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DragonForce - Fury of the Storm

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Spaghetti
moddu
00:01:415 (6,1) - i dont think you should be ignoring those strong beats, id put a note on the red tick
00:03:215 (2,3,4) - this spacing is kinda cramped, why not space it out more?
00:04:115 (1,2,3,4) - ^
i dont get why you leave 00:13:115 (9,10,11,12) - spaced with ds when you space them out every other time ( 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - 00:17:915 (9,10,11,12) - etc.)
00:30:515 (1) - i dont really understand the triple to repeating slider switchoff, really inconsistent and pretty random
00:36:215 (6) - should be a triple/repeating slider
00:37:415 (6) - ^
00:37:715 (1,2) - should be slider
00:38:615 (5) - should be triple
00:40:115 (1) - this section is very lazily mapped. i dont understand why you didnt map this like the last section, which is pretty much the same music as this one. you're ignoring rhythms and beats that should be complimented
00:49:715 (1) - REALLY ignoring the drums, and causes a very anticlimactic pause, especially since the music is so energetic at this point
01:24:515 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this jumpstream pattern doesnt make much sense, i cant hear what youre trying to compliment
01:49:715 (1) - why is this whole section all streams? its skipping over a ton of rhythms and is pretty overmapped. what really bugs me though is that you mapped all the other rhythms out in the second half of the kiai 01:59:315 (1) - , even though its the same exact music as the last half
02:13:415 (4,5,6,7) - should be a triple
02:29:915 (3,4,1) - really weird spacing, and a huge lack of emphasis, id space out the last slider more
02:34:190 (1) - this spinner is really short and doesnt make a lot of sense, why not map out the actual drum fill instead of ignoring it?
02:35:315 (1) - same as what i said in point 10
03:04:115 (1) - same as what i said about the last kiai
03:51:715 (2,1) - really weird spacing, why not space it out like you spaced out 03:51:140 (2,1) - ?
03:54:115 (2,1) - ^
04:08:015 (3,4,1) - makes no sense at all, youre completely ignoring the guitar, especially in the solo
04:23:015 (13,14,15,16,1,2,3,4,5,6,7,8) - I love how you stacked this <3
04:25:415 (10,1) - weird spacing, space it out like you did between 04:25:115 (9,10) -
04:26:615 (10,1) - ^
04:37:565 (15,16,1,2,3) - aaa i love these
06:05:390 (1,1) - i seriously dont understand the logic behind these spinners at all, same as the points before with the spinners
06:43:115 (2) - would be cool if you made some slider to go with the last guitar chord till the end

Nice song, but I dont think this can get ranked without a remap. There is many parts where you guys completely ignore rhythms and the map has little to no emphasis whatsoever. Almost all the spacing is completely equal and it makes for quite a stale map. But, for newer mappers, your stream shapes are pretty impressive, keep it up!
GL
Topic Starter
Lucyii

Spaghetti wrote:

moddu
00:01:415 (6,1) - i dont think you should be ignoring those strong beats, id put a note on the red tick
00:03:215 (2,3,4) - this spacing is kinda cramped, why not space it out more?
00:04:115 (1,2,3,4) - ^ About all the first part, its just all shitty, I will just remap it.
i dont get why you leave 00:13:115 (9,10,11,12) - spaced with ds when you space them out every other time ( 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - 00:17:915 (9,10,11,12) - etc.) Just to dont map it always in the same way lol
00:30:515 (1) - i dont really understand the triple to repeating slider switchoff, really inconsistent and pretty random
00:36:215 (6) - should be a triple/repeating slider
00:37:415 (6) - ^
00:37:715 (1,2) - should be slider
00:38:615 (5) - should be triple I dont understand what are you saying, i just mapped with slider+triple the first part and changed in the second part to don't make it so annoying (?)
00:40:115 (1) - this section is very lazily mapped. i dont understand why you didnt map this like the last section, which is pretty much the same music as this one. you're ignoring rhythms and beats that should be complimented Thats not laziness tho, i just liked to put some "jumps"like this here.
00:49:715 (1) - REALLY ignoring the drums, and causes a very anticlimactic pause, especially since the music is so energetic at this point Ofc im ignoring them, Im mapping on the guitar ;w;
01:24:515 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this jumpstream pattern doesnt make much sense, i cant hear what youre trying to compliment I will change it anyway but, can you explain me what do you mean precisely or make an example of how you think that should be mapped?
01:49:715 (1) - why is this whole section all streams? its skipping over a ton of rhythms and is pretty overmapped. what really bugs me though is that you mapped all the other rhythms out in the second half of the kiai 01:59:315 (1) - , even though its the same exact music as the last half Thats not overmap at all. The drums are going crazy in the first part, even if the notes are strong there are still 1/4 notes for all the part, so I liked to map it with streams. In the second part there arent 1/4 notes by the drums, so i mapped it in another way.
02:13:415 (4,5,6,7) - should be a triple
02:29:915 (3,4,1) - really weird spacing, and a huge lack of emphasis, id space out the last slider more
02:34:190 (1) - this spinner is really short and doesnt make a lot of sense, why not map out the actual drum fill instead of ignoring it?
02:35:315 (1) - same as what i said in point 10
03:04:115 (1) - same as what i said about the last kiai
03:51:715 (2,1) - really weird spacing, why not space it out like you spaced out 03:51:140 (2,1) - ?
03:54:115 (2,1) - ^
04:08:015 (3,4,1) - makes no sense at all, youre completely ignoring the guitar, especially in the solo
04:23:015 (13,14,15,16,1,2,3,4,5,6,7,8) - I love how you stacked this <3
04:25:415 (10,1) - weird spacing, space it out like you did between 04:25:115 (9,10) - I dont see the problem with that spacing but okay, I will fix
04:26:615 (10,1) - ^ ^
04:37:565 (15,16,1,2,3) - aaa i love these
06:05:390 (1,1) - i seriously dont understand the logic behind these spinners at all, same as the points before with the spinners
06:43:115 (2) - would be cool if you made some slider to go with the last guitar chord till the end

Nice song, but I dont think this can get ranked without a remap. There is many parts where you guys completely ignore rhythms and the map has little to no emphasis whatsoever. Almost all the spacing is completely equal and it makes for quite a stale map. But, for newer mappers, your stream shapes are pretty impressive, keep it up! Well maybe yeah, some pieces will be to remap but about the spacing, thats just an older style, and its funny to play anyway imo. riki isnt a newer mapper lmao rip
GL
About the random spinners, he putted it cuz he said other rhythms were too hard to follow, same thing in other pieces you modded, idk.
Thanks anyway!~
Karliah
i honestly wish you'd revive this and go for rank on it again, with how things in the mapping scene have been recently you could probably rank it now.
Good luck and I hope you try again :D
Topic Starter
Lucyii

ItsWinter wrote:

i honestly wish you'd revive this and go for rank on it again, with how things in the mapping scene have been recently you could probably rank it now.
Good luck and I hope you try again :D
Yeah I already wanted to revive it and go for rank for the end of this year, thank you Its always beautiful to read these kind of things :'3
Manu028
Modding by request

[Victory]

  1. 00:10:715 (9,10,9,10) - qui fai una cosa così, che è ok, ma poi subito dopo (00:15:515 (9,10,11,12) - ), nonostante l'intensità sia la stessa (e anche il pezzo è una ripetizione del pezzo precedente), mi fai gli sliderjump, plz nerf (00:16:715 (9,10,11,12) - anche qua)
  2. 01:06:815 (2,4) - perchè ignori le triple qui?
  3. qual è la differenza tra questo 01:49:715 (1,2,3,4,5,6,7) - e questo 01:52:115 (1,2,3,1,2,3) - ?
  4. 01:56:915 (1) - secondo me ci stanno meglio due note piuttosto che lo slider
  5. 03:04:115 (1,2,3,4,5,6,7,8,9,10,11,12) - nice start (just a compliment owo)
  6. 03:38:315 (4) - toglilo (?) secondo me se segui la melodia suona meglio
  7. 03:53:015 (13,1) - oh no plz stack
  8. 06:08:915 (1,2,3,4,5,6,7,8,1) - nerfabile imo
I like this pls rank owo
Topic Starter
Lucyii

Manu028 wrote:

Modding by request

[Victory]

  1. 00:10:715 (9,10,9,10) - qui fai una cosa così, che è ok, ma poi subito dopo (00:15:515 (9,10,11,12) - ), nonostante l'intensità sia la stessa (e anche il pezzo è una ripetizione del pezzo precedente), mi fai gli sliderjump, plz nerf (00:16:715 (9,10,11,12) - anche qua) per variare >:c
  2. 01:06:815 (2,4) - perchè ignori le triple qui? per variare >:c, also quel pattern ci sta molto bene imo
  3. qual è la differenza tra questo 01:49:715 (1,2,3,4,5,6,7) - e questo 01:52:115 (1,2,3,1,2,3) - ? sssh
  4. 01:56:915 (1) - secondo me ci stanno meglio due note piuttosto che lo slider fixed
  5. 03:04:115 (1,2,3,4,5,6,7,8,9,10,11,12) - nice start (just a compliment owo)
  6. 03:38:315 (4) - toglilo (?) secondo me se segui la melodia suona meglio fixed
  7. 03:53:015 (13,1) - oh no plz stack NO
  8. 06:08:915 (1,2,3,4,5,6,7,8,1) - nerfabile imo fixed
I like this pls rank owo
thanks ~
Manu028
kds
Karliah
<3
Topic Starter
Lucyii

ItsWinter wrote:

<3
<3
Naidaaka
-
00:53:315 (1,2,3,4) - 00:58:115 (1,2,3,4) - Non mi convince particolarmente questa scelta di ritmo nell'ambito della sezione di mappa, opterei per una cosa un pochino più "complicata".

01:10:115 (1,2,3,4,5,6) - 01:10:565 (1,2,3,4,5,6) - 01:11:015 (1,2,3,4,1) - Il modo in cui hai spezzato questo stream potrebbe essere un po confusionario rispetto a quello della mappa, va bene cosi ma forse lo rivedrei a favore di qualcosa di più fluido. (praticamente farei le curve in punti diversi.)

01:29:315 (1,2,3,4) - 01:29:615 (1,2,3,4,5,6,7,8,9,10,11,12) - Qui consiglierei di piegare lo stream in base alla batteria e non alla voce. ( 01:29:765 (3) - )

01:38:915 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Quindi anche qui in caso decidessi di cambiare quello precedente, altrimenti va bene cosi.

01:56:915 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Questo anche lo piegherei in modo diverso, probabilmente sui colpi di batteria ( 01:57:365 (7) - 01:57:815 (5) - )

03:38:165 (3) - Suggerirei di sostituire questo cerchio con un slider, potrebbe risultare più fluido.

04:08:015 (3,4,1) - Non so se è già stato detto, se lo è stato confermo che anche secondo me questa parte andrebbe mappata non con 2 slider ed uno spinner.

04:19:640 (10) - Mmh, suggerirei di togliere questo cerchio e lasciare solo 04:19:415 (9,1) - magari con un leggero aumento di spacing tra i due, oppure al limite allungare 04:19:415 (9) - sul tick blu, risulterebbe più naturale da giocare secondo me.

06:05:390 (1,1) - Non mi convince questa scelta qui, avrei continuato mappano degli streams.

06:22:865 (4,5,6) - Non capisco benissimo l'inconsistenza di spacing qui, preferirei mantenerli più uniformi.


Buona fortuna col ranking, poi se ti serve qualche spiegazione o non ti convince qualcosa scrivimi in privato.
Topic Starter
Lucyii

Naidaaka wrote:

-
00:53:315 (1,2,3,4) - 00:58:115 (1,2,3,4) - Non mi convince particolarmente questa scelta di ritmo nell'ambito della sezione di mappa, opterei per una cosa un pochino più "complicata". Sarebbero troppe da cambiare e mi piace abbastanza, per ora lascio così

01:10:115 (1,2,3,4,5,6) - 01:10:565 (1,2,3,4,5,6) - 01:11:015 (1,2,3,4,1) - Il modo in cui hai spezzato questo stream potrebbe essere un po confusionario rispetto a quello della mappa, va bene cosi ma forse lo rivedrei a favore di qualcosa di più fluido. (praticamente farei le curve in punti diversi.) Tbh mi piace molto quindi lascio per ora


01:29:315 (1,2,3,4) - 01:29:615 (1,2,3,4,5,6,7,8,9,10,11,12) - Qui consiglierei di piegare lo stream in base alla batteria e non alla voce. ( 01:29:765 (3) - ) Fixed

01:38:915 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Quindi anche qui in caso decidessi di cambiare quello precedente, altrimenti va bene cosi. Fixed

01:56:915 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Questo anche lo piegherei in modo diverso, probabilmente sui colpi di batteria ( 01:57:365 (7) - 01:57:815 (5) - ) Fixed

03:38:165 (3) - Suggerirei di sostituire questo cerchio con un slider, potrebbe risultare più fluido. Fixed

04:08:015 (3,4,1) - Non so se è già stato detto, se lo è stato confermo che anche secondo me questa parte andrebbe mappata non con 2 slider ed uno spinner.

04:19:640 (10) - Mmh, suggerirei di togliere questo cerchio e lasciare solo 04:19:415 (9,1) - magari con un leggero aumento di spacing tra i due, oppure al limite allungare 04:19:415 (9) - sul tick blu, risulterebbe più naturale da giocare secondo me. Fixed

06:05:390 (1,1) - Non mi convince questa scelta qui, avrei continuato mappano degli streams.

06:22:865 (4,5,6) - Non capisco benissimo l'inconsistenza di spacing qui, preferirei mantenerli più uniformi.


Buona fortuna col ranking, poi se ti serve qualche spiegazione o non ti convince qualcosa scrivimi in privato.
Per gli altri punti dovrei chiedere agli altri mapper, Ill do it~ thanks btw
Paski
Ok. That's my first mod, so if the post is not properly formatted, my apologize.

poof
[Kyshiro's Firestorm]

  1. About the stream at 00:10:115 - :
    Starting a new part of the stream with a slider is weird, has this been your personal choice? You can end a part with it (So swap on the timeline 00:11:240 (16,1) - , personal opinion). Especially here: 00:26:915 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is so damn weird lol, but it's subjective.
  2. 00:36:515 (1) - Is a part of the sliderend out the grid? Dunno if it could be a problem.
  3. 00:38:615 (6) - NC here?
  4. 00:55:115 (5) - Same as 00:36:515 (1) , I don't know if it's a personal problem or not, dunno, I'll warn in any case.
  5. 01:22:415 (2,3,4) - Mh... Doesn't it sound better if this pattern swaps on timeline with the slider on 01:22:115 (1) - ?
  6. 01:57:365 (3) - Put a finish on the sliderstart?
  7. 02:34:565 (7) - Same as above?
  8. 03:10:115 (1) - Above.
  9. 03:12:515 (1,3,5,7) - Yes, you know.
  10. Starting from here: 03:22:115 (1) , except this object, I don't think Finish sounds good in the following ones, it's a quite calm part. After 03:31:715 (1) - , they're ok.
  11. 03:36:215 (4) - Mh, I don't like a lot this slider. Two notes?
  12. 04:12:140 (4,5) - Sounds good, but maybe positioned a bit more on the left? It's weird passing from the end of the previous slider to this.
  13. 04:24:515 (1) - What about a finish sound here for warning the player a kiai is coming?
  14. 04:56:915 (1) - It's a bit overmapped but.. I honestly like it.
  15. 06:28:115 (1,2,3,4,5) - This and 06:29:015 (7,8,9,10,1) . It's a really strong part, but the spacing doesn't convince me. I thought it could be way more spaced than actual, but it's a personal opinion, it's ok even in this way, but as a lover of hard endings, I had to tell you, lol.


[Fires of Forever]

  1. 00:36:215 (6) - You can put a triplet here (Or swap with 00:36:215 (4,5,6) )
  2. 00:37:415 (6) - Same (Or swap with 00:36:815 (2,3,4) )
  3. 00:37:715 (1,2) - I don't like how you stacked this two 1/2 after previous triples. Make them a slider or a bit more spaced?
  4. 00:44:915 (1,2,1,2) - Why red anchored while the others not?
  5. About this part: 00:40:115 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -

    I don't think this suits well with the previous part. It's too calm, but the song haven't changed. Trying with 1/4 repeat sliders? It feels a bit less empty.
  6. 00:49:115 (1,2,3,4,5,6,7,8) - Personal thing: Sharp angle on 00:49:340 (4,5,6) . Make that burst curve smoother? Again, it's a personal thing.
  7. 00:52:415 (2,3,4) - I don't like how that slider sounds after the triplet.
  8. 00:53:315 (1,2,3,4) - It sounds good also like this: (Blue combo)
    Actually, two strong sounds (00:53:765 and 00:54:065) are on sliderends. More playable if player has to tap them?
  9. 00:54:815 (3,4,5) - Same as 00:52:415 (2,3,4) .
  10. 01:12:515 (1,2,3,4) - Same as 00:53:315 (1,2,3,4) . Strong sounds on sliderends.
  11. 01:16:715 (3,4,5,6) - It could also be 01:16:940 (5) - between 3 and 4 (01:16:790) in the timeline, and stack on 3.
  12. 01:17:315 (1,2,3,4) - Same as 01:12:515 (1,2,3,4) . Strong sounds on sliderends.
  13. 01:18:515 (1,2) - Single slider?
  14. 01:19:115 (4,5) - Ctrl+G them?
  15. Here: 01:20:915 (1,2,3,4) you ended the slider on red and started triplet on white, but here: 01:22:115 (1,2,3,4) you changed. I like the first, the other one meh.. it feels a little weird to start that triplet.
  16. 01:25:715 (1) - That stack, lol. A bit more separated from 01:25:415 (1) ?
  17. 01:57:815 (1,2,3,4) - You can put them near the slider. It's a weird spacing between the notes and the next slider.
  18. 02:02:165 (4,5) - Again, strong sound on sliderend. It may feels more comfortable if the player has to click it. Ctrl+G them in the timeline like this? (Blue Combo)
  19. 02:03:215 (2,3,4,5,6,7,8,9,10,11,1) - About this. You can space more the two sliders and put the stream a bit on the bottom.
  20. 02:21:815 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It's a.. weird stream. Dunno, it's a personal opinion then.
  21. 02:23:315 (1,2,3,4) - More spacing, MORE SPACING. It's a solo, I think you can emphasize jumps more (and make them funnier to play).
  22. 02:24:515 (1) - White tick at the start of verse on sliderend. What about end it on red tick before and lowering the volume of sliderend of just a bit?
  23. 02:26:915 (1,2) - Same as 01:17:315 (1,2,3,4) , but this time it could be reasonable after the solo. It's up to you.
  24. 02:28:715 (5,1) - It's like you got boring about mapping and put those sliders there. I don't like them, especially the first just before a triplet, it sounds bad.
  25. 02:30:515 (1,2,3,4) - Is it me or that part start a bit later? After that, 02:31:715 (1) is ok. Check if you should put a red tick there. It's a bit weird, don't know how to explain that.
  26. 02:38:915 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - You always changed curve after 6 notes, why here after 8?
  27. 02:40:115 (1,2) - Passing from a stream to this is not hard, but I think a slider is better.
  28. 02:42:215 (3) - Make it 2 notes like 02:41:015 (5,6) ?
  29. 02:43:715 (1,2) - You can half these slider and make them repeat sliders to warn that there's a stream after that.
  30. 02:47:315 (1,2,3,1,2,3,4,5) - What about this?
  31. 02:52:565 (2,3) - Ctrl+G them. Better sounding.
  32. 02:54:515 (1) - Ugh. That slider there. It's bad-looking, but bad-looking is a subjective thing. It's up to you. For example, you can Ctrl+H the stream and put the slider on the end of 10.
  33. 03:01:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Again, stream curves after 8 notes.
  34. 03:04:115 (1,2,3,4,5,6,7,8,9,10,11,12) - I like this part, a lot, but you make 3 clickable notes here and then five here: 03:06:515 (1,2,3,4,5,1,2,3,4,5) , also I don't like how 03:06:515 (1,2,3,4) and 03:07:115 (1,2,3,4) - is far from slider.
  35. 03:08:915 (1,2) - You can put repeat sliders nearby.
  36. 03:09:515 (3) - You said to me "Don't mind New combo atm". NC HERE, LMAO
  37. 03:11:315 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Mh. Hitsounds are after 6 notes, combo is every 8 and stream curves don't follow a specific criteria like the previous streams. Also, stream please.
    Anyway, at 03:13:115 (1) you can put a repeat slider too.
  38. 03:31:340 (12) - ??? Remove this one or make 03:31:265 (11) a repeat slider. Personal preference obviously.
  39. 03:40:115 (1,2,3,4,5,6,1,2,3,4,5,6) - You can do quintuplet-quintuplet-note-note too. Better overall sounding.
  40. 03:43:115 (1,2,3,4,5) - You can space them from the previous one a bit more, like putting them under the first.
  41. 03:50:315 (4,5) - Curve them by about 6/7° counterwise?
  42. 04:08:015 (3,4) - I don't think they should be repeat sliders. Just put them as normal sliders if you don't mind.
  43. 05:01:715 (1) - This is quite weird to read, because of the stream before, while 05:02:315 (4) is ok for me.
  44. 05:03:365 (4) - Mh.. strong sound on sliderend? It sounds ok here, it's up to you.
  45. 05:13:565 (3,7) - They're quite hard to properly read in the middle of a stream, especially the fact that they end on white tick. It's easier to read if you short them by a tick, but hey, hard is good.
  46. 05:45:515 (3) - FANCIER.
  47. 06:05:390 (1,1) - I don't like these two spinners, just for the fact that there's a break at 06:10:115 . A possibility is to use repeat sliders on this part or continue the stream. Spinners could be good, but I don't like them.
  48. 06:09:815 (2,3,1) - You can make them perfectly vertical. It looks better imho. (Also NC here lololo)
JeZag
hello, m4m fulfillment

fires of forever
00:44:315 (1,2) - this flow is weird, i would rather have the hitcircles be inward and the repeat part pointed outwards. is it possible to rearrange the pattern to make it like this?
00:49:715 (1) - i think the SV is just a little bit too slow (because its coming from spaced stream, and because its mostly straight)
00:59:765 (5,6,7) - this part has awkward flow and an active tail, which together makes it particularly awkward in the context of this for me. i think you should either change rhythm to make it triple + 2 sliders, or make the flow curved or snappy
02:03:515 (4) - based on spacing for 02:03:215 (2,3) - you might want to move this further out right
02:35:315 (1,2,1,2,1,2,1,2,1,2,1,2) - i think this should stay more constant and not ramp up too much
03:00:515 (1,2,3,4) - i think you can space these out more and make it more intense in anticipation for the stream
03:50:915 (1,2) - i think the rhythm is better expressed as a slider with repeat and then hit circle. that way, there is click feedback for the white tick. i know the guitar doesnt exactly hit triples (its a tiny bit off...), but i this simplification is reasonable
03:59:915 (5,6) - aesthetically, i think this should be straight and not curved (still going up down motion)
04:08:015 (3,4) - i think this would be better if it were simplified into straight triples, because right now its pretty awkward to read imo
06:02:915 (1,2,3,4) - can you use a different pattern? this isnt dense enough to fit the solo here to me
06:09:515 (1,2,3,1) - this part is pretty deceptive to read because not only are 06:09:815 (2,3,1) - 1/1, but also 06:09:515 (1) - takes up one of the big beats as its tail. try putting 06:09:815 (2,3,1) - lots further away to the left and stacking them?

it was pretty hard to mod this, cause i just dont have the knack to mod this specific aesthetic. (e.g. i dont know whether things are part of your style, or just not ok)

since most of my complaints were just personal, i apologize in advanced if its pretty useless... i wouldn't be say anything about the map otherwise

good luck with this map!
Topic Starter
Lucyii

JeZag wrote:

hello, m4m fulfillment

fires of forever
00:44:315 (1,2) - this flow is weird, i would rather have the hitcircles be inward and the repeat part pointed outwards. is it possible to rearrange the pattern to make it like this? I tried to ctrl g those sliders, lets wait for opinions
00:49:715 (1) - i think the SV is just a little bit too slow (because its coming from spaced stream, and because its mostly straight) You're the first one that's saying this so ill keep it for now
00:59:765 (5,6,7) - this part has awkward flow and an active tail, which together makes it particularly awkward in the context of this for me. i think you should either change rhythm to make it triple + 2 sliders, or make the flow curved or snappy Fixed
02:03:515 (4) - based on spacing for 02:03:215 (2,3) - you might want to move this further out right Nah, the sound on (3) is much weaker
02:35:315 (1,2,1,2,1,2,1,2,1,2,1,2) - i think this should stay more constant and not ramp up too much
03:00:515 (1,2,3,4) - i think you can space these out more and make it more intense in anticipation for the stream
03:50:915 (1,2) - i think the rhythm is better expressed as a slider with repeat and then hit circle. that way, there is click feedback for the white tick. i know the guitar doesnt exactly hit triples (its a tiny bit off...), but i this simplification is reasonable
03:59:915 (5,6) - aesthetically, i think this should be straight and not curved (still going up down motion)
04:08:015 (3,4) - i think this would be better if it were simplified into straight triples, because right now its pretty awkward to read imo
06:02:915 (1,2,3,4) - can you use a different pattern? this isnt dense enough to fit the solo here to me
06:09:515 (1,2,3,1) - this part is pretty deceptive to read because not only are 06:09:815 (2,3,1) - 1/1, but also 06:09:515 (1) - takes up one of the big beats as its tail. try putting 06:09:815 (2,3,1) - lots further away to the left and stacking them?

it was pretty hard to mod this, cause i just dont have the knack to mod this specific aesthetic. (e.g. i dont know whether things are part of your style, or just not ok)

since most of my complaints were just personal, i apologize in advanced if its pretty useless... i wouldn't be say anything about the map otherwise

good luck with this map!
Thanks for the mod~
erodra
00:00:815 (2,3) - I'd put circles not sliders
00:02:015 (2,3) - same
00:44:315 (1,2) - It has a weird flow, I'd invert the direction
01:22:490 (2,3,4) - It would make more sense if you take off the 2 and make the 3-4 beats a triple
01:25:415 (1) - Make it a 1/2 slider
01:48:515 (1) - Here I'd put a beat every 1/1 to match the words
from 04:19:715 (1) - to 04:29:240 (10) - I'd make the streams with a lot less space between the circles
05:55:115 (1) - I think it's too closed, I'd remove that circular tail at the end
06:05:390 (1) - I don't really think that the spinners matches the music, I'd put some streams or 1/4 sliders

I'm bad at modding but hope you'll find it helpful in some way, good luck ma boi

<3
Topic Starter
Lucyii

erodra wrote:

00:00:815 (2,3) - I'd put circles not sliders Fixed
00:02:015 (2,3) - same Fixed
00:44:315 (1,2) - It has a weird flow, I'd invert the direction Fixed, ctrl+g again lol
01:22:490 (2,3,4) - It would make more sense if you take off the 2 and make the 3-4 beats a triple nope, drums arent 1/4 there
01:25:415 (1) - Make it a 1/2 slider nope :c
01:48:515 (1) - Here I'd put a beat every 1/1 to match the words I don't like to map the voice
from 04:19:715 (1) - to 04:29:240 (10) - I'd make the streams with a lot less space between the circles Fixed
05:55:115 (1) - I think it's too closed, I'd remove that circular tail at the end
06:05:390 (1) - I don't really think that the spinners matches the music, I'd put some streams or 1/4 sliders

I'm bad at modding but hope you'll find it helpful in some way, good luck ma boi

<3
thanks <33
RikiH_
https://puu.sh/y9jav/c655ccc3b8.osu

Fixed some of the suggestions.
I changed some streams' direction on 6's where strong drums called for it. When I curved them at 8's there were no such drums
Also, I'm still not sure about those 2 spinners. I might change them later. For now the guitar goes completely mad there and a stream would be a mess
Hollow Delta
nm from request

General

Not much considering it's a set for Approval, and the metadat really needs no research as the song has been mapped in the past. Think this is a nice interpretation on the song still.

The storyboard flash at 06:19:715 - was really pretty. Thought the explosive hitsounds and the intensity of the song really fit the color. Could you maybe put animated fire on the ships? I feel that would really fit the mood and the colors, as they reminded me of fire. Considering the battle going on in the background, it would give the 'story' more depth.


Fires of Forever
Interesting how much thought went into the playability of this diff. Despite being mainly linear flow and stream heavy, you managed to make this map really fun, and I think that's interesting. A few bits here and there could be improved playability wise, but other than those bits I think this diff is really good.

00:10:715 (9,10) - Interesting approach to balancing the diifficulty out, definitely much different to Kyshiro's. Rather than taking the simplification approach, you mapped the song as is while keeping the difficulty at a reasonable level. I thought that was cool.

00:15:515 (9,10,11,12) - so pretty

00:17:765 (7,10) - I think this pattern could be more readable considering how your map was constructed at the correlating parts [Ex. 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - ] this could come off as 'surprising' and throw the player off. For a fix, I tried re-arranging it like https://puu.sh/ycAJf/649ad136e7.jpg as I felt it matches your structure style, but it's up to you.

00:28:190 (1,1) - The ranking criteria needs auto to be able to at least get 1000 on these, as they're 'unreasonably difficult'
While auto can't get 1000, it might be a glitch because me and another player were able to get 300 on the spinner despite not being able to spin as fast, but if you want you can combine these spinners into.

01:49:715 (1,2,3,4,5,6) - The hitsounding here is ORGASMIC. It fits the drums so well

06:09:515 (1,2,3,1) - I'm worried this could be miss-read because the streams at 06:07:715 - onwards share a similar visual distance, influencing how the player will perceive these notes. If you put NC on 2 and 3, it creates contrast so the player understands to not play these as 1/4.

06:42:515 (1,2) - I think the the middle & end of this slider plus the circle sound off, almost like they have their own timing. To confirm, I slowed it down to 25% and listened, the slider and circles hitsounds played before what was mapped in the song. I tried placing a timing point of 178bpm at 06:42:515 - which fixes 2. The bump is still slightly off, but since the player doesn't have to click those it shouldn't be a problem. I'm not a master at timing, so if you want to be really sure I'd check with Bonsai or pishi, as they are really good at this stuff.


Kyshiro's Firestorm
Before I get into this diff, I'd like to say that I love the structure. Especially during the kiai, it all just fits together so well. The fact it's simplified makes it even more interesting, as mappers tend to un-restrict themselves to make good patterns. Playability wise, I couldn't find much to mention, but I do feel some parts could be improved visual-wise, which I feel would make this map much more interesting.

00:00:515 (1,2,3,4,5) - Love how you and Kayne both start the map with a similar concept lol thought that was interesting

00:14:615 (1,1) - Nice job including the 'cushion' with the compressed shape while still correlating to the upcoming stream. Thought that was really clever

00:16:115 (1,2,3) - I think this would look better if the upcoming stream 'lined up' with the center of the slider body. Small detail, but I think it's a slight increase in visual points you could claim like you did 00:18:215 (12,1) -

01:14:915 (1,3) - Thought this was an interesting visual effect as curved sliders look like waves, and what do 2 equal waves do? They 'cancel' or balance out.

02:01:715 (1,4) - One thing I've noticed about your structure style is your aesthetics are based on how sliders curves look next to each other > parallelism / alignment. I thought that was really interesting. This pattern here I don't think looks very good because it lacks the aesthetic that makes your maps interesting. I tried seeing if I could help with the pattern https://puu.sh/ydvgQ/fd8c19eab8.png (Ar was lowered to see the structure) I'm not very good with your structure style so it might be a little off, but maybe you'll like what I tried.

03:59:315 (1,2,1,2,1,2,1,2,1,2,1,2) - Interesting visual effect with the spacing and the NCs. Really pretty too.

04:41:315 (1,2,3,4,1,2,3,4) - So c l e a n

05:11:315 (1,1,2,3,4,5,6) - Really interesting slider shape. If you want to visually 'connect' the slider with the upcoming stream, you could make 05:12:515 (1,2,3,4) - these notes here a straight-stream so as they're parallel to the end of the slider.

06:42:515 (1,2,3,4) - feels good

Couldn't find anything for Advanced. A well-done mapset. I would say 'gl with ranking' but I know you won't need luck to rank this ;P

peace
Topic Starter
Lucyii

Bubblun wrote:

nm from request

General

Not much considering it's a set for Approval, and the metadat really needs no research as the song has been mapped in the past. Think this is a nice interpretation on the song still.

The storyboard flash at 06:19:715 - was really pretty. Thought the explosive hitsounds and the intensity of the song really fit the color. Could you maybe put animated fire on the ships? I feel that would really fit the mood and the colors, as they reminded me of fire. Considering the battle going on in the background, it would give the 'story' more depth.


Fires of Forever
Interesting how much thought went into the playability of this diff. Despite being mainly linear flow and stream heavy, you managed to make this map really fun, and I think that's interesting. A few bits here and there could be improved playability wise, but other than those bits I think this diff is really good.

00:10:715 (9,10) - Interesting approach to balancing the diifficulty out, definitely much different to Kyshiro's. Rather than taking the simplification approach, you mapped the song as is while keeping the difficulty at a reasonable level. I thought that was cool.

00:15:515 (9,10,11,12) - so pretty

00:17:765 (7,10) - I think this pattern could be more readable considering how your map was constructed at the correlating parts [Ex. 00:15:515 (9,10,11,12) - 00:16:715 (9,10,11,12) - ] this could come off as 'surprising' and throw the player off. For a fix, I tried re-arranging it like https://puu.sh/ycAJf/649ad136e7.jpg as I felt it matches your structure style, but it's up to you. I prefer my pattern tbh, the spacing is more consistent and it also fits with other patterns like this one 00:20:915 (1,2,3,4,5,6,7,8,9,10,11) -

00:28:190 (1,1) - The ranking criteria needs auto to be able to at least get 1000 on these, as they're 'unreasonably difficult'
While auto can't get 1000, it might be a glitch because me and another player were able to get 300 on the spinner despite not being able to spin as fast, but if you want you can combine these spinners into. Fixed

01:49:715 (1,2,3,4,5,6) - The hitsounding here is ORGASMIC. It fits the drums so well

06:09:515 (1,2,3,1) - I'm worried this could be miss-read because the streams at 06:07:715 - onwards share a similar visual distance, influencing how the player will perceive these notes. If you put NC on 2 and 3, it creates contrast so the player understands to not play these as 1/4. Fixed

06:42:515 (1,2) - I think the the middle & end of this slider plus the circle sound off, almost like they have their own timing. To confirm, I slowed it down to 25% and listened, the slider and circles hitsounds played before what was mapped in the song. I tried placing a timing point of 178bpm at 06:42:515 - which fixes 2. The bump is still slightly off, but since the player doesn't have to click those it shouldn't be a problem. I'm not a master at timing, so if you want to be really sure I'd check with Bonsai or pishi, as they are really good at this stuff. Well, I just fixed that by copying -GN's timing,
it should be fine now



Kyshiro's Firestorm
Before I get into this diff, I'd like to say that I love the structure. Especially during the kiai, it all just fits together so well. The fact it's simplified makes it even more interesting, as mappers tend to un-restrict themselves to make good patterns. Playability wise, I couldn't find much to mention, but I do feel some parts could be improved visual-wise, which I feel would make this map much more interesting.

00:00:515 (1,2,3,4,5) - Love how you and Kayne both start the map with a similar concept lol thought that was interesting

00:14:615 (1,1) - Nice job including the 'cushion' with the compressed shape while still correlating to the upcoming stream. Thought that was really clever

00:16:115 (1,2,3) - I think this would look better if the upcoming stream 'lined up' with the center of the slider body. Small detail, but I think it's a slight increase in visual points you could claim like you did 00:18:215 (12,1) -

01:14:915 (1,3) - Thought this was an interesting visual effect as curved sliders look like waves, and what do 2 equal waves do? They 'cancel' or balance out.

02:01:715 (1,4) - One thing I've noticed about your structure style is your aesthetics are based on how sliders curves look next to each other > parallelism / alignment. I thought that was really interesting. This pattern here I don't think looks very good because it lacks the aesthetic that makes your maps interesting. I tried seeing if I could help with the pattern https://puu.sh/ydvgQ/fd8c19eab8.png (Ar was lowered to see the structure) I'm not very good with your structure style so it might be a little off, but maybe you'll like what I tried.

03:59:315 (1,2,1,2,1,2,1,2,1,2,1,2) - Interesting visual effect with the spacing and the NCs. Really pretty too.

04:41:315 (1,2,3,4,1,2,3,4) - So c l e a n

05:11:315 (1,1,2,3,4,5,6) - Really interesting slider shape. If you want to visually 'connect' the slider with the upcoming stream, you could make 05:12:515 (1,2,3,4) - these notes here a straight-stream so as they're parallel to the end of the slider.

06:42:515 (1,2,3,4) - feels good

Couldn't find anything for Advanced. A well-done mapset. I would say 'gl with ranking' but I know you won't need luck to rank this ;P

peace
aaaa thanks a lot, I'm happy that you like it~
about the fire in the BG, It's a great idea but I'm not able to do that, so rip I guess ;w;
Kyshiro

Paski wrote:

Ok. That's my first mod, so if the post is not properly formatted, my apologize.

poof
[Kyshiro's Firestorm]

  1. About the stream at 00:10:115 - :
    Starting a new part of the stream with a slider is weird, has this been your personal choice? You can end a part with it (So swap on the timeline 00:11:240 (16,1) - , personal opinion). Especially here: 00:26:915 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - is so damn weird lol, but it's subjective. This is all done to emphasize the strong beats, haven't heard anyone who testplayed it complain about it but I'll keep it in mind
  2. 00:36:515 (1) - Is a part of the sliderend out the grid? Dunno if it could be a problem. As long as it's on screen it's no problem
  3. 00:38:615 (6) - NC here? would be kinda weird imo
  4. 00:55:115 (5) - Same as 00:36:515 (1) , I don't know if it's a personal problem or not, dunno, I'll warn in any case. Same
  5. 01:22:415 (2,3,4) - Mh... Doesn't it sound better if this pattern swaps on timeline with the slider on 01:22:115 (1) - ? Honestly this whole part is inconsistent as hell, remapping this little part
  6. 01:57:365 (3) - Put a finish on the sliderstart? Doesnt really fit imo
  7. 02:34:565 (7) - Same as above? Yes
  8. 03:10:115 (1) - Above. Yes
  9. 03:12:515 (1,3,5,7) - Yes, you know. Sure
  10. Starting from here: 03:22:115 (1) , except this object, I don't think Finish sounds good in the following ones, it's a quite calm part. After 03:31:715 (1) - , they're ok. I think they're fine, they emphasize strong beats
  11. 03:36:215 (4) - Mh, I don't like a lot this slider. Two notes? A slider is a better leadin to the next part than 2 notes here
  12. 04:12:140 (4,5) - Sounds good, but maybe positioned a bit more on the left? It's weird passing from the end of the previous slider to this. Fixed
  13. 04:24:515 (1) - What about a finish sound here for warning the player a kiai is coming? Section wasn't hitsounded yet, done now
  14. 04:56:915 (1) - It's a bit overmapped but.. I honestly like it. yeee fits the song
  15. 06:28:115 (1,2,3,4,5) - This and 06:29:015 (7,8,9,10,1) . It's a really strong part, but the spacing doesn't convince me. I thought it could be way more spaced than actual, but it's a personal opinion, it's ok even in this way, but as a lover of hard endings, I had to tell you, lol. Actually did this on purpose because these are the ''calm'' parts of the kiai here, after this short spacing it bursts into bigger spacing again

Bubblun wrote:

Kyshiro's Firestorm
Before I get into this diff, I'd like to say that I love the structure. Especially during the kiai, it all just fits together so well. The fact it's simplified makes it even more interesting, as mappers tend to un-restrict themselves to make good patterns. Playability wise, I couldn't find much to mention, but I do feel some parts could be improved visual-wise, which I feel would make this map much more interesting. Thanks! means a lot

00:00:515 (1,2,3,4,5) - Love how you and Kayne both start the map with a similar concept lol thought that was interesting Actually we're both copying Lesjuh's map LUL

00:14:615 (1,1) - Nice job including the 'cushion' with the compressed shape while still correlating to the upcoming stream. Thought that was really clever Thanks

00:16:115 (1,2,3) - I think this would look better if the upcoming stream 'lined up' with the center of the slider body. Small detail, but I think it's a slight increase in visual points you could claim like you did 00:18:215 (12,1) - Fixed

01:14:915 (1,3) - Thought this was an interesting visual effect as curved sliders look like waves, and what do 2 equal waves do? They 'cancel' or balance out.

02:01:715 (1,4) - One thing I've noticed about your structure style is your aesthetics are based on how sliders curves look next to each other > parallelism / alignment. I thought that was really interesting. This pattern here I don't think looks very good because it lacks the aesthetic that makes your maps interesting. I tried seeing if I could help with the pattern https://puu.sh/ydvgQ/fd8c19eab8.png (Ar was lowered to see the structure) I'm not very good with your structure style so it might be a little off, but maybe you'll like what I tried. Fixed, although it's a bit less extreme than in your example cause of the way the previous circle flows into this one, having the slider go up more would ruin that flow

03:59:315 (1,2,1,2,1,2,1,2,1,2,1,2) - Interesting visual effect with the spacing and the NCs. Really pretty too.

04:41:315 (1,2,3,4,1,2,3,4) - So c l e a n A e s t h e t i c s x d

05:11:315 (1,1,2,3,4,5,6) - Really interesting slider shape. If you want to visually 'connect' the slider with the upcoming stream, you could make 05:12:515 (1,2,3,4) - these notes here a straight-stream so as they're parallel to the end of the slider. As much as I agree, I don't feel like a straight line stream would fit the guitar here

06:42:515 (1,2,3,4) - feels good

Couldn't find anything for Advanced. A well-done mapset. I would say 'gl with ranking' but I know you won't need luck to rank this ;P

peace
Thanks for the mods guys!
Kyshiro
doublepost oops

ANYWAY mod on Advanced:

mod
15:26 Kyshiro: 01:11:915 (3,1) - here you could space it out a bit more
15:26 Kyshiro: almost looks like same spacing as the rest except this has a 1/1 gap
15:26 Kyshiro: that pattern is ok lol
15:26 Kayne: looks shitty to me
15:27 Kyshiro: 01:31:715 (1) - this slider should start 1/2 earlier imo
15:27 Kyshiro: without the repeat
15:27 Kyshiro: and then a 1/2 slider at 01:32:015 -
15:27 Kyshiro: 2 1/2 sliders *
15:28 Kayne: (keep writing ill reply to your stuff later, now im checking what you fixed)
15:28 Kayne: i mean im not ignoring you lol
15:28 Kayne: Actually we're both copying Lesjuh's map LUL - THATS 100% TRUE
15:28 Kyshiro: LOLOL
15:28 Kyshiro: ikr
15:29 Kyshiro: immediately saw it when i looked at yours
15:29 Kyshiro: 01:47:315 (1,2) - you're better off putting 3x slider with 1 reverse, much easier to read because 2 reverses are unnatural to play when it's not a stream
15:31 Kyshiro: 02:16:115 (1) - idk if you did this anywhere else, but for readability/playability i'd just make this a 1/1 slider
15:31 Kyshiro: 02:20:915 (1) - ^
15:32 Kyshiro: 03:01:715 (1,2) - same as before with the reverses
15:32 Kyshiro: 03:32:915 (1,2) - same as before with the distance thing
15:33 Kyshiro: 04:19:790 (1) - no words.
15:34 Kyshiro: 04:32:315 (3) - idk i guess if you fixed the 2 reverse sliders before you should do these as well
15:35 Kyshiro: 04:51:515 (3,2) - same
15:35 Kyshiro: 05:10:115 (1,2,1) - spacing thing again
15:35 Kyshiro: 05:13:715 (1,2) - ^
15:36 Kyshiro: 05:14:915 (1,2) - yeah this is just unreadable for beginners LOL try just following the background rhythm instead i guess
15:36 Kayne: 01:31:565 (1) - about the slider here, youre right but i like always followed voice instead of drums so maybe it will be a bit tricky if i follow drums here
15:36 Kyshiro: DUDE IF YOU FOLLOW THE VOICE THEN FIX IT LOL
15:36 Kyshiro: 01:31:565 - he starts saying darkness here
15:37 Kyshiro: 01:31:715 - this is the middle of a word
15:37 Kayne: yea yea
15:37 Kayne: you are right about the start
15:37 Kayne: but i mean that i cant just move the slider in the timeline
15:37 Kyshiro: yeah you can
15:37 Kayne: the other words are on white ticks
15:37 Kayne: 01:32:015 (2) - like here
15:37 Kyshiro: https://kshro.s-ul.eu/7kRVM4uq.png
15:37 Kayne: and shine too
15:38 Kyshiro: i said remove the reverse you fuck
15:38 Kayne: yeah
15:38 Kayne: im doing something like that
15:38 Kayne: OH
15:38 Kayne: really
15:38 Kayne: LOl
15:38 Kayne: adskifj
15:38 Kayne: iaksdhfj
15:38 Kyshiro: loL
15:38 Kayne: qweiohdfksaxz
15:38 Kayne: do you like lemons
15:38 Kyshiro: i actually do thanks
15:38 Kyshiro: 05:20:915 (1,2) - d
15:39 Kyshiro: 05:25:865 (2,3) - ??????????????? wh
15:39 Kyshiro: 05:58:415 (2,3) - pls how are beginners gonna read this
15:40 Kyshiro: 06:18:515 (1,2) - same as b4
15:40 Kyshiro: 06:42:515 (1,2) - do you even rhythm
15:41 Kyshiro: final beat lands here 06:43:190 -
15:41 Kyshiro: maybe just make this 1 long slider with 0 reverses
Kaine
lol havent modded v1 in a while

Advanced
00:02:990 (1) - might be an issue if only 1/2 beat given for recovery, would recommend ending it 1/2 beat earlier.
04:06:515 (1) - ds
06:43:204 (2) - putting just ONE circle on a 1/4 beat, especially at the end, could lead to some sad 100s / misses... maybe replace with a slider for the leniency

Kyshiro
06:38:929 - no red line here, other diffs have it
04:45:815 (5) - you've never emphasized this note before this, having such a normal note be emphasized so massively is very unnatural
05:02:015 (3) - having a smooth curve for this sound while having a sharp thing for 05:02:615 (6) - this while there's no difference between the sounds kills my boner
05:33:065 (2,4) - ctrl-g these two sliders separately? that shows that 1 n 2 + 3 n 4 are pairs in the song
05:58:115 (1) - there's no sound on the first reverse of this slider - actually this entire section sounds really wonky, the rhythm just seems off to me.

Fires of Forever
i'll moddinged it later im sleepy
Mayuzumi Sayaka
can we have this ranked already k thx
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