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MitiS feat. Crywolf - Oasis (vocal Mix) [CatchTheBeat]

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Absolute Zero
Bleh mod incoming
Cup:
00:20:271 (3,4,5) - This jump to here from (2) might be a little far, move all three notes (together) a little closer (perhaps (3) at x=288 instead?)
00:43:901 (3) - Move this hitcircle to 00:44:004 (3)? It fits the voice, which seems like what you were trying to do before?
00:47:702 (5) - Move to 00:47:599 (5) instead because voice fits? That could mean you would move (6) to 00:47:805 instead, and make it end on the white tick (it's going to end on a blue tick).
02:11:230 (3) - Move this to 02:11:332 to fit the triplet?
02:30:956 - End the spinner here? (preference)

Rain:
00:06:093 (4) - Awk.
00:19:449 (7) - The jump here and back may be a little difficult?
02:11:230 (7) - I don't think this comment is valid if you changed it in the IRC mod, but here it's a triple hyper, a little difficult for a rain.
Topic Starter
Benita

afk98 wrote:

Bleh mod incoming
Cup:
00:20:271 (3,4,5) - This jump to here from (2) might be a little far, move all three notes (together) a little closer (perhaps (3) at x=288 instead?) - or I could just move (2) a little closer to (3)? owo
00:43:901 (3) - Move this hitcircle to 00:44:004 (3)? It fits the voice, which seems like what you were trying to do before? - Good point, idk why I didn't do that before
00:47:702 (5) - Move to 00:47:599 (5) instead because voice fits? That could mean you would move (6) to 00:47:805 instead, and make it end on the white tick (it's going to end on a blue tick). - It seems no one agrees with where these two notes should be.. ._. This would be the third time I change it.
02:11:230 (3) - Move this to 02:11:332 to fit the triplet? - What? It definitely already is a strong beat where it currently is o.o
02:30:956 - End the spinner here? (preference) - Very stubborn. Will not change my precious spinners <3

Rain:
00:06:093 (4) - Awk. - Why?
00:19:449 (7) - The jump here and back may be a little difficult? - I don't think so but changed.
02:11:230 (7) - I don't think this comment is valid if you changed it in the IRC mod, but here it's a triple hyper, a little difficult for a rain. Everything is valid ;)
Thank you <3
Badis
Yo , gonna mod your map dear Banana <3 (Rain diff)

Lmao , be careful theres some bookmark that are over the timeline limit
File --> open osu. in Notepad and erase what's in blue


In general : your timeline is too poor , your diff is max diff so I think you should add the maximum of circles ; but of course its a rain so the patterns must be easy
But your current rythm is weird sometimes :
-00:02:497 - need a circle here
00:03:113 - here too
00:03:627 - here too
00:08:147 - here its important that must be a triplet
ect ect...use 25 % volume to hear each beat and add in consequence o/

00:11:538 (1) - What about X=288 , its too static here try to change that with what I say or something else o/

00:23:867 (8) - longer slider for better flow please

00:24:380 (9,10,11) - must be in left instead of right or else you don't move and its too static

00:54:175 (1) - X=176 (its too far in my opinion)

...I can't continue , this lack of circles just make the whole map weird and I don't know what to say it seems its incomplete
If you decide to add more circles poke me back (I know you love pokes °o°) and I'll mod it again

Good luck !!
Topic Starter
Benita

Badis wrote:

Yo , gonna mod your map dear Banana <3 (Rain diff) - Thankyou <3 <3 <3

Lmao , be careful theres some bookmark that are over the timeline limit
File --> open osu. in Notepad and erase what's in blue - LOL OOPS DONE XD


In general : your timeline is too poor , your diff is max diff so I think you should add the maximum of circles ; but of course its a rain so the patterns must be easy - I don't think so :c
But your current rythm is weird sometimes :
-00:02:497 - need a circle here - No
00:03:113 - here too - No
00:03:627 - here too - No
00:08:147 - here its important that must be a triplet - Done
ect ect...use 25 % volume to hear each beat and add in consequence o/

00:11:538 (1) - What about X=288 , its too static here try to change that with what I say or something else o/ - Done ^^

00:23:867 (8) - longer slider for better flow please - Done

00:24:380 (9,10,11) - must be in left instead of right or else you don't move and its too static - Done

00:54:175 (1) - X=176 (its too far in my opinion) - Done

...I can't continue , this lack of circles just make the whole map weird and I don't know what to say it seems its incomplete - I wouldn't say it lacks of circles... .-. Previous modders said the note density was fine :c
If you decide to add more circles poke me back (I know you love pokes °o°) and I'll mod it again

Good luck !!
Thanks for modding, Badis :D
Alumetorz
[Mile's Kantan]
  • 00:28:079 - add don?
    00:41:230 - this section feels kinda random and out of place. i recommend changing it a bit. what about trying to add a kat here 00:42:051 - and here 00:43:695 - and on the next part (where the pitch changes) change 00:45:339 - and 00:46:983 - to dons. (if you apply it then change 00:48:627 - and 00:50:271 - to kat as well) i think like this you can emphasize the pitch change and make the pattern overall more consistent
    01:00:956 (1) - make this big don instead? (to have consistent one color section)
    01:20:682 - big don for kiai emphasis
    01:23:558 - and 01:23:969 - add dons? i know that adding them would make the diff a bit harder but i think it's ok considering it's the kiai...
    01:25:613 - definitely add don here.
    01:28:079 - add kat for snare
    01:30:134 - i'd don this as well
    01:31:777 - and 01:32:188 - don
    ..... if you apply the above you should map to the drums the whole section. i didn't point them out now, but i'm sure you'll find them yourself
    01:46:572 - end slider here and 01:46:983 - add big don here?
    then like above continue with the drum mapping (if you applied it)
    02:12:873 - end slider here and 02:13:284 - here big don again
    02:14:106 - kat
    02:14:928 - remove here
overall not a bad map, but a bit inconsistent right now

[Futsuu]
  • 00:01:778 (1) - maybe make it don instead of kat?
    00:11:641 (7,8,9,10) - ewww. i'd personally keep the drum mapping and change 00:14:928 (1) - to don
    00:13:901 - add don
    00:14:928 (1) - change to don
    00:18:627 - remove to avoid inconsistency (you never mapped to the 1/1 after the big white line) and it feels better in general
    01:19:449 (2,3,4,5) - i'd personally remove those as i think they don't fit and it's a bit overmapped but it's up to you haha
    01:43:284 - don?
    01:57:257 - don?
    01:57:668 - kat?
    01:59:106 (12,13) - change pitch?
    02:03:010 - don?
    02:03:832 (8,9) - change pitch?
    02:05:476 - eh you changed the pitch so don is on snares. i personally don't like it and i think if you decide to do it you shoulda made it throughout the whole map and not just only on one part.
gonna mod muzu and oni another time.
Topic Starter
Benita

Alumetorz wrote:

[Futsuu]
  • 00:01:778 (1) - maybe make it don instead of kat? - Done
    00:11:641 (7,8,9,10) - ewww. i'd personally keep the drum mapping and change 00:14:928 (1) - to don - Deleted the finishers
    00:13:901 - add don - Done
    00:14:928 (1) - change to don - Done
    00:18:627 - remove to avoid inconsistency (you never mapped to the 1/1 after the big white line) and it feels better in general - lol oops, done
    01:19:449 (2,3,4,5) - i'd personally remove those as i think they don't fit and it's a bit overmapped but it's up to you haha - argh done
    01:43:284 - don? - Done
    01:57:257 - don? - Done
    01:57:668 - kat? - Done
    01:59:106 (12,13) - change pitch? - Done
    02:03:010 - don? - Done
    02:03:832 (8,9) - change pitch? - Done
    02:05:476 - eh you changed the pitch so don is on snares. i personally don't like it and i think if you decide to do it you shoulda made it throughout the whole map and not just only on one part. - Sorry, I'm obviously no taiko mapper ;; Fixed it
gonna mod muzu and oni another time.
Thankyou alualu <3
Mile

Alumetorz wrote:

[Mile's Kantan]
  • 00:28:079 - add don? - Why not
    00:41:230 - this section feels kinda random and out of place. i recommend changing it a bit. what about trying to add a kat here 00:42:051 - and here 00:43:695 - and on the next part (where the pitch changes) change 00:45:339 - and 00:46:983 - to dons. (if you apply it then change 00:48:627 - and 00:50:271 - to kat as well) i think like this you can emphasize the pitch change and make the pattern overall more consistent - I changed it more like u said, but i did it in a way I like it
    01:00:956 (1) - make this big don instead? (to have consistent one color section) - Looks like that note is already a big don
    01:20:682 - big don for kiai emphasis - Done
    01:23:558 - and 01:23:969 - add dons? i know that adding them would make the diff a bit harder but i think it's ok considering it's the kiai... - I agree, (but i removed the don right before because i want this kantan to be very easy and have alot of breaks for new players
    01:25:613 - definitely add don here. - I think this is a good place for a little break even thou its the kiai, only because its a kantan
    01:28:079 - add kat for snare - Done, but i removed the don right after to make another break
    01:30:134 - i'd don this as well - Done
    01:31:777 - and 01:32:188 - don - Done
    ..... if you apply the above you should map to the drums the whole section. i didn't point them out now, but i'm sure you'll find them yourself
    01:46:572 - end slider here and 01:46:983 - add big don here?
    then like above continue with the drum mapping (if you applied it) - I made a mixup of what u said and how I want it
    02:12:873 - end slider here and 02:13:284 - here big don again - Done
    02:14:106 - kat Done
    02:14:928 - remove here - Done
Thanks for the mod <3
PS: You have to practice your Curve Fever skillz more "cough" ;)

Kantan Code
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Kantan
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
2,28279,39910
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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25099,-100,4,2,2,75,0,0
25510,-100,4,2,2,50,0,0
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28079,-125,4,2,2,20,0,0
28105,-125,4,2,2,50,0,0
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105339,-133.333333333333,4,1,2,50,0,0
106983,-100,4,1,2,100,0,1
131641,-100,4,1,2,70,0,0
133284,-100,4,2,2,70,0,0
151135,-100,4,1,2,5,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 255,128,64
Combo3 : 255,128,192
Combo4 : 128,128,192

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Alumetorz

BLACK-NINJA3000 wrote:

PS: You have to practice your Curve Fever skillz more "cough" ;)
are you asking for a challenge?
JBHyperion

Alumetorz wrote:

BLACK-NINJA3000 wrote:

PS: You have to practice your Curve Fever skillz more "cough" ;)
are you asking for a challenge?
Come at me bro I'll throw down ;)
Mile

Alumetorz wrote:

BLACK-NINJA3000 wrote:

PS: You have to practice your Curve Fever skillz more "cough" ;)
are you asking for a challenge?
You can decide how u wanna interpret that comment ^^
MBomb
I got asked to rank this, so ranked! :D (Ignore the fact there's no heart icon on the map or on this post)
Topic Starter
Benita
This page sure turned out to be off-topic xD

- Magic Bomb - wrote:

I got asked to rank this, so ranked! :D (Ignore the fact there's no heart icon on the map or on this post)
Ranked in MB's eyes is ranked in my eyes <3
Volta
hello, asked to mod taiko via pm. so here it is. i'll be pretty thorough since the taiko sets needs LOT of improvement. and you'll need lots of modder too if you want this to get ranked because maybe other issues that i didn't notice

[General]
:!: check your aimod (ctrl+shift+a), there are some tag conflicts

[Kantan]
:!: first of all, i don't recommend using SV change for kantan, since it's confusing for new player. for example at 01:44:517 ~ 01:46:983 what do you think newbie feels about that scroll change? for slow bpm song like this just use SV 1.40 (actually 1.20 is very slow and boring. use 1.2 for high bpm only)

00:42:873 (3) - delete this. your pattern is too long for such a calm part.
00:45:339 (2) - ^
00:45:750 (2) - change to d
00:48:627 (6) - delete for the same reason as aboove

00:56:846 - add k, there is clapping sound but too empty here. it's also for consistency with 01:00:134 (5) -
01:03:421 - add d
01:04:243 (3) - change to k because pitch is going up, OR you can change it to spinner that end at 01:07:531 - but delete the notes between the time (your choice)

if you're not change it to spinner, 01:07:120 (5) - move this to 01:06:709 - and remove the finisher. oh. and why is the sound is very low?


01:12:462 (1,2) - change to k because it sounds the same with 01:09:175 (2,3) -
01:14:928 - add d since the drum going crazy there


the first kiai time is well done, but the second kiai is very inconsistent. let me point it out:
01:55:202 (1) - this note make 2/1 hit pattern you make is longer than anythin. move it to 01:56:435 -
02:03:832 (7) - this. delete for consistency with 01:50:682 -
02:05:065 (8) - delete for consistency with 01:51:914 -
02:07:531 - add k here, for consistency with 01:54:380 -
02:08:764 - add d
02:10:819 - you can add d here because the gap before the slider is too long


[Futsuu]
00:12:051 () - why did you put kat heree?? you follow the drum sound since the very beginning and this note ruins everything. be consistent please. delete.
00:12:462 () - change to k
00:12:873 () - change to d

00:41:230 ~ 00:54:380 same problem with kantan: too dense for a calm part. it even have more notes than this part 00:54:380 ~ 01:04:243 - which is merrier because more instrument played in the song at that part
00:41:846 () - delete
00:43:490 () - ^
00:45:134 () - ^
00:48:421 () - ^

these pattern 00:52:736 (11,12,13,14,15,16) - are way too hard for futsuu. don't give futsuu player such off-beat pattern. that's for muzukashii. think other pattern.



01:23:969 (7) - change to d
01:30:545 (6,7,8) - d d k
01:43:695 (8) - d

02:24:791 (3,4,5,6,7,8,9) - don't give pattern like this. even in low BPM, it's still hard for futsuu. change into something like this
oh, this can also apply for the calm part i mentioned earlier



i have another things to do, soi'll mod Muzu and Oni later. they also need improvement. it's such a shame if the song can't get ranked because of the taiko set. i played the CtB too and i like it.

btw, before mapping taiko, have you read the mapping guide made by ono? --> t/152263
Topic Starter
Benita

Flying Pan wrote:

hello, asked to mod taiko via pm. so here it is. i'll be pretty thorough since the taiko sets needs LOT of improvement. and you'll need lots of modder too if you want this to get ranked because maybe other issues that i didn't notice

[General]
:!: check your aimod (ctrl+shift+a), there are some tag conflicts - I had fixed all tags conflicts and stuff but I guess BLACK-NINJA3000 didn't update. So, Ninja, go update :c

[Futsuu]
00:12:051 () - why did you put kat heree?? you follow the drum sound since the very beginning and this note ruins everything. be consistent please. delete. - I dunno, done
00:12:462 () - change to k - Done
00:12:873 () - change to d - Done

00:41:230 ~ 00:54:380 same problem with kantan: too dense for a calm part. it even have more notes than this part 00:54:380 ~ 01:04:243 - which is merrier because more instrument played in the song at that part
00:41:846 () - delete - Done
00:43:490 () - ^ - Done
00:45:134 () - ^ - Done
00:48:421 () - ^ - Done

these pattern 00:52:736 (11,12,13,14,15,16) - are way too hard for futsuu. don't give futsuu player such off-beat pattern. that's for muzukashii. think other pattern. - Okay ..



01:23:969 (7) - change to d - Done
01:30:545 (6,7,8) - d d k
01:43:695 (8) - d

02:24:791 (3,4,5,6,7,8,9) - don't give pattern like this. even in low BPM, it's still hard for futsuu. change into something like this
oh, this can also apply for the calm part i mentioned earlier - Done



i have another things to do, soi'll mod Muzu and Oni later. they also need improvement. it's such a shame if the song can't get ranked because of the taiko set. i played the CtB too and i like it. - Well, I might delete the taiko diffs if it doens't move forward ._.

btw, before mapping taiko, have you read the mapping guide made by ono? --> t/152263 - I actually did, lol
Thank you very much for the mod! :3
Volta
hello, continuing my mod. no need for kudos since i already got one from my previous post. prepare yourself kiwi.


[Muzukashii]
00:05:271 (15) - delete this note for some reasons: 1. to reduce density and give calm opening, 2. to give break, 3. to give consistency with 00:01:983 -

00:06:195 (18,19) - these duplet reallllyyy doesn't fit. move 00:06:195 (18) - to 00:06:093 - and move 00:06:298 (19) - to 00:06:504 -

00:06:401 - add d for consistency with 00:03:729 (8) -

00:08:250 (26) - delete. not needed. if you want to give emphasis, just add finisher at 00:08:353 (1) - like you did at 00:14:928 (1) -

00:09:586 (6) - delete
00:13:695 (11) - delete. to emphasize the drum, because no drum sound at that time

00:17:805 (13,14,1) - change to dkd for better flow

00:18:524 (2,3,4,5) - these note...where did they come from? okay you want varation. here's my suggestion:
00:18:524 (2,3) - remove finisher from these notes.
00:18:832 (3,4) - change to dk
00:19:346 (5) - move to 00:19:243 -

00:20:476 (10) - change to d

00:20:682 (11,12,13) - triplets like this is not recommended for muzukashii. usually muzukashii use same colour triplet like kkk or ddd, and sometimes kkd and ddk. change it to kkk

00:21:093 (14) - change to d

00:21:914 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - holy mother this pattern. too long and not close to any pattern you made before. rearrange like this for better flow and consistency:
00:22:736 (6) - delete
00:23:353 (8) - move to 00:23:456 -
00:23:764 (10) - change to d

00:42:873 (4) - remove finisher. too loud. the song is calm.
00:44:517 (1) - ^
00:45:750 (5) - delete for consistency with 00:42:462 - it's also more appropriate for the calm music
00:46:161 () - remove finisher
00:47:599 (10) - ^
00:49:038 (4) - delete

00:51:093 (2,3,4,5,6,7,8,9) - unique way of sound volume change. i like it.

00:55:613 (4) - don't need finisher. remove
00:58:901 (4) - ^
01:00:750 (11) - ^

01:04:449 (13) - delete. too long.

01:05:682 (18,19,20,21,22,23) - dahell those finisher? too hard for muzukashii bro. remove. if you want to add finisher, add here 01:07:120 (25,1) -

01:09:380 - add d
01:12:668 (7) - move to 01:12:257 -
01:13:901 (11) - move to 01:13:079 -
01:14:312 (2) - move to 01:13:490 -
01:14:723 (3) - delete
this way give more consistent pattern but also variative


i have to say this: the kiai mapped like an Oni. for muzukashii, the more often you use triplets, the more break you must give. and you use many difficult triplets.

01:21:709 (7) - delete to give break
01:21:914 (7,8,9) - change to kkk (muzu use simple triplet, and unicolor triplet is more appropriate for dense part like this. use kkd or ddk only when it stands alone or low note density)

01:23:969 (1) - change to d
01:24:380 (4) - change to k for kkk
01:24:997 (7) - delete
01:25:202 (7,8,9) - kkk
01:26:846 (17) - change to d for ddd
01:27:154 (19) - delete. not recommended to put triplet side-by-side in muzu at high note density.
01:27:462 (1,2) - make this ddd for consistency (add d at 01:27:565 - )
01:28:284 (6) - delete
01:28:490 (6,7,8) - ddd
01:29:723 (13,14,15) - kkk

do like that for the rest. i'm tired and i believe with all those hints and guides i gave, you can do it and become better at mapping :)


[Oni]
okay, i gave up to mod this, so i'll just point out unrankable issues and let other modders give minor (not really minor tho) issues.

00:26:332 (1) - this spinner. you have to give at least 1/2 beat break before the next note. end it at 00:27:873 -
00:52:736 (10) - don't end this slider at blue tick. end it at 00:54:175 -
01:45:339 (1) - make this spinner end at 01:46:777 -
01:44:004 (3,5,6,8,10) - remove the finisher. don't EVER put finisher at the beginning of 1/4 pattern.

read the taiko ranking criteria: https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria


that's all from me. i hope you don't give up. good luck for rank!
1794766

Flying Pan wrote:

hello, continuing my mod. no need for kudos since i already got one from my previous post. prepare yourself kiwi.


[Muzukashii]
00:05:271 (15) - delete this note for some reasons: 1. to reduce density and give calm opening, 2. to give break, 3. to give consistency with 00:01:983 - - Done

00:06:195 (18,19) - these duplet reallllyyy doesn't fit. move 00:06:195 (18) - to 00:06:093 - and move 00:06:298 (19) - to 00:06:504 - - Done

00:06:401 - add d for consistency with 00:03:729 (8) - - Done

00:08:250 (26) - delete. not needed. if you want to give emphasis, just add finisher at 00:08:353 (1) - like you did at 00:14:928 (1) - Deleted

00:09:586 (6) - delete - Done
00:13:695 (11) - delete. to emphasize the drum, because no drum sound at that time - Done

00:17:805 (13,14,1) - change to dkd for better flow - Done

00:18:524 (2,3,4,5) - these note...where did they come from? okay you want varation. here's my suggestion:
00:18:524 (2,3) - remove finisher from these notes.
00:18:832 (3,4) - change to dk
00:19:346 (5) - move to 00:19:243 -
Fixed the part, but not like that

00:20:476 (10) - change to d - Done

00:20:682 (11,12,13) - triplets like this is not recommended for muzukashii. usually muzukashii use same colour triplet like kkk or ddd, and sometimes kkd and ddk. change it to kkk - Done

00:21:093 (14) - change to d - No

00:21:914 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - holy mother this pattern. too long and not close to any pattern you made before. rearrange like this for better flow and consistency:
00:22:736 (6) - delete
00:23:353 (8) - move to 00:23:456 -
00:23:764 (10) - change to d
- Done

00:42:873 (4) - remove finisher. too loud. the song is calm. - Done
00:44:517 (1) - ^ - Done
00:45:750 (5) - delete for consistency with 00:42:462 - it's also more appropriate for the calm music - Done
00:46:161 () - remove finisher - Done
00:47:599 (10) - ^ - Done
00:49:038 (4) - delete No

00:51:093 (2,3,4,5,6,7,8,9) - unique way of sound volume change. i like it. Thx, me too :3

00:55:613 (4) - don't need finisher. remove - Done
00:58:901 (4) - ^ - Done
01:00:750 (11) - ^ - Done

01:04:449 (13) - delete. too long.

01:05:682 (18,19,20,21,22,23) - dahell those finisher? too hard for muzukashii bro. remove. if you want to add finisher, add here 01:07:120 (25,1) -
Removed, and added Finisher 01:07:120 (26) -
01:09:380 - add d Nah
01:12:668 (7) - move to 01:12:257 - - Nice
01:13:901 (11) - move to 01:13:079 - - Nice
01:14:312 (2) - move to 01:13:490 - - No
01:14:723 (3) - delete - No
this way give more consistent pattern but also variative


i have to say this: the kiai mapped like an Oni. for muzukashii, the more often you use triplets, the more break you must give. and you use many difficult triplets.

01:21:709 (7) - delete to give break - Done
01:21:914 (7,8,9) - change to kkk (muzu use simple triplet, and unicolor triplet is more appropriate for dense part like this. use kkd or ddk only when it stands alone or low note density) - Done

01:23:969 (1) - change to d - Done
01:24:380 (4) - change to k for kkk - Done
01:24:997 (7) - delete - Done
01:25:202 (7,8,9) - kkk - Done
01:26:846 (17) - change to d for ddd - Done
01:27:154 (19) - delete. not recommended to put triplet side-by-side in muzu at high note density. - Done
01:27:462 (1,2) - make this ddd for consistency (add d at 01:27:565 - ) - Done
01:28:284 (6) - delete - Done
01:28:490 (6,7,8) - ddd - KKK
01:29:723 (13,14,15) - kkk - Done

do like that for the rest. i'm tired and i believe with all those hints and guides i gave, you can do it and become better at mapping :) - Done


[Oni]
okay, i gave up to mod this, so i'll just point out unrankable issues and let other modders give minor (not really minor tho) issues. Oh man, that's too bad. You've been the best modder so far too...

00:26:332 (1) - this spinner. you have to give at least 1/2 beat break before the next note. end it at 00:27:873 - - Done
00:52:736 (10) - don't end this slider at blue tick. end it at 00:54:175 - - Done
01:45:339 (1) - make this spinner end at 01:46:777 - - Done
01:44:004 (3,5,6,8,10) - remove the finisher. don't EVER put finisher at the beginning of 1/4 pattern. - Done

read the taiko ranking criteria: https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria


that's all from me. i hope you don't give up. good luck for rank!
Thanks for mod, man, really! :D
Muzu Code
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28079,54380,107002,130428,133303,153029,185906,212207,238509,264810
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Kiwi's Muzu
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94 Kiwi_Stick BLACK-NINJA3000
BeatmapID:695758
BeatmapSetID:306442

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
2,28279,39910
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1778,410.958904109589,4,2,2,70,1,0
25099,-100,4,2,2,75,0,0
25510,-100,4,2,2,50,0,0
25921,-100,4,2,2,25,0,0
28079,-125,4,2,2,50,0,0
41230,-125,4,1,2,75,0,0
51298,-125,4,1,2,65,0,0
51504,-125,4,1,2,55,0,0
51709,-125,4,1,2,45,0,0
51914,-125,4,1,2,35,0,0
52120,-125,4,1,2,25,0,0
52325,-125,4,1,2,20,0,0
52531,-125,4,1,2,15,0,0
54380,-125,4,2,2,75,0,0
60956,-125,4,1,2,75,0,0
67531,-111.111111111111,4,1,2,85,0,0
79038,-100,4,1,2,100,0,0
80682,-100,4,1,2,100,0,1
105339,-133.333333333333,4,1,2,50,0,0
106983,-100,4,1,2,100,0,1
131641,-90.9090909090909,4,1,2,70,0,0
133284,-100,4,2,2,70,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 255,128,64
Combo3 : 255,128,192
Combo4 : 128,128,192

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Oni Code
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28079,54380,107002,130428,133303,153029,185906,212207,238509,264810
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Kiwi's Oni
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94 Kiwi_Stick BLACK-NINJA3000
BeatmapID:695759
BeatmapSetID:306442

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
2,28279,40630
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Volta
actually there are many good taiko modders out there. it's just the amount of taiko mapper is outnumbered the modder so they're very busy and picky. and active BN that specialized in taiko is very few that makes me sad.
Mile

Flying Pan wrote:

hello, asked to mod taiko via pm. so here it is. i'll be pretty thorough since the taiko sets needs LOT of improvement. and you'll need lots of modder too if you want this to get ranked because maybe other issues that i didn't notice

[General]
:!: check your aimod (ctrl+shift+a), there are some tag conflicts - Should be fixed now

[Kantan]
:!: first of all, i don't recommend using SV change for kantan, since it's confusing for new player. for example at 01:44:517 ~ 01:46:983 what do you think newbie feels about that scroll change? for slow bpm song like this just use SV 1.40 (actually 1.20 is very slow and boring. use 1.2 for high bpm only) -Done

00:42:873 (3) - delete this. your pattern is too long for such a calm part. - Done
00:45:339 (2) - ^ - Done
00:45:750 (2) - change to d - Done
00:48:627 (6) - delete for the same reason as aboove - Done

00:56:846 - add k, there is clapping sound but too empty here. it's also for consistency with 01:00:134 (5) - Done
01:03:421 - add d - Done
01:04:243 (3) - change to k because pitch is going up, OR you can change it to spinner that end at 01:07:531 - but delete the notes between the time (your choice) - Done

if you're not change it to spinner, 01:07:120 (5) - move this to 01:06:709 - and remove the finisher. oh. and why is the sound is very low? - Done I didn't want a spinner there and dunno.. something wrong happened maybe


01:12:462 (1,2) - change to k because it sounds the same with 01:09:175 (2,3) - Done
01:14:928 - add d since the drum going crazy there - Done


the first kiai time is well done, but the second kiai is very inconsistent. let me point it out:
01:55:202 (1) - this note make 2/1 hit pattern you make is longer than anythin. move it to 01:56:435 - Oki
02:03:832 (7) - this. delete for consistency with 01:50:682 - Done
02:05:065 (8) - delete for consistency with 01:51:914 - Done
02:07:531 - add k here, for consistency with 01:54:380 - Done
02:08:764 - add d Done
02:10:819 - you can add d here because the gap before the slider is too long - DoneSounds horrible, but oki
Thanks for the mod :D

Mile's Kantan
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Mile's Kantan
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94 Kiwi_Stick BLACK-NINJA3000
BeatmapID:722204
BeatmapSetID:306442

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
2,28279,39910
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1778,410.958904109589,4,2,2,100,1,0
25099,-100,4,2,2,75,0,0
25510,-100,4,2,2,50,0,0
25921,-100,4,2,2,25,0,0
28079,-100,4,2,2,20,0,0
28105,-100,4,2,2,50,0,0
41230,-100,4,1,2,75,0,0
54380,-100,4,2,2,75,0,0
60956,-100,4,2,2,75,0,0
67120,-100,4,1,2,85,0,0
67531,-100,4,1,2,85,0,0
79038,-100,4,1,2,100,0,0
80682,-100,4,1,2,100,0,1
105339,-100,4,1,2,50,0,0
106983,-100,4,1,2,100,0,1
131641,-100,4,1,2,70,0,0
133284,-100,4,2,2,70,0,0
151135,-100,4,1,2,5,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 255,128,64
Combo3 : 255,128,192
Combo4 : 128,128,192

[HitObjects]
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256,192,2599,1,8,0:0:0:0:
256,192,4243,1,8,0:0:0:0:
256,192,5065,1,0,0:0:0:0:
256,192,5887,1,8,0:0:0:0:
128,192,7531,5,8,0:0:0:0:
128,192,7942,1,8,0:0:0:0:
128,192,8353,1,0,0:0:0:0:
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384,96,21504,1,0,0:0:0:0:
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256,192,60956,5,4,0:0:0:0:
256,192,62599,1,0,0:0:0:0:
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256,320,76572,1,8,0:0:0:0:
48,320,77394,1,8,0:0:0:0:
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448,48,88079,1,8,0:0:0:0:
256,192,89723,1,8,0:0:0:0:
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256,192,90545,1,0,0:0:0:0:
256,336,91367,5,8,0:0:0:0:
192,240,91777,1,0,0:0:0:0:
240,128,92188,1,0,0:0:0:0:
256,208,93010,1,12,0:0:0:0:
256,208,93832,5,4,0:0:0:0:
256,208,94654,1,8,0:0:0:0:
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128,192,96709,1,0,0:0:0:0:
128,192,97120,1,0,0:0:0:0:
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256,192,103695,1,0,0:0:0:0:
256,192,104517,1,8,0:0:0:0:
80,192,105339,2,0,B|320:64|320:64|320:64,1,270.000010299683
256,176,106983,1,4,0:0:0:0:
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256,176,109038,1,0,0:0:0:0:
80,48,109449,1,8,0:0:0:0:
80,48,110271,1,0,0:0:0:0:
80,48,111093,1,8,0:0:0:0:
256,48,112736,5,8,0:0:0:0:
448,304,113147,1,8,0:0:0:0:
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256,320,114380,1,8,0:0:0:0:
256,320,116024,1,8,0:0:0:0:
256,176,116435,1,0,0:0:0:0:
256,320,116846,1,0,0:0:0:0:
256,320,117668,1,8,0:0:0:0:
256,192,118490,1,0,0:0:0:0:
256,192,118901,1,0,0:0:0:0:
256,192,119312,5,8,0:0:0:0:
256,192,120134,1,4,0:0:0:0:
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256,192,122599,1,8,0:0:0:0:
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256,192,124243,1,8,0:0:0:0:
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416,336,126709,1,0,0:0:0:0:
176,192,127531,1,8,0:0:0:0:
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256,192,128764,1,0,0:0:0:0:
256,48,129175,1,8,0:0:0:0:
256,288,129997,1,8,0:0:0:0:
240,16,130819,1,0,0:0:0:0:
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208,176,133284,1,4,0:0:0:0:
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256,192,135750,1,8,0:0:0:0:
256,192,136572,1,0,0:0:0:0:
256,192,137394,1,8,0:0:0:0:
256,48,139038,5,8,0:0:0:0:
432,320,139449,1,8,0:0:0:0:
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256,192,142325,1,8,0:0:0:0:
256,192,143147,12,0,146435,0:0:0:0:
-Sh1n1-

Taiko mod

requested in game~~

About


  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note

General


  1. Uncheck Widescreen Support on Mile's Kantan

Mile's Kantan


  1. 00:43:695 (3) - should be d like 00:41:230 (1) - for consistency
  2. 00:45:339 - add d, you were following this sound at 00:41:230 - 00:43:695 - you can't ignore this
  3. 00:51:093 (3) - are you following voice here? mmm it's not good, I recommend you to change this slider into notes. If you don't want to change this slider, finish at 00:52:325 -
  4. change 00:56:846 - 00:57:668 - 00:59:312 - 01:00:134 - to d, because I feel the same sound as 01:02:599 (2,3) - 01:05:887 (5,6) -
  5. 01:10:819 (4) - change to d, is not the same sound as 01:09:175 (2,3) - and to keep consistency with 01:12:462 (1,2,3) -
  6. 01:45:339 (6) - finish at 01:46:572 -
  7. 01:47:805 - yeah I know that you need breaks but not here because there is a strong beat that you can't ignore
  8. 02:00:956 - same as above
  9. you forgot to add notes at 01:35:476 - 01:35:887 - and 01:36:709 (4) - is not needed
  10. 02:11:641 (1) - Idk what happens with your sliders really ._.

Futsuu


  1. 00:02:599 (2,3) - 00:05:887 (9,10) - 00:09:175 (2,3) - 00:15:750 (2,3) - 00:19:038 (9,10) - 00:22:325 (2,3) - I'm not agree with these couples of notes, What are you follow? I'll give you some examples and them It's up to you, Ok?
    -00:02:805 (3) - move to 00:03:010 -
    -same at 00:06:093 (10) - move to 00:06:298 -
    -etc
  2. 00:25:202 (1) - remove finish
  3. 00:44:106 (6,7) - Ctrl+G to add more emphasis at 00:44:517 -
  4. since 01:02:599 - to 01:05:887 - why finish? is extremely necessary? remove all of them
  5. 00:56:641 (5,6) - I like this pattern, but why you didn't make the same pattern at 00:58:284 - 01:01:572 -
  6. 01:03:216 (4) - you are following voice with this note, right? but I will recommend you to follow instrumental, so you should add notes at 01:03:010 - 01:03:421 - and remove finish from 01:03:216 (4) - as I said previously.
  7. 01:15:750 (4,5,6,7) - Why finish ;_; ? and spin 01:17:805 (1) - start at 01:17:394 - :c
  8. 01:30:545 (6) - should be k
  9. It's Futsuu and what do you think about adding a note at 01:31:161 -, move 01:32:394 (11) - to 01:32:599 - and add d at 01:32:805 -?
  10. 01:36:093 - you should add a note here, same as 01:26:024 (10,11,12) -
  11. 02:14:106 (2,3) - 02:17:394 (9,10) - ...... same as first point

Kiwi's Muzu


avoid change of velocity
  1. 00:26:332 (1) - spin start at 00:26:024 -
  2. 00:51:093 (2,3,4,5,6,7,8,9) - O.o what happened? this part is not available at Muzu, maybe at Oni but not here, delete 00:51:298 (3,4,5) - and 00:52:120 (7,8,9) -
  3. since 01:03:421 - to 01:07:120 - is too long at Muzu please, you need more breaks
  4. 00:57:462 (10) - I can't hear anything here, delete
  5. 01:00:750 (11) - why finish? and same as above I can't hear anything here :c
  6. from 01:14:106 -to 01:18:010 - wow too long D: remove some notes, the main cause of DQ~~ is because people don't add many breaks at Muzu
  7. delete 01:23:353 (15,16) - and 01:23:764 (18) - and them keep the same pattern in kiai like 01:35:065 (6,7,8,9,10,11,12,13,14,1) -
  8. 01:33:421 (12) - move to 01:33:627 - and add at k 01:33:319 -
  9. 01:20:682 (1) - add finish, D
  10. 01:36:709 (15) - remove finish here, I can't hear a cymbal sound
  11. 01:56:846 (3,4,5,6,7,8,9,10,11,12,13) - why is too different at 01:30:545 (1,2,3,4,5,6,7,8,9,10,11,12) - ?? same sound, keep consistency with previous patterns D:
  12. 01:30:545 (1,2,3) - random finishes
  13. use triplets only when you hear this sound 01:38:353 (6,7,8) - not like this 01:38:969 (10,11,12) - (apply in all kiai)
  14. and use finish only at 01:20:682 - 01:33:832 - 01:46:983 - 02:00:134 - rest part of kiai doesn't need finish
  15. and remenber that you should avoid long combos at Muzu like this 02:11:230 (5,6,7,8,9,10,11,12,13,14,15,1) -

Kiwi's Oni


  1. 00:26:332 (1) - spin start at 00:26:435 -
  2. 00:49:654 (13,14,15,1) - What happen here? you were following intrumental and radically you changed to voice, please keep consistency and decide what you want to follow
  3. 01:05:682 (21,22,23,24,25,26) - remove finish ._. there isn't cymbal sound
  4. 01:24:072 (2) - remove this note, feels better
  5. 01:26:538 (19) - same as above, delete
  6. 01:29:825 (17) - delete and 01:29:723 (16) - add finish as you did on previous patterns
  7. 01:33:421 (20) - remove finish and move to 01:33:319 - and them add a note at 01:33:627 -
  8. 01:34:757 (7) - move to 01:35:168 -
  9. 01:36:812 - add a note here
  10. 01:40:510 (2) - delete is not necessary
  11. 01:41:435 - you should add a note here, I think that is really necessary to start at red or white line always
  12. 01:54:586 - 01:56:230 - 02:01:161 - same as above
  13. 02:08:045 - 02:08:147 - did you forget to add notes here?
    remenber that consistency in Taiko is very important and more on this kind of songs

Good Luck
Topic Starter
Benita

-Sh1n1- wrote:

Futsuu


  1. 00:02:599 (2,3) - 00:05:887 (9,10) - 00:09:175 (2,3) - 00:15:750 (2,3) - 00:19:038 (9,10) - 00:22:325 (2,3) - I'm not agree with these couples of notes, What are you follow? I'll give you some examples and them It's up to you, Ok?
    -00:02:805 (3) - move to 00:03:010 -
    -same at 00:06:093 (10) - move to 00:06:298
    - etc - I am following the bass drum(?) or whatever it's called, won't change :3
  2. 00:25:202 (1) - remove finish - Wasn't meant to be there lol, done
  3. 00:44:106 (6,7) - Ctrl+G to add more emphasis at 00:44:517 - Done
  4. since 01:02:599 - to 01:05:887 - why finish? is extremely necessary? remove all of them - Cause sounded cool lol, removed them :c
  5. 00:56:641 (5,6) - I like this pattern, but why you didn't make the same pattern at 00:58:284 - 01:01:572 - I don't know, done
  6. 01:03:216 (4) - you are following voice with this note, right? but I will recommend you to follow instrumental, so you should add notes at 01:03:010 - 01:03:421 - and remove finish from 01:03:216 (4) - as I said previously. - Done
  7. 01:15:750 (4,5,6,7) - Why finish ;_; ? and spin 01:17:805 (1) - start at 01:17:394 - :c - Removed the finishers ): and moved the spinner.
  8. 01:30:545 (6) - should be k - Done
  9. It's Futsuu and what do you think about adding a note at 01:31:161 -, move 01:32:394 (11) - to 01:32:599 - and add d at 01:32:805 -? - Done somewhat like that.
  10. 01:36:093 - you should add a note here, same as 01:26:024 (10,11,12) -
  11. 02:14:106 (2,3) - 02:17:394 (9,10) - ...... same as first point - Same as first point

Good Luck
Thanks for modding! :3
Alumetorz
why is this still not ranked? wtf
Runar

Alumetorz wrote:

why is this still not ranked? wtf
^
Rocma
Tengss' request

[Rain]

00:14:928 (1,2) - relocate like this
00:22:223 (4,5) - breaking dash can be little hard :3
00:43:695 (1,2,3) - remove (3) and make like this
01:07:428 (1) - If you want to maintain this, I recommend to make hdash between 01:07:531 (2) -
01:07:531 (1,2,3,4,1,2,3,4,1,2,3,4) - :3
01:09:175 (1,2,3) - this rhythm will be fine
01:12:051 (2,3,4,5) - vertical pattern is not matched I recommend this
01:12:462 (1,2,3) - same with 01:09:175 (1,2,3) -
01:13:284 (4,5,6) - ^
01:18:113 (1) - reduce the distance
01:19:860 (3,4,5) - breaking dash is also hard at here I recommend this
01:21:914 (3,4,5) - Because 01:21:093 (2) - 's end is x160, locating the beginning of 01:21:914 (3) - to the right. so I recommend this
01:30:750 (1) - little far
01:49:860 (1) - a lot of players will have to memorize this. reduce the distance :3

[Platter]

00:03:730 (1) - move to x200 (cathing 00:04:243 (2) - can be hard!)
00:07:428 (5) - move to x72
00:41:230 (1) - reduce a distance
01:20:682 (1,2) - Because 01:20:271 (6) - is x480, locating the beginning of 01:20:682 (1) - to the left. Ctrl H plz

01:28:490 (1,2,3,4) - hmm.. It can be complex pattern
01:55:202 (3,4,5) - ^

01:32:805 (4) - don't make vertical
01:59:106 (4) - ^

02:15:750 (2,3,4,5) - XD too hard on platter

[Wild's Salad]

01:02:188 (3,4,1) - little hard for salad users
01:39:586 (3) - too far
01:55:613 (2) - ^


very good and cool map
sorry to my bad English ;_;
(Because I didn't know Cup well, I didn't mod Cup)
Topic Starter
Benita

No492_Shaymin wrote:

Tengss' request

[Rain]

00:14:928 (1,2) - relocate like this - Done!
00:22:223 (4,5) - breaking dash can be little hard :3 - I think I fixed it?
00:43:695 (1,2,3) - remove (3) and make like this - Changed it
01:07:428 (1) - If you want to maintain this, I recommend to make hdash between 01:07:531 (2) - - Fixed the stream! ^^
01:07:531 (1,2,3,4,1,2,3,4,1,2,3,4) - :3 - Already fixed it
01:09:175 (1,2,3) - this rhythm will be fine - Okay haha done
01:12:051 (2,3,4,5) - vertical pattern is not matched I recommend this - Agreed, done
01:12:462 (1,2,3) - same with 01:09:175 (1,2,3) - - nah, wanna keep this
01:13:284 (4,5,6) - ^ - ^
01:18:113 (1) - reduce the distance - Done
01:19:860 (3,4,5) - breaking dash is also hard at here I recommend this - That's just even harder, keeping it as it is.
01:21:914 (3,4,5) - Because 01:21:093 (2) - 's end is x160, locating the beginning of 01:21:914 (3) - to the right. so I recommend this - Done
01:30:750 (1) - little far - Reduced distance a bit
01:49:860 (1) - a lot of players will have to memorize this. reduce the distance :3 - Reduced distance a bit

[Platter]

00:03:730 (1) - move to x200 (cathing 00:04:243 (2) - can be hard!) - Done
00:07:428 (5) - move to x72 - Done
00:41:230 (1) - reduce a distance - Done
01:20:682 (1,2) - Because 01:20:271 (6) - is x480, locating the beginning of 01:20:682 (1) - to the left. Ctrl H plz

01:28:490 (1,2,3,4) - hmm.. It can be complex pattern - I dunno what you want me to do xD
01:55:202 (3,4,5) - ^ - ^

01:32:805 (4) - don't make vertical - Fixed
01:59:106 (4) - ^ - Fixed

02:15:750 (2,3,4,5) - XD too hard on platter - lmao wtf xD Fixed

very good and cool map
sorry to my bad English ;_;
(Because I didn't know Cup well, I didn't mod Cup)
Thanks for modding :3/
WildOne94

No492_Shaymin wrote:

Tengss' request

[Wild's Salad]

01:02:188 (3,4,1) - little hard for salad users
01:39:586 (3) - too far
01:55:613 (2) - ^

Fixed all (:

Thanks for the mod :D
Salad Code
osu file format v14

[General]
AudioFilename: oasiss.mp3
AudioLeadIn: 0
PreviewTime: 106932
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28079,54380,107002,130428,133303,153029,185906,212207,238509,264810
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:Oasis (vocal Mix)
TitleUnicode:Oasis (vocal Mix)
Artist:MitiS feat. Crywolf
ArtistUnicode:MitiS feat. Crywolf
Creator:BennyBananas
Version:Wild's Salad
Source:
Tags:Dubstep Born Recordings Chillstep Melodic WildOne94
BeatmapID:688693
BeatmapSetID:306442

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oasis.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1778,410.958904109589,4,2,1,40,1,0
28079,-100,4,2,2,50,0,0
54380,-100,4,2,2,60,0,0
67531,-100,4,1,1,40,0,0
72462,-100,4,1,1,45,0,0
75750,-100,4,1,1,50,0,0
79038,-133.333333333333,4,1,1,50,0,0
80682,-100,4,1,1,60,0,1
93010,-133.333333333333,4,1,1,60,0,1
93421,-100,4,1,1,50,0,0
93832,-100,4,1,1,60,0,1
105339,-200,4,1,1,70,0,0
106983,-100,4,1,1,60,0,1
119723,-100,4,1,1,50,0,0
120134,-100,4,1,1,60,0,1
131641,-100,4,1,1,40,0,0
151161,-100,4,1,1,5,0,0


[Colours]
Combo1 : 81,70,213
Combo2 : 255,128,64
Combo3 : 244,218,139
Combo4 : 128,128,192

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208,224,117668,2,0,L|96:112,1,150,8|0,2:0|0:0,0:0:0:0:
352,144,118490,6,0,L|416:208,1,75,8|0,0:0|0:0,0:0:0:0:
224,256,118901,2,0,L|160:176,1,75,8|8,0:0|0:0,0:0:0:0:
288,128,119312,1,8,0:0:0:0:
448,128,119723,1,2,0:0:0:0:
192,112,120134,6,0,L|80:240,1,150,6|0,0:0|0:0,0:0:0:0:
192,224,120750,1,0,0:0:0:0:
288,224,120956,1,8,2:0:0:0:
448,224,121367,2,0,L|512:144,2,75,0|0|2,0:0|0:0|0:0,0:0:0:0:
192,224,122188,5,0,0:0:0:0:
128,176,122394,1,0,0:0:0:0:
64,128,122599,1,8,2:0:0:0:
256,176,123010,2,0,L|320:96,1,75
384,112,123421,6,0,L|496:256,2,150,2|0|8,0:0|0:0|2:0,0:0:0:0:
96,112,124654,1,0,0:0:0:0:
64,128,124757,1,0,0:0:0:0:
96,160,124860,1,0,0:0:0:0:
128,176,124962,1,0,0:0:0:0:
176,192,125065,6,0,L|272:112,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
80,192,125887,1,8,2:0:0:0:
256,192,126298,2,0,L|320:128,1,75,8|0,2:0|0:0,0:0:0:0:
384,160,126709,2,0,L|320:224,2,75
160,144,127531,1,8,2:0:0:0:
432,144,127942,6,0,L|480:144,2,37.5
352,144,128353,2,0,L|256:272,1,150,2|0,0:0|0:0,0:0:0:0:
176,272,128969,1,0,0:0:0:0:
320,272,129175,1,8,2:0:0:0:
96,272,129586,1,0,0:0:0:0:
368,272,129997,5,4,0:0:0:0:
448,224,130202,1,0,0:0:0:0:
368,176,130408,1,0,0:0:0:0:
240,176,130613,2,4,L|160:112,1,75
288,128,131024,1,0,0:0:0:0:
384,96,131230,2,0,L|464:32,1,75,4|4,0:0|0:0,0:0:0:0:
256,192,131846,12,0,132873,0:0:0:0:
336,224,133284,6,0,L|448:96,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,134312,1,0,0:0:0:0:
64,224,134723,1,0,0:0:0:0:
144,224,134928,2,0,L|256:96,1,150
144,112,135545,1,0,0:0:0:0:
288,112,135750,1,8,2:0:0:0:
112,144,136572,6,0,L|224:256,1,150
416,256,137394,1,8,0:0:0:0:
496,256,137599,1,0,0:0:0:0:
256,256,138010,1,0,0:0:0:0:
176,256,138216,1,0,0:0:0:0:
80,176,138524,1,0,0:0:0:0:
256,160,138832,5,0,0:0:0:0:
320,112,139038,2,0,L|400:48,1,75,8|0,0:0|2:0,0:0:0:0:
224,48,139449,2,0,L|96:176,1,150,8|0,0:0|0:0,0:0:0:0:
272,160,140271,1,0,0:0:0:0:
352,160,140476,1,0,0:0:0:0:
192,160,140682,2,0,L|80:272,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,160,141914,5,0,0:0:0:0:
272,160,142120,1,0,0:0:0:0:
192,160,142325,1,8,0:0:0:0:
352,160,142736,2,0,L|464:288,1,150
336,304,143456,5,0,0:0:0:0:
208,304,143764,1,0,0:0:0:0:
160,304,143867,1,0,0:0:0:0:
112,304,143969,2,0,L|16:176,1,150,4|0,0:0|0:0,0:0:0:0:
192,160,144586,2,0,L|256:240,1,75,0|4,0:0|0:0,0:0:0:0:
112,224,145099,5,0,0:0:0:0:
0,224,145408,1,0,0:0:0:0:
144,224,145613,1,4,0:0:0:0:
240,224,145819,2,0,L|320:256,2,75,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,146435,12,0,151161,0:0:0:0:
Runar
2 months :'(
Topic Starter
Benita

Tengss wrote:

2 months :'(
Still trying! D:
JBHyperion
boo



General Comments:
  1. Hitsounds: Suggest increasing the volume of hitsounding throughout by ~10% as currently I find them quite hard to hear, especially the soft whistle sounds
Difficulty-Specific Comments:

Cup
Large reliance on 1/2 patterns that make the note density unusually high for a Cup. There are some weaker 1/2 beats you can definitely remove, which I'll point out in the mod. Also, some notes such as 00:07:942 (3) - 00:12:462 (3) - could use a little more spacing, whilst others feel overdone currently, such as 00:17:805 (3) - at the moment, the map feels very plain with mostly similar DS used throughout
  1. 00:01:778 (1,2) - Synth sound on the tail of (1) is really weak, so these could be combined into a 1/1 slider. Also applies to 00:05:065 (1,2) - 00:08:353 (1,2) - 00:14:928 (1,2) - 00:18:216 (1,2) -
  2. 00:11:230 - Seems odd to leave a 2/1 pause here when you mapped an identical sound previously at 00:04:654 (3)
  3. 00:19:654 (1) - Weak beat, consider removing
  4. 00:22:942 (5,1,2) - These could be kept as they are as part of the "buildup", but could also be changed in line with previous suggestions for consistency. Your choice.
  5. 00:29:517 (1) - 00:32:805 (1) - 00:36:093 (1) - These 1/2 beats on the vocals are pretty weak, I feel mapping from the downbeat would be enough on this difficulty
  6. 00:34:449 (4,5) - Please combine these into a 5/2 slider as you did with 00:31:161 (4) - the pitch change at 00:34:654 isn't enough to justify a new object imo
  7. 00:39:586 (1,2) - ^
  8. 00:45:956 (1) - 00:52:531 (1) - Same as 00:29:517 (1)
  9. 00:47:702 (5,6) - 00:50:887 (4,5) - Same as 00:34:449 (4,5)
  10. 00:53:353 (4) - This actually might fit nicely as a 1/1 slider repeating once (I know I told you to remove stuff before lol)
  11. 00:54:380 (1,2,3,4) - Linear procession of vertical sliders isn't the most interesting way to introduce a new rhythm, personally. Some movement and/or a direction change here would be welcome
  12. 01:01:367 (6,1) - Swap NC, since the downbeat is at 01:00:956 which signals the start of a new 8 beat phrase (which your NC paterns are following in this section)
    01:03:216 (3,4) - I think this is meant to be following the synth, but following the vocals allows you to combine these into one 3/2 slider
  13. 01:11:230 (1,2,3) - These could be combined into a 1/1 slider, nothing really justifiable about the middle circle listening to the rhythm here
  14. 01:15:750 (3,4,5) - Combine into repeating 3/2 slider and a circle at 01:17:394 - it follows the vocals much better and reduces the note density considerably
  15. 01:17:805 (1) - Last repeat is a prominent drum sound, which really calls for more spacing here. I'd remove the last repeat and 01:19:449 (2) and replace them with a new 1/1 slider
  16. 01:42:051 (3) - NC here? All your other kiai combos are 4 beats long, yet this one is 8
  17. 01:43:695 (1,2,1) - Note density is really high, and the note-spinner distance is insufficient for this difficulty. Since the last repeat on each is mapping a relatively weak beat, removing both repeats and just keeping these as 1/3 sliders fixes both problems
  18. 01:48:627 (3) - 02:01:777 (3) - Same as 01:42:051 (3)
  19. 02:11:641 (4) - Would be nice to NC this and shorten by 1/1, adding a circle at 02:13:284 for the strong drum sound
  20. 02:13:901 (1) - weaker 1/2 beats) and 02:16:572 (1,2) - (combination of slider/circle) - Same issues throughout this section as in the intro, note density is unnecessarily high and simpler patterns would be welcome
  21. 02:19:860 (1) - Why is this a 1/1 slider? You were using 3/2 sliders for every other similar pattern, so this just feels weird to me
  22. 02:24:791 (2,3,1) - Same as 01:43:695 (1,2,1)
Wild's Salad
Some similar problems to the Cup in that note density is unnecessarily high in places, with repeated usage of 1/4. Again, will try to suggest you simplify some patterns in the mod
  1. 00:02:599 (3) - For following the drums, remove the repeat as there's no sound there. For following the synth as you were in the beginning of this combo, make a 1/1 slider as you did at 00:04:243 (3) or combine 00:02:599 (3,4) into a 3/4 repeating slider
  2. 00:06:914 (5) - Consistency says this should be on the 3/4 beat to follow the synth
  3. 00:07:325 (6,7,1,2) - Whoa that intense 1/4 usage so suddenly! I like the triplet effect on (6,7,1) for the drums, so I suggest combining 00:07:531 (1,2) into a 1/1 slider or two circles*** See comment regarding 02:18:832 (1,2,3) first! ***
  4. 00:10:819 (4,5) - The stronger synth sound is on the white tick, so I'd extend this slider and remove the weakly mapped (5)
  5. 00:14:106 (1,2) - Same suggestion as 00:07:531 (1,2) but if you want to keep this as a 1/4 pair, at least remove the excessive spacing. A strong 1/4 jump in a Salad is just evil ;w;
  6. 00:17:394 (3) - Remove repeat and add a circle in it's place to allow an NC, this combo is kinda long
  7. 00:23:147 (3,4) - Same as 00:02:599 (3)
  8. 00:29:723 - Recommend redesigning some combos here e.g. 00:31:161 (4) - 00:34:654 (3) - 00:36:298 (3) - etc., since they are all quite long and difficult to manage for a Salad diff
  9. 00:36:914 (4,5) - Combine to a 1/1 slider please, this is part of the same held vocal note
  10. 00:41:024 (4) - Reduce this a little please, the 3/4 spacing is confusing enough as it is without being a strong jump for a relatively weak vocal sound
  11. 00:49:243 (2) - This section plays better without this note imo, it doesn't seem to be mapping anything strong
  12. 01:03:216 (2,3,4) - Following the held vocal sounds plays better here, so I'd remove (2,4), move (3) back 1/2 and add a circle or 1/2 slider at 01:03:832
  13. 01:37:120 (1) - Is whistle on the slider body intentional here? It sounds really out of place
  14. 01:40:408 (5,1) - Swap NC here? All your other combos begin on the downbeat, but this one starts 2/1 later
  15. 01:42:051 (4) - NC to divide this up if you do the above as it will be a little long
  16. 02:07:942 (1) - This is the only triplet/5plet you mapped with a repeat slider instead of a circle stream. Nothing wrong with that, but it seems kinda inconsistent
  17. 02:11:230 (6) - Remove finish from the tail, it's unnecessary and overbearing with the finish on the head as well
  18. 02:18:832 (1,2,3) - Why is this pattern so different from 00:07:325 (6,7,1,2,3) -? This one is actually more fitting, so if you prefer it, use this pattern in place of my suggestion for 00:07:325 (6,7,1,2) though you could maybe still include the triplet note at 02:18:935
Platter
Some 1/4 hyperdashes which are unrankable need to be removed, and in general the kiai is really easy with only a few (rankable) hdashes. Considering the SR of the Rain is so high, more 1/2 hdashes in the kiai would be welcome
  1. 00:02:599 (3) - Would be nice to reduce this into a regular dash, since even though it's a strong note, it doesn't do a great job of easing the player into the map. Applies to all hypers until 00:28:079
  2. 00:05:887 (2) - ^ + antiflow is a definite no-no. Regular dash here will be much more comfortable
  3. 00:09:175 (5) - Almost no movement here, yet the previous instances of this pattern put a hdash here. Consistency please >.<
  4. 00:13:490 (5) - Okay here's a strong jump for a kick drum sound that's not that strong... Consider reducing please
  5. 00:19:654 (1) - Remove NC here please, it's not necessary for just two 1/4 beats with no special emphasis
  6. 00:24:791 (4,1) - Swap NC here for the new instrument phrase, and then add a NC at one of 00:26:332 (4,5) to maintain a sensible combo length here
  7. 00:32:599 (4) - Reduce the spacing here please, it looks and plays awkwardly currently and provides an annoying antiflow back to 00:32:805 (5)
  8. 00:34:449 (1) - This is very close to a timing jump, please reduce the spacing by curving 00:33:832 (9) more to the right
  9. 00:41:846 (3,4,5) - Why are there hypers here on some of the softest notes in the calmest part of the song? >.< 00:42:051 (4) to x-304 please
  10. 00:51:914 (2,3) - Another unfitting hyper, reduce the distance please
  11. 00:54:175 (1) - Remove NC, not necessary for the single note here when you have one for the far more prominent note at 00:54:380 (1)
  12. 01:02:599 (6) - NC here please, this combo is seriously long
  13. 01:04:243 (9,1) - Wouldn't advise a 1/4 note-spinner spacing here since the BPM isn't exactly low. Push the spinner start back to 01:04:449 please
  14. 01:07:942 (1) - Another unnecessary NC, this note is mapping such a weak sound :/
  15. 01:09:175 (1) - Unfitting hyper considering you didn't use any other hypers in this buildup section and this is the calmest part of it
  16. 01:17:805 (1) - This stream NC pattern confuses me - the beats are 1/4, so why would you NC after 3 notes? Also, why would you have 2 NCs in the first 8 notes, but only one in the second 8? Remove NC here and swap NC on 01:18:113 (1,2) to create 2 8 beats combos
  17. 01:18:935 (9,1) - 1/4 hyperdash is unrankable in Platter at BPM > 140, please reduce to a regular dash
  18. 01:20:065 (5) - This sounds better without finish imo, it's pretty overbearing right now
  19. 01:20:271 (6) - Hyper is way too strong here, making it hard to return to 01:20:682 (1) in time. This note isn't *that* strong, so please weaken the hyper a bit
  20. 01:20:682 - Aaaand now I don't understand your NC patterns at all. Their lengths differ, the placement on jumps/streams/regular notes differ, and some are just annoyingly long with the 1/4 slider/stream usage. Stick to a 4 beat NC pattern please to better represent the song and maintain sensible combo lengths
  21. 01:21:093 (2,3) - Lack of movement here kills the flow consider Crtrl+H 01:21:914 (3,4,5,6,7) and move to the left
  22. 01:23:969 (5,1) - You're just standing still on both of these for a considerable amount of time which spoils the flow. Consider curving both a little more to create more movement
  23. 01:30:134 (1,2) - 01:30:956 (8,1,2) - Antiflow here is really annoying, consider a simpler flow, or reducing the spacing a little
  24. 01:34:654 (3,4) - Another 1/4 hyperdash, please remove
  25. 01:39:586 (1,2) - ^
  26. 01:50:271 (5,1) - Nice copypasta. Same as above
  27. 02:00:956 (3,4) - Another 1/4 hyperdash, please remove
  28. 02:05:887 (4,5) - ^
  29. 02:16:572 (5,1) - This spacing is a little uncomfortable, please reduce a little
  30. 02:20:682 (5) - Strong kick drum sound at 02:20:887 - so I recommend making this a 1/2 slider
Rain
Ok first off, the difficulty gap between Platter and Rain is ridiculous. Platter contains mostly easy and a few slightly tricky hdash patterns, but Rain is full of brutal snaps and harsh antiflow, even in the calm sections. You even use hypers on really weak notes like 00:02:908 (6) - blue tick synth sound whilst inconsistently using hdash on the massively prominent snare drum sounds, e.g. there is none at 00:02:599 (4) - This inconsistency leaves the map feeling random and when combined with the really strong and snappy hypers, negatively impacts on the flow in a huge way. Reorganising your hdash usage and weakening them throughout will provide a much better flow and a more fun map. I'll point out a few other general comments to work on, but with the current patterns there's only so much I can suggest.
  1. 00:20:373 (3) - Starting this on the blue tick plays weirdly since the note isn't all that prominent. Extending this back to the white tick to make a 1/2 slider plays much better imo
  2. 00:23:147 (8,1) - Swap NC on these please since the first combo is quite long, and this will improve consistency
  3. 00:32:805 (6,7) - Here's a pretty good example of what I was talking about earlier. This is almost a 10x 1/4 DS hyper to an unespecially prominent note in a really calm part of the song, which makes literally no sense whatsoever
  4. 00:41:230 (1) - Emphasising this note with a finish hitsound but only a regular dash to hit it? It really takes away all the emphasis
  5. 00:48:627 (6) - This hyper is so ridiculously strong and slider end is offscreen lol, please reduce the spacing
  6. 01:02:599 (6) - NC here please to maintain a sensible combo length
  7. 01:04:346 (1) - Set the start of the spinner back 1/4 to 01:04:449 please, 1/4 note+spinner spacing can be really hard to read
  8. 01:07:428 (1) - Please remove this, starting a stream on a blue tick right before the downbeat feels so awkward
  9. 01:12:462 (1,2,3) - Stop-start flow here involving hypers is really uncomfortable to play, a direction change between 01:12:771 (2,3) would be much more fitting
  10. 01:18:010 (7,1,2) - Ok so when you have a 1/4 pattern on the kick drums like here, you want to be doing your big movements and NCing between 4 beat pairs (white ticks), the inclusion of a jump and NC after 7 beats makes no sense and is just confusing to play. Please restructure this to make the jump+NC between 01:18:113 (1,2)
  11. 01:19:038 (6,1) - This is an uncomfortably large spacing after the strong hyper, please reduce it
  12. 01:19:654 (1,2,3,4,5,6) - Stuttered flow on these hyper doublets is pretty uncomfortable to play, consider moving (5,6) to the right of (3,4) for a more natural returning movement
  13. 01:39:586 (1,2,3,4) - ^ Similar problem here
  14. 01:42:051 (3) - Really strong hyper into a vertical slider just leads to annoying droplet misses. Reduce rthe hyper strength and curve (3) to the right to improve flow
  15. 02:24:380 (5,6) - Remove the hyper here since you didn't use one for similar sounds at 02:23:045 (1,2) - 02:23:764 (3,4) and 1/4 hypers in the outro seem really excessive imo
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Benita

JBHyperion wrote:

boo



General Comments:
  1. Hitsounds: Suggest increasing the volume of hitsounding throughout by ~10% as currently I find them quite hard to hear, especially the soft whistle sounds
- Sure

Difficulty-Specific Comments:

Cup
Large reliance on 1/2 patterns that make the note density unusually high for a Cup. There are some weaker 1/2 beats you can definitely remove, which I'll point out in the mod. Also, some notes such as 00:07:942 (3) - 00:12:462 (3) - could use a little more spacing, whilst others feel overdone currently, such as 00:17:805 (3) - at the moment, the map feels very plain with mostly similar DS used throughout
  1. 00:01:778 (1,2) - Synth sound on the tail of (1) is really weak, so these could be combined into a 1/1 slider. Also applies to 00:05:065 (1,2) - 00:08:353 (1,2) - 00:14:928 (1,2) - 00:18:216 (1,2) - - Done
  2. 00:11:230 - Seems odd to leave a 2/1 pause here when you mapped an identical sound previously at 00:04:654 (3) - Done
  3. 00:19:654 (1) - Weak beat, consider removing - Done
  4. 00:22:942 (5,1,2) - These could be kept as they are as part of the "buildup", but could also be changed in line with previous suggestions for consistency. Your choice. - Fixed
  5. 00:29:517 (1) - 00:32:805 (1) - 00:36:093 (1) - These 1/2 beats on the vocals are pretty weak, I feel mapping from the downbeat would be enough on this difficulty - Done
  6. 00:34:449 (4,5) - Please combine these into a 5/2 slider as you did with 00:31:161 (4) - the pitch change at 00:34:654 isn't enough to justify a new object imo - Done
  7. 00:39:586 (1,2) - ^ - Done
  8. 00:45:956 (1) - 00:52:531 (1) - Same as 00:29:517 (1) - Done
  9. 00:47:702 (5,6) - 00:50:887 (4,5) - Same as 00:34:449 (4,5) - Done
  10. 00:53:353 (4) - This actually might fit nicely as a 1/1 slider repeating once (I know I told you to remove stuff before lol) - Done
  11. 00:54:380 (1,2,3,4) - Linear procession of vertical sliders isn't the most interesting way to introduce a new rhythm, personally. Some movement and/or a direction change here would be welcome - Fixed it
  12. 01:01:367 (6,1) - Swap NC, since the downbeat is at 01:00:956 which signals the start of a new 8 beat phrase (which your NC paterns are following in this section) - Done
  13. 01:03:216 (3,4) - I think this is meant to be following the synth, but following the vocals allows you to combine these into one 3/2 slider - Done
  14. 01:11:230 (1,2,3) - These could be combined into a 1/1 slider, nothing really justifiable about the middle circle listening to the rhythm here - Done
  15. 01:15:750 (3,4,5) - Combine into repeating 3/2 slider and a circle at 01:17:394 - it follows the vocals much better and reduces the note density considerably - Done
  16. 01:17:805 (1) - Last repeat is a prominent drum sound, which really calls for more spacing here. I'd remove the last repeat and 01:19:449 (2) and replace them with a new 1/1 slider - Done
  17. 01:42:051 (3) - NC here? All your other kiai combos are 4 beats long, yet this one is 8 - Done
  18. 01:43:695 (1,2,1) - Note density is really high, and the note-spinner distance is insufficient for this difficulty. Since the last repeat on each is mapping a relatively weak beat, removing both repeats and just keeping these as 1/3 sliders fixes both problems - Done
  19. 01:48:627 (3) - 02:01:777 (3) - Same as 01:42:051 (3) - Done
  20. 02:11:641 (4) - Would be nice to NC this and shorten by 1/1, adding a circle at 02:13:284 for the strong drum sound - Done
  21. 02:13:901 (1) - weaker 1/2 beats) and 02:16:572 (1,2) - (combination of slider/circle) - Same issues throughout this section as in the intro, note density is unnecessarily high and simpler patterns would be welcome - Done
  22. 02:19:860 (1) - Why is this a 1/1 slider? You were using 3/2 sliders for every other similar pattern, so this just feels weird to me - Done
  23. 02:24:791 (2,3,1) - Same as 01:43:695 (1,2,1) - Fixed
Platter
Some 1/4 hyperdashes which are unrankable need to be removed, and in general the kiai is really easy with only a few (rankable) hdashes. Considering the SR of the Rain is so high, more 1/2 hdashes in the kiai would be welcome
  1. 00:02:599 (3) - Would be nice to reduce this into a regular dash, since even though it's a strong note, it doesn't do a great job of easing the player into the map. Applies to all hypers until 00:28:079 - Done
  2. 00:05:887 (2) - ^ + antiflow is a definite no-no. Regular dash here will be much more comfortable - Done
  3. 00:09:175 (5) - Almost no movement here, yet the previous instances of this pattern put a hdash here. Consistency please >.< - I've never put a hyper in a triplet?
  4. 00:13:490 (5) - Okay here's a strong jump for a kick drum sound that's not that strong... Consider reducing please - Done
  5. 00:19:654 (1) - Remove NC here please, it's not necessary for just two 1/4 beats with no special emphasis - Wasn't meant to be there lol
  6. 00:24:791 (4,1) - Swap NC here for the new instrument phrase, and then add a NC at one of 00:26:332 (4,5) to maintain a sensible combo length here - Done
  7. 00:32:599 (4) - Reduce the spacing here please, it looks and plays awkwardly currently and provides an annoying antiflow back to 00:32:805 (5) - Removed (4)
  8. 00:34:449 (1) - This is very close to a timing jump, please reduce the spacing by curving 00:33:832 (9) more to the right - Done
  9. 00:41:846 (3,4,5) - Why are there hypers here on some of the softest notes in the calmest part of the song? >.< 00:42:051 (4) to x-304 please - Removed the hyper
  10. 00:51:914 (2,3) - Another unfitting hyper, reduce the distance please - Done
  11. 00:54:175 (1) - Remove NC, not necessary for the single note here when you have one for the far more prominent note at 00:54:380 (1) - Done
  12. 01:02:599 (6) - NC here please, this combo is seriously long - Done
  13. 01:04:243 (9,1) - Wouldn't advise a 1/4 note-spinner spacing here since the BPM isn't exactly low. Push the spinner start back to 01:04:449 please - Done
  14. 01:07:942 (1) - Another unnecessary NC, this note is mapping such a weak sound :/ - Removed it
  15. 01:09:175 (1) - Unfitting hyper considering you didn't use any other hypers in this buildup section and this is the calmest part of it - Fixed
  16. 01:17:805 (1) - This stream NC pattern confuses me - the beats are 1/4, so why would you NC after 3 notes? Also, why would you have 2 NCs in the first 8 notes, but only one in the second 8? Remove NC here and swap NC on 01:18:113 (1,2) to create 2 8 beats combos - Fixed
  17. 01:18:935 (9,1) - 1/4 hyperdash is unrankable in Platter at BPM > 140, please reduce to a regular dash - Done
  18. 01:20:065 (5) - This sounds better without finish imo, it's pretty overbearing right now - Changed the hitsounds a bit
  19. 01:20:271 (6) - Hyper is way too strong here, making it hard to return to 01:20:682 (1) in time. This note isn't *that* strong, so please weaken the hyper a bit - Done
  20. 01:20:682 - Aaaand now I don't understand your NC patterns at all. Their lengths differ, the placement on jumps/streams/regular notes differ, and some are just annoyingly long with the 1/4 slider/stream usage. Stick to a 4 beat NC pattern please to better represent the song and maintain sensible combo lengths - Remember that this is literally my first map ever and I just put NC when the stack got too high. I know now that is not the correct way to NC xD I will go over my map and fix all the NC issues.
  21. 01:21:093 (2,3) - Lack of movement here kills the flow consider Crtrl+H 01:21:914 (3,4,5,6,7) and move to the left - Already changed it a bit
  22. 01:23:969 (5,1) - You're just standing still on both of these for a considerable amount of time which spoils the flow. Consider curving both a little more to create more movement - Already changed this part a bit
  23. 01:30:134 (1,2) - 01:30:956 (8,1,2) - Antiflow here is really annoying, consider a simpler flow, or reducing the spacing a little - Fixed
  24. 01:34:654 (3,4) - Another 1/4 hyperdash, please remove - Removed
  25. 01:39:586 (1,2) - ^ - Removed
  26. 01:50:271 (5,1) - Nice copypasta. Same as above - Thanks! Fixed it
  27. 02:00:956 (3,4) - Another 1/4 hyperdash, please remove - Removed
  28. 02:05:887 (4,5) - ^ - Removed
  29. 02:16:572 (5,1) - This spacing is a little uncomfortable, please reduce a little - Removed some notes here
  30. 02:20:682 (5) - Strong kick drum sound at 02:20:887 - so I recommend making this a 1/2 slider - Done
Rain
Ok first off, the difficulty gap between Platter and Rain is ridiculous. Platter contains mostly easy and a few slightly tricky hdash patterns, but Rain is full of brutal snaps and harsh antiflow, even in the calm sections. You even use hypers on really weak notes like 00:02:908 (6) - blue tick synth sound whilst inconsistently using hdash on the massively prominent snare drum sounds, e.g. there is none at 00:02:599 (4) - This inconsistency leaves the map feeling random and when combined with the really strong and snappy hypers, negatively impacts on the flow in a huge way. Reorganising your hdash usage and weakening them throughout will provide a much better flow and a more fun map. I'll point out a few other general comments to work on, but with the current patterns there's only so much I can suggest.
  1. 00:20:373 (3) - Starting this on the blue tick plays weirdly since the note isn't all that prominent. Extending this back to the white tick to make a 1/2 slider plays much better imo
  2. 00:23:147 (8,1) - Swap NC on these please since the first combo is quite long, and this will improve consistency
  3. 00:32:805 (6,7) - Here's a pretty good example of what I was talking about earlier. This is almost a 10x 1/4 DS hyper to an unespecially prominent note in a really calm part of the song, which makes literally no sense whatsoever
  4. 00:41:230 (1) - Emphasising this note with a finish hitsound but only a regular dash to hit it? It really takes away all the emphasis
  5. 00:48:627 (6) - This hyper is so ridiculously strong and slider end is offscreen lol, please reduce the spacing
  6. 01:02:599 (6) - NC here please to maintain a sensible combo length
  7. 01:04:346 (1) - Set the start of the spinner back 1/4 to 01:04:449 please, 1/4 note+spinner spacing can be really hard to read
  8. 01:07:428 (1) - Please remove this, starting a stream on a blue tick right before the downbeat feels so awkward
  9. 01:12:462 (1,2,3) - Stop-start flow here involving hypers is really uncomfortable to play, a direction change between 01:12:771 (2,3) would be much more fitting
  10. 01:18:010 (7,1,2) - Ok so when you have a 1/4 pattern on the kick drums like here, you want to be doing your big movements and NCing between 4 beat pairs (white ticks), the inclusion of a jump and NC after 7 beats makes no sense and is just confusing to play. Please restructure this to make the jump+NC between 01:18:113 (1,2)
  11. 01:19:038 (6,1) - This is an uncomfortably large spacing after the strong hyper, please reduce it
  12. 01:19:654 (1,2,3,4,5,6) - Stuttered flow on these hyper doublets is pretty uncomfortable to play, consider moving (5,6) to the right of (3,4) for a more natural returning movement
  13. 01:39:586 (1,2,3,4) - ^ Similar problem here
  14. 01:42:051 (3) - Really strong hyper into a vertical slider just leads to annoying droplet misses. Reduce rthe hyper strength and curve (3) to the right to improve flow
  15. 02:24:380 (5,6) - Remove the hyper here since you didn't use one for similar sounds at 02:23:045 (1,2) - 02:23:764 (3,4) and 1/4 hypers in the outro seem really excessive imo
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thank you for modding! Will post rain later when I find time for it :s - Kind of remapped Rain
Yumeno Himiko
This is a beautiful map

[General]
seems ok, but I'm not sure about the only pause-overlay.jpg which is a skinable file in your set. You may consult some more experienced guys.

[Cup]
00:19:243 (2,3) - It'll be nice if you move them a bit apart
02:13:284 (1) - move a bit right since the ds is a bit large and it's just at the end of the kiai part

[Wild's Salad]
00:05:682 - you need a note here to stress the dash on 00:05:887 (2)
01:44:106 (3) - make it a single 1/2 slider and add a circle at 01:44:517 to stress the dash
01:58:490 (1,2,3,4,5,6) - It'll be nice if you use this pattern 02:10:613 (4,5) - a dash is needed LoL
02:13:284 (1) - cut it down to 3/4 reverse slider and add a circle at 02:14:106, yes to stress the dash
02:18:832 (1,2) - stress the dash
02:22:120 (2,3) - ^

[Platter]
00:56:024 (1,2,3) - hmm I highly recommend you replace them with 1/2 sliders
01:01:367 (3,4) - the ds appears to be tooooo small
01:09:997 (3,4,5) - replace with 1/2 sliders, and also care about the changing ds
01:14:517 (6) - same ds problem appears here
01:22:942 (5) - x = 208
01:25:305 (1,2,3,4,5) - try this01:30:442 (3,1) - it not good to see this in platter, you'd better keep the moving flow and not making it change the direction
01:39:072 (5) - ds problem
01:56:744 (8,1) - same
01:59:928 (5,1) - it'll be nice to see a hdash
02:05:373 (2) - ds problem
02:16:572 (4) - ^ better move it a bit right to make a HDash

[Rain]
00:06:709 (3,4) - either cut down the ds or add HDash
00:24:688 (5,6) - add the ds
00:25:099 (7) - same problem as in the platter diff
01:01:367 (2) - ^
01:31:367 (7,1) - cut down the ds
01:36:709 (9) - make it a 1/2 slider?
02:03:010 (3) - ^ and the same ds problem


good luck on ranking this :)
Topic Starter
Benita

examination wrote:

This is a beautiful map - Thankyouuuu >w<

[General]
seems ok, but I'm not sure about the only pause-overlay.jpg which is a skinable file in your set. You may consult some more experienced guys. - No one has commented on this before, but I'll check around lol

[Cup]
00:19:243 (2,3) - It'll be nice if you move them a bit apart - Sure
02:13:284 (1) - move a bit right since the ds is a bit large and it's just at the end of the kiai part - Done

[Platter]
00:56:024 (1,2,3) - hmm I highly recommend you replace them with 1/2 sliders- Done
01:01:367 (3,4) - the ds appears to be tooooo small - Increased
01:09:997 (3,4,5) - replace with 1/2 sliders, and also care about the changing ds - Put more distance
01:14:517 (6) - same ds problem appears here - Reworked the pattern
01:22:942 (5) - x = 208 - That removes hyper from (5) to (6)
01:25:305 (1,2,3,4,5) - try the -Done01:30:442 (3,1) - it not good to see this in platter, you'd better keep the moving flow and not making it change the direction - Reworked the pattern
01:39:072 (5) - ds problem - Fixed
01:56:744 (8,1) - same - Fixed
01:59:928 (5,1) - it'll be nice to see a hdash - added
02:05:373 (2) - ds problem - Fixed
02:16:572 (4) - ^ better move it a bit right to make a HDash - Done

[Rain]
00:06:709 (3,4) - either cut down the ds or add HDash - Moved closer
00:24:688 (5,6) - add the ds - Done
00:25:099 (7) - same problem as in the platter diff - ?
01:01:367 (2) - ^ - ?
01:31:367 (7,1) - cut down the ds - Done
01:36:709 (9) - make it a 1/2 slider? - Done
02:03:010 (3) - ^ and the same ds problem - Done


good luck on ranking this :)
Thanks for modding ^_^ <3
Magic Girl
Mod Request from Ausu!CtB Modding Queue and pm but let's ignore that and pretend I didn't completely forget hahahaha (I AM SO SORRY ;W;)

I love this map owo

[Cup]
00:17:805 (3) - Try moving this closer, since there's no sound I don't think there's a need for it to be equal distancing.
00:24:380 (3) - ^
01:01:777 (2) - Consider increasing this distance to follow the claps
01:33:010 (3) - Consider tilting this up a bit, as some cup players will find it overwhelming.
01:59:312 (3) - ^

[Windmill's Salad]
00:03:216 (4,1) - Try moving these a bit closer to 00:02:599 (3) - , the jump is a sudden left and is really a panic for Salad players
00:06:504 (3,4,5) - Reduce the distance between these? How it is at the moment plays out a bit odd.

[Rain]
00:09:894 (1,2) - Consider moving these closer to (9), it would play out better as there's no strong sound to force a jump.
00:12:873 (5) - Consider increasing the distance from (4) slightly, most of my test plays have consisted of me having to pause for a split second to catch it stopping the flow of movement. Might just be me though.
00:16:880 (2) - Increase the distance from (1), the distance at the moment is too low compared to the other jumps
00:20:682 (6,7) - This jump feels too big, consider decreasing distance from (7) to (6) so it allows you to keep the hyper from (5) to (6)
01:25:613 (4) - Consider trying to make this a hyper, for the strong sound there is I think it suits it.

[Overdose]
00:32:599 (1,2,3,4,1,2,3) - Probably move this entire part more to the right, I feel it needs a jump to match the distance pattern in the map.
00:33:832 (4) - Make this a jump for better flow.


Sorry for the zero quality mod, I'm sure you expected better but still learning orz.. (I'll mod more of your maps when I get better ;w;)
Topic Starter
Benita

- Magic Girl - wrote:

Mod Request from Ausu!CtB Modding Queue and pm but let's ignore that and pretend I didn't completely forget hahahaha (I AM SO SORRY ;W;)

I love this map owo

[Cup]
00:17:805 (3) - Try moving this closer, since there's no sound I don't think there's a need for it to be equal distancing. - Done
00:24:380 (3) - ^ - Done
01:01:777 (2) - Consider increasing this distance to follow the claps - Done
01:33:010 (3) - Consider tilting this up a bit, as some cup players will find it overwhelming. - Done
01:59:312 (3) - ^ - Done

[Rain]
00:09:894 (1,2) - Consider moving these closer to (9), it would play out better as there's no strong sound to force a jump. - Done
00:12:873 (5) - Consider increasing the distance from (4) slightly, most of my test plays have consisted of me having to pause for a split second to catch it stopping the flow of movement. Might just be me though. - Done
00:16:880 (2) - Increase the distance from (1), the distance at the moment is too low compared to the other jumps - Done
00:20:682 (6,7) - This jump feels too big, consider decreasing distance from (7) to (6) so it allows you to keep the hyper from (5) to (6) - Done
01:25:613 (4) - Consider trying to make this a hyper, for the strong sound there is I think it suits it. - I wanna leave hypers on this kinda beat to Overdose

[Overdose]
00:32:599 (1,2,3,4,1,2,3) - Probably move this entire part more to the right, I feel it needs a jump to match the distance pattern in the map. - Done
00:33:832 (4) - Make this a jump for better flow. - I wanna keep it as a hyperdash


Sorry for the zero quality mod, I'm sure you expected better but still learning orz.. (I'll mod more of your maps when I get better ;w;)
Really helpful mod! Thank you!
Razor Sharp
I was supposed to do a mod? ayye

Will do after new year :3
Topic Starter
Benita

Razor Sharp wrote:

I was supposed to do a mod? ayye

Will do after new year :3
I'll be waiting patiently! c: Thanks! <3
Razor Sharp
ok im almost home. so will mod this by the end of the day.
Razor Sharp
here we go

  • GENERAL

    Title
  1. the "V" in "Vocal mix" should be capitalized.

    Tags
  2. add "edm" to the tags.
  3. add "ambience" to the tags.
  • Overdose
  1. Tick rate 2 please.
  2. Would like you to rework the streams generaly in overdose. As they are quite "weird".

    Rain
  3. 00:02:599 (4,5,6) - The movement here might be very uncomfortable to play by many players. Myself i find it uncomfortable. Would suggest to change it up a little.
  4. 00:02:908 (6,7,8) - And also, the hyper here does not fit. Would suggest to reduce the distance.
  5. 00:07:942 (9) - this one would fit more on the right side of the screen imo. As it makes it feel more natural to play.
  6. 00:17:394 (3,1) - I feel like the distance here is a little too high. It is very easy to miss this note, therefore, i would highly suggest that you decrease the distance here.
  7. 00:31:367 (1,2) - This spacing is not acceptable on such a calm part in the song. Decrease the distance here, much. Should not be a hyper atleast.
  8. 00:38:558 (5,1) - (5) does not flow well with (1) here. Ctrl+g (5) would make it much better.
  9. 00:44:517 (1,2) - This hyper too. Does not fit :s
  10. 00:50:271 (3,4) - goes for this too..
  11. 00:53:558 (3,4) - While this is ok, i would suggest a smaller distance for this.
  12. 01:07:428 (1) - 01:20:271 (6) - This stream part must be changed. The hyper placements does not fit the song, nor the strenght of the sounds. Please rework this. It is also very easy to overshoot.

    The kiai seems fine, cant find anything from there to the end really.

    Platter
  13. 00:12:257 (2,3) - This direction change might throw many players of, suggested to change.
  14. 00:54:380 (1) - 01:04:243 (4) - There are too many hypers here imo. Remember, platters should introduce the player to Hyper Dashes. So only the strongest of sounds should be hypers.
  15. 01:54:997 (2,3) - this part should be changed, doesent play too good honestly.

    Other than that, the platter seems fine.

    Wild's Salad
  16. 00:19:038 (5,6) - This direction change might be confusing for new players, considder changing this.
  17. 01:31:367 (3,4,1) - THis might be confusing too. As the sudden direction change with high spacing isnt something new players are very used too.

    Else seems fine.

Cup seems alright too me! Good luck!
Topic Starter
Benita

Razor Sharp wrote:

here we go

  • GENERAL

    Title
  1. the "V" in "Vocal mix" should be capitalised. - According to MitiS' Soundcloud page, the title of this track is "MitiS feat. Crywolf - Oasis (vocal Mix)"

    Tags
  2. add "edm" to the tags. - Done
  3. add "ambience" to the tags. - Added "Ambient".
  • Overdose
  1. Tick rate 2 please. - The slider tick makes a sound and I don't like that as I've already mapped all sounds in the map
  2. Would like you to rework the streams generaly in overdose. As they are quite "weird". - If you pointed out exactly what it is I do wrong in my streams I would maybe be able to fix it but if you tell me to remap them I might do the same mistakes again.

    Rain
  3. 00:02:599 (4,5,6) - The movement here might be very uncomfortable to play by many players. Myself i find it uncomfortable. Would suggest to change it up a little. - Rearranged the pattern
  4. 00:02:908 (6,7,8) - And also, the hyper here does not fit. Would suggest to reduce the distance. - Rearranged the pattern
  5. 00:07:942 (9) - this one would fit more on the right side of the screen imo. As it makes it feel more natural to play. - It's a strong beat and is supposed to be a dash, moving it to the right leaves it without any dash at all.
  6. 00:17:394 (3,1) - I feel like the distance here is a little too high. It is very easy to miss this note, therefore, i would highly suggest that you decrease the distance here. - I know, forgot to fix it
  7. 00:31:367 (1,2) - This spacing is not acceptable on such a calm part in the song. Decrease the distance here, much. Should not be a hyper atleast. - Fixed
  8. 00:38:558 (5,1) - (5) does not flow well with (1) here. Ctrl+g (5) would make it much better. - There are several patterns like this, what makes this one any different?
  9. 00:44:517 (1,2) - This hyper too. Does not fit :s - Removed hyper.
  10. 00:50:271 (3,4) - goes for this too.. - Removed hyper.
  11. 00:53:558 (3,4) - While this is ok, i would suggest a smaller distance for this. - Reduced distance a bit.
  12. 01:07:428 (1) - 01:20:271 (6) - This stream part must be changed. The hyper placements does not fit the song, nor the strenght of the sounds. Please rework this. It is also very easy to overshoot. - I don't really see any issues here as I do follow the song ..

    The kiai seems fine, cant find anything from there to the end really.

    Platter
  13. 00:12:257 (2,3) - This direction change might throw many players of, suggested to change. - Fixed
  14. 00:54:380 (1) - 01:04:243 (4) - There are too many hypers here imo. Remember, platters should introduce the player to Hyper Dashes. So only the strongest of sounds should be hypers. - I only have hyper on clap. No change.
  15. 01:54:997 (2,3) - this part should be changed, doesent play too good honestly. - Rearranged a bit

    Other than that, the platter seems fine.

    Else seems fine.

Cup seems alright too me! Good luck!
Thanks! :D
Razor Sharp

BennyBananas wrote:

Razor Sharp wrote:

  1. Would like you to rework the streams generaly in overdose. As they are quite "weird". - If you pointed out exactly what it is I do wrong in my streams I would maybe be able to fix it but if you tell me to remap them I might do the same mistakes again.

Cup seems alright too me! Good luck!
Thanks! :D
It is the quality/flow/patterns that i find weird for the song. It does not play out too well. We can sit down later, and i can give you some ideas
Professor Gila
"BEHOLD, THE MOD!!!"


~('-')~ ~('-')~ ~('o')~ ~('-')~ ~('-')~


General
Maybe you should suppress the BPM by divide them by 2 to fit with the dnb beats :p

Cup
ALL IS GOOD



Salad
ALL IS GOOD



Platter
-00:05:887 (2) - I think you should drag this close to end of slider 00:05:373 (1) or beginning of slider 00:06:093 (3)

-00:06:093 (3) - Maybe you should drag this to the right

-00:18:832 (2) - Drag this close to end of slider 00:18:216 (1)

-00:21:093 (5) - Drag this close to 00:21:298 (1)

-00:22:325 (4) - Drag this close to end of slider 00:21:504 (3)

-00:24:791 (1) - ctrl + h this? (suggested)

-00:28:695 (3) - drag this close to beginning of slider 00:28:901 (4)

-00:54:175 (2) - Maybe you should drag this close to beginning of slider 00:54:380 (1)

Rain
-00:06:504 (1,2,3,4,5) - For 00:06:504 (1,2,3) , Drag them close to 00:05:887 (2) . For 00:06:914 (4,5) , Drag them to the right

-00:31:161 (7,8,1) - Drag this to the right :(

-00:32:805 (7) - maybe you should drag this so x:368

-00:35:476 (1,2,3) - For 00:35:476 (1) , Drag this until 00:35:373 (3) is close to beginning of slider 00:35:476 (1) , Then for 00:36:195 (2,3) , Drag them to the right so end of slider 00:36:298 (3) will trigger a hyper

-01:10:819 (1) - You should drag this close to 01:11:024 (2)

-01:16:983 (6,7) - For 01:16:983 (6) , Drag this close to 01:16:880 (5) , then for 01:17:188 (7) , drag it to the left

-01:19:038 (5) - Drag this close to 01:19:243 (1)

-01:20:682 (1) - Drag this to the right until end of slider 01:20:682 (1) triggers a hyper

-01:37:120 (1) - Same case as above

-01:46:983 (1) - Again, same case as above ._.

-02:18:010 (7,8,1) - Drag this to the left of 02:17:805 (6)

-02:18:421 (2,3) - Drag them to the right

Overdose
-Change CS into 4

-00:02:599 (3) - Drag this further to the left

-00:06:093 (4) - Drag this further to the right

-00:07:942 (5) - Drag this closer to beginning of slider 00:08:147 (6)

-00:13:490 (2,3) - Choose one: Drag further to the right or drag closer to 00:13:798 (4)

-00:15:956 (4,5,6) - Drag them to the right

-00:19:654 (6) - Drag this further to the right

-01:13:284 (1,2,3) - Ctrl + g this

-01:15:236 (4,1,2) - Same case as above

-01:16:572 (1,2,3) - Same case as above

-02:17:599 (4) - Drag this further to the right

-02:24:379 (4) - Same case as above

-02:25:613 (2) - Again, same case as above :3

That's all i can mod :3

i wonder if the map is ready for bubble...

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