forum

V.K - Hua Sui Yue

posted
Total Posts
25
Topic Starter
salinqi
This beatmap was submitted using in-game submission on 2015年5月30日 at 12:31:18

Artist: V.K
Title: Hua Sui Yue
Source: Deemo
Tags: 花水月 V.K克 愛·無限 rayark game collection instrumental original soundtrack
BPM: 148
Filesize: 4594kb
Play Time: 02:25
Difficulties Available:
  1. Hard (2.84 stars, 232 notes)
  2. Insane (3.66 stars, 298 notes)
  3. Normal (1.61 stars, 169 notes)
Download: V.K - Hua Sui Yue
Information: Scores/Beatmap Listing
---------------
V.K -Hua Sui Yue 花水月(我也不知道为什么是Sui)
from Deemo Original Soundtrack ,not 愛·無限

Open for m4m now,plz post your map in the thread for one owo
Normal -Done-
Hard -Done-
Insane -Done-

Thank you all >w<
zj0924


Hi!M4M From my queue
花水月啊~VK是我最喜歡的鋼琴家,deemo也是神作不解釋 :)
Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Stack leniency 低於0.3是絕對unrankable的往上調一點
  2. 用記事本打開osu文件,audio leadin用1000。上來就是一個note可能會讓人措手不及
  3. title should be “花水月”,然后移除tag里的花水月,感兴趣的话加上“V.K克” “愛·無限”(這是專輯名)
  4. 把滑條靜音,現在聽起來有種拖沓感,非常彆扭 http://puu.sh/hr8z0/60f7e9fef2.wav 用這個
  5. 00:19:472 (1) - 這裡開始到00:42:175 (4) - 的kick和歌曲完全不搭,建議去彩華里找一些古風音效來代替,大鼓只適合後面節奏強烈的地方

[Insane]
  1. 00:03:256 (6) - NC
  2. 00:04:878 (8,9) - 前奏這麼安靜,這裡一下子跳這麼大是鬧哪樣
  3. 00:09:337 (4) - 下錯了節奏,音是從後面紅線開始的
  4. 00:09:945 (1) - 轉盤在這裡結束00:11:364 (1) -
  5. 00:12:783 (1,2,3) - 並不建議這樣疊,低ar低bpm會非常丑,建議完全重疊
  6. 00:16:026 (1,2,3) - ^
  7. 00:19:472 (1) - whistle?finish好奇怪
  8. 00:25:148 (1,2,3,4,5) - 音樂還是很安靜,不建議這種小跳,順時針或者逆時針會比較好
  9. 00:37:918 (4,5,6,7) - 理由同上,不建議這裡跳,用個反跳會比較好
  10. 00:29:810 (6,1,2,3) - 這裡跳就非常合理了,琴鍵聲音明顯加強
  11. 00:44:608 (4) - 不是1/6吧,我聽著好像是1/8,你在找人確認一下吧
  12. 00:47:851 (2) - 感覺這樣對flow好點
  13. 01:01:229 (3,4,5) - 很卡手感覺
  14. 01:08:729 (2,3) - 各自ctrl+g?
  15. 01:16:026 (9,1) - 跳太大不合適
  16. 01:38:729 (5) - 這坑爹啊……1/2節奏竟然和之前的距離會一樣……轉盤太早了,那個重音應該被強調
  17. 01:48:053 (4,5) - spacing 注意 ctrl+g
  18. 01:49:878 (5,6) - ctrl+gflow 好一點感覺
  19. 01:52:108 (2,3) - 建議ctrl+g用直角三角形表現漸強的效果,你後面也是呈一直線,所以建議角度大點會比較好
  20. 01:53:526 (1) - 1.2sv太快了,建議用回1.0


[Hard]
  1. 00:09:337 (4) - 同insane節奏
  2. 00:24:236 (3,4) - blanket
  3. 00:38:932 (1,2,3,4) - 這片可以稍微放開一點,現在太緊了
  4. 00:55:756 (4,5,6) - 這樣下節奏
  5. 00:58:391 (1) - 不建議用反跳kial的第一個音應該拉開距離來強調
  6. 01:04:878 (1,2) - 橢圓flow太近了,空了一拍。01:04:878 (1) - ctrl+h
  7. 01:06:499 (4) - 也有點近了,可以的話ctrl+g,不然用別的方法
  8. 01:19:371 (4) -
  9. 01:21:094 (1) - 拉遠一點
  10. 01:25:959 (3) - 坑爹的折返滑條,折返兩次以上都很坑爹,除非有旋律對應,否則還是拆分吧
  11. 01:29:202 (3) - ^

[Normal]
  1. 00:05:689 (2) - 用折返滑條唄,適合旋律
  2. 00:59:202 (2,3,4) - 沒有聽見任何三連,用滑條吧,低難度少用單點
  3. 01:02:445 (2,3,4) - ^
  4. 01:10:351 (3) - 不map?
  5. 01:55:959 (2,3,4,5) - 太難了,這縮圈都擠一起了,用滑條
GL~
edit: 213 posts ~ :)
Krauv
From Krauv's Queue:

Normal
00:00:013 - 00:42:175 could use some whistle hit sounds.
00:14:608 (3) - can blanket (1) better
01:03:256 (5) - can blanket (4) better
01:17:040 (4) - blanket (3)?
01:19:472 (1) - move end anchor point to the right to make a nice line with the previous hit-circles.
01:55:959 (2,3,4,5) - might be too difficult for a Normal, considering this is kinda out of nowhere. idk
Hard
00:00:013 - 00:42:175 could use some whistle hit sounds.
00:56:162 (5) - move middle anchor to the right a bit to lessen the curve (so it matches (4))
01:17:851 (1) - blanket (6) more
01:19:371 (4) - two grid spaces up
01:19:472 (5) - three grid spaces up (makes a nice line)
01:38:932 (5) - slider looks really out of place. Perhaps make slider into a circle? nvm. with the other crazy sliders, this fits in nicely.
01:51:905 (1,2,3,4,5) - maybe make this into a bigger jump? While playing it, would make it more fun.
Insane
00:00:013 - 00:42:175 could use some whistle hit sounds.
01:24:337 - 01:40:553 I remember your other difficulties having whistles in here, so why the change in hit sounds?
02:12:986 (1) - should change this slider and make it something like what you had in normal.

All suggestions.
blueloniess
哟,来摸图了
insane
00:57:581 (5,6,1) - 变速记得NC
01:37:310 (1,2,3,4,5) - 做个五角星怎么样?对跳的五角星
01:51:094 (3,4) - 距离是不是太大?
hard
00:32:445 (1) - whistle,话说突然不做音效是什么鬼。。。
00:06:499 (1) - ↑
00:12:986 (1) - ↑
00:16:229 (1) - ↑
00:45:418 - 这里的变速很不错,给人眼前一亮的感觉,但是光是滑条变速也不行,相对的DS要大点才能体现出效果,本来滑条一块我还以为节奏快了,但是圈太近反而感觉别扭
00:48:662 (1,2,3,4,5,6) - 比如这些,相对紧凑了,特别是圈,应该放开一点,给人一种提速感
01:37:310 (1,2,3,4) - 四方跳
01:38:932 (5) - 好丑...
恩恩就这些啦!flow做的很好喔!!图也很棒!而且歌也很美!BG的话考虑换成白夜茶会的图怎么样?
good luck!~ :) :D
另外,可以帮我的图射个星么orz...想快点app掉... :lol:
Topic Starter
salinqi

zj0924 wrote:



Hi!M4M From my queue
花水月啊~VK是我最喜歡的鋼琴家,deemo也是神作不解釋 :) :)
Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. Stack leniency 低於0.3是絕對unrankable的往上調一點 fixed
  2. 用記事本打開osu文件,audio leadin用1000。上來就是一個note可能會讓人措手不及 fixed
  3. title should be “花水月”,然后移除tag里的花水月,感兴趣的话加上“V.K克” “愛·無限”(這是專輯名)主要是因为游戏和游戏原声碟里都是Hua Sui Yue所以没想好要不要改QwQ tag已加
  4. 把滑條靜音,現在聽起來有種拖沓感,非常彆扭 http://puu.sh/hr8z0/60f7e9fef2.wav 用這個 fixed,其实之前没静音是因为没搜到静音的文件QWQ,非常感谢!!!
  5. 00:19:472 (1) - 這裡開始到00:42:175 (4) - 的kick和歌曲完全不搭,建議去彩華里找一些古風音效來代替,大鼓只適合後面節奏強烈的地方好的,之后找一找

[Insane]
  1. 00:03:256 (6) - NC
  2. 00:04:878 (8,9) - 前奏這麼安靜,這裡一下子跳這麼大是鬧哪樣 改了一下
  3. 00:09:337 (4) - 下錯了節奏,音是從後面紅線開始的
    QwQ虽然我也知道音不在这里……但是个人感觉放在这里打着比较顺……?
  4. 00:09:945 (1) - 轉盤在這裡結束00:11:364 (1) -
  5. 00:12:783 (1,2,3) - 並不建議這樣疊,低ar低bpm會非常丑,建議完全重疊 fixed
  6. 00:16:026 (1,2,3) - ^ fixed
  7. 00:19:472 (1) - whistle?finish好奇怪 fixed
  8. 00:25:148 (1,2,3,4,5) - 音樂還是很安靜,不建議這種小跳,順時針或者逆時針會比較好 fixed
  9. 00:37:918 (4,5,6,7) - 理由同上,不建議這裡跳,用個反跳會比較好
  10. 00:29:810 (6,1,2,3) - 這裡跳就非常合理了,琴鍵聲音明顯加強 QwQ我也很sad test的人反馈前奏太慢了很无聊
  11. 00:44:608 (4) - 不是1/6吧,我聽著好像是1/8,你在找人確認一下吧 好。。先标记着
  12. 00:47:851 (2) - 感覺這樣對flow好點 我……挺喜欢现在这样的QwQ
  13. 01:01:229 (3,4,5) - 很卡手感覺 改了下排列
  14. 01:08:729 (2,3) - 各自ctrl+g? 感觉3-4那里flow会不好。。。
  15. 01:16:026 (9,1) - 跳太大不合適 fixed
  16. 01:38:729 (5) - 這坑爹啊……1/2節奏竟然和之前的距離會一樣……轉盤太早了,那個重音應該被強調[/color]
  17. 01:48:053 (4,5) - spacing 注意 ctrl+g fixed
  18. 01:49:878 (5,6) - ctrl+gflow 好一點感覺 fixed
  19. 01:52:108 (2,3) - 建議ctrl+g用直角三角形表現漸強的效果,你後面也是呈一直線,所以建議角度大點會比較好 QwQ比较喜欢现在的摆法
  20. 01:53:526 (1) - 1.2sv太快了,建議用回1.0 QwQ感觉还行毕竟ds也大了,会考虑一下


[Hard]
  1. 00:09:337 (4) - 同insane節奏
  2. 00:24:236 (3,4) - blanket fixed
  3. 00:38:932 (1,2,3,4) - 這片可以稍微放開一點,現在太緊了 fixed
  4. 00:55:756 (4,5,6) - 這樣下節奏fixed
  5. 00:58:391 (1) - 不建議用反跳kial的第一個音應該拉開距離來強調 fixed
  6. 01:04:878 (1,2) - 橢圓flow太近了,空了一拍。01:04:878 (1) - ctrl+h fixed,前面空了所以这里也空qwq
  7. 01:06:499 (4) - 也有點近了,可以的話ctrl+g,不然用別的方法 fixed
  8. 01:19:371 (4) - fixed
  9. 01:21:094 (1) - 拉遠一點 fixed
  10. 01:25:959 (3) - 坑爹的折返滑條,折返兩次以上都很坑爹,除非有旋律對應,否則還是拆分吧 QwQ我先想想怎么改……
  11. 01:29:202 (3) - ^

[Normal]
  1. 00:05:689 (2) - 用折返滑條唄,適合旋律
  2. 00:59:202 (2,3,4) - 沒有聽見任何三連,用滑條吧,低難度少用單點
  3. 01:02:445 (2,3,4) - ^
  4. 01:10:351 (3) - 不map? fixed
  5. 01:55:959 (2,3,4,5) - 太難了,這縮圈都擠一起了,用滑條 all fixed
GL~
edit: 213 posts ~ :) owo~~~~
这几天考试所以回晚了抱歉><谢谢摸图!感觉你每次都摸得好认真~
Topic Starter
salinqi

Krauv wrote:

From Krauv's Queue:

Normal
00:00:013 - 00:42:175 could use some whistle hit sounds. will think about it :)
00:14:608 (3) - can blanket (1) better fixed
01:03:256 (5) - can blanket (4) better fixed
01:17:040 (4) - blanket (3)? fixed
01:19:472 (1) - move end anchor point to the right to make a nice line with the previous hit-circles.
01:55:959 (2,3,4,5) - might be too difficult for a Normal, considering this is kinda out of nowhere. idk changed them into sliders
Hard
00:00:013 - 00:42:175 could use some whistle hit sounds.
00:56:162 (5) - move middle anchor to the right a bit to lessen the curve (so it matches (4))
01:17:851 (1) - blanket (6) more fixed
01:19:371 (4) - two grid spaces up fixed
01:19:472 (5) - three grid spaces up (makes a nice line) fixed
01:38:932 (5) - slider looks really out of place. Perhaps make slider into a circle? nvm. with the other crazy sliders, this fits in nicely.
01:51:905 (1,2,3,4,5) - maybe make this into a bigger jump? While playing it, would make it more fun.fixed
Insane
00:00:013 - 00:42:175 could use some whistle hit sounds.
01:24:337 - 01:40:553 I remember your other difficulties having whistles in here, so why the change in hit sounds? fixed
02:12:986 (1) - should change this slider and make it something like what you had in normal.fixed

All suggestions.
thanks~ :)
Topic Starter
salinqi

blueloniess wrote:

哟,来摸图了
insane
00:57:581 (5,6,1) - 变速记得NC fixed
01:37:310 (1,2,3,4,5) - 做个五角星怎么样?对跳的五角星 fixed
01:51:094 (3,4) - 距离是不是太大?QwQ其实打着还好……?

hard
00:32:445 (1) - whistle,话说突然不做音效是什么鬼。。。
00:06:499 (1) - ↑
00:12:986 (1) - ↑
00:16:229 (1) - ↑ fixed。。其实是因为不会加所以搁着了。。
00:45:418 - 这里的变速很不错,给人眼前一亮的感觉,但是光是滑条变速也不行,相对的DS要大点才能体现出效果,本来滑条一块我还以为节奏快了,但是圈太近反而感觉别扭
00:48:662 (1,2,3,4,5,6) - 比如这些,相对紧凑了,特别是圈,应该放开一点,给人一种提速感 fixed
01:37:310 (1,2,3,4) - 四方跳 因为和5搭成一个正五边形所以就不改了 :)
01:38:932 (5) - 好丑... QwQ,我觉得还行……? 想到好看的再改(逃
恩恩就这些啦!flow做的很好喔!!图也很棒!而且歌也很美!BG的话考虑换成白夜茶会的图怎么样?
good luck!~ :) :D 谢谢! :) 虽然我也喜欢tinkle的画,但是原游戏里的配图是这个所以就不改啦~
另外,可以帮我的图射个星么orz...想快点app掉... :lol: 好呀,good luck~

thx! :)
Shushan
hi there!
you requested a reverse m4m in my queue! t/304087/start=120 - your req
[normal]
00:00:013 (1,2) - fix blanket
00:01:635 (2,3) - overlap
00:05:689 (2,3) - ^^
00:08:121 (5) - fix DS
00:12:986 (1,2) - blanket them?
00:12:986 (1,3) - fix blanket
00:17:040 (2,3) - ^^
i gonna stop pointing every blanket just go one after one and fix
01:09:743 (3,4,5,6,7,8,9) - to hard for normal
01:18:662 (2,1) - overlap
01:35:689 (1,3) - ^^
02:15:418 (3,1) - swap nc
[hard]
same thing about the blankets
00:24:337 (4,2) - bad overlap
00:30:418 (4) - hard jump tbh
00:32:445 (1) - ctrl g
00:55:148 (3) - ctrl g
00:56:770 (1,1) - fix stack
01:19:472 (5) - nc
01:21:499 - map this part, its part of the kiai
01:23:526 (2) - nc
01:51:905 (3,4,5,6) - i think its way to hard for that diff
[insane]
same thing about the blankets
00:05:891 (4,5) - ctrl g
00:09:540 - should be like that http://prntscr.com/707f9o
00:16:026 (1,2,3) - stack them
00:39:743 (2,3,4,5) - not a prefect square ill say
01:07:918 (7,2) - stack better pls
01:11:364 (1,2) - bad overlap
01:12:986 (4,3) - stack?
01:25:959 (5) - nc
01:33:053 (4,1) - perfect stack pls
01:49:675 (4,1) - ^^
01:58:797 (1) - remove nc
01:58:391 (4) - nc here instead
gl!
ill send you my map in PM
Setsurei

[Normal]
00:05:689 (2) - rotate it so it won't overlap with the next slider
00:17:851 (3) - end curve, make it straight, so its parallel to 00:17:040 (2) - . it is also suitable for the song, since the end has a "tick" sound too00:22:716 (1,2) - since it is noisy, may use green line on the reverse to set the volume on 10-15%. and then change back to 30% on tail
00:54:337 (3) - edgy slider?01:18:662 (2,1) - this one is too cramped, rotate (2) a bit?
01:34:067 (1,2,3,4,1) - move them like this? so the flow is not too edgy between 01:33:256 (4,1) - 01:52:918 (3) - rotate so it won't overlap (1)
[Hard]
00:06:499 (1) - fix blanket towards 00:05:283 (2) -
00:23:526 (3) - fix blanket towards 00:22:716 (2) -
00:45:418 (1) - fix blanket
00:51:499 (8,1) - ^
00:54:743 (2,3) - ^
01:03:256 (3) - ^
01:38:932 (5) - a bit overlap with the slider's body outline
01:47:040 (1) - curve this so it will blanket 01:47:851 (2) -
01:53:526 (1) - fix blanket towards 01:54:135 (2) -
02:12:986 (1) - path a bit overlap
[Insane]
00:00:824 (3) - fix blanket
00:16:026 (1,2,3) - might want to stack properly?
01:01:635 (1) - fix blanket towards 01:00:621 (5) -
00:57:986 (1) - fix blanket
01:16:026 (9) - 420|200 to blanket with 01:15:418 (8) -
01:49:675 (4,1) - stack properly
01:53:526 (1) - blanket properly
02:00:013 (1) - ^

what a nice song!
good luck
Topic Starter
salinqi
sorry for late reply :(


ohad1881 wrote:

hi there!
you requested a reverse m4m in my queue! t/304087/start=120 - your req
[normal]
00:00:013 (1,2) - fix blanket fixed
00:01:635 (2,3) - overlap maybe it's ok?
00:05:689 (2,3) - ^^
00:08:121 (5) - fix DS fixed
00:12:986 (1,2) - blanket them?
00:12:986 (1,3) - fix blanket
00:17:040 (2,3) - ^^
i gonna stop pointing every blanket just go one after one and fix
01:09:743 (3,4,5,6,7,8,9) - to hard for normal fixed
01:18:662 (2,1) - overlap
01:35:689 (1,3) - ^^
02:15:418 (3,1) - swap nc fixed
[hard]
same thing about the blankets
00:24:337 (4,2) - bad overlap fixed
00:30:418 (4) - hard jump tbh
00:32:445 (1) - ctrl g
00:55:148 (3) - ctrl g fixed
00:56:770 (1,1) - fix stack fixed
01:19:472 (5) - nc ...it's not necessary here?
01:21:499 - map this part, its part of the kiai fixed
01:23:526 (2) - nc fixed
01:51:905 (3,4,5,6) - i think its way to hard for that diff a little challenging :)
[insane]
same thing about the blankets
00:05:891 (4,5) - ctrl g
00:09:540 - should be like that http://prntscr.com/707f9o fixed
00:16:026 (1,2,3) - stack them idk why,editor prevented me from doing so :( :?
00:39:743 (2,3,4,5) - not a prefect square ill say fixed
01:07:918 (7,2) - stack better pls fixed
01:11:364 (1,2) - bad overlap fixed
01:12:986 (4,3) - stack? fixed
01:25:959 (5) - nc fixed
01:33:053 (4,1) - perfect stack pls fixed
01:49:675 (4,1) - ^^ fixed
01:58:797 (1) - remove nc
01:58:391 (4) - nc here instead fixed
gl!
ill send you my map in PM
thanks for modding~gl too :)
Topic Starter
salinqi

Setsurei wrote:


[Normal]
00:05:689 (2) - rotate it so it won't overlap with the next slider
00:17:851 (3) - end curve, make it straight, so its parallel to 00:17:040 (2) - . it is also suitable for the song, since the end has a "tick" sound too00:22:716 (1,2) - since it is noisy, may use green line on the reverse to set the volume on 10-15%. and then change back to 30% on tail
00:54:337 (3) - edgy slider?01:18:662 (2,1) - this one is too cramped, rotate (2) a bit?
01:34:067 (1,2,3,4,1) - move them like this? so the flow is not too edgy between 01:33:256 (4,1) - 01:52:918 (3) - rotate so it won't overlap (1)
[Hard]
00:06:499 (1) - fix blanket towards 00:05:283 (2) -
00:23:526 (3) - fix blanket towards 00:22:716 (2) -
00:45:418 (1) - fix blanket
00:51:499 (8,1) - ^
00:54:743 (2,3) - ^
01:03:256 (3) - ^
01:38:932 (5) - a bit overlap with the slider's body outline
01:47:040 (1) - curve this so it will blanket 01:47:851 (2) -
01:53:526 (1) - fix blanket towards 01:54:135 (2) -
02:12:986 (1) - path a bit overlap
[Insane]
00:00:824 (3) - fix blanket
00:16:026 (1,2,3) - might want to stack properly?
01:01:635 (1) - fix blanket towards 01:00:621 (5) -
00:57:986 (1) - fix blanket
01:16:026 (9) - 420|200 to blanket with 01:15:418 (8) -
01:49:675 (4,1) - stack properly
01:53:526 (1) - blanket properly
02:00:013 (1) - ^

what a nice song!
good luck
thanks~sorry for late reply,all fixed(except some stacks....it's seems that my editor doesn't allow me to do so)
Alheak
Alright quick M4M since you suggested it

[General]
  1. Put 花水月 in the Title metadata
  2. Remove 花水月, V.K from the tags (they're already in the metadata)
  3. Try to find a 192kbps .mp3 file if you can
[Normal]
  1. 00:08:932 (1) - Remove NC for consistency
  2. 00:38:932 (3,1) - Switch NC
  3. 01:04:067 (5) - NC for consistency
  4. 01:06:499 (4) - ^
  5. 01:07:310 (1,3) - Switch NC
  6. 01:08:932 (1) - Remove NC
  7. 01:29:202 (1) - Remove NC for consitency
  8. 01:35:689 (1) - ^
  9. 01:37:310 (3) - Add NC
  10. 01:58:391 (3) - ^
  11. 02:09:337 (1,2) - Switch NC
  12. 02:15:418 (1,2) - ^
[Hard]
  1. 00:29:202 (3) - Put the second white anchor a littler higher to make the slider prettier:
  2. 01:27:581 (1,2,3) - Make them look the same in shape
  3. 01:54:337 (3) - Blanket could be better
[Insane]
  1. 00:05:891 (4,5) - Ctrl+g? also place them a little better:
  2. 00:08:121 (3,4) - Blanket?
  3. 00:32:445 (1) - Use only one white anchor for the curve, and maybe make it a blanket for 00:32:040 (3) - ?
  4. 00:38:121 (4,5,6) - I guess it's fine, but I'd just have ctrl+g (4) and (5) (personnal opinion)
  5. 01:22:716 (5) - Try to make it not overlap, just place 01:22:310 (4) - a little further from 01:21:905 (3) - and place (5) in the middle
  6. 02:17:040 (1,2,3,4,5,6,7) - This 1/3 rhythm is kinda unexpected, I'd use 1/3 sliders for the begining at least, so the player understands it's in 1/3
Nice music, good mapset, good luck!
Jonarwhal
Hey there~ :D M4M from my queue.
General
  1. You need to make your kiai's consistent. You have second kiai ending 01:23:526 - here in the normal, but it ends 01:22:716 - here in the hard and insane. You gotta either make them all end 01:23:526 - here, or 01:22:716 - here.
Normal
  1. 00:00:013 (1) - You may want to change this note so that the red tick is 00:00:418 - here, as you do 00:01:635 (2) - here.
  2. 00:12:986 (1,2) - You should try to make this a blanket.
  3. 00:17:851 (3) - You should put the red tick at x-156 y-288 to align it with the sliders. (Before)(After)
  4. 00:26:770 (2) - This slider is too close to 4. You could place it like this.
  5. 00:33:256 (2,3) - Blanket
  6. 00:35:283 (4,1) - ^
  7. 01:13:797 (4) - Make this straight. It's too hard to notice the curve
  8. 01:14:608 (1,2) - Blanket
  9. 01:16:229 (3,4) - ^ I'll stop mentioning that. My mod would be too long if I mentioned every one of them. You should probably look at the way your approach circles align with your blankets. Do that on every difficulty. It would help make them perfect.
  10. 00:41:364 (3) - You may want to change this note so that the red tick is 00:41:770 - here.
  11. 02:08:121 (3) - This looks bad, try moving the second tick further back like this. Edit: (forgot the link, sorry)
Hard
  1. 00:05:689 (3) - move this to x-328 y-232
  2. 00:29:202 (3) - Move the second tick back, like I asked for in normal.
  3. 02:12:986 (1) - This isn't as symmetrical as it looks. Look at this. Try snapping it to a lower grid-size, like this.
Insane

salinqi wrote:

ar8 or 8.5 ,which one is better?
AR8 is better.
  1. 00:38:121 (4,5,6) - This pattern throws me off when I play it. I would make it something like a triangle or a 1/2 reverse slider.
  2. 01:56:770 (1,2,3) - 1 and 3 are almost overlapping. You should spread that out a bit more.
  3. 02:10:959 (1) - Move the end to x-169 y-244 for proper alignment with 2.
  4. 02:19:270 (1) - I think you should make this like it is in hard.
That's all I could find. Good Luck~!!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. Whilst AR 8 and 8.5 are the options, I'll be hipster and say 8.2 :3
  2. 00:14:608 (5) - I think this curve should be more visible, and less subtle
  3. 00:17:040 (4,5) - Blanket here?
  4. 00:32:040 (3,1) - ^
  5. 00:52:513 (2) - I think this DS is too large. Firstly, I'd move 00:51:702 (6) - to x:268 y:204, then move 00:52:513 (2) - to where the other note previously was
  6. 01:08:729 (2,3,4) - The sliders here don't match the instrumentals. Move them forward onto the white ticks and move the circle back
  7. 01:21:905 (3,4,5) - Why not make this all straight? (I mean the start points, not the whole thing)
  8. 01:25:756 (3,4,1) - I don't hear anything on the blue tick
  9. 01:28:999 (3,4,5) - Same. Also NC?
  10. 02:05:283 (1) - Maybe reduce the sliderend volume? Just a suggestion
  11. 02:17:040 (1,2,3,4,5,6,7) - Maybe move this further away from the slider so people don't think it's 1/2. I also think it would be a good idea to NC each one (or second)
Hard
  1. 00:00:824 (2,3,4) - Equal out this distances here?
  2. 00:08:121 (3) - Move this a bit further from the previous slider (to match distance between 1/2). When I say this. I don't mean distance spacing. I mean the spacing as a whole from the sliders
  3. 01:16:837 (4,5) - Not sure if it's a good idea to hide the slider under the other one like that. This is just my opinion.
  4. 01:17:040 (5,6,1) - Equal DS
  5. 01:58:391 (3,4,5,6,1,2,3) - Fix this pentagon shape?
Normal
  1. 00:00:013 (1) - Fix this curve
  2. 00:08:932 (1) - Follow the same pattern as other difficulties (1/1 slider)
  3. 00:48:662 (1) - Slider distance I was talking about before. In this case, just move it more to the left
  4. 01:01:229 (3) - I don't see a reason why there is a reverse. Remove it and add a hitcircle
  5. 01:17:040 (4) - Blanket?

Generally I don't like slow maps like this. However after seeing this it made me change my thoughts on these types of beatmaps. I believe you managed to map these difficulties perfectly, to what the song suggest. Great map. Good luck on rank ^_^

EDIT: Thanks for modding my map as well :D
Topic Starter
salinqi

Alheak wrote:

Alright quick M4M since you suggested it

[General]
  1. Put 花水月 in the Title metadata
  2. Remove 花水月, V.K from the tags (they're already in the metadata) this version is a little different from "花水月"in another album so I may keep it QAQ
  3. Try to find a 192kbps .mp3 file if you can I will keep this in mind :(
[Normal]
  1. 00:08:932 (1) - Remove NC for consistency
  2. 00:38:932 (3,1) - Switch NC
  3. 01:04:067 (5) - NC for consistency
  4. 01:06:499 (4) - ^
  5. 01:07:310 (1,3) - Switch NC
  6. 01:08:932 (1) - Remove NC
  7. 01:29:202 (1) - Remove NC for consitency
  8. 01:35:689 (1) - ^
  9. 01:37:310 (3) - Add NC
  10. 01:58:391 (3) - ^
  11. 02:09:337 (1,2) - Switch NC
  12. 02:15:418 (1,2) - ^
all fixed~

[Hard]
  1. 00:29:202 (3) - Put the second white anchor a littler higher to make the slider prettier: fixed
  2. 01:27:581 (1,2,3) - Make them look the same in shape tried copy and paste but it didn't work well QAQ
  3. 01:54:337 (3) - Blanket could be betterfixed
[Insane]
  1. 00:05:891 (4,5) - Ctrl+g? also place them a little better:
  2. 00:08:121 (3,4) - Blanket?
  3. 00:32:445 (1) - Use only one white anchor for the curve, and maybe make it a blanket for 00:32:040 (3) - ?
  4. 00:38:121 (4,5,6) - I guess it's fine, but I'd just have ctrl+g (4) and (5) (personnal opinion)
  5. 01:22:716 (5) - Try to make it not overlap, just place 01:22:310 (4) - a little further from 01:21:905 (3) - and place (5) in the middle
  6. 02:17:040 (1,2,3,4,5,6,7) - This 1/3 rhythm is kinda unexpected, I'd use 1/3 sliders for the begining at least, so the player understands it's in 1/3
all fixed~

Nice music, good mapset, good luck!
Thanks for modding! :)
Topic Starter
salinqi

jonawaga wrote:

Hey there~ :D M4M from my queue.
General
  1. You need to make your kiai's consistent. You have second kiai ending 01:23:526 - here in the normal, but it ends 01:22:716 - here in the hard and insane. You gotta either make them all end 01:23:526 - here, or 01:22:716 - here.fixed~
Normal
  1. 00:00:013 (1) - You may want to change this note so that the red tick is 00:00:418 - here, as you do 00:01:635 (2) - here.
  2. 00:12:986 (1,2) - You should try to make this a blanket.
  3. 00:17:851 (3) - You should put the red tick at x-156 y-288 to align it with the sliders. (Before)(After)
  4. 00:26:770 (2) - This slider is too close to 4. You could place it like this.
  5. 00:33:256 (2,3) - Blanket
  6. 00:35:283 (4,1) - ^
  7. 01:13:797 (4) - Make this straight. It's too hard to notice the curve
  8. 01:14:608 (1,2) - Blanket
  9. 01:16:229 (3,4) - ^ I'll stop mentioning that. My mod would be too long if I mentioned every one of them. You should probably look at the way your approach circles align with your blankets. Do that on every difficulty. It would help make them perfect.
  10. 00:41:364 (3) - You may want to change this note so that the red tick is 00:41:770 - here.
  11. 02:08:121 (3) - This looks bad, try moving the second tick further back like this. Edit: (forgot the link, sorry)
Hard
  1. 00:05:689 (3) - move this to x-328 y-232
  2. 00:29:202 (3) - Move the second tick back, like I asked for in normal.
  3. 02:12:986 (1) - This isn't as symmetrical as it looks. Look at this. Try snapping it to a lower grid-size, like this.thanks!looks much better now.
Insane

salinqi wrote:

ar8 or 8.5 ,which one is better?
AR8 is better.
  1. 00:38:121 (4,5,6) - This pattern throws me off when I play it. I would make it something like a triangle or a 1/2 reverse slider.
  2. 01:56:770 (1,2,3) - 1 and 3 are almost overlapping. You should spread that out a bit more.
  3. 02:10:959 (1) - Move the end to x-169 y-244 for proper alignment with 2.
  4. 02:19:270 (1) - I think you should make this like it is in hard.?_?isn't it the same
That's all I could find. Good Luck~!!
all fixed~thanks for modding! :)
Topic Starter
salinqi

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. Whilst AR 8 and 8.5 are the options, I'll be hipster and say 8.2 :3 :)
  2. 00:14:608 (5) - I think this curve should be more visible, and less subtle fixed
  3. 00:17:040 (4,5) - Blanket here? fixed
  4. 00:32:040 (3,1) - ^ fixed
  5. 00:52:513 (2) - I think this DS is too large. Firstly, I'd move 00:51:702 (6) - to x:268 y:204, then move 00:52:513 (2) - to where the other note previously was did similar thing :)
  6. 01:08:729 (2,3,4) - The sliders here don't match the instrumentals. Move them forward onto the white ticks and move the circle back QwQ maybe ok?followed instrument
  7. 01:21:905 (3,4,5) - Why not make this all straight? (I mean the start points, not the whole thing) fixed
  8. 01:25:756 (3,4,1) - I don't hear anything on the blue tick :o just do not want to make it too boring...will keep this in mind and will fix it if another modder point it out
  9. 01:28:999 (3,4,5) - Same. Also NC? fixed NC
  10. 02:05:283 (1) - Maybe reduce the sliderend volume? Just a suggestion fixed
  11. 02:17:040 (1,2,3,4,5,6,7) - Maybe move this further away from the slider so people don't think it's 1/2. I also think it would be a good idea to NC each one (or second) changed them into sliders according to previous mod :)
Hard
  1. 00:00:824 (2,3,4) - Equal out this distances here?
  2. 00:08:121 (3) - Move this a bit further from the previous slider (to match distance between 1/2). When I say this. I don't mean distance spacing. I mean the spacing as a whole from the sliders fixed
  3. 01:16:837 (4,5) - Not sure if it's a good idea to hide the slider under the other one like that. This is just my opinion. maybe it's ok?just hided part of it :)
  4. 01:17:040 (5,6,1) - Equal DS fixed
  5. 01:58:391 (3,4,5,6,1,2,3) - Fix this pentagon shape?fixed
Normal
  1. 00:00:013 (1) - Fix this curve fixed
  2. 00:08:932 (1) - Follow the same pattern as other difficulties (1/1 slider) QwQ keep this pattern because there is music on the slider's end
  3. 00:48:662 (1) - Slider distance I was talking about before. In this case, just move it more to the left
  4. 01:01:229 (3) - I don't see a reason why there is a reverse. Remove it and add a hitcircle
  5. 01:17:040 (4) - Blanket?fixed

Generally I don't like slow maps like this. However after seeing this it made me change my thoughts on these types of beatmaps. I believe you managed to map these difficulties perfectly, to what the song suggest. Great map. Good luck on rank ^_^ thank you! :)

EDIT: Thanks for modding my map as well :D You are welcome~Good luck too :)
Chaoslitz
From M4M

[Normal]
  1. 00:01:635 (2,3) - Better not to overlap here. Moreover, I suggest you to place 00:03:256 (3) left side of 00:01:635 (2) since 00:01:635 (2) is pointing to the left, it will give out a more smooth flow
  2. 00:14:608 (3,1) - Same problem mentioned in 00:01:635 (2,3), placing in the opposite direction with the last slider will break the consistence flow in this diff.
  3. 00:22:918 00:23:729 - There is no sound in this two place, so it is unnecessary to use a reverse slider here, replace both with 1/1 slider instead, which matches more with the song's rhythm and gives out a easier pattern.
  4. 02:08:121 (1,2) - Same as other placed mentioned. the flow in here make a sharp turn for players to hit, which is not suitable in Normal diff, curve 02:08:121 (1) up instead will gives out a smoother flow
[Hard]
  1. 00:46:229 (3,4) - Decrease the spacing here, the music here is not strong so you don't need a jump at all
  2. 00:50:283 (6) - NC for consistence in the combo pattern
  3. 01:04:675 (6,1) - I agree that it needs a jump but the jump in here is too big with 4.0x which is not suitable in a Hard diff, reduce the distance between there
[Insane]
  1. 00:40:350 (5,1) - Same as hard diff, the jump here is too large which feels a bit overmapping, reduce the distance between 00:40:350 (5,1)
  2. 01:25:148 (2,3,4,1) - Same here, the jump is too large
  3. 01:28:391 (2,3,4,1) - Same

Overall the mapset is fine :3
however, I suggest you to use add more soft whistle hitsound in the whole diff to build up a consistence pattern, especially in kiai time, for example: 00:58:391 - 01:11:364 -
Topic Starter
salinqi

Chaoslitz wrote:

From M4M

[Normal]
  1. 00:01:635 (2,3) - Better not to overlap here. Moreover, I suggest you to place 00:03:256 (3) left side of 00:01:635 (2) since 00:01:635 (2) is pointing to the left, it will give out a more smooth flow
  2. 00:14:608 (3,1) - Same problem mentioned in 00:01:635 (2,3), placing in the opposite direction with the last slider will break the consistence flow in this diff. kept this because did not know how to place them well ;w;
  3. 00:22:918 00:23:729 - There is no sound in this two place, so it is unnecessary to use a reverse slider here, replace both with 1/1 slider instead, which matches more with the song's rhythm and gives out a easier pattern.
  4. 02:08:121 (1,2) - Same as other placed mentioned. the flow in here make a sharp turn for players to hit, which is not suitable in Normal diff, curve 02:08:121 (1) up instead will gives out a smoother flow
[Hard]
  1. 00:46:229 (3,4) - Decrease the spacing here, the music here is not strong so you don't need a jump at all
  2. 00:50:283 (6) - NC for consistence in the combo pattern
  3. 01:04:675 (6,1) - I agree that it needs a jump but the jump in here is too big with 4.0x which is not suitable in a Hard diff, reduce the distance between there
[Insane]
  1. 00:40:350 (5,1) - Same as hard diff, the jump here is too large which feels a bit overmapping, reduce the distance between 00:40:350 (5,1)
  2. 01:25:148 (2,3,4,1) - Same here, the jump is too large
  3. 01:28:391 (2,3,4,1) - Same

Overall the mapset is fine :3
however, I suggest you to use add more soft whistle hitsound in the whole diff to build up a consistence pattern, especially in kiai time, for example: 00:58:391 - 01:11:364 -

Thanks!All fixed(including hitsounds)~really helpful mod .w.
tutuhaha
AImod说你tag没统一
宽屏支持都关掉

[Normal]
玩起来是没啥问题的,但是在当今有些潜在性的问题
第一个就是所谓的"最低难度不能用1/2"也就是不能用红线节奏
会被qat吐槽说你这个最低难度太难然后game over
第二就是最低难度最好不要用到overlap
然后没了

[Hard]
AR-1
00:23:526 (3) - 没包好
00:34:067 (3,4,1) - 间距统一
00:45:418 (1,2,3,4) - 间距稍微拉近点然后统一
00:48:662 (1,2,3) - flow有点奇怪
00:53:932 (1,2,3) - 这里间距还是统一一下比较好
00:57:378 (4,5) - 没包好
00:59:202 (2,3,4,5) - 间距统一
01:02:243 (x) - 空一拍再配你这个间距太奇怪勒
01:06:094 (3) - x460 y68
01:06:499 (4,5,6,7) - 和4,5头的那个间距统一
01:08:121 (1,2,3,4) - 间距看起来统一
01:11:364 (1,2) - 01:14:608 (1,2) - 间距统一
01:24:337 (1) - 从这里开始的那个小间距..因为实在是太小了所以打起来真的很奇怪,用大一点点的间距比较好
01:52:513 (6,7) - 这俩直接overlap比较好
02:12:986 (1) - 这个应该结尾在红线上,然后后面跟那个比较重的红线音比较好
这个难度确实和normal跨度相对有点太大了
对于间距的操控可以再细致一点
然后_(:зゝ∠)_其实我在转机,这个摸是在机场写的,insane的摸我明天补完_(:зゝ∠)_
Topic Starter
salinqi

tutuhaha wrote:

AImod说你tag没统一 fixed,其实只是多打了个空格QAQ
宽屏支持都关掉 fixed

[Normal]
玩起来是没啥问题的,但是在当今有些潜在性的问题
第一个就是所谓的"最低难度不能用1/2"也就是不能用红线节奏
会被qat吐槽说你这个最低难度太难然后game over
第二就是最低难度最好不要用到overlap
然后没了

quq原来是最低难度不能用而不是easy不能用……长见识了

[Hard]
AR-1
00:23:526 (3) - 没包好 fixed
00:34:067 (3,4,1) - 间距统一 QuQ可是想stack怎么办
00:45:418 (1,2,3,4) - 间距稍微拉近点然后统一 fixed
00:48:662 (1,2,3) - flow有点奇怪 QuQ感觉还好……先mark一个好了
00:53:932 (1,2,3) - 这里间距还是统一一下比较好 fixed
00:57:378 (4,5) - 没包好 fixed
00:59:202 (2,3,4,5) - 间距统一 fixed
01:02:243 (x) - 空一拍再配你这个间距太奇怪勒 fixed
01:06:094 (3) - x460 y68 fixed
01:06:499 (4,5,6,7) - 和4,5头的那个间距统一 fixed
01:08:121 (1,2,3,4) - 间距看起来统一 fixed
01:11:364 (1,2) - 01:14:608 (1,2) - 间距统一 fixed
01:24:337 (1) - 从这里开始的那个小间距..因为实在是太小了所以打起来真的很奇怪,用大一点点的间距比较好 好的,QuQ困了留着明天改
01:52:513 (6,7) - 这俩直接overlap比较好 fixed.真的好有道理
02:12:986 (1) - 这个应该结尾在红线上,然后后面跟那个比较重的红线音比较好 fixed
这个难度确实和normal跨度相对有点太大了
对于间距的操控可以再细致一点
然后_(:зゝ∠)_其实我在转机,这个摸是在机场写的,insane的摸我明天补完_(:зゝ∠)_

哇2ha姐姐辛苦惹_(:зゝ∠)_蟹蟹~(QwQ insane的摸在哪里……)
tutuhaha
哎呦不好意思不好意思回了国后专注于各种浪了简直_(:зゝ∠)_....

[Insane]
00:00:824 (3,4,5) - 间距统一
00:04:878 (3,4,5) - ^
00:09:540 (4) - nc?
00:19:472 (1,2,3) - 间距统一
00:25:959 (5,1,2) - ^
00:30:418 (5,1) - 这俩直接overlap比较舒服
00:32:445 (1,2,3) - 间距统一
00:41:770 (3,4) - 这个地方要比00:41:364 (2,3) - 跨度大我觉得
00:46:026 (2,3,4,5) - 私心想...间距调小点
01:09:743 (1,2,3,4,1,2,3) - 这一块的我还是很喜欢的,赞
然后就是我觉得比较需要大改的问题
首先呢....这个insane前面做的这么善良到后面突然难度level蹭的一下上去了!
我觉得这样不太好_(:зゝ∠)_...
其次就是flow和间距的处理目前太随机了
00:59:202 (2,3,4,5) - 比如说这一块,我觉得2,3的flow蛮好的,但是4,5怎么打怎么觉得别扭..大概放在x100, y336这边比较好
01:02:243 (x) - 然后这边我觉得应该加note,首先间距不够...所以打的时候会有种莫名的停顿感
01:12:783 (3) - 放在x96 y332这边会比较好
01:20:283 (1,2) - 间距再拉开一点比较好
01:25:756 (3,4,1,2) - 这里玩起来就很奇怪,要是2放在01:26:162 (2) - 这个时间点的话我觉得这个间距是ok的可惜这个时间点木有节奏
01:36:297 (4) - x512 y372
01:49:472 (3,4,5,6) - 这里还是不要跳比较好
02:06:499 (1,2) - 叠起来比较好
02:06:499 (1,3) - 然后这俩slider用相同的形状
排版最好可以找一些比较有耐心的modder再给你提一点建议_(:зゝ∠)_
恩就酱
Topic Starter
salinqi

tutuhaha wrote:

哎呦不好意思不好意思回了国后专注于各种浪了简直_(:зゝ∠)_....

[Insane]
00:00:824 (3,4,5) - 间距统一
00:04:878 (3,4,5) - ^
00:09:540 (4) - nc?
00:19:472 (1,2,3) - 间距统一
00:25:959 (5,1,2) - ^
00:30:418 (5,1) - 这俩直接overlap比较舒服
00:32:445 (1,2,3) - 间距统一
00:41:770 (3,4) - 这个地方要比00:41:364 (2,3) - 跨度大我觉得
00:46:026 (2,3,4,5) - 私心想...间距调小点
01:09:743 (1,2,3,4,1,2,3) - 这一块的我还是很喜欢的,赞
然后就是我觉得比较需要大改的问题
首先呢....这个insane前面做的这么善良到后面突然难度level蹭的一下上去了!
我觉得这样不太好_(:зゝ∠)_... _(:зゝ∠)_...唔……确实不太好不过曲子是这样,没有经验的我只能处理成这样了哭哭
其次就是flow和间距的处理目前太随机了
00:59:202 (2,3,4,5) - 比如说这一块,我觉得2,3的flow蛮好的,但是4,5怎么打怎么觉得别扭..大概放在x100, y336这边比较好
01:02:243 (x) - 然后这边我觉得应该加note,首先间距不够...所以打的时候会有种莫名的停顿感 于是拉大了点距离,整个这一段的这个位置都没有note所以不加了_(:зゝ∠)_...
01:12:783 (3) - 放在x96 y332这边会比较好
01:20:283 (1,2) - 间距再拉开一点比较好
01:25:756 (3,4,1,2) - 这里玩起来就很奇怪,要是2放在01:26:162 (2) - 这个时间点的话我觉得这个间距是ok的可惜这个时间点木有节奏 _(:зゝ∠)_然而不知道怎么改,先mark一个
01:36:297 (4) - x512 y372
01:49:472 (3,4,5,6) - 这里还是不要跳比较好
02:06:499 (1,2) - 叠起来比较好
02:06:499 (1,3) - 然后这俩slider用相同的形状
排版最好可以找一些比较有耐心的modder再给你提一点建议_(:зゝ∠)_
恩就酱

谢谢~没有评论=好有道理,fixed :)
Accel World
_(´ཀ`」 ∠)_ 什么时候rank啊
Topic Starter
salinqi

Accel World wrote:

_(´ཀ`」 ∠)_ 什么时候rank啊
啊 谢谢关注QwQ 不知道怎么改比较好大概想拖一阵(逃
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply