forum

Park Myeong Soo - Fyah (Feat. Gill)

posted
Total Posts
29
Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2013년 1월 4일 금요일 at 오후 5:40:01

Artist: Park Myeong Soo
Title: Fyah (Feat. Gill)
Tags: muhandojun
BPM: 128
Filesize: 3381kb
Play Time: 02:46
Difficulties Available:
  1. Fire (2.94 stars, 156 notes)
  2. Fyah!! (4.93 stars, 39 notes)
  3. Water (0.68 stars, 61 notes)
Download: Park Myeong Soo - Fyah (Feat. Gill)
Information: Scores/Beatmap Listing
---------------
Park Myeong Soo's song.

올해 MBC 연예 대상 박명수에게 이 맵을 바칩니다 :3
Reisen Udongein
Star 'ㅅ'
Nice map:)
Gaejugi
gj sonnyc
Hurude Rika
good luck
Sunny Holic
오.... 맵 재밋당 ㅠ
~~
YGOkid8
General:
- You said it's from a TV show, so shouldn't you add the TV show to the Tags? o.o

Messy mod for you, in a rush so :/

Water:
00:44:935 (2,3) - Can you make these two sliders not touch?
00:50:560 - Add beat here?
01:01:810 (4) - New Combo.
01:03:685 (5,6) - Grid Down so they're on the x axis
01:05:560 (1,2) - I think look better like this:
01:24:310 (3) - New Combo here instead of 01:26:185 (1)
01:50:560 - Add beat here?
02:09:310 (3) - New Combo.
02:14:935 (Timing Section) - You need another timing section to end the Kiai Time.

Firel:
01:01:810 (5) - New Combo.

Fyah!!:
00:47:513 (4,5,6,7) - These aren't stacked properly, as it looks very gay in play mode
02:46:810 - I think you should end with a beat here (new combo) + kiai.
Topic Starter
Sonnyc
Thanks for modding

Fyah!!:
00:47:513 (4,5,6,7) - These aren't stacked properly, as it looks very gay in play mode

^ but how should I change this..
YGOkid8

sonnyc wrote:

Thanks for modding

Fyah!!:
00:47:513 (4,5,6,7) - These aren't stacked properly, as it looks very gay in play mode

^ but how should I change this..
Grid Snap off, distance snap to zero, resnap ;)
bmin11
[Fyah]
00:36:966 (7) - 노트 추가
00:42:591 (8) - ^
01:30:872 (4,5,6) - 예상못한 트릭. 뭐 이게 문제 될꺼라 봐야할지 말아야할지;;
히트사운드는 패턴을 잘 모르겠으니 패스

[Fire]
02:29:935 (1) - 타이밍 섹션들이 하얀색 선에 있도록 고쳐주세요
Mystearica
Good map!

Just one thing for Hard, the ending is not 1/3 so I suggest this for you:



good luck
Glass
Checked this yesterday, good map~
ccbp
no need to mod
St Neon
Great song! I love how you slowed down the BPM at certain parts to slow the sliders, it's cool.

In Fyah!! Difficulty, the note stacking gets odd. Exapmle, 1:09:310, you time these stacked notes nicely, but then at 1:10:013, you stack five notes that aren't spaced the same, making it confusing. Try to watch the use, or overuse, of note stacking. Other than that, this song is STARRED AND ON FYAH!
Topic Starter
Sonnyc

St Neon wrote:

In Fyah!! Difficulty, the note stacking gets odd. Exapmle, 1:09:310, you time these stacked notes nicely, but then at 1:10:013, you stack five notes that aren't spaced the same, making it confusing. Try to watch the use, or overuse, of note stacking.
Thanks for helping, but IMO that's a trap..
minyeob
소닉의 부활 :O
ziin
awesome song

[water]
good

[fire]
01:23:138 (6) - don't stack
01:26:185 (1,2,3) - make a line? Just don't zigzag.
02:11:185 (3,4,5) - doesn't fit

[fyah!!]
use 1.8 slider speed and slow the 2x section down to 1.5? 1.6x2=3.2 which is quite hard, 1.8*1.5=2.7, which is more easily manageable.
I don't like the streams with no beat in the background. Instead of streams, use jumps?
Topic Starter
Sonnyc

ziin wrote:

awesome song

[water]
good

[fire]
01:23:138 (6) - don't stack Change
01:26:185 (1,2,3) - make a line? Just don't zigzag. Made a line
02:11:185 (3,4,5) - doesn't fit It seems Ok to me..

[fyah!!]
use 1.8 slider speed and slow the 2x section down to 1.5? 1.6x2=3.2 which is quite hard, 1.8*1.5=2.7, which is more easily manageable.
I don't like the streams with no beat in the background. Instead of streams, use jumps? Uh.. I think people could manage it, and that's why it is fyah..
IceBeam
[Water]
00:36:966- Clap?
00:43:060 (1) - Finish.
00:58:997 (2) - Hm,I'd reduce volume here,or change to soft sampleset,also,add claps so one after each 3 ticks?
01:43:060 (1) - Finish?
01:49:856 - Break seems unnecessary.
01:58:060 (1) - Same thing,soft/claps?
02:05:560 (1) - Finish.

[Fire]
00:58:997 - Same as in easy,I'd like to see reduced volume or soft samplet,and claps after each 3 white ticks from this point.
01:05:560 (1) - Finish.
01:58:060 - :|

[Fyah!!]
Still,the only things disturb me are 00:58:997 & 01:58:060..Volume is too loud,and notes sound rough.
2x is :|

Star.
Topic Starter
Sonnyc

IceBeam wrote:

[Water]
00:36:966- Clap?
00:43:060 (1) - Finish.
00:58:997 (2) - Hm,I'd reduce volume here,or change to soft sampleset,also,add claps so one after each 3 ticks?
01:43:060 (1) - Finish?
01:49:856 - Break seems unnecessary.
01:58:060 (1) - Same thing,soft/claps?
02:05:560 (1) - Finish.

[Fire]
00:58:997 - Same as in easy,I'd like to see reduced volume or soft samplet,and claps after each 3 white ticks from this point.
01:05:560 (1) - Finish.
01:58:060 - :|

[Fyah!!]
Still,the only things disturb me are 00:58:997 & 01:58:060..Volume is too loud,and notes sound rough.
2x is :|

Star.
Thanks for your help, especially the 00:58:997 & 01:58:060 Part!! :)
Gonzvlo
General
  1. The inconsistence between diffs, really bother me, I think you should map all the diffs until here: 02:46:810 - like "Fyah!!".
  2. You should get rid of those "( )" in the title, It should be like this: "Park Myung ft. Gill" (Just remove the parenthesis)
Water
  1. 00:39:310 (1,2,3,4) - half of (3) is getting covered by (1) try moving it down, like a vertical flip.
  2. 02:05:560 (1,2) - These sliders look odd, try this instead.
  3. Just an advice for your next maps use 0.75 instead of 0.5, 0.5 is so unexpected and it breaks the flow. Now, If you want to fix it on this map, It'd be great.
Firel
  1. 01:41:067 (1) - End this spinner here: 01:42:122 - , This spinner is already a bit short to finish it there will fix the problem.
Fya!!
  1. Seems fine.
Oh this was a short mod.
Topic Starter
Sonnyc

Gonzvlo wrote:

General
  1. The inconsistence between diffs, really bother me, I think you should map all the diffs until here: 02:46:810 - like "Fyah!!". Sorry, from next maps..
  2. You should get rid of those "( )" in the title, It should be like this: "Park Myung ft. Gill" (Just remove the parenthesis)
    But that is the actual name of the song
Water
  1. 00:39:310 (1,2,3,4) - half of (3) is getting covered by (1) try moving it down, like a vertical flip.
    Putted to the down
  2. 02:05:560 (1,2) - These sliders look odd, try this instead.
    Used
  3. Just an advice for your next maps use 0.75 instead of 0.5, 0.5 is so unexpected and it breaks the flow. Now, If you want to fix it on this map, It'd be great.
    Well, personally I don't think 0.75 is good..
Firel
  1. 01:41:067 (1) - End this spinner here: 01:42:122 - , This spinner is already a bit short to finish it there will fix the problem.
    I can't under stand, it's already ending at there
Fya!!
  1. Seems fine.
Thanks for the mod!!
Colin Hou
[Fyah!]:
  1. 00:47:513 (4,5,6) - stack leniency +1 to make them stack
  2. 02:35:560 (T) - add 1 note here
  3. 02:47:278 (T) - set this section at 02:46:927
[Fire]:
  1. 02:29:935 (1) - end this at 02:35:560
[Water]:
  1. 02:15:403 (T) - set this section at 02:15:052
star~
Topic Starter
Sonnyc

Colin Hou wrote:

[Fyah!]:
  1. 00:47:513 (4,5,6) - stack leniency +1 to make them stack
  2. 02:35:560 (T) - add 1 note here
  3. 02:47:278 (T) - set this section at 02:46:927
[Fire]:
  1. 02:29:935 (1) - end this at 02:35:560
[Water]:
  1. 02:15:403 (T) - set this section at 02:15:052
star~
Fixed all, Ty~
soulfear
good map star
Leorda
Annyong

Water
Don't use 0,5x BPM Multiplier, it could be confusing for beginner/average in easy diff. Use BPM Multiplier 1x in easy diff. Otherwise, beginner player may confuse

00:46:810 (3) - Try using arcs slider? To make it prettier?
01:20:560 (1,2) - You can also make a nice pattern like this XD http://osu.ppy.sh/ss/54483
01:24:310 (3) - New combo?
01:40:716 (1) - This spinner is too short for easy diff

Fire
01:24:310 (2) - Really don't like if this overlapped by previous object
02:26:185 (1) - ^
02:28:060 (4,1) - It is just me? The slider and spinner are mixed. Please move further away pleaseeeeee http://osu.ppy.sh/ss/54497


Fyah!!
00:39:310 (1,2,3,1,2,3,4,5,6,7,8) - Why this volume is suddenly down?
01:16:810 (1,2) - I don't like these because of overlapping

Best korean music I ever heard
Colin Hou
[Fyah!!]:
  1. 01:15:872 (3,4,5,6,7,8) - I have to admit these notes are deadly difficult for first try. change them to something else plz.
  2. 01:30:872 (4) - new combo
  3. 01:34:622 (5) - ^
  4. 01:57:122 (7) - new combo
  5. 01:57:591, 01:58:060 (T) - add notes, finish on the 2nd one. (place jump here XD)
  6. 02:17:981 (9) - a bit HP touch, nazi XD
  7. 02:29:935 (T) - end the KIAI here
[Fire]:
  1. 02:28:528 (1) - lol start this at 02:29:935 and end the KIAI here
sorry about the late recheck >~<
James2250
Revived~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. I don't really like the difficulty names... I fail to see how they relate to the song (except for the last one), and I don't really agree with the order... Why would water be easier than fire, when water is stronger than fire in... Everything both are used in ?
  2. I think the break placement isn't very fitting... You cut choruses and bridges in the middle. Only the second break (in Easy and Normal) is good in my opinion. Try re-thinking their placement. :/
  3. The 0.5 section appears to be random. The song isn't even slower at that part or anything... It just doesn't have bass sounds. If anything, use the soft sampleset, but don't reduce the speed, it's counterintuitive and doesn't fit the song.
Water
  1. Map this to the end.
Fire
  1. This is really hard for a Normal. A lot of rhythms aren't intuitive and some patterns are rather confusing... The difficulty gap between this and Easy is too high anyway. The difficulty settings are way too high.
  2. 00:32:278 (2,3) - Using a stack for the first 1/2 of the diff is a bit harsh. Remember stacks make timing more confusing than spaced notes, since the player has to read the approach circle (which will be hidden under hitbursts after a short time) and can't use the spacing to read the rhythm. I tend to use sliders for the few first 1/2 of the map in Normal and Easy diffs, as they are easy to play, and give an indication of the 1/2 rhythm for the rest of the map.
  3. 00:43:060 (1,2,3,1,2,3,1,4) - Very confusing and unintuitive rhythms for a Normal...
  4. 01:14:935 (1,1) - Same.
  5. 01:22:200 (4,5,6) - Same... Except it's even worse because they are circles... That kind of rhythm is extremely difficult to hit for new players, especially because the spacing is hard to discern from 1/2 spacing.
  6. 01:23:606 (1,2,3,4) - Same.
  7. 01:41:067 (1) - Why does this start on a blue tick ? Also, it's too short for a spinner in a Normal diff imo
  8. 01:43:060 (1) - Same rhythm ever again
  9. 02:11:185 (3) - same
  10. 02:14:935 (1) - This appears too soon after the spinner. New players need a (long) recovery time after spinners to readjust their aim. Placing an object so soon after the spinner doesn't leave room for the player to do that.
  11. 02:16:810 (1,1) - same...
  12. 02:23:372 (2) - I tend to think repeat sliders with more than one repeat are confusing, since the other repeats wouldn't always be expected, and due to the usually low slider velocity, the cursor covers the repeat arrow.
  13. 02:29:935 (1) - Making a more continuous decrescendo for this spinner would sound a lot better.
  14. 02:43:763 (1) - Too short spinner as well imo... for the same reasons as above. Just delete the last note and extend the spinner to there.
Fyah!!
  1. This is... Way too hard for a Hard. There are too many 1/4 (that don't even fit the song imo).
  2. You need to use tick rate 2 for the speedup to be readable.
The map needs a lot of work... Get more mods and don't give up !
Topic Starter
Sonnyc
First of all, sorry Shiro for not replying your post...

Anyways decided to remap this :3
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply