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M2U - Masquerade

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P A N
m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3).
  4. 00:20:001 (1) - I should say this NC is unnecessary.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo.
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh.
  10. 01:47:892 (8) - NC
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2).
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack.
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good.
  2. 01:05:705 (1) - add some hitsound.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1)
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.)
  5. 01:31:017 (1) - no need NC imo.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Topic Starter
LinearFaze
this is a reminder post to make me fix everything here when I finish normal remap

Fixed.
Fixed, but with additional explanation. (Maybe method changed a little.)
Waiting for additional consensus before I change this.
Not changed, with explanation.

P A N wrote:

m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3 thanks
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread. I'm not convinced that AR9 fits this song, TBH. I was actually thinking of decreasing (!!!) AR to 8, but clearly people do not seem to like this. I'll keep an eye on AR in general.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3). The rhythm is more vigorous at this point, which is why the spacing spikes a bit. Gonna see what happens here, this might become an issue later.
  4. 00:20:001 (1) - I should say this NC is unnecessary. Was done for a phrase change, yeah? But in any case, removed.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful. Fixed.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there. Oh for crying out loud, seriously, 1 note hitsounds, why must they be so annoying? And why does Drum hitsound no have cymbal!? fixed.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo. Fixed. Lovely!
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way. Fixed. That's what it was supposed to be like, but ... clearly I'm not paying too much attention.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh. Adjusted slightly.
  10. 01:47:892 (8) - NC Not enough of a shift in music to justify this IMO. I'll have to see what others think.
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2). Fixed.
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack. but ... why???
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good. Fixed.
  2. 01:05:705 (1) - add some hitsound. Fixed on all diffs. Eh.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1) Touched up slightly.
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity. Fixed.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.) I kinda liked mine better... the way this is here splits up the verse strangely.
  5. 01:31:017 (1) - no need NC imo. This was for consistency with higher diffs, where note structure mandates an NC.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider. Removed during remap.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Thanks. I'll poke the GD maker next time I see them.
Kalibe

P A N wrote:

m4m brought me here.



[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff. fix
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider. fix
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.) you're right
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
fix

that's all GL :D
thank you :3
Topic Starter
LinearFaze
Kalibe's diff was updated to a version he sent me.

The normal diff was remapped to fix a bunch of issues (thanks Peachtrees!).
shurito1sao
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 -
00:23:400 - same mistake ^
same here 00:25:031 - here to 00:57:970 -
01:05:492 - i think you undertand what i mean :P
Normal
try NOT to stack it to much 00:31:486 -
this part is to hard for the normal players 00:33:830 -
i think the blankets is that good to.
00:44:611 - do not stack it :P
00:48:830 -
i am not good with hard diff
Topic Starter
LinearFaze
I'm not going to change the stacking without any further analysis, because IMO the stacking is fine how it is. Nothing's under a slider and it's all in nice even groups of two or three.

GD mapper should be here eventually I think. holy cow that was fast. Kalibe easy is now up.
Kalibe
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 - for me it is not a mistake but changed it
00:23:400 - same mistake ^ ^
same here 00:25:031 - here to 00:57:970 - 00:25:031 ^ but 00:57:970 is ok even for new players
01:05:492 - i think you undertand what i mean :P ^

Thanks ! :3
Rizen
Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
Topic Starter
LinearFaze

[ Rizen ] wrote:

Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
holy cow, thanks! now i really gotta hunt down those mods and (eventually) BNs
CoachUmbrellas
Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here
00:22:580 (3) - fix the DS
00:28:205 (5,1) - i hate this rythme change (if feels awkward)
00:42:736 (4,1) - ^
00:45:080 (3,1) - ^
00:49:298 (1) - this dosen't make sense , make it a normal slider
01:16:017 (4) - make it a normal slider then add a note
02:06:642 (2,3) - rythme ...
02:19:767 (3) - replace this slider with a circle

[Normal]
00:14:142 (3) - i'd rather if u curve this slider

[Hard]
00:58:205 (3) - keep the same DS (1) plz
02:13:205 (3) - ^

[insane]
00:25:626 (6) - NC
01:35:236 (1,2,3,4,1) - i wish if u add some space here (i know it'll make it harder) but it makes more sense :p

that's all , good luck x)
Topic Starter
LinearFaze

CoachUmbrellas wrote:

Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them Oops. Good eye! I couldn't remove them from hard and insane though because SV
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks There's some dispute over whether this needs to be done but eh okay

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here
00:22:580 (3) - fix the DS
00:28:205 (5,1) - i hate this rythme change (if feels awkward)
00:42:736 (4,1) - ^
00:45:080 (3,1) - ^
00:49:298 (1) - this dosen't make sense , make it a normal slider
01:16:017 (4) - make it a normal slider then add a note
02:06:642 (2,3) - rythme ...
02:19:767 (3) - replace this slider with a circle
I'll poke GD.

[Normal]
00:14:142 (3) - i'd rather if u curve this slider Fixed. There's really no reason not to do that honestly...

[Hard]
00:58:205 (3) - keep the same DS (1) plz
02:13:205 (3) - ^ Fixed.

[insane]
00:25:626 (6) - NC It's sort of the same phrase still so I think I'll pass
01:35:236 (1,2,3,4,1) - i wish if u add some space here (i know it'll make it harder) but it makes more sense :p I'll leave that in and see what people think. That whole stream is a mess, honestly...

that's all , good luck x)
Thank you for the mod!!
Kalibe
Hi
Sry i'm not that good at modding (still Learning)


-M4M

[General]
Double lines considered unranked check all diff and remove them
Uncheck Wide screen support (since u don't have a SB) & Letterbox during breaks fix

[Easy]
00:16:017 (4) - i'd rather if u remove the clap here fix
00:22:580 (3) - fix the DS ^
00:28:205 (5,1) - i hate this rythme change (if feels awkward) ^
00:42:736 (4,1) - ^ ^
00:45:080 (3,1) - ^ ^
00:49:298 (1) - this dosen't make sense , make it a normal slider ^
01:16:017 (4) - make it a normal slider then add a note This is Easy Diff
02:06:642 (2,3) - rythme ... fix
02:19:767 (3) - replace this slider with a circle nice idea, done

Thanks ! :3
Topic Starter
LinearFaze
updated kalibe's diff again (wow fast response time owo) and fixed issues found by CoachUmbrellas

I'm still not really a big fan of the weird stream near beginning of third verse (!?) but I'll have to see what I can do regarding other mods

-> 31 or so still I think
Yamicchi
Hi, from my modding queue :3
[General]
Remove all letterbox from Normal, Hard, Insane diffs
[Easy]
00:02:892 (2,3) - blanket
00:04:767 (4) - the slider is not very cool. Change it to a thunder shape maybe
00:08:517 (4,1) - make them symmetrical
00:50:705 (1,2) - ^
01:01:955 (1,2) - ^
00:09:220 - add a circle here, since the music changed
00:22:580 (3) - bad shape sliders. make it symmetrical with 4
00:28:205 - this should be clickable
00:35:236 - 1/2 slider here
00:48:830 (5) - the white dot after the red dot should move down to the right a bit, so it could balance the curve
00:49:298 (1) - no NC
00:57:736 (5,2) - bad overlap
01:18:830 (1) - less curve
01:38:517 (4) - Ctrl + G
01:48:361 (1) - ctrl + G H J it
02:10:392 (2) - less curve
[Normal]
00:01:195 (1,2) - symmetrical
00:04:767 (2) - there's no reason for you to make the slider like this? Bad shape
00:15:080 (1) - bad S shape
01:20:705 (1,3) - parallel maybe
01:23:517 (3) - make it curve too
01:43:439 (2) - move 2 outside, it means to the left of 1
01:56:330 (1) - no NC
[Hard]
00:18:830 (1,2,3,4,5) - star shape
00:56:447 - remove this, change to a sliders at 10
01:11:447 - ^
01:56:447 - ^
02:11:447 - ^
01:58:205 (3) - NC
02:20:236 (1) - bad overlap. Make it further
Good luck on the map :3
Narcissu
[Kalibe's Easy]

00:14:142 (2,3) - e .. accord with the taste of ordinary people ↓↓↓


00:37:580 (3,4) - 01:18:830 (1,1) - 01:43:205 (1,2) - ↑↑↑

00:28:205 - although it's easy diff , add click and NC when downbeat plz ?

00:45:080 (1,1) - reconsider these nc ? your add nc with 2 bar line before

[Normal]

00:31:486 (4,5,1) - 00:44:611 (4,5,1) - stack * 3 is bad choice in normal diff

a …… too many stack …… maybe you need remap the diff , try find a BN to ask about it if you want to rank :?

[Insane]

00:08:986 (5) - miss clap ?

00:15:900 (3,4,5,6,7,8) - i suggest add slider when white or red link , bule link is confusion , even if sound here

um .. a bit boring …… mundane stream , dull DS and you use same part too much like 02:17:189 (2,3,4,5,6,7,8) -

try add jump and more different stream = =
Topic Starter
LinearFaze

[ Shana Yami ] wrote:

Hi, from my modding queue :3
[General]
Remove all letterbox from Normal, Hard, Insane diffs doesn't look like i got this the first time... fixed.
[Normal]
00:01:195 (1,2) - symmetrical fixed? a little ...
00:04:767 (2) - there's no reason for you to make the slider like this? Bad shape Fixed, I think??????
00:15:080 (1) - bad S shape Changed.
01:20:705 (1,3) - parallel maybe Fixed.
01:23:517 (3) - make it curve too Fixed.
01:43:439 (2) - move 2 outside, it means to the left of 1 This section was remapped slightly to fix this.
01:56:330 (1) - no NC Fixed.
[Hard]
00:18:830 (1,2,3,4,5) - star shape ehhhh.... not really a fan of it
00:56:447 - remove this, change to a sliders at 10
01:11:447 - ^
01:56:447 - ^
02:11:447 - ^ Waiting for further insight to see if these are rankable. They are a bit cruel, but they are rankable.
01:58:205 (3) - NC not done to keep consistency with other diffs
02:20:236 (1) - bad overlap. Make it further Fixed.
Good luck on the map :3
Thank you for the mod!!
Topic Starter
LinearFaze

Narcissu wrote:

[Normal]

00:31:486 (4,5,1) - 00:44:611 (4,5,1) - stack * 3 is bad choice in normal diff I think in those cases it's justified... removed a few other ones, though.

a …… too many stack …… maybe you need remap the diff , try find a BN to ask about it if you want to rank :? I'll have to do that eventually anyways, won't I?

[Insane]

00:08:986 (5) - miss clap ? music tension change so missed purposefully

00:15:900 (3,4,5,6,7,8) - i suggest add slider when white or red link , bule link is confusion , even if sound here I see what you're saying, but honestly I can't justify the use of a slider here when the sounds are that distinct.

um .. a bit boring …… mundane stream , dull DS and you use same part too much like 02:17:189 (2,3,4,5,6,7,8) uhhhh... the patterns being the same are intentional when the structure of the music is the same!!!!...??-

try add jump and more different stream = = There are a few jumps (if you look closely), also jumps honestly don't fit the song well (sorry PPrino)
Akitoshi
hello again lolololol

Kalibe's Easy
  1. full of 1/1 until 00:57:736 - (I think consider to do some longer sliders for some spice in the map)
  2. 00:01:955 - d00d pls lower the volume.
  3. 00:03:830 (3) - blanket it with 00:02:892 (2) -
  4. 00:15:080 (3) - why clap in this head?
  5. 00:21:642 (2) - bad flow with next slider
  6. 00:59:142 (2) - CTRL + J then make it lower part of prev. slider for better flow (may need to re-map the next part) If you don't want, blanket it with prev. slider.
  7. 01:18:830 (1,1) - I think this one can sexify
  8. Drag your break in 01:20:705 -
  9. 01:37:580 (3) - overlap
  10. 01:38:517 (4) - CTRL + G for better flow in Easy
  11. 01:59:142 (2) - I see bad flow but ok...
  12. 02:00:080 (3) - move it right for avoid overlap.
  13. 02:07:580 (4,5) - make it symmetrical

Normal
  1. maybe too much 1/2?? yes it has low bpm but....
  2. 00:34:767 (5,6) - 1/1 slider in 00:34:767 - then put circle in 00:35:470 - instead
  3. 00:53:517 (3,4,5) - dunno if triangles are rankable in normal but ok...
  4. 01:34:533 (2,3) - seems unnatural flow
  5. 01:40:392 (3,4) - convert slider. newbs can easily miss it.
  6. 01:46:955 (1,2) - ^
  7. 01:48:830 (1,2) - ^ (Continuous Hitcircles that changing the beat snap is rly confusing them)
  8. 01:53:517 (2,3,4) - reverse like 01:55:392 (2). Really awkward.
  9. 02:04:533 (2,3,4,5,6) - it's more like hard diff l0lz

Hard
  1. 00:54:923 - try this one
  2. 01:05:705 - I'm curious that there's same strength of beat with 00:50:705 - but you increased SV... ah. nvm.
  3. 01:09:923 (4) - same suggestion with 00:54:923 -
  4. 02:09:923 (4) - ^ or else you can copy the flow of 01:54:923 (4,5) -
    nice diff btw

GL. as I said don't curse me if my mod is bad l0lz
Topic Starter
LinearFaze

[-AKiTOSHi-] wrote:

hello again lolololol

Normal
  1. maybe too much 1/2?? yes it has low bpm but.... its gotta be expressive mannnnn
  2. 00:34:767 (5,6) - 1/1 slider in 00:34:767 - then put circle in 00:35:470 - instead Ooh. Me like.
  3. 00:53:517 (3,4,5) - dunno if triangles are rankable in normal but ok... remapped
  4. 01:34:533 (2,3) - seems unnatural flow I tried to fix this a little bit.
  5. 01:40:392 (3,4) - convert slider. newbs can easily miss it. Doesn't really make sense to stack these differently IMO. I'm trying to express some of the piano here, and 1/2 sliderspam gets boring fast.
  6. 01:46:955 (1,2) - ^
  7. 01:48:830 (1,2) - ^ (Continuous Hitcircles that changing the beat snap is rly confusing them)
  8. 01:53:517 (2,3,4) - reverse like 01:55:392 (2). Really awkward. Fixed for slow part
  9. 02:04:533 (2,3,4,5,6) - it's more like hard diff l0lz Waiting for further feedback before changing this

Hard
  1. 00:54:923 - try this one
    I've never really been a fan of those types of lifts.
  2. 01:05:705 - I'm curious that there's same strength of beat with 00:50:705 - but you increased SV... ah. nvm. this was done for consistency with insane also to stop second chorus from being boring AF
  3. 01:09:923 (4) - same suggestion with 00:54:923 -
  4. 02:09:923 (4) - ^ or else you can copy the flow of 01:54:923 (4,5) -
    nice diff btw

GL. as I said don't curse me if my mod is bad l0lz
poor kalibe is gonna have some pain when he/she gets back and sees the pile of mods

BN note: it's been 3 months since he last modded this map. Since then, there have been numerous other mods, and both Normal and Hard (were they even here back then?) were pretty much completely remapped.
Kalibe
Soooo many Mods for my map ;w;
Topic Starter
LinearFaze
BSS is screwing up again aaaaaaagggghhhh i'll fix this post when its updated properly

NVM its not bss *hug* its my home network .... *sigh* netgear why
McLaren12
Greetings from #modreqs!

My mod

SPOILER
Normal

00:20:001 ~ A hit circle could be added here somewhere
01:33:595 (1) - Spinner going from here to 01:35:236 perhaps?
01:40:626 (4) - Hit circle can be added here
01:57:736 (1) - Remove NC
01:58:205 (6) - Add NC
02:04:767 (3) - Add NC
02:11:330 (7) - Add NC
02:12:736 (1) - Remove NC
02:13:205 (4) - Add NC

Hard

00:05:705 (1) - Instead of repeating the same thing over as 00:01:955 (1) ~ 00:05:470 (6), you could remap something with more sliders
00:56:447 (1) - This spinner is really short, id consider removing and remapping
01:56:447 (1) - ^
02:11:447 (1) - ^
01:29:142 (4) - Add NC
01:40:861 (1) - Remove NC
01:41:330 (6) - Add NC
02:11:095 (8) - Add NC
02:19:767 (5) (1) - Is a really big jump, id consider reducing distance

Hope this helped :D
Topic Starter
LinearFaze

McLaren12 wrote:

Greetings from #modreqs!

My mod

SPOILER
Normal

00:20:001 ~ A hit circle could be added here somewhere I like the idea, but for the Normal diff I just don't feel the emphasis enough.
01:33:595 (1) - Spinner going from here to 01:35:236 perhaps? Then we run into the same issue you pointed out below.
01:40:626 (4) - Hit circle can be added here made a slider tail here. I'm a little leery of that particular 1/2.
01:57:736 (1) - Remove NC
01:58:205 (6) - Add NC
02:04:767 (3) - Add NC
02:11:330 (7) - Add NC
02:12:736 (1) - Remove NC
02:13:205 (4) - Add NC The NC phrasing here is intentional and won't be changed.

Hard

00:05:705 (1) - Instead of repeating the same thing over as 00:01:955 (1) ~ 00:05:470 (6), you could remap something with more sliders ehhh... not really sure that there's much else to map here.
00:56:447 (1) - This spinner is really short, id consider removing and remapping
01:56:447 (1) - ^
02:11:447 (1) - ^ fix :(
01:29:142 (4) - Add NC
01:40:861 (1) - Remove NC
01:41:330 (6) - Add NC
02:11:095 (8) - Add NC
02:19:767 (5) (1) - Is a really big jump, id consider reducing distance but... but it's like the last note! Plus the timing is 1/1 to so not *that* bad

Hope this helped :D
yep, thanks! Ill get on your map tonight

edit: wtf where did my poor spinner replacements go ugh... well see what happens in qualified maybe its meant to be
Kathex
M4M- request
I dont mod easy or normal because i cant play it :D

Hard

some sliders are to small, increase they
some reverse sliders repeat 4, 5 , 6 times, its increase so much the gameplay difficulty, i suggest if possible remove some sliderbacks and replace to only slider or circles. Dont fear to add streams at hard
good patterns, notthing to say about it

Insane

For triples i suggest make almost all curved, not straight
In circles streams u dont follow the same spacement, i suggest folow the same spacement
00:20:705 (1) - in long sliders like that u can curve more they
00:51:408 (3,4,5) - suggest
00:56:095 (12,13,14) - move to x:456 y:160
01:52:580 (1) - strange position i have no ideia of sugestion for this
01:30:080 (1) - u can make more sliders like that
01:44:142 (5,6,7,8,9) - straight stream, make curves :D
Topic Starter
LinearFaze

suricate1 wrote:

M4M- request
I dont mod easy or normal because i cant play it :D

Hard

some sliders are to small, increase they
some reverse sliders repeat 4, 5 , 6 times, its increase so much the gameplay difficulty, i suggest if possible remove some sliderbacks and replace to only slider or circles. Dont fear to add streams at hard
good patterns, notthing to say about it

Insane

For triples i suggest make almost all curved, not straight I'm keeping some of the parallel ones straight but I curved many of the other ones
In circles streams u dont follow the same spacement, i suggest folow the same spacement they should already be consistent... somewhat cleaned up here, though.
00:20:705 (1) - in long sliders like that u can curve more they I don't understand what this means
00:51:408 (3,4,5) - suggest moved, but not the way you might have intended
00:56:095 (12,13,14) - move to x:456 y:160 intent less ambig
01:52:580 (1) - strange position i have no ideia of sugestion for this I did this on purpose
01:30:080 (1) - u can make more sliders like that not really other places that fit song
01:44:142 (5,6,7,8,9) - straight stream, make curves :D fix
STREETMACHINO
-Kalibe's Easy-

00:01:955 - 00:16:955 add some circles or reversed sliders in here to make it more interesting. Also I'd probably not use straight, curved, and bent sliders here I'd rather save the bent sliders for parts where the music sounds like 00:09:220

01:05:236 conisder changning this slider to a single circle

02:20:236 maybe change this note it seems like an awkward way to end the song (idk what I'd change it to though so maybe just leave it)

Add finish hitsounds to cymbal crashes at 00:20:705, 00:35:705, 00:50:705, 01:05:705, 01:58:205, 02:05:705

-Normal-

00:08:517 - 00:12:970 doesn't really seem to follow the music too well maybe dont put so many 1/2 notes in a row like that

00:35:470 put a slider with one reverse on the 1/4 note here so the 1/4 note is mapped then change the next slider to just a circle where it ends

I think I'd start the slider at 01:09:689 instead at 01:09:455 and then get rid of the circle thats already there

01:34:767 put some wonky slider here

-Hard-

00:15:900 instead of two sliders of 3 hits change it to 3 sliders of two hits I think that would follow the music better

00:25:861 consider starting this one reverse earlier and having it end at the same time as it is now

00:54:689 - 00:56:330 I think you should make a triangel out of the three triples in these things just to make it look better becuase the second triplet and thrid triplet look kinda weird when theyre not in a shape

01:57:736 make the spacing smaller between the note here and the next note and the slider after that like antijumps right before the kiai section

-Insane-

ayy lmao cs5

00:40:626 I think you started this hexagon thingy too early and it should start one note later

00:45:080 I'd use the end of this slider as the first note of following stream rather than starting the stream with a circle

01:15:783 make some of these triplets curved rather than straight or at least the first one becuase of how large the change of the pitch of the notes in it is

01:30:783 this transition between 1/6 and 1/4 is hard to read... maybe stack the 1/6 then stream the 1/4 out of it or make a small jump between the two but if you do a jump then idk if it should be after the last 1/6 or before the first 1/4 since those are the same note...

01:34:533 this part has the same problem as the last but changing the direction of the stream seems to work alright; I'd still maybe make a small jump where the stream bends though


Good maps hope to see ranked soon
Kalibe

STREETMACHINO wrote:

-Kalibe's Easy-

00:01:955 - 00:16:955 add some circles or reversed sliders in here to make it more interesting. Also I'd probably not use straight, curved, and bent sliders here I'd rather save the bent sliders for parts where the music sounds like 00:09:220 Chandeg section, but one reverse

01:05:236 conisder changning this slider to a single circle yeah

02:20:236 maybe change this note it seems like an awkward way to end the song (idk what I'd change it to though so maybe just leave it) fixd

Add finish hitsounds to cymbal crashes at 00:20:705, 00:35:705, 00:50:705, 01:05:705, 01:58:205, 02:05:705 no




Good maps hope to see ranked soon Thanks, man :)
secret code
osu file format v14

[General]
AudioFilename: masquerade.mp3
AudioLeadIn: 0
PreviewTime: 118205
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:LinearFaze
Version:Kalibe's Easy
Source:Cytus
Tags:Kalibe
BeatmapID:764462
BeatmapSetID:306464

[Difficulty]
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CircleSize:3
OverallDifficulty:2
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SliderTickRate:1

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Topic Starter
LinearFaze

STREETMACHINO wrote:

-Normal-

00:08:517 - 00:12:970 doesn't really seem to follow the music too well maybe dont put so many 1/2 notes in a row like that thinned out a bit

00:35:470 put a slider with one reverse on the 1/4 note here so the 1/4 note is mapped then change the next slider to just a circle where it ends strange rhythm, + not really good to map 1/4 on normal

I think I'd start the slider at 01:09:689 instead at 01:09:455 and then get rid of the circle thats already there this might have gotten remapped or something

01:34:767 put some wonky slider here try?

-Hard-

00:15:900 instead of two sliders of 3 hits change it to 3 sliders of two hits I think that would follow the music better This makes slider ends go on the downbeats. Yes I realize that they're on repeats already but the way I hear this I hear it as XooXoo not XoXoXo (where X = strong beats)

00:25:861 consider starting this one reverse earlier and having it end at the same time as it is now eh... it follows tone better though...

00:54:689 - 00:56:330 I think you should make a triangel out of the three triples in these things just to make it look better becuase the second triplet and thrid triplet look kinda weird when theyre not in a shape fixed

01:57:736 make the spacing smaller between the note here and the next note and the slider after that like antijumps right before the kiai section tightened up last phrase spacing a bit here, but there's only so much I can fix this b/c pattern.

-Insane-

ayy lmao cs5

00:40:626 I think you started this hexagon thingy too early and it should start one note later this and 00:45:280 use the wrong note structures is what it is.

00:45:080 I'd use the end of this slider as the first note of following stream rather than starting the stream with a circle fix see above

01:15:783 make some of these triplets curved rather than straight or at least the first one becuase of how large the change of the pitch of the notes in it is I like this example but I did curve a lot of the other ones

01:30:783 this transition between 1/6 and 1/4 is hard to read... maybe stack the 1/6 then stream the 1/4 out of it or make a small jump between the two but if you do a jump then idk if it should be after the last 1/6 or before the first 1/4 since those are the same note... only three so should be relatively nice but I did use combo color to indicate different notespacing

01:34:533 this part has the same problem as the last but changing the direction of the stream seems to work alright; I'd still maybe make a small jump where the stream bends though I honestly don't know how to get a jump in tis section that feels right. If I do the 1/6 together then there's tis bizarre 1/4 gap and vice versa. And it's a very flow together section IMO...

Good maps hope to see ranked soon
thanks for mod
Topic Starter
LinearFaze
GD applied, 20+ kudosu, time to get this show on the road (???)

still have no idea what to do with the 1/4 1/6 stream stuff it seems properly differentiated to me but if anyone can come up with a solution that doesn't make me want to off myself then that would be even better AAAAHHH fixed thanks peachtrees
Kalibe
Fixed hitsounds
osu file format v14

[General]
AudioFilename: masquerade.mp3
AudioLeadIn: 0
PreviewTime: 118205
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 140236
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:LinearFaze
Version:Kalibe's Easy
Source:Cytus
Tags:Kalibe
BeatmapID:764462
BeatmapSetID:306464

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17155,19265
2,80705,86765
2,110905,116765
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,0,128
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Combo5 : 224,32,96
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Combo7 : 255,48,64
Combo8 : 64,224,255

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Feb
Hi sorry this took so long - I was sick the last few days. I'm still am kinda of.

Anyway. Let's do this. Be warned I'm usually very very very honest. So don't be offended if I might say something in your way rude. Or anything like that. I try not to though.

[General]

would have been easier if'd you map it in 1/8 lmao.

[Insane]

first why do you use so many samplesets? Its very weird to play this song with different samplesets. Just use the Softsampleset. Which is imo the most fitting one. Please just don't use Drumset it just sounds awful lol
second the highest problem with this map is that it's very repetitve and that you don't play around distances. Almost everything in this map specifically is 1.5 - 2.0 ds.
e. g.
01:05:001 (6,7) - this is very easy even though it's emphasized in the song. Give it more distance. But don't do it just only with this. There alot more places in the song where you can make patterns stand out more with increased distance.
third thing is that you used a really high SV even though the song itself is not even that fast. But despite that you should have done more 1/4 sliders for your very long streams. They are very monotone giving no real glance at the song.

01:10:626 (9) - NC
01:41:212 (12) - I'd just delete this note even tho it's in the song since it makes the transition into next piano sound pretty awkward to play.
01:55:626 (9) - NC
02:10:626 (9) - NC

ya there's genereally no problem in rythm or flow it's just that's its very repetitive and I am pretty sure it's not only my point of view.

[Hard]

why is the spacing so fucked sometimes? I know it's not needed to use ds in hard, but it should somewhat legit ds change. recheck some which appear strange too you. some had really strange spacing from 1.20 and 1.70 suddenly.

00:46:720 (4,5,1) - loney triplet on hard? nah (triplet's on hard diff ain't playing good for this kind of difficulty).
01:10:626 (5) - make sure you NC those as well like in other Diff. And the others as well following in this diff.
01:34:767 (1) - why NC here o.O there's no SV change or sth.
02:03:830 (1) - should prolly ctrlg+j this
02:16:720 (5) - btw. those kind of NC's are very very missleading and don't really need to be nc'd since they already start the new combo. So you can NC them already at 5. other e. g. 02:18:595 (4,5,1) - same play just nc 4 already lol.

[Normal]

don't stack in normal plsssssssssssssssssssssssssssssssssss

00:24:455 (1,1) - fix the overlap.
00:31:486 (4,5,1) - just don't do this. The stack is very very very very confusing for newbies and you make it worse with having a NC on top of it. Just put an regular 1/2 down
00:34:298 (2) - ^
00:54:923 (2,3,4,5,6) - why are you trying to make this edgy. just make it linear lol. or more round or sth.
01:12:736 (2,3,1) - bad flow. Stick with linear flow at all times in normal.
02:06:408 (2) - fix the overlap
01:30:080 (1) - no. UN NC this. I don't care if you don't do it in hard, but just don't do lonely NC in normal.
02:12:736 (1,2,3) - bad flow again. Not that noticeable, but still.

Can't really mod easy, bcs I suck at mapping it myself. So ya.
Sorry that this took so long again ;w;

Good Luck-
Topic Starter
LinearFaze
slowly editing replies in, sorry

Feb wrote:

Hi sorry this took so long - I was sick the last few days. I'm still am kinda of.

Anyway. Let's do this. Be warned I'm usually very very very honest. So don't be offended if I might say something in your way rude. Or anything like that. I try not to though. Noted, but it appears we diverge seriously on mapping styles.

[General]

would have been easier if'd you map it in 1/8 lmao. ... why?

[Insane]

first why do you use so many samplesets? Its very weird to play this song with different samplesets. Just use the Softsampleset. Which is imo the most fitting one. Please just don't use Drumset it just sounds awful lol The "many samplesets" were used to differentiate parts of the song. Soft quite accent the song right in some parts.
second the highest problem with this map is that it's very repetitve and that you don't play around distances. Almost everything in this map specifically is 1.5 - 2.0 ds. IN PROGRESS
e. g.
01:05:001 (6,7) - this is very easy even though it's emphasized in the song. Give it more distance. But don't do it just only with this. There alot more places in the song where you can make patterns stand out more with increased distance. IN PROGRESS
third thing is that you used a really high SV even though the song itself is not even that fast. But despite that you should have done more 1/4 sliders for your very long streams. They are very monotone giving no real glance at the song. Okay, look, about the sliders, I believe it was Melt that mapped this map, they and their GDs had many lovely 1/4 sliders and jumps and whatever... it appears we disagree on that bit of mapping style. I'd suggest going to play that one, as their map would suit your style better. I mapped this like a stream map on purpose, and I think both styles have validity...

01:10:626 (9) - NC undecided
01:41:212 (12) - I'd just delete this note even tho it's in the song since it makes the transition into next piano sound pretty awkward to play.
01:55:626 (9) - NC ^^^
02:10:626 (9) - NC ^^^

ya there's genereally no problem in rythm or flow it's just that's its very repetitive and I am pretty sure it's not only my point of view.

[Hard]

why is the spacing so fucked sometimes? I know it's not needed to use ds in hard, but it should somewhat legit ds change. recheck some which appear strange too you. some had really strange spacing from 1.20 and 1.70 suddenly. I'm not sure what was going on here, I found a couple issues but not any systemic issues.

00:46:720 (4,5,1) - loney triplet on hard? nah (triplet's on hard diff ain't playing good for this kind of difficulty). I'm a little bit leery of having a slider kick end on a measure change here.
01:10:626 (5) - make sure you NC those as well like in other Diff. And the others as well following in this diff. see above
01:34:767 (1) - why NC here o.O there's no SV change or sth. marks difference in tick rate, done for consistency wit Insane.
02:03:830 (1) - should prolly ctrlg+j this eh... okay...
02:16:720 (5) - btw. those kind of NC's are very very missleading and don't really need to be nc'd since they already start the new combo. So you can NC them already at 5. other e. g. 02:18:595 (4,5,1) - same play just nc 4 already lol. Going to solicit more opinions on this one

[Normal]

don't stack in normal plsssssssssssssssssssssssssssssssssss I kept most of the double stacks since they were fine. Triple stacks were only kept if it actually sounded like a triplet. oters removed.

00:24:455 (1,1) - fix the overlap. fixed (I think)
00:31:486 (4,5,1) - just don't do this. The stack is very very very very confusing for newbies and you make it worse with having a NC on top of it. Just put an regular 1/2 down double stack on the 4/5, but 1 is now unstacked. Should now fit better with rest of song.
00:34:298 (2) - ^ ^^
00:54:923 (2,3,4,5,6) - why are you trying to make this edgy. just make it linear lol. or more round or sth. pattern is here. it loks a bit bizarre, but I kinda like it this way. Touched this area up slightly.
01:12:736 (2,3,1) - bad flow. Stick with linear flow at all times in normal. fixed.
02:06:408 (2) - fix the overlapfixed. Good eye.
01:30:080 (1) - no. UN NC this. I don't care if you don't do it in hard, but just don't do lonely NC in normal. fixed since i see why this is an issue, but NC consistency pls...
02:12:736 (1,2,3) - bad flow again. Not that noticeable, but still. moved around

Can't really mod easy, bcs I suck at mapping it myself. So ya.
Sorry that this took so long again ;w;

Good Luck-
Kalibe
Is this still alive?
Topic Starter
LinearFaze
it is now

I still need to remap insane to make diff harder and maybe hard too

but the map set is ready

I return to my overwatch of modreqs
Kalibe

LinearFaze wrote:

it is now

I still need to remap insane to make diff harder and maybe hard too

but the map set is ready

I return to my overwatch of modreqs

Yee, I'd to remap my diff too, since is old and ugly for me now lol.
BanchoBot
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