7) - to (124,296) I like the current patern keeping similar DS between these 3 sliders 00:56:128 (5,6,7) - and feel it good to play with out a need of a jump
  2. 01:47:174 (1,1) - same as Easy Fixed
  3. the vocal starts at 01:51:244 - so you should end stream by here. Done
  4. 02:10:408 (1) - add finish, same as Hard Done
  5. 02:19:396 (1) - same as Hard Done
  6. 02:42:968 (5) - add NC
  7. 02:44:325 (1) - remove NC
  8. 02:45:682 (7) - add NC Done x3

[Little Girl]
  1. spacing of 00:38:661 (2,4) - and that of 00:38:830 (3,5) - should be same imo. Fixed
  2. I would Ctrl+G 01:01:216 (1,2) - and 01:01:895 (5,6) - if I were you. I prefer current pattern
  3. 01:13:257 (7,1) - same spacing as 01:13:087 (6,7) - is better imo. I'm not sure what do u mean here, the spacing is the same
  4. 01:47:174 (1,1) - same as Easy Fixed
  5. 02:10:408 (1) - put finish, same as Hard Done
  6. 02:19:311 (1) - same as Hard Done
gl~ :) Thx!
Thanks for Modding !! :) :) :)
MokouSmoke
from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)
[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better.
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg . It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well
    2. 00:40:187 (10,11) - ^
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) -
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) -
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song.
  12. 01:42:765 (6,7) - once again, don't understand this stack.
  13. 01:46:496 (3) - blanket with 01:47:174 (1) -
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead
  15. 02:43:986 (5,6) - unstack
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random
[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6)
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good
[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) -
  4. 01:04:777 (1) - NC unnecessary imo
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all.
[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms.
Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!
Topic Starter
agusch

MokouSmoke wrote:

from my queue~
[General]
  1. nice hitsounding
  2. I suggest you also mute drum-sliderslide.wav as well (sound is apparent in normal diff)
[Little Girl]
  1. AR9.3 feels too fast for 177bpm song that uses mostly 1/2 rhythm. I think AR 9.0-9.1 would be better. Changed to 9.2
    00:09:322 (3,4) - unstack since vocals are different pitch vocals and to more consistent with previous patterns unstacked
  2. The flowbreaks in this slow section aren't good. The sliders show flow into the following note to minimize the number of jerky movements. For example, at 0:11:018 (1,2) - what you have: http://puu.sh/ott8P/a59477b578.jpg what it should be: http://puu.sh/ottgC/5eaab99470.jpg Changed. It's ok to use flowbreaks to emphasize strong beats in song, but there's also a lot of places where it feels like you did it unintentionally. Some other examples:
    1. 00:32:725 (1,2,3,4) - suggestion: http://puu.sh/ottvP/7d03114236.jpg also, in general, super curvy sliders like these ones don't work very well Changed to less curvy sliders but the same flow
    2. 00:40:187 (10,11) - ^ less curvy
    3. 01:14:274 (4,5) - flow is bad here considering the stronger downbeat at 01:13:257 (7,1) - had smoother flow changed
  3. 00:14:749 (5,6,1,2) - same song intensity as the section at 00:13:731 (1,2,3,4) - but some reason the jumps here are 50% larger. keep the spacing more similar so that there is consistency in the map fixed
  4. 00:23:228 (1,2) - break into note +1/2 slider to capture vocal done
  5. 00:30:012 (1) - break into 1/2 slider+ note or 3 notes for same reason done
  6. 00:44:088 (2,3) - don't stack these. it kills flow and doesn't make sense. If you stack, at least stack 00:44:257 (3,4) - stacked 3 and 4 since you use the same soft-hitclap sound and it would be more consistent with 00:46:631 (3,4) - unstacked (which you also shouldn't stack imo, but not as important), but just don't stack.
  7. 00:44:088 (2,3,4,5,6) - pattern can be cleaned up. make 00:44:257 (3,5) - the same distance as 00:44:427 (4,6) - done
  8. 00:49:684 (4,5) - nothing in song indicates this should be a big jump. move 00:49:854 (5) - to [256, 226] or something pattern changed
  9. 01:01:216 (1,2,3,4,5,6) - these types of patterns only work when there is a strong sound on every white tick, which there isn't here. Better to ctrl+g 01:01:555 (3,4) - ctrl+g in 1-2 and 5-6
  10. 01:01:895 (5,6,7) - linear flow does not play well, since it makes it hard to snap to notes. Suggest you rework this pattern
  11. 01:20:210 (8,9,10,11,12,13,14) - I had fun playing this, but I think the spacing should be nerfed a bit since it's calm part of song. nerfed
  12. 01:42:765 (6,7) - once again, don't understand this stack. stacked 5 and 6
  13. 01:46:496 (3) - blanket with 01:47:174 (1) - I changed the pattern so there is nothing to blanket now
  14. 01:50:566 (1,2,3,4,5,6,7,8,1) - too much for a calm section. Even your kiais barely have any 1/4 streams. Suggest you simplify with some two 1/4 repeat sliders instead I don't think is too much, the section is not that calm, the kiai barely have 1/4 stream but it's still much harder than this stream. But I liked the idea of 1/4 sliders so I changed the pattern a bit
  15. 02:43:986 (5,6) - unstack remapped the end
  16. 02:43:647 (3,4,5,6,1,2,3,4) - while in theory this pattern seems nice, the fact that you don't repeat this pattern anywhere else makes this feel random
[Insane]
  1. 00:04:913 (5,6) - unstack to highlight that vocals start on (6) done
  2. 00:10:170 (6,7) - stack to keep pattern consistent with rest done
  3. 00:27:298 (1,2,3) - these should look like same spacing to help out your map aesthetics http://puu.sh/otvwY/bc4c74120c.jpg Little things like that will really help to tidy up the map fixed
  4. 00:56:807 (7,1) - needs bigger spacing to emphasize downbeat fixed
  5. 01:01:555 (7,8,9,10,11) - don't use linear flow here changed to curvy flow
  6. 01:35:981 (5,6) - ctrl+g rhythm strong vocal beats are on 01:35:981 - and 01:36:321 -
  7. 01:50:566 (1,2,3,4,5,6,7,8,1) - same as extra diff this is ok, the stream is really easy to follow, and the DS is 0,4 so it's fine
  8. 01:58:197 (1,2,3,4,5,6,7,8) - just keep all the spacing the same here are gradually increase it if you want to express strings. Sudden jump in spacing doesn't feel good pattern changed
[Hard]
  1. 00:21:363 (2,3) - ctrl+g rhythm done
  2. 00:54:093 (8) - ctrl+g so the jump goes to the downbeat done
  3. 00:56:467 (6,7,1) - 00:57:128 - is a much stronger beat than 00:56:807 (7) - so 00:56:807 (7,1) - should have a bigger spacing than 00:56:467 (6,7) - pattern changed
  4. 01:04:777 (1) - NC unnecessary imo it's fine, is the same as 00:21:193 (1) - and in the other diffs is the same too
  5. 01:31:063 (5,6,7,8) - flow and spacing isn't appropriate. I think curve 01:31:402 (6) - 01:32:081 (8) - the opposite way is better I think it's fine that flow, I like it how it's now
  6. 02:15:834 (5,6,7,8,1) - these don't look good since they're touching but not really overlapping aloty. Either overlap more or not at all. fixed
[Normal]
  1. 00:57:485 (2,3,4) - make this symmetric: http://puu.sh/otwGR/3536fdfda7.jpg
  2. I'm quite worried about the difficulty gap between normal and hard. Normal has zero 1/2 rhythms while Hard is almost completely 1/2 rhythm. Actually looking at Easy, there's a big gap there as well, since Easy is almost all 2/1 rhythm. 177 bpm is still slow enough that Easy should use a lot of 1/1 rhythms while Normal uses a good mix of 1/1 and 1/2 rhythms. I'm going to remap it and add 1/2 rhytms. And remap easy too adding more 1/1 rhythm
Mapset has potential, but some patterns and flows could use more polishing, especially the higher diffs which would benefit a lot with more structuring of patterns to represent song better. Good luck!ty! :)
Thanks for modding!! I'm sorry for being this late :( :( :(
Sashiro
uhm i love this song !! also ist really nice mapped. I'll hope vor approval good luck!
ErunamoJAZZ
IRC Log
21:25 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.)]
21:27 ErunamoJAZZ: ups
21:27 agusch: vos decis que la easy la re mapee poniendo mas 1/1 en lugar de casi todo 2/1?
21:27 ErunamoJAZZ: los colores tan oscuros no los logro ver xD
21:27 agusch: desactiva la skin xd
21:28 ErunamoJAZZ: yo creería que sí, pero, no sé como lo tenías
21:28 ErunamoJAZZ: ahora miro
21:30 agusch: ese aim si se puede ver
21:39 ErunamoJAZZ: hahahaha
21:39 ErunamoJAZZ: cool
21:41 agusch: esta es casi toda 2/1
21:42 agusch: seria necesario hacerla con mucho mas 1/1?
21:42 ErunamoJAZZ: ya jugandolo, creo que no
21:42 ErunamoJAZZ: si hay varias partes donde depronto sea mejor no usar tantos circulos
21:42 ErunamoJAZZ: pero, en general se siente bien
21:43 ErunamoJAZZ: lol
21:43 ErunamoJAZZ: además, para los easy, 1/1 está bien
21:44 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/690258 Cady Groves - This Little Girl (Speed Up Ver.) [Easy]]
21:45 ErunamoJAZZ: 00:46:292 (1) - mejorale la curva a este https://puu.sh/qZ9E6/265a30bed0.png
21:46 ErunamoJAZZ: 01:01:216 (3) - algo así https://puu.sh/qZ9GP/a9b756b5e4.png
21:49 ErunamoJAZZ: 02:28:045 (2,3) - podrías hacer esto: https://puu.sh/qZ9NP/95f81d3ac2.png
21:49 ErunamoJAZZ: 02:41:272 (1,2) - el stack en un easy puede ser mala idea
21:50 agusch: 02:28:045 (2) -
21:50 agusch: no hay problema en que quede en un 1/2?
21:50 agusch: teniendo en cuenta que no hay ninguno en toda la cancion
21:51 ErunamoJAZZ: podrías hacerlo como un slider largo entonces, mirando las otras partes de la canción, eso es lo que usaste
21:51 ErunamoJAZZ: :P
21:51 ErunamoJAZZ: por que sí tienes razón que sería el unico slider así, y queda raro
21:52 ErunamoJAZZ: lo que sí deberías dedicarle al easy, es a pulir los sliders y esas cosas
21:53 ErunamoJAZZ: :)
21:53 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:53 agusch: creo que tendria que rehacerla capaz
21:53 agusch: es la unica que no tuve que rehacer ahsta ahora xd
21:54 ErunamoJAZZ: jajajaj, pues, hacerlo no sería mala idea, porque seguramente has aprendido muchas cosas
21:54 ErunamoJAZZ: ser critico con los propios mapas siempre es buena idea
21:54 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687362 Cady Groves - This Little Girl (Speed Up Ver.) [Normal]]
21:54 ErunamoJAZZ: 01:18:853 (1) - si quieres hacer un blanket, usa dos nodos en la parte curveada
21:54 ErunamoJAZZ: y desactiva el grid snap para que se ajuste mejor
21:55 agusch: no tenia intencion de que sea uno pero bueno lo hago igual ya que hay muchos en la cancion :P
21:57 ErunamoJAZZ: 02:01:589 (5) - tantos sliders juntos queda moy repetitivo... yo lo qutaría, y haría un repeat slider con 02:00:911 (4) - , y podría un circulo en 02:01:928 -
21:57 ErunamoJAZZ: muy*
21:58 agusch: buena idea
21:58 ErunamoJAZZ: está de 10/10 ese normal
21:58 ErunamoJAZZ: me gustó mucho
21:58 ErunamoJAZZ: sobretodo porque me gusta mapear normales xD
21:59 agusch: xD
21:59 agusch: uan cosa
21:59 agusch: una cosa
21:59 agusch: en la ultima parte
21:59 agusch: estuve pensando si hacer los mismos patrones
22:00 agusch: 02:38:220 (2,3,5) - si poner de estos
22:00 agusch: a partir de aca 02:41:612 (2) -
22:00 ErunamoJAZZ: si, no quedaría mal
22:01 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/712667 Cady Groves - This Little Girl (Speed Up Ver.) [Hard]]
22:01 ErunamoJAZZ: 01:21:058 (10) - este stack queda volando acá xD. Creo que quedaría mejor sobre el slider mas bien
22:03 agusch: es porque hace como una repeticion
22:03 agusch: el sonido de fondo
22:03 ErunamoJAZZ: podrías hacer un slider mejor
22:04 ErunamoJAZZ: al jugarlo, sí desentona como se ve
22:05 ErunamoJAZZ: en el insane lo hiciste parecido... aunque para ese tengo otra idea
22:05 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/871634 Cady Groves - This Little Girl (Speed Up Ver.) [Insane]]
22:07 agusch: ah si tmb lo hice
22:07 agusch: te gusta si pongo
22:07 agusch: 00:36:287 (5) -
22:07 ErunamoJAZZ: 00:36:287 (5) - cambiando el stack para que quede sobre (3)
22:07 agusch: stackeado con 3?
22:08 agusch: bueno me leiste la mente
22:08 ErunamoJAZZ: y 00:37:643 (11) - sobre 00:37:304 (9) -
22:08 ErunamoJAZZ: xD
22:08 ErunamoJAZZ: 00:50:362 (6,9) - estos quedan muy raros xD
22:09 ErunamoJAZZ: además, en (6) podría quedar bien un jump
22:09 ErunamoJAZZ: podrías cambiar el 6 un poco y dejar el 9 como está
22:10 agusch: vere como lo cambio, si es cierto que es medio fruta ese stack que nunca mas se vuelve a ver
22:10 ErunamoJAZZ: no solo por eso
22:10 ErunamoJAZZ: si no que es obvio el copypaste xD
22:10 ErunamoJAZZ: y se ve como que fuiste demasiado perezoso :P
22:10 ErunamoJAZZ: jejeje
22:11 ErunamoJAZZ: 00:57:146 (1,2,3) - estos los acomodaste a mano?
22:11 agusch: estan rotados
22:11 agusch: los grados creo que son exactos
22:11 agusch: pero no son simetricos
22:11 ErunamoJAZZ: para esos patrones, es 120 grados
22:11 agusch: los tuve que mover un poco porque no entraban
22:12 agusch: estan rotados menos de 120
22:12 agusch: con 120 creo que no me entraban
22:13 agusch: pero los 3 tienen la misma rotacion
22:13 ErunamoJAZZ: no creo, yo lo acabo de hacer, y si me dio xD
22:13 ErunamoJAZZ: ya te paso la imagen :P
22:13 ErunamoJAZZ: https://osu.ppy.sh/ss/6012346
22:14 agusch: :O
22:14 ErunamoJAZZ: comparalo como estaba antes https://osu.ppy.sh/ss/6012357
22:15 agusch: el 1 no lo moviste no?
22:15 ErunamoJAZZ: nope
22:15 ErunamoJAZZ: solo borré los dos ultimos, copypaste dos veces del primero
22:15 ErunamoJAZZ: 120 grados
22:15 ErunamoJAZZ: y 240grados
22:15 ErunamoJAZZ: y ya
22:16 agusch: si ya lo estoy haciendo
22:16 ErunamoJAZZ: eso sí, habría que acomodar un poco va despues
22:16 agusch: me das las coordenadas de 2 y 3?
22:16 ErunamoJAZZ: 2-> x336 y24
22:16 agusch: ya esta xd
22:17 ErunamoJAZZ: 3 -> x476 y152
22:21 ErunamoJAZZ: 02:32:624 (2,3) - https://osu.ppy.sh/ss/6012390
22:21 ErunamoJAZZ: y creo que ya en el insane
22:23 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/687246 Cady Groves - This Little Girl (Speed Up Ver.) [Little Girl]]
22:24 ErunamoJAZZ: 00:27:298 (1) - https://puu.sh/qZbuc/3b9a699476.png este de acá está tocando el HP bar
22:25 agusch: eso es inrankeable?
22:25 ErunamoJAZZ: te van a pedir que lo corrijas de todas formas
22:26 ErunamoJAZZ: no estoy 100% seguro de que esté en las reglas, pero sí debe estar en las guidelines
22:26 ErunamoJAZZ: además, no hay ninguna razón para dejarlo así xD
22:26 agusch: ay que dolor, voy a tener que mover uan banda de cosas xd. se me desconfiguran todos los blanckets xd
22:26 ErunamoJAZZ: mueve todo junto
22:26 agusch: estoy buscando por donde mover
22:27 ErunamoJAZZ: 00:21:193 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
22:27 ErunamoJAZZ: muevelo... todo, un poco, hacia, abajo
22:27 ErunamoJAZZ: xDDDD
22:28 agusch: jjAJJAJAAJJAJAJAJAJAJ XD
22:28 ErunamoJAZZ: así solo tendrás que acomodar 00:35:439 (1,2,3,4,5,6) - y ya
22:28 ErunamoJAZZ: xDDDDD
22:28 ErunamoJAZZ: owo)b
22:28 agusch: yo estaba mirando de moverlo de aca
22:28 agusch: 00:25:603 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4) -
22:30 agusch: listo :P
22:30 ErunamoJAZZ: 01:15:292 (8) - este stack lo senti raro a jugar. No está mal, pero creo que es cosa de gustos, quizás
22:31 agusch: mmm pero por que?
22:31 ErunamoJAZZ: creo que es porque queda muy escondido y no se ve bien
22:31 agusch: es para seguir con el flow circular
22:31 ErunamoJAZZ: podrías moverlo un poquitín a la derecha, simulando un stack manual
22:32 ErunamoJAZZ: 01:47:885 - imo, deberías mapear esta parte, tanto en este como en el insane xD
22:32 ErunamoJAZZ: 01:54:127 (1,2,3,4,1,2,3,4) - esta parte es muy cool
22:33 agusch: ah puede ser, buena idea
22:34 agusch: volviendo a lo anterior
22:34 agusch: con stack manual a que te referis
22:34 agusch: http://puu.sh/qZbZG/e4b07541a9.jpg
22:34 agusch: asi?
22:34 ErunamoJAZZ: sí, eso mismo
22:34 ErunamoJAZZ: el stack manual es que uno mismo coloca las notas como el stack que hace el su
22:35 ErunamoJAZZ: osu*
22:35 ErunamoJAZZ: porque hay veces que el juego no lo hace
22:35 agusch: y los demas moders no me van a decir que lo vuelva a poner arriba?
22:35 ErunamoJAZZ: lol, no creo, y si lo dicen, no les hagas caso (?
22:35 ErunamoJAZZ: jajaja
22:35 agusch: ok xd
22:35 agusch: ajjajaja
22:36 ErunamoJAZZ: porque en la jugabilidad no molesta mucho
22:36 ErunamoJAZZ: (btw, yo no le hubiera dejado breaks a la canción D:)
22:37 agusch: no? xd
22:37 agusch: yo crei que alguna pausa era buena xd
22:37 agusch: como para acomodarse
22:37 ErunamoJAZZ: es parte del los tambores en 02:00:232 - es cool
22:37 ErunamoJAZZ: m... es que la parte lenta en 02:10:408 - ya daría para acomodarse
22:37 ErunamoJAZZ: creo yo
22:38 agusch: ah cierto
22:38 ErunamoJAZZ: además, no tiene que ser algo demasiado dificil
22:38 agusch: si mapeo a partir de aca 01:47:174 (1) -
22:38 ErunamoJAZZ: colocando circulos y ya daría algo divertido, imo
22:38 agusch: entonces seria con la velocidad reducida no?
22:39 agusch: es decir, con la velocidad de ese slider
22:39 ErunamoJAZZ: puede ser, pero es como lo sientas cómodo
22:41 ErunamoJAZZ: pero pienso que quedan bien el el insane y el Little Girl
22:41 ErunamoJAZZ: en el hard y así, sí es buena idea la pausa
22:41 ErunamoJAZZ: bueno, postearé esto, y me iré a dormir
22:41 ErunamoJAZZ: ya es tarde y tengo sueño xD
22:42 agusch: como verias la velocidad a partir de aca? 01:59:554 (7) -
22:42 agusch: la misma que estaba?
22:42 agusch: a mi me parece que la misma sv que 01:59:215 (6) - esta bien
22:43 ErunamoJAZZ: agree
22:43 agusch: bueno gracias por el mod
22:44 agusch: descansá! :P
22:44 ErunamoJAZZ: de nada, me alegra que no hayas dejado el mapa tirado y lo hayas seguido mejorando :D
22:44 ErunamoJAZZ: n.n
MyAngelChitoge_old
it is god map! i like this XD
Cerulean Veyron
Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled.
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long.

[- - Easy - -]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it.
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion.
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo.
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not.
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) -


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Topic Starter
agusch

Cerulean Veyron wrote:

Hello! From my queue~

[- - General - -]
  • - Uncheck the widescreen support on the Insane diff's setup. Since the rest of the diffs are already disabled. Fixed
    - One of your hitsounds has a potential to keep the beatmap away from rankability. The "drum-hitnormal.wav" is lengthen 28ms, which is really short. As what the criteria tells abou it, it should be at least 100ms long. I will see what to do

[- - Easy - - Remaped the whole diff]
  1. 00:21:872 (1) - You could try polishing this sharp slider a bit more, it looks solid but not very usual. Something like this should improve it's aesthetics, with a perfect 1.1x spacing for sure.
  2. 00:44:596 - Perhaps you should at least add a circle here, since you've tried making a little consistency of rhythm composition alike on the next two kiai times on 01:28:011 (2) - and 02:22:279 (2) - . So filling up the rhythm on this one will give emphasis much more better.
  3. 00:49:006 (1,2) - I prefer replacing these notes into a 2/4 slider and a circle. Nearly the same reason as above according to the rhythm consistency. You should give more attention to that imo.
  4. 01:17:496 (2,3) - & 01:25:637 (5,1) - Between these two notes is a 1x spacing, your default spacing on most verses is 1.1x. I may think this might be a mistake or overlooked while using the distance spacing in each every note.
  5. 02:19:904 (4,1) - The same issue as above.
  6. 02:28:045 (2,1) - This is some sudden jump though, and probably could have a potential subjective issue. So I highly recommend changing the spacing of this.
  7. 02:41:612 (2,1) - Another one, 0.9x spacing. I suggest you should give more attention both to spacing and rhythm as well imo.

[- - Normal - -]
  1. 00:08:305 (1) - Well, if you're actually not using the middle sliderpoint on the straight slide body. Then it's probably unnecessary to be kept there. I recommend removing it. Fixed
  2. 00:34:082 (3,4) - The previous parallel is acceptable, but I think you should try something more smooth and a bit curvy that would fit better than the linear flow here, it wouldn't hurt much if you give it a try though. Just my personal opinion. I changed the patern but it's still lineal, I don't think linean flow fits bad there
  3. 00:57:146 (1,2,3) - I think you should start differing the patterning here, it might be a little repetitive when repeating the same substance even though it flipped back or reversed. So I probably suggest a change of the structure here. I think it's good how is now,I don't feel it repetitive and it's probably better to help reading it at the second time.
  4. 01:26:993 (1) - I can hear that the downbeat on 01:27:672 - is probably a good place for a click imo. Maybe replacing the reverse arrow and 01:28:011 (2) - into one 1/1 slider. Gives a little more impact emphasizing both track and rhythm, which is pretty good for it's density imo. Changed
  5. 01:47:344 (3) - Optional objective: This has a possible improvement for aesthetics here in my point of view on this slider. How about creating a curve on the linear slide body? Might outcome a blanket ofc, but it also makes the slider more incentive in structural flowing and patterning. But it's up to you if you would mind changing it or not. Good idea, done
  6. 02:21:261 (1) - The same thing for the downbeat slider on 01:26:993 (1) - Changed


[- - Insane - -]
  1. 00:10:679 (8,9,1) - I literally prefer the stacking should be on slider (1)'s head rather than circle (8) for track density. It emphasizes the vocals pretty much a lot if so. Don't worry, it won't hurt the spacing if you stacked them correctly so yeah.
  2. 00:36:795 (7,9,11) - I'm a bit dazed here for the readability when I first saw this, it may be an issue especially if it's AR9 and might barely read circle (11) in gameplay. Well if you don't mind, try a manual stacking at least for visibility. so it wouldn't be a bit confusing at first.
  3. 00:42:901 (8,1) - The spacing is okay and great, but what I could probably see here is some awkward small overlap on the slider (8)'s border. Well, I know it's because of the SV change, but at least try changing slider (1)'s position in order to avoid odd patternings.
  4. 01:15:461 (9,10,1) - I probably think swapping the distance spacing between (9)&(10) to (10)&(1) would be very suitable for the strong hit landing on the downbeat on 01:16:140 - . It totally deserves a small jump for a greater emphasis imo.
  5. 01:41:578 (3,5) - Well, that's one clear odd overlap there. Not sure if it's intentional or not, but there should be a way to necessarily change that without hurting the patterning consistency. Probably placing it onto another co-ordinates of the grid? Idk but basically just try something different for the sake of visibility.
    I didn't change everything now because I will re-map a lot of parts of the diff fixing spacing issues, and of course I will have all this things in mind when I do it.

Structure is well made, but overall spacing and rhythm are very lacking. I've pointed out major things that bugged me the most, it's yet to be ready for BN somehow. There's still some room for working over it though, as well as for improvement.
Good luck!
Thanks for your mod!! :) :) :) :) :) :) :)
-Tooru-
I am hooked on this mapset <3 <3 <3
ColdTooth
Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing.

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy.

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason.

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated

00:54:432 (1,2,3) - Same here

00:57:146 (1,2,3) - And here

01:16:140 (1) - See 00:32:725 (1) -

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) -

01:48:700 - Break should start here

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) -

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better

02:29:232 - Add note?

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...?

02:46:869 (5) - NC

[Insane]

00:16:445 (1) - x260 y236

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) -

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders

02:36:694 (3,5) - ctrl + g

Very nice map imo
Topic Starter
agusch

ColdTooth wrote:

Sup. From my lovely queue

[Easy]

00:13:731 (1,2,3) - Inconsistent spacing. my bad

00:15:088 (3,4,1) - Here aswell, shouldn't be any spacing changes in easy. fixed

00:32:725 (1) - Very creative slider, I will say. However, these are WAY too long. Someone just told me this slider and the other one is unrankable because they are too long with no reason. There is a lot of potential here even for an easy difficulty to add in some beats. 8 beats is fine w/out a repeat, but more than 8 beats can get long for no reason. I changed it into a 8 beat slider w/o repeat

00:47:649 (3,4,5) - I think it would be better if it was a 3/2 slider repeated I don't think so, introducing 1/2 beat there fits very well imo

00:54:432 (1,2,3) - Same here same up

00:57:146 (1,2,3) - And here ^^^^

01:16:140 (1) - See 00:32:725 (1) - fixed

01:31:063 (3,4,5) - See 00:47:649 (3,4,5) - same up

01:48:700 - Break should start here done

02:25:331 (3,4,5) - See 00:47:649 (3,4,5) - ^^^^

02:32:115 (1,2,3) - 02:34:831 (1,2,3) - Pretty sure 3/2 slider is fine here, right now it looks too difficult for an easy I think it's fine, is more like a light normal, and once u went through the first kiai u get used to the 1/2 patterns

[Normal]

02:00:232 (3) - ctrl + j and bring it up then. Flows better mm no, I think the current flow is good

02:29:232 - Add note? too much imo

[Hard]

00:25:603 (4) - I think a ctrl + g won't hurt done

01:20:549 (7,8,9,10,11) - Flow here doesn't seem right, there seems to be a broken triangle, and 01:21:058 (10,11) - is better at x472 y276 changed

01:59:554 (8) - Um, why map other difficulties w/ no break here but there's a break in this difficulty...? cause it's too much for a hard not giving a break since 00:16:445 (1) -

02:46:869 (5) - NC done

[Insane]

00:16:445 (1) - x260 y236 triangle done

00:35:778 (2,3,4,5,6,7) - Seems nice, but a suggestion would be to increase the spacing every two notes it's what I did... the space between 3 a 4 is bigger than 2 and 2, and if u mean increasing the spacing even more in the next notes I think it's not a good idea

00:52:058 (2,3,4,5,6) - Might be me, but a pentagon would me much better. I know it looks like a broken one, but if you were going for this, fix the shape I was not looking for a pentagon there, so I keep the current pattern

01:19:192 (2,3,4,5,6,7) - See 00:35:778 (2,3,4,5,6,7) - got it

[Little Girl]

00:15:767 (3) - Turn this into two 1/2 sliders done

02:36:694 (3,5) - ctrl + g I don't like it

Very nice map imo ty :)
Thanks for your mod!!
CaffeAmericano
NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 -

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo.

    00:51:210 (6,1) - Looks like a stack errors

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD

    02:01:419 - whoa drum

    Jumps were pretty fun :3
Good luck
Topic Starter
agusch
WOW that was fast.

CaffeAmericano wrote:

NM from queue

Little Girl


  • Overall, I think you give vocal little too much emphasis. I guess it comes down to personal preference, but I think giving instrument little more attention will make the map better.

    Also I personally think NC every measure would be nicer looking than every other measure

    00:05:252 - I think it'd be better to make this clickable because it has instrument + vocal as opposed to only vocal 00:05:083 - done

    00:05:591 (1) - I think it would look nicer to make it more symmetric by curving the second half of the slider more I think it's not necessary at all, it's not even in the middle of the grid

    00:21:872 (1,2,3,4,5,6) - Flow in this measure seems too sharp, as opposed to nearly all circular 00:24:585 (1,2,3,4,5) - . but they both are similar in music changed a little bit to make it more circular

    00:31:369 (7,10) - Almost touching but not really... not the best design decision imo fixed

    00:41:883 (6,7,8) - Making these into jumps while keeping 00:42:561 (9,10,11) - stacked will emphasize change in music at 00:42:561 (9,10,11) - better imo. done

    00:51:210 (6,1) - Looks like a stack errors fixed

    01:19:023 (2) - 01:24:449 (2) - No sound, practically same spacing as rest. These feels overmapped. I think slider would work pretty well, but leaving this empty will be even better. Gives downbeat more emphasis when clicking stops for a beat xD I changed the pattern in 01:24:449 (2) -. This one 01:19:023 (2) - feels perfectly fine imo, not overmaped at all, just part of a new pattern that represent rhythm change

    02:01:419 - whoa drum ok

    Jumps were pretty fun :3 Ty :)
Good luck
Thanks for modding :D :D :D
ItashaS13
hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485
    00:24:246 (10,3) - stack these properly
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd)
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) -
    00:52:567 (5,6) - reduce its shapcing
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap?
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559
    01:21:058 (13) - move this to 297/73?
    01:20:210 (9) - nc?
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced
    01:55:145 (4) - make this 2 stacked circles?
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595

glglgl hope this help :T
Topic Starter
agusch

Itasha_S13 wrote:

hi from Q, sorry for long wait .-.



  • Little Girl
    00:04:913 (3,4,5) - this looks a bitt messy (for me) so make them a line straight or rotate it from the line straight or smth https://osu.ppy.sh/ss/6414464 no, me gusta así, no veo por qué tenga que ser simétrico
    00:06:439 (2,3,1) - suggestion (so it looks more organized *imo*) https://osu.ppy.sh/ss/6414485 me gusta como es ahora
    00:24:246 (10,3) - stack these properly hecho
    00:31:029 (5,6,7,8) - suggestion > http://osu.ppy.sh/ss/6414503 and then stack the end of 00:32:047 (9) - with the 6 (also move these 00:32:725 (1,3) - to stack xd) cambiado
    00:37:474 (10,1) - slidershape of 00:38:152 (1) - is supposed to completly blanket on 00:37:474 (10) - ?? http://prntscr.com/cz86a7 isnt perfect, but if this is on porpuse then ignore this :p arreglado
    00:41:205 (2,3,4,5,6,7) - why spacing is short while here 00:39:509 (7,8,9,10) - its huge? should be equal or at least add more spacing @ 00:41:205 (2,3,4,5,6,7) - no, el pitch de la voz es más alto en esta parte 00:39:678 (7,8,9,10) -
    00:52:567 (5,6) - reduce its shapcing KHÈ??
    00:55:789 (1,7) - stack these and then move the 00:57:146 (1) - a bit down to avoid overlap? no, los dejé sin stackear a propósito para que se vean mejor
    00:56:976 (8) - for this.. I suggest something > https://osu.ppy.sh/ss/6414559 no, esos dos overlaps no me parecen que afecten, ni siquiera están tapando el comienzo de los sliders
    01:21:058 (13) - move this to 297/73? cambié el patrón
    01:20:210 (9) - nc? ??? el nc está puesto cada 2 comienzos de compás
    01:28:180 (5,1,2,3,4,5,6) - I think spacing here its too short, compared to the previouse kiai, this part was more spaced no estoy de acuerdo, el patrón tiene su dificultad, no veo por qué tenga que tener exactamente el mismo espaciado que el del otro kiai
    01:55:145 (4) - make this 2 stacked circles? no
    01:56:501 (4,4) - ^ (don't really need to change if you like the sliders but I think adding the stacked circles on these would add a bit more variety to the sliders and its more fun imo me gusta como es ahora
    02:26:349 (7,8,9,10,1) - move this whole thing like https://osu.ppy.sh/ss/6414586 to avoid overlap hecho
    02:46:699 (7) - this circle shouldnt be stacked since it has the clap sound, so I recommend to move it to the sliderend? https://osu.ppy.sh/ss/6414595 no, están stackeados para seguir mejor la parte en que se calma la voz

glglgl hope this help :T
Gracias por moddear!! :) :) :) :) :D
-Latias-
from my modding queue btw, this is one of the first maps i ever played

Insane
00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit.
00:06:948(4) ^^^
00:08:305(1)^^^
00:15:323 nc here
00:16:445 remove nc
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change
00:25:942(5) nc here
00:28:655(5) nc here
00:35:778 nc here, start of jumps
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider
00:42:901(9) lower slider velocity
00:46:97(4,6) you can blanket here
00:59:350(8) move more to the right to be closer to the rest of the jumps
01:03:760(1) lower sv and extend to 01:04:269
01:20:549(9,10,11,12) i feel these jumps should be more spaced out
01:22:245(3,5) blanket here

Hope this mod helps ! :D
Topic Starter
agusch

-Latias- wrote:

from my modding queue btw, this is one of the first maps i ever played

Just wondering, Do you manually type the times instead of selecting the object/s in-game and Ctrl+C + Ctrl+V in the chat? cause all your times have the same mistake ---> http://puu.sh/s083h/522bf93ead.png when I click on them they take me to the time that is writen but it doesn't select the objects and also show this http://puu.sh/s08au/1d084c23b3.jpg

Insane
00:04:913(4,5,6) imo, you should replace 4 and 5 with a slider as i think it would sound better like that I don't think so, the 5 is to catch the first vocal
00:05:591(1) you should make this a slow slider by reducing sv ( slider velocity) by a bit. I don't like it and see it unnecessary so no
00:06:948(4) ^^^ ^
00:08:305(1)^^^ ^
00:15:323 nc here why would I put nc there? I placed nc every 2 downbeats, where the sound is stronger
00:16:445 remove nc ^^
00:23:228(6,7) remove 7 and extend slider 6 as 7 is not necessary . Also adjust the shape of the slider if you apply change don't agree
00:25:942(5) nc here no, nc are placed every 2 downbeats in this part, but ty anyways, I realized I should palce nc every 1 downbeat in the kiai
00:28:655(5) nc here
00:35:778 nc here, start of jumps no, the nc is here 00:35:439 (1) - cause that's the strong sound
00:36:795(8,9,10,11,12) these jumps don't need to be here as the vocals would be better suited off with sliders rather then jumps. So put like a chain of slider don't agree, they perfectly fit imo
00:42:901(9) lower slider velocity no
00:46:97(4,6) you can blanket here unnecessary imo
00:59:350(8) move more to the right to be closer to the rest of the jumps no, the current space is fine
01:03:760(1) lower sv and extend to 01:04:269 don't like it
01:20:549(9,10,11,12) i feel these jumps should be more spaced out spaced out a bit to avoid tiny overlaps
01:22:245(3,5) blanket here don't want a blanket there

Hope this mod helps ! :D
Thanks for your mod!! :) :) :) :) :)
Stupendo92
I did the insane: wtf? ahah It's good now (more than before) and have a lot of patterns. You can force the start of combos (in general) because a lot of notes can be checked without the follow point.
Heart Attack
My queue wasn't open for NM, but I will NM this for you.

Easy
00:47:649 (3,4,5) - My personal recomendation about this patter is to refrain from using it in easies unless it's a pattern that is used frequently throughout the whole song
01:26:993 - map this section just like you did in the previous Kiai time.
It's overall pretty solid
Normal
00:16:445 (1) - atleast stack it over the 00:14:749 (2) - it looks cleaner in the editor
00:31:708 - you miss a clap here, I can give you a nice tip on how to hitsound slider ticks p/428943 < jump in this forum
hard
00:00:843 (2,3) - substitute with a slider
00:02:878 (4,5) - same
plus the whole section had a really low distance snap.
00:27:977 (3) - CTRL+G
01:04:777 (1) - remove NC
I see you swapped the place of the break, not cool, the previous ones were better
Insaen
00:09:153 (3,4) - stacks like this are absolutely unacceptable in insanes
00:43:579 (1) - the beginning and the ending don't look good
01:04:777 (1,2) - NC off
01:11:391 (3) - clap?
01:25:637 (6) - no clap
01:26:315 (9) - no clap
01:26:654 - except for here
01:28:689 - clap
01:50:566 (3,4,5,6,7,8,9,10,1) - a stream right here isn't really adequate
lil' girl
01:42:595 (5,6) - no stacks like this pls

k, I like this song, good luck with it and also I said I would NM for you but if you wish you can mod my map two :3 https://osu.ppy.sh/s/499853
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