forum

27.4beats - a zavtra ty uydyosh'

posted
Total Posts
88
show more
those
BPM is 60 stahp
Sieg
congrats (:
Topic Starter
Mortem
Thank you! c:
Aka
ё is totally yo, what are you talking about lol..
and i doubt you need " ' " at the end of "uidosh", since ь after ш is just a rule for words' endings writing and the way how this is romanized now is more to щ, rather than ш..

well good luck, i will be stalking this forum thread
Wafu
@Aka: ' also changes the way word is pronounced. Just saying. :)
Aka
not with sh case i think, lol.. it becomes щ with ' o_o
Sieg
current way is fine I think?
also, for discussing romanization - t/327782
riffy
' stands for ь in "уйдешь"

But oh well, I guess we can leave it up to QATs. Either way, I'm pretty sure that the current way is correct.
Kodora
Actually I agre that "yo" should be more correct as it sounds closer.
Myxo

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
those

Desperate-kun wrote:

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
Myxo

those wrote:

How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
There are many reasons for this song having 120 BPM telling from its structure. First of all, the drum pattern repeats exactly every measure. On 60 BPM it would repeat twice a measure which is completely unusual. In relation to that, currently every downbeat (by which I mean the position of the big white tick, not Beat 1 & 3 like in the osu! wiki) is equally stressed and more stressed than the other beats, while there would be the same stress on Beat 3 on 60 BPM, which is completely unusual.
It's also clearly 120 BPM in the sections where there are no drums, for the exact same reasons. The downbeats have the stronger piano sounds that don't occur in the rest of the measures. The snare argument doesn't work for these sections at all as there are no drums or anything important at Beat 3 here.

What's waaaay less unusual than the exact same drum pattern occuring twice every measure is the usage of snares at Beat 3 to make the song's atmosphere more calm and relaxing. Determining the BPM of a song after the snare pattern is simple and common in osu, but doesn't always make sense with the song.
Also, nobody needs any "help understanding" here, we are talking about a rather complex (for osu!) musical topic that is mostly subjective and there are valid arguments from both sides (although your argument is "the snares must be at Beat 2 and Beat 4" and mine are coming from the song's structure, so they seem more trustworthy to me personally, but oh well.)
Garven
Hi Pjecoo,

We need to disqualify your map due to the timing near the end of the map.

I whipped up a quick fix, but please get this double/tripled checked.

SPOILER
[TimingPoints]
32028,500,4,2,1,50,1,0
159988,500,4,2,1,50,1,0
194052,500,4,2,1,50,1,0
196028,500,4,2,1,50,1,0
198106,495.867768595041,4,2,1,50,1,0
202089,500,4,2,1,50,1,0
204139,496.688741721854,4,2,1,50,1,0
205164,512.820512820513,4,2,1,50,1,0
206125,512.820512820513,4,2,1,50,1,0
208166,500,4,2,1,50,1,0
209145,500,4,2,1,50,1,0
209630,500,4,2,1,50,1,0
210166,500,4,2,1,50,1,0
211985,500,4,2,1,50,1,0

Personally, I would recommend that you halve the BPM and double your base slider velocity in both maps as this song is set to 60 BPM. As there are mixed views on this, I will leave this for you decide. Please keep in mind that this will affect kiai flashing and the nightcore mod.

###C
Aka
i would really like to ask to pay more attention to the romanized title still, there is no way "ё" is "o", seeeeeeriously
Garven
It would be cool if the community could get this resolved so it would leave this kind of situation a little easier to deal with.

p/4144722
Wafu
Regarding the BPM changes. Don't forget 03:24:139 (4) - cannot be used like this, because its slider ticks are out of the rhythm (slider ticks always use BPM of the timing point on which the slider is and ignores other points.

Same about 03:28:176 (3) -

Aka wrote:

i would really like to ask to pay more attention to the romanized title still, there is no way "ё" is "o", seeeeeeriously
It would be nice if more people joined the discussion on p/4144722 - I think I provided enough information which proves why is BGN/PCGN the most usable transcription.

Just to avoid unicode characters (because ë is romanised to ë/yë) and to define the sound more, o/yo should be used instead depending on the letter-order. (explanation below)

BGN/PCGN Romanization system for Russian wrote:

the character should be romanized yë initially, after the vowel characters a, e, ё, и, о, у, ы, э, ю, and я, and after й, ъ, and ь.
In all other instances, it should be romanized ё.
Also й should've been y, thus uydosh' anyway.
Topic Starter
Mortem
Beatmap updated with new timing by Garven. Also I didn't halve the timing because I'm convinced, that timing is 120BPM. I will leave this BPM settings like it is. Sorry those, but this is really 120BPM imo. Another thing I didn't change is the title, because I'm really confused, what option should i use. If to stick with Wafu's BGN/PCGN system or with the most of you, who said something else. If this discussion about romanized title will be somehow solved, then I'll update the title if needed.

But I guess I know, where this discussion about these kinds of title is going to end...
those
That's fine; if you think these things are opinion based, then we're done here \:D/
All the best with romanization.
Topic Starter
Mortem
After a few discussions i decided to pick a TicClick's option for a romanised title. I hope it's correct this time ><
Wafu
Well, seems you decided about it already. Anyway I would welcome a reasonable counterargument on the thread I opened to prove the way of romanization I recommended is wrong or why is more wrong than TicClick's. I want to see this ranked as badly as you guys want, yet the explanation would be appreciated before this is re-qualified.

Read, threw another and hopefully the last opinion on "dyo", I feel it's getting solved: p/4230941


We agreed with TicClick on everything after many arguments - I accepted yo after d, because 'dh' or d'o would look pretty non-aesthetic. TicClick agreed we could use the BGN/PCGN chars apart from ë thus replacing i with y. All explained in last 2 posts of thread. New name should be uydyosh'

You can wait for further confirmation from Cyrillic knowledge staff members, tho I guess this can be called closed. Sorry if caused more confusion, we did not really understand each other, now should be fine.
Topic Starter
Mortem

Wafu wrote:

We agreed with TicClick on everything after many arguments - I accepted yo after d, because 'dh' or d'o would look pretty non-aesthetic. TicClick agreed we could use the BGN/PCGN chars apart from ë thus replacing i with y. All explained in last 2 posts of thread. New name should be uydyosh'

You can wait for further confirmation from Cyrillic knowledge staff members, tho I guess this can be called closed. Sorry if caused more confusion, we did not really understand each other, now should be fine.
I'll change the title, when I get back from my part-time job.
Nyukai
We did an IRC check. Just improved some stuff and fixed some unrankeable things, all very minor.

Nya~
18:58 Inyuschan: is irc mod fine? o3o
18:59 Pjecoo: sure.
18:59 Inyuschan: oh wait it's not rebubbled
18:59 Inyuschan: I thought you wanted me to requalify
18:59 Pjecoo: oh...it need to rebubble..
18:59 Pjecoo: ah.
18:59 Inyuschan: yeah it's fine xD
19:00 Inyuschan: I'm checking timing atm~
19:00 Pjecoo: ok.
19:02 *Inyuschan is editing [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uydyosh' [Hard]]
19:03 Inyuschan: 02:31:028 (7) - second green line is a bit unsnapped, for 2 ms
19:03 Inyuschan: you might want to snap it correctly
19:03 Pjecoo: um.
19:03 Pjecoo: i don't have any line there.
19:04 Inyuschan: 02:31:403
19:04 Inyuschan: o.o
19:04 Pjecoo: or hold.
19:04 Inyuschan: http://puu.sh/ijIx9/d8a9bc9381.jpg
19:04 Inyuschan: the second green line
19:04 Pjecoo: ah
19:04 Pjecoo: i was in Normal.
19:04 Pjecoo: xD
19:04 Inyuschan: www okay xD
19:05 Pjecoo: fixed.
19:05 Inyuschan: another general point: check the folder - there are 3 .osb files
19:06 Inyuschan: you should have only 1, I think
19:06 Pjecoo: yea.
19:06 Pjecoo: because i changed title
19:06 Pjecoo: xD
19:06 Inyuschan: oh I see xD
19:06 Pjecoo: removed
19:06 Inyuschan: okay, let's check diffs properly now
19:07 Pjecoo: can i update?
19:07 Pjecoo: or wait?
19:07 Inyuschan: yeah, update
19:07 Inyuschan: and poke me when it's updated
19:08 *Pjecoo pokes Inyu
19:11 Inyuschan: which DS did you use in Hard?
19:11 Pjecoo: 1,2x
19:12 Inyuschan: 01:09:278 (3,4) - shouldn't be these further?
19:12 Inyuschan: a bit at least
19:12 Inyuschan: o3o
19:13 Pjecoo: moved little bit.
19:13 Inyuschan: 01:13:278 (3,4) - same here o3o
19:14 Pjecoo: Or did i actually used 1.1x?
19:14 Pjecoo: hmm..
19:14 Inyuschan: I think 1,2
19:14 Pjecoo: nah 1,2x
19:14 Inyuschan: since almost everything looks like that
19:14 Pjecoo: fixed.
19:15 Inyuschan: 02:06:278 (1) - finish this at the previous white tick, first of all because should be 1/1 measure of recovery time before next note, moreover fits better with music imo
19:16 Inyuschan: I mean finish the spinner in 02:07:528
19:16 Pjecoo: fixed.
19:18 Inyuschan: 03:30:166 (1,1) - I'd say the same here, just remove the note and make spinner finish until the end
19:18 Pjecoo: hmm...
19:19 Pjecoo: tbh, i'd like to replace it with slider xD
19:19 Pjecoo: and leave the note there.
19:19 Pjecoo: it feels better imo.
19:19 Inyuschan: as you wish o3o
19:19 Pjecoo: just wanted to ask if you are ok with it.. xD
19:19 Inyuschan: sure, try it and we'll see later
19:20 Inyuschan: btw, I suggest to change CS to 4, basically because I want to change Normal's settings too and I'd like to balance the mapset better
19:20 Inyuschan: I mean
19:20 Inyuschan: you should change Normal's settings as long as it is the first/easiest diff
19:20 Inyuschan: current ones are a bit high
19:22 Pjecoo: ok.
19:22 Pjecoo: [http://puu.sh/ijJIS.jpg i really have no other idea :x]
19:22 Inyuschan: so, I'd set: CS:4 in Hard // for Normal: CS:3 AR:4 OD and HP:3
19:23 Inyuschan: well not bad xD
19:23 Inyuschan: we'll see later when everything is updated
19:23 Pjecoo: ok.
19:24 Inyuschan: (I just hope this doesn't affect stars in Normal lol)
19:24 Pjecoo: CS changed to 3,5. AR: hmmm...maybe. OD & HP: Fixed.
19:24 Inyuschan: okay :3
19:25 Pjecoo: well
19:25 Pjecoo: it affects kinda xD
19:25 Pjecoo: it's not 1.5* anymore xD
19:25 Inyuschan: rip
19:26 Inyuschan: and... CS3,8?
19:26 Inyuschan: o3o
19:26 Pjecoo: 1,5*
19:26 Pjecoo: xD
19:27 Inyuschan: fine I guess (?)
19:27 Inyuschan: we'll see ww
19:27 Inyuschan: I'm checking Normal mapping, though looks clean o3o
19:29 Pjecoo: ok
19:29 Inyuschan: 03:30:166 (5,1) - swap NC due whole consistency?
19:30 Pjecoo: um
19:30 Pjecoo: I didn't swap them in Hard diff.
19:30 Pjecoo: but ok. i'll make a nc here.
19:30 Inyuschan: same in Hard then
19:30 Inyuschan: I didn't update
19:30 Inyuschan: xD
19:31 Pjecoo: 03:31:985 (1) - and also make a new combo here?
19:31 Pjecoo: or remove NC?
19:31 Inyuschan: finally I still think CS in Hard is kinda small :< as I've said before you could reduce it a bit
19:31 Inyuschan: remove NC ther
19:32 Inyuschan: there
19:32 Pjecoo: removed.
19:33 Pjecoo: and leaving CS like it is :|
19:33 Inyuschan: meh
19:33 Inyuschan: okay
19:33 Inyuschan: update
19:33 Pjecoo: updated.

Everything looks clean for me \w/

Rebubbled~
Aka
привет
Nyukai
where's my kd

anyway gratz
Sieg
grats (:
Topic Starter
Mortem

Inyuschan wrote:

where's my kd

anyway gratz
lol. sry i forgot xD.

Sieg wrote:

grats (:
Thanks c:
Wafu
Regratz~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (C) Gameplay Issues
    - In Hard difficulty, the slider tail of 03:26:125 (1) –is snapped incorrectly. It should be snapped to 03:26:317 - (1/8 tick) as the piano is actually there. You can try to listen to it with 25% song speed to figure that on your own.

If you happen to have concerns about this disqualification, you have the option to contest the decision with this form. Before doing so, please read the instructions carefully.

We sincerely apologize for the inconveniences and wish you further success towards requalification! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###C
Karen
moe moe dq bot haha
Ayachi-
Where does the KD of the QAT bot go to?
Myxo

[ S a k u r a ] wrote:

Where does the KD of the QAT bot go to?
Nowhere.
Nyukai
Damn ;_;
Aka
in addidion, 03:24:139 - timing point is slightly off. moving it a bit earlier to 204123 would sound more correct

find someone else for requalification anyway, gl
BeatofIke
WTF?
Sieg
;_;
HabiHolic
Fucking?
Shiro
blabla stop abusing bug etc

EDIT: bug fixed, you may proceed
Topic Starter
Mortem
.-.

• Fixed issue with unsnapped slider as QAT bot mentioned.
• Fixed timing point which Aka mentioned and all sliders in this part were resnapped.
Sieg
SPOILER
[TimingPoints]
32028,500,4,2,1,50,1,0
135278,-100,4,2,1,30,0,0
135528,-100,4,2,1,50,0,0
151278,-100,4,2,1,30,0,0
151403,-100,4,2,1,50,0,0
159988,-66.6666666666667,4,2,1,50,0,1
159996,500,4,2,1,50,1,0
159996,-66.6666666666667,4,2,1,30,0,1
162121,-66.6666666666667,4,2,1,50,0,1
175246,-66.6666666666667,4,2,1,30,0,1
175371,-66.6666666666667,4,2,1,50,0,1
177996,-66.6666666666667,4,2,1,30,0,1
178121,-66.6666666666667,4,2,1,50,0,1
191246,-66.6666666666667,4,2,1,30,0,1
191371,-66.6666666666667,4,2,1,50,0,1
194057,500,4,2,1,50,1,0
194057,-100,4,2,1,50,0,0
196032,500,4,2,1,50,1,0
197657,-100,4,2,1,20,0,0
198100,500,4,2,1,50,1,0
198606,483.870967741935,4,2,1,50,1,0
200062,483.870967741935,4,2,1,50,1,0
201695,-100,4,2,1,20,0,0
202090,500,4,2,1,50,1,0
203610,500,4,2,1,50,1,0
204123,496.688741721854,4,2,1,50,1,0
205173,476.190476190476,4,2,1,50,1,0
205402,555.555555555556,4,2,1,50,1,0
206135,512.820512820513,4,2,1,50,1,0
206637,512.820512820513,4,2,1,50,1,0
208166,500,4,2,1,50,1,0
209166,500,4,2,1,50,1,0
209630,500,4,2,1,50,1,0
210166,500,4,2,1,50,1,0
211985,500,4,2,1,50,1,0
212243,500,4,2,1,50,1,0
Topic Starter
Mortem
Updated with Sieg's timing & minor fixes.
show more
Please sign in to reply.

New reply