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M2U - Masquerade

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Topic Starter
LinearFaze
This beatmap was submitted using in-game submission on Monday, January 04, 2016 at 4:55:35 PM

Artist: M2U
Title: Masquerade
Source: Cytus
Tags: Kalibe
BPM: 128
Filesize: 4129kb
Play Time: 02:20
Difficulties Available:
  1. Hard (3.03 stars, 409 notes)
  2. Insane (4.3 stars, 634 notes)
  3. Kalibe's Easy (1.56 stars, 152 notes)
  4. Normal (2.14 stars, 298 notes)
Download: M2U - Masquerade
Information: Scores/Beatmap Listing
---------------
it's like sort of not really like ktgster-style with tons of stream/triplet but not really

Edit 2015-12-22
hard diff is trash now that insane is getting difficulty amp. I might just have to re-map this one.
Normal could probably use a few extra notes here and there.
All of the diffs need entirely new hitsounds, if only I could find good ones.
I don't want to push this towards rank right now. Too much flux.
I've got to maybe map one more song or something, before I return to this one.

Thank box
Peachtrees and Barney Stinson for extensive moral support
Ringating for nice BG, Kalibe for GD Easy
Exa
Modding done:

[Insane]

00:15:900 - Maybe move these a bit closer, for readability reasons, since someone might not think of them as a stream and try singletapping.
00:27:501 - Try smothering the entrance to the slider from the stream.
00:31:486 - Ctrl+G this one?
00:34:533 - Huge jump from 3 to 4 here, without any noticable tension on the song.
00:43:205 - Move the slider under the 2.
00:44:419 - Ctrl+G this one.
00:53:751 - Bad flow from last stream to here. Better turn it so it looks down (like this 00:59:3760).
01:04:142 - Unexpected fast mini-stream here. Not a big deal, but could be changed.
01:08:751 - Big jump between opposite-facing streams is too hard for this level.
01:09:689 - By this point, the player should have understand what these circly streams do, but just in case do the same with 00:15:900.
01:34:533 - Make that sexy stream a bit more curvy.
01:42:345 - Not polite to change streaming pace mid-stream.
01:45:548 - I suggest adding another 3tick stream here and removing the 2 notes.
01:50:236 - Maybe start 1-combo here?
01:50:236 - Try adding a note here.
02:08:283 - Make this one curvy with the belly on the right.
02:15:548 - Better move that 2 a bit closer.

Sweet map and nice song! Try focusing on flow between the streams, usually this is hard to do so don't let it go by.
Topic Starter
LinearFaze

Exahilosys wrote:

Modding done:

[Insane]

00:15:900 - Maybe move these a bit closer, for readability reasons, since someone might not think of them as a stream and try singletapping. I think SV + approach circles make this kind of obvious, but apparently not. I shrunk this one down a bit.
00:27:501 - Try smothering the entrance to the slider from the stream. are you talking about a flow issue here? If so then I did change this a little.
00:31:486 - Ctrl+G this one? i was trying to sort of keep them like etna sliders. I'm not really a fan of the ctrl-G version
00:34:533 - Huge jump from 3 to 4 here, without any noticable tension on the song. i undid the star so it's just a normal pentagon, hopefully that fixes it a little bit. Not sure precisely what you meant by this though.
00:43:205 - Move the slider under the 2. ?????
00:44:419 - Ctrl+G this one. seems fine to me
00:53:751 - Bad flow from last stream to here. Better turn it so it looks down (like this 00:59:3760). fix
01:04:142 - Unexpected fast mini-stream here. Not a big deal, but could be changed. I don't really have a choice with the 1/6 triplets here. And it feels weird to end slider early or something like that. so I don't think this will change unless absolutely necessary
01:08:751 - Big jump between opposite-facing streams is too hard for this level. I'm a little dubious on the value of changing this since it is an insane, but I did decrease the jump distance here.
01:09:689 - By this point, the player should have understand what these circly streams do, but just in case do the same with 00:15:900. scaled down just a touch and moved around for more flow
01:34:533 - Make that sexy stream a bit more curvy. I agree that it does look ugly, but it's already somewhat hard to tell the differene between the 1/4 and the 1/6 and I don't think I want to increase spacing anymore. There must be a better way to do this... and no, do not ask me to slider-ify this section.
01:42:345 - Not polite to change streaming pace mid-stream. spacing should make this quite clear + I can't just ignore that triplet
01:45:548 - I suggest adding another 3tick stream here and removing the 2 notes. added 4 notes... not entirely sure I like this but the sliders are not really pleasant.
01:50:236 - Maybe start 1-combo here? how did i miss that one??? fixed.
01:50:236 - Try adding a note here. ????? there is a note there!
02:08:283 - Make this one curvy with the belly on the right. fixed up just a touch, maybe not in that particular way
02:15:548 - Better move that 2 a bit closer. fix just a touch

Sweet map and nice song! Try focusing on flow between the streams, usually this is hard to do so don't let it go by.
Thank you for the mod
Akitoshi
Random pick from #modreqs

00:09:220 (5) - move to x:212 y:132
00:24:455 (1) - Rotate this slider for the next stream
00:25:626 (6) - New Combo
00:38:283 (2,3,4) - not balanced with 00:38:751 (5,6,7) -
01:02:189 (2,3,4,5,6,7) - I don't like how you streamed there...
01:04:142 (2,3,4) - hmm. how about use reverse slider since you put there to beat snap of 1/6??
01:18:361 (9) - New combo here. up to 16 is pretty long.
01:30:861 (2,3,4,5,6,7) - kinda confusing :? better use reverse slider in 01:30:861 (2,3,4) -
01:34:767 (4,5,6,7,8,9,10) - another confusing stream here. try another pattern instead of streams to other players can easily catch the rhythm of the song.
01:40:626 (7) - New combo here since It's the starting point of your stream.
01:42:267 (9,10,11,12) - another 1/6. I dunno if acceptable or not, ask pro. not noob like me :3
01:42:267 (9) - ^ If you don't want to change, try put new combo here.
01:47:892 (8) - New combo
02:05:470 (10,11) - make them further so they don't trolled with 1/4 and 1/6

Nice map here. I felt that it's really smooth with the streams. I want some easier diff too!
Cloudless
Hey, from #modreqs
General
[]
You probably need a normal and a hard mapset to go along with this map :)
Move Preview point to 01:57:736

Insane
[]
The beginning is really odd to me
From 00:01:955 to 00:16:955, The SV is really unfitting. I would keep it at 1.00x. That also makes the slider shorter. Longer sliders seem a bit unnecessary and unappealing there.
Also from the same place I mentioned above, You have this theme where the slider blankets a hitcircle. Maybe add something different so it doesnt seem repetitive? I would follow the beat of the drums at 00:01:955 the beginning , which are simple 1/2 beats (You can also have some fun with hit sounds when you are listening to the drums!) and then at 00:09:455 I would listen to the piano or just keep with the beat of the 1/2 drums because you can do so much more when you are keeping the beat of the drum rather than the piano.
00:20:705 (1) - I would remove that bend, the song is flowy~ but if you want to keep that bend in the slider, do it for 00:24:455 (1) as well and etc.
00:25:626 (6) - NC
00:46:720 (9) - NC and remove NC on 00:46:955 (1)
00:55:626 (9) - NC
01:04:142 (2,3,4) - Omg plzzzzz use a slider, it is really hard to read whether or not it is a 1/4 beat or 1/6, And btw it is 1/8 lol, also, 01:04:142 (2) there isnt a beat there. Try slowing it down to 25% and hear for yourself.
01:10:626 (9) - NC
01:14:611 (10) - Really random bending sliders here, remove them, it doesnt fix, and you arent consisntantly using bent sliders, so it felt like as if it was just thrown in there just for the heck of it
01:18:830 (12) - NC For sure
01:26:330 (1) - Nice
01:27:970 (7,8,9) - Not nice. Jumping from 1/4 and 1/6 is extremely hard to read. unless if you know the map inside out, barely anyone is going to catch that, Just put sliders in there if you really want to express the 1/6 beats
01:30:861 (2,3,4,5,6,7) - That is impossible to read, use a slider!
01:34:533 (2,3,4,5,6,7,8,9,10,11,12,13) - Absolutely impossible to get 300s on first run, You need to change this..... Just because you changed the Distance snapping a little doesnt mean you can just randomly jump from a 1/4 to a 1/6 and then BACK into another 1/4 beat.. Sliders please!
01:42:267 (9,10,11,12) - Again! USE A SLIDER >:O
02:04:142 (2,3,4) - Look above where I talked about 01:04:142 (2,3,4)
02:10:626 (9) - NC
Topic Starter
LinearFaze

[-AKiTOSHi-] wrote:

Random pick from #modreqs
thanks for freemod!!!

00:09:220 (5) - move to x:212 y:132 sort of fixed?
00:24:455 (1) - Rotate this slider for the next stream ^^^
00:25:626 (6) - New Combo I always do NCs on measures
00:38:283 (2,3,4) - not balanced with 00:38:751 (5,6,7) - this has been made more consistent
01:02:189 (2,3,4,5,6,7) - I don't like how you streamed there... I'm not good at being consistent haha...
01:04:142 (2,3,4) - hmm. how about use reverse slider since you put there to beat snap of 1/6?? trying to avoid sliders in cases like that unless BNs cri evrytiem about it. I like being able to tap the individual notes.
01:18:361 (9) - New combo here. up to 16 is pretty long. oops. fixed.
01:30:861 (2,3,4,5,6,7) - kinda confusing :? better use reverse slider in 01:30:861 (2,3,4) - no, per above
01:34:767 (4,5,6,7,8,9,10) - another confusing stream here. try another pattern instead of streams to other players can easily catch the rhythm of the song. and again... I'm trying to use spacing to make it very obvious.
01:40:626 (7) - New combo here since It's the starting point of your stream. only put NCs on measures... I could do it based on instruments for this song but it'd
01:42:267 (9,10,11,12) - another 1/6. I dunno if acceptable or not, ask pro. not noob like me :3 trying to keep these if at all possible
01:42:267 (9) - ^ If you don't want to change, try put new combo here. interesting... going to have to keep an eye on that
01:47:892 (8) - New combo it dones't need it here!
02:05:470 (10,11) - make them further so they don't trolled with 1/4 and 1/6 asin like spacing confusion? Done.

Nice map here. I felt that it's really smooth with the streams. I want some easier diff too!

Thanks for mod! I'll have to make easier diffs eventually, but trying to get insane perfect before making easier ones.
Topic Starter
LinearFaze
added list items to quotes so brain no explode

Kawaii Muffin wrote:

Hey, from #modreqs
General
[]
You probably need a normal and a hard mapset to go along with this map :) waiting for insane diff to be good/whatever until make normal/hard (no easy diff.. I'd die testing that... no NC mod in editor...)
Move Preview point to 01:57:736 fix esp. b/c don't want to give song away.

Insane
  1. The beginning is really odd to me
  2. From 00:01:955 to 00:16:955, The SV is really unfitting. I would keep it at 1.00x. That also makes the slider shorter. Longer sliders seem a bit unnecessary and unappealing there. I had it at 1.3x because the rhythm is stronger here than at the analogous section 01:20:705 or the following section 00:16:955. So I like the contrast. But if another person mentions this I will change...
  3. Also from the same place I mentioned above, You have this theme where the slider blankets a hitcircle. Maybe add something different so it doesnt seem repetitive? I would follow the beat of the drums at 00:01:955 the beginning , which are simple 1/2 beats (You can also have some fun with hit sounds when you are listening to the drums!) and then at 00:09:455 I would listen to the piano or just keep with the beat of the 1/2 drums because you can do so much more when you are keeping the beat of the drum rather than the piano. It's really really really hard for me to hear the drum beats here. The piano feels more like the dominant instrument. Although I supppose I can just map piano in normal hard anyways so ... I will switch to drum beat for the 2nd half of that timing section.
  4. 00:20:705 (1) - I would remove that bend, the song is flowy~ but if you want to keep that bend in the slider, do it for 00:24:455 (1) as well and etc. fix
  5. 00:25:626 (6) - NC NCs go on measures... why are so many people insisting on NCs here, though? They're not particularly long... hmm...
  6. 00:46:720 (9) - NC and remove NC on 00:46:955 (1) ^^^^^
  7. 00:55:626 (9) - NC ^^^^^^^
  8. 01:04:142 (2,3,4) - Omg plzzzzz use a slider, it is really hard to read whether or not it is a 1/4 beat or 1/6, And btw it is 1/8 lol, also, 01:04:142 (2) there isnt a beat there. Try slowing it down to 25% and hear for yourself. you know, begging like that really isn't the best way to get me to change that... also unfortuantely for this map that section is 1/8 timing so i ust inserted minislider even though i hate hate hate minisliders
  9. 01:10:626 (9) - NC again.... not changing this
  10. 01:14:611 (10) - Really random bending sliders here, remove them, it doesnt fix, and you arent consisntantly using bent sliders, so it felt like as if it was just thrown in there just for the heck of it fix
  11. 01:18:830 (12) - NC For sure again, no .... okay, forget it, if the next modder too says that we need more NCs i shall add ncs
  12. 01:26:330 (1) - Nice
  13. 01:27:970 (7,8,9) - Not nice. Jumping from 1/4 and 1/6 is extremely hard to read. unless if you know the map inside out, barely anyone is going to catch that, Just put sliders in there if you really want to express the 1/6 beats spacing is made more obvious for this. And you're not supposed to be able to sightread SS this!!!!!!!
  14. 01:30:861 (2,3,4,5,6,7) - That is impossible to read, use a slider! spacing increased to alleviate this
  15. 01:34:533 (2,3,4,5,6,7,8,9,10,11,12,13) - Absolutely impossible to get 300s on first run, You need to change this..... Just because you changed the Distance snapping a little doesnt mean you can just randomly jump from a 1/4 to a 1/6 and then BACK into another 1/4 beat.. Sliders please! You're not supposed to be able to SS this first try anyways!!!!! again, increased DS... also added NCs so it's obvious...
  16. 01:42:267 (9,10,11,12) - Again! USE A SLIDER >:O this one hanged only because the 1/4 stream is excessively long
  17. 02:04:142 (2,3,4) - Look above where I talked about 01:04:142 (2,3,4) fix
  18. 02:10:626 (9) - NCno NC frenzy pls


and now my hatred towards 1/6 is mixing with my hatred towards kick sliders

there once was a song with dance
which had some 1/6 you could pass (rhyme wat)
but modders gave hate
not a moment too late
and forget it i need to actually mod the map

also rip ktgster

pray that he doesn't ungrave his or all my effort is for naught

TLDR to net modder if they actually read this:
NC changes, 1/6/8 whatever snap, can you actually read 1/4 1/6 mix
all of those will be changed contingent on thou opinion
DropPopCandy
Hey I saw this in #modreqs and I'm actually a big fan of this song so I'd love to mod it! The only thing is that I prefer to do full mods so if you remind me to come back and mod this map as soon as you finish every difficulty you have planned I'll be more than happy to do so!
Ringating
from my queue:

found this version of the image and adjusted the luminosity a bit. can't really cleanly upscale it due to all the sharp scan (?) artifacts. 720p isn't too shabby, though.no kds
NVAN
IRC Chat
2015-04-26 20:24 LinearFaze: are you willing to do m4m?
2015-04-26 20:25 XeroiZi HD: Yes
2015-04-26 20:25 LinearFaze: aight one sec let me finnish this map
2015-04-26 20:25 LinearFaze: okay never mind just sliderbroke
2015-04-26 20:26 LinearFaze: ACTION is listening to [http://osu.ppy.sh/b/685972 M2U - Masquerade]
2015-04-26 20:26 LinearFaze: hard is a placeholder diff i just need insane modded
2015-04-26 20:26 LinearFaze: tv size (2m20s)
2015-04-26 20:26 LinearFaze: pm me yours
2015-04-26 20:27 LinearFaze: hello bss failure
2015-04-26 20:27 LinearFaze: hello internet failure
2015-04-26 20:28 XeroiZi HD: Okay
2015-04-26 20:28 XeroiZi HD: ACTION is listening to [http://osu.ppy.sh/b/668211 MAGIC! - Rude (Cut Ver.)]
2015-04-26 20:28 LinearFaze: well it shouldnt matter anyways the map itself is fine
2015-04-26 20:28 144.005 bpm? That's **** move on songwriter part right there
2015-04-26 20:29 XeroiZi HD: It's the right BPM
2015-04-26 20:29 XeroiZi HD: Even tho i already use BPM counter
2015-04-26 20:29 XeroiZi HD: 144.005
2015-04-26 20:29 XeroiZi HD: So no complain about the timing
2015-04-26 20:29 LinearFaze: alright let me see if i can get BSS to work
2015-04-26 20:31 LinearFaze: okay BSS hates me
2015-04-26 20:31 LinearFaze: so i will just start moding yours now
2015-04-26 20:31 LinearFaze: the version on the website should be fine though
2015-04-26 20:31 XeroiZi HD: Yeah
2015-04-26 20:32 XeroiZi HD: And i even take a lots of time to improve myself
2015-04-26 20:32 XeroiZi HD: You know what, my map is like your map in the beggining
2015-04-26 20:33 LinearFaze: ???
2015-04-26 20:33 XeroiZi HD: Uh
2015-04-26 20:33 XeroiZi HD: sorry wrong sent
2015-04-26 20:34 XeroiZi HD: I would send this to another person, but it sent to you, sorry :<
2015-04-26 20:34 XeroiZi HD: By the way
2015-04-26 20:35 XeroiZi HD: ACTION is editing [http://osu.ppy.sh/b/685972 M2U - Masquerade [Insane]]
2015-04-26 20:35 XeroiZi HD: 00:44:611 (5) - Avoid the 5 touching the 4
2015-04-26 20:36 LinearFaze: whoops
2015-04-26 20:36 LinearFaze: fix
2015-04-26 20:37 XeroiZi HD: 02:11:095 (12,13,14) - Make the DS same as 02:10:626 (9,10,11) -
2015-04-26 20:38 XeroiZi HD: 01:48:830 (1,2,3,4,5) - Making a shape is better you know
2015-04-26 20:38 LinearFaze: one sec
2015-04-26 20:38 XeroiZi HD: 01:56:095 (12,13,14) - Make the DS same as 01:55:626 (9,10,11) -
2015-04-26 20:39 LinearFaze: first triplet made more consistent
2015-04-26 20:39 XeroiZi HD: 01:56:447 (1) - remove Finish
2015-04-26 20:39 XeroiZi HD: Hmm
2015-04-26 20:39 XeroiZi HD: You're right
2015-04-26 20:39 LinearFaze: let me see about that shape
2015-04-26 20:39 XeroiZi HD: 02:11:447 (1) - Remove fininsh
2015-04-26 20:40 XeroiZi HD: 00:58:205 (3) - Add finish
2015-04-26 20:40 LinearFaze: i kinda like the spinner hitsounds finish though
2015-04-26 20:40 XeroiZi HD: but it doensn't fit with the music
2015-04-26 20:41 LinearFaze: it's sorta like a verse ending and also is impossible to hear finish hitsounds at starts of dwonbeats when like 5 other notes presetn
2015-04-26 20:41 XeroiZi HD: Well that's what hitsoudns used for
2015-04-26 20:41 XeroiZi HD: CS should be 4 or 5
2015-04-26 20:41 LinearFaze: fixed the other triplet
2015-04-26 20:42 LinearFaze: still trying to fix that balsted shape though good god
2015-04-26 20:42 LinearFaze: not changing CS. 4 is too large. 5 is too small.
2015-04-26 20:42 LinearFaze: that shape is the epitome of why i didn't really plan that stream out lel
2015-04-26 20:42 XeroiZi HD: You can't decide to make a stream or jump maps, don't you?
2015-04-26 20:43 LinearFaze: uh... what?
2015-04-26 20:43 XeroiZi HD: AR suggested to be at 8.5
2015-04-26 20:43 XeroiZi HD: Anymap that use CS4.5 means can't decide to make a jump or stream map
2015-04-26 20:44 XeroiZi HD: HP drain rate should be 6 or 7
2015-04-26 20:44 XeroiZi HD: Change OD to 7. 8 is too hard
2015-04-26 20:44 LinearFaze: one sec!!!!!!!
2015-04-26 20:47 LinearFaze: alright back to discussing the overall difficulty changes
2015-04-26 20:47 LinearFaze: if I turn CS4.5 -> a lot of stuff turns into borderline spaced streams and I'm not sure I want that
2015-04-26 20:47 LinearFaze: HP drain changed from 5.5 -> 6.5
2015-04-26 20:47 XeroiZi HD: Please
2015-04-26 20:47 XeroiZi HD: 6 or 7
2015-04-26 20:47 XeroiZi HD: 6.5 is odd
2015-04-26 20:48 LinearFaze: why is everyone so obsessed with whole numbers? I'll make it 6 and go from there
2015-04-26 20:48 XeroiZi HD: Because HP will make sure how much miss notes and anything else before play
2015-04-26 20:49 XeroiZi HD: OD will determined how much milisecond times to need before you off your timing aim
2015-04-26 20:50 LinearFaze: and again the whole numbers thing. but not changing OD. It used to be 9...
2015-04-26 20:50 LinearFaze: no I know what those do but why HP up and OD down?
2015-04-26 20:50 XeroiZi HD: Remember
2015-04-26 20:51 XeroiZi HD: HP8 => 2 note miss, you fail
2015-04-26 20:51 XeroiZi HD: You want to make people fail a lot just because of it?
2015-04-26 20:51 XeroiZi HD: OD10 => 0ms tolerance late
2015-04-26 20:52 XeroiZi HD: OD8 => 200ms tolerance late
2015-04-26 20:52 LinearFaze: no currently the HP drain is set to 6. and OD10 -> +/- 20ms... which is roughly the same as MA on stepmania but anyways
2015-04-26 20:52 XeroiZi HD: Allright, there's nothing else
2015-04-26 20:52 XeroiZi HD: I'll post it to forum
2015-04-26 20:53 XeroiZi HD: Erm
2015-04-26 20:53 XeroiZi HD: Nah, there's nothing more
2015-04-26 20:53 LinearFaze: ?
2015-04-26 20:53 LinearFaze: oh okay
2015-04-26 20:53 XeroiZi HD: Allright, i need to go
2015-04-26 20:53 XeroiZi HD: Later
2015-04-26 20:53 LinearFaze: thank you, modding on your map will commence shortly
2015-04-26 20:53 XeroiZi HD: Thanks
2015-04-26 20:53 XeroiZi HD: Later, Dude
Topic Starter
LinearFaze
note about IRC mod:

CS -> 5 (wasn't as odd as I initially thought, might pose ktgster-style issues, but i like it a lot an makes map more engaging)
OD still 8 (not lowering this... 7 makes window a bit too wide)
AR... I have no idea. I'd like to hear from others about this. 9 feels wayyyy too fast, but i'm not so sure about AR8.
Peachtrees
  • as requested

    Normal
  1. 00:01:955 (1,2,1,2) - spacing between these is a tiny bit messy, might want to even this out
  2. 00:09:220 (3) - would probably want to add a circle here too for the drums
  3. 00:16:955 (1) - missing finish
  4. 00:16:720 (3) - could see a circle here work well for the build-up
  5. 00:20:236 (4) - why the NC
  6. 00:20:705 (1) - would avoid sharp turns like these in sliders for the easiest Diff of your set, they can throw new players off and can actually be a valid DQ reason
  7. 00:30:080 (1) - I don't really like this tbh, the song definitely isn't as monotnous as the continous repeat here would suggest (e.g. peak on 00:30:548 (1) - )
  8. 00:39:455 (1,2) - try this rythm http://osu.ppy.sh/ss/3543876
  9. 00:46:955 (1) - 00:30:080 (1) -
  10. 01:11:330 (5) - del finish on the tail
  11. 01:12:970 (2) - needs a circle
  12. 01:18:126 (3) - ^
  13. 01:20:236 (1) - unneccessary NC?
  14. 01:29:845 (4,1) - https://osu.ppy.sh/ss/3543902 :c
  15. 01:33:830 (1) - honestly not sure if this is long enough for the easiest Diff of the set, kinda risky
  16. 01:47:892 (4) - would turn this into a 1/2 to cover the entire peak of the piano right here, having the rythm a little more dense during such an intense part shouldn't be a big bother
  17. 01:50:236 (1) - NCcCCCC
  18. 02:02:658 (2) - needs a circle
  19. 02:11:330 (3) - finish on the tail sounds rather noisy

    honestly I think that the density of this could be upped by a bit to properly catch the piano at times. Would personally rather go for that and then map an easy Diff that is 80-90% 1/1 rythm, imo that would be the more elgeant solution

    Hard
  20. 00:15:900 (3,4) - would keep the spacing between 1/4's consistent with the 1/2 in the map (meaning 1.0 spacing)
  21. 00:20:236 (1) - remove NC
  22. 00:22:580 (1,2,3,4) - very close to each other, probably due to auto-stacking
  23. 00:29:142 (2) - would make much more sense to have this white tick clickable since this is the peak of this section
  24. 00:54:689 (2) - split this up into multiple 1/4s to have the peaks in the song clickable, alot nice than just having the entire piano covered by one repeat
  25. 01:09:689 (2) - ^ not sure if there're more of those but yeah
  26. 01:30:080 (1,2,3) - try https://osu.ppy.sh/ss/3544090 for a possible rythm, feels more intuitive
  27. 01:45:080 (1,2,3,4,5,6) - might be a little to 1/4 heavy for a Hard Diff, kinda risky

    done for now, might come back for the Insana c:

    Good Luck!
Topic Starter
LinearFaze
Fixed
Fixed, with additional remarks or method change
Waiting for other modders / more consensus
Not fixed, with explanation

Peachtrees wrote:

  • as requested

    Normal
  1. 00:01:955 (1,2,1,2) - spacing between these is a tiny bit messy, might want to even this out
  2. 00:09:220 (3) - would probably want to add a circle here too for the drums Fixed.
  3. 00:16:955 (1) - missing finish Fixed for all diffs.
  4. 00:16:720 (3) - could see a circle here work well for the build-up This goes back to "can I get an Easy GD".
  5. 00:20:236 (4) - why the NC This was done in expert because IMO it sort of sounded like a phrase change. I removed this from Hard and Normal.
  6. 00:20:705 (1) - would avoid sharp turns like these in sliders for the easiest Diff of your set, they can throw new players off and can actually be a valid DQ reason Oh for crying out loud this is why I need Easy GD. I was trying to restore some of the expressiveness, but clearly it's not working very well. And of course the 2/1 slider but ... These have been changed to more normal bendy sliders.
  7. 00:30:080 (1) - I don't really like this tbh, the song definitely isn't as monotnous as the continous repeat here would suggest (e.g. peak on 00:30:548 (1) - ) made a little better
  8. 00:39:455 (1,2) - try this rythm http://osu.ppy.sh/ss/3543876 spliced in oddly
  9. 00:46:955 (1) - 00:30:080 (1) -
  10. 01:11:330 (5) - del finish on the tail Done for consistency with Hard and insane, but yeah... I'll look into this.
  11. 01:12:970 (2) - needs a circle Fixed.
  12. 01:18:126 (3) - ^ Fixed.
  13. 01:20:236 (1) - unneccessary NC? Done for consistency with other diffs. This one was intentionally for emphasis, so I don't think I'll be changing this one. Watch as it's a DQ reason kappa
  14. 01:29:845 (4,1) - https://osu.ppy.sh/ss/3543902 :c Fixed. Oh autostack...
  15. 01:33:830 (1) - honestly not sure if this is long enough for the easiest Diff of the set, kinda risky I like my note spinners! But yeah... that would not be pleasant
  16. 01:47:892 (4) - would turn this into a 1/2 to cover the entire peak of the piano right here, having the rythm a little more dense during such an intense part shouldn't be a big bother Done.
  17. 01:50:236 (1) - NCcCCCC Same issue as 01:20:236.
  18. 02:02:658 (2) - needs a circle Fixed.
  19. 02:11:330 (3) - finish on the tail sounds rather noisy Same issue as 01:11:330.

    honestly I think that the density of this could be upped by a bit to properly catch the piano at times. Would personally rather go for that and then map an easy Diff that is 80-90% 1/1 rythm, imo that would be the more elgeant solution I completely agree. I'll see if I can get an Easy GD. I don't think I can stand mapping an Easy.

    Hard
  20. 00:15:900 (3,4) - would keep the spacing between 1/4's consistent with the 1/2 in the map (meaning 1.0 spacing) Fixed.
  21. 00:20:236 (1) - remove NC Fixed. See above.
  22. 00:22:580 (1,2,3,4) - very close to each other, probably due to auto-stacking Rearranged slightly.
  23. 00:29:142 (2) - would make much more sense to have this white tick clickable since this is the peak of this section Fixed, with slight rearrangements.
  24. 00:54:689 (2) - split this up into multiple 1/4s to have the peaks in the song clickable, alot nice than just having the entire piano covered by one repeat Rearranged slightly. Good luck HD players!
  25. 01:09:689 (2) - ^ not sure if there're more of those but yeah
  26. 01:30:080 (1,2,3) - try https://osu.ppy.sh/ss/3544090 for a possible rythm, feels more intuitive IMO this causes more issues than it solves
  27. 01:45:080 (1,2,3,4,5,6) - might be a little to 1/4 heavy for a Hard Diff, kinda risky Come on, just this once? I'll keep an eye on this.

    done for now, might come back for the Insana c:

    Good Luck!
many thanks! as always
P A N
m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3).
  4. 00:20:001 (1) - I should say this NC is unnecessary.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo.
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh.
  10. 01:47:892 (8) - NC
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2).
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack.
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good.
  2. 01:05:705 (1) - add some hitsound.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1)
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.)
  5. 01:31:017 (1) - no need NC imo.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Topic Starter
LinearFaze
this is a reminder post to make me fix everything here when I finish normal remap

Fixed.
Fixed, but with additional explanation. (Maybe method changed a little.)
Waiting for additional consensus before I change this.
Not changed, with explanation.

P A N wrote:

m4m brought me here.

[Insane]
  1. I should say your map is kinda neat :3 thanks
  2. please considering to change ar to 9. if you see, 8.5 is really slow for the slider velocity you used. they don't match. so if you use ar 9 would be better and won't be a problem for spread. I'm not convinced that AR9 fits this song, TBH. I was actually thinking of decreasing (!!!) AR to 8, but clearly people do not seem to like this. I'll keep an eye on AR in general.
  3. 00:09:455 (1) - after this part, I think just place the note like you did at the beginning is more fit for those strong beat such as 00:10:392 (4). I basically mean to move 00:10:392 (4,1,4,1,4) further or reduce the spacing such as 00:11:095 (7,2,3). The rhythm is more vigorous at this point, which is why the spacing spikes a bit. Gonna see what happens here, this might become an issue later.
  4. 00:20:001 (1) - I should say this NC is unnecessary. Was done for a phrase change, yeah? But in any case, removed.
  5. 00:31:955 (1) - make this slider more slim to be like 00:31:017 (3,4) is more beautilful. Fixed.
  6. 00:20:705 (1) - add any hitsound on head? cymbal there. Oh for crying out loud, seriously, 1 note hitsounds, why must they be so annoying? And why does Drum hitsound no have cymbal!? fixed.
  7. 00:38:283 (2,3,4,5,6,7,8,9,1) - something similar to this? more beautiful imo. Fixed. Lovely!
  8. 01:17:892 (8) - just stack on (2). it won't be a problem. it's really more beautiful this way. Fixed. That's what it was supposed to be like, but ... clearly I'm not paying too much attention.
  9. 01:24:220 (8,1) - these spacing suddenly short and it's weird to play tbh. Adjusted slightly.
  10. 01:47:892 (8) - NC Not enough of a shift in music to justify this IMO. I'll have to see what others think.
  11. 01:51:173 (2) - even it's slow part, I still think this spacing is really to short, just make it similar with you did on 01:53:048 (2). Fixed.
  12. 02:11:095 (12,13,14) - very nazi, move them till 14 stack. but ... why???
[Hard]
  1. 00:22:580 (1) - raise spacing, this is more like unintentional spacing error. 1.4x would be good. Fixed.
  2. 01:05:705 (1) - add some hitsound. Fixed on all diffs. Eh.
  3. 01:21:642 (3) - raise the spacing. it's same as 01:22:580 (1,3,1) Touched up slightly.
[Normal]
  1. since you already have easy diff, better raise ar to 5 for better spread and more fit with slider velocity. Fixed.
  2. 00:56:330 (3,1) - swap NC
  3. 00:58:205 (3) - add NC
  4. 01:11:330 (5,1,3) - do the same as two lines above. (apply to all case on second chorus.) I kinda liked mine better... the way this is here splits up the verse strangely.
  5. 01:31:017 (1) - no need NC imo. This was for consistency with higher diffs, where note structure mandates an NC.
  6. 01:56:330 (1) - this spinner is dangerous.... probably a dq reason. too short for normal diff, just use long slider or end at 01:58:205 instead and remove that slider. Removed during remap.
[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff.
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider.
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.)
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
that's all GL :D
Thanks. I'll poke the GD maker next time I see them.
Kalibe

P A N wrote:

m4m brought me here.



[Kalibe]
  1. noticeable spacing error. such as 00:03:830 (3,2,3) and go on. please make ALL of them consistency. this is really important because this is the easiest diff. fix
  2. 00:16:955 (1) - no need to stack to make it harder, just place it above that slider. fix
  3. 01:05:236 (1) - I think this NC doesn't necessary. (apply to all of entire map if you agreed.) you're right
  4. thing you should do is make the whole spacing of this diff consistency. and avoid the stack on tail such as 02:18:361 (4). VERY hard to play for beginner.
fix

that's all GL :D
thank you :3
Topic Starter
LinearFaze
Kalibe's diff was updated to a version he sent me.

The normal diff was remapped to fix a bunch of issues (thanks Peachtrees!).
shurito1sao
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 -
00:23:400 - same mistake ^
same here 00:25:031 - here to 00:57:970 -
01:05:492 - i think you undertand what i mean :P
Normal
try NOT to stack it to much 00:31:486 -
this part is to hard for the normal players 00:33:830 -
i think the blankets is that good to.
00:44:611 - do not stack it :P
00:48:830 -
i am not good with hard diff
Topic Starter
LinearFaze
I'm not going to change the stacking without any further analysis, because IMO the stacking is fine how it is. Nothing's under a slider and it's all in nice even groups of two or three.

GD mapper should be here eventually I think. holy cow that was fast. Kalibe easy is now up.
Kalibe
M4M http://puu.sh/jHvRh/6ba9ceef39.jpg
Easy
its an easy remember if you overlapse it it will become to hard for the players 00:21:120 - for me it is not a mistake but changed it
00:23:400 - same mistake ^ ^
same here 00:25:031 - here to 00:57:970 - 00:25:031 ^ but 00:57:970 is ok even for new players
01:05:492 - i think you undertand what i mean :P ^

Thanks ! :3
Rizen
Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
Topic Starter
LinearFaze

[ Rizen ] wrote:

Yeah, I'm not that great at mapping these kind of maps :roll:

The insane looks great though, what with all the flowers and not

Here's a kudosu(s) though, you've earned it
holy cow, thanks! now i really gotta hunt down those mods and (eventually) BNs
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