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MitiS feat. Crywolf - Oasis (vocal Mix) [CatchTheBeat]

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WildOne94

No492_Shaymin wrote:

Tengss' request

[Wild's Salad]

01:02:188 (3,4,1) - little hard for salad users
01:39:586 (3) - too far
01:55:613 (2) - ^

Fixed all (:

Thanks for the mod :D
Salad Code
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28079,54380,107002,130428,133303,153029,185906,212207,238509,264810
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Wild's Salad
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94
BeatmapID:688693
BeatmapSetID:306442

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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128,224,112736,2,0,L|0:112,2,150,8|8|0,2:0|2:0|0:0,0:0:0:0:
240,224,113764,1,0,0:0:0:0:
320,224,113969,1,0,0:0:0:0:
496,128,114380,2,0,L|400:0,1,150,8|0,2:0|0:0,0:0:0:0:
128,128,115202,6,0,L|64:192,1,75,2|0,0:0|0:0,0:0:0:0:
232,232,115613,1,0,0:0:0:0:
296,184,115819,1,0,0:0:0:0:
360,136,116024,1,8,2:0:0:0:
160,192,116435,1,0,0:0:0:0:
432,224,116846,6,0,L|496:144,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
352,224,117462,1,0,0:0:0:0:
208,224,117668,2,0,L|96:112,1,150,8|0,2:0|0:0,0:0:0:0:
352,144,118490,6,0,L|416:208,1,75,8|0,0:0|0:0,0:0:0:0:
224,256,118901,2,0,L|160:176,1,75,8|8,0:0|0:0,0:0:0:0:
288,128,119312,1,8,0:0:0:0:
448,128,119723,1,2,0:0:0:0:
192,112,120134,6,0,L|80:240,1,150,6|0,0:0|0:0,0:0:0:0:
192,224,120750,1,0,0:0:0:0:
288,224,120956,1,8,2:0:0:0:
448,224,121367,2,0,L|512:144,2,75,0|0|2,0:0|0:0|0:0,0:0:0:0:
192,224,122188,5,0,0:0:0:0:
128,176,122394,1,0,0:0:0:0:
64,128,122599,1,8,2:0:0:0:
256,176,123010,2,0,L|320:96,1,75
384,112,123421,6,0,L|496:256,2,150,2|0|8,0:0|0:0|2:0,0:0:0:0:
96,112,124654,1,0,0:0:0:0:
64,128,124757,1,0,0:0:0:0:
96,160,124860,1,0,0:0:0:0:
128,176,124962,1,0,0:0:0:0:
176,192,125065,6,0,L|272:112,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
80,192,125887,1,8,2:0:0:0:
256,192,126298,2,0,L|320:128,1,75,8|0,2:0|0:0,0:0:0:0:
384,160,126709,2,0,L|320:224,2,75
160,144,127531,1,8,2:0:0:0:
432,144,127942,6,0,L|480:144,2,37.5
352,144,128353,2,0,L|256:272,1,150,2|0,0:0|0:0,0:0:0:0:
176,272,128969,1,0,0:0:0:0:
320,272,129175,1,8,2:0:0:0:
96,272,129586,1,0,0:0:0:0:
368,272,129997,5,4,0:0:0:0:
448,224,130202,1,0,0:0:0:0:
368,176,130408,1,0,0:0:0:0:
240,176,130613,2,4,L|160:112,1,75
288,128,131024,1,0,0:0:0:0:
384,96,131230,2,0,L|464:32,1,75,4|4,0:0|0:0,0:0:0:0:
256,192,131846,12,0,132873,0:0:0:0:
336,224,133284,6,0,L|448:96,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,134312,1,0,0:0:0:0:
64,224,134723,1,0,0:0:0:0:
144,224,134928,2,0,L|256:96,1,150
144,112,135545,1,0,0:0:0:0:
288,112,135750,1,8,2:0:0:0:
112,144,136572,6,0,L|224:256,1,150
416,256,137394,1,8,0:0:0:0:
496,256,137599,1,0,0:0:0:0:
256,256,138010,1,0,0:0:0:0:
176,256,138216,1,0,0:0:0:0:
80,176,138524,1,0,0:0:0:0:
256,160,138832,5,0,0:0:0:0:
320,112,139038,2,0,L|400:48,1,75,8|0,0:0|2:0,0:0:0:0:
224,48,139449,2,0,L|96:176,1,150,8|0,0:0|0:0,0:0:0:0:
272,160,140271,1,0,0:0:0:0:
352,160,140476,1,0,0:0:0:0:
192,160,140682,2,0,L|80:272,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,160,141914,5,0,0:0:0:0:
272,160,142120,1,0,0:0:0:0:
192,160,142325,1,8,0:0:0:0:
352,160,142736,2,0,L|464:288,1,150
336,304,143456,5,0,0:0:0:0:
208,304,143764,1,0,0:0:0:0:
160,304,143867,1,0,0:0:0:0:
112,304,143969,2,0,L|16:176,1,150,4|0,0:0|0:0,0:0:0:0:
192,160,144586,2,0,L|256:240,1,75,0|4,0:0|0:0,0:0:0:0:
112,224,145099,5,0,0:0:0:0:
0,224,145408,1,0,0:0:0:0:
144,224,145613,1,4,0:0:0:0:
240,224,145819,2,0,L|320:256,2,75,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,146435,12,0,151161,0:0:0:0:
Runar
2 months :'(
Topic Starter
Benita

Tengss wrote:

2 months :'(
Still trying! D:
JBHyperion
boo



General Comments:
  1. Hitsounds: Suggest increasing the volume of hitsounding throughout by ~10% as currently I find them quite hard to hear, especially the soft whistle sounds
Difficulty-Specific Comments:

Cup
Large reliance on 1/2 patterns that make the note density unusually high for a Cup. There are some weaker 1/2 beats you can definitely remove, which I'll point out in the mod. Also, some notes such as 00:07:942 (3) - 00:12:462 (3) - could use a little more spacing, whilst others feel overdone currently, such as 00:17:805 (3) - at the moment, the map feels very plain with mostly similar DS used throughout
  1. 00:01:778 (1,2) - Synth sound on the tail of (1) is really weak, so these could be combined into a 1/1 slider. Also applies to 00:05:065 (1,2) - 00:08:353 (1,2) - 00:14:928 (1,2) - 00:18:216 (1,2) -
  2. 00:11:230 - Seems odd to leave a 2/1 pause here when you mapped an identical sound previously at 00:04:654 (3)
  3. 00:19:654 (1) - Weak beat, consider removing
  4. 00:22:942 (5,1,2) - These could be kept as they are as part of the "buildup", but could also be changed in line with previous suggestions for consistency. Your choice.
  5. 00:29:517 (1) - 00:32:805 (1) - 00:36:093 (1) - These 1/2 beats on the vocals are pretty weak, I feel mapping from the downbeat would be enough on this difficulty
  6. 00:34:449 (4,5) - Please combine these into a 5/2 slider as you did with 00:31:161 (4) - the pitch change at 00:34:654 isn't enough to justify a new object imo
  7. 00:39:586 (1,2) - ^
  8. 00:45:956 (1) - 00:52:531 (1) - Same as 00:29:517 (1)
  9. 00:47:702 (5,6) - 00:50:887 (4,5) - Same as 00:34:449 (4,5)
  10. 00:53:353 (4) - This actually might fit nicely as a 1/1 slider repeating once (I know I told you to remove stuff before lol)
  11. 00:54:380 (1,2,3,4) - Linear procession of vertical sliders isn't the most interesting way to introduce a new rhythm, personally. Some movement and/or a direction change here would be welcome
  12. 01:01:367 (6,1) - Swap NC, since the downbeat is at 01:00:956 which signals the start of a new 8 beat phrase (which your NC paterns are following in this section)
    01:03:216 (3,4) - I think this is meant to be following the synth, but following the vocals allows you to combine these into one 3/2 slider
  13. 01:11:230 (1,2,3) - These could be combined into a 1/1 slider, nothing really justifiable about the middle circle listening to the rhythm here
  14. 01:15:750 (3,4,5) - Combine into repeating 3/2 slider and a circle at 01:17:394 - it follows the vocals much better and reduces the note density considerably
  15. 01:17:805 (1) - Last repeat is a prominent drum sound, which really calls for more spacing here. I'd remove the last repeat and 01:19:449 (2) and replace them with a new 1/1 slider
  16. 01:42:051 (3) - NC here? All your other kiai combos are 4 beats long, yet this one is 8
  17. 01:43:695 (1,2,1) - Note density is really high, and the note-spinner distance is insufficient for this difficulty. Since the last repeat on each is mapping a relatively weak beat, removing both repeats and just keeping these as 1/3 sliders fixes both problems
  18. 01:48:627 (3) - 02:01:777 (3) - Same as 01:42:051 (3)
  19. 02:11:641 (4) - Would be nice to NC this and shorten by 1/1, adding a circle at 02:13:284 for the strong drum sound
  20. 02:13:901 (1) - weaker 1/2 beats) and 02:16:572 (1,2) - (combination of slider/circle) - Same issues throughout this section as in the intro, note density is unnecessarily high and simpler patterns would be welcome
  21. 02:19:860 (1) - Why is this a 1/1 slider? You were using 3/2 sliders for every other similar pattern, so this just feels weird to me
  22. 02:24:791 (2,3,1) - Same as 01:43:695 (1,2,1)
Wild's Salad
Some similar problems to the Cup in that note density is unnecessarily high in places, with repeated usage of 1/4. Again, will try to suggest you simplify some patterns in the mod
  1. 00:02:599 (3) - For following the drums, remove the repeat as there's no sound there. For following the synth as you were in the beginning of this combo, make a 1/1 slider as you did at 00:04:243 (3) or combine 00:02:599 (3,4) into a 3/4 repeating slider
  2. 00:06:914 (5) - Consistency says this should be on the 3/4 beat to follow the synth
  3. 00:07:325 (6,7,1,2) - Whoa that intense 1/4 usage so suddenly! I like the triplet effect on (6,7,1) for the drums, so I suggest combining 00:07:531 (1,2) into a 1/1 slider or two circles*** See comment regarding 02:18:832 (1,2,3) first! ***
  4. 00:10:819 (4,5) - The stronger synth sound is on the white tick, so I'd extend this slider and remove the weakly mapped (5)
  5. 00:14:106 (1,2) - Same suggestion as 00:07:531 (1,2) but if you want to keep this as a 1/4 pair, at least remove the excessive spacing. A strong 1/4 jump in a Salad is just evil ;w;
  6. 00:17:394 (3) - Remove repeat and add a circle in it's place to allow an NC, this combo is kinda long
  7. 00:23:147 (3,4) - Same as 00:02:599 (3)
  8. 00:29:723 - Recommend redesigning some combos here e.g. 00:31:161 (4) - 00:34:654 (3) - 00:36:298 (3) - etc., since they are all quite long and difficult to manage for a Salad diff
  9. 00:36:914 (4,5) - Combine to a 1/1 slider please, this is part of the same held vocal note
  10. 00:41:024 (4) - Reduce this a little please, the 3/4 spacing is confusing enough as it is without being a strong jump for a relatively weak vocal sound
  11. 00:49:243 (2) - This section plays better without this note imo, it doesn't seem to be mapping anything strong
  12. 01:03:216 (2,3,4) - Following the held vocal sounds plays better here, so I'd remove (2,4), move (3) back 1/2 and add a circle or 1/2 slider at 01:03:832
  13. 01:37:120 (1) - Is whistle on the slider body intentional here? It sounds really out of place
  14. 01:40:408 (5,1) - Swap NC here? All your other combos begin on the downbeat, but this one starts 2/1 later
  15. 01:42:051 (4) - NC to divide this up if you do the above as it will be a little long
  16. 02:07:942 (1) - This is the only triplet/5plet you mapped with a repeat slider instead of a circle stream. Nothing wrong with that, but it seems kinda inconsistent
  17. 02:11:230 (6) - Remove finish from the tail, it's unnecessary and overbearing with the finish on the head as well
  18. 02:18:832 (1,2,3) - Why is this pattern so different from 00:07:325 (6,7,1,2,3) -? This one is actually more fitting, so if you prefer it, use this pattern in place of my suggestion for 00:07:325 (6,7,1,2) though you could maybe still include the triplet note at 02:18:935
Platter
Some 1/4 hyperdashes which are unrankable need to be removed, and in general the kiai is really easy with only a few (rankable) hdashes. Considering the SR of the Rain is so high, more 1/2 hdashes in the kiai would be welcome
  1. 00:02:599 (3) - Would be nice to reduce this into a regular dash, since even though it's a strong note, it doesn't do a great job of easing the player into the map. Applies to all hypers until 00:28:079
  2. 00:05:887 (2) - ^ + antiflow is a definite no-no. Regular dash here will be much more comfortable
  3. 00:09:175 (5) - Almost no movement here, yet the previous instances of this pattern put a hdash here. Consistency please >.<
  4. 00:13:490 (5) - Okay here's a strong jump for a kick drum sound that's not that strong... Consider reducing please
  5. 00:19:654 (1) - Remove NC here please, it's not necessary for just two 1/4 beats with no special emphasis
  6. 00:24:791 (4,1) - Swap NC here for the new instrument phrase, and then add a NC at one of 00:26:332 (4,5) to maintain a sensible combo length here
  7. 00:32:599 (4) - Reduce the spacing here please, it looks and plays awkwardly currently and provides an annoying antiflow back to 00:32:805 (5)
  8. 00:34:449 (1) - This is very close to a timing jump, please reduce the spacing by curving 00:33:832 (9) more to the right
  9. 00:41:846 (3,4,5) - Why are there hypers here on some of the softest notes in the calmest part of the song? >.< 00:42:051 (4) to x-304 please
  10. 00:51:914 (2,3) - Another unfitting hyper, reduce the distance please
  11. 00:54:175 (1) - Remove NC, not necessary for the single note here when you have one for the far more prominent note at 00:54:380 (1)
  12. 01:02:599 (6) - NC here please, this combo is seriously long
  13. 01:04:243 (9,1) - Wouldn't advise a 1/4 note-spinner spacing here since the BPM isn't exactly low. Push the spinner start back to 01:04:449 please
  14. 01:07:942 (1) - Another unnecessary NC, this note is mapping such a weak sound :/
  15. 01:09:175 (1) - Unfitting hyper considering you didn't use any other hypers in this buildup section and this is the calmest part of it
  16. 01:17:805 (1) - This stream NC pattern confuses me - the beats are 1/4, so why would you NC after 3 notes? Also, why would you have 2 NCs in the first 8 notes, but only one in the second 8? Remove NC here and swap NC on 01:18:113 (1,2) to create 2 8 beats combos
  17. 01:18:935 (9,1) - 1/4 hyperdash is unrankable in Platter at BPM > 140, please reduce to a regular dash
  18. 01:20:065 (5) - This sounds better without finish imo, it's pretty overbearing right now
  19. 01:20:271 (6) - Hyper is way too strong here, making it hard to return to 01:20:682 (1) in time. This note isn't *that* strong, so please weaken the hyper a bit
  20. 01:20:682 - Aaaand now I don't understand your NC patterns at all. Their lengths differ, the placement on jumps/streams/regular notes differ, and some are just annoyingly long with the 1/4 slider/stream usage. Stick to a 4 beat NC pattern please to better represent the song and maintain sensible combo lengths
  21. 01:21:093 (2,3) - Lack of movement here kills the flow consider Crtrl+H 01:21:914 (3,4,5,6,7) and move to the left
  22. 01:23:969 (5,1) - You're just standing still on both of these for a considerable amount of time which spoils the flow. Consider curving both a little more to create more movement
  23. 01:30:134 (1,2) - 01:30:956 (8,1,2) - Antiflow here is really annoying, consider a simpler flow, or reducing the spacing a little
  24. 01:34:654 (3,4) - Another 1/4 hyperdash, please remove
  25. 01:39:586 (1,2) - ^
  26. 01:50:271 (5,1) - Nice copypasta. Same as above
  27. 02:00:956 (3,4) - Another 1/4 hyperdash, please remove
  28. 02:05:887 (4,5) - ^
  29. 02:16:572 (5,1) - This spacing is a little uncomfortable, please reduce a little
  30. 02:20:682 (5) - Strong kick drum sound at 02:20:887 - so I recommend making this a 1/2 slider
Rain
Ok first off, the difficulty gap between Platter and Rain is ridiculous. Platter contains mostly easy and a few slightly tricky hdash patterns, but Rain is full of brutal snaps and harsh antiflow, even in the calm sections. You even use hypers on really weak notes like 00:02:908 (6) - blue tick synth sound whilst inconsistently using hdash on the massively prominent snare drum sounds, e.g. there is none at 00:02:599 (4) - This inconsistency leaves the map feeling random and when combined with the really strong and snappy hypers, negatively impacts on the flow in a huge way. Reorganising your hdash usage and weakening them throughout will provide a much better flow and a more fun map. I'll point out a few other general comments to work on, but with the current patterns there's only so much I can suggest.
  1. 00:20:373 (3) - Starting this on the blue tick plays weirdly since the note isn't all that prominent. Extending this back to the white tick to make a 1/2 slider plays much better imo
  2. 00:23:147 (8,1) - Swap NC on these please since the first combo is quite long, and this will improve consistency
  3. 00:32:805 (6,7) - Here's a pretty good example of what I was talking about earlier. This is almost a 10x 1/4 DS hyper to an unespecially prominent note in a really calm part of the song, which makes literally no sense whatsoever
  4. 00:41:230 (1) - Emphasising this note with a finish hitsound but only a regular dash to hit it? It really takes away all the emphasis
  5. 00:48:627 (6) - This hyper is so ridiculously strong and slider end is offscreen lol, please reduce the spacing
  6. 01:02:599 (6) - NC here please to maintain a sensible combo length
  7. 01:04:346 (1) - Set the start of the spinner back 1/4 to 01:04:449 please, 1/4 note+spinner spacing can be really hard to read
  8. 01:07:428 (1) - Please remove this, starting a stream on a blue tick right before the downbeat feels so awkward
  9. 01:12:462 (1,2,3) - Stop-start flow here involving hypers is really uncomfortable to play, a direction change between 01:12:771 (2,3) would be much more fitting
  10. 01:18:010 (7,1,2) - Ok so when you have a 1/4 pattern on the kick drums like here, you want to be doing your big movements and NCing between 4 beat pairs (white ticks), the inclusion of a jump and NC after 7 beats makes no sense and is just confusing to play. Please restructure this to make the jump+NC between 01:18:113 (1,2)
  11. 01:19:038 (6,1) - This is an uncomfortably large spacing after the strong hyper, please reduce it
  12. 01:19:654 (1,2,3,4,5,6) - Stuttered flow on these hyper doublets is pretty uncomfortable to play, consider moving (5,6) to the right of (3,4) for a more natural returning movement
  13. 01:39:586 (1,2,3,4) - ^ Similar problem here
  14. 01:42:051 (3) - Really strong hyper into a vertical slider just leads to annoying droplet misses. Reduce rthe hyper strength and curve (3) to the right to improve flow
  15. 02:24:380 (5,6) - Remove the hyper here since you didn't use one for similar sounds at 02:23:045 (1,2) - 02:23:764 (3,4) and 1/4 hypers in the outro seem really excessive imo
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Benita

JBHyperion wrote:

boo



General Comments:
  1. Hitsounds: Suggest increasing the volume of hitsounding throughout by ~10% as currently I find them quite hard to hear, especially the soft whistle sounds
- Sure

Difficulty-Specific Comments:

Cup
Large reliance on 1/2 patterns that make the note density unusually high for a Cup. There are some weaker 1/2 beats you can definitely remove, which I'll point out in the mod. Also, some notes such as 00:07:942 (3) - 00:12:462 (3) - could use a little more spacing, whilst others feel overdone currently, such as 00:17:805 (3) - at the moment, the map feels very plain with mostly similar DS used throughout
  1. 00:01:778 (1,2) - Synth sound on the tail of (1) is really weak, so these could be combined into a 1/1 slider. Also applies to 00:05:065 (1,2) - 00:08:353 (1,2) - 00:14:928 (1,2) - 00:18:216 (1,2) - - Done
  2. 00:11:230 - Seems odd to leave a 2/1 pause here when you mapped an identical sound previously at 00:04:654 (3) - Done
  3. 00:19:654 (1) - Weak beat, consider removing - Done
  4. 00:22:942 (5,1,2) - These could be kept as they are as part of the "buildup", but could also be changed in line with previous suggestions for consistency. Your choice. - Fixed
  5. 00:29:517 (1) - 00:32:805 (1) - 00:36:093 (1) - These 1/2 beats on the vocals are pretty weak, I feel mapping from the downbeat would be enough on this difficulty - Done
  6. 00:34:449 (4,5) - Please combine these into a 5/2 slider as you did with 00:31:161 (4) - the pitch change at 00:34:654 isn't enough to justify a new object imo - Done
  7. 00:39:586 (1,2) - ^ - Done
  8. 00:45:956 (1) - 00:52:531 (1) - Same as 00:29:517 (1) - Done
  9. 00:47:702 (5,6) - 00:50:887 (4,5) - Same as 00:34:449 (4,5) - Done
  10. 00:53:353 (4) - This actually might fit nicely as a 1/1 slider repeating once (I know I told you to remove stuff before lol) - Done
  11. 00:54:380 (1,2,3,4) - Linear procession of vertical sliders isn't the most interesting way to introduce a new rhythm, personally. Some movement and/or a direction change here would be welcome - Fixed it
  12. 01:01:367 (6,1) - Swap NC, since the downbeat is at 01:00:956 which signals the start of a new 8 beat phrase (which your NC paterns are following in this section) - Done
  13. 01:03:216 (3,4) - I think this is meant to be following the synth, but following the vocals allows you to combine these into one 3/2 slider - Done
  14. 01:11:230 (1,2,3) - These could be combined into a 1/1 slider, nothing really justifiable about the middle circle listening to the rhythm here - Done
  15. 01:15:750 (3,4,5) - Combine into repeating 3/2 slider and a circle at 01:17:394 - it follows the vocals much better and reduces the note density considerably - Done
  16. 01:17:805 (1) - Last repeat is a prominent drum sound, which really calls for more spacing here. I'd remove the last repeat and 01:19:449 (2) and replace them with a new 1/1 slider - Done
  17. 01:42:051 (3) - NC here? All your other kiai combos are 4 beats long, yet this one is 8 - Done
  18. 01:43:695 (1,2,1) - Note density is really high, and the note-spinner distance is insufficient for this difficulty. Since the last repeat on each is mapping a relatively weak beat, removing both repeats and just keeping these as 1/3 sliders fixes both problems - Done
  19. 01:48:627 (3) - 02:01:777 (3) - Same as 01:42:051 (3) - Done
  20. 02:11:641 (4) - Would be nice to NC this and shorten by 1/1, adding a circle at 02:13:284 for the strong drum sound - Done
  21. 02:13:901 (1) - weaker 1/2 beats) and 02:16:572 (1,2) - (combination of slider/circle) - Same issues throughout this section as in the intro, note density is unnecessarily high and simpler patterns would be welcome - Done
  22. 02:19:860 (1) - Why is this a 1/1 slider? You were using 3/2 sliders for every other similar pattern, so this just feels weird to me - Done
  23. 02:24:791 (2,3,1) - Same as 01:43:695 (1,2,1) - Fixed
Platter
Some 1/4 hyperdashes which are unrankable need to be removed, and in general the kiai is really easy with only a few (rankable) hdashes. Considering the SR of the Rain is so high, more 1/2 hdashes in the kiai would be welcome
  1. 00:02:599 (3) - Would be nice to reduce this into a regular dash, since even though it's a strong note, it doesn't do a great job of easing the player into the map. Applies to all hypers until 00:28:079 - Done
  2. 00:05:887 (2) - ^ + antiflow is a definite no-no. Regular dash here will be much more comfortable - Done
  3. 00:09:175 (5) - Almost no movement here, yet the previous instances of this pattern put a hdash here. Consistency please >.< - I've never put a hyper in a triplet?
  4. 00:13:490 (5) - Okay here's a strong jump for a kick drum sound that's not that strong... Consider reducing please - Done
  5. 00:19:654 (1) - Remove NC here please, it's not necessary for just two 1/4 beats with no special emphasis - Wasn't meant to be there lol
  6. 00:24:791 (4,1) - Swap NC here for the new instrument phrase, and then add a NC at one of 00:26:332 (4,5) to maintain a sensible combo length here - Done
  7. 00:32:599 (4) - Reduce the spacing here please, it looks and plays awkwardly currently and provides an annoying antiflow back to 00:32:805 (5) - Removed (4)
  8. 00:34:449 (1) - This is very close to a timing jump, please reduce the spacing by curving 00:33:832 (9) more to the right - Done
  9. 00:41:846 (3,4,5) - Why are there hypers here on some of the softest notes in the calmest part of the song? >.< 00:42:051 (4) to x-304 please - Removed the hyper
  10. 00:51:914 (2,3) - Another unfitting hyper, reduce the distance please - Done
  11. 00:54:175 (1) - Remove NC, not necessary for the single note here when you have one for the far more prominent note at 00:54:380 (1) - Done
  12. 01:02:599 (6) - NC here please, this combo is seriously long - Done
  13. 01:04:243 (9,1) - Wouldn't advise a 1/4 note-spinner spacing here since the BPM isn't exactly low. Push the spinner start back to 01:04:449 please - Done
  14. 01:07:942 (1) - Another unnecessary NC, this note is mapping such a weak sound :/ - Removed it
  15. 01:09:175 (1) - Unfitting hyper considering you didn't use any other hypers in this buildup section and this is the calmest part of it - Fixed
  16. 01:17:805 (1) - This stream NC pattern confuses me - the beats are 1/4, so why would you NC after 3 notes? Also, why would you have 2 NCs in the first 8 notes, but only one in the second 8? Remove NC here and swap NC on 01:18:113 (1,2) to create 2 8 beats combos - Fixed
  17. 01:18:935 (9,1) - 1/4 hyperdash is unrankable in Platter at BPM > 140, please reduce to a regular dash - Done
  18. 01:20:065 (5) - This sounds better without finish imo, it's pretty overbearing right now - Changed the hitsounds a bit
  19. 01:20:271 (6) - Hyper is way too strong here, making it hard to return to 01:20:682 (1) in time. This note isn't *that* strong, so please weaken the hyper a bit - Done
  20. 01:20:682 - Aaaand now I don't understand your NC patterns at all. Their lengths differ, the placement on jumps/streams/regular notes differ, and some are just annoyingly long with the 1/4 slider/stream usage. Stick to a 4 beat NC pattern please to better represent the song and maintain sensible combo lengths - Remember that this is literally my first map ever and I just put NC when the stack got too high. I know now that is not the correct way to NC xD I will go over my map and fix all the NC issues.
  21. 01:21:093 (2,3) - Lack of movement here kills the flow consider Crtrl+H 01:21:914 (3,4,5,6,7) and move to the left - Already changed it a bit
  22. 01:23:969 (5,1) - You're just standing still on both of these for a considerable amount of time which spoils the flow. Consider curving both a little more to create more movement - Already changed this part a bit
  23. 01:30:134 (1,2) - 01:30:956 (8,1,2) - Antiflow here is really annoying, consider a simpler flow, or reducing the spacing a little - Fixed
  24. 01:34:654 (3,4) - Another 1/4 hyperdash, please remove - Removed
  25. 01:39:586 (1,2) - ^ - Removed
  26. 01:50:271 (5,1) - Nice copypasta. Same as above - Thanks! Fixed it
  27. 02:00:956 (3,4) - Another 1/4 hyperdash, please remove - Removed
  28. 02:05:887 (4,5) - ^ - Removed
  29. 02:16:572 (5,1) - This spacing is a little uncomfortable, please reduce a little - Removed some notes here
  30. 02:20:682 (5) - Strong kick drum sound at 02:20:887 - so I recommend making this a 1/2 slider - Done
Rain
Ok first off, the difficulty gap between Platter and Rain is ridiculous. Platter contains mostly easy and a few slightly tricky hdash patterns, but Rain is full of brutal snaps and harsh antiflow, even in the calm sections. You even use hypers on really weak notes like 00:02:908 (6) - blue tick synth sound whilst inconsistently using hdash on the massively prominent snare drum sounds, e.g. there is none at 00:02:599 (4) - This inconsistency leaves the map feeling random and when combined with the really strong and snappy hypers, negatively impacts on the flow in a huge way. Reorganising your hdash usage and weakening them throughout will provide a much better flow and a more fun map. I'll point out a few other general comments to work on, but with the current patterns there's only so much I can suggest.
  1. 00:20:373 (3) - Starting this on the blue tick plays weirdly since the note isn't all that prominent. Extending this back to the white tick to make a 1/2 slider plays much better imo
  2. 00:23:147 (8,1) - Swap NC on these please since the first combo is quite long, and this will improve consistency
  3. 00:32:805 (6,7) - Here's a pretty good example of what I was talking about earlier. This is almost a 10x 1/4 DS hyper to an unespecially prominent note in a really calm part of the song, which makes literally no sense whatsoever
  4. 00:41:230 (1) - Emphasising this note with a finish hitsound but only a regular dash to hit it? It really takes away all the emphasis
  5. 00:48:627 (6) - This hyper is so ridiculously strong and slider end is offscreen lol, please reduce the spacing
  6. 01:02:599 (6) - NC here please to maintain a sensible combo length
  7. 01:04:346 (1) - Set the start of the spinner back 1/4 to 01:04:449 please, 1/4 note+spinner spacing can be really hard to read
  8. 01:07:428 (1) - Please remove this, starting a stream on a blue tick right before the downbeat feels so awkward
  9. 01:12:462 (1,2,3) - Stop-start flow here involving hypers is really uncomfortable to play, a direction change between 01:12:771 (2,3) would be much more fitting
  10. 01:18:010 (7,1,2) - Ok so when you have a 1/4 pattern on the kick drums like here, you want to be doing your big movements and NCing between 4 beat pairs (white ticks), the inclusion of a jump and NC after 7 beats makes no sense and is just confusing to play. Please restructure this to make the jump+NC between 01:18:113 (1,2)
  11. 01:19:038 (6,1) - This is an uncomfortably large spacing after the strong hyper, please reduce it
  12. 01:19:654 (1,2,3,4,5,6) - Stuttered flow on these hyper doublets is pretty uncomfortable to play, consider moving (5,6) to the right of (3,4) for a more natural returning movement
  13. 01:39:586 (1,2,3,4) - ^ Similar problem here
  14. 01:42:051 (3) - Really strong hyper into a vertical slider just leads to annoying droplet misses. Reduce rthe hyper strength and curve (3) to the right to improve flow
  15. 02:24:380 (5,6) - Remove the hyper here since you didn't use one for similar sounds at 02:23:045 (1,2) - 02:23:764 (3,4) and 1/4 hypers in the outro seem really excessive imo
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thank you for modding! Will post rain later when I find time for it :s - Kind of remapped Rain
Yumeno Himiko
This is a beautiful map

[General]
seems ok, but I'm not sure about the only pause-overlay.jpg which is a skinable file in your set. You may consult some more experienced guys.

[Cup]
00:19:243 (2,3) - It'll be nice if you move them a bit apart
02:13:284 (1) - move a bit right since the ds is a bit large and it's just at the end of the kiai part

[Wild's Salad]
00:05:682 - you need a note here to stress the dash on 00:05:887 (2)
01:44:106 (3) - make it a single 1/2 slider and add a circle at 01:44:517 to stress the dash
01:58:490 (1,2,3,4,5,6) - It'll be nice if you use this pattern 02:10:613 (4,5) - a dash is needed LoL
02:13:284 (1) - cut it down to 3/4 reverse slider and add a circle at 02:14:106, yes to stress the dash
02:18:832 (1,2) - stress the dash
02:22:120 (2,3) - ^

[Platter]
00:56:024 (1,2,3) - hmm I highly recommend you replace them with 1/2 sliders
01:01:367 (3,4) - the ds appears to be tooooo small
01:09:997 (3,4,5) - replace with 1/2 sliders, and also care about the changing ds
01:14:517 (6) - same ds problem appears here
01:22:942 (5) - x = 208
01:25:305 (1,2,3,4,5) - try this01:30:442 (3,1) - it not good to see this in platter, you'd better keep the moving flow and not making it change the direction
01:39:072 (5) - ds problem
01:56:744 (8,1) - same
01:59:928 (5,1) - it'll be nice to see a hdash
02:05:373 (2) - ds problem
02:16:572 (4) - ^ better move it a bit right to make a HDash

[Rain]
00:06:709 (3,4) - either cut down the ds or add HDash
00:24:688 (5,6) - add the ds
00:25:099 (7) - same problem as in the platter diff
01:01:367 (2) - ^
01:31:367 (7,1) - cut down the ds
01:36:709 (9) - make it a 1/2 slider?
02:03:010 (3) - ^ and the same ds problem


good luck on ranking this :)
Topic Starter
Benita

examination wrote:

This is a beautiful map - Thankyouuuu >w<

[General]
seems ok, but I'm not sure about the only pause-overlay.jpg which is a skinable file in your set. You may consult some more experienced guys. - No one has commented on this before, but I'll check around lol

[Cup]
00:19:243 (2,3) - It'll be nice if you move them a bit apart - Sure
02:13:284 (1) - move a bit right since the ds is a bit large and it's just at the end of the kiai part - Done

[Platter]
00:56:024 (1,2,3) - hmm I highly recommend you replace them with 1/2 sliders- Done
01:01:367 (3,4) - the ds appears to be tooooo small - Increased
01:09:997 (3,4,5) - replace with 1/2 sliders, and also care about the changing ds - Put more distance
01:14:517 (6) - same ds problem appears here - Reworked the pattern
01:22:942 (5) - x = 208 - That removes hyper from (5) to (6)
01:25:305 (1,2,3,4,5) - try the -Done01:30:442 (3,1) - it not good to see this in platter, you'd better keep the moving flow and not making it change the direction - Reworked the pattern
01:39:072 (5) - ds problem - Fixed
01:56:744 (8,1) - same - Fixed
01:59:928 (5,1) - it'll be nice to see a hdash - added
02:05:373 (2) - ds problem - Fixed
02:16:572 (4) - ^ better move it a bit right to make a HDash - Done

[Rain]
00:06:709 (3,4) - either cut down the ds or add HDash - Moved closer
00:24:688 (5,6) - add the ds - Done
00:25:099 (7) - same problem as in the platter diff - ?
01:01:367 (2) - ^ - ?
01:31:367 (7,1) - cut down the ds - Done
01:36:709 (9) - make it a 1/2 slider? - Done
02:03:010 (3) - ^ and the same ds problem - Done


good luck on ranking this :)
Thanks for modding ^_^ <3
Magic Girl
Mod Request from Ausu!CtB Modding Queue and pm but let's ignore that and pretend I didn't completely forget hahahaha (I AM SO SORRY ;W;)

I love this map owo

[Cup]
00:17:805 (3) - Try moving this closer, since there's no sound I don't think there's a need for it to be equal distancing.
00:24:380 (3) - ^
01:01:777 (2) - Consider increasing this distance to follow the claps
01:33:010 (3) - Consider tilting this up a bit, as some cup players will find it overwhelming.
01:59:312 (3) - ^

[Windmill's Salad]
00:03:216 (4,1) - Try moving these a bit closer to 00:02:599 (3) - , the jump is a sudden left and is really a panic for Salad players
00:06:504 (3,4,5) - Reduce the distance between these? How it is at the moment plays out a bit odd.

[Rain]
00:09:894 (1,2) - Consider moving these closer to (9), it would play out better as there's no strong sound to force a jump.
00:12:873 (5) - Consider increasing the distance from (4) slightly, most of my test plays have consisted of me having to pause for a split second to catch it stopping the flow of movement. Might just be me though.
00:16:880 (2) - Increase the distance from (1), the distance at the moment is too low compared to the other jumps
00:20:682 (6,7) - This jump feels too big, consider decreasing distance from (7) to (6) so it allows you to keep the hyper from (5) to (6)
01:25:613 (4) - Consider trying to make this a hyper, for the strong sound there is I think it suits it.

[Overdose]
00:32:599 (1,2,3,4,1,2,3) - Probably move this entire part more to the right, I feel it needs a jump to match the distance pattern in the map.
00:33:832 (4) - Make this a jump for better flow.


Sorry for the zero quality mod, I'm sure you expected better but still learning orz.. (I'll mod more of your maps when I get better ;w;)
Topic Starter
Benita

- Magic Girl - wrote:

Mod Request from Ausu!CtB Modding Queue and pm but let's ignore that and pretend I didn't completely forget hahahaha (I AM SO SORRY ;W;)

I love this map owo

[Cup]
00:17:805 (3) - Try moving this closer, since there's no sound I don't think there's a need for it to be equal distancing. - Done
00:24:380 (3) - ^ - Done
01:01:777 (2) - Consider increasing this distance to follow the claps - Done
01:33:010 (3) - Consider tilting this up a bit, as some cup players will find it overwhelming. - Done
01:59:312 (3) - ^ - Done

[Rain]
00:09:894 (1,2) - Consider moving these closer to (9), it would play out better as there's no strong sound to force a jump. - Done
00:12:873 (5) - Consider increasing the distance from (4) slightly, most of my test plays have consisted of me having to pause for a split second to catch it stopping the flow of movement. Might just be me though. - Done
00:16:880 (2) - Increase the distance from (1), the distance at the moment is too low compared to the other jumps - Done
00:20:682 (6,7) - This jump feels too big, consider decreasing distance from (7) to (6) so it allows you to keep the hyper from (5) to (6) - Done
01:25:613 (4) - Consider trying to make this a hyper, for the strong sound there is I think it suits it. - I wanna leave hypers on this kinda beat to Overdose

[Overdose]
00:32:599 (1,2,3,4,1,2,3) - Probably move this entire part more to the right, I feel it needs a jump to match the distance pattern in the map. - Done
00:33:832 (4) - Make this a jump for better flow. - I wanna keep it as a hyperdash


Sorry for the zero quality mod, I'm sure you expected better but still learning orz.. (I'll mod more of your maps when I get better ;w;)
Really helpful mod! Thank you!
Razor Sharp
I was supposed to do a mod? ayye

Will do after new year :3
Topic Starter
Benita

Razor Sharp wrote:

I was supposed to do a mod? ayye

Will do after new year :3
I'll be waiting patiently! c: Thanks! <3
Razor Sharp
ok im almost home. so will mod this by the end of the day.
Razor Sharp
here we go

  • GENERAL

    Title
  1. the "V" in "Vocal mix" should be capitalized.

    Tags
  2. add "edm" to the tags.
  3. add "ambience" to the tags.
  • Overdose
  1. Tick rate 2 please.
  2. Would like you to rework the streams generaly in overdose. As they are quite "weird".

    Rain
  3. 00:02:599 (4,5,6) - The movement here might be very uncomfortable to play by many players. Myself i find it uncomfortable. Would suggest to change it up a little.
  4. 00:02:908 (6,7,8) - And also, the hyper here does not fit. Would suggest to reduce the distance.
  5. 00:07:942 (9) - this one would fit more on the right side of the screen imo. As it makes it feel more natural to play.
  6. 00:17:394 (3,1) - I feel like the distance here is a little too high. It is very easy to miss this note, therefore, i would highly suggest that you decrease the distance here.
  7. 00:31:367 (1,2) - This spacing is not acceptable on such a calm part in the song. Decrease the distance here, much. Should not be a hyper atleast.
  8. 00:38:558 (5,1) - (5) does not flow well with (1) here. Ctrl+g (5) would make it much better.
  9. 00:44:517 (1,2) - This hyper too. Does not fit :s
  10. 00:50:271 (3,4) - goes for this too..
  11. 00:53:558 (3,4) - While this is ok, i would suggest a smaller distance for this.
  12. 01:07:428 (1) - 01:20:271 (6) - This stream part must be changed. The hyper placements does not fit the song, nor the strenght of the sounds. Please rework this. It is also very easy to overshoot.

    The kiai seems fine, cant find anything from there to the end really.

    Platter
  13. 00:12:257 (2,3) - This direction change might throw many players of, suggested to change.
  14. 00:54:380 (1) - 01:04:243 (4) - There are too many hypers here imo. Remember, platters should introduce the player to Hyper Dashes. So only the strongest of sounds should be hypers.
  15. 01:54:997 (2,3) - this part should be changed, doesent play too good honestly.

    Other than that, the platter seems fine.

    Wild's Salad
  16. 00:19:038 (5,6) - This direction change might be confusing for new players, considder changing this.
  17. 01:31:367 (3,4,1) - THis might be confusing too. As the sudden direction change with high spacing isnt something new players are very used too.

    Else seems fine.

Cup seems alright too me! Good luck!
Topic Starter
Benita

Razor Sharp wrote:

here we go

  • GENERAL

    Title
  1. the "V" in "Vocal mix" should be capitalised. - According to MitiS' Soundcloud page, the title of this track is "MitiS feat. Crywolf - Oasis (vocal Mix)"

    Tags
  2. add "edm" to the tags. - Done
  3. add "ambience" to the tags. - Added "Ambient".
  • Overdose
  1. Tick rate 2 please. - The slider tick makes a sound and I don't like that as I've already mapped all sounds in the map
  2. Would like you to rework the streams generaly in overdose. As they are quite "weird". - If you pointed out exactly what it is I do wrong in my streams I would maybe be able to fix it but if you tell me to remap them I might do the same mistakes again.

    Rain
  3. 00:02:599 (4,5,6) - The movement here might be very uncomfortable to play by many players. Myself i find it uncomfortable. Would suggest to change it up a little. - Rearranged the pattern
  4. 00:02:908 (6,7,8) - And also, the hyper here does not fit. Would suggest to reduce the distance. - Rearranged the pattern
  5. 00:07:942 (9) - this one would fit more on the right side of the screen imo. As it makes it feel more natural to play. - It's a strong beat and is supposed to be a dash, moving it to the right leaves it without any dash at all.
  6. 00:17:394 (3,1) - I feel like the distance here is a little too high. It is very easy to miss this note, therefore, i would highly suggest that you decrease the distance here. - I know, forgot to fix it
  7. 00:31:367 (1,2) - This spacing is not acceptable on such a calm part in the song. Decrease the distance here, much. Should not be a hyper atleast. - Fixed
  8. 00:38:558 (5,1) - (5) does not flow well with (1) here. Ctrl+g (5) would make it much better. - There are several patterns like this, what makes this one any different?
  9. 00:44:517 (1,2) - This hyper too. Does not fit :s - Removed hyper.
  10. 00:50:271 (3,4) - goes for this too.. - Removed hyper.
  11. 00:53:558 (3,4) - While this is ok, i would suggest a smaller distance for this. - Reduced distance a bit.
  12. 01:07:428 (1) - 01:20:271 (6) - This stream part must be changed. The hyper placements does not fit the song, nor the strenght of the sounds. Please rework this. It is also very easy to overshoot. - I don't really see any issues here as I do follow the song ..

    The kiai seems fine, cant find anything from there to the end really.

    Platter
  13. 00:12:257 (2,3) - This direction change might throw many players of, suggested to change. - Fixed
  14. 00:54:380 (1) - 01:04:243 (4) - There are too many hypers here imo. Remember, platters should introduce the player to Hyper Dashes. So only the strongest of sounds should be hypers. - I only have hyper on clap. No change.
  15. 01:54:997 (2,3) - this part should be changed, doesent play too good honestly. - Rearranged a bit

    Other than that, the platter seems fine.

    Else seems fine.

Cup seems alright too me! Good luck!
Thanks! :D
Razor Sharp

BennyBananas wrote:

Razor Sharp wrote:

  1. Would like you to rework the streams generaly in overdose. As they are quite "weird". - If you pointed out exactly what it is I do wrong in my streams I would maybe be able to fix it but if you tell me to remap them I might do the same mistakes again.

Cup seems alright too me! Good luck!
Thanks! :D
It is the quality/flow/patterns that i find weird for the song. It does not play out too well. We can sit down later, and i can give you some ideas
Professor Gila
"BEHOLD, THE MOD!!!"


~('-')~ ~('-')~ ~('o')~ ~('-')~ ~('-')~


General
Maybe you should suppress the BPM by divide them by 2 to fit with the dnb beats :p

Cup
ALL IS GOOD



Salad
ALL IS GOOD



Platter
-00:05:887 (2) - I think you should drag this close to end of slider 00:05:373 (1) or beginning of slider 00:06:093 (3)

-00:06:093 (3) - Maybe you should drag this to the right

-00:18:832 (2) - Drag this close to end of slider 00:18:216 (1)

-00:21:093 (5) - Drag this close to 00:21:298 (1)

-00:22:325 (4) - Drag this close to end of slider 00:21:504 (3)

-00:24:791 (1) - ctrl + h this? (suggested)

-00:28:695 (3) - drag this close to beginning of slider 00:28:901 (4)

-00:54:175 (2) - Maybe you should drag this close to beginning of slider 00:54:380 (1)

Rain
-00:06:504 (1,2,3,4,5) - For 00:06:504 (1,2,3) , Drag them close to 00:05:887 (2) . For 00:06:914 (4,5) , Drag them to the right

-00:31:161 (7,8,1) - Drag this to the right :(

-00:32:805 (7) - maybe you should drag this so x:368

-00:35:476 (1,2,3) - For 00:35:476 (1) , Drag this until 00:35:373 (3) is close to beginning of slider 00:35:476 (1) , Then for 00:36:195 (2,3) , Drag them to the right so end of slider 00:36:298 (3) will trigger a hyper

-01:10:819 (1) - You should drag this close to 01:11:024 (2)

-01:16:983 (6,7) - For 01:16:983 (6) , Drag this close to 01:16:880 (5) , then for 01:17:188 (7) , drag it to the left

-01:19:038 (5) - Drag this close to 01:19:243 (1)

-01:20:682 (1) - Drag this to the right until end of slider 01:20:682 (1) triggers a hyper

-01:37:120 (1) - Same case as above

-01:46:983 (1) - Again, same case as above ._.

-02:18:010 (7,8,1) - Drag this to the left of 02:17:805 (6)

-02:18:421 (2,3) - Drag them to the right

Overdose
-Change CS into 4

-00:02:599 (3) - Drag this further to the left

-00:06:093 (4) - Drag this further to the right

-00:07:942 (5) - Drag this closer to beginning of slider 00:08:147 (6)

-00:13:490 (2,3) - Choose one: Drag further to the right or drag closer to 00:13:798 (4)

-00:15:956 (4,5,6) - Drag them to the right

-00:19:654 (6) - Drag this further to the right

-01:13:284 (1,2,3) - Ctrl + g this

-01:15:236 (4,1,2) - Same case as above

-01:16:572 (1,2,3) - Same case as above

-02:17:599 (4) - Drag this further to the right

-02:24:379 (4) - Same case as above

-02:25:613 (2) - Again, same case as above :3

That's all i can mod :3

i wonder if the map is ready for bubble...

Topic Starter
Benita
Since WildOne isn't as active on osu anymore, he gave me permission to apply mods for his difficulty:

JBHyperion wrote:

Wild's Salad
Some similar problems to the Cup in that note density is unnecessarily high in places, with repeated usage of 1/4. Again, will try to suggest you simplify some patterns in the mod
  1. 00:02:599 (3) - For following the drums, remove the repeat as there's no sound there. For following the synth as you were in the beginning of this combo, make a 1/1 slider as you did at 00:04:243 (3) or combine 00:02:599 (3,4) into a 3/4 repeating slider - Made 1/1 slider
  2. 00:06:914 (5) - Consistency says this should be on the 3/4 beat to follow the synth - Done
  3. 00:07:325 (6,7,1,2) - Whoa that intense 1/4 usage so suddenly! I like the triplet effect on (6,7,1) for the drums, so I suggest combining 00:07:531 (1,2) into a 1/1 slider or two circles*** See comment regarding 02:18:832 (1,2,3) first! *** - Did the same as 02:18:832 (1,2,3)
  4. 00:10:819 (4,5) - The stronger synth sound is on the white tick, so I'd extend this slider and remove the weakly mapped (5) - Done
  5. 00:14:106 (1,2) - Same suggestion as 00:07:531 (1,2) but if you want to keep this as a 1/4 pair, at least remove the excessive spacing. A strong 1/4 jump in a Salad is just evil ;w; - Fixed
  6. 00:17:394 (3) - Remove repeat and add a circle in it's place to allow an NC, this combo is kinda long - Done
  7. 00:23:147 (3,4) - Same as 00:02:599 (3) - Done
  8. 00:29:723 - Recommend redesigning some combos here e.g. 00:31:161 (4) - 00:34:654 (3) - 00:36:298 (3) - etc., since they are all quite long and difficult to manage for a Salad diff - I think it's better now?
  9. 00:36:914 (4,5) - Combine to a 1/1 slider please, this is part of the same held vocal note - Done
  10. 00:41:024 (4) - Reduce this a little please, the 3/4 spacing is confusing enough as it is without being a strong jump for a relatively weak vocal sound - Done
  11. 00:49:243 (2) - This section plays better without this note imo, it doesn't seem to be mapping anything strong - Done
  12. 01:03:216 (2,3,4) - Following the held vocal sounds plays better here, so I'd remove (2,4), move (3) back 1/2 and add a circle or 1/2 slider at 01:03:832 - Done
  13. 01:37:120 (1) - Is whistle on the slider body intentional here? It sounds really out of place - I guess no, since there is no whistle on the slider body anymore xD
  14. 01:40:408 (5,1) - Swap NC here? All your other combos begin on the downbeat, but this one starts 2/1 later - Done
  15. 01:42:051 (4) - NC to divide this up if you do the above as it will be a little long - Done
  16. 02:07:942 (1) - This is the only triplet/5plet you mapped with a repeat slider instead of a circle stream. Nothing wrong with that, but it seems kinda inconsistent - Fixed!
  17. 02:11:230 (6) - Remove finish from the tail, it's unnecessary and overbearing with the finish on the head as well - Hitsound has been reworked so the finish is already been removed c:
  18. 02:18:832 (1,2,3) - Why is this pattern so different from 00:07:325 (6,7,1,2,3) -? This one is actually more fitting, so if you prefer it, use this pattern in place of my suggestion for 00:07:325 (6,7,1,2) though you could maybe still include the triplet note at 02:18:935 - I used this pattern on the suggestions above :3

examination wrote:

[Wild's Salad]
00:05:682 - you need a note here to stress the dash on 00:05:887 (2) - There already is a note here c:
01:44:106 (3) - make it a single 1/2 slider and add a circle at 01:44:517 to stress the dash - Done
01:58:490 (1,2,3,4,5,6) - It'll be nice if you use this pattern - Same timeline, different pattern 02:10:613 (4,5) - a dash is needed LoL - Increased the distance a bit
02:13:284 (1) - cut it down to 3/4 reverse slider and add a circle at 02:14:106, yes to stress the dash - Done
02:18:832 (1,2) - stress the dash - Increased distance a bit
02:22:120 (2,3) - ^ - Increased distance a bit

- Magic Girl - wrote:

[Windmill's Salad]
00:03:216 (4,1) - Try moving these a bit closer to 00:02:599 (3) - , the jump is a sudden left and is really a panic for Salad players - This part is already changed c:
00:06:504 (3,4,5) - Reduce the distance between these? How it is at the moment plays out a bit odd. - Also already changed

Razor Sharp wrote:

Wild's Salad

  1. 00:19:038 (5,6) - This direction change might be confusing for new players, considder changing this. - Fixed
  2. 01:31:367 (3,4,1) - THis might be confusing too. As the sudden direction change with high spacing isnt something new players are very used too. - Fixed

lidahapi wrote:

"BEHOLD, THE MOD!!!"


~('-')~ ~('-')~ ~('o')~ ~('-')~ ~('-')~


General
Maybe you should suppress the BPM by divide them by 2 to fit with the dnb beats :p - The BPM is the same as the ranked version of this map, no change.

Cup
ALL IS GOOD - yay c:



Salad
ALL IS GOOD - yay c:



Platter
-00:05:887 (2) - I think you should drag this close to end of slider 00:05:373 (1) or beginning of slider 00:06:093 (3) - Put slider end on (1) closer to (2)

-00:06:093 (3) - Maybe you should drag this to the right - That leaves a pretty harsh dash on the following notes, no change.

-00:18:832 (2) - Drag this close to end of slider 00:18:216 (1) - There is already no dash between these notes, putting it even closer will make them straight down with no movement at all and I don't like that.

-00:21:093 (5) - Drag this close to 00:21:298 (1) - Same as above.

-00:22:325 (4) - Drag this close to end of slider 00:21:504 (3) - This is a pretty strong beat and I want to keep this a dash.

-00:24:791 (1) - ctrl + h this? (suggested) - Put the following note 00:25:099 (2) - closer.

-00:28:695 (3) - drag this close to beginning of slider 00:28:901 (4) - Put it a little closer.

-00:54:175 (2) - Maybe you should drag this close to beginning of slider 00:54:380 (1) - This is a pretty strong note so I wanna keep the dash.

Rain
-00:06:504 (1,2,3,4,5) - For 00:06:504 (1,2,3) , Drag them close to 00:05:887 (2) . For 00:06:914 (4,5) , Drag them to the right - Put 00:05:887 (2) closer to 00:06:504 (1,2,3) and no change on 00:06:914 (4,5)

-00:31:161 (7,8,1) - Drag this to the right :( - Not really a strong beat so I'll just keep this distance I think

-00:32:805 (7) - maybe you should drag this so x:368 - That removes all movement, keeping it as it is.

-00:35:476 (1,2,3) - For 00:35:476 (1) , Drag this until 00:35:373 (3) is close to beginning of slider 00:35:476 (1) , Then for 00:36:195 (2,3) , Drag them to the right so end of slider 00:36:298 (3) will trigger a hyper - That removes all movements and creates an unwanted hyper as there are no strong beats here.

-01:10:819 (1) - You should drag this close to 01:11:024 (2) - Done, also fixed the following stream.

-01:16:983 (6,7) - For 01:16:983 (6) , Drag this close to 01:16:880 (5) , then for 01:17:188 (7) , drag it to the left - Fixed it.

-01:19:038 (5) - Drag this close to 01:19:243 (1) - Done

-01:20:682 (1) - Drag this to the right until end of slider 01:20:682 (1) triggers a hyper - I don't wanna add hypers to this kind of beats.

-01:37:120 (1) - Same case as above - Same as above.

-01:46:983 (1) - Again, same case as above ._. - Same as above.

-02:18:010 (7,8,1) - Drag this to the left of 02:17:805 (6) - Reworked the patterns.

-02:18:421 (2,3) - Drag them to the right - Reworked the patterns.

Overdose
-Change CS into 4 - I like the current CS c:

-00:02:599 (3) - Drag this further to the left - That leaves a pretty big and hard distance to the following note and I don't wanna add a hyper here.

-00:06:093 (4) - Drag this further to the right - Again, I don't wanna add hyper here.

-00:07:942 (5) - Drag this closer to beginning of slider 00:08:147 (6) - That removes all movement and ruins the flow.

-00:13:490 (2,3) - Choose one: Drag further to the right or drag closer to 00:13:798 (4) - Moved them closer to (1) as it was a pretty harsh hyperdash.

-00:15:956 (4,5,6) - Drag them to the right - I don't wanna add hyper.

-00:19:654 (6) - Drag this further to the right - There isn't a strong enough beat to make this distance bigger.

-01:13:284 (1,2,3) - Ctrl + g this - Noooo, that removes the hyperdash and ruins the pattern completely!

-01:15:236 (4,1,2) - Same case as above - No ;_;

-01:16:572 (1,2,3) - Same case as above - No ;_;

-02:17:599 (4) - Drag this further to the right - Again, I don't wanna add hyper.

-02:24:379 (4) - Same case as above - Increased a bit

-02:25:613 (2) - Again, same case as above :3 - Increased a bit

That's all i can mod :3

i wonder if the map is ready for bubble...

Thanks guys! :)
Sc4v4ng3r
Sorry the mod got overdue :c
Modding as requested in-game.

[General]
  1. Overdose has widescreen support, better disable that to unify the settings. And it doesn't have any use as there's no storyboard so yea.
  2. And eh, I don't know what happened with the timing, for me all the notes after the latest update made them off-beat ;-; Try offset of 1781(-53ms) and see how that works for you.
[Cup]
  1. The difficulty is really nice, the use of 1/2s are handled well. However I do feel that the distances feel kind of monotonous as most of them are kind of similar, I'll try to suggest few places which you can alter it up.
  2. 00:03:421 (3) - It's pretty nazi on CtB, but you may want to consider adding a NC here for consistency like all those other NCs like 00:06:709 (1) - .
  3. 00:04:654 (5) - Seeing that this note's synth is pretty weak, and considering it being on a similar strength like 00:11:230 (3) - , you may want to consider unifying the distance of these 2 notes, it's not much of a big deal but the music kinda being emphasized wrongly here.
  4. 00:11:641 (1,2,3,4) - You can definitely do more with these circles, just using a constant DS may skip over some good emphasis you can give. For example you can bring down the DS of 00:12:051 (2) - this note to emphasize on the weak synth just like you did in 00:11:230 (3) - , which then gives a little bit more emphasis on 00:12:462 (3) - this note. The movement is fine though, you won't need to alter that.
  5. 00:31:161 (3,1) - While the movement here was pretty far and it may be intimidating to beginners as this is such a sudden distance increment(wouldn't call it sudden but previous part didn't have any of these), 00:37:736 (3,1) - these, which have the similar strength on the same synth, have such a less distance, which might be confusing as they may perceive these to be far off as well. Would be nice if they had consistent distance at least on those 1/1 and 2/1 gaps(while of course 1/1 gaps should not be far off like 2/1s) to avoid misperceiving. I would suggest you to reduce down the distance on these though, as all others were pretty short on distance as well.
  6. 00:34:449 (3,1) - Seeing that you are following the vocals here, it does feel weird for this note to be so close to 00:34:449 (3) - this note, as the vocals are pretty high on pitch compared to the other notes in this part. Around 1.4x DS will do, it keeps somewhat of a consistency with other emphasizes. When changing this you should also increase the distance on 00:37:736 (3) - , as the synth is a same one like 00:31:161 (3) - and 00:34:449 (3) - but with a higher pitch.
  7. 00:42:873 (1,2,3,4,5,6,7,8) - The combo is unnecessarily getting long here, which creates unnecessary high pile of fruits. Again, to keep consistency with the NC, add a NC at 00:46:161 (5) - .
  8. And well overall, once again, great Cup. I'm not a big fan of totally vertical sliders but they were used pretty nicely IMO :D Just few alterations on distances like I've mentioned in the mod would be good for variety of movements.
[Wild's Salad]
  1. 00:03:421 (1,2,3) - The distance with these notes can easily confuse newer players due to the different but almost similar rhythmic snaps, so almost a constant spacing can deceive the players into thinking that 00:04:038 (2,3) - this is having a same gap like 00:03:421 (1,2) - . On an added note (2) to (3) technically needs a dash, so it can result in a unnecessary miss. I would make (2) have the same distance from the previous note like 00:02:394 (2) - to keep consistency while avoiding the confusion. Don't forget to nerf the dash to (3) after doing that though :3
  2. 00:07:428 - Another consistency thing, while the triplet at 00:20:476 (2,3,4) - gave emphasis on the drums nicely, just missing out on it previously kinda feels awkward. It may mean differently to you, but the drum that you'd missed out here is pretty loud and can be heard pretty easily; adding a circle would feel more natural for 00:20:476 (2,3,4) - these following triplets.
  3. 00:53:969 (5) - It doesn't really feel right for me to have a dash here rather than having it on 00:54:380 (1) - here, as the synth here is comparatively weaker than it is on (1). You should definitely change this up as the song is getting wrongly emphasized.
  4. 01:25:305 - And yet another consistency thing, leaving out the drums here will, again, kinda feel awkward as it was present for all other similar synth(like 01:28:593 (3,4,5) - ). Adding a circle here won't hurt movement or anything, add it in for the consistency's sake.
  5. 01:52:531 - Same thing like above, just that this time the kick here isn't getting much love like it did on 01:26:230 (2) - .
  6. Overall a good Salad, having more consistency on rhythm could definitely make the difficulty a lot more better.
[Platter]
  1. 00:13:901 (1,2) - The H-Dash here plays out a little bit awkwardly as the strong instruments are not on the red tick but on the white tick; i.e. the H-Dash is on the wrong tick. Would rather change this up into a circle followed up by two 1/2 sliders in order to properly emphasize the snares.
  2. 00:20:682 (4,5) - I'm not sure why you've decided to go use a 1/1 dash here when 00:07:531 (6) - this was not. Yes, I can see that you are trying to increase the difficulty of the movements each part, but to keep the consistency between those movements, you would want to either make these a slider or move them closer together. But moving them closer together will feel even more weird, so I would instead prefer to break down 00:07:531 (6) - this into 2 circles and make a dash.
  3. 00:37:945 (1,2,3,4,5,6,7,8) - The combo here is getting pretty long with no real justifications on the song; it may just be disturbing for players as it obscures their view if they stack them high enough. I would place a NC at 00:39:589 (5) - this note to denote the new 'part'.
  4. 00:48:424 (3,4,1) - While I do understand all other distances which has the same synth, this in particular is pretty far away considering the similar strength, and this applies to 00:51:712 (4,1) - as well. Yes the instrument is just a tiny bit stronger at the second set of notes, but the strength between those 2 doesn't differ much, and the spacing is definitely a killer, as all the others weren't emphasized like this. Would suggest you to bring down the distance at least on 00:51:712 (4,1) - these, and on these, but I would recommend you to do it on both to ease out the movements in this calm part.
  5. 00:49:452 (2) - The spacing here is abnormally larger than 00:50:890 (2) - this note, when it has a stronger vocals on it(considering you were following the vocals). I would swap the distances between these notes, to correctly emphasize the vocals.
  6. 01:22:945 (5) - On the other hand the distance here is way too low, which then creates negative flow due to player having to stop their movement before H-Dashing, which can be a little bit of a killer if you would ask me. At least have around 1.4x DS to ease out the movement.
  7. 01:32:191 (1,2) - I can understand the high H-Dash distance for 01:31:164 (6,7) - , but this is way more farther than those; 1/4 rhythmic difference is not that much of a difference when compared to 1/1 and 1/2, in fact right now this feels almost like a screenjump. Yea the synth is really strong here, but just using so much screenjumps wouldn't be too great as it can be confusing to exactly press the dash button at the exact time for Platter players. In fact I think 01:33:013 (4) - this should be broken down into 2 circles and made into a H-Dash, and while doing that 01:32:191 (1,2) - these should be made as 3/4 sliders to complement the strength.
  8. 01:50:274 (5,6,7) - The H-Dash pattern here is pretty harsh, as the slider shape on (7) requires some sharp direction change, and Platter players might not be able to carry out that well. I would suggest you to swap (5)'s shape with (7)'s, as (5)'s require lesser movement than (7)'s, and that can be used for dampening out the harsh movement they had.
  9. Those comments concerning movement may not be true, I'm not a good player myself ;-;
Well that's all from me. Once again, sorry for the mod being overdue, and for modding only 3 difficulties instead of all ;-;
GL!
Topic Starter
Benita

[Sc4v4ng3r] wrote:

Sorry the mod got overdue :c
Modding as requested in-game.

[General]
  1. Overdose has widescreen support, better disable that to unify the settings. And it doesn't have any use as there's no storyboard so yea. - Yeah, disabled
  2. And eh, I don't know what happened with the timing, for me all the notes after the latest update made them off-beat ;-; Try offset of 1781(-53ms) and see how that works for you. - New mp3 >.< Sorry, was about to make a post about it or something
[Cup]
  1. The difficulty is really nice, the use of 1/2s are handled well. However I do feel that the distances feel kind of monotonous as most of them are kind of similar, I'll try to suggest few places which you can alter it up. - I agree, I mapped this a long time ago when I didn't think about strong beats etc and I've been wanting to fix it but I've been too lazy xD
  2. 00:03:421 (3) - It's pretty nazi on CtB, but you may want to consider adding a NC here for consistency like all those other NCs like 00:06:709 (1) - . - Done
  3. 00:04:654 (5) - Seeing that this note's synth is pretty weak, and considering it being on a similar strength like 00:11:230 (3) - , you may want to consider unifying the distance of these 2 notes, it's not much of a big deal but the music kinda being emphasized wrongly here. - Hmm, I think I fixed it
  4. 00:11:641 (1,2,3,4) - You can definitely do more with these circles, just using a constant DS may skip over some good emphasis you can give. For example you can bring down the DS of 00:12:051 (2) - this note to emphasize on the weak synth just like you did in 00:11:230 (3) - , which then gives a little bit more emphasis on 00:12:462 (3) - this note. The movement is fine though, you won't need to alter that. - Done!
  5. 00:31:161 (3,1) - While the movement here was pretty far and it may be intimidating to beginners as this is such a sudden distance increment(wouldn't call it sudden but previous part didn't have any of these), 00:37:736 (3,1) - these, which have the similar strength on the same synth, have such a less distance, which might be confusing as they may perceive these to be far off as well. Would be nice if they had consistent distance at least on those 1/1 and 2/1 gaps(while of course 1/1 gaps should not be far off like 2/1s) to avoid misperceiving. I would suggest you to reduce down the distance on these though, as all others were pretty short on distance as well. - Yeah, done
  6. 00:34:449 (3,1) - Seeing that you are following the vocals here, it does feel weird for this note to be so close to 00:34:449 (3) - this note, as the vocals are pretty high on pitch compared to the other notes in this part. Around 1.4x DS will do, it keeps somewhat of a consistency with other emphasizes. When changing this you should also increase the distance on 00:37:736 (3) - , as the synth is a same one like 00:31:161 (3) - and 00:34:449 (3) - but with a higher pitch. - Done!
  7. 00:42:873 (1,2,3,4,5,6,7,8) - The combo is unnecessarily getting long here, which creates unnecessary high pile of fruits. Again, to keep consistency with the NC, add a NC at 00:46:161 (5) - . - Done!
  8. And well overall, once again, great Cup. I'm not a big fan of totally vertical sliders but they were used pretty nicely IMO :D Just few alterations on distances like I've mentioned in the mod would be good for variety of movements.
[Wild's Salad]
  1. 00:03:421 (1,2,3) - The distance with these notes can easily confuse newer players due to the different but almost similar rhythmic snaps, so almost a constant spacing can deceive the players into thinking that 00:04:038 (2,3) - this is having a same gap like 00:03:421 (1,2) - . On an added note (2) to (3) technically needs a dash, so it can result in a unnecessary miss. I would make (2) have the same distance from the previous note like 00:02:394 (2) - to keep consistency while avoiding the confusion. Don't forget to nerf the dash to (3) after doing that though :3 - Done
  2. 00:07:428 - Another consistency thing, while the triplet at 00:20:476 (2,3,4) - gave emphasis on the drums nicely, just missing out on it previously kinda feels awkward. It may mean differently to you, but the drum that you'd missed out here is pretty loud and can be heard pretty easily; adding a circle would feel more natural for 00:20:476 (2,3,4) - these following triplets. - Done
  3. 00:53:969 (5) - It doesn't really feel right for me to have a dash here rather than having it on 00:54:380 (1) - here, as the synth here is comparatively weaker than it is on (1). You should definitely change this up as the song is getting wrongly emphasised. - Removed (5)
  4. 01:25:305 - And yet another consistency thing, leaving out the drums here will, again, kinda feel awkward as it was present for all other similar synth(like 01:28:593 (3,4,5) - ). Adding a circle here won't hurt movement or anything, add it in for the consistency's sake. - Sure
  5. 01:52:531 - Same thing like above, just that this time the kick here isn't getting much love like it did on 01:26:230 (2) - . - Done
  6. Overall a good Salad, having more consistency on rhythm could definitely make the difficulty a lot more better.
[Platter]
  1. 00:13:901 (1,2) - The H-Dash here plays out a little bit awkwardly as the strong instruments are not on the red tick but on the white tick; i.e. the H-Dash is on the wrong tick. Would rather change this up into a circle followed up by two 1/2 sliders in order to properly emphasize the snares. - There are no H-Dash here but there are dashes here on the wrong tick at least so fixed that at least.
  2. 00:20:682 (4,5) - I'm not sure why you've decided to go use a 1/1 dash here when 00:07:531 (6) - this was not. Yes, I can see that you are trying to increase the difficulty of the movements each part, but to keep the consistency between those movements, you would want to either make these a slider or move them closer together. But moving them closer together will feel even more weird, so I would instead prefer to break down 00:07:531 (6) - this into 2 circles and make a dash. - Fixed it.
  3. 00:37:945 (1,2,3,4,5,6,7,8) - The combo here is getting pretty long with no real justifications on the song; it may just be disturbing for players as it obscures their view if they stack them high enough. I would place a NC at 00:39:589 (5) - this note to denote the new 'part'. - Done
  4. 00:48:424 (3,4,1) - While I do understand all other distances which has the same synth, this in particular is pretty far away considering the similar strength, and this applies to 00:51:712 (4,1) - as well. Yes the instrument is just a tiny bit stronger at the second set of notes, but the strength between those 2 doesn't differ much, and the spacing is definitely a killer, as all the others weren't emphasized like this. Would suggest you to bring down the distance at least on 00:51:712 (4,1) - these, and on these, but I would recommend you to do it on both to ease out the movements in this calm part. - Fixed
  5. 00:49:452 (2) - The spacing here is abnormally larger than 00:50:890 (2) - this note, when it has a stronger vocals on it(considering you were following the vocals). I would swap the distances between these notes, to correctly emphasize the vocals. - Rearranged it a bit already
  6. 01:22:945 (5) - On the other hand the distance here is way too low, which then creates negative flow due to player having to stop their movement before H-Dashing, which can be a little bit of a killer if you would ask me. At least have around 1.4x DS to ease out the movement. - Put it as far away as possible without removing the upcoming hyperdash
  7. 01:32:191 (1,2) - I can understand the high H-Dash distance for 01:31:164 (6,7) - , but this is way more farther than those; 1/4 rhythmic difference is not that much of a difference when compared to 1/1 and 1/2, in fact right now this feels almost like a screenjump. Yea the synth is really strong here, but just using so much screenjumps wouldn't be too great as it can be confusing to exactly press the dash button at the exact time for Platter players. In fact I think 01:33:013 (4) - this should be broken down into 2 circles and made into a H-Dash, and while doing that 01:32:191 (1,2) - these should be made as 3/4 sliders to complement the strength. - Rearranged the whole pattern
  8. 01:50:274 (5,6,7) - The H-Dash pattern here is pretty harsh, as the slider shape on (7) requires some sharp direction change, and Platter players might not be able to carry out that well. I would suggest you to swap (5)'s shape with (7)'s, as (5)'s require lesser movement than (7)'s, and that can be used for dampening out the harsh movement they had. - (5) and (7) have the exact same shape :o
  9. Those comments concerning movement may not be true, I'm not a good player myself ;-;
Well that's all from me. Once again, sorry for the mod being overdue, and for modding only 3 difficulties instead of all ;-;
GL!
Thanks! :D




Please see this:
---------> NEW MP3 <---------
^^^^^^^^^
Razor Sharp
Still no bubble/qualify?
MB, afb! GET OVER HERE!

No but really.. the map feels fine for me atm, so i dont understand how "lazy" afb and "bussy" Mb have not checked yet :^)
ZHSteven
leave a star here first , might mod it when I got time (probably during chinese new year, sorry-.-)

Like the way you put your patterns ~
Topic Starter
Benita

Razor Sharp wrote:

Still no bubble/qualify?
MB, afb! GET OVER HERE!

No but really.. the map feels fine for me atm, so i dont understand how "lazy" afb and "bussy" Mb have not checked yet :^)
Please xD They will come when they think the map is ready c:

ZHSteven wrote:

leave a star here first , might mod it when I got time (probably during chinese new year, sorry-.-)

Like the way you put your patterns ~
Thank you so much >w<
Cowboy

From my Queue~



[General]
Fine to me

[Cup]



[Wild's Salad]

00:12:518 (3) - x: 20002:11:286 (5) - x: 280Nice diff~

[Platter]
00:06:560 (1,2,3) - A bit to the left 00:19:094 (3,4,5) - ^02:21:560 (2) - x:100Nice diff! :D

[Rain]
01:01:833 (3) - x: 110Fine to me! I like it

[Overdose]
02:26:491 (1) - I think there is no sound here , only the final , and then begin the sliderI like this Mapset! Good luck with them, it's all for me!
Topic Starter
Benita

Jusenkyo wrote:


From my Queue~



[General]
Fine to me

[Cup]



[Wild's Salad]

00:12:518 (3) - x: 200 - I don't really see why but move things around to make it more clean!02:11:286 (5) - x: 280 - Moved it to x368 instead to make a dash c:Nice diff~

[Platter]
00:06:560 (1,2,3) - A bit to the left - Done00:19:094 (3,4,5) - ^ - Done02:21:560 (2) - x:100 - DoneNice diff! :D

[Rain]
01:01:833 (3) - x: 110 - DoneFine to me! I like it

[Overdose]
02:26:491 (1) - I think there is no sound here , only the final , and then begin the slider - I assume you mean there is no beat here and want me to start the spinner here instead? If that's the case, I disagreeI like this Mapset! Good luck with them, it's all for me!
Thank you so much for modding~ Really appreciate it :3
Runar
Tfw bn's are ded or too lazy :o :cry:
STREAMBABE
Jeg elsker deg Benny! <3
1794766
GET THIS RANKED ALREADY, BENNY! HURRMUGURRD!
Topic Starter
Benita

Runar wrote:

Tfw bn's are ded or too lazy :o :cry:
If they were "ded" or "lazy" they will lose their BN status, dw about that :)

S A N A E wrote:

Jeg elsker deg Benny! <3
Jeg elsker deg også <3

Kiwi-P wrote:

GET THIS RANKED ALREADY, BENNY! HURRMUGURRD!
Still trying! :D
Reimo
Ikke ranked enda, Benny? Skuffende, unmutual, trist, leit og ikke greit! : [
STREAMBABE
Benny er so søt omfg! <3
Topic Starter
Benita

AzD wrote:

Ikke ranked enda, Benny? Skuffende, unmutual, trist, leit og ikke greit! : [
HÆÆÆ D: Du spiller jo ikke CtB engang ;_;

S A N A E wrote:

Benny er so søt omfg! <3
I love you! <3 >w<


I love you guys, but please don't spam! This forum is supposed to help the beatmap improve! >.<
STREAMBABE
Elsker deg mest Benny! <3
Taeyang
1:1 NM mod req

[ General]
  1. Files unused:
    pause-overlay.jpg
  2. 02:37:998 - ~ 02:47:861 - cut here your mp3 ;there is not need

[ Cup]
  1. 00:41:080 (3) - maybe start rhythm here00:41:183 -
  2. 00:56:080 (4) - NC?
  3. 01:04:710 (1,1) - spin next notes fill near

[ Salad]
  1. 00:08:717 (5,6,1) - 5-6 fill too far

[ Platter]
  1. 01:59:779 - here greenline move to here 01:59:984 - make same KIAI

[ Overdose]
  1. Inherit (green) timing line is unsnapped:
    00:54:380 {54380}

good luck~
Topic Starter
Benita

Taeyang wrote:

1:1 NM mod req

[ General]
  1. Files unused:
    pause-overlay.jpg - It's actually a skin element and it is used if you uncheck the ignore skin thing but I guess I'll remove it cause it seems weird to only have one skin element?
  2. 02:37:998 - ~ 02:47:861 - cut here your mp3 ;there is not need - Is this necessary? I mean, I can do it, it's just pain cause my mac is retarded

[ Cup]
  1. 00:41:080 (3) - maybe start rhythm here 00:41:183 - Been a lot of back and forth with this note but I'm pretty sure the vocal starts 00:41:080 -
  2. 00:56:080 (4) - NC? - Done
  3. 01:04:710 (1,1) - spin next notes fill near - It's a 1/1 distance between the last note and the spinner, I think that's enough.

[ Salad]
  1. 00:08:717 (5,6,1) - 5-6 fill too far - Moved them a bit closer.

[ Platter]
  1. 01:59:779 - here greenline move to here 01:59:984 - make same KIAI - Done!

[ Overdose]
  1. Inherit (green) timing line is unsnapped:
    00:54:380 {54380} - Done!

good luck~
Thanks for modding~
Mamat
Custom Hitsound
Add this custom hitsound to your map. Download Here Add to 01:20:738- note and 01:47:039- note Just ignore this if you don't like it
Topic Starter
Benita

willia02 wrote:

Custom Hitsound
Add this custom hitsound to your map. Download Here Add to 01:20:738- note and 01:47:039- note Just ignore this if you don't like it
I absolutely hate applauses. Sorry.
Sunkiss
This needs to be ranked, Take my star's!
Topic Starter
Benita

Blind Justice wrote:

This needs to be ranked, Take my star's!
Thanks!!! <3
Sunkiss
BN's wya...
Wehus
RIP Logs, you will be missed.
(This was pretty much how it went)
Overdose
01:10:875 (1,2,3,4,1,2,3,4) - I feel like you should keep the consistency of jumps and not have these merged as the build doesn't really make it work.
01:25:361 (4,5,6) - Perhaps something like this http://imgur.com/hssDuM8?
01:51:662 (5,6,7) - ^
Rain
01:42:107 (3,4) - Maybe http://imgur.com/lrVXzVw will work better?
01:50:327 (3,4) - ^
01:46:628 (3) - Feel like this might be a bit too far from 01:47:039 (1) -
show more
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