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Hoobastank - The Reason [Osu|Taiko]

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Topic Starter
Peachtrees
welp kinda saw that one coming
Loughje

Nwolf wrote:

source cannot be the album
Oh. Shucks. Well im about halfway through the GD.
Topic Starter
Peachtrees
cool! you can just pm me the map in-game so I can have and look and add it c:
haha5957
[General]

Ok i saw your first post regarding that you don't want to map hard(or normal+)because it kinda felt forced but I do think you can map it without being forced due to this music having constant 1/2s going on.

Now this is why I really want to suggest you at least normal+ or hard diff..

Some parts like 02:02:115 (1) - could be mapped as light jump, parts like 00:25:218 (3,4) - could be very nice space-increasing hitcircle pattern. but since you decided to make this as normal diff with 1.55 star, no i can't suggest those on this diff. even with those patterns emphasized and little more dense pattern, you won't have anything 3.0☆+ but you will at least have a map that actually feels like it tried to "express the music" by mapping it.

currently yes this is very decent easy and normal diff but I really don't think they expressed this music well enough.... do you honestly think your normal diff represents this music enough?


I'll go on to your another map for M4M since I don't think I'll be able to mod this...




[Normal]
02:44:055 (4,5,6) - looks slightly awkward going back to where it came from ovo
Topic Starter
Peachtrees
hihi~

I honestly kinda disagree with you here :c The song doesn't really feel 'jumpy' to me (yes, this includes little jumps too). The whole song just feels...calm..slow..not really calling for anything intense. Yes you could space a few patterns a liiiitle more without making this feel overdone but that'd just leave you with a slightly harder Normal, plus it really only feels like you COULD spaced them out a little more, not like it's an abosultey neccessity.

And yes, I do feel like the Normal does a fairly good job at expressing the song :c

Oh and I also fixed the thing you pointed out~
HappyRocket88
Peach!!!! Star.. \(o.o)/
Topic Starter
Peachtrees
o3o you're too kind
Culedesu
TAIKO MODDER-WANNABE POWERS ACTIVATED


Nwolf's Muzukashii
00:18:710 - add d
00:20:156 - ^
00:29:195 (16) - change k
00:42:211 (42) - change d
00:43:657 (45) - change k?
00:56:312 - add k
00:57:758 - ^
01:00:289 - add d
01:24:513 (1) - change d?
01:44:760 (40) - change d
01:46:206 (43) - change k
01:54:160 - add k
01:55:607 - ^
02:31:039 - add d
02:32:124 - add k
02:32:305 - add d
03:41:181 - ^
03:41:361 (67) - remove

Nwolf's Oni
01:23:067 (58) - remove
03:11:172 (8,9) - reverse, 8 k and 9 d

And here is something general:
"Both difficulties should be more difficult. I know, it's a calm song but this should be Futsuu and Muzukashii, or Kantan and Futsuu, respectively"

Hope my mod helps! Love to the mappu! 8-)
[R]
+1 for this bm :>

d = don
D = big don

k = kat
K = big kat


00:26:664 - D
00:29:557 - d
00:31:003 - d
00:32:449 - d
00:33:534 - k
00:36:607 (44,45) - kdk
00:42:573 - d
00:44:380 - k
00:48:177 (78,79) - dkk
00:54:142 - d
00:58:120 - d (can add it or not)
01:40:060 - k
01:40:421 - d
01:42:229 - d
01:55:968 - k
01:59:584 - d
02:55:082 (12,13) - dd (can change it or not)
03:03:750 (36,37) - dd (can change it or not)
03:09:183 - delete ?
03:55:281 - 04:00:343 - can add spinner or not
Topic Starter
Peachtrees
thank you very much guys!
Snaggletooth
It's amazing how this song envokes a feeling of sickness in my stomache.
I've heard it on the radio so many times that it acctually makes me physically sick.

[Easy]
  1. Rhythmical Issues:
    1. 01:01:012 - This needs to be hittable. The vocals of the chours start here with a quit signiffican
      key-change. Personally, I'd rather stretch the slider 01:01:373 (1) to this point to match the vocals
      perfectly. I also understand tho that this would miss an equally important part - Kiai Start.
      How about this?

    2. 01:58:861 - ^
    3. 03:08:279 - ^

[Normal]
  1. Placement Issues:
    1. 01:01:012 (5,1) - You should consider/try to unstack these. This hurts the flow a lot,
      esspecially before a Kiai where it's supposed to be a build-up. The stopping-motion takes
      everything out of the climax here.

      Pattern

      you'd need to rearrange the following pattern(s) accordingly ofc.
    2. 01:58:861 (3,1) - ^
    3. 03:08:279 (5,1) - ^
    4. 02:33:931 (1) - Just a little thing that I noticed. I'd be a lot nicer to listen to if the corner of the slider
      would hit the drums correctly like you did with 02:39:716 (1)

Nice Set ;A; Love your maps <3 Take my star!
Topic Starter
Peachtrees

Snaggletooth wrote:

It's amazing how this song envokes a feeling of sickness in my stomache.
I've heard it on the radio so many times that it acctually makes me physically sick.

oh god that sounds so brutal D: I'm sorry ;w;

[Easy]
  1. Rhythmical Issues:
    1. 01:01:012 - This needs to be hittable. The vocals of the chours start here with a quit signiffican
      key-change. Personally, I'd rather stretch the slider 01:01:373 (1) to this point to match the vocals
      perfectly. I also understand tho that this would miss an equally important part - Kiai Start.
      How about this?

    2. 01:58:861 - ^
    3. 03:08:279 - ^

Hmm I can kinda see what you were saying, this is actually a really close to the rythm I orignially used for this section. I switched the 1/2 slider and the circle because it felt better the other way around

[Normal]
  1. Placement Issues:
    1. 01:01:012 (5,1) - You should consider/try to unstack these. This hurts the flow a lot,
      esspecially before a Kiai where it's supposed to be a build-up. The stopping-motion takes
      everything out of the climax here.

      Pattern

      you'd need to rearrange the following pattern(s) accordingly ofc.
    2. 01:58:861 (3,1) - ^
    3. 03:08:279 (5,1) - ^

      I kinda want to stack these as the vocals feel a little more drawn out here, like starting on the red tick and then ending on the white tick, and I'd like to try and emphasize this by stacking them :c Will see what others have to say, though I don't neccessarily think it hurts the flow
    4. 02:33:931 (1) - Just a little thing that I noticed. I'd be a lot nicer to listen to if the corner of the slider
      would hit the drums correctly like you did with 02:39:716 (1)
    tried being creative with this one

Nice Set ;A; Love your maps <3 Take my star! starring me eventhough my map makes you sick! WOW thanks!
Cerulean Veyron
Hello~ M4M as we discussed!

[> General <]
  1. - It's probably minor, but remove the unused .osb file to lessen the beatmap folder's size.
  2. - Try to add more on the tags for players to find this map easier instead of just one genre, for example: "Alternative", "Island", or anything related.
  3. - Inconsistent combo colours, please check through all STD diffs to avoid this.
  4. - The rest are fine for now.
[> Easy <]
  1. 00:43:296 (5,1) - The pattern/spacing is fine, but i think this is a tiny complex for beginners to notice a 1/2 beat. How about curving (5)? or change the sliding position for the player's cursor move smoothly.
  2. 01:12:943 (1,2) - Idk, but maybe recorrect blanket?
  3. 01:22:344 (1) - I think you should remove this NC, because the previous combo was just too short... since you were adding one NC each two new tracks ofc.
  4. 01:59:222 (1) - This is quite much above, nearby the healthbar. Maybe you should move this slider down a little.
  5. 02:37:547 (1,2,3) - Well, i guess you should differ the rhythm here, since similar rhythms repeated would bore few players.
  6. - Great mapping anyway! I didn't find much.
[> Normal <]
  1. 00:17:987 (1,2,3) - The spacing here is quite weird to me, since (2) is kinda pretty far just for stacking. Spacing looks much important than stack imo.
  2. 00:34:618 (2) - This is probably okay, but i prefer filling out the rhythm by replacing this into a 1/2 slider, as you've done on other parts previously.
  3. 00:41:126 (1,2,3) - Almost the same spacing issue as 00:17:987 (1,2,3) -
  4. - There might be more like above mod, but i'm not sure lol
  5. 00:59:927 (2,3,4,5) - This is likely overclicking, maybe you should replace one of them into 1/2 sliders as done before to emphasize much to the song track.
  6. 01:32:467 (2) - Almost the same as 00:34:618 (2) -
  7. 02:19:469 (4,1) - Uhmm, why not swapping these NC? The new track just made a hit on (4), and not (1).
  8. 02:33:208 (4,1) - Try to recorrect (1)'s first curve for one perfect blanket over slider (4)'s tail.
  9. 03:07:195 (2,3,4,5) - Same as 00:59:927 (2,3,4,5) -, how about the rhythm you made on 01:57:776 (2,3) - ? Would be a little nicer on this part as well.
  10. 03:17:318 (1,1) - It's not really close enough not overlapping, but try to split these two and parallel both, just as you did on 03:23:103 (1,1) -
  11. - Same comment as the previous diff, but there are few rhythms need a pretty pretty small check~

Really good map! You want this beautiful "" placed on your map? Ehheheh call me back when done :333
Topic Starter
Peachtrees

Gray Veyron wrote:

Hello~ M4M as we discussed!

[> General <]
  1. - It's probably minor, but remove the unused .osb file to lessen the beatmap folder's size. done
  2. - Try to add more on the tags for players to find this map easier instead of just one genre, for example: "Alternative", "Island", or anything related. umm I'm horrible with this >< added some more though to make sure the map will be a tad bit easier to find
  3. - Inconsistent combo colours, please check through all STD diffs to avoid this. oops
  4. - The rest are fine for now.
[> Easy <]
  1. 00:43:296 (5,1) - The pattern/spacing is fine, but i think this is a tiny complex for beginners to notice a 1/2 beat. How about curving (5)? or change the sliding position for the player's cursor move smoothly. lined them up more smoothly
  2. 01:12:943 (1,2) - Idk, but maybe recorrect blanket? sure c: blanket might still not be 100% due to the sliders mild curve, but it's as good as it'll get I think
  3. 01:22:344 (1) - I think you should remove this NC, because the previous combo was just too short... since you were adding one NC each two new tracks ofc. fine
  4. 01:59:222 (1) - This is quite much above, nearby the healthbar. Maybe you should move this slider down a little. lined up with he previous 1/2. also re-arranged the following patterns a bit
  5. 02:37:547 (1,2,3) - Well, i guess you should differ the rhythm here, since similar rhythms repeated would bore few players. umm I replaced this with a 1/2 slider since I don't really know how else I could differ the rythm here without making it too 1/2 heavy or unfitting :c
  6. - Great mapping anyway! I didn't find much. cool! I tried making it a bit umm 'dirtier' than my usual Easy Diffs, so I'm glad this worked out
[> Normal <]
  1. 00:17:987 (1,2,3) - The spacing here is quite weird to me, since (2) is kinda pretty far just for stacking. Spacing looks much important than stack imo. huh pretty weird.it's a tad bit close to the previous slider now (1.26 I think, which is honestly not noticeable) but has the right amount of Distance to the next circle
  2. 00:34:618 (2) - This is probably okay, but i prefer filling out the rhythm by replacing this into a 1/2 slider, as you've done on other parts previously. filled this with a circle as I felt like it did a better job of covering the vocals too
  3. 00:41:126 (1,2,3) - Almost the same spacing issue as 00:17:987 (1,2,3) - I don't really understand this one :c The spacing here seems fine to me
  4. - There might be more like above mod, but i'm not sure lol check the map for other stack heavy patterns or inconsistencies with the DS and the only thing I found that was slightly inconsistent was 1.26 for on instance which was honestly just not noticeable as it didn't hrut the flow or anything
  5. 00:59:927 (2,3,4,5) - This is likely overclicking, maybe you should replace one of them into 1/2 sliders as done before to emphasize much to the song track. replaced the last two with a slider
  6. 01:32:467 (2) - Almost the same as 00:34:618 (2) - again, filled up with a circle
  7. 02:19:469 (4,1) - Uhmm, why not swapping these NC? The new track just made a hit on (4), and not (1). honestly just a mistake
  8. 02:33:208 (4,1) - Try to recorrect (1)'s first curve for one perfect blanket over slider (4)'s tail. made a minor adjustment :c
  9. 03:07:195 (2,3,4,5) - Same as 00:59:927 (2,3,4,5) -, how about the rhythm you made on 01:57:776 (2,3) - ? Would be a little nicer on this part as well. used a 1/2 repeat here too, though I kept the first 3 circles :P I think there are a lot of different ways to properly map this, and I tried using different ways for each kiai
  10. 03:17:318 (1,1) - It's not really close enough not overlapping, but try to split these two and parallel both, just as you did on 03:23:103 (1,1) - this kinda feel into place anyways while changing the start of the kiai haha
  11. - Same comment as the previous diff, but there are few rhythms need a pretty pretty small check~

Really good map! You want this beautiful "" placed on your map? Ehheheh call me back when done :333
Feel free to be as picky as you want with your re-check! I'm currently kinda umm 'talkin through' things with a GD mapper to see if adding a Diff now would make any sense, but it'd be nice to get these two Diff circle-ready so that they can be Icon'd ASAP. Again, feel free to be picky if you want, though I'm hoping that I fixed everything you've mentioned in your mod.
OzzyOzrock
came from modreqs or something

[Oni]
00:43:657 (62,63,64,65) - k d k k, to follow vocals nicer but still map to drums
00:49:623 (79) - d? dkd twice REEEEEEEEEEE
00:58:120 - a 'k' here would be nice! even if it breaks the little breaks you're trying to make (applies to everywhere but the last one)
01:24:513 (1) - D probably fits better, rather than K
01:30:298 (14) - d here would be weird, but feel free to think about it and see if you think of something
01:42:229 (45) - d
03:01:590 (29) - k
03:49:135 (123) - though the pitch rises, D sounds more fitting than the thin sound of K

[Muzukashii]
hahahahahaha did you think i'd sit through all this hahahahahah
hahahahahahahhahsagshghghdgsajgkfdkasffffasjfgasjgfgdfsgd
01:24:513 (1) - D
there we go

nice futsuu and kantan!
Topic Starter
Peachtrees
I'll go bother Nwolf some more once the STD Diffs are good to go ovo
tutuhaha
[Easy]
04:03:597 (x) - spinner end at there?

[Normal]
unified your comb color for both diff 0.0?
remember to click "Enable Custom Colours"
02:33:931 (1) - 02:39:716 (1) - use same shape but for 02:39:716 (1) - ctrl+j _(:зゝ∠)_
04:03:597 (x) - spinner end at there?

call me back when you ready_(:зゝ∠)_
Topic Starter
Peachtrees

tutuhaha wrote:

[Easy]
04:03:597 (x) - spinner end at there? sureee

[Normal]
unified your comb color for both diff 0.0?
remember to click "Enable Custom Colours" >< completely forgot about this. It should be fixed now!
02:33:931 (1) - 02:39:716 (1) - use same shape but for 02:39:716 (1) - ctrl+j _(:зゝ∠)_ kewl
04:03:597 (x) - spinner end at there? sure c:

call me back when you ready_(:зゝ∠)_
Will be adding a GD soon (tmr I guess) so I'll have to delay the circle a little aaah I'm going to be so impatiiieeenntt ><
Nwolf
I'll apply mods very very soon (Sunday) ;w;
HappyRocket88

General

Well. First at all, I just have to say that I'm surpised with a hard diff of this slow map (because of the slow BPM) and here it is. Good job! Although, there are some issues that I'm going to point at because they're based on Ranking Criteria rules. So here's a minor list.
  1. There's a huge tag conflics with the Jlough's hard and the other diffs. All the mapset should have the same in the tags and in the source. So please, fix this. It's a minor issue tbut it can be a trouble sometimes.
  2. I think this diff is missing a lot of hitsounds and I guess this is the most important now. Mostly hard diffs have hitsounds which provide the players feel comfortable while he/she plays. Moreover, you're follwing the drums here, so keep in your mind to emphasize the strong beats I'm gonna expand this in the mod then.
  3. You're using almost the same pattern for the whole song. There such as variety of flows you can use to make your map more enjoyable.

Jlough's Hard


Rhythm of the hit objects
  1. 00:24:856 (3,4,5) This looks readable but kind of ugly. You can blanket them or trying something like this
  2. 00:48:538 (5,6,7) This plays good, but seem to be so intuitive. What about making the 00:49:442 (7) more lineal.
  3. 01:29:936 (6,7,8,1) Kind of confusing.
  4. 01:33:552 (7) This could be more lineal, please.
  5. 01:37:167 (8) ^
  6. 02:03:199 (7) ^
  7. 02:12:238 (3) Here fits better a 1/2 slider that repeats one.
  8. 01:45:122 (2,3,4) ^
  9. 02:26:339 (8,1,2) Stack them please.
  10. 03:43:712 (5,6,7) ^
  11. 02:31:039 (3,4,5,6) what are you following at this part? It's readable but I don't see the sense to put a 1/1 slider in every blue tick.
  12. 02:59:602 (7) There's no reason to put a downbeat here. I think here fits better a 3 notes to emphasize the lyrics and the drums.
  13. 03:34:311 (4,5) Weird pattern make sure the end of the sliders ends in the same place.

Blanket's stuffs
  1. 00:58:843 (1,2) Blanket please.
  2. 01:15:474 (5) Move it a little bit to the right to fix the spacing between the three and the five.
  3. 01:50:906 (7,8,1) Move the circle a little bit more to down
  4. 01:57:053 (1,2,3) Blaket this please.

Awkward Overlaps or Stacks
  1. 03:02:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Weird overlap. I don't know if this is intentional, but look weird. Don't you think this will look better if you just replace it by 1/2 sliders?

Hitsounds
  1. 00:22:326 (5) - 00:23:772 (8) - 00:28:110 (1,2,3) - 00:43:838 (3,4) - 01:02:458 (7,8,1,2) - 01:18:367 (2,3,4) - 01:21:259 (2,3,4,5,6) - Set these as Drum (sampleset)
  2. 00:46:550 (8) - Set htese as Drum (slampset) and add a clap.
  3. 00:55:589 (5,6,7,8) - 01:53:437 (4,5,6,7,8) - Set these with whistles.
  4. 03:09:364 (1) - Set as claps
Loughje

HappyRocket88 wrote:

General

Well. First at all, I just have to say that I'm surpised with a hard diff of this slow map (because of the slow BPM) and here it is. Good job! Although, there are some issues that I'm going to point at because they're based on Ranking Criteria rules. So here's a minor list.
  1. There's a huge tag conflics with the Jlough's hard and the other diffs. All the mapset should have the same in the tags and in the source. So please, fix this. It's a minor issue tbut it can be a trouble sometimes.
  2. I think this diff is missing a lot of hitsounds and I guess this is the most important now. Mostly hard diffs have hitsounds which provide the players feel comfortable while he/she plays. Moreover, you're follwing the drums here, so keep in your mind to emphasize the strong beats I'm gonna expand this in the mod then.
  3. You're using almost the same pattern for the whole song. There such as variety of flows you can use to make your map more enjoyable.

Jlough's Hard


Rhythm of the hit objects
  1. 00:24:856 (3,4,5) This looks readable but kind of ugly. You can blanket them or trying something like this
  2. 00:48:538 (5,6,7) This plays good, but seem to be so intuitive. What about making the 00:49:442 (7) more lineal.
  3. 01:29:936 (6,7,8,1) Kind of confusing.
  4. 01:33:552 (7) This could be more lineal, please.
  5. 01:37:167 (8) ^
  6. 02:03:199 (7) ^
  7. 02:12:238 (3) Here fits better a 1/2 slider that repeats one.
  8. 01:45:122 (2,3,4) ^
  9. 02:26:339 (8,1,2) Stack them please.
  10. 03:43:712 (5,6,7) ^
  11. 02:31:039 (3,4,5,6) what are you following at this part? It's readable but I don't see the sense to put a 1/1 slider in every blue tick.
  12. 02:59:602 (7) There's no reason to put a downbeat here. I think here fits better a 3 notes to emphasize the lyrics and the drums.
  13. 03:34:311 (4,5) Weird pattern make sure the end of the sliders ends in the same place.

Blanket's stuffs
  1. 00:58:843 (1,2) Blanket please.
  2. 01:15:474 (5) Move it a little bit to the right to fix the spacing between the three and the five.
  3. 01:50:906 (7,8,1) Move the circle a little bit more to down
  4. 01:57:053 (1,2,3) Blaket this please.

Awkward Overlaps or Stacks
  1. 03:02:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Weird overlap. I don't know if this is intentional, but look weird. Don't you think this will look better if you just replace it by 1/2 sliders?

Hitsounds
  1. 00:22:326 (5) - 00:23:772 (8) - 00:28:110 (1,2,3) - 00:43:838 (3,4) - 01:02:458 (7,8,1,2) - 01:18:367 (2,3,4) - 01:21:259 (2,3,4,5,6) - Set these as Drum (sampleset)
  2. 00:46:550 (8) - Set htese as Drum (slampset) and add a clap.
  3. 00:55:589 (5,6,7,8) - 01:53:437 (4,5,6,7,8) - Set these with whistles.
  4. 03:09:364 (1) - Set as claps
Thanks for the mod. Fixed all besides one thing. ;)
-rage
howdy!
i don't have a lot of points but i hope these help out!

Jlough's Hard
  1. 00:53:419 (8) - new combo? it feels weird to have the colors/numbers change in parts like that.
  2. 01:02:820 (8) - ^
  3. 01:42:952 (4) - something feels a little odd about that sharp turn on those 3 notes. maybe just re-arrange them so it's not such a shrap turn.
  4. 01:50:906 (7,8) - i think it would flow better if you flipped 7 and the changed 8's position.
  5. 02:13:323 (4) - there's something i don't really like about that slider. i'd say maybe put it a bit higher so it flows better.
  6. 02:26:339 (8) - new combo?
  7. 03:08:641 - Kiai mode is wayyy too long (check AImod)
  8. 03:14:787 (5) - another sharp angle, along with 03:15:872 (1) , needs work i think.
  9. 03:34:311 (4,5,6,7) - pattern is a little weird and cought me off guard a bit (just a little hard to read in my opinion).
LinearFaze
ooh, new map?

Mapset
Only one thing here: consider halving the length of the third kiai. For double choruses, I'd recommend just doing kiai for the second one. /shamelessplug

Easy
Theres really not too much for me to say on this one honestly.(I'm also terrible at modding easies).
But anyways, some nazi things:
  1. 01:12:943 (1,2,3) - The third slider feels like it blankets "closer" around the second one than the second one does around the first.
  2. 01:18:728 (1) - bent slider maybe? you did it for 02:16:577 (1) and for the other 2/1 sliders
  3. 01:47:652 (1,2) - are these two supposed to not blanket? it's hard to tell.
  4. 02:10:069 (4,5,1) - IMO this bend looks a little strange. It feels like the hit notes arc and then the straight slider is a little strange.
  5. 02:39:716 (1) - bend this one too? maybe in a wave?
  6. 03:54:920 (1) - this spinner is almost ten seconds long!!

Normal
If only I could make normals as well as you did... looks like another Peachtrees E/N masterpiece.
  1. The diff settings on your normal for HP/OD are barely higher than the easy, which leaves a giant gap between E and H. Consider bumping up HP/OD by 1 to remedy this.
  2. 01:51:991 (3,4,1) - That last slider is too close to the second slider. The spacing should be consistent.
  3. 02:22:362 (1) - consider arcing this *away* from previous sliderbody. Even though the spacing is consistent, it looks like it's not.
Honestly I'm not sure why I'm modding this, because

GUEST DIFF HARD
  1. The comboing on this diff is strange. The NCs are 1/1 earlier than they should be... Lengths of combos are also inconsistent and don't usually appear to follow any discernible pattern.
  2. Hitsounding is generally lacking.
  3. You really, really, really love your 1/4 slider + note patterns.
  4. Re-examine the blanketing. For the most part it's fine, but there are minor inconsistencies/gaps. I have listed a few below.
  5. The patterns in this map feel very linear. Consider adding some variety.
  6. 00:21:241 (3) - This note should be on the next blue tick, not the red tick, IF YOU'RE FOLLOWING THE GUITAR. This happens a lot throughout the song and its quite ambiguous.
  7. 00:28:110 (1,2,3,4,5) - the lines are boring. Please rearrange this.
  8. 00:31:726 (2) - is this supposed to be a blanket?
  9. 00:39:680 (4,5,6) - 01:17:643 (1) - 01:39:698 (5) - fix blanket. The arcing is just a bit too tight.
  10. 00:47:454 (3) - This note overlaps a big white tick. There's also a drumbeat on that white tick. That makes this slider feel strange to play.
  11. 00:55:589 (5) - NC?
  12. 00:55:589 (5,6,7,8,9) - 01:53:437 (4,5,6,7,8) - Maybe turn some of this into a stream, it's slow enough
  13. 01:07:520 (4) - consider pointing tis up more so that the spacing with 01:08:605 (6) doesn't look so odd
  14. 01:09:689 (1) - 01:27:044 (2) - fix blanket by arcing the end of the slider in closer.
  15. 01:32:829 (5) - don't end sliders on downbeats!!!!!!!!!!!
Topic Starter
Peachtrees
Thank you! Will have a look once I get back from work!c:

btw chances are i'll probably only do minor changes to my Diff since they have been approbed by a BN already c:

Thank you very much!o3o


LinearFaze wrote:

ooh, new map?

Mapset
Only one thing here: consider halving the length of the third kiai. For double choruses, I'd recommend just doing kiai for the second one. /shamelessplug

Easy
Theres really not too much for me to say on this one honestly.(I'm also terrible at modding easies).
But anyways, some nazi things:
  1. 01:12:943 (1,2,3) - The third slider feels like it blankets "closer" around the second one than the second one does around the first. slight adjustment
  2. 01:18:728 (1) - bent slider maybe? you did it for 02:16:577 (1) and for the other 2/1 sliders straight slider just feels the best here :c
  3. 01:47:652 (1,2) - are these two supposed to not blanket? it's hard to tell. made this more visually pleasing
  4. 02:10:069 (4,5,1) - IMO this bend looks a little strange. It feels like the hit notes arc and then the straight slider is a little strange. looks fine to me :c having everything straight looks a bit clunky to me
  5. 02:39:716 (1) - bend this one too? maybe in a wave? slightly bend with a red anchor
  6. 03:54:920 (1) - this spinner is almost ten seconds long!! nothin wrong with that c:

Normal
If only I could make normals as well as you did... looks like another Peachtrees E/N masterpiece.
  1. The diff settings on your normal for HP/OD are barely higher than the easy, which leaves a giant gap between E and H. Consider bumping up HP/OD by 1 to remedy this.
  2. 01:51:991 (3,4,1) - That last slider is too close to the second slider. The spacing should be consistent. veerrrry minor and therefore neglectable I think
  3. 02:22:362 (1) - consider arcing this *away* from previous sliderbody. Even though the spacing is consistent, it looks like it's not. but this is creating a nice triangle?:c
Honestly I'm not sure why I'm modding this, because

GUEST DIFF HARD
  1. The comboing on this diff is strange. The NCs are 1/1 earlier than they should be... Lengths of combos are also inconsistent and don't usually appear to follow any discernible pattern.
  2. Hitsounding is generally lacking.
  3. You really, really, really love your 1/4 slider + note patterns.
  4. Re-examine the blanketing. For the most part it's fine, but there are minor inconsistencies/gaps. I have listed a few below.
  5. The patterns in this map feel very linear. Consider adding some variety.
  6. 00:21:241 (3) - This note should be on the next blue tick, not the red tick, IF YOU'RE FOLLOWING THE GUITAR. This happens a lot throughout the song and its quite ambiguous.
  7. 00:28:110 (1,2,3,4,5) - the lines are boring. Please rearrange this.
  8. 00:31:726 (2) - is this supposed to be a blanket?
  9. 00:39:680 (4,5,6) - 01:17:643 (1) - 01:39:698 (5) - fix blanket. The arcing is just a bit too tight.
  10. 00:47:454 (3) - This note overlaps a big white tick. There's also a drumbeat on that white tick. That makes this slider feel strange to play.
  11. 00:55:589 (5) - NC?
  12. 00:55:589 (5,6,7,8,9) - 01:53:437 (4,5,6,7,8) - Maybe turn some of this into a stream, it's slow enough
  13. 01:07:520 (4) - consider pointing tis up more so that the spacing with 01:08:605 (6) doesn't look so odd
  14. 01:09:689 (1) - 01:27:044 (2) - fix blanket by arcing the end of the slider in closer.
  15. 01:32:829 (5) - don't end sliders on downbeats!!!!!!!!!!!
thank you!
Ploenar
Hi.

[General]
  1. Tags in Jlough's Hard is different from other difficulties.
    SPOILER
    Jlough's Hard: Nwolf Post-grunge
    Other difficulties: Nwolf Post-grunge Alternative Island Rock Douglass Robb jloughman14
[Nwolf's Muzukashii]
  1. 00:43:657 (45) - It would be better feeling that changing to k in my opinion.
  2. 01:04:266 (6) - It should change to k that following vocal like as 02:02:115.
  3. 03:34:673 (54) - Same as above.
  4. 03:52:750 - I think it would be natural more that changing to like as 03:29:611 or follows:
[Nwolf's Oni]
  1. 01:03:904 (7,8) - d k to follow melody.
  2. 01:11:678 - How about adding note? it would be not bad in my opinion.
  3. 03:34:311 (79,80) - Same as 01:03:904. 03:34:311 (79) is lower than 03:34:673 (80).
Nwolf
aaaaaaaaah I'm so late

Culedesu wrote:

TAIKO MODDER-WANNABE POWERS ACTIVATED


Nwolf's Muzukashii
00:18:710 - add d
00:20:156 - ^ no
00:29:195 (16) - change k vocals are not mapped as kat
00:42:211 (42) - change d ye
00:43:657 (45) - change k? ye, makes more sense
00:56:312 - add k
00:57:758 - ^ 2/1 break
01:00:289 - add d Don't want to have long 1/2 yet
01:24:513 (1) - change d? nop 00:26:664 (12) -
01:44:760 (40) - change d changed
01:46:206 (43) - change k changed sth else across the map
02:31:039 - add d added
02:32:124 - add k no
02:32:305 - add d wat
03:41:181 - ^
03:41:361 (67) - remove both don'T seem to make much sense

Nwolf's Oni
01:23:067 (58) - remove nu
03:11:172 (8,9) - reverse, 8 k and 9 d kept the first don

And here is something general:
"Both difficulties should be more difficult. I know, it's a calm song but this should be Futsuu and Muzukashii, or Kantan and Futsuu, respectively" nope, not at all

Hope my mod helps! Love to the mappu! 8-)

OzzyOzrock wrote:

came from modreqs or something

[Oni]
00:43:657 (62,63,64,65) - k d k k, to follow vocals nicer but still map to drums did stuff
00:49:623 (79) - d? dkd twice REEEEEEEEEEE did stuff again
00:58:120 - a 'k' here would be nice! even if it breaks the little breaks you're trying to make (applies to everywhere but the last one) not changing cause it's splitting the two 1/2 stuffs
01:24:513 (1) - D probably fits better, rather than K same as Muzu
01:30:298 (14) - d here would be weird, but feel free to think about it and see if you think of something idk I hated this spot cause no idea how to map it ;w;
01:42:229 (45) - d 01:41:506 (43) - needs to be same note ;w;
03:01:590 (29) - k why o.o
03:49:135 (123) - though the pitch rises, D sounds more fitting than the thin sound of K ye

[Muzukashii]
hahahahahaha did you think i'd sit through all this hahahahahah
hahahahahahahhahsagshghghdgsajgkfdkasffffasjfgasjgfgdfsgd
01:24:513 (1) - D same as previous mod
there we go

nice futsuu and kantan!

Ploenar wrote:

Hi.

[Nwolf's Muzukashii]
  1. 01:04:266 (6) - It should change to k that following vocal like as 02:02:115. keeping, reason below
  2. 03:34:673 (54) - Same as above. keeping for slight variety. It fits cause drums
  3. 03:52:750 - I think it would be natural more that changing to like as 03:29:611 or follows: rip can't see screenshot
[Nwolf's Oni]
  1. 01:03:904 (7,8) - d k to follow melody. changed
  2. 01:11:678 - How about adding note? it would be not bad in my opinion. there's nothing
  3. 03:34:311 (79,80) - Same as 01:03:904. 03:34:311 (79) is lower than 03:34:673 (80). changed
thanks!!

Muzu
osu file format v14

[General]
AudioFilename: Hoobastank - The Reason.mp3
AudioLeadIn: 0
PreviewTime: 58662
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:The Reason
TitleUnicode:The Reason
Artist:Hoobastank
ArtistUnicode:Hoobastank
Creator:Peachtrees
Version:Nwolf's Muzukashii
Source:
Tags:Nwolf Post-grunge Alternative Island Rock Douglass Robb jloughman14
BeatmapID:691795
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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[Metadata]
Title:The Reason
TitleUnicode:The Reason
Artist:Hoobastank
ArtistUnicode:Hoobastank
Creator:Peachtrees
Version:Nwolf's Oni
Source:
Tags:Nwolf Post-grunge Alternative Island Rock Douglass Robb jloughman14
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Topic Starter
Peachtrees
all Diffs updateddddd
Monstrata
did some NC reworking on Easy and Normal, also some rhythm changes on Normal before Kiai~

~
13:32 monstrata: i dont mod taiko tho, 
13:32 monstrata: lol
13:32 Peachtrees: yeah obviously not going to ask for taiko haha
13:32 monstrata: ya
13:32 monstrata: but cuz of that
13:32 monstrata: i cant just bubble
13:32 Peachtrees: honestly
13:32 Peachtrees: no idea
13:32 Peachtrees: how it works
13:32 Peachtrees: to i get taiko icon
13:32 Peachtrees: and then bubble
13:32 Peachtrees: and then heart?
13:33 monstrata: basically you need more BNs for multi game mode sets
13:33 monstrata: so basically you need 1 taiko BN to icon the Taiko, and then two BN's to bubble/rank
13:33 monstrata: -or-
13:33 monstrata: you can get a standard icon on the map first
13:34 monstrata: and then the taiko BN can bubble and another BN can bubble/rank
13:34 Peachtrees: so atleast two more BNs right?
13:34 monstrata: so 3 BN.s first one just icons, that way 2nd BN only has to focus on the other game mode, and last BN can focus on just standard too
13:35 Peachtrees: honestly I don't want to run into any risks with my maps so the more checks the better
13:35 Peachtrees: don't want it to like
13:35 Peachtrees: slide into qualified
13:35 Peachtrees: rather have it properly checked
13:35 monstrata: you map like. really slow easy songs tho so theyre very safe to qualify xDD
13:36 Peachtrees: yeah this one was like
13:36 Peachtrees: idk I like these kinda songs
13:36 monstrata: ya its fine xD
13:36 Peachtrees: but it's hard
13:36 Peachtrees: cuz they always end up being so boring
13:36 Peachtrees: that they just get buried after ranking and that's it LOL
13:36 Peachtrees: but I'm fine with that I get why that happens haha
13:37 monstrata: ya, not pp farming maps lel
13:37 monstrata: buts its fine
13:38 monstrata: anyways. will you be around in like... 3 ish hours? or is that too late for you ;o
13:38 monstrata: actually nvm
13:38 monstrata: like in an hour
13:38 monstrata: i'll have time to irc mod it in an hour
13:38 monstrata: xD
13:38 Peachtrees: LOL yeah sure it's vacation time until college starts so ye
13:39 Peachtrees: take your time
13:39 Peachtrees: btw high od= more pp rite
13:39 monstrata: it only becomes relevant after 8 tho xD
13:40 monstrata: or well
13:40 monstrata: 6.8+ if you're aiming for it to be DT'able
13:40 Peachtrees: what about something that is OD 8 and DT-able
13:42 monstrata: yaaa
13:42 monstrata: anything over OD 6.8 and meant to be DT-able will already give a good amount of pp
13:42 monstrata: for maps not meant for DT, OD 8+
13:43 monstrata: meant for DT is like. 110-140bpm
13:43 Peachtrees: ow
13:43 Peachtrees: 168 is a bit to high then I guess
13:43 monstrata: 168 is good for nomod
13:44 monstrata: cuz its a relatively lower bpm compared to the average 180 bpm for anime openings and stuff
13:44 monstrata: also you can map larger jumps without them feeling "oversnapped"
13:44 Peachtrees: too bad I though 4.72 OD8 with DT would be crazy gainz
13:45 monstrata: oh ya it would
13:45 monstrata: but only for like
13:45 monstrata: top 50 or something
13:45 monstrata: err top 100
13:46 monstrata: DT-able maps for pleb's is like 3.9-4.1 stars and BPM 120-140 xDD
13:46 monstrata: thats why you see maps like daida genome and koigokoro getting so many plays
13:47 Peachtrees: oh no worries I have a light insane too that has like bursty streams but not many jumps I guess
13:47 monstrata: jumps = pp tho xD
13:47 Peachtrees: LOL idk how pp works
13:47 Peachtrees: I'll just make it od10 to compensate for the lack of jumps
13:47 monstrata: pp is based on strain at least from my experience making farm maps xDD
13:47 monstrata: HAHA
13:47 monstrata: od10 yes
13:48 monstrata: actually i find OD 8.7 is a really nice number to use
13:48 monstrata: Used it for my bravery tv-size
13:48 monstrata: huuuuge gains lol
13:48 monstrata: 200pp for an SS even tho its 5.14 stars
13:48 Peachtrees: i actually wanna map something that is like 5~ star for approved so I can touch something like od 9 too
13:49 Peachtrees: bravery aka farmville
13:51 monstrata: loool
13:51 monstrata: and ya you should definitely try mapping something more difficult for approval ;o
13:51 monstrata: approval maps are really how mappers become known lol
13:51 monstrata: cuz you have a lot of room to showcase your mapping style and ability haha
13:51 monstrata: also, no spread issues :D
13:52 monstrata: anyways i gotta brb 1 hour
13:52 Peachtrees: o take your time
13:52 Peachtrees: and yeah I'd love to map something for approval (not to be known or popular or anything who cares muh maps suck) but just cause
13:53 Peachtrees: can't find a song though so ya
13:57 Peachtrees: like people keep finding all these great songs and here I am mapping boring shit LOL
15:02 *monstrata is editing [http://osu.ppy.sh/b/686564 Hoobastank - The Reason [Easy]]
15:03 monstrata: back~ let me know when ur here too xD
15:07 Peachtrees: 5mins~
15:07 Peachtrees: is that kay
15:07 Peachtrees: with u c:
15:07 monstrata: yaa
15:07 Peachtrees: can start now if you want
15:07 monstrata: its fine ill just skim ur diffs for now
15:11 Peachtrees: kayyyyyy
15:11 monstrata: your
15:11 monstrata: NCs D:
15:11 monstrata: i think you messed them up somewhere
15:11 *monstrata is editing [http://osu.ppy.sh/b/686564 Hoobastank - The Reason [Easy]]
15:12 Peachtrees: were did that happen exactly
15:12 monstrata: 01:01:373 - You NC for the finish sound right? on Easy
15:12 monstrata: just checking
15:12 monstrata: 01:07:158 -
15:12 monstrata: etc etc
15:12 monstrata: these are all right btw
15:12 Peachtrees: yeah NC on those
15:12 monstrata: but you start a new combo when theres that finish sound in the music right?
15:12 monstrata: kk
15:12 Peachtrees: I can get rid of the NC right before the kiai
15:13 Peachtrees: every second NC
15:13 monstrata: nono
15:13 Peachtrees: is what I was going for since that ended up being on the finishes
15:13 monstrata: your NC pattern is correct
15:13 monstrata: until
15:13 monstrata: 03:29:611 (1) -
15:13 monstrata: when you suddenly NC here
15:13 monstrata: 03:31:780 - When you should be NC'ing this instead
15:13 Peachtrees: ya I see
15:13 monstrata: and it messes up your NC rhythm for every combo after it D:
15:14 monstrata: 03:37:565 - Cuz this should be a NC too right? going from your pattern in the first two Kiai's
15:14 Peachtrees: yeah
15:14 Peachtrees: it is one now
15:14 monstrata: can you fix the rest too? ;o should be easy stuff swapping all the NCs
15:14 Peachtrees: 03:31:780 (1) -
15:14 monstrata: so theyre consistent
15:14 monstrata: yaa
15:14 Peachtrees: 03:37:565 (1) -
15:14 Peachtrees: 03:43:350 (1) -
15:14 Peachtrees: 03:49:135 (1) -
15:14 Peachtrees: that should be it
15:15 monstrata: 03:40:458 - Dont forget to remove the NC's too
15:15 Peachtrees: yeah
15:15 monstrata: since your pattern is mainly every 2nd measure
15:15 Peachtrees: already done with all of that :P
15:15 Peachtrees: should I just opdate
15:15 Peachtrees: up*
15:15 Peachtrees: should be easier to check
15:15 Peachtrees: than like just checking every single one
15:15 monstrata: 02:22:362 - 02:39:716 - Also for this section you swap to NC'ing every measure
15:15 monstrata: intentional?
15:15 monstrata: It's better to keep the same NC pattern on Easy
15:16 Peachtrees: yeah I'm trying to figure out what was going in when NC'ing this
15:16 Peachtrees: this was buried for a while so um yeah will just remove these
15:16 monstrata: loool
15:16 monstrata: ah
15:16 monstrata: kay
15:16 Peachtrees: 02:45:501 (5) -
15:16 Peachtrees: should be NC
15:16 Peachtrees: right
15:17 monstrata: if you want
15:17 monstrata: its like last note
15:17 monstrata: so it doesnt matter really
15:17 Peachtrees: yeah
15:17 Peachtrees: I guess
15:17 monstrata: 02:37:547 - Btw ur like removing NC's from notes like thsi right?
15:18 Peachtrees: yep
15:18 Peachtrees: did that
15:19 Peachtrees: updated it if you wanna check on those again
15:19 monstrata: okay
15:20 monstrata: kay thats all for Easy
15:20 monstrata: lets move onto Normal xD
15:21 monstrata: 00:21:964 - This gap felt kinda random...
15:21 monstrata: 00:23:410 (3) - Cuz you map the same sound thats mirrored right after
15:22 Peachtrees: lemme check
15:22 monstrata: 00:38:234 (1,2,1) - Also, kinda random large gaps in rhythm
15:23 Peachtrees: wanted that for the break in vocals
15:23 monstrata: ah alright
15:23 Peachtrees: I mean the background music is always there and it's always the same so I could have the same rythm all over again all the time
15:23 Peachtrees: btw added a circle for the previous one
15:23 monstrata: true true
15:23 monstrata: and okay :D
15:23 Peachtrees: current adjusting pattern a bit
15:24 monstrata: kk lemme know when ur done xD
15:25 Peachtrees: yeah I am LOL
15:25 Peachtrees: btw IRC mods with me are a pain in the ass so prepare yourself
15:25 monstrata: no worries xD i already have like all the points i want to make already
15:25 monstrata: i think
15:25 monstrata: lol
15:26 Peachtrees: comin to battle prepared I see
15:26 Peachtrees: jk
15:26 Peachtrees: I'll fix em all anyways
15:26 monstrata: some easy NC'ing stuff later haha
15:27 monstrata: im not going to suggest a lot of rhythm changes cuz what you have right now is already good. just, some parts it wouldn't hurt to put an extra circle
15:27 Peachtrees: c.
15:27 Peachtrees: c:
15:28 monstrata: 00:43:657 - Maybe circle here? ;o
15:28 monstrata: for vocals
15:28 monstrata: 00:46:550 - and here
15:28 monstrata: if you want
15:29 Peachtrees: i guess
15:29 Peachtrees: need to shuffle around the pattern a bit
15:29 Peachtrees: cuz DS is a bitch
15:29 Peachtrees: ;_;
15:29 monstrata: ah, yeaa ;c
15:29 monstrata: dw im the same lol. my maps are too structured
15:30 monstrata: i have to do so much moving to change small things sometimes xDD
15:30 Peachtrees: LOL YEAH
15:30 Peachtrees: every blankets every or stack or some shit
15:30 Peachtrees: and then one pixel blankets are like nope better move the entire map
15:30 monstrata: LOL yea
15:31 monstrata: sometimes i have to highlight like whole 40 seconds of my map and move the entire section like 3 pixels down or something LOL
15:32 Peachtrees: yeah haha
15:32 Peachtrees: and then you end up not being able to do that
15:32 Peachtrees: cuz it ends up being offscreen
15:32 Peachtrees: and then you have to like
15:32 Peachtrees: find that one circle
15:32 Peachtrees: where you can move the previous part and then just adjust that one circle without ruining a pattern or anything
15:32 monstrata: if that happens then i have to move the entire rest of the map up 3 pixels instead LOL
15:32 monstrata: or just say "it olooks fine to me" even if its not blanketted right
15:33 monstrata: cuz fixing a BLANKET requires a full remap
15:33 monstrata: :DDD
15:34 Peachtrees: LOL so painful to leave something not perfect though
15:34 monstrata: im used to it now haha.
15:35 monstrata: btw u almost done? xD i have one more big rhythm suggestion and the rest is just lame NC stuff xD
15:36 Peachtrees: yeah almost done
15:36 Peachtrees: just like
15:36 Peachtrees: you can hit me with the rythm thing
15:36 Peachtrees: the OCD kinda shit that nobody care about LOL
15:37 monstrata: 00:55:589 (1,2,3) - using 1/2 sliders here would be really nice for the guitar. the music provides a really nice lead into the Kiai but you didn't really take advantage of it.
15:38 monstrata: also, mapping to the guitar would be a nice change from all the vocals/drums that you've been following
15:38 monstrata: im well aware its a big change tho
15:38 monstrata: let me know what you think ;o
15:40 Peachtrees: hmm was worried that it might end up being a bit monotonous to play since 00:52:696 (1,2,3,4,1,2,3,1,2,3,4) - would be like 80% 1/2s eventhough the song is like not as intense the whole time
15:40 Peachtrees: don't mind changing it though
15:41 Peachtrees: oh and it helps
15:41 Peachtrees: making this part before the kiai
15:41 Peachtrees: feel like a speed up
15:41 Peachtrees: in a way that the rythm is a lot less dense
15:41 Peachtrees: and then it's 1/2 heavy again
15:41 Peachtrees: well that was my idea anyways
15:41 monstrata: you can always like just change the 2nd half to 1/2 sliders
15:41 monstrata: like just 00:57:035 (2,3) -
15:41 monstrata: but ill leave it up to you ;o let me know
15:42 monstrata: when to go onto the lame NC stuff
15:42 monstrata: xDD
15:42 Peachtrees: so like remove the repeat and change rythm from there
15:42 Peachtrees: or remove the whole slider?
15:42 monstrata: remove whole slider
15:43 monstrata: http://puu.sh/j7S0P.jpg
15:43 monstrata: something like that ;o
15:44 Peachtrees: aight
15:44 Peachtrees: ima do that
15:44 Peachtrees: will try to make it fast LOL
15:44 monstrata: gl
15:44 monstrata: 01:54:884 (2,3) -
15:44 monstrata: 03:04:302 (2,3,4) -
15:44 monstrata: :D
15:45 monstrata: I'll just leave the NC stuff here:
15:46 monstrata: 02:44:055 (4) - I think you can NC here for the drums. Also the combo is quite large compared to the others
15:46 monstrata: 03:06:471 (4) - Also, NC here cuz thats where you've been NC'ing for the other sections right before Kiai
15:48 monstrata: 03:54:920 (1) - Lastly, would be nice if you could add some green lines to have the volume fade to like 5%
15:48 monstrata: (and dont forget to apply that to Easy)
15:49 Peachtrees: NC is for Normal only rite
15:49 monstrata: And that should be all, let me know when you're finished and i'll recheck then set the icon
15:49 monstrata: yea
15:49 Peachtrees: kay kay
15:49 monstrata: everything mentioned is for Normal, except the last one, with the spinner cuz you should apply that on Easy too xD
16:07 Peachtrees: ooookaaaaaaayyyyyyyyyy
16:07 Peachtrees: updated both Diffs
16:07 Peachtrees: pls tell me the remapped stuff doesn't look fugly
16:08 monstrata: err
16:08 monstrata: last green line on normal looks messed up
16:09 monstrata: 04:02:241 - ??
16:09 Peachtrees: I anti-rekt it
16:10 Peachtrees: NO WORRIES
16:10 Peachtrees: btw when it comes to iconing
16:10 Peachtrees: be as picky as you want
16:10 Peachtrees: like if there is anything you don't feel good about or smth like that
16:10 Peachtrees: don't hesitate to tell me
16:10 Peachtrees: so I can see waht I can do
16:11 monstrata: 01:58:861 (3,1) - just wondering but why do you stack here?
16:12 monstrata: you don't stack circles very often
16:12 monstrata: ah. it kinda looks like you do that right before Kiai tho hmm
16:12 Peachtrees: I mean
16:12 Peachtrees: I can do something to unstack
16:12 Peachtrees: if you want me to
16:13 monstrata: can you unstack? cuz having movement between the objects would be nice
16:13 monstrata: like parts like 01:29:936 (5,1) - are fine because 1 isn't thaaat emphasized in the music
16:13 Peachtrees: ye ye I can
16:13 monstrata: But like 01:58:861 (3,1) - is like Kiai so yea movement is better :D
16:13 monstrata: Fix that and 03:08:279 (4,1) - if you can
16:14 Peachtrees: ye will do
16:14 Peachtrees: gimme a few minutes though LOL
16:15 monstrata: np~
16:16 Peachtrees: btw should I unstack
16:16 Peachtrees: 00:57:035 (2) -
16:16 Peachtrees: too
16:16 Peachtrees: while I'm at it
16:16 Peachtrees: or are you ok with that one
16:16 Peachtrees: 03:09:725 (2,3) -
16:16 Peachtrees: ***
16:16 monstrata: nah thats fine
16:16 monstrata: cuz its not as emphasized
16:16 monstrata: just 03:08:279 (4,1) -
16:16 Peachtrees: eh might end up doing it anyways when creating a new pattern
16:16 monstrata: ah sure
16:26 Peachtrees: aaaaalirghtyyyy
16:26 Peachtrees: did my best
16:27 Peachtrees: hope it doesn't look to ugly nao
16:27 monstrata: alright looks good
16:28 monstrata: lemme just make one last check for like random DS stuff and offscreen sliders lol
16:28 Peachtrees: yeah do that
16:28 Peachtrees: be as picky as you want
16:28 Peachtrees: like
16:28 Peachtrees: yeah
16:29 monstrata: 01:17:282 (2,1) - wanna blanket this better? also the DS is a bit strange
16:29 Peachtrees: lemme just check one thing myself
16:29 monstrata: 1.34x and then 1.27x should be fine but meh~
16:31 monstrata: k Normal is goo
16:31 monstrata: d
16:32 Peachtrees: okay
16:32 Peachtrees: small change
16:32 Peachtrees: to the start of the last kiai
16:32 Peachtrees: and fixed the DS stuff
16:32 Peachtrees: and small adjustments to blanket
16:32 Peachtrees: that was the most recent update
16:32 Peachtrees: :
16:34 monstrata: Easy is fine
16:34 monstrata: alright

Standard mode is ready to go in my eyes. I lack experience in Taiko though, so unfortunately i cannot bubble. But that means whichever Taiko BN is checking NWolf's diff's can Bubble instead of setting a Taiko icon :).

Good luck, Peachtrees!!
Topic Starter
Peachtrees
sw33t <2+1
Nwolf
Oni
osu file format v14

[General]
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[Metadata]
Title:The Reason
TitleUnicode:The Reason
Artist:Hoobastank
ArtistUnicode:Hoobastank
Creator:Peachtrees
Version:Nwolf's Oni
Source:
Tags:Nwolf Post-grunge Alternative Island Rock Douglass Robb jloughman14
BeatmapID:691794
BeatmapSetID:306787

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sun.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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224,160,140554,1,0,0:0:0:0:
288,160,140735,1,8,0:0:0:0:
288,160,140916,1,8,0:0:0:0:
224,160,141277,1,0,0:0:0:0:
288,160,141639,1,8,0:0:0:0:
224,160,142000,1,0,0:0:0:0:
288,224,142362,1,12,0:0:0:0:
288,160,143085,1,8,0:0:0:0:
224,160,143446,1,0,0:0:0:0:
224,160,143808,1,0,0:0:0:0:
288,160,144531,1,8,0:0:0:0:
224,160,144893,1,0,0:0:0:0:
224,160,145073,1,0,0:0:0:0:
224,160,145254,1,0,0:0:0:0:
288,160,145977,1,8,0:0:0:0:
224,160,146339,1,0,0:0:0:0:
288,160,146520,1,8,0:0:0:0:
224,160,147062,1,0,0:0:0:0:
224,160,147243,1,0,0:0:0:0:
288,160,147424,1,8,0:0:0:0:
288,160,147785,1,8,0:0:0:0:
224,224,148147,1,4,0:0:0:0:
288,160,148870,1,8,0:0:0:0:
224,160,149231,1,0,0:0:0:0:
224,160,149593,1,0,0:0:0:0:
288,160,150316,1,8,0:0:0:0:
224,160,150678,1,0,0:0:0:0:
224,160,150858,1,0,0:0:0:0:
288,160,151039,1,8,0:0:0:0:
288,160,151762,1,8,0:0:0:0:
224,160,152124,1,0,0:0:0:0:
288,160,152305,1,8,0:0:0:0:
224,160,152847,1,0,0:0:0:0:
224,160,153028,1,0,0:0:0:0:
288,160,153208,1,8,0:0:0:0:
224,160,153570,1,0,0:0:0:0:
288,224,153931,1,12,0:0:0:0:
288,160,154655,1,8,0:0:0:0:
224,160,155016,1,0,0:0:0:0:
224,160,155378,1,0,0:0:0:0:
288,160,156101,1,8,0:0:0:0:
224,160,156462,1,0,0:0:0:0:
224,160,156643,1,0,0:0:0:0:
224,160,156824,1,0,0:0:0:0:
288,160,157547,1,8,0:0:0:0:
224,160,157909,1,0,0:0:0:0:
288,160,158089,1,8,0:0:0:0:
288,160,158632,1,8,0:0:0:0:
224,160,158812,1,0,0:0:0:0:
288,160,158993,1,8,0:0:0:0:
288,160,159355,1,8,0:0:0:0:
224,224,159716,1,4,0:0:0:0:
288,160,160439,1,8,0:0:0:0:
224,160,160801,1,0,0:0:0:0:
224,160,161163,1,0,0:0:0:0:
288,160,161886,1,8,0:0:0:0:
224,160,162247,1,0,0:0:0:0:
288,224,162609,1,12,0:0:0:0:
224,160,163151,1,0,0:0:0:0:
288,160,163332,1,8,0:0:0:0:
224,160,163693,1,0,0:0:0:0:
224,160,163874,1,0,0:0:0:0:
288,160,164055,1,8,0:0:0:0:
224,160,164417,1,0,0:0:0:0:
224,160,164778,1,0,0:0:0:0:
224,160,165140,1,0,0:0:0:0:
224,160,165320,1,0,0:0:0:0:
224,160,165501,1,0,0:0:0:0:
224,160,168032,5,0,0:0:0:0:
224,160,168394,1,0,0:0:0:0:
224,160,168755,1,0,0:0:0:0:
224,160,169478,1,0,0:0:0:0:
224,160,170201,1,0,0:0:0:0:
288,160,170925,1,8,0:0:0:0:
288,160,171648,1,8,0:0:0:0:
288,160,173817,1,8,0:0:0:0:
288,160,174179,1,8,0:0:0:0:
288,160,174359,1,8,0:0:0:0:
288,160,174721,1,8,0:0:0:0:
288,160,175082,1,8,0:0:0:0:
288,160,175444,1,8,0:0:0:0:
288,160,175806,1,8,0:0:0:0:
288,160,176167,1,8,0:0:0:0:
224,160,176529,1,0,0:0:0:0:
224,160,176890,1,0,0:0:0:0:
288,160,177071,1,8,0:0:0:0:
288,160,177794,1,8,0:0:0:0:
224,160,178517,1,0,0:0:0:0:
224,160,178879,1,0,0:0:0:0:
288,160,179240,1,8,0:0:0:0:
288,160,179602,1,8,0:0:0:0:
288,160,179963,1,8,0:0:0:0:
224,160,180144,1,0,0:0:0:0:
288,160,180506,1,8,0:0:0:0:
288,160,180867,1,8,0:0:0:0:
224,160,181229,1,0,0:0:0:0:
224,160,181590,1,0,0:0:0:0:
224,160,181952,1,0,0:0:0:0:
288,160,182133,1,8,0:0:0:0:
224,160,182494,1,0,0:0:0:0:
288,160,182856,1,8,0:0:0:0:
224,160,183217,1,0,0:0:0:0:
288,160,183579,1,8,0:0:0:0:
288,160,183760,1,8,0:0:0:0:
288,160,183941,1,8,0:0:0:0:
288,160,184302,1,8,0:0:0:0:
224,160,184664,1,0,0:0:0:0:
288,160,185025,1,8,0:0:0:0:
288,160,185206,1,8,0:0:0:0:
288,160,185387,1,8,0:0:0:0:
224,160,185748,1,0,0:0:0:0:
288,160,186110,1,8,0:0:0:0:
288,160,186471,1,8,0:0:0:0:
224,160,186833,1,0,0:0:0:0:
288,160,187195,1,8,0:0:0:0:
224,160,187556,1,0,0:0:0:0:
224,160,187737,1,0,0:0:0:0:
288,160,187918,1,8,0:0:0:0:
288,160,188279,1,8,0:0:0:0:
288,160,188460,1,8,0:0:0:0:
224,224,188641,5,4,0:0:0:0:
224,160,189183,1,0,0:0:0:0:
288,160,189364,1,8,0:0:0:0:
288,160,189725,1,8,0:0:0:0:
224,160,190087,1,0,0:0:0:0:
224,160,190449,1,0,0:0:0:0:
288,160,190810,1,8,0:0:0:0:
224,160,191172,1,0,0:0:0:0:
224,160,191352,1,0,0:0:0:0:
288,160,191533,1,8,0:0:0:0:
224,160,192076,1,0,0:0:0:0:
288,160,192256,1,8,0:0:0:0:
288,160,192618,1,8,0:0:0:0:
224,160,192979,1,0,0:0:0:0:
288,160,193341,1,8,0:0:0:0:
288,160,193703,1,8,0:0:0:0:
288,160,194064,1,8,0:0:0:0:
224,224,194426,1,4,0:0:0:0:
224,160,194968,1,0,0:0:0:0:
288,160,195149,1,8,0:0:0:0:
288,160,195510,1,8,0:0:0:0:
224,160,195872,1,0,0:0:0:0:
288,160,196053,1,8,0:0:0:0:
224,160,196233,1,0,0:0:0:0:
288,160,196595,1,8,0:0:0:0:
224,160,196957,1,0,0:0:0:0:
288,160,197318,1,8,0:0:0:0:
288,160,197860,1,8,0:0:0:0:
288,160,198041,1,8,0:0:0:0:
224,160,198403,1,0,0:0:0:0:
288,160,198584,1,8,0:0:0:0:
288,160,198764,1,8,0:0:0:0:
224,160,199307,1,0,0:0:0:0:
288,160,199487,1,8,0:0:0:0:
224,160,199849,1,0,0:0:0:0:
288,224,200210,1,12,0:0:0:0:
224,160,200753,1,0,0:0:0:0:
288,160,200934,1,8,0:0:0:0:
288,160,201295,1,8,0:0:0:0:
224,160,201657,1,0,0:0:0:0:
288,160,201837,1,8,0:0:0:0:
224,160,202018,1,0,0:0:0:0:
288,160,202380,1,8,0:0:0:0:
224,160,202741,1,0,0:0:0:0:
288,160,203103,1,8,0:0:0:0:
224,160,203645,1,0,0:0:0:0:
288,160,203826,1,8,0:0:0:0:
288,160,204188,1,8,0:0:0:0:
288,160,204549,1,8,0:0:0:0:
224,160,205091,1,0,0:0:0:0:
288,160,205272,1,8,0:0:0:0:
224,160,205634,1,0,0:0:0:0:
288,224,205995,1,12,0:0:0:0:
288,160,206718,1,8,0:0:0:0:
224,160,207080,1,0,0:0:0:0:
288,160,207261,1,8,0:0:0:0:
224,160,207442,1,0,0:0:0:0:
224,160,207803,1,0,0:0:0:0:
288,160,208165,1,8,0:0:0:0:
288,160,208526,1,8,0:0:0:0:
224,160,208888,1,0,0:0:0:0:
288,160,209069,1,8,0:0:0:0:
224,160,209249,1,0,0:0:0:0:
288,160,209611,1,8,0:0:0:0:
224,160,209972,1,0,0:0:0:0:
288,160,210153,1,8,0:0:0:0:
288,160,210334,1,8,0:0:0:0:
224,160,210696,1,0,0:0:0:0:
224,160,210876,1,0,0:0:0:0:
288,160,211057,1,8,0:0:0:0:
224,160,211419,1,0,0:0:0:0:
224,224,211780,1,4,0:0:0:0:
288,160,212503,1,8,0:0:0:0:
224,160,212865,1,0,0:0:0:0:
288,160,213046,1,8,0:0:0:0:
224,160,213226,1,0,0:0:0:0:
224,160,213588,1,0,0:0:0:0:
288,160,213950,1,8,0:0:0:0:
224,160,214311,1,0,0:0:0:0:
288,160,214673,1,8,0:0:0:0:
224,160,215215,1,0,0:0:0:0:
288,160,215396,1,8,0:0:0:0:
288,160,215757,1,8,0:0:0:0:
224,160,216119,1,0,0:0:0:0:
288,160,216480,1,8,0:0:0:0:
288,160,216842,1,8,0:0:0:0:
288,160,217204,1,8,0:0:0:0:
224,224,217565,1,4,0:0:0:0:
288,160,218288,1,8,0:0:0:0:
224,160,218650,1,0,0:0:0:0:
288,160,218831,1,8,0:0:0:0:
224,160,219011,1,0,0:0:0:0:
224,160,219373,1,0,0:0:0:0:
288,160,219734,1,8,0:0:0:0:
224,160,220096,1,0,0:0:0:0:
288,160,220458,1,8,0:0:0:0:
288,160,221000,1,8,0:0:0:0:
288,160,221181,1,8,0:0:0:0:
224,160,221361,1,0,0:0:0:0:
288,160,221542,1,8,0:0:0:0:
224,160,221904,1,0,0:0:0:0:
288,160,222265,1,8,0:0:0:0:
224,160,222446,1,0,0:0:0:0:
288,160,222627,1,8,0:0:0:0:
224,160,223169,1,0,0:0:0:0:
288,224,223350,1,12,0:0:0:0:
288,160,224073,1,8,0:0:0:0:
224,160,224435,1,0,0:0:0:0:
288,160,224615,1,8,0:0:0:0:
224,160,224796,1,0,0:0:0:0:
224,160,225158,1,0,0:0:0:0:
288,160,225519,1,8,0:0:0:0:
224,160,225881,1,0,0:0:0:0:
288,160,226242,1,8,0:0:0:0:
224,160,226785,1,0,0:0:0:0:
288,160,226966,1,8,0:0:0:0:
288,160,227327,1,8,0:0:0:0:
288,160,227508,1,8,0:0:0:0:
224,160,227689,1,0,0:0:0:0:
224,160,228231,1,0,0:0:0:0:
288,160,228412,1,8,0:0:0:0:
224,160,228773,1,0,0:0:0:0:
224,224,229135,1,4,0:0:0:0:
288,160,229858,1,8,0:0:0:0:
288,160,230220,1,8,0:0:0:0:
224,160,230581,1,0,0:0:0:0:
224,160,230943,1,0,0:0:0:0:
288,160,231304,1,8,0:0:0:0:
224,160,231666,1,0,0:0:0:0:
224,160,232027,1,0,0:0:0:0:
288,160,232750,1,8,0:0:0:0:
224,160,233112,1,0,0:0:0:0:
288,160,233293,1,8,0:0:0:0:
288,160,233474,1,8,0:0:0:0:
224,160,233835,1,0,0:0:0:0:
224,160,234016,1,0,0:0:0:0:
288,160,234197,1,8,0:0:0:0:
224,160,234558,1,0,0:0:0:0:
288,224,234920,1,12,0:0:0:0:

ozzy post with irc log or sth soon
OzzyOzrock
yeah this was likely to take 5 years to get checked by taiko BNs lmao

no kd since this is for babies and i already modded this way back

INSANE IRC!!!!!!
13:59 OzzyOzrock: in the reason
13:59 OzzyOzrock: do you want to keep the little fountains
14:00 OzzyOzrock: singular*
14:00 Nwolf: wef?
14:00 *OzzyOzrock is editing [http://osu.ppy.sh/b/691795 Hoobastank - The Reason [Nwolf's Muzukashii]]
14:00 Nwolf: what little fountains ;w;
14:01 OzzyOzrock: middle kiai has a kiai fountain to emphasise IIIIIIS YOUUUUUUUU
14:01 Nwolf: oh yeah that
14:01 Nwolf: ye I wanna keep that to split the two parts more noticeably
14:01 OzzyOzrock: ye i think it's nice too; and doesn't really block anything since 82 bpm gg
14:02 Nwolf: 82 BPM 2fast
14:03 Nwolf: did Gezo move the req to you or did PeachTrees PM you lol
14:03 OzzyOzrock: i saw it in modreqs and was like
14:03 Nwolf: cause I can only remember trying to get all BNs to rank Pretender/wereweff
14:03 Nwolf: oh lol
14:03 OzzyOzrock: "im not gonna let this shit stay un-icon'd for 60 years"
14:03 Nwolf: ty
14:04 OzzyOzrock: there's like only one suggestion i made in oni
14:05 Nwolf: Oni best
14:05 OzzyOzrock: should i bother posting that or just tell you here and you post it whenever and then icon time gg
14:06 Nwolf: uhm I guess you can tell me here
14:07 Nwolf: and post it as ~irc~
14:07 OzzyOzrock: 00:36:607 (42) - 00:48:177 (75) - k? since vocals go up + it plays nicer on DT which everyone on the planet will play it on :^)
14:08 Nwolf: iirc I had it when I first mapped it lel
14:08 OzzyOzrock: lolol
14:09 Nwolf: changed it
14:09 Nwolf: anything else??
14:10 OzzyOzrock: no.... `L_`
14:10 OzzyOzrock: peach is online so ez bubble

Bubbled!
Nwolf
<3
Topic Starter
Peachtrees
eyyyyyyyyyyy

thanks
pishifat
hitsounds B)

[1.56]
  1. 00:15:094 (1,2,3) - get rid of the claps in the first measure they are nonsense
    normalsampleset + soft finish
    00:25:941 (4) - 00:37:511 (4) - 01:23:790 (3) - 02:21:639 (4) - 02:27:424 (4) - 02:33:208 (4) - 02:38:993 (4) - 03:30:334 (2) - 03:54:197 (4) -
  2. 00:31:726 (4) - normalsampleset + clap
  3. 00:58:843 (5) - 01:56:691 (5) - 03:05:748 (5) - consistent
  4. 01:40:060 (2) - tail whislte like 01:28:490 (3) -
  5. 02:19:469 (1,2,3,4) - 01:21:621 (4,1,2,3) - 03:28:888 (4) - 03:52:027 (1,2) - comboing
  6. 02:28:147 (1) - 02:33:931 (1) - 02:39:716 (1) - makes more sense with a whistle on the reverse too (like 02:22:362 (1) - onnormal). whatever you do just make them consistent with normal too
[1.16]
  1. 00:15:094 (1,2) - anticlaps
  2. 00:25:941 (5) - 00:36:788 (5) - 01:23:067 (3) - 02:20:916 (4) - 02:26:700 (4) - 02:32:485 (4) - 02:38:270 (3) - 02:44:055 (3) - 03:30:334 (5) -
    some are actually different from the ones listed in hard w0w
  3. 00:54:866 (5,1) - sliderbody of 1 clearer by moving it to the left (so 5 isnt covering the entire body sorta thing) https://osu.ppy.sh/ss/3455204
  4. 00:49:081 (5) - normalsampleset + clap
  5. 02:22:362 (1) - 02:28:147 (1) - 02:33:931 (1) - 02:39:716 (1) - whatever you did on hard
i figured out how to make circular bullet points but they disable me from editing my post so that's nice

i'm just gonna assume nwolf is an mlg taiko mapper so those should be good
Topic Starter
Peachtrees

pishifat wrote:

hitsounds B)

[1.56]
  1. 00:15:094 (1,2,3) - get rid of the claps in the first measure they are nonsense
    normalsampleset + soft finish
    00:25:941 (4) - 00:37:511 (4) - 01:23:790 (3) - 02:21:639 (4) - 02:27:424 (4) - 02:33:208 (4) - 02:38:993 (4) - 03:30:334 (2) - 03:54:197 (4) -
  2. 00:31:726 (4) - normalsampleset + clap
  3. 00:58:843 (5) - 01:56:691 (5) - 03:05:748 (5) - consistent
  4. 01:40:060 (2) - tail whislte like 01:28:490 (3) -
  5. 02:19:469 (1,2,3,4) - 01:21:621 (4,1,2,3) - 03:28:888 (4) - 03:52:027 (1,2) - comboing
  6. 02:28:147 (1) - 02:33:931 (1) - 02:39:716 (1) - makes more sense with a whistle on the reverse too (like 02:22:362 (1) - onnormal). whatever you do just make them consistent with normal too
[1.16]
  1. 00:15:094 (1,2) - anticlaps
  2. 00:25:941 (5) - 00:36:788 (5) - 01:23:067 (3) - 02:20:916 (4) - 02:26:700 (4) - 02:32:485 (4) - 02:38:270 (3) - 02:44:055 (3) - 03:30:334 (5) -
    some are actually different from the ones listed in hard w0w
  3. 00:54:866 (5,1) - sliderbody of 1 clearer by moving it to the left (so 5 isnt covering the entire body sorta thing) https://osu.ppy.sh/ss/3455204 nice skin (also did the thing)
  4. 00:49:081 (5) - normalsampleset + clap
  5. 02:22:362 (1) - 02:28:147 (1) - 02:33:931 (1) - 02:39:716 (1) - whatever you did on hard
i figured out how to make circular bullet points but they disable me from editing my post so that's nice

i'm just gonna assume nwolf is an mlg taiko mapper so those should be good
okay so to shorten things down I applied all of these and made sure stuff was applied to both Normal and Hard cuz having both consistent makes the most sense amirite

I can edit my post with an enthusiastic 'fixed' after every single suggestion of that makes it any better


thanks a bunchhhhhh
Topic Starter
Peachtrees
nvm edit is not happening
HappyRocket88
Shouldn't be the diffs be called "Easy and Normal" instead of "Normal and Hard"?
Topic Starter
Peachtrees
too much stuff overlapping in what used to be the Easy Diff so I renamed to Normal

then I renamed Normal to Hard because yeah

yes
HappyRocket88
Remove jloughman14 from your tags. I mean because as you removed his diff. ;__;

c:
Topic Starter
Peachtrees
o ya did that
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