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NU-KO - Pochiko no Shiawase na Nichijou (Long Version)

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Topic Starter
SnowNiNo_

moonlightleaf wrote:

M4M here

[Hard]

3.7啊,有点高

00:12:790 (3,4) - 降星可以改滑条,4-5 1.3x 也不是不可以的 5有高音或者就1.0x fixed

00:14:821 (5,1) - 这个是要叠还是不叠,很难看,而且和前面4挨着了 這已經是疊在一起的了...

00:26:540 (3,4) - 建议3删 4放前面9上 参考00:36:228 (1,2,3,4) - do something similar

00:33:571 (8,1) - 这要包不包的 挺难受,试试别的排版 fixed

00:36:384 (2) - 太远了fixed

00:57:946 (2,3) - 对于hard 这俩个单点挺不友好的 换2滑条?fixed

01:12:478 (4,5,6,7) - 目前这个排版不是很顺,试试↓ (会升0.01星 我自己在DT我這HARD的時後覺得這樣擺打得很順 所以我不打算改

01:14:821 (1) - 转盘很不合适 前面那个也是 那要改甚麼= =

01:17:790 (6,7) - 1.9x... 试试换单点+滑条折返 fixed

01:20:368 (2) - 不好看 我会摆这样 fixed

01:29:978 (1) - 位置不好,按照曲线的话 大概这里会非常好 改了之後比較難打 還是原來的打起來比較順

01:34:353 (3,4) - 旋转30度 放这里试试 不錯!

01:36:228 (1,2,3,4,5,6) - try fixed

01:37:790 (2,3,4,5,1) - 虽然5边型,单flow不好 那要怎改 我打起來蠻順的

01:40:290 (2,3) - 我觉得叠都比那样放好 fixed

01:53:103 (3,4,5,6) - 这位置? 我盡量不擺一直線, 因為一直線的NOTE不好打

02:18:103 (3,4) - stack why = =?

02:22:165 (3) - 叠4上 fixed

02:49:040 (4) - 1.9太远了 有修了

03:16:123 (3) - 突然就1/6 有点坑 的確 修了

03:42:790 (2,3,5) - 这种overlap 很不好看 FIXED

这图感觉ds很乱,重音跳也没有固定一个ds,看你的排名估计按照insane方式去摆了,这个是hard,可以善良点

[Insane]

5.3+ > 5.25 Ex标了

00:12:166 (5,6,1,2,3,4) - 56ctrl+g 其他滑条也一并ctrl+g fixed

00:17:478 (1,2) - ^ fixed

00:23:103 (1,2) - 12没必要这么远 然而00:23:571 (4,1) - 才是要加DS的地方 改了

00:24:353 (3,4) - 不錯 :)

00:26:228 (1) - ctrl+g+h 那个样子才顺,参考00:26:540 (2,3,4) - 不錯 :)

00:28:415 (2) - 放后面1上? 這別人MOD的我也覺得這樣就可

00:32:009 (4) - 放 (56,144) ,然后45ctrl+g fixed

00:34:978 (1,2,3,4,5,6,7,8,1) - 这边好乱七八糟,弄整洁点,参考下, 原來的打起來很順了 而且你那樣打起來會變得很不順 你的4 5 DS太小還有3 4 應該變大

00:38:415 (7,1,2,3,4,5) - 这flow你打的习惯吗(卡手吗 這邊的確會卡 已修改

00:55:759 (5) - 钝角跳有点不好,试试叠前面5上00:55:603 (4) - 你可以放(228,104)这样版面好看多 fixed

01:00:446 (3,4,5,6,1) - do something similar

01:04:353 (1,1,2,3,4,1) - 这连打藏的略坑

01:19:509 (8,9,10) - fixed

01:21:228 (1) - fixed

01:24:665 (5,1) - stack fixed

01:29:978 (1,2,3,4,5,6,7,8) - 不好看 fixed

01:41:228 (1,2) - 突然就反向断flow了orz 之前俩4边形flow多好啊 fixed

01:54:040 (9,1) - 这俩直滑条好一些, 1->2 flow不好 fixed

01:56:384 (2) - 试试(52,164)

02:06:228 (1,2,3,4,5,6) - 正5边然后6放中心 fixed 但6換位子擺

02:49:665 (5) - 缩小点DS fixed

03:01:540 (3) - 叠 要不就放右下点(怎么有种非常随意的就放在那里的感觉 有疊了 這邊我本來就打算放來回跳

03:24:353 (4) - 钝角好难受 (25,76)? fixed

03:29:196 (4) - (96,168)folw会好很多 fixed

感觉没有用心做,很随意,排版和flow还能提高一些

话说也有45sp了,为何还是好像新手图的样子 ;w;;;

PS: 给你一个控星的方法: 连续的单点越多星级越高, 跳的距离越大,星级越高
我是第一次做rank圖所以做得不怎麼樣
還有我自己做的普面都是以打得順為優先 決不是隨便擺
普面在怎漂亮但打得很卡也很少人喜歡

也謝謝你MOD 你MOD幫我改進很多地方 :)
ty
moonlightleaf
补充 :

[Hard]

00:14:821 (5,1) - 这个是要叠还是不叠,很难看,而且和前面4挨着了 這已經是疊在一起的了... ---那可能我这边bug了,确实我这里没叠,差了几px 并不是1px

01:14:821 (1) - 转盘很不合适 前面那个也是 那要改甚麼= = 比如↓


02:18:103 (3,4) - stack why = =? ---我个人有点卡手啊 照原先这个flow 滑条应该往↙才对,

01:37:790 (2,3,4,5,1) - 虽然5边型,单flow不好 那要怎改 我打起來蠻順的

還有我自己做的普面都是以打得順為優先 決不是隨便擺 --嘛,不要在意细节,我不太会打insane,所以自己的图也比较水,而且我个人比较讨厌overlap的,强迫症真可怕 ;w;;
Topic Starter
SnowNiNo_

moonlightleaf wrote:

补充 :

[Hard]

00:14:821 (5,1) - 这个是要叠还是不叠,很难看,而且和前面4挨着了 這已經是疊在一起的了... ---那可能我这边bug了,确实我这里没叠,差了几px 并不是1px

01:14:821 (1) - 转盘很不合适 前面那个也是 那要改甚麼= = 比如↓已修改


02:18:103 (3,4) - stack why = =? ---我个人有点卡手啊 照原先这个flow 滑条应该往↙才对, 已修改 疊在一起

01:37:790 (2,3,4,5,1) - 虽然5边型,单flow不好 那要怎改 我打起來蠻順的 已修改

還有我自己做的普面都是以打得順為優先 決不是隨便擺 --嘛,不要在意细节,我不太会打insane,所以自己的图也比较水,而且我个人比较讨厌overlap的,强迫症真可怕 ;w;; LOL
謝謝補充 ty
Cheonshi
Coming from the M4M Q:

my opinion
i actually think should be changed

Insane
• 00:09:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - increase the spacing in the with every new combo by a little would do great feels so compressed

• 00:47:478 (1) - i think that slider could have a more outstanding shape because of that moan/scream in the music it should have a curve or it should be more highlighted especially when the velocity is lower here it becomes really nice

• 01:53:493 - well while playing i didnt notice it but in editor it upsets me that on that sound is nothing probably its fine i just write everything that comes to my mind

• here should be a slider like here 00:47:478 (1) - and not just a circle weird

• i want a bit more spacing here 02:07:478 (1,2,3,4) - so they at least not overlap i think you had more spacing before like here e.g 00:51:228 (1,2,3,4) -

• i dont know why they are so stacked 02:21:853 (1,2,3,4,5,6,7,8) - e.g 03:23:103 (1,2,3,4,5,6,7,8) - here is it way better

• 03:33:571 (1) - that slider stands really out but why? the sliders after and before were normal shaped too and there is no weird sound at that spot at least i dont see it

• for my taste the final jumps could be a little harder for a diff of that star range not much harder but a little 03:43:884 (1,2,1,2,1,2,1,2) - also i dont think the jumps have to get necessarly harder from combo to combo.

Chorus was fun to play =)

Extra
• 00:47:478 (1) - i really dont get it... i just think a specially shaped slider would fit so perfect...

• 00:58:571 (5) - i would start NC here

• 01:04:353 (1,2) - i really would use same spacing as before 01:03:728 (1,2) - not a smaller one

• 02:03:728 (1) - same as 00:47:478 (1) -

• not really fitting that stream imo 02:04:665 (1,2,3,4) - but fine for a map of that diff

• 02:20:603 (1,2) - same as 01:04:353 (1,2) -

• 03:23:103 (4,5,6,7,8,9,10,11) - i think even a bigger spacing in that stream would be even more fitting and more fun but more difficult though

• 03:38:728 (1,2,1,2,1,2) - looks pretty boring compared to other parts where u mapped liked this 02:33:728 (1,2,3,4,5,6,7,8) - this looks like a lot more fun like it has more variety
Topic Starter
SnowNiNo_

Cheonshi wrote:

Coming from the M4M Q:

my opinion
i actually think should be changed

Insane
• 00:09:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - increase the spacing in the with every new combo by a little would do great feels so compressed
i think this is fine
• 00:47:478 (1) - i think that slider could have a more outstanding shape because of that moan/scream in the music it should have a curve or it should be more highlighted especially when the velocity is lower here it becomes really nice
i wan thinking of this before, and you mod it, so im just going to shange this part to a note

• 01:53:493 - well while playing i didnt notice it but in editor it upsets me that on that sound is nothing probably its fine i just write everything that comes to my mind
so...no change here

• here should be a slider like here 00:47:478 (1) - and not just a circle weird
other modder said that you dont need to match the note/slider to the music vocal everytime so i would just put a note here

• i want a bit more spacing here 02:07:478 (1,2,3,4) - so they at least not overlap i think you had more spacing before like here e.g 00:51:228 (1,2,3,4) -
this should be in red words LOL, fixed it

• i dont know why they are so stacked 02:21:853 (1,2,3,4,5,6,7,8) - e.g 03:23:103 (1,2,3,4,5,6,7,8) - here is it way better cause is different part of the music, one is going to kiai mode, other is not

• 03:33:571 (1) - that slider stands really out but why? the sliders after and before were normal shaped too and there is no weird sound at that spot at least i dont see it
fixed

• for my taste the final jumps could be a little harder for a diff of that star range not much harder but a little 03:43:884 (1,2,1,2,1,2,1,2) - also i dont think the jumps have to get necessarly harder from combo to combo.
fixed

Chorus was fun to play =)

Extra
• 00:47:478 (1) - i really dont get it... i just think a specially shaped slider would fit so perfect... ^

• 00:58:571 (5) - i would start NC here
nope

• 01:04:353 (1,2) - i really would use same spacing as before 01:03:728 (1,2) - not a smaller one
why = =?

• 02:03:728 (1) - same as 00:47:478 (1) -
^

• not really fitting that stream imo 02:04:665 (1,2,3,4) - but fine for a map of that diff

• 02:20:603 (1,2) - same as 01:04:353 (1,2) -
^

• 03:23:103 (4,5,6,7,8,9,10,11) - i think even a bigger spacing in that stream would be even more fitting and more fun but more difficult though
yap, fixed

• 03:38:728 (1,2,1,2,1,2) - looks pretty boring compared to other parts where u mapped liked this 02:33:728 (1,2,3,4,5,6,7,8) - this looks like a lot more fun like it has more variety
but is different to the music LOL
thanks for mod :)
just click
M4M from your queue!


Expert


00:09:978 (1) - With this stream in particular, you could possibly increase the spacing since it gets louder towards the end.

00:11:696 (5) - Move this a little closer so that the pattern looks more square-ish. It looks too tightly spaced where it is right now.

00:21:228 (1) - You could try to map out the lyrics more with circles instead of a long slider, such as how you did a few notes afterwards.

00:24:196 (4) - Center this more to form a better star.

00:25:524 (2,3) - Straighten this triple out to match the previous double more.

00:25:759 (4) - Stack this with 00:24:509 (2)

00:26:384 (2) - As a personal preference, you could replace this long slider with a few single notes to match the beat more if you know what I mean.

00:29:665 (5) - Stack this with (1)'s tail, and then slightly adjust the 3 to form a triangle pattern?

00:32:165 (3) - This looks better stacked.

00:32:321 (4,5) - I personally feel that these sliders don't fit in with the song for this difficulty. I would focus more on the fast beat here.

00:35:524 (4,5) - You could angle this triple downwards towards the next note for flow.

00:35:759 (6,7,8,1) - This applies to a few jumps, but you should try to evenly space out the jumps more instead of the random spacing. It doesn't have to be exactly equal, just as long as it isn't too dramatic. Take note of this for any other jump patterns.

00:39:040 (3,4,5) - You should also try not to have notes overlap each other in an awkward way. I would stack a few things (not all) for a neater look, unless it's your own personal preference to do so. I would go back over your map more for any overlapping or stacking issues, it would take too long to point each overlap if it's your own preference.

00:48:103 - It might be me, but I feel as if you could start a stream around here possibly.

00:52:478 (1) - This note is too far, making the triangle pattern you have uneven. I would move it closer.

01:04:978 (1,2) - Instead of the long sliders, you could focus on the beat that consists of doubles more.

01:12:946 (4) - This last slider ends awkwardly off-beat, I would just make this a single circle note.

01:17:321 (1) - This slider shape doesn't appeal to me, but it's fine if you like the current shape.

01:34:665 (7,1) - Blanket this evenly.

02:03:103 (1,2,3,4) - This looks too closely spaced and doesn't look that good. I would spread them out more.

02:04:353 -Start a stream here? You did it before on the previous section of the song similar to this one.

02:24:040 (5,6,7,8,9) - This part of the stream doesn't look very nice, I would curve it more.

02:26:384 (1) - Try a triple?

02:36:228 (1) - The beat gets louder here, it's strange to have the DS lower here.

02:38:962 (4) - Try a kick slider for this, it would make the spaced stream easier to hit, and it would match the upcoming stream.

02:39:353 (1,2,3) - These are angled uncomfortably, I would position these to flow better.

02:40:759 (5,1) - Blanket?

02:51:384 (2,3,4,5,6,7) - If you listen closely at a slower speed, you can hear that this is a bigger stream and not just triples.

02:54:040 (9,1) - The beat in the song doesn't go with what you have here, making it awkward to play. Try to do doubles here instead.

02:54:509 (2,3,4,5,6,7) - This stream doesn't go with the song. Just replace these instead with kick sliders or notes according to the beat.

03:27:321 (1,2,3,4,5) - Instead of these sliders simply connecting, you could do more complex turns to make this part more funner.

Pochiko


00:15:134 (1) - A triplet could go here, since it's the hardest difficulty.

00:23:103 (1,2,3,4,5,6) - A stream instead of triples would fit in better in my opinion.

00:39:978 (1) - For this whole section of the song, a long stream would fit in better than these doubles. It's the hardest difficulty after all.

00:48:103 - Start the stream here?

00:52:478 (1,3) - Stack these? I think it looks/plays nicer.

00:56:306 (2,3) - This triple should start on a red tick, not a white tick.

01:05:837 (1) - Start a stream here instead of the doubles.

01:10:134 (1) - A triplet fits in better here.

01:18:103 (3,4,5,6,7,8) - Triplets should generally start on red ticks, it sounds and plays awkwardly on a white tick, unless the song allows it. Take this into consideration for any other triplets.

01:38:571 (1) - This long slider doesn't match the beat, and it ends up skipping one of the main beats of the song (the large white tick).

01:49:978 - Focus more on the triplets/stream here instead of jumps? It would fit in better with the song.

02:04:353 - Start stream here?

02:12:556 (2,3) - Same issue with triplets here.

02:24:347 (9,10,11,12) - Curve this more? It looks awkward having it just straightened out like this.

02:25:212 (2,3) - Angle these towards the next note more.

02:26:384 (1) - Triplet?

02:38:728 (1) - I would use kick sliders for these spaced streams for better play.

02:51:384 (1,2,3,4,5,6) - Stream instead of triplets.

02:39:821 - Not sure why, but I can't hear the notes anymore at this point. It could be an inherited timing point issue.

03:26:306 (2,3) - Triplet issue with the ticks again.

03:36:228 (1) - In a previous section of the song, you mapped this with streams of 5 notes. I'm not sure why you switched to triplets here.

This mapset has a lot of potential. Some things you could work on at your own time are overlapping notes and uneven patterns.

Overall, good job!
Topic Starter
SnowNiNo_

Breezy wrote:

M4M from your queue!


Expert


00:09:978 (1) - With this stream in particular, you could possibly increase the spacing since it gets louder towards the end. to difficult in the begining

00:11:696 (5) - Move this a little closer so that the pattern looks more square-ish. It looks too tightly spaced where it is right now. fixed

00:21:228 (1) - You could try to map out the lyrics more with circles instead of a long slider, such as how you did a few notes afterwards. but long slider fit here :\

00:24:196 (4) - Center this more to form a better star. just random jump here

00:25:524 (2,3) - Straighten this triple out to match the previous double more. fixed

00:25:759 (4) - Stack this with 00:24:509 (2) fixed

00:26:384 (2) - As a personal preference, you could replace this long slider with a few single notes to match the beat more if you know what I mean. but long slider fit here ....

00:29:665 (5) - Stack this with (1)'s tail, and then slightly adjust the 3 to form a triangle pattern? it would be weird when you play it

00:32:165 (3) - This looks better stacked. fixed

00:32:321 (4,5) - I personally feel that these sliders don't fit in with the song for this difficulty. I would focus more on the fast beat here. fixed

00:35:524 (4,5) - You could angle this triple downwards towards the next note for flow. fixed

00:35:759 (6,7,8,1) - This applies to a few jumps, but you should try to evenly space out the jumps more instead of the random spacing. It doesn't have to be exactly equal, just as long as it isn't too dramatic. Take note of this for any other jump patterns. fixed

00:39:040 (3,4,5) - You should also try not to have notes overlap each other in an awkward way. I would stack a few things (not all) for a neater look, unless it's your own personal preference to do so. I would go back over your map more for any overlapping or stacking issues, it would take too long to point each overlap if it's your own preference. so.... what do you mean here...

00:48:103 - It might be me, but I feel as if you could start a stream around here possibly. fixed

00:52:478 (1) - This note is too far, making the triangle pattern you have uneven. I would move it closer. fixed

01:04:978 (1,2) - Instead of the long sliders, you could focus on the beat that consists of doubles more. so what do i need to change, i think this is fine here

01:12:946 (4) - This last slider ends awkwardly off-beat, I would just make this a single circle note. fixed

01:17:321 (1) - This slider shape doesn't appeal to me, but it's fine if you like the current shape. ok

01:34:665 (7,1) - Blanket this evenly. fixed

02:03:103 (1,2,3,4) - This looks too closely spaced and doesn't look that good. I would spread them out more. fixed

02:04:353 -Start a stream here? You did it before on the previous section of the song similar to this one. nope

02:24:040 (5,6,7,8,9) - This part of the stream doesn't look very nice, I would curve it more. why?

02:26:384 (1) - Try a triple? nope

02:36:228 (1) - The beat gets louder here, it's strange to have the DS lower here. i think is fine cause beat get lower after

02:38:962 (4) - Try a kick slider for this, it would make the spaced stream easier to hit, and it would match the upcoming stream. nope

02:39:353 (1,2,3) - These are angled uncomfortably, I would position these to flow better. change 2 3

02:40:759 (5,1) - Blanket? unnecessery

02:51:384 (2,3,4,5,6,7) - If you listen closely at a slower speed, you can hear that this is a bigger stream and not just triples. but i still hear is triple here...

02:54:040 (9,1) - The beat in the song doesn't go with what you have here, making it awkward to play. Try to do doubles here instead. match vocal here

02:54:509 (2,3,4,5,6,7) - This stream doesn't go with the song. Just replace these instead with kick sliders or notes according to the beat. there are a sound match this stream

03:27:321 (1,2,3,4,5) - Instead of these sliders simply connecting, you could do more complex turns to make this part more funner. fixed

Pochiko


00:15:134 (1) - A triplet could go here, since it's the hardest difficulty. nope

00:23:103 (1,2,3,4,5,6) - A stream instead of triples would fit in better in my opinion. triple is fine

00:39:978 (1) - For this whole section of the song, a long stream would fit in better than these doubles. It's the hardest difficulty after all. streams doesnt match the vocal at all

00:48:103 - Start the stream here? fixed

00:52:478 (1,3) - Stack these? I think it looks/plays nicer. fixed

00:56:306 (2,3) - This triple should start on a red tick, not a white tick. white tick is a single tab = =

01:05:837 (1) - Start a stream here instead of the doubles. nope

01:10:134 (1) - A triplet fits in better here. fixed

01:18:103 (3,4,5,6,7,8) - Triplets should generally start on red ticks, it sounds and plays awkwardly on a white tick, unless the song allows it. Take this into consideration for any other triplets. triple start on white tick is really weird here, and when you play it

01:38:571 (1) - This long slider doesn't match the beat, and it ends up skipping one of the main beats of the song (the large white tick). fixed

01:49:978 - Focus more on the triplets/stream here instead of jumps? It would fit in better with the song. jumps fit here

02:04:353 - Start stream here? not here

02:12:556 (2,3) - Same issue with triplets here. nope

02:24:347 (9,10,11,12) - Curve this more? It looks awkward having it just straightened out like this. this is not a curve LOL

02:25:212 (2,3) - Angle these towards the next note more. fixed

02:26:384 (1) - Triplet? nope

02:38:728 (1) - I would use kick sliders for these spaced streams for better play. nope

02:51:384 (1,2,3,4,5,6) - Stream instead of triplets. nope

02:39:821 - Not sure why, but I can't hear the notes anymore at this point. It could be an inherited timing point issue.

03:26:306 (2,3) - Triplet issue with the ticks again. nope

03:36:228 (1) - In a previous section of the song, you mapped this with streams of 5 notes. I'm not sure why you switched to triplets here. cause i dont want every diff is all same thispart

This mapset has a lot of potential. Some things you could work on at your own time are overlapping notes and uneven patterns.

Overall, good job!
thanks for mod :)
JauiPlaY
Hey
这里是m4m

[Chu's Easy]
00:23:103 (1) - 总觉得这个放的不前不后的,还不如换成circle放在00:23:728 -
00:27:478 (3,4) - 对新手来说不好掌握,换成reverse吧
后面的像00:53:103 (1,1) - 我也是一样的建议
00:51:228 (1,1) - 这两个相距太近了吧
01:42:478 (5) - 加个nc
02:07:478 (1,1) - ^^
02:59:978 (1,1) - ^^^
03:04:978 (1) - 这节奏可真是够怪的
03:16:228 (2) - 完全和歌词错位了,奇怪的是到了03:26:853 (5,1,2,3,4) - 你不是处理得很好嘛 :?
03:36:228 (1,1) - 还是间距的问题

[Starfy's Normal]
00:26:540 (2,4) - 有点遮到了不好看
00:55:603 (4) - 我倾向于放到00:55:759 -
00:57:009 - 总觉得这里没东西听起来比较怪
00:59:665 (2) - 缩短到00:59:821 -
02:16:540 (4) - 移到02:16:696 -
03:14:040 (6) - 和^上面类似的建议
03:16:071 (5,6,7,8) - 不跟歌词?
没有spinner吗

[Expert]
00:57:009 (5,1) - 没遮好
00:57:321 (1,2,3,4,5) - 每次比原曲多一个音听起来挺怪的,考虑降低点音量?
01:02:165 (6,7,1) - 换成一个长slider加个circle会比较好
02:13:571 (1,2,3,4,5) - ^^
03:21:853 - 音量低点
03:27:321 (1,2,3,4,5) - ^^^^
加个break好不好啊

[Pochiko]
加个break好不好啊
01:39:040 (3,5) - 稍微有点没遮好
03:16:228 (1,2,3,4,1) - 可以考虑加点独特的音效
03:19:561 (1) - 为啥放这?往前点吧
摸不动 >:(

太吓人太鬼畜
Avishay
[Pukuchiku]
  1. 00:13:259 (6,1) - I don't get this drastic DS change, moreover why is 00:13:415 (1,2,3) - static? You had such great movement with the previous pattern but you decided to halt it and with such low DS, it makes it awkward to play.
  2. 00:14:040 (5) - Seems a bit too curvy, kinda inappropriate with the previous slider.
  3. 00:16:228 (1,2) - Since the current hitsounds are not too loud the sliderend is audible even with 5%, you should probably just use a muted hitsound, here's a download link for one http://puu.sh/mquSU/48845e9c9e.wav
  4. 00:18:728 (1) - This is waaaay too low, perhaps around 35~45% is better.
  5. 00:19:978 (1,2) - Why not make them identical? It fits, just copy 2 and place it instead of 1 at the same position.
  6. 00:30:603 (7) - The emphasization needs to be on the sliderend here, not on the sliderhead, either change it to a 1/4 slider or use 2 circles and emphasize the second one, it feels completely wrong now.
  7. 00:30:915 (8) - If you do the previous thingy then you should probably remove it and map the triplet
  8. 00:53:103 (1,2) - This overlap is irriating, either overlap them properly or don't overlap at all, it gives a bad vibe.
  9. 00:56:071 (1,2,3) - Awkward.. Doesn't follow vocals properly and the slider that starts on the red tick isn't any good either. Regardless, the triplet is overmapped and personally I don't feel like it contributes much.
  10. 00:56:540 (4,5,6,7,8,1) - I'm sure you could make this pattern look better.
  11. 00:57:321 (1,2,3) - I would say that you should either stack them all or have that small different movement, both are cool but you shouldn't mix.
  12. 00:59:040 (5) - NC is appropriate here.
  13. 01:02:478 (1,2,1,2,1,2,1,2) - Why? This pattern doesn't fit at all, the music doesn't ask for it at all, there are no repeating doubles in the music, you are pushing the wrong pattern onto the music.
  14. 01:08:259 (11,12,13,1) - I got a few things to say on this one, first of all, I feel like the object rhythm should be different, either all circles or at the very least have the slider as 2 circles, since it has the most strength, and having the strong note as the sliderend is kinda meh.. Second thing, the movement from the slider 13 to the slider 1 is kinda weird, it doesn't look that good, the curve is just wrong, it's a bit hard to explain, this for example will look better: http://puu.sh/mqvUz/af9e57248a.jpg but since I said that the slider there is not anything good, so consider: http://puu.sh/mqvWJ/60e513820b.jpg, or even http://puu.sh/mqvYi/6e5724639f.jpg. oh and you really need a NC there, perhaps on 9.
  15. 01:12:321 (5,8) - Avoid this kind of overlap please :)
  16. 01:14:978 (1,2,3,1,2,3,1,2,3) - An other inappropriate pattern in terms of music, it doesn't follow it very well, actually here those are doubles, or pairs, whatever you might call them, and not groups of three.
  17. 01:42:478 (1,2) - That's not really good in my opinion, usually this would be backed up by vocals just like at 01:21:228 (1,2) - 00:36:228 (1,2) - and such, but now it's just not right. Although there's that repeating ringing sound, it repeats midslider so you shouldn't really used a long slider there.
  18. 02:09:353 (1,1,2,3) - Why is the spacing is drastically bigger from 00:53:103 (1,2,3,4) - although it is the same pattern? Also, the NC is incosistent here.
  19. 02:12:321 (1,2,3) - Just like before, I don't feel like this overmap helps and the slider is no good either.
  20. 02:13:259 (7,8,1) - The movement from 8 into the slider is just horrible in my opinion, it feels way too forced and the slider placement is awkward, try something like this: http://puu.sh/mqwyC/8f1325eef7.jpg, don't forget to move the other notes as well.
  21. 01:04:353 (1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2) - and 02:20:603 (1,2,1,2,3,4,5,6) - those seems drastically different, now when I look, 01:04:665 (3,4,5,6,7) - doesn't seem like the best overmap, but overall I feel like the first pattern is much better and interesting. Should they really be that different when you are pretty consistent most of the time?
  22. 02:24:665 (13,1) - The movement is great compared to before, but I think the rhythm should be changed here too.
  23. 02:26:384 (1,2) - Why not a triple like 01:10:134 (1,2,3) -
  24. 02:31:071 (7) - Why is the drum completely ignored here? You could make some transition into the next pattern.
  25. Egh I dislike the next section, just one streamy section which makes the map unplayable for most players, could put some more thought there in my opinion.
  26. Should probably increase the hitsound volume from here 02:29:978 (1) - even though it is not kiai, it deserves something much higher.
  27. 02:41:696 (9) - Even though there are vocals, the music dosen't emphasize the long held one here, so missing the strong instruments inside is awkward, 02:42:321 (1) - is fine because the music supports it.
  28. 02:42:165 (10,1) - You should probably change the movement a bit, the circle doesn't go along with the current slider curve and placement.
  29. 02:51:618 - I highly suggest mapping this as well.
  30. 02:53:728 (1,2,3,4,5,6,7,8,9,1) - Drums are quite significant here, follow them properly.
  31. 03:22:321 (1) - Long slider is inappropriate, strong instrument in the middle and the you are better putting something to press for the vocals.
  32. 03:26:071 (1,2,3) - Did you copy paste the kiais and just change everything slightly? lol ::P
Good luck!
Topic Starter
SnowNiNo_

JauiPlaY wrote:

Hey
这里是m4m

[Expert]
00:57:009 (5,1) - 没遮好 fixed
00:57:321 (1,2,3,4,5) - 每次比原曲多一个音听起来挺怪的,考虑降低点音量?fixed
01:02:165 (6,7,1) - 换成一个长slider加个circle会比较好 因為是EXPERT所以不打算換
02:13:571 (1,2,3,4,5) - ^^ fixed
03:21:853 - 音量低点
03:27:321 (1,2,3,4,5) - ^^^^ fixed
加个break好不好啊 家哪邊QWQ?

[Pochiko]
加个break好不好啊 家哪邊QWQ?
01:39:040 (3,5) - 稍微有点没遮好 fixed
03:16:228 (1,2,3,4,1) - 可以考虑加点独特的音效 fixed
03:19:561 (1) - 为啥放这?往前点吧 不知道 沒放好吧ww
摸不动 >:(

太吓人太鬼畜
只是因現在的人做的譜爾以...
謝謝mod :D
Topic Starter
SnowNiNo_

Avishay wrote:

[Pukuchiku] why is Pukuchiku
  1. 00:13:259 (6,1) - I don't get this drastic DS change, moreover why is 00:13:415 (1,2,3) - static? You had such great movement with the previous pattern but you decided to halt it and with such low DS, it makes it awkward to play. make 00:13:259 (6,1) - DS bigger
  2. 00:14:040 (5) - Seems a bit too curvy, kinda inappropriate with the previous slider. just follow the smooth here, to make it better to play
  3. 00:16:228 (1,2) - Since the current hitsounds are not too loud the sliderend is audible even with 5%, you should probably just use a muted hitsound, here's a download link for one http://puu.sh/mquSU/48845e9c9e.wav ty :)
  4. 00:18:728 (1) - This is waaaay too low, perhaps around 35~45% is better. fix to 40%
  5. 00:19:978 (1,2) - Why not make them identical? It fits, just copy 2 and place it instead of 1 at the same position. it would be really weird LOL, or i make it wrong :\
  6. 00:30:603 (7) - The emphasization needs to be on the sliderend here, not on the sliderhead, either change it to a 1/4 slider or use 2 circles and emphasize the second one, it feels completely wrong now. fixed
  7. 00:30:915 (8) - If you do the previous thingy then you should probably remove it and map the triplet fixed
  8. 00:53:103 (1,2) - This overlap is irriating, either overlap them properly or don't overlap at all, it gives a bad vibe. dont overlap :p
  9. 00:56:071 (1,2,3) - Awkward.. Doesn't follow vocals properly and the slider that starts on the red tick isn't any good either. Regardless, the triplet is overmapped and personally I don't feel like it contributes much. change to 1/1 slider
  10. 00:56:540 (4,5,6,7,8,1) - I'm sure you could make this pattern look better. make it to a star shape
  11. 00:57:321 (1,2,3) - I would say that you should either stack them all or have that small different movement, both are cool but you shouldn't mix. small movement is fine
  12. 00:59:040 (5) - NC is appropriate here. yap
  13. 01:02:478 (1,2,1,2,1,2,1,2) - Why? This pattern doesn't fit at all, the music doesn't ask for it at all, there are no repeating doubles in the music, you are pushing the wrong pattern onto the music. fixed
  14. 01:08:259 (11,12,13,1) - I got a few things to say on this one, first of all, I feel like the object rhythm should be different, either all circles or at the very least have the slider as 2 circles, since it has the most strength, and having the strong note as the sliderend is kinda meh.. Second thing, the movement from the slider 13 to the slider 1 is kinda weird, it doesn't look that good, the curve is just wrong, it's a bit hard to explain, this for example will look better: http://puu.sh/mqvUz/af9e57248a.jpg but since I said that the slider there is not anything good, so consider: http://puu.sh/mqvWJ/60e513820b.jpg, or even http://puu.sh/mqvYi/6e5724639f.jpg. oh and you really need a NC there, perhaps on 9. fixed, but no NC on 9 cause is weird
  15. 01:12:321 (5,8) - Avoid this kind of overlap please :) of course :)
  16. 01:14:978 (1,2,3,1,2,3,1,2,3) - An other inappropriate pattern in terms of music, it doesn't follow it very well, actually here those are doubles, or pairs, whatever you might call them, and not groups of three. sure, fixed
  17. 01:42:478 (1,2) - That's not really good in my opinion, usually this would be backed up by vocals just like at 01:21:228 (1,2) - 00:36:228 (1,2) - and such, but now it's just not right. Although there's that repeating ringing sound, it repeats midslider so you shouldn't really used a long slider there. fixed
  18. 02:09:353 (1,1,2,3) - Why is the spacing is drastically bigger from 00:53:103 (1,2,3,4) - although it is the same pattern? Also, the NC is incosistent here. fixed
  19. 02:12:321 (1,2,3) - Just like before, I don't feel like this overmap helps and the slider is no good either. fixed like before
  20. 02:13:259 (7,8,1) - The movement from 8 into the slider is just horrible in my opinion, it feels way too forced and the slider placement is awkward, try something like this: http://puu.sh/mqwyC/8f1325eef7.jpg, don't forget to move the other notes as well. fixed
  21. 01:04:353 (1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2) - and 02:20:603 (1,2,1,2,3,4,5,6) - those seems drastically different, now when I look, 01:04:665 (3,4,5,6,7) - doesn't seem like the best overmap, but overall I feel like the first pattern is much better and interesting. Should they really be that different when you are pretty consistent most of the time? cause i just dont like that every part is the same, as you can see 01:04:353 (1,2,3,4,5,6,7,1,2,1,2,1,2,1,2) - is a really special part, and i dont want it to be the same at 02:20:603 (1,2,1,2) -
  22. 02:24:665 (13,1) - The movement is great compared to before, but I think the rhythm should be changed here too. i think is fine here OWO?
  23. 02:26:384 (1,2) - Why not a triple like 01:10:134 (1,2,3) - fixed
  24. 02:31:071 (7) - Why is the drum completely ignored here? You could make some transition into the next pattern. if i consider 02:31:071 (7) - that mean i should consider 02:32:009 (6) - 02:32:321 (8) - 02:32:478 (1) - 02:33:571 (7) - and so on ...? i think they are just random beats, if you make these beats to a kickslider or something like that, this part will be really hard to play
  25. Egh I dislike the next section, just one streamy section which makes the map unplayable for most players, could put some more thought there in my opinion. make some fixed
  26. Should probably increase the hitsound volume from here 02:29:978 (1) - even though it is not kiai, it deserves something much higher. 30% > 50%
  27. 02:41:696 (9) - Even though there are vocals, the music dosen't emphasize the long held one here, so missing the strong instruments inside is awkward, 02:42:321 (1) - is fine because the music supports it. fixed
  28. 02:42:165 (10,1) - You should probably change the movement a bit, the circle doesn't go along with the current slider curve and placement. fixed
  29. 02:51:618 - I highly suggest mapping this as well. but the music is triplet here
  30. 02:53:728 (1,2,3,4,5,6,7,8,9,1) - Drums are quite significant here, follow them properly. i dont know how to map if i follow the drums here QWQ
  31. 03:22:321 (1) - Long slider is inappropriate, strong instrument in the middle and the you are better putting something to press for the vocals. other modder have told me this before, but it's really weird to just put a note on 03:22:478 - , or 03:22:321 (1) - change to 1/2 slider and add a note 03:22:478 - , so i just think to match the vocal here, not the beat
  32. 03:26:071 (1,2,3) - Did you copy paste the kiais and just change everything slightly? lol ::P nope i just think this beat would fit the music but it seems im wrong :\, fix to 1/1 slider
Good luck!
thanks for mod XD
you mod are really awesome
and i dont think i will mod as good as you
but i will try :)
arronchu1207
JauiPlaY
[Chu's Easy]
00:23:103 (1) - 总觉得这个放的不前不后的,还不如换成circle放在00:23:728 -
00:27:478 (3,4) - 对新手来说不好掌握,换成reverse吧
后面的像00:53:103 (1,1) - 我也是一样的建议
00:51:228 (1,1) - 这两个相距太近了吧
01:42:478 (5) - 加个nc
02:07:478 (1,1) - ^^
02:59:978 (1,1) - ^^^
03:04:978 (1) - 这节奏可真是够怪的
03:16:228 (2) - 完全和歌词错位了,奇怪的是到了03:26:853 (5,1,2,3,4) - 你不是处理得很好嘛 :?
03:36:228 (1,1) - 还是间距的问题

Fixed all
Thanks for mod
Starfy

JauiPlaY wrote:

[Starfy's Normal]
00:26:540 (2,4) - 有点遮到了不好看 I think it is not that ugly LOL
00:55:603 (4) - 我倾向于放到00:55:759 - I think the current one is more appropriate since it follows the strong beat and vocal
00:57:009 - 总觉得这里没东西听起来比较怪 I will consider about it
00:59:665 (2) - 缩短到00:59:821 - Fixed
02:16:540 (4) - 移到02:16:696 - I will consider about it
03:14:040 (6) - 和^上面类似的建议 Same
03:16:071 (5,6,7,8) - 不跟歌词?The vocal is not allow the music orz
没有spinner吗 I think spinner is not that necessary lol
Thanks for mod
http://puu.sh/myKUl/7ba2e34e06.zip
NeNe_GoShyuJiN
太神啦!! 狗休金 祝周末學測順利
Akiyama Mizuki
https://osu.ppy.sh/s/355068

↑ probably get better mp3 here
Topic Starter
SnowNiNo_

bbj0920 wrote:

https://osu.ppy.sh/s/355068

↑ probably get better mp3 here
Is it really necessary to usr a better mp3 owo?
If it is, I will change it
btw, is your collab finished?
Akiyama Mizuki

SnowNiNo_ wrote:

Is it really necessary to usr a better mp3 owo?
If it is, I will change it
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.

SnowNiNo_ wrote:

btw, is your collab finished?
Working on it.
Topic Starter
SnowNiNo_

bbj0920 wrote:

SnowNiNo_ wrote:

Is it really necessary to usr a better mp3 owo?
If it is, I will change it
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.

SnowNiNo_ wrote:

btw, is your collab finished?
Working on it.
ok, change it :)
-Tochi


  • General

  1. Unused hitsounds: soft-hitfinish.wav
  2. Useless green line(s) over red (no SV changes): 00:09:878 - (All Diffs except Starfy's Normal and Chu's Easy)
  3. Volumes on the green and red line should be there same: 00:09:878 - (All Diffs except Starfy's Normal, Chu's Easy, Insane and Light Insane)
  4. Inherit (green) timing line is unsnapped in Light Insane diff: 00:52:997
  5. Same as above, but in Insane diff: 00:52:997 - 02:03:630
  6. Same as above in Hard diff.


  • Pochiko

  1. Check AiMod for the unsnapped objects.
  2. 00:10:970 (8,1) - Kinda too long distance, it plays better when the circle is closer to the kickslider.
  3. 00:20:345 (2,1) - Avoid this tiny overlap, kinda annoys the reading/beautiful placement lol.
  4. 00:23:002 (1,2,3,4,5,6) - I guess this is fine since it's the hardest diff, but i recommend you to consider making it smaller spacing since it's a bit too sudden.
  5. 00:48:627 (9) - NC here. 00:49:565 - Remove NC, 00:49:878 - Add NC, fits more, the NCs looked kinda random tbh.
  6. 00:52:689 (3) - Consider making this more visible so it's not hard to read by not stacking it: http://puu.sh/mMYhs/13545c2a3f.jpg
  7. 00:55:346 (6,7) - Convert to a slider so it fits more with the vocal since you follow it here 00:54:720 (4,5) - Feels a bit out of place to have circles here when you just followed the vocal. The sentence in the song isn't done yet, and if you change to instrument, it would be sudden and random to play. Try this if you don't know how to change it: http://puu.sh/mMYye/80f1583b46.jpg
  8. 01:05:033 (1,2,1,2,1,2,1,2) - Consider making the spacing between the 2/4's bigger to avoid confusing, or make the spacing on the 2/4 smaller, so it's more clear that it's 2/4.
  9. 01:11:439 (2,2) - Stacking these is kinda confusing to read imo, try to move 01:11:908 (2) - to x:66 y:183 like: 02:27:377 (1,2,1,2) -
  10. 01:23:158 (1,2) - Ctrl+G?
  11. 01:32:064 (5,1) - Awkward spacing here since this part is jumpy, i suggest to make it bigger.
  12. 03:15:814 (5,2) - Make it symmetrical by copying one of the sliders?
  13. 03:22:220 (1,2,3) - Way to unexpected due to the spacing, i highly recommend you to make it smaller.


  • Expert

  1. 00:16:128 (1,1,2) - Looks cool, but be aware that it's confusing, consider making it more readable.
  2. 00:20:971 - Why not add a circle?
  3. 00:24:878 (1,2,1) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. At least make it visible like 00:34:878 (1,2,3) -
  4. 01:11:128 (1,1,1) - Same as before, make the sliders faster like the first one if you decide to keep it.
  5. 02:42:221 (1,2) - Spacing is way too small for this part.
  6. 03:28:471 (5,2) - Avoid this tiny overlap, looks more clean like that.


  • Extra

  1. 00:12:378 (1,2,3,4) - Leads to a sldierbreak, try making it smaller.
  2. 00:53:940 (3,4,5) - Awkward spacing, make it more consistent for a better flow.
  3. 01:23:628 (1,3) - Avoid this tiny overlap so it looks more clean.
  4. 01:29:721 (6,1) - Really awkward spacing, please make it more consistent.
  5. 02:48:315 (7,1) - Same as above.
  6. 03:19:253 - Add a circle here instead with the clap, and start the spinner here? 03:19:331 -
Good luck!
Topic Starter
SnowNiNo_

-Tochi wrote:



  • General

  1. Unused hitsounds: soft-hitfinish.wav mute sound has used in expert and pochiko diff
  2. Useless green line(s) over red (no SV changes): 00:09:878 - (All Diffs except Starfy's Normal and Chu's Easy)
  3. Volumes on the green and red line should be there same: 00:09:878 - (All Diffs except Starfy's Normal, Chu's Easy, Insane and Light Insane)
  4. Inherit (green) timing line is unsnapped in Light Insane diff: 00:52:997
  5. Same as above, but in Insane diff: 00:52:997 - 02:03:630
  6. Same as above in Hard diff.
fixed all


  • Pochiko

  1. Check AiMod for the unsnapped objects. fixed all
  2. 00:10:970 (8,1) - Kinda too long distance, it plays better when the circle is closer to the kickslider. fixed
  3. 00:20:345 (2,1) - Avoid this tiny overlap, kinda annoys the reading/beautiful placement lol. fixed
  4. 00:23:002 (1,2,3,4,5,6) - I guess this is fine since it's the hardest diff, but i recommend you to consider making it smaller spacing since it's a bit too sudden. fixed
  5. 00:48:627 (9) - NC here. 00:49:565 - Remove NC, 00:49:878 - Add NC, fits more, the NCs looked kinda random tbh.yea you are right
  6. 00:52:689 (3) - Consider making this more visible so it's not hard to read by not stacking it: http://puu.sh/mMYhs/13545c2a3f.jpg other modder just told me to overlap this part, i will consider about it
  7. 00:55:346 (6,7) - Convert to a slider so it fits more with the vocal since you follow it here 00:54:720 (4,5) - Feels a bit out of place to have circles here when you just followed the vocal. The sentence in the song isn't done yet, and if you change to instrument, it would be sudden and random to play. Try this if you don't know how to change it: http://puu.sh/mMYye/80f1583b46.jpg
  8. 01:05:033 (1,2,1,2,1,2,1,2) - Consider making the spacing between the 2/4's bigger to avoid confusing, or make the spacing on the 2/4 smaller, so it's more clear that it's 2/4. i dont get it =w=
  9. 01:11:439 (2,2) - Stacking these is kinda confusing to read imo, try to move 01:11:908 (2) - to x:66 y:183 like: 02:27:377 (1,2,1,2) - fixed
  10. 01:23:158 (1,2) - Ctrl+G? keep
  11. 01:32:064 (5,1) - Awkward spacing here since this part is jumpy, i suggest to make it bigger. fixed
  12. 03:15:814 (5,2) - Make it symmetrical by copying one of the sliders? keep
  13. 03:22:220 (1,2,3) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. fixed


  • Expert

  1. 00:16:128 (1,1,2) - Looks cool, but be aware that it's confusing, consider making it more readable. keep
  2. 00:20:971 - Why not add a circle? fixed
  3. 00:24:878 (1,2,1) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. At least make it visible like 00:34:878 (1,2,3) - fixed
  4. 01:11:128 (1,1,1) - Same as before, make the sliders faster like the first one if you decide to keep it.
  5. 02:42:221 (1,2) - Spacing is way too small for this part.fixed
  6. 03:28:471 (5,2) - Avoid this tiny overlap, looks more clean like that. fixed


  • Extra

  1. 00:12:378 (1,2,3,4) - Leads to a sldierbreak, try making it smaller. fixed
  2. 00:53:940 (3,4,5) - Awkward spacing, make it more consistent for a better flow. fixed
  3. 01:23:628 (1,3) - Avoid this tiny overlap so it looks more clean. fixed
  4. 01:29:721 (6,1) - Really awkward spacing, please make it more consistent. fixed
  5. 02:48:315 (7,1) - Same as above. just a small move here
  6. 03:19:253 - Add a circle here instead with the clap, and start the spinner here? 03:19:331 - fixed
Good luck!
really useful mod ;)
thanks for modding
DropPopCandy
Heyo! I've already modded this map (and amazing progress btw) but I was playing the Insane diff and I found a something that confused me, that being the doubles from 00:39:878 (1) to 00:46:674 (6) being really confusing and even now looking at it in the editor I don't understand what rhythm it's going off of. I really love the progress this map has made since last year and I can't wait to see it ranked!
Topic Starter
SnowNiNo_

DropPopCandy wrote:

Heyo! I've already modded this map (and amazing progress btw) but I was playing the Insane diff and I found a something that confused me, that being the doubles from 00:39:878 (1) to 00:46:674 (6) being really confusing and even now looking at it in the editor I don't understand what rhythm it's going off of. I really love the progress this map has made since last year and I can't wait to see it ranked!
this part im match the vocal, and i cant find a better way to map this part =w=
if you got a better maping here, you can give me the .osu file and i will take a look owo
( wish i can rank this map OWO, but i cant find any BN currently :\ )
thanks~
Kawashiro
Hello! I'm come from your queue (Sorry about Late Modding ;_;)

M4M : https://osu.ppy.sh/forum/p/4823758/

General

  1. Offset -20. check with playback rate 25%
  2. Off Widescreen Support

Pochiko

  1. How about add circle in 00:37:612 here? its not overmapping and it make funny rhythm
  2. 00:52:689 (3) - Move to 16 256. it will be make intro's impact strongly
  3. 01:05:033 (1,2) - Ctrl G? Idk why you make this flow
  4. I think your map is follow drum sound. so I wonder why you don't insert note in 01:45:815 - here. how about make 1/2 slider in 01:45:658 (6) - here?
  5. Its just my suggestion, How about Ctrl G 03:44:252 (1,2) - and 03:45:189 (1,2) - ? if you follow this, this jump pattern will be highlighted

Expert

  1. 00:33:315 (7,8) - Ctrl G and move 7 to 344 60. It will be make better flow with 1 slider
  2. How about add circle in 01:06:284 here? I think current beat is little boring for higher players.
  3. 01:06:128 - Idk why this part's sv is x2.00
  4. Its just my suggestion. Delete 02:20:190 (3,4) - ,02:20:815 (6,7) - them and Swap NC 02:19:721 (4,1) - here. I know this part has vocal sound but drum is stopped in here. my suggestion will make better sence
Uhh.... very long song @~@
Done! sorry for short modding... but your map is very good so I can't found other problem :)
GL!
Topic Starter
SnowNiNo_

UnLock- wrote:

Hello! I'm come from your queue (Sorry about Late Modding ;_;)

M4M : https://osu.ppy.sh/forum/p/4823758/

General

  1. Offset -20. check with playback rate 25%
  2. Off Widescreen Support
fixed all

Pochiko

  1. How about add circle in 00:37:612 here? its not overmapping and it make funny rhythm jumps here, a triplet will be weird
  2. 00:52:689 (3) - Move to 16 256. it will be make intro's impact strongly fixed
  3. 01:05:033 (1,2) - Ctrl G? Idk why you make this flow other modder just fixed here, so keep it
  4. I think your map is follow drum sound. so I wonder why you don't insert note in 01:45:815 - here. how about make 1/2 slider in 01:45:658 (6) - here? add a note
  5. Its just my suggestion, How about Ctrl G 03:44:252 (1,2) - and 03:45:189 (1,2) - ? if you follow this, this jump pattern will be highlighted but is weird when you play it..

Expert

  1. 00:33:315 (7,8) - Ctrl G and move 7 to 344 60. It will be make better flow with 1 slider keep
  2. How about add circle in 01:06:284 here? I think current beat is little boring for higher players. keep
  3. 01:06:128 - Idk why this part's sv is x2.00 little mistake, fixed it
  4. Its just my suggestion. Delete 02:20:190 (3,4) - ,02:20:815 (6,7) - them and Swap NC 02:19:721 (4,1) - here. I know this part has vocal sound but drum is stopped in here. my suggestion will make better sence keep
Uhh.... very long song @~@
Done! sorry for short modding... but your map is very good so I can't found other problem :)
GL!
thanks for mod :)
RyoKazuka



so many 5 stars

; w ;

Chu's EZ
AR 4 is too high for an Easy diff, maximum AR for Easy is 3 at least

Combo colors in Easy needs to be consistent
usually people will do a NC every 16/1 beat
Please put this into consideration

00:29:858 (3) - slider structure looks very untidy, crafting slider using that technique is difficult and needs proper symmetry, I recommend using t/208596 the wave slider techniques on this
03:38:608 (3) - ^

either way, it flows great

Starfy's NM
00:19:858 (3) - I like the idea of blanketing here but 00:21:733 (2) - this slider's tail could be blanket
00:24:233 (2) - this overlaps in-game, Im sorry, im out of suggestions :(
00:26:420 (2,4) - also, avoid overlaps like this as well, it makes the map untidy
00:27:358 (4,5) - In Normal diffs usually, I dont recommend putting a note under a slider, its very unfriendly for new players
00:38:295 (4,3) - overlaps in game, maybe use this http://sta.sh/012v10o3w4a3 ? if you do so, ctrl g 00:38:608 (1,2) -
01:22:358 (3,4) - same reason as above, I appreciate that you made it consistent ;)

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case

In Light Insane

00:09:858 (1,2,3,4,1,2,3,4) - this is too intense for a slow part like that and also for a ' Light Insane '
consider making these into 2 repeat 1/4 sliders so that it matches with rhythm's intensity

also, in cases like these 00:24:858 (1,2,3) -
I highly recommend you copy the 1st slider and paste it, then rotate it so that it flows and the shape matches, it makes the map tidy as well

In any cases, I see Light Insane is more to Insane because of the intense triplets and quintet
same goes to jumps


I wish you good luck on this set and put my tips into consideration ! :)
PM me if you have anything to ask

Topic Starter
SnowNiNo_

RyoKazuka wrote:




so many 5 stars

; w ;

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case


i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it

In Light Insane

00:09:858 (1,2,3,4,1,2,3,4) - this is too intense for a slow part like that and also for a ' Light Insane '
consider making these into 2 repeat 1/4 sliders so that it matches with rhythm's intensity
fixed this part
also, in cases like these 00:24:858 (1,2,3) -
I highly recommend you copy the 1st slider and paste it, then rotate it so that it flows and the shape matches, it makes the map tidy as well
fixed this part
In any cases, I see Light Insane is more to Insane because of the intense triplets and quintet
same goes to jumps

but the triplet are fit to music to it wont be a problem when you are playing

I wish you good luck on this set and put my tips into consideration ! :)
PM me if you have anything to ask

[/b]
thanks for mod :)
RyoKazuka

SnowNiNo_ wrote:

RyoKazuka wrote:




so many 5 stars

; w ;

so many peeps modding Insane and above, Hard and Light Insane is left out :o

Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case


i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it

It is not unrankable its just that, I dont really see any reason to do such spacings in Hard

[/b]
thanks for mod :)
Starfy

RyoKazuka wrote:

]00:19:858 (3) - I like the idea of blanketing here but 00:21:733 (2) - this slider's tail could be blanket I believe it is blanketed
00:24:233 (2) - this overlaps in-game, Im sorry, im out of suggestions :( I think it would not affect a lot
00:26:420 (2,4) - also, avoid overlaps like this as well, it makes the map untidy Fixed
00:27:358 (4,5) - In Normal diffs usually, I dont recommend putting a note under a slider, its very unfriendly for new players Readable absolutely
00:38:295 (4,3) - overlaps in game, maybe use this http://sta.sh/012v10o3w4a3 ? if you do so, ctrl g 00:38:608 (1,2) - Fixed some
01:22:358 (3,4) - same reason as above, I appreciate that you made it consistent As well as before, it is readable, even for newbie players
Thanks for mod
http://puu.sh/n3Kt4/d7d2c9acfb.zip
arronchu1207
RyoKazuka
AR 4 is too high for an Easy diff, maximum AR for Easy is 3 at least ok owo

Combo colors in Easy needs to be consistent
usually people will do a NC every 16/1 beat
Please put this into consideration ok

00:29:858 (3) - slider structure looks very untidy, crafting slider using that technique is difficult and needs proper symmetry, I recommend using t/208596 the wave slider techniques on this
03:38:608 (3) - ^
I think it's ok , but I switched a bit
either way, it flows great

Thanks for mod
MokouSmoke
from my queue~
[Hard]
  1. 00:11:108 (1) - I would decrease the hitsound volume in this section by at least 10%, it's way too loud
  2. Actually, in general, I wouldn't use such drastic hitsound volume changes. Example:Use a 10% change at 00:19:389 (2,1) - since there's only 10% change at 00:20:951 (4,1) - . Same thing at 00:22:670 (6,7) - The finishes already make it sound louder than the previous section, no need to go over the top with a 20% volume increase
  3. 00:36:576 (3) - NC here, otherwise your 1/2 spacing at 00:36:108 (1,2) - looks exactly like your 1/1 spacing at 00:36:264 (2,3) -
  4. 00:58:451 (1) - I wish you would use a different slider here since it represents your vocal as well and the start of the chorus again. for example, something like this http://puu.sh/noLbG/a06b33ea9f.jpg
  5. 01:09:389 (3,4) - 01:16:733 (3,4) - be careful with spacing, these are basically touching
  6. 03:06:733 (4) - I think a 1/4 repeat slider would be nice to represent drum and make rhythm more interesting
  7. 03:27:201 (1,2,3) - pretty intense part of the song, so I wish you would represent this with bigger spacing
[Light Insane]
  1. Lol, there's nothing light about it. this should really just be called insane
  2. 00:13:373 - add a note here
  3. 00:25:951 (5,1) - bigger spacing pls, your hard diff even has a larger spacing here
  4. 00:49:076 (2,3) - fix stack
  5. 00:57:201 (1,2,3,4,5) - even if you're following the instrument, the vocal intensity changes so much here that it feels weird to play. Maybe you could try successively increasing DS between each note http://puu.sh/noMGc/b444ec804c.jpg
  6. 01:15:326 (2) - break this into a note+slider so you don't miss drum beat at 01:15:483 -
  7. 01:29:858 (1) - why not continue pattern and place this at [72, 320]?
  8. 03:06:733 (1,2,3) - hard to tell this is 1/3 rhythm, so it might be better to make this a 1/3 repeat slider
[Insane]
  1. and this should really be extra, but since you already have an extra...idk
  2. 00:25:326 (4,5,6,7,8,1) - the song intensity feels pretty constant here, so I don't think the jump spacing should keep increasing.
  3. since 01:03:608 (1) - and 01:04:233 (3,4) - sound identical, you should use the pattern to represent both
  4. 01:13:608 (1,2) - avoid overlap. same at 01:32:358 (1,2,1,2,1,2,1,2) -
  5. 02:23:295 (4) - this should be closer to [~270, ~209] for your pattern
Sorry, I can't really mod the higher diffs, but as a general comment, I'm wondering why you made so many 5.5+ star diffs. Generally, this is done to express a variety of different styles for the same song, but from my perspective, the top 3 diffs use basically the same style with just some slight differences in the spacing. It feels redundant to have so many. Well anyways, good luck!
Topic Starter
SnowNiNo_

MokouSmoke wrote:

from my queue~
[Hard]
  1. 00:11:108 (1) - I would decrease the hitsound volume in this section by at least 10%, it's way too loud decrease to 50%
  2. Actually, in general, I wouldn't use such drastic hitsound volume changes. Example:Use a 10% change at 00:19:389 (2,1) - since there's only 10% change at 00:20:951 (4,1) - . Same thing at 00:22:670 (6,7) - The finishes already make it sound louder than the previous section, no need to go over the top with a 20% volume increase 00:18:608 (1,2) - follow the vocal and 00:19:858 - follow the music, and you can heard 00:19:858 - has a lower rhythm then other parts, so i decrease from 50 to 20, 00:22:983 - you can heard the down beat at the music here, and its the same with all the rhythm after, so i use 60 here since i use 60 in this pattern
  3. 00:36:576 (3) - NC here, otherwise your 1/2 spacing at 00:36:108 (1,2) - looks exactly like your 1/1 spacing at 00:36:264 (2,3) - fixed
  4. 00:58:451 (1) - I wish you would use a different slider here since it represents your vocal as well and the start of the chorus again. for example, something like this http://puu.sh/noLbG/a06b33ea9f.jpg the flow will be kinda bad
  5. 01:09:389 (3,4) - 01:16:733 (3,4) - be careful with spacing, these are basically touching fixed
  6. 03:06:733 (4) - I think a 1/4 repeat slider would be nice to represent drum and make rhythm more interesting maybe a 1/3
  7. 03:27:201 (1,2,3) - pretty intense part of the song, so I wish you would represent this with bigger spacing unnecessary since it's a hard diff
[Light Insane]
  1. Lol, there's nothing light about it. this should really just be called insane why...? it would be weird with 2 insane
  2. 00:13:373 - add a note here for what = =? the music doesnt sound like a triplet here...
  3. 00:25:951 (5,1) - bigger spacing pls, your hard diff even has a larger spacing here there is no 00:26:264 (2) - slider in hard diff..., and this part of the hard diff doesnt really got a large spacing
  4. 00:49:076 (2,3) - fix stack the stack is purposely
  5. 00:57:201 (1,2,3,4,5) - even if you're following the instrument, the vocal intensity changes so much here that it feels weird to play. Maybe you could try successively increasing DS between each note http://puu.sh/noMGc/b444ec804c.jpg fixed, alose fix 02:13:451 -
  6. 01:15:326 (2) - break this into a note+slider so you don't miss drum beat at 01:15:483 - fixed
  7. 01:29:858 (1) - why not continue pattern and place this at [72, 320]? cant move to 72 320 so i move all the pattern here
  8. 03:06:733 (1,2,3) - hard to tell this is 1/3 rhythm, so it might be better to make this a 1/3 repeat slider i would like to use notes instead of slider since this isnt a hard diff
[Insane]
  1. and this should really be extra, but since you already have an extra...idk same above
  2. 00:25:326 (4,5,6,7,8,1) - the song intensity feels pretty constant here, so I don't think the jump spacing should keep increasing. fixed
  3. since 01:03:608 (1) - and 01:04:233 (3,4) - sound identical, you should use the pattern to represent both fixed
  4. 01:13:608 (1,2) - avoid overlap. same at 01:32:358 (1,2,1,2,1,2,1,2) - fixed
  5. 02:23:295 (4) - this should be closer to [~270, ~209] for your pattern fixed
Sorry, I can't really mod the higher diffs, but as a general comment, I'm wondering why you made so many 5.5+ star diffs. Generally, this is done to express a variety of different styles for the same song, but from my perspective, the top 3 diffs use basically the same style with just some slight differences in the spacing. It feels redundant to have so many.
you know there isnt a expert diff and a pochiko diff at first, and something happens with me and the map, so i make more diffs on it, At first expert diff and an remap Extra, and most people likes my remap extra diff, but there is still people like the extra diff, so i change the Remap Extra diff to expert, and why im making a pochiko diff? not much to say, just want to express my mapping.
Although the style is mostly the same, but i want to make the player that have a higher rank to have fun on this map, cause i think it would be really bored to the high rank player if there is only a few diff on a mapset, and the player that have low rank, they are still able to play this map, and even with pp, isnt it good ?

Well anyways, good luck!
thanks for mod
Monstrata
[Pochiko]

00:12:826 (4,5) - How about a larger jump here for emphasis?
00:32:045 (5) - Is this supposed to be stacked with slide r2?
01:41:108 (1,2,3,4,5) - Pitch is going down here. I would have the largest jump on 1, and have the spacing go down from there instead of up.
01:53:139 (4,5) - Larger jump from 4>5 would fit the music nicely here.
02:12:202 (1) - Can you make this look nicer? xD it's too curved imo.
02:36:108 (8,1) - NC's should be swapped.
02:35:484 (7,1) - Here too. Have NC's begin on white ticks.
02:36:733 (8,1) - ^
02:59:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Imo this stream is overmapped. I don't hear a lot of 1/4's that support this stream... what do you think. (you can disagree, but just give me a reason, i think other BN's might also mention this later)

[Expert]

00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Can you have the first stream like lower in spacing? So like the stream gets more spaced as the drums get louder? I think it would be a really cool effect.
00:34:858 (1,2) - This jump is a bit big for me... can you make it a bit smaller? Like move slider 1 a bit more to the left of the screen?
00:52:358 (1,2) - Ctrl+G. Flows a lot better imo. Right now 11>12>1 creates a really linear flow, and linear flow is lame xD

[Extra]

00:24:858 (1,2,1,2,1,2,1) - Ahh I really dislike this pattern xP I think it's just too over the top with those sliderjumps ;v
00:28:295 (2,3,4,5) - Sounds really overmapped to me
01:00:483 (3,4,5) - 4>5 feels like a better place to put a jump imo. 3>4 isn't emphasizing much.
01:55:170 (2,3) - This flowbreak isn't really necessary imo
02:17:045 (9,1) - I really dislike this break too x___x The kink really makes thks pattern annoying to play lol.

Actually, looking through this diff, there are quite a few things I don't really like lol... I think it still needs a few more mods.

[Insane]

00:09:858 (1,2) - Space them out a bit more? too close together imo xD.
00:10:170 (2,3,4,5) - This is actually really hard to read at first because of the slider-end overlaps. Can you make them easier to read? Because imo the rhythm you pick is quite nice here.
01:01:889 (5,6) - I would avoid the flowbreak here and do something more simple. Make this flow nicely instead?
02:11:889 (5,1) - Can you blanket this better.
02:25:092 (2,3) - This is really hard to see because its all covered by the slider. Can you manual stack on the left of the slider instead?
02:52:201 (1,2) - Make this flow better too? D: Actually i think 02:52:670 (2) - can be a 1/2 slider and a circle instead. I think that rhhythm fits better. I wanna click on the slider-end xD.
02:58:139 (6,7,1) - Hmm I don't really like how this flows either... I would do something like this: but you might have to move some more stuff around.
03:09:858 (1,2) - Why are these so close together ;c. Spacing :C This 1/3 section, some spacings just look weird because you space the 1/1's lower than you space 1/3's lol Compare 03:11:733 (4,5,1,2) - . Please space this section out better.
03:33:451 (1) - Remake this slider, its like a 2010 slider lol.

[Light Insane]

01:17:045 (4,5) - The spacing is fine, but make this flow nicely?
02:44:233 (3,4,5) - Make them even in spacing? Visually i mean.
03:16:003 (3,4) - I would snap these onto white ticks instead since you don't really map to the vocals during this section. The rhythm you use earlier really follows instruments instead of vocals. You can maybe add a 1/3 or two here if you really want. But I would snap the sliders to white ticks.

[Hard]

00:52:358 (1,2,3) - I would move them up a bit so they don't touch slider 4.
01:24:858 (1) - Can you make this circles/sliders? :C the spinner was really random imo loool. It's also really short, i don't think players will be that prepared for it.
02:03:608 (1) - How about two circles instead? Since that's how you map it with all your other diffs xD. I think the spinner is unnecessary here too.
02:20:483 (3,1) - Space them out a bit more? Theyre too close together imo, (maybe its just me)
02:39:233 (1,2,3,1) - This arrangement looks quite confusing for new players. I would just either stack them, or make them easier to read.
02:48:608 (1,2,3,4) - the triplet should be on 02:48:854 - .
03:01:108 (5) - NC
03:27:201 (1,2,3,4) - Space them out more, they are 1/1 not 1/2, but their spacing looks similar to 1/2 spacing you use.

Normal and Easy are good. Nothing I want to point out. Find me in game, we should talk about the Extra.
Topic Starter
SnowNiNo_

Monstrata wrote:

[Pochiko]

00:12:826 (4,5) - How about a larger jump here for emphasis?
00:32:045 (5) - Is this supposed to be stacked with slide r2?
01:41:108 (1,2,3,4,5) - Pitch is going down here. I would have the largest jump on 1, and have the spacing go down from there instead of up.
01:53:139 (4,5) - Larger jump from 4>5 would fit the music nicely here.
02:12:202 (1) - Can you make this look nicer? xD it's too curved imo.
02:36:108 (8,1) - NC's should be swapped.
02:35:484 (7,1) - Here too. Have NC's begin on white ticks.
02:36:733 (8,1) - ^
02:59:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Imo this stream is overmapped. I don't hear a lot of 1/4's that support this stream... what do you think. (you can disagree, but just give me a reason, i think other BN's might also mention this later) if you delete the note and hear the music you can hear is the same with 02:07:358 - and 00:51:108 - but is just got a lower volume then others, so im fixing the stream spacing smaller

[Expert]

00:09:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Can you have the first stream like lower in spacing? So like the stream gets more spaced as the drums get louder? I think it would be a really cool effect.
00:34:858 (1,2) - This jump is a bit big for me... can you make it a bit smaller? Like move slider 1 a bit more to the left of the screen?
00:52:358 (1,2) - Ctrl+G. Flows a lot better imo. Right now 11>12>1 creates a really linear flow, and linear flow is lame xD

[Extra]

00:24:858 (1,2,1,2,1,2,1) - Ahh I really dislike this pattern xP I think it's just too over the top with those sliderjumps ;v
00:28:295 (2,3,4,5) - Sounds really overmapped to me
01:00:483 (3,4,5) - 4>5 feels like a better place to put a jump imo. 3>4 isn't emphasizing much.
01:55:170 (2,3) - This flowbreak isn't really necessary imo
02:17:045 (9,1) - I really dislike this break too x___x The kink really makes thks pattern annoying to play lol.

Actually, looking through this diff, there are quite a few things I don't really like lol... I think it still needs a few more mods.

[Insane]

00:09:858 (1,2) - Space them out a bit more? too close together imo xD.
00:10:170 (2,3,4,5) - This is actually really hard to read at first because of the slider-end overlaps. Can you make them easier to read? Because imo the rhythm you pick is quite nice here.
01:01:889 (5,6) - I would avoid the flowbreak here and do something more simple. Make this flow nicely instead?
02:11:889 (5,1) - Can you blanket this better.
02:25:092 (2,3) - This is really hard to see because its all covered by the slider. Can you manual stack on the left of the slider instead?
02:52:201 (1,2) - Make this flow better too? D: Actually i think 02:52:670 (2) - can be a 1/2 slider and a circle instead. I think that rhhythm fits better. I wanna click on the slider-end xD.
02:58:139 (6,7,1) - Hmm I don't really like how this flows either... I would do something like this: but you might have to move some more stuff around.
03:09:858 (1,2) - Why are these so close together ;c. Spacing :C This 1/3 section, some spacings just look weird because you space the 1/1's lower than you space 1/3's lol Compare 03:11:733 (4,5,1,2) - . Please space this section out better.
03:33:451 (1) - Remake this slider, its like a 2010 slider lol.

[Light Insane]

01:17:045 (4,5) - The spacing is fine, but make this flow nicely?
02:44:233 (3,4,5) - Make them even in spacing? Visually i mean.
03:16:003 (3,4) - I would snap these onto white ticks instead since you don't really map to the vocals during this section. The rhythm you use earlier really follows instruments instead of vocals. You can maybe add a 1/3 or two here if you really want. But I would snap the sliders to white ticks.

[Hard]

00:52:358 (1,2,3) - I would move them up a bit so they don't touch slider 4.
01:24:858 (1) - Can you make this circles/sliders? :C the spinner was really random imo loool. It's also really short, i don't think players will be that prepared for it.
02:03:608 (1) - How about two circles instead? Since that's how you map it with all your other diffs xD. I think the spinner is unnecessary here too.
02:20:483 (3,1) - Space them out a bit more? Theyre too close together imo, (maybe its just me)
02:39:233 (1,2,3,1) - This arrangement looks quite confusing for new players. I would just either stack them, or make them easier to read.
02:48:608 (1,2,3,4) - the triplet should be on 02:48:854 - .
03:01:108 (5) - NC
03:27:201 (1,2,3,4) - Space them out more, they are 1/1 not 1/2, but their spacing looks similar to 1/2 spacing you use.

Normal and Easy are good. Nothing I want to point out. Find me in game, we should talk about the Extra.
all fix except for that one ><
Monstrata
Fixed some difficulty settings, and I made this guy update 2000 times lmao. We ended up removing the original Extra, and renaming the other diffs to compensate. I think this set is finally ready for ranked, so here's your bubble :D.
Kibbleru
if i mod this i wont garuntee that ill give my icon because it's kinda out of my range. do u still want me to mod or do u want to give me a different map (since i don't want to make u pop the bubble)
Topic Starter
SnowNiNo_

Kibbleru wrote:

if i mod this i wont garuntee that ill give my icon because it's kinda out of my range. do u still want me to mod or do u want to give me a different map (since i don't want to make u pop the bubble)
discuss in irc ><
irc
11:12 SnowNiNo_: kibb
11:13 Kibbleru: hi
11:13 SnowNiNo_: sorry for the late reply lol
11:13 Kibbleru: mhm
11:13 SnowNiNo_: i think you can dont mod my map since i break your queue's rules first tho
11:13 SnowNiNo_: you open for 5 slot but im in 7 (myabe
11:14 Kibbleru: alright, thats fine with me lol
11:15 SnowNiNo_: but if you still want to mod it i appreciate it ><
11:15 SnowNiNo_: oh
11:15 SnowNiNo_: :c
11:15 Kibbleru: i said u can give me another map lol
11:15 Kibbleru: just not that one
11:15 SnowNiNo_: but i dont have another lol
11:16 Kibbleru: ill give u ticket
11:16 SnowNiNo_: alright
11:17 SnowNiNo_: thanks :D
Sonnyc
Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo.
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized.
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely.

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound.

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
Topic Starter
SnowNiNo_
will reply soon when i got time :)

Sonnyc wrote:

Made a quick skim for Pochiko difficulty only for now.
[Insane]
  1. 00:09:858 - Let's remove this useless greenline above the redline.
[Extra]
  1. The timeline around 02:03:608 - 02:04:545 doesn't function properly. Remove these, or snap properly as other diffs if you have an intention.
[Pochiko]
  1. 00:09:858 (1,2,3,4,5) - Hitsound felt quite loud here. I personally feel a noticable volume change happens at 00:10:639 in the song, and you may try an adjust from that point. Before there, I believe having a lower hitsound would work better.
  2. 00:22:202 (4,1) - 01:17:202 (1,3) - Arrange a consistent combo usage please.
  3. 01:05:014 (1,2,1,2,1,2,1,2) - Imo the pattern this is arranged could be potentially confusing. Even the placements being in a rotaion pattern, twisting the placement made the organization weaker, and less intuitive to read. ctrl+G for 01:05:248 (1,2) - 01:05:717 (1,2) individually is recommended.
  4. 01:21:029 - This feels like missing a note according to the song imo. there isnt a obvious beat here, and a triplet is not necessary imo, nothing need to emphasize here
  5. 01:50:170 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Remap with a rhythm that follows the music better? I mean, the simple 1/2 note expressions doesn't properly reflected this part of the song enough. Due to the simplified rhythm, 01:51:733 (5,6,7,8) - which is actually a 1/2 felt less emphasized. well i want to make this part jumpy since is the most difficult diff, and 01:51:733 (5,6,7,8) - since the pitch is getting lower and lower so i make the spacing smaller and smaller, although this part feel like need to emphasized but is according to the beat, but the music doesnt sound like
  6. 02:09:545 - The volume change felt weird here. Why not from 02:09:701 ?
  7. 02:43:139 (5,6,7) - The spacing of (6) felt abnormally large compared with the previous spacing.
  8. 03:00:170 (5,1,5) - Instead a combo usage of 8 note cycle, what about adding NC at 03:00:170 - 03:00:795 instead the current spot to indicate the 1/4 stream of different spacing better? how about other part like 02:07:358 - and 00:51:108 - ?
  9. 03:02:670 (1,1) - Combo usage felt inconsistent with 02:04:545 (1,2). Although there is a 1/3 rhythm transition, using a similar feeling of combo for 1/1 stack would be more organized.
  10. 03:16:003 - 03:16:316 - 03:16:628 - 03:16:941 - 03:17:253 - Well I was personally disappointed the way the strong sounds are less expressed, but anyways you could at least consider for a hitsound here. Wait. This section actually has no hitsounds?
  11. 03:22:358 - This rhythm being completely ignored felt weird. I know you are focusing on the vocal here, but I think you can find a way to express the vocal along this rhythm.
Popping the bubble for your hitsound usages. Sections of 00:18:608 ~ 00:22:826 - 01:13:608 ~ 01:17:826 - 03:02:983 ~ 03:19:233 - were containing no hitsounds, and the song could be expressed enough by using hitsounds.

Also soft-hitfinish.wav was a blank hitsound, and I'm not sure the point of having such empty sound. Usages were spotted at 00:16:342 - 00:16:654 - from "Expert", and it doesn't actually needs a hitsound nor functions nicely. remove soft-hitfinish.wav

Besides from sections without hitsounds, the basic settings of your hitsound failed to express a certain element of the song. Since the Finish sound is more like a consistent electronic drum, expressions for cymbol sounds in the music was highly weak. 00:13:451 - 00:15:483 - 00:32:514 - for some examples. This is a strong cymbol sound, but there is actually no way to express these in your current hitsound setting. Then should this leave as it is? No, I think you'll need to think of a way to express those elements properly as a hitsound. well i need some help here :c

Not a bad quality for your first ranked map. Let me know if the general issue has got resolved in all difficulties for a further check.
ill try to find you in game to have some more information ><
not mention = fix
thanks for the quick skim :)
Sonnyc
[Chu's Easy]
  1. 00:31:108 (4) - 00:42:358 (4) - 00:44:858 (3) - 00:59:233 (4) - Add NC.
  2. 00:44:233 (1) - 01:01:420 (1) - Remove NC.
  3. 02:26:420 (1) - Instead the current rhythm, I recommend you to start from 02:26:733 which is a more major noticable sound.
  4. 02:27:358 (2,4) - These two objects are overlapping, which I wouldn't recommend in a low difficulty. It could work fine, but moving to an empty spot will definitely be more beginner friendly.
  5. 03:16:576 (3,4) - Three upbeat clicks feel quite tough for the lowest difficulty. I'd rather use a 1/1 slider for here.
  6. 03:19:858 (1,1) - 03:36:108 (1,1) - This needs more recovery time. Remove 03:22:983 (1) and 03:37:983 (1,2) please.
  7. 03:27:826 (2,3) - Similar for this upbeats.
  8. 03:39:701 - Let's express this by extending the previous slider.
[Starfy's Normal]
  1. 00:54:545 (2) - While (3) is expressing the vocals, this slider ignoring 00:54:701 felt weird.
  2. 02:29:858 - Start the break from here.
  3. 03:13:764 (5) - 03:16:264 (6) - This is 1/3. But since using 1/3 would be too hard, just delete these objects.
[Hard]
  1. What happened
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended?
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns?
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization.
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
Topic Starter
SnowNiNo_

Sonnyc wrote:

[Hard]
  1. What happened
fix the problem, idk hoe does this happen lol
[Insane]
  1. 00:26:108 - 00:27:358 (5) - 01:49:545 (4) - 02:21:108 - Whistle.
  2. 00:44:233 (6) - NC for consistency.
  3. 00:49:076 (2,3) - Is this placement intended? in order to emphasize the vocal 00:49:233 (3) -
  4. 00:55:014 (8,9) - 01:00:170 (2) - 01:17:201 (5,6) - 02:05:326 (3) - 02:05:951 (5) - 02:10:483 (5) - 02:16:420 (2) - 02:41:576 (2) - 02:42:670 (2) - 02:44:076 (2) - Spacing.
  5. 02:00:483 (5,1) - I think these are too close. Keep some more spacing please.
  6. 02:01:108 (1,2) - 02:01:733 (1,2) - Why are these not 1.00x like other patterns? well is 1.00x here..., idk what you mean
  7. This difficulty has too many spacing issues. Especially, you don't use a consistent distance snapping for 1/2 rhythms. Some are 1.00x, some are 0.8x, and some are 1.2x and there are even different spacings. If you are not using a jump, please maintain a consistent spacing for a better organization. well 0.8x s mean that part is more clam, so using smaller DS then other part make sense, and same as 1.2x, idk if this is what you mean XDl
I guess I'm just gonna stop modding here. Even considering this is your first attempt for ranked, I feel it's insufficient in my standards. Restructure your patterns by taking more advantage of distance snapping, and maybe gathering more opinions from the community. Perhaps you can try pushing this set further by contacting the original nominator, but anyways I'm stepping back from here.

Sorry for the bad news, but I'll wish best luck for you.
will edit this soon
not mention = fix
since insane diff got many mod and fixed, and i didnt check the whole spacing issue thats my fault
but only insane diff got this problem tho, and i think it would be fine after fixing the problems
you also said the quality isnt bad at you first post
but if you still dont want to look at my maps just because the spacing issues then i got nothing to say ;w;
i cant force anybody to do things for me
you know how bad i feel after seeing this post lol? pretty awful :\

anyway thanks for the mod :)
hope i can rank this map asap
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