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Shakira - Te Aviso, Te Anuncio

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BouHBepeckA
Nice beatmap
I think in easy mide need some changes:
00:38:041 move hitcircle forward on 1/8
01:05:131 move hitcircle forward on 1/8
02:03:362 move hitcircle forward on 1/8
I do not have musical hearing, but it seems to me so it will be better.
banvi
Sorry. I couldn't find any problem & suggestion.
What I want to say is said by other modders.

Thismap is great!! star~
Good luck~ ;)
Topic Starter
Krisom

MetalMario201 wrote:

All difficulties:
  1. Please remove or change the custom slidertick sound to something other than normal-hitnormal. It's extremely disorienting. (At the very least, reduce their volume by 50%. Currently, they're LOUDER than most ACTUAL hitsounds!!) Done
  2. Tick rate 2. Nah ._.
  3. Add more breaks? The map is very tiring in its current state and all the scores are on the high end. I'd suggest beginning the mapping at 00:27:656 - , adding a break from 02:05:366 - to 02:16:057 - , and ending the map at 03:08:212 - . I'll leave it like it is, but thanks ^^
  4. Always use, or at least be aware of, level 3 grids. Some stuff was taken out of grid snap and placed inaccurately but could have easily been placed on level 3 grids. Also, by "grids" in this post, I mean level-3. I don'y usually use the Grid snap, Unless it's for slider-making, I do will recheck some stuff that it's supposed to be placed in the Y axis, I always fail on placing those wihout the grid snap
  5. Preview point: 00:48:929 -Done
Easy:
  1. 00:23:636 (1) - Horizontally align. Uhh, I'm not sure on what you mean. To place it symmetrically? I did, but to alling it with (3)? That'd break the symmetry
  2. 00:39:716 (4) - ^ Same as above
  3. 01:34:618 (5) - ^ (etc...)
  4. 02:06:034 (1,2,3) - 2 grids down so it doesn't overlap the green slider. Done, thanks
  5. 02:49:828 (2) - Move the New Combo forward by one to this note. Done
  6. 02:55:176 (2) - ^ Done
  7. 03:00:524 (2) - ^. Also stacks with new combos in them look bad IMO. Changed
  8. 03:04:201 (3) - Move the New Combo back by one to this note.Done
Normal:
  1. If you have the time, consider using a DiamondCrash slider speed of 1.28x (edit the .osu file). This will grid align your slider ends. Done
  2. Raise the stacking leniency so that 2/1s stack. It should be ok no (I think)
  3. 00:18:276 (1,2) - Stacked sliders look awful to me. (Following the iNiS1/4 rule, you can unstack them and it'll still be intuitive. Place the second slider right next to the first one's end. (my example) Since they are still closer together than your 1/1s, it is still intuitive.) What's iNiS? Anyway, done
  4. 00:38:376 (1) - Horizontally align this. It should be better now
  5. 00:39:716 (3) - ^ (etc...)
  6. 01:08:138 (2) - Move the New Combo forward by one to this note. Done
  7. 01:09:140 (3) - Horizontally align this. Done (I think)
  8. 02:03:028 (2) - Move the New Combo forward by one to this note. Done
  9. 02:16:057 (1) - Horizontally align this. (etc...) Should be better now
  10. 02:56:847 (5) - Move up one grid. My bad
Insane:
  1. 00:49:096 - The return to regular spacing is confusing. ._. I dunno how can that be fixed. Reducing the jumpspace maybe?
  2. 03:09:549 (4) - No. D: ._. <_< Done
Thank you and thanks to the other modders ^^
EDIT: Something went wrong on insane, now it should be better
lepidopodus
Taiko map finished. Worth Oni lvl. 8, so it's pretty hard, but not that hard. I hope you like it.

Download: Shakira - Te Aviso, Te Anuncio (Krisom) [lepidon! - Taiko Oni].osu
Armin
[Easy]

01:31:606 (3) - Not snapped. Fix it manually
01:09:140 (2) - Whistle or finish at the start
01:19:849 (1) - I suggest you to delete this circle. I mean, you can avoid this in order to make this diff more easier.
01:25:544 (2) - Move this 1/2 later?
01:26:214 (3) - As above
01:30:936 (2,3) - Same patter, see above
01:32:946 (4) - Not Snapped
01:32:946 (4) - Try to stack this with the next (1)?
01:34:618 (5) - Not snapped.

[Normal]

02:16:057 (1) - Finish at the end? °°
02:25:415 (5,6,1) | 02:28:090 (1) | 02:29:428 (1,2,3,4) | 02:46:820 (1,2) | 02:49:828 (2) | 02:52:168 (1,2) | 02:55:176 (2) | The end of these sliders is not snapped properly I suggest you to fix this moving the last waypoint.

Just see the esthetic result
Before:
After:

[Insane]

01:11:813 (7) - Add a finish here?
01:26:381 (4) - This is very hidden. Consider to move it in another place, in order to make this pattern more intuitive
02:33:943 (x) - You should add a hitcircle here, in my opinion (since the previous pattern is all mapped with distant beats of 1/2 BPM)
03:06:708 (3) - Clap here (just to preserve the hitsound-pattern, even if it's on a red tick)

Timing wip e_e
Topic Starter
Krisom

Armin wrote:

[Easy]

01:31:606 (3) - Not snapped. Fix it manually Done
01:09:140 (2) - Whistle or finish at the start True ^^!
01:19:849 (1) - I suggest you to delete this circle. I mean, you can avoid this in order to make this diff more easier. ok x_x
01:25:544 (2) - Move this 1/2 later? Nah :3~ This suggestion would really suit a Normal diff though.
01:26:214 (3) - As above^
01:30:936 (2,3) - Same patter, see above ^
01:32:946 (4) - Not SnappedWhoops ;D
01:32:946 (4) - Try to stack this with the next (1)? Uhh, that'd be hardI just alligned the combo and remmaped that section
01:34:618 (5) - Not snapped. There

[Normal]

02:16:057 (1) - Finish at the end? °° Whoops, I missed that ;3~
02:25:415 (5,6,1) | 02:28:090 (1) | 02:29:428 (1,2,3,4) | 02:46:820 (1,2) | 02:49:828 (2) | 02:52:168 (1,2) | 02:55:176 (2) | The end of these sliders is not snapped properly I suggest you to fix this moving the last waypoint. Whoops ._." My bad, forgot about these ones.


[Insane]

01:11:813 (7) - Add a finish here? Done~
01:26:381 (4) - This is very hidden. Consider to move it in another place, in order to make this pattern more intuitive Done
02:33:943 (x) - You should add a hitcircle here, in my opinion (since the previous pattern is all mapped with distant beats of 1/2 BPM) Done~, I'm not sure about the new pattern though...
03:06:708 (3) - Clap here (just to preserve the hitsound-pattern, even if it's on a red tick) Done~

Timing wip e_e
Thank you ^^!
I may do a Hard diff after all <.<"
NotShinta
Sorry it took a while for me to get to this

No, I could not find anything. I think somebody's entered my favourite mapper list

Also 'what's iNiS' gsap
Tatsuo
Hai, here comes my mod~

[Easy]
01:58:351 (x) - Add a note here? I feel like it would flow better.

[Normal]
Why does auto get 100 right here? -> 02:53:170

[Taiko]
Skip.

[Insane]
Fun~

Pretty good.
Have a star~
*star*
Topic Starter
Krisom

I_Tatsuo_I wrote:

Hai, here comes my mod~

[Easy]
01:58:351 (x) - Add a note here? I feel like it would flow better. Done


[Normal]
Why does auto get 100 right here? -> 02:53:170
Because, somehow, I forgot to change the sliderend, thanks ^^!

[Taiko]
Skip.

[Insane]
Fun~

Pretty good.
Have a star~
*star*
Thank you ^^!
Dusty
I don't see a problem with the hitsounds as they are? ._.;
Topic Starter
Krisom
I'd like to have a slighty louder slidertick though ._.
Dusty

Krisom wrote:

I'd like to have a slighty louder slidertick though ._.
Oh, a louder tick. (I thought you wanted me to make it softer... >_>)
eee

:3 very stylish and neat, awesome map
aRiskOfRain
Normal;

01:33:278 (1) - Symmetrify.
01:34:616 (3) - ^

Insane;

Silly jumps as mentioned in IRC
Topic Starter
Krisom

DiamondCrash wrote:

Normal;

01:33:278 (1) - Symmetrify.
01:34:616 (3) - ^
Whoops, silly me~

Insane;

Silly jumps as mentioned in IRC
Silly jumps removed~
Gonzvlo
Hi (:

[General]
  1. The Preview Time is not the same in all difficulties (lepidon! - Taiko Oni), Fix that pls [!!].
  2. The Background is cool but it's not related :S , 2 Suggestions (I like the last one :P):
  3. The max score in Insane is a bit too high :o , reduce it (Suggestion)
  4. You have 3 uninherited timing points before the first note [!!] You should delete them, I think those are useless:
    00:01:740 - BMP: 127
    00:11:188 - BMP: 125
    00:15:028 - BMP: 150
[Easy]
SPOILER
Nazi:
  1. 00:45:076 (2) - Fix Simmetry.
  2. 01:39:970 (2) - ^

[Normal]
SPOILER
Nazi too:
  1. 01:09:140 (2) - Simmetry
Suggestion:
  1. 02:11:046 (1) - Align with (2) of the last combo.
[lepidon! - Taiko Oni]
SPOILER
  1. Sorry, No Taiko

[Insane]
SPOILER
Totally Nazi:
  1. 00:39:716 (1) - Simmetry
  2. 00:50:933 (8) - Simmetry
Suggestion:
  1. 01:05:632 (3,4) - Align with (2)

Nicely Done , Star
Topic Starter
Krisom

Gonzvlo wrote:

Hi (:

[General]
  1. The Preview Time is not the same in all difficulties (lepidon! - Taiko Oni), Fix that pls [!!].
    Done~
  2. The Background is cool but it's not related :S , 2 Suggestions (I like the last one :P):
    PMed~
  3. The max score in Insane is a bit too high :o , reduce it (Suggestion)
    I've seen higher ._."
  4. You have 3 uninherited timing points before the first note [!!] You should delete them, I think those are useless:
    00:01:740 - BMP: 127
    00:11:188 - BMP: 125
    00:15:028 - BMP: 150

    They are not. If they are deleted, the bpms in the select screen would look completely weird ._.
[Easy]
SPOILER
Nazi:
  1. 00:45:076 (2) - Fix Simmetry.
  2. 01:39:970 (2) - ^
    Done~, I tried to fix the second one as much as possible, but it didn't work ~

[Normal]
SPOILER
Nazi too:
  1. 01:09:140 (2) - Simmetry
    Done~
Suggestion:
  1. 02:11:046 (1) - Align with (2) of the last combo.
    Nah~
[lepidon! - Taiko Oni]
SPOILER
  1. Sorry, No Taiko

[Insane]
SPOILER
Totally Nazi:
  1. 00:39:716 (1) - SimmetryDone~
  2. 00:50:933 (8) - SimmetryIt's supposed to be like that~
Suggestion:
  1. 01:05:632 (3,4) - Align with (2)
Nah~

Nicely Done , Star
You have a nice eye for symmetry stuff!! Thanks ^^!
Mismagius
Really sorry :( :o
arien666
Just a support :3
Good luck XD
ouranhshc
Insane
major 00:49:096 (1,2,3,4,5,6) - should be: also apply to all spots that have that rhythm
that is it for this diff

Normal
01:04:129 (6,7,8) - line up with (2,3)?
01:59:019 (6,7,8) - line up with (2,3) ?
Topic Starter
Krisom

ouranhshc wrote:

Insane
major 00:49:096 (1,2,3,4,5,6) - should be: also apply to all spots that have that rhythm
that is it for this diff
It's following the lyrics, even though it doesn't match the beat, I thought of this many times before and decided to follow the lyrics. if you hear these sections in 25% speed, the match nicely imo (Vi (1) So (2) Te A (3) Nun (4) Cio (5) Que (6)~) Moving (5) and (2) 1/4 earlier would make them sound early, specially (5).

Normal
01:04:129 (6,7,8) - line up with (2,3)?
01:59:019 (6,7,8) - line up with (2,3) ?
Done both
Thanks Oreokun ^^!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[Easy]

  • • 02:22:000 (x) - Add a break
[Insane]

  • • HP Drain Rate: 7
Topic Starter
Krisom

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[Easy]

  • • 02:22:000 (x) - Add a break
I don't see why not ^^

[Insane]

  • • HP Drain Rate: 7
Nah
Thank you ^^!
Shohei Ohtani
Tengo un nerdgasm.

Also Normal, +1 OD.

That's about it.
Topic Starter
Krisom

CDFA wrote:

Tengo un nerdgasm.
It's "tengo un nerdgasmo" <_<

Also Normal, +1 OD. Too high alredy imo
Thanks for looking at it ;D
Garven
As per your request:

[General]
Sweet song. :D

[Easy]
00:53:773 (5) - May as well line this up with the 1 afterward like what you did later on.
01:48:663 (5) - ^
Great easy difficulty!

[Normal]
A lot of straight lines compared to the easy diff I just went through. Nothing bad - the song just feels so much more organic than the hard 90 degree angles that are prominent in this difficulty.

[lepidon!]
Sexy. The rhythms work well for this style of song.

[Hard]
00:26:316 (6) - I feel like I need a drink after seeing that.
03:11:555 (3,4,5) - This was kind of boring to play - especially at the end of the song.
Nice diff, though.

Awesome set!
Topic Starter
Krisom

Garven wrote:

As per your request:

[General]
Sweet song. :D

[Easy]
00:53:773 (5) - May as well line this up with the 1 afterward like what you did later on.
01:48:663 (5) - ^
I broke the distance snap by like 10 pixes :<, but it's readeable imo.
Great easy difficulty!

[Normal]
A lot of straight lines compared to the easy diff I just went through. Nothing bad - the song just feels so much more organic than the hard 90 degree angles that are prominent in this difficulty.
I agree, I should have used less straight lines~



[lepidon!]
Sexy. The rhythms work well for this style of song.

[Hard]
00:26:316 (6) - I feel like I need a drink after seeing that.
03:11:555 (3,4,5) - This was kind of boring to play - especially at the end of the song.I don't know what other rythm could I follow D:
Nice diff, though.

Awesome set!
Thanks Garven san ^^!

EDIT: Modified the slidertick, thanks sensei~!
Derekku
[General]
*Expected the difficulty names to be in Spanish, but :p

[Easy]
Nice.

[Normal]
02:19:063 (1) - Perhaps start this 1/2 earlier and extend?

[Insane]
03:06:541 - expected a note here
03:15:399 - ^

Aaaand that's it. o-o; Offsets seemed perfect (I never went past +/- 5ms while playing Insane). Patterns are nice, colors are great, and this was very fun to play! I think that this is ready for a bubble. o: Great job!!
Topic Starter
Krisom

Derekku Chan wrote:

[General]
*Expected the difficulty names to be in Spanish, but :p
Didn't thought about this... ...I'll think about it later~

[Easy]
Nice.

[Normal]
02:19:063 (1) - Perhaps start this 1/2 earlier and extend?
Done~

[Insane]
03:06:541 - expected a note here Added a repeat instead
03:15:399 - ^ I don't hear anything here o_o

Aaaand that's it. o-o; Offsets seemed perfect (I never went past +/- 5ms while playing Insane). Patterns are nice, colors are great, and this was very fun to play! I think that this is ready for a bubble. o: Great job!!
Thanks Derek san ^^!
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Please add "objection tango laundry service" to the tags. They're for the english title and the album the song comes from.
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:03:863 (2) - i'd move it a little close to (1). While playing it feels like a 2/1.
- Normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Awesome.
- lepidon's Taiko:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Mechadon seems to approve of this :P
- Insane:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    03:15:399 - add a beat here under the end of 03:14:897 (3)?
Nothing else.
Great job ^^
Topic Starter
Krisom

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Please add "objection tango laundry service" to the tags. They're for the english title and the album the song comes from.
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:03:863 (2) - i'd move it a little close to (1). While playing it feels like a 2/1.
It is

- Normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Awesome.
- lepidon's Taiko:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Mechadon seems to approve of this :P
- Insane:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    03:15:399 - add a beat here under the end of 03:14:897 (3)?
Fine, 2 ppl pointed it out alredy~

Nothing else.
Great job ^^
Thank you CnF ^^!
Card N'FoRcE

Krisom wrote:

- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:03:863 (2) - i'd move it a little close to (1). While playing it feels like a 2/1.
It is
Nope, it's a 3/2, not a 2/1 o.o
Anyway, it's fine, it was just an impression i had while playing.
Hamuko
yo
*vanishes*
*left a star behind*
Ekaru
Are those SB'd hitsounds? Eew. You don't need the finishes there. I never get why people do that. IMO it just sounds bad. If the people who made the music figured that the drums needed to be louder they would be louder. Some claps once in a while would be better. Besides, a finish every couple of beat is just... ick. I'd rather you save them for the parts that need extra emphasis, used like this they sound really really really ugly IMO.

Easy:

I am going to draw a line straight down the middle to show you how, in the future, you should take advantage of all of the other lines of symmetry that are out there! Regardless, awesome Easy difficulty, though I'd prefer not being able to fold the map in half horizontally and getting a near-perfect math. It felt like that at least.

Normal:

As said, a little straight. I think more curvy lines/patterns would have been better. *shrugs* You could move around a few parts to make it play better but it's up to you. Also, I found there being some overlap but not a biggy.

Hard:

This is a Hard, suck it. Insanes have ridiculous spacing, lots of 1/4s that don't fit, and are retarded overall. Geez. But really, it's a Hard, not an Insane.

00:41:391 (1,2,3) - This pattern isn't pretty. Also, this is a kid's game. They do not need to see this. :( I would seriously modify those into more interesting patterns that aren't a severe overlap.

Also, a map does not need an insane amount of repetition. Seriously. *shrugs*

Good mapset regardless, so a star for you.
Topic Starter
Krisom

Ekaru wrote:

Are those SB'd hitsounds? Eew. You don't need the finishes there. I never get why people do that. IMO it just sounds bad. If the people who made the music figured that the drums needed to be louder they would be louder. Some claps once in a while would be better. Besides, a finish every couple of beat is just... ick. I'd rather you save them for the parts that need extra emphasis, used like this they sound really really really ugly IMO. SB'd hitsounds? Where :S? You mean the custom hitsounds? I think they fit nicely, much better than the soft claps anyway, besides, theyre just normalhitnomals. I may do a recheck on the finishes though.

Easy:

I am going to draw a line straight down the middle to show you how, in the future, you should take advantage of all of the other lines of symmetry that are out there! Regardless, awesome Easy difficulty, though I'd prefer not being able to fold the map in half horizontally and getting a near-perfect math. It felt like that at least.

Normal:

As said, a little straight. I think more curvy lines/patterns would have been better. *shrugs* You could move around a few parts to make it play better but it's up to you. Also, I found there being some overlap but not a biggy. Fine, will redo some sliders.

Hard:

This is a Hard, suck it. Insanes have ridiculous spacing, lots of 1/4s that don't fit, and are retarded overall. Geez. But really, it's a Hard, not an Insane. I've mapped Hards. And this is my "type" of insane. I dislike when someone overmaps something and then calls it an insane, so I'm trying to prove that an Insane can be enjoyable.

00:41:391 (1,2,3) - This pattern isn't pretty. Also, this is a kid's game. They do not need to see this. Huh? I- I don't see what you are, I think... :( I would seriously modify those into more interesting patterns that aren't a severe overlap. I'll try...

Also, a map does not need an insane amount of repetition. Seriously. *shrugs*I don't get what you mean with this *scratches head*

Good mapset regardless, so a star for you.
Thanks Ekaru ^^
Faust
You sure captured the flow of the song in your mapping, Krisom. Good job! It's a sexy map.

Your mapset has nothing wrong with it, they're all fine.
Kecco
•Insane•
01:47:326 (3) - Fix the position of this slider.
01:48:663 (8) - ^

•Normal•
Good.

•Easy•
00:49:764 (1) - Place it on the centre of the grid.
01:44:654 (1) - ^

+Star
Topic Starter
Krisom

Kecco wrote:

•Insane•
01:47:326 (3) - Fix the position of this slider.
01:48:663 (8) - ^
Uhhh, I think they are ok now?

•Normal•
Good.

•Easy•
00:49:764 (1) - Place it on the centre of the grid. Done
01:44:654 (1) - ^ Done

+Star
Thanks Kecco~!
braian5234
8-)
Beuchi
Hi!~
Remember these are just suggestions that you can totally ignore :P

~All Diffs~
- Add the spanish name of the album in Tags too?

~Easy~
01:26:214 (3) - Missing claps? The next slider has claps o.o
02:03:863 (2) - This one almost caught me xD. It just feels weird because the whole map is done on white ticks, except this slider.

~Normal~
No problems here :3

~lepidon! - Taiko Oni~
- Uhh, just my opinion here, I don't like it x.x. It feels pretty overmapped, half of the triples and streams doesn't make sense imo. It may be probably that I don't think this song fits for Taiko, but it's my feeling about it. I don't have anything to complain about, though.

~Insane~
- I have a slight feeling that some notes should be on 1/3 snap...? Please confirm this if you're going to check the following notes, I'm not sure about it >.<

00:28:326 (4,5,6,7,8) - 1/3
00:33:686 (4,5,6,7,8) - 1/3
00:49:096 (1,2,3,4,5,6) - 1/3
00:54:442 (1,2,3,4,5,6,7) - 1/3
00:59:786 (1,2,3,4,5,6,7) - 1/3
01:05:131 (1,2,3,4,5,6) - 1/3
Basically they're the same parts of the song, so I'll just point out until the first chorus xD

Anyways, awesome map as always~ Good Luck!! *star*
Topic Starter
Krisom

Beuchi-chan wrote:

Hi!~
Remember these are just suggestions that you can totally ignore :P

~All Diffs~
- Add the spanish name of the album in Tags too? Done

~Easy~
01:26:214 (3) - Missing claps? The next slider has claps o.o Done
02:03:863 (2) - This one almost caught me xD. It just feels weird because the whole map is done on white ticks, except this slider. Not done:<

~Normal~
No problems here :3 Yay ^.^/

~Insane~
- I have a slight feeling that some notes should be on 1/3 snap...? Please confirm this if you're going to check the following notes, I'm not sure about it >.<
I spotted these notes before, though I'm still unsure about them being 1/3. Uhh, I'd like more feedback on these notes, because I'm willing to change them so 1/3, but somehow noone else spotted/mentioned these, and that's quite weird <_<

Anyways, awesome map as always~ Good Luck!! *star*
Thanks Beuchi ^^! I'll ask for feedback on those notes you pointed before asking for a BAT (or may ask a BAT about those....)
Garven
As per your request:

I agree with most of them. I think they were hard to hear due to the fast-paced nature combined with the relatively quiet hit sounds to reduce aural feedback to the rhythm.

The ones I'm not so sure on are the set at 00:33:183 (1), where she seems to sing a little ahead of the beats, but the rhythm feels fine. The rest of them are definitely off, though fiddle with them while keeping in mind playability. Do they still play fine even through they're off? Or is the syncopation with the vocal causing mis-timed hits?

I didn't have much change in play, though it's mostly because I'm busying playing catch up for most of the song, haha. I need to get better at this game. >>
Fenya
Me gusta la cancion *OO*
mm201
Lots of optional cosmetic fixes. Contact me if you decide to fix these and I'll rebubble.

Easy:
  1. 00:39:716 (4) and repeat - Grid align.
  2. 01:02:459 (1,2,3) and repeat - Not symmetric.
  3. 02:09:375 (1) - Horizontally align.
  4. 02:10:712 (1) - ^
  5. 02:14:720 (1,1,1) - ^
Normal:
  1. 00:38:376 (1) and repeat - Grid align.
  2. 00:59:786 (1) and repeat - Did I just say one pixel left? Yes I did!
  3. 02:16:057 (1) - ^
Insane:
  1. 00:20:286 (6) - Straighten.
  2. 00:22:463 (5,6) - Both of these have glitchy control points. The first has a weird extra one. On the second, the last point is a redpoint.
  3. 00:26:316 (6), etc. - Set the curve type to linear, then right click each red control point. osu! renders sliders faster and more perfectly that way.
Topic Starter
Krisom

MetalMario201 wrote:

Lots of optional cosmetic fixes. Contact me if you decide to fix these and I'll rebubble.
Fix'd em all (I think)
mm201
8-)
Gens
Te aviso, te anuncio que hoy renuncio... ;(
Lizbeth
felicidades! me gusto el mapita *.*
lepidopodus

Beuchi-chan wrote:

~lepidon! - Taiko Oni~
- Uhh, just my opinion here, I don't like it x.x. It feels pretty overmapped, half of the triples and streams doesn't make sense imo. It may be probably that I don't think this song fits for Taiko, but it's my feeling about it. I don't have anything to complain about, though.
Maybe you just don't like Taiko mapping style cause lot's of them has bunch of 1/4 and that's can be overmapped with standard osu sense but not with Taiko. (Though I know you played osu Taiko mod a lot. I know not everyone like authentic-like Taiko mapping style.)

Anyway, it got ranked. congrats.
Infinity_old

Gens wrote:

Te aviso, te anuncio que hoy renuncio... ;(

*_*
Crazy Jay
charming song and awesome map :D
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