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sHimaU - SLOTcore Is Dead

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[Nemesis]
The only diff that matters

-work on your combos, they're placed inconsistently and with an irregular interval.

00:10:665 (1,2,1,2) - I believe that the transition could've been executed a bit better, move 00:10:776 (2) - to x=0 y=305
00:11:443 (2) - stack with 00:10:109 (1) -
00:12:443 (6,7,8) - why aren't these a triangle? there are clearly 3 distinguishable sounds.
00:14:443 (3) - 00:14:998 (4) - overlaps pretty disgustingly
00:15:998 (1,2,3,4,1) - https://puu.sh/z0X8W/073eb62f9a.jpg
00:18:220 (4,5,6,7,8) - this just doesn't look appealing at all, put 00:18:332 (6,7,8) - to x=57 y=28 (or something similar)
00:20:109 (1,2,3,4,5) - this pattern clearly emphasizes something being on 00:20:332 - , both with patterns and with DS. The first slider needs a huge change to avoid confusion.
00:24:887 (1,3,5) - just put these in a straight line, lol
00:27:887 (1,2,3) - different spacings, same sounds.
00:28:893 (5) - unsnapped, also 00:28:887 (5,6,7,8) - are two distinct sounds, thus should be organized in a way emphasizing that (I suggest https://puu.sh/z0Xoy/b5cf344a01.jpg)
00:36:793 (2,1) - ugly overlap
00:39:551 (2) - put under 00:40:106 (7,8,9,10,1) - for aesthetics
00:44:773 (1,2,3,4,1,2,3,4) - these sounds are special, I believe you should organize all of them in a clear square shape.
00:46:550 (1,2,3,4,5) - looks too random, neither a straight stream, nor a wave, nor three groups of circles. something in between, that doesn't work
01:21:439 (2,3,4) - stack these up with 01:21:106 (3) - AND with themselves.
01:31:439 (1) - kickslider there (the repeating one)
01:42:050 (6,2,5) - ugly as hell and unorganized

Rest is fine. I don't really enjoy the flow, but that's purely subjective. What matters are the visuals and aesthetics, which in this case are inconsistent and unorganized.

gl
Topic Starter
Arphimigon

[Nemesis] wrote:

The only diff that matters aww that's just being mean, all the difficulties matter. This is like the bully of the set.

-work on your combos, they're placed inconsistently and with an irregular interval. combos are almost entirely to distinguish sounds. Consistent (in terms of timing) hitsounds on this would be... so dull

00:10:665 (1,2,1,2) - I believe that the transition could've been executed a bit better, move 00:10:776 (2) - to x=0 y=305 I want 00:10:998 (2) - to be more to the left than that note, both the spacing and the position make the two pairs sound different and the second one is much more electric to me
00:11:443 (2) - stack with 00:10:109 (1) - Sure, you got it
00:12:443 (6,7,8) - why aren't these a triangle? there are clearly 3 distinguishable sounds. And how does having three *different* sounds make you want them to be equally spaced like that? That's a backwards argument!
00:14:443 (3) - 00:14:998 (4) - overlaps pretty disgustingly Sure aight moved some things a bit
00:15:998 (1,2,3,4,1) - https://puu.sh/z0X8W/073eb62f9a.jpg 00:15:998 (1,2,3,4) - are all *exactly* the same sound, having two pairs would make no sense in any case
00:18:220 (4,5,6,7,8) - this just doesn't look appealing at all, put 00:18:332 (6,7,8) - to x=57 y=28 (or something similar) are you sure you meant that?
This is the result https://puu.sh/z10vu/889379737b.png

00:20:109 (1,2,3,4,5) - this pattern clearly emphasizes something being on 00:20:332 - , both with patterns and with DS. The first slider needs a huge change to avoid confusion. I can't see the logic in how that would emphasise something being there in either patterns or DS. Nothing at all.
Are you sure?

00:24:887 (1,3,5) - just put these in a straight line, lol Again, don't see why, and that doesn't improve over what is currently here
00:27:887 (1,2,3) - different spacings, same sounds. And the same spacing now! (required some moving around and I'm not sure if this idea will stay but was worth the shot)
00:28:893 (5) - unsnapped, also 00:28:887 (5,6,7,8) - are two distinct sounds, thus should be organized in a way emphasizing that (I suggest https://puu.sh/z0Xoy/b5cf344a01.jpg) No those are all *exactly* the same again. I've tested with different headphones (and also without) also that's not unsnapped for me but I wiggled it around anyways so if it's still unsnapped then help pls
00:36:793 (2,1) - ugly overlap Your thing doesnt link the notes you want but ya went ahead and fixed
00:39:551 (2) - put under 00:40:106 (7,8,9,10,1) - for aesthetics Did that and also moved an earlier 2 note 00:38:662 (2) - there too for awesomeness
00:44:773 (1,2,3,4,1,2,3,4) - these sounds are special, I believe you should organize all of them in a clear square shape. You see I wanted to do that, but the first four are the same except 00:44:995 - which means I need to have some sort of change on that one, and the next four are pairs of two equal sounds, so I need some sorta way to show that also. That's what the current patterns do.
00:46:550 (1,2,3,4,5) - looks too random, neither a straight stream, nor a wave, nor three groups of circles. something in between, that doesn't work 00:46:605 (2,4) - those two sounds are lower pitched and I associate a lot of things with higher pitch = higher on the screen. You'll find many when you look for it. If I can't change the spacing without it seeming stupid, I'll have to do something at least, and this makes most sense to me.
01:21:439 (2,3,4) - stack these up with 01:21:106 (3) - AND with themselves. Well 01:21:550 (4) - already does but I guess you want it to be even clear so I guess sure
01:31:439 (1) - kickslider there (the repeating one) there are a few points I skipped *some* sounds for the ones like these because they have more of the pyschological scariness effect. See 01:17:662 (1,2) - and that comes up twice. You can do some good things by trying to make people nervous or scared rather than just hitting every sound, and if I can, I will!
01:42:050 (6,2,5) - ugly as hell and unorganized Changed a *big bunch* of aesthetical related things around here. It was also a minor buff but I guess that really doesn't matter since that is no where near the hardest part of the kiai

Rest is fine. I don't really enjoy the flow, but that's purely subjective. What matters are the visuals and aesthetics, which in this case are inconsistent and unorganized.
I don't really understand aesthetics in the case of normal mappers. I think about specific cases usually and about how those specific cases affect people's thinking, and the rest of the map I simply try to not ruin those feelings, rather than make everything look neat and organised but risk breaking that. People can disagree with me on that though, both ways of mapping are pretty legit.
But really tho guys all diffs matter not just the big bully top one! #lowdiffsmatter
Pachiru
I think you need to fix your "LEVEL EIGHT" difficulty, cause it's the only difficulty where the name isn't consistant with the Star rating... :(

LEVEL EIGHT7.84*


it's a joke, you did good on the set <3
Topic Starter
Arphimigon
heh, I might try and make it 8sr, but if it ends up being worse then I'll revert back
Also I'm considering removing the "LEVEL" from each diffname and just having it be "ONE", "TWO" etc then "BOSS"
Topic Starter
Arphimigon
EIGHT is now EIGHT* (8sr) yays
Topic Starter
Arphimigon

Check it OUT!

edit:
Saoji

Arphimigon wrote:


Check it OUT!

edit:
Rank your map please so mine can take top priority...

Topic Starter
Arphimigon
ono I guess it's an obligation now
Kondou-Shinichi
wHEN
Kyu96
Please re-love :<
realy0_
Oops, my cannon star broke on this map
Topic Starter
Arphimigon
OOPS
Pachiru
*summon Noffy & UndeadCapulet*
Noffy
Lord, Arphi, when did you get this over 500 stars?
UndeadCapulet
nah im good fam
Topic Starter
Arphimigon
I'm a scary \ :D / !
martyur
hOw tf u get this much stars b
Topic Starter
Arphimigon
spam
huu
Still pushing for Ranked?
Topic Starter
Arphimigon
Nope.
Hula

Arphimigon wrote:

spam
Topic Starter
Arphimigon
but why
Topic Starter
Arphimigon
this is a post oops
LowAccuracySS
hmm
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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