onoken - P8107 [CatchTheBeat]

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Kdefs
nice
Rocma
ㄷㄷㄷㄷ 몇번을 계속 돌려봐도 나오질 않네요.
아 이렇게 하면 좋을거같다 하고 그 부분을 다시 돌려보면 절 놀리듯이 이미 완벽하게 짜여져있는 느낌..

00:06:313 (1) - 스피너도 맘대로 못받는 더러운 세상.
01:02:646 (2,3) - 전 차라리 1/4들이 여기보다 01:02:979 여기에 놓는게 낫다 보는데
02:18:812 (4) - 무빙할때 뭔가 걸리듯이 찝찝한 느낌이 있어요.
02:56:313 (1) - 이부분이 02:55:646 (1) - 02:55:979 (1) - 얘네들의 하이라이트인데 대쉬가 오히려 덜쓰이는거같아요.
04:06:646 (1) - 님 악마라구요. 아니 뭐 그렇다구요. 테스트하는동안 다틀림 ㅠㅠ
04:53:479 (4) - 좀만 각도 완만하게 해주실수 있나요.. 이거 너무 받기 힘든데
Topic Starter
Minato Yukina
다 고쳤습니다. 감사합니다!
Febryan_48
00:55:979 (2) - hitclap? it's very weird with hitwhistle
00:59:979 (2) - put hit clap
01:00:146 (3) - put normal whistle (additions)
01:11:313 (5) - remove whistle

sorry if it not helped
Depths
fun map, take a star!
Topic Starter
Minato Yukina
All done, and now get ready guys.
Time to call BNs for the party!
Bunnrei
Will you delete [Display Title Test] diff?

GL with approved! :3
Nelly
ROUND 2 IS COMING
Tadashi
Fun Map!
Equim
CLSW, the best ctb mapper ever :)
This song reminds me of DDR.
Vhy
placeholder for the boss. mod coming soon ww

Salutatuons!
as in-game request :D

Note: i do not mod general and hitsound thing. sorry!

[hi big boss!]
00:06:313 (1) - what a tricky. is this intentional to be placed far from the last fruits on spinner? its not that "not recommended" even though its kinda hurt to see this thing. but nah its actually a good purpose to contest for the highest score. well whatever as its just on early part lol
01:12:479 (4,5,6) - almost like a pixel jump due how close the spacing for a Hyper and between the spacing for a jump
01:21:979 (7,1,2,3,4,5,6) - the timeline choice is kinda inconsistent here, im pretty sure you can easily notice how odd they're by playing it. there's even no slight beat on blue tick so i guess it a bad choice for kind of a pattern like 01:22:313 (1,2) and 01:22:979 (4,5). nah you should know how to fix this though :p
01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - these pattern looks good in editor but not when in game play, it makes some of their jump doesn't represent well the current drum sound which is they're likely a random placed to me. a something like you did at 01:42:313 (1,2,1,2) - or 01:52:979 (1,2,3,1) was far better than this
01:36:479 (6) - why you placed a triplet here? please map this as a 1/2 as following the drum beat because its the typical of this part so please pay attention to them more. same as 01:47:146 (2) and 02:08:479 (5)
01:52:313 (1) - for a long slider, it needs more accelerate to emphasize the movement after a Hyper. umhh smth like this http://osu.ppy.sh/ss/3532910
02:10:979 (1,2,3,4,5,6,7) - quite a sharp angle there. either reduce the spacing of (3,4) or (6,7) to make it a bit natural
02:54:146 (4,1,2,3,4,5,6,1) - nice stream build there. i like it the most
04:10:313 (1) - 05:35:479 (4) - gaaah not this part! well, i'd better leave as it is, as i know you wouldn't listen from what my thought. sorry boss :3
05:33:479 (4) - i wonder how they feel when fail catching this lol

[an additional modding]
00:11:646 (1) - x:32 because a little back movement is always works better after catching a note after Hyper
00:20:396 - may add a note here a there's a slight beat on music
00:33:813 (4) - make it Hyper? and the next one too maybe?
00:36:646 (6) - shorten it to a 1/2 long? i feel the Hyper is fitting more as a 1/2
00:48:479 (2) - extend this slider length to 00:48:896? since the beat on the next note is really loud so i guess a 1/4 Hyper would be more yeah
00:53:313 (2,3) - lower it a bit
00:54:146 (5,1) - a Hyper to one of them?
01:13:646 (5,6,7) - the transition between the pair of 5,6 to 7 is quite harsh, is because its spacing were a bit too much for a 1/4. please make it smoother a bit by lower their spacing slightly, i'd say a 1.5x between (6,7)
01:17:479 (4) - x:320
01:38:979 (5,6) - was expecting an antiflow between those slider
02:28:479 (5) - x:256
05:47:479 (1,2) - somehow these two feels undermapped

wew i can't quantity mod :3
Topic Starter
Minato Yukina
Waiting for Ashasaki's finished SB, and most of them were fixed. Very nice mod! Thanks!

* 01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - This one will be fixed either in next update.

EDIT : Just a words about the endless deathstream part, yea I know it's almost overdone.
But time has passed, players need harder and maniac maps since their overall skills were increased very much, and there's still no 'real challenge map' in CtB like Std and o!m mode, so I decided to rank this map.
Well there're pretty much ranked CtB specific maps in osu nowadays, so isn't okay with counting 1 or 2 of these kind of maps either as Ranked mapset? If this map successfully ranked, I'll be appreciate with another new era of CtB.
Gordon123
안녕하세요
잘했어
행운을 빌게~ ;)
Nelly

CLSW wrote:

Waiting for Ashasaki's finished SB, and most of them were fixed. Very nice mod! Thanks!

* 01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - This one will be fixed either in next update.

EDIT : Just a words about the endless deathstream part, yea I know it's almost overdone.
But time has passed, players need harder and maniac maps since their overall skills were increased very much, and there's still no 'real challenge map' in CtB like Std and o!m mode, so I decided to rank this map.
Well there're pretty much ranked CtB specific maps in osu nowadays, so isn't okay with counting 1 or 2 of these kind of maps either as Ranked mapset? If this map successfully ranked, I'll be appreciate with another new era of CtB.
You know...I can agree of that!

I don't know BNs can understand it or not but I'll try to give an useful information.

I know it have A LOT OF Jumps(especially sliders),but overall I would like to rank if I can be a Nominator.
For example if you can remember a CtB player lineqtxz on CWC 2015 he Dominated this song(Well...AlmostFull Combo) and some pro players knew that they need "A New Era Of Mapping" to test and train their skills and to find their weaknesses(low stamina,jump improve etc.),for example we have D(ABE3) - MANIERA by iJinjin made a new style of mapping "O2Jam Notes"(Never played,but I know it).Yes,yes,yes BN are ignored it because it's *ahem* Impossoble,but when BNs playing other maps witch are possoble they are thinking of something new and they are right and AFTER when this map is Ranked an Osu!Mania player jhlee0133 got A LOT amout of pp.

But if you wish that you want "A New Era of CtB Mapping it would be very hard.

Wish you luck with that journey of The New Era. :D

Topic Starter
Minato Yukina
Well, Spectator and me HDFC'ed this either lol
Nelly

CLSW wrote:

Well, Spectator and me HDFC'ed this either lol
Can you send a replay
I wanna watch. :)
ExGon
cs5 dream
undo
Crystal making 'em 8* op streams. Let the most durable fingers win
Febryan_48
Can you decrease Circle Size?
Hedgeturtle

Febryan_48 wrote:

Can you decrease Circle Size?
I think it's fine. It's basically like Nervous Breakdown with an easier version of HR - don't have to worry about the ridiculous AR10, and CS value is actually slightly smaller than CS4/4.1 with HR.
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