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sHimaU - SLOTcore Is Dead

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Topic Starter
Arphimigon
Cripes.
strickluke
hello give me that sweet kds ty

irc
2016-08-14 02:19 strickluke: hey u scrub
2016-08-14 02:19 Arphimigon: fk u
2016-08-14 02:19 strickluke: are you getting slotcore ranked
2016-08-14 02:19 strickluke: if so, nerf this difficulty for better spread
2016-08-14 02:19 strickluke: ACTION is editing [http://osu.ppy.sh/b/976483 sHimaU - SlotcorE is dead [COLLAB LEVEL FOUR]]
2016-08-14 02:20 strickluke: if i could suggest a few changes, i would add a few sliders in the weird singing part
2016-08-14 02:20 strickluke: 00:34:662 (1) - through 00:38:268 (2) -
2016-08-14 02:20 strickluke: only circles? thats harder than the BOSS difficulty
2016-08-14 02:22 strickluke: 00:12:443 (1,2,3,4,5,1) - also this weird stream
2016-08-14 02:22 Arphimigon: uh
2016-08-14 02:22 Arphimigon: no <//3
2016-08-14 02:22 Arphimigon: Bad timing wtf IM PLAYING not mapping xddd
2016-08-14 02:22 strickluke: what?
2016-08-14 02:22 strickluke: o
2016-08-14 02:23 Arphimigon: Also please it's a collab diff
2016-08-14 02:23 strickluke: so what?
2016-08-14 02:23 Arphimigon: And you mentioned 2 parts not mine
2016-08-14 02:23 Arphimigon: xddddddd
2016-08-14 02:23 strickluke: its not like its excused
2016-08-14 02:23 Arphimigon: Yknow how much im againzt normal mapping + meta
2016-08-14 02:23 Arphimigon: so I'll probably find a bullshit excuse to not change anything
2016-08-14 02:24 strickluke: but it has to play well
2016-08-14 02:24 Arphimigon: no wtf
2016-08-14 02:24 strickluke: ???
2016-08-14 02:24 Arphimigon: That's one of the -worst- things you could say
2016-08-14 02:24 Arphimigon: "has to play well"
2016-08-14 02:24 strickluke: how so?
2016-08-14 02:24 strickluke: if it doesnt play well, it wont get ranked
2016-08-14 02:25 Arphimigon: Thnx 2014+ mindset
2016-08-14 02:25 strickluke: its the truth though
2016-08-14 02:25 strickluke: you arent hollow wings/skystart
2016-08-14 02:25 strickluke: skystar*
2016-08-14 02:25 Arphimigon: I know o/
2016-08-14 02:25 Arphimigon: I'm Arphimigon
2016-08-14 02:25 strickluke: what im saying is you dont have an excuse for mapping unplayable things
2016-08-14 02:25 strickluke: you arent as lucky
2016-08-14 02:25 Arphimigon: >unplayable
2016-08-14 02:25 strickluke: >hollow wings
2016-08-14 02:26 strickluke: yeah you cant argue against that
2016-08-14 02:26 strickluke: :p
2016-08-14 02:26 Arphimigon: I can actually
2016-08-14 02:26 strickluke: alternating spacing with same timing?
2016-08-14 02:26 strickluke: thats not ok, ever
2016-08-14 02:26 Arphimigon: Learn to fucking play zzz all these modern players who can't play shit cus they need PP angles and shit
2016-08-14 02:26 Arphimigon: zzzzzz
2016-08-14 02:26 strickluke: wwwwtf
2016-08-14 02:26 Arphimigon: ofc thats ok
2016-08-14 02:26 Arphimigon: That's like the basis of my mapping
2016-08-14 02:26 Arphimigon: xdddddd
2016-08-14 02:26 strickluke: yeah and youve gotten 1 map ranked
2016-08-14 02:27 strickluke: and that one isnt too far from the norm
2016-08-14 02:27 Arphimigon: >I dont actively rank maps
2016-08-14 02:27 strickluke: it got nerfed like 100 times x d
2016-08-14 02:28 Arphimigon: Different type of music, didn't deserve fullscreen jump cs7 in the end
2016-08-14 02:28 strickluke: no map deserves that
2016-08-14 02:28 Arphimigon: Then thats why nerf
2016-08-14 02:28 Arphimigon: <3
2016-08-14 02:28 strickluke: yee
2016-08-14 02:28 Arphimigon: 00:34:662 (1) - thiz part iz fine
2016-08-14 02:29 Arphimigon: It's super easy compared to the rest of the map anyway
2016-08-14 02:29 strickluke: hmm
2016-08-14 02:29 And Irre kinda nagged me to add it *run*
2016-08-14 02:29 strickluke: wat
2016-08-14 02:29 strickluke: dont listen to irre >:C
2016-08-14 02:29 Arphimigon: 00:12:443 (1,2,3,4,5,1) - fuck thiz
2016-08-14 02:29 strickluke: he maps cs7 :^ )
2016-08-14 02:30 Arphimigon: Nothing wrong with cs7
2016-08-14 02:30 strickluke: except for playability
2016-08-14 02:30 Arphimigon: This isn't his kind of music tho
2016-08-14 02:30 Arphimigon: zzzz
2016-08-14 02:30 strickluke: and ugly
2016-08-14 02:30 Arphimigon: "playability" my ass
2016-08-14 02:30 Arphimigon: xxxxxd
2016-08-14 02:30 strickluke: cs7 is for ants
2016-08-14 02:30 strickluke: xd
2016-08-14 02:30 Arphimigon: cs7 is for people who can play cs7
2016-08-14 02:31 Arphimigon: And maybe to have something not the same as fookin every other cs4 map ever
2016-08-14 02:31 Arphimigon: zzzzzz
2016-08-14 02:31 strickluke: anything below cs6=fine
2016-08-14 02:31 strickluke: if you are going for rank, you are eventually going to have to listen to people
2016-08-14 02:31 strickluke: bcuz you arent hollow wings
2016-08-14 02:31 Arphimigon: I bet if cs8/9/10 were allowed you'd say cs7 was fine xd
2016-08-14 02:31 strickluke: no prob not
2016-08-14 02:31 Arphimigon: I'm not fucking hollow wings I know
2016-08-14 02:32 Arphimigon: I compromise, not ignore
2016-08-14 02:32 Arphimigon: o/
2016-08-14 02:32 Arphimigon: But I refuse to make shit "simple and playable" for the sake of the modern bullshit ranking system
2016-08-14 02:32 strickluke: alright i cant convince you lol
2016-08-14 02:32 strickluke: it doesnt have to be simple
2016-08-14 02:32 Arphimigon: Anyway that stream isnt the hard part xdd
2016-08-14 02:32 strickluke: the rest of the map outside of whoever mapped that part is good
2016-08-14 02:33 Arphimigon: 00:18:998 (2,3,1,2,3) -
2016-08-14 02:33 Arphimigon: thiz iz aaa
2016-08-14 02:33 Arphimigon: Irre mapped up to the end of the zpinner
2016-08-14 02:33 Arphimigon: ztart to 00:38:268 -
2016-08-14 02:33 strickluke: wat
2016-08-14 02:34 strickluke: ztrot?
2016-08-14 02:34 Arphimigon: My s button is broken so I have to copy-paste it from somewhere whenever I wanna use it
2016-08-14 02:34 Arphimigon: o/
2016-08-14 02:34 Arphimigon: start to there
2016-08-14 02:34 Arphimigon: Irre mapped
2016-08-14 02:34 strickluke: oh
2016-08-14 02:35 Arphimigon: I have to agree tho
2016-08-14 02:35 Arphimigon: Irre's part is weird
2016-08-14 02:35 strickluke: :C
2016-08-14 02:35 Arphimigon: Not the -same kind- as the rest of the set
2016-08-14 02:35 Arphimigon: xddd
2016-08-14 02:35 Arphimigon: And I've been wanting to bash him but never got the time
2016-08-14 02:35 strickluke: surely you can find a way to make the difficulty somewhat consistant :p
2016-08-14 02:36 Arphimigon: It's not -meant- to be really
2016-08-14 02:36 strickluke: why though?
2016-08-14 02:37 Arphimigon: Does this song sound consistently powerful to you?
2016-08-14 02:37 Arphimigon: If you voted yes: You're weird <3
2016-08-14 02:37 Arphimigon: If you voted no: You know why!
2016-08-14 02:37 strickluke: the horses name is friday
2016-08-14 02:37 Arphimigon: mind repeating that
2016-08-14 02:37 Arphimigon: xddd
2016-08-14 02:37 strickluke: the horses name is friday
2016-08-14 02:38 Arphimigon: Yes very random I see <3
2016-08-14 02:38 Arphimigon: 00:19:887 (5,6,1) - thiz part iz dum
2016-08-14 02:38 Arphimigon: 00:19:332 (1,2,3,4,5,6,1) - actually thiz WHOLE part
2016-08-14 02:38 strickluke: 00:20:443 (1,2,1,2,3) -
2016-08-14 02:38 Arphimigon: IRRE
2016-08-14 02:38 strickluke: fuck
2016-08-14 02:38 Arphimigon: that'z ez tho
2016-08-14 02:38 strickluke: 00:06:221 (1,2,3,4,5,6,7,1,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,1,1,2,1,2,3,4,1,2,3,1,1,1,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - this part is weird
2016-08-14 02:39 Arphimigon: Juzt a little bit of looking at what'z in front of you <3
2016-08-14 02:39 strickluke: :^ )
2016-08-14 02:39 strickluke: ive always liked osu because you dont have to memorize the map in order to play it
2016-08-14 02:39 strickluke: i hated memorizing maps in geometry dash, thats why i stopped playing it :p
2016-08-14 02:40 strickluke: but then theres these super weird patterns in HW maps that you actively have to remember
2016-08-14 02:40 Arphimigon: If you have to memorize thiz then the difficulty iznt for you in the firzt place <3
2016-08-14 02:40 Arphimigon: "HW"
2016-08-14 02:40 strickluke: no thats not what i mean
2016-08-14 02:40 strickluke: <_ <
2016-08-14 02:40 Arphimigon: Thiz iz NOT anywhere NEAR like HW
2016-08-14 02:40 Arphimigon: jezzz
2016-08-14 02:40 strickluke: im talking about hw maps
2016-08-14 02:41 Arphimigon: HW makez cool art tho
2016-08-14 02:41 Arphimigon: xdddddddd
2016-08-14 02:41 Arphimigon: Not fun to play </3
2016-08-14 02:41 Except Notch Hel- *inb4 get zhot*
2016-08-14 02:41 strickluke: ACTION zhot's Arphimigon
2016-08-14 02:41 Arphimigon: ACTION iz ded
2016-08-14 02:42 Arphimigon: Anyway let me bazh Irre
2016-08-14 02:42 strickluke: oke
2016-08-14 02:42 Arphimigon: You can zubmit thiz IRC
2016-08-14 02:42 Arphimigon: <3
2016-08-14 02:42 strickluke: yay
2016-08-14 02:42 Arphimigon: My part on collab iz the right end after lazt break xdddddddddd
2016-08-14 02:43 Arphimigon: Quite zimple mappin for zome reazon idk why
2016-08-14 02:43 Arphimigon: ANYWAY
2016-08-14 02:43 strickluke: yeah it seems like your part
2016-08-14 02:43 strickluke: or mapping style
2016-08-14 02:43 Arphimigon: I have kinda 2 mapping ztylez
2016-08-14 02:43 strickluke: maybe you could change some of these notes to sliders
2016-08-14 02:43 Arphimigon: The normal kind and the experimental kind o/
2016-08-14 02:43 strickluke: 02:01:217 (1) -
2016-08-14 02:44 Arphimigon: Eh
2016-08-14 02:44 strickluke: maybeee
2016-08-14 02:44 strickluke: idk
2016-08-14 02:44 Arphimigon: You're gonna have to come up with a reazon o/
2016-08-14 02:44 strickluke: its probably fine, but kinda simple
2016-08-14 02:44 Arphimigon: I was going with simple here over weird like my more modern maps
2016-08-14 02:44 Arphimigon: Because uh
2016-08-14 02:44 strickluke: you want to rank
2016-08-14 02:44 Arphimigon: Transitioning to the end
2016-08-14 02:44 strickluke: :p
2016-08-14 02:45 strickluke: jk
2016-08-14 02:45 Arphimigon: Ya say that to BOZZ diff
Weber




Topic Starter
Arphimigon
Damnit you beat me to making a meme post with that ;w;

zev
diraimur
if you look closely you will see that its photoshopped
strickluke
hey dude want me to shoot some stars?
Topic Starter
Arphimigon
accepting them if you got them spare!
Planecakes

feed him
Topic Starter
Arphimigon
omnomnomnom
Voli
hi when rank@?!
Topic Starter
Arphimigon
Never, it's a lost cause.
diraimur
u wut m9 but the sp
Topic Starter
Arphimigon
Ok I'd like to remind everyone that this mapset is not meant to be a meme or non-serious map and that I'd highly dislike any sort of memeish behaviour from here on.
Yes I'm being serious.
Yukiyo
Stuff for stuff in describtion stuff stuff NOOT NOOT
2016-07-23 20:20 Arphimigon: WARUI NA ORE HA NINGEN NAI TATAKAU
2016-07-23 20:20 Arphimigon: Translate please!
2016-07-23 20:20 Yukiyo: ehhh
2016-07-23 20:20 Yukiyo: smt like
2016-07-23 20:20 Yukiyo: well good that I'm not a human ... that's why ...
2016-07-23 20:20 Yukiyo: smt like that
2016-07-23 20:21 Arphimigon: <3
2016-07-23 20:21 Yukiyo: it's what the 2nd guy is saying in slotcore
2016-07-23 20:22 Arphimigon: Almost perfect
Spork Lover
Okay, so I'm gonna go ahead and mod the hardest diff to the best of my ability. Keep in mind that every single thing mentioned here is going to be thoroughly explained, but just so we're clear, since neither of us are able to play this map properly, some of the ideas could probably be debunked as well. (I got a B with relax lel) But in most cases, I think it's possible to improve a pattern to an extent where it's doable (I'm doing to throw in a lot of "awkward at low BPM" arguments out there, so if you disagree with some of those things, please tell me; I actually WANT to see a chaotic map like this get ranked in the near future!

(I honestly expect a fair share of this to be denied, but take stuff into consideration) :^)

(I'm also gonna point out some obvious unrankable issues in the other diffs/general)

HERE WE GO!

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Unused storyboard files:
rip.png
rrerre.png
ri.png
Farm Boyz.png
OSU.png


Unused hitsounds:
normal-slidertick.wav
normal-slidertick1.wav


^ This might be wrong, 'cause the modding assistant is weird sometimes, but please check through it anyway.

Background is 1365x768, make it 1366x768 plz :^)


COLLAB LEVEL 4

https://gyazo.com/f3b1910bf8f5a99354ea7495761ddc6d Two overlapping inherited points, delete one of them. (Damn it irre <3)

tfw a diff can kill your AIMING hand ;_;

First of all, the stats. I believe AR9,9 is better suited for this, it's a really significant difference, since the song is so insanely chaotic, and will make it juuust that bit easier to read (OD10 is a little extreme, but that's preference I guess)

00:07:887 (4) - Rhythm wise this should be 1/16 i believe, and the note at 00:07:998 (1) - could do a triangle with 00:07:332 (2,2) -
00:09:665 (2,1,1) - I really dislike the transition from both sides of this slider. The 2,1 transition is wonky due to the direction of the sliderstart, and the 1,1 isn't as bad, but could definitely still be improved
00:10:998 (2) - Readability-wise for a song that's 270 BPM, this isn't really that nice to get thrown in your face xd Would probably be a better idea to do a 1/16 instead
00:11:665 (2,3,4,5,6) - Curving this would help with the 00:11:887 (6,1) - transition by a mile.
00:13:332 (5,1) - Switch NC
00:15:109 (1,2,3,4,5,6,1) - This doesn't really play too well either, and wouldn't really work too well on a low bpm version either (try that pattern with half time and look at your cursor movement) (Idea: https://osu.ppy.sh/ss/6030687)
00:16:554 (1,2,3) - These would benefit from a higher sv, since the sound is REALLY audible
00:18:332 (6,7,8) - If this were a normal scenario, the jump distance would be the same on 6,7 as 7,8, since you'd react to the 6 as a normal jump, so make the 6,7,8 distance somewhat the same, or make the distance easier to transition between
00:18:442 (7,4) - This overlap makes the stream really hard to read, even at this bpm and AR.
00:19:443 (3,4,1) - The flow is a little off here due to 4's shape (Make it straight and something like this: https://osu.ppy.sh/ss/6030717 (I tried to immitate the 5-note stream's shape)
00:19:554 (4,1) - Switch NC
00:26:443 (1,1,2) - You wouldn't know that there was a break between 00:26:665 (1,2) - that well. I'd angle the stream differently and I would also consider spacing 1,2 further away from each other. Ctrl+G 00:27:220 (9) - too if you do the pattern like I did it (https://osu.ppy.sh/ss/6030747) It's basically just a ctrl+H on the stream part.
00:29:998 (1,2,1) - Spacing is kinda messed up here imo xd Doing it like this (https://osu.ppy.sh/ss/6030762) would also make a nice sharp angle to the stream, which would flow a lot better in return.
00:31:109 (1,2,3,4) - Flows weirdly for such a high bpm song, something like this should be better: https://osu.ppy.sh/ss/6030887 (In maps like "Tits or get the fuck out", your kind of pattern is used, but it's a lot less spaced, up to you what you wanna do here.
00:33:554 (1) - The slider should start here instead, since this is more audible (And is a long note).
00:34:498 (9,10,2) - Does a weird stack, move the whole pattern around like so: https://osu.ppy.sh/ss/6030899 and https://osu.ppy.sh/ss/6030908 (This will also make the "cutesy slow section" look "cutesy and slow" lol
00:41:717 (2,3,4,5) - Ctrl+G'ing these four notes seems to flow a bit better for me.
00:42:995 (1) - This is equally audible to 00:43:217 (2,3) - and 00:43:439 (4,5) - and should be singletaps too.
00:44:328 (1,2,1,2) - This flows like ass imo, even with HT I struggled on this because of the movement from the 2nd to 3rd lmfao (Something like this could work: https://osu.ppy.sh/ss/6030956)
00:50:550 (6,7) - Either stack this on 7, or place it in a direction that makes the slider go the opposite direction. (Linear flow sucks after a 1/1 break) (https://osu.ppy.sh/ss/6030966)
00:51:217 (3,4) - Move those a tad (Like so: https://osu.ppy.sh/ss/6030877)
00:51:439 (5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - This looks fucking amazing <3
01:03:773 (2) - NC for SV reasons
01:04:328 (4) - NC again, but for downbeat reasons this time.
01:06:106 (1,2,3,4,1) - Doing a tiiny change here because of the 4,1 spacing: https://osu.ppy.sh/ss/6030978
01:08:550 (6) - Ctrl+G would make this section sexy af
01:17:356 (2) - I'd NC this too because of the SV change
01:20:106 (7) - A long slider would flow better, due to random chokes from trying to jump from the reverse (It's rarely a good idea to add a 1/2 reverse after a stream)
01:20:773 (1,2,3) - https://osu.ppy.sh/ss/6030997 <--- This would make the spacing feel emphasized a lot better, 'cause the lead-in is lower spacing while the long sliders have a larger spacing.
01:22:662 (5) - Ctrl+G this to transition better into the stream.
01:26:106 (5,6,7,8,9,10,1) - Curving the stream could prevent a very violent death xd (Sharp turned transitions flow good generally) https://osu.ppy.sh/ss/6031028 (The note says 12 'cause I'm dumb, just NC that lol)
01:27:217 (7) - Same thing as on 01:20:106 (7) -
01:27:884 (1,2,3) - Same concept as 01:20:773 (1,2,3) -
01:28:884 (7,8,9,10,1) - Basically a 90 degree turn with a slider that is also turned 90 degrees xd That doesn't really flow too well lol (https://osu.ppy.sh/ss/6031045 An idea where I also moved the next note (You can ctrl+H the slider if you want)
01:31:439 (1,2,1,2,3,4) - Do not expect this to get ranked due to the position of the end point xd If you make it clearer, it won't be a problem I think
01:33:217 (5,6) - https://osu.ppy.sh/ss/6031064 Ctrl+G 6 and move it in a way so the starting point is still in pretty much the same spot (I also moved 5 a bit) Reason being is that if the slider turns in the other direction, you're gonna get a 100 if you don't follow the slider, and then the stream transition is ass xd
01:35:106 (6,7) - This should be a triple, and 01:35:328 (8,9,1) - shouldn't according to the "triple per 2nd white tick" thing you did for this section.
01:37:884 (11,1) - Give 11 another reverse if you want 1 to stay where it is lol (1's position warrants a 4-way reverse)
01:41:439 (9) - The "bonk" sound or whatever it is, should be like the two other suggestions I mentioned regarding the "long slider instead 'cause flow etc etc" (example being 01:20:106 (7) -) You could add it here too for consistency.
01:42:106 (1,2,3) - Same as 01:20:773 (1,2,3) -
01:44:995 (10) - hi mr bonk sounds :^)
02:03:217 - This is really audible (and a white tick), and should be clickable imo
02:16:439 (2,3,4,5,6,7,8,9,10,11,12,13,1) - Idea for this, 'cause it plays kinda meh imo, up to you xd:https://osu.ppy.sh/ss/6031097
02:22:106 (7,8,9,10,1) - Please agree that this looks and plays awesome senpai >//< https://osu.ppy.sh/ss/6031107
02:28:328 (1) - Make it more like this: https://osu.ppy.sh/ss/6031113
02:31:884 (1,2,3,4) - Make this a bit like you made 01:24:328 (1,2,3,4) -
02:33:217 (1,2,3,4,5) - That's a really tough linear pattern right after such an insane jump section lol xd
02:34:995 (11) - NC I guess, not really important, but 11 looks meh xd
02:35:884 (1,2) - The slider doesn't really want the note to be down there, I'd advice turning like slider like 20 degrees clockwise

In some cases I feel that the map focuses too much on blankets etc which wrecks some of the spacing in this map. I wish you lots of luck with this xd Glad I could help <3
Topic Starter
Arphimigon

Spork Lover wrote:

General

Unused storyboard files:
rip.png
rrerre.png
ri.png
Farm Boyz.png
OSU.png

There is no SB, there are no files, idk why it keeps saying so, there isnt an OSB or files anymore ME IS CONFUSED

Unused hitsounds:
normal-slidertick.wav unsure
normal-slidertick1.wav deleted!


Background is 1365x768, make it 1366x768 plz :^) Not NEEDED but done

COLLAB LEVEL 4

https://gyazo.com/f3b1910bf8f5a99354ea7495761ddc6d Two overlapping inherited points, delete one of them. (Damn it irre <3)

tfw a diff can kill your AIMING hand ;_;

First of all, the stats. I believe AR9,9 is better suited for this, it's a really significant difference, since the song is so insanely chaotic, and will make it juuust that bit easier to read (OD10 is a little extreme, but that's preference I guess) I've always wanted to lower the ar a little, so ye might do that, but OD10 has to stay due to the spacing on the 1/4, dont want any dumb locking happening on those because of it

00:07:887 (4) - Rhythm wise this should be 1/16 i believe, and the note at 00:07:998 (1) - could to a triangle with 00:07:332 (2,2) - Disagree with the 1/16 because it is actually a full hold sound with no beats, and having 1/16 would give you 11ms to hit it right or you WILL sliderbreak, that is HaLF of OD10 and you get no 100/50 error, therefore for playability purposes I cant do 1/16 or want to however I will make that triangle, nice touch there! edit: removed due to undermapped 1/4, so all good anyway
00:09:665 (2,1,1) - I really dislike the transition from both sides of this slider. The 2,1 transition is wonky due to the direction of the sliderstart, and the 1,1 isn't as bad, but could definitely still be improved The wonky flow here is actually intentional funnily enough, and something I've been intending since the first iteration of the map, I think the snappy get flowbreaking movment works perfect with the sudden sound and change in tone and the power mix put together, and love how it plays with it
00:10:998 (2) - Readability-wise for a song that's 270 BPM, this isn't really that nice to get thrown in your face xd Would probably be a better idea to do a 1/16 instead bah well you know why I cant do 1/16, it would literally kill the system mechanics, but that is definitely a hold sound not a 1/16 I will try to make it easier to read too, but as it stands if you play it in the intentional way then it helps the transition from the previous to next patterns by following from the back and forth movement safely and turing it into a partial curve helping to move up, so I dont see a reason to remove or change this
00:11:665 (2,3,4,5,6) - Curving this would help with the 00:11:887 (6,1) - transition by a mile. rip laptop pad, it would help for any other peripheral but me xD ok changing since I wont be able to play this anyway, all good
00:13:332 (5,1) - Switch NC about the NCs, I had to do this to incorperate the sounds into the red/blue category which were for stronger, meaner sounds, therefore had to put the NC after so the slider here could be red
00:15:109 (1,2,3,4,5,6,1) - This doesn't really play too well either, and wouldn't really work too well on a low bpm version either (try that pattern with half time and look at your cursor movement) (Idea: https://osu.ppy.sh/ss/6030687) I think this plays perfectly (aaaa laptop pad) on HT I never miss and the up and down movement compliments the next slider really well, to me, your pattern feels weird and out of place with a lack of transition, the also same angles of the streams relating to the grid kinda show how they are the exact same sound, and all those reason together make me want to keep them ;w;
00:16:554 (1,2,3) - These would benefit from a higher sv, since the sound is REALLY audible ok GOT IT MORE SV
00:18:332 (6,7,8) - If this were a normal scenario, the jump distance would be the same on 6,7 as 7,8, since you'd react to the 6 as a normal jump, so make the 6,7,8 distance somewhat the same, or make the distance easier to transition between I have no idea what I just did but it was a thing and I think it did that so ye WIN!
00:18:442 (7,4) - This overlap makes the stream really hard to read, even at this bpm and AR. fixed with above, however I dont think it wouldve been a problem idk
00:19:443 (3,4,1) - The flow is a little off here due to 4's shape (Make it straight and something like this: https://osu.ppy.sh/ss/6030717 (I tried to immitate the 5-note stream's shape) You didnt even need to explain, epic pattern, adding
00:19:554 (4,1) - Switch NC Talked about NCs earlier
00:26:443 (1,1,2) - You wouldn't know that there was a break between 00:26:665 (1,2) - that well. I'd angle the stream differently and I would also consider spacing 1,2 further away from each other. Ctrl+G 00:27:220 (9) - too if you do the pattern like I did it (https://osu.ppy.sh/ss/6030747) It's basically just a ctrl+H on the stream part. spaced the stream away but didnt change the flow because I think having to move back into a slow-DS stream from a snap going the other way will break your wrist and I dont want that
00:29:998 (1,2,1) - Spacing is kinda messed up here imo xd Doing it like this (https://osu.ppy.sh/ss/6030762) would also make a nice sharp angle to the stream, which would flow a lot better in return. Nope, sorry but the intentionality of keeping them close together was intentional BECaUSE they arent strong sounds, therefore pairing them close together since they arent strong and the same seemed like the most logical answer to me
00:31:109 (1,2,3,4) - Flows weirdly for such a high bpm song, something like this should be better: https://osu.ppy.sh/ss/6030887 (In maps like "Tits or get the fuck out", your kind of pattern is used, but it's a lot less spaced, up to you what you wanna do here. Your pattern has INCREDIBLY messed up spacing to me, mine has near the same DS for every snap and purely 90 degree snaps, idk man, I dont like yours
00:33:554 (1) - The slider should start here instead, since this is more audible (And is a long note). Sound definitely 100% certainly for sure positively starts 1/2 later and there is no hold before where you said
00:34:498 (9,10,2) - Does a weird stack, move the whole pattern around like so: https://osu.ppy.sh/ss/6030899 and https://osu.ppy.sh/ss/6030908 (This will also make the "cutesy slow section" look "cutesy and slow" lol I agree however I want to keep the symettry so I will have to do a lot of moving around!
00:41:717 (2,3,4,5) - Ctrl+G'ing these four notes seems to flow a bit better for me. fuk, I prefer mine because of the minor left-right movement, I find it more intuitive, might remake the pattern entirely anyway
00:42:995 (1) - This is equally audible to 00:43:217 (2,3) - and 00:43:439 (4,5) - and should be singletaps too. nah, the first has the second beat being much less audible and there is a hold sound on it
00:44:328 (1,2,1,2) - This flows like ass imo, even with HT I struggled on this because of the movement from the 2nd to 3rd lmfao (Something like this could work: https://osu.ppy.sh/ss/6030956) aGREE FLOWS LIKE aSS CHaNGING LOL
00:50:550 (6,7) - Either stack this on 7, or place it in a direction that makes the slider go the opposite direction. (Linear flow sucks after a 1/1 break) (https://osu.ppy.sh/ss/6030966) went full retard and did something that was a mix of our ide- kinda
00:51:217 (3,4) - Move those a tad (Like so: https://osu.ppy.sh/ss/6030877) dont see why, but did anyway \ o /
00:51:439 (5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - This looks fucking amazing <3
01:03:773 (2) - NC for SV reasons NCed all sliders to BLUE here
01:04:328 (4) - NC again, but for downbeat reasons this time. NCed every 2nd downbeat, I'm weird so ye
01:06:106 (1,2,3,4,1) - Doing a tiiny change here because of the 4,1 spacing: https://osu.ppy.sh/ss/6030978 Did the increased spacing on purpose because there was a stronger sound there
01:08:550 (6) - Ctrl+G would make this section sexy af ye but there are loads of sounds like that and I dont wanna clutter the slow part with these being ctrl-ged ;w;
01:17:356 (2) - I'd NC this too because of the SV change did weird NCing shenanigans here, fixu
01:20:106 (7) - A long slider would flow better, due to random chokes from trying to jump from the reverse (It's rarely a good idea to add a 1/2 reverse after a stream) I know, but this isnt meant to be easy flow, its meant to catch you off guard (like a LOT of this map) due to sporadic sounds, and a long slider wouldnt get the 1/4 sound, which I dont want to miss either, for those two reasons I cant changu
01:20:773 (1,2,3) - https://osu.ppy.sh/ss/6030997 <--- This would make the spacing feel emphasized a lot better, 'cause the lead-in is lower spacing while the long sliders have a larger spacing. ye man added those ftw!!
01:22:662 (5) - Ctrl+G this to transition better into the stream. irced, fixu!
01:26:106 (5,6,7,8,9,10,1) - Curving the stream could prevent a very violent death xd (Sharp turned transitions flow good generally) https://osu.ppy.sh/ss/6031028 (The note says 12 'cause I'm dumb, just NC that lol) Did a curve, a different curve but a curve nontheless
01:28:884 (7,8,9,10,1) - Basically a 90 degree turn with a slider that is also turned 90 degrees xd That doesn't really flow too well lol The problem I have with this is, the angle works well -on the screen- due to it being low instead of central, also the angle is actually a little acute but either way since you are moving nearer to the center on the slider and you snap to the head, the snap means you wont get confused where you are (players wont get confused during proper snaps of where their cursor is) and the movement to the center makes the wrist able to not feel so tired from the high spacing
01:31:439 (1,2,1,2,3,4) - Do not expect this to get ranked due to the position of the end point xd If you make it clearer, it won't be a problem I think I agree, its weird, however it is neither burai, nor unreadable, nor unplayable (just hold on the start) so I'll push this and see how far it goes, it is actually really simple on snaking sliders at full 100% speed (watched only pass run, sightread FCed it) so idk, will try to keep for now as is
01:33:217 (5,6) - https://osu.ppy.sh/ss/6031064 Ctrl+G 6 and move it in a way so the starting point is still in pretty much the same spot (I also moved 5 a bit) Reason being is that if the slider turns in the other direction, you're gonna get a 100 if you don't follow the slider, and then the stream transition is ass xd buuuuuuuut you will likely follow the slider a small part (a few ms) after hitting the head due to the directions they point in and if you do (which is how I expect) then the transition to the stream works fine, and even if you dont follow the slider there is enough leniency on all 1/4 sliders in this map to not -need- to follow them at all, I've tested for this
01:35:106 (6,7) - This should be a triple, and 01:35:328 (8,9,1) - shouldn't according to the "triple per 2nd white tick" thing you did for this section. I didnt have a system really for choosing where I put sounds, I just put them where the drums were, and in this particular part, they are here instead, blame shimau
01:37:884 (11,1) - Give 11 another reverse if you want 1 to stay where it is lol (1's position warrants a 4-way reverse) I'm greening this because I'm moving 1 away, but I'm not gonna overmap that slider xD
01:41:439 (9) - The "bonk" sound or whatever it is, should be like the two other suggestions I mentioned regarding the "long slider instead 'cause flow etc etc" (example being 01:20:106 (7) -) You could add it here too for consistency. Gonna put -repeat- for my last line here too ye also I REaLLY wanted to show all the sounds in this music for this diff
01:42:106 (1,2,3) - Same as 01:20:773 (1,2,3) - ya man THEY'RE IN WHEEE
01:44:995 (10) - hi mr bonk sounds :^) rip mr drum sounds ;w; the drum and bonk dont align and I dont want to undermap, if there were no 1/4 id make this long for sure ;www;
02:03:217 - This is really audible (and a white tick), and should be clickable imo I agree, but I dont want too many clicks in a row in this section (calmer) so I only put taps on the electric sounds
02:16:439 (2,3,4,5,6,7,8,9,10,11,12,13,1) - Idea for this, 'cause it plays kinda meh imo, up to you xd:https://osu.ppy.sh/ss/6031097 agree it plays meh, but yours isnt snappy enough and the player might lose their cursor in the fast bpm curved hell so gonna remap the pattern to something new
02:22:106 (7,8,9,10,1) - Please agree that this looks and plays awesome senpai >//< https://osu.ppy.sh/ss/6031107 It plays awesome ONLY if you dont follow sliders at aLL, of which I dislike and think will happen at ar10, then again mine does that too, however yours partially makes the player think they will need to follow them and then it gets confusing, and I dont see the problem with my pattern since it feels the same as yours mechanically in-game (abuse leniency, notes same spacing with a back and forth once
02:28:328 (1) - Make it more like this: https://osu.ppy.sh/ss/6031113 not "tosti" enough, I mean I WILL change if it ends up being unrankable but like the red 1/4 curves, people play it fine and read it fine, so will try and push it forward
02:31:884 (1,2,3,4) - Make this a bit like you made 01:24:328 (1,2,3,4) - Wanted to show that both sounds are actually different in some way, so didnt use exact same pattern but same concept
02:33:217 (1,2,3,4,5) - That's a really tough linear pattern right after such an insane jump section lol xd You're right, changd and fixed spacing here
02:34:995 (11) - NC I guess, not really important, but 11 looks meh xd I dont find it important enough to NC... im weird and give horrible excuses kill me from mapping
02:35:884 (1,2) - The slider doesn't really want the note to be down there, I'd advice turning like slider like 20 degrees clockwise moved note right instead, but I disagree, mainly because I dont really care about "good flow" and more about "relative feeling" idk

In some cases I feel that the map focuses too much on blankets etc which wrecks some of the spacing in this map. I wish you lots of luck with this xd Glad I could help <3 I dont even blanket a lot wh
May edit response while I'm rechecking it
Spork Lover
01:20:773 (1,2,3) - <3
Topic Starter
Arphimigon
Let's see how well people can play/read those xD
I dont think it'll be very enjoyable, but who knows, worth a shot
zev
why is it ar 9.5 didn't everyone agree ar10 was already too low for this map
Ekin
Tried BOSS on AR 9,5 and 10. Could survive until the kiai and my acc was better on ar10.



ar10 is more comfortable is my opinion

fun map! I enjoyed getting destroyed in the kiai part :p
Topic Starter
Arphimigon
I'm too slow for AR10 kill me pls
(ps: idk I just prefer AR9.5 on this over 10 even though 10.3 would be good idk KILL ME PLS)


tl;dr I don't want people to play this as an object-object map but a pattern-pattern map, it plays different, I don't care if you think it plays "better" "easier" or "nicer" since that isn't what I map for and is a bad mindset to have when mapping.

Extra Edit: AR10 was only too low (in my eyes) for an older version of the map, now it's more low AR friendly.
ferret irl
ar10 pls
Topic Starter
Arphimigon
No thanks <3
Planecakes

Arphimigon wrote:

No thanks <3
10 ar = izi rank

trust me pls


I'm sure there is 87% or more who wants 10ar to your hardest diff.
Topic Starter
Arphimigon
Well I dont pander to the greater audience, clearly by the overall way this was mapped, and the song, I obviously dont. This at this point is purely for my own personal amusement <3
(it was never going to be ranked after the 9sr version, its simply too old fashioned of a map, so I wont bother trying to rank but instead map to purely my vision which is what I find more fun and fulfilling)

Edit: AR10 because my low density reading is above-normal yet I have trouble HTing top diff
quaternary
Hi!

You said you don't want to rank it. but it's SO GOOD!!!!!!!!!!!! please rank this!!!

Real quick mod because i'm tired. No kds because this is low effort af.

[LEVEL 6]

Any reason 00:34:743 (1) - is just a spinner instead of the pink meme notes? Those are funnier. This map is 6 stars, you don't have to baby the player.

If you really want to use a spinner, it should end on 00:38:268

I feel the section starting at 01:03:439 (1) - is mapped a little bit too easy. I mean yeah, it is the slow part, but compare LEVEL 7.

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) -

[LEVEL 7]

Looks good idk

[BOSS]

00:09:776 (1) - Ctrl-G and move it down a bit? It will flow a liiiitle bit better

00:20:443 (2,3,4,5) - I think slider-circle-slider-circle fits better than circle-slider-circle-slider. Not sure though.

00:44:328 (1,2,1,2) - Maybe you should make this symmetrical, it's so close!

00:45:662 (1,2,3,4,5) - The jumps here feel a little bit slow compared to the surrounding areas

01:19:773 (1,2,3,4,5,6) - Really weird pattern, people are going to hit it like a straight stream anyways.

01:44:106 (7,8,9,10,1) - Same

01:23:328 (5,6,7,8,9) - Wut

01:26:995 (3,4,5,6,7) - Wut

01:29:550 (1,2,3,4,5,6,7) - I see what you're going for but this is WAY too big (especially because it just comes out of left field)

01:31:439 (1,2) - This is a cool pattern but it doesn't fit the music at all - I think a repeating 1/8 slider is more appropriate. I don't hear any sound 2 starts on.

01:37:439 (3,4,5,6,7,8,9,10) - Wut

02:15:328 (2) - This 2 doesn't fit with the 2s in the combos right before it.
Topic Starter
Arphimigon
kds for sp farm whether you like it or not

quaternary wrote:

[LEVEL 6]

Any reason 00:34:743 (1) - is just a spinner instead of the pink meme notes? Those are funnier. This map is 6 stars, you don't have to baby the player. Don't... ever... talk about SR as an indicator of anything in my maps. I don't care about a flawed automatically generated number. It's a spinner because the sound is cute, doesn't really need taps, there wont be any silly bpm change acc losses on an earlier level etc, I didn't just randomly put it there

If you really want to use a spinner, it should end on 00:38:268 I like it ending on that strong downbeat rather than the light vocal, adds some punch

I feel the section starting at 01:03:439 (1) - is mapped a little bit too easy. I mean yeah, it is the slow part, but compare LEVEL 7. Compare all the diffs, they all get harder relative to each other

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) - Gotya covered, added in the extra sounds for the extra parts

[BOSS]

00:09:776 (1) - Ctrl-G and move it down a bit? It will flow a liiiitle bit better The flow-break is intended, it means you have to catch the slider, not move right into it, works much better with the noise andd strength of that particular sound.

00:20:443 (2,3,4,5) - I think slider-circle-slider-circle fits better than circle-slider-circle-slider. Not sure though. Drums land on the beats I mapped clicks to o/

00:44:328 (1,2,1,2) - Maybe you should make this symmetrical, it's so close! You're right here, I would never see such a thing though

00:45:662 (1,2,3,4,5) - The jumps here feel a little bit slow compared to the surrounding areas Mhm yes they are, because the sounds here have very weak drums and any extra details

01:19:773 (1,2,3,4,5,6) - Really weird pattern, people are going to hit it like a straight stream anyways. Fine with me, players should try to do patterns however they can, I'm not forcing them to o anything, only guiding them.

01:44:106 (7,8,9,10,1) - Same
01:23:328 (5,6,7,8,9) - Wut
01:26:995 (3,4,5,6,7) - Wut
01:37:439 (3,4,5,6,7,8,9,10) - Wut
Yes, you decided to mod this at this weird time where I just made random dumb streams in this difficulty for no reason about 2 days ago. They aren't serious and will be removed for the old ones. Still, what is the problem with them anyway?

01:29:550 (1,2,3,4,5,6,7) - I see what you're going for but this is WAY too big (especially because it just comes out of left field) I only buffed this because -see streams above- I only buffed this kiai temporarily and you happened to mod the map during the dumb period xddd

01:31:439 (1,2) - This is a cool pattern but it doesn't fit the music at all - I think a repeating 1/8 slider is more appropriate. I don't hear any sound 2 starts on. I hear a pitch change and a light drum, good enough for me on this difficulty to make in an extra tap. Also, 1/8 slider would overmap many sounds, I don't really want to do that. ALSO 1/8 would mean you would have to tap in a tighter range than OD10, I only do that once in this map where an actual 1/8 sound occurs, no more.

02:15:328 (2) - This 2 doesn't fit with the 2s in the combos right before it. Pattern moved around and fixed.
Meow
Still no point ranking it, it's nearly humanly impossible rn. I may aswell hold it off a few years
quaternary

Arphimigon wrote:

You're missing notes at 02:03:217 and 02:03:328, and a lot of other similar patterns in this area. If that's a mistake, fix pls :D And if it's on purpose, why are these mapped then? 02:17:217 (1,2,1,2) - Gotya covered, added in the extra sounds for the extra parts
Almost there!

02:17:439 (1) - has a new combo when none of the others do, and you forgot one at 02:24:550 -

:3
Topic Starter
Arphimigon
Added the extra pattern, but the NC was intended, and since I forgot on the others, there are NCs on them all now \ o /
Win-Win I guess!?
Topic Starter
Arphimigon
#doublepost
THNX BOIS


Shoutout to Zapy who, at the time of writing this got loved on his map!
Topic Starter
Arphimigon
#triplepost
#meme

OVER TWO HUNDRED SP WHOO!
diraimur
Topic Starter
Arphimigon
I vote fake, obv photoshpopped
Plaudible
this song is spooky
Topic Starter
Arphimigon
SlotcorE is dead is dead
DeletedUser_4329079
diraimur
noot
zev

Arphimigon wrote:

SlotcorE is dead is dead
Topic Starter
Arphimigon
SlotcorE is dead is dead is ALIVE
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