ty for modding.
00:34:827 - maybe missing a piano note?
i dont hear the sound. keep for a while.
00:34:827 - maybe missing a piano note?
i dont hear the sound. keep for a while.
PS: Also noticed something, the 8K Melodie of tristesse and Rayz' 8K Hyper has different snaps at the very end of the map (around here 02:02:582 - to be exact), so take a look at it, I went with Kamikaze's snap, but you should check it out, because this may pose a problem later onThat was an unsnapped note, fixed.
will reply to rest later, thanks all!00:34:902 - lol l0l
00:48:327 - add a note for cymbal note for cymbal is on S, added for piano tho
01:16:310 - ^ it's on S already
Hi~ from my mania queue I will mod your 4K here. No kudos if this isn't helpful to you
Check Aimod, you have a lot of job to do Fixed preview points, timing on Yuno's diff will get fixed in future
00:43:977 (43977|1,44277|2,44577|3) - ctrl+g? the pitch seems lowering... and literally is the same noise like - 01:42:372 (102372|3,102622|2,102872|1) - Fair point, done
02:02:484 (122484|3,122484|2,122581|1,122581|0,122708|0,122834|1,122959|1,123083|2,123205|2,123326|3,123446|3) - ctrl+h. cuz the pitch is lowering and you mostly mapped a low pitch in col 1 imo Done
02:03:564 (123564|0,123682|1,123797|2,123912|3) - Ctrl+h too if you accept above y
and move - 02:02:388 (122388|1) - to 3 I don't want to jack it here already so I moved it to 3
[Whagwa Victus's 4K Another]
(This guy has been quit isn't he?) Yeah, he did quit and I took over his diff with his permission
01:07:710 (67710|1,67710|3,67757|2,67804|1) - ctrl+h for hand balance when bursting Done and rearranged next pattern to avoid an anchor
Can't mod Tidek's diff. too hard for me
Kaito's diff seems fine :3
Good Luck guys I'm waiting my PP LOL :v
|1|2|3|4|01:02:352 (62352|0) - move to 3 Leaving for pitch
01:03:661 (63661|2) - ghost note? Piano and snare are there
01:09:901 (69901|3,70037|1) - ctrl+g Okay00:35:352 - Missing note? Added
00:38:577 (38577|3) - move to 3 Okay
01:11:401 (71401|1,71469|0) - ctrl+g Nah I like that pattern more
01:34:622 - delete 1 note Okay
01:47:934 - add note Tha will create a really awful minijack which I would like to avoid
it's just my suggestion, feel free to reject
Thanks for the mod!Comment: I can't really suggest anything else here because I believe this map is pretty smooth. However, I do believe that some notes should be doubled instead.
My2cents: Didn't spot anything unusual from my current level though. I still believe slider + end note is easier for beginners to hit accurately instead of the slider alone.
- 00:46:377 (46377|1,46677|0,46827|2,47127|3,47127|2,47427|3,47577|0,47577|1) - Comment: This sequence really tests left/right hand balance. that's cool I guess lol
- 01:08:583 (68583|3,68740|0,68898|3,69048|0) - How about doubling up the notes... 23,01,23,01? It kinda goes against my idea of making doubles for really strong pianos or crashes and I feel like it would be kinda weird to double those
- 02:05:438 (125438|1,125727|2) - Maybe doubling up here as well... 01,23? First yes, second no. Same reason as before with crashes
Thx for the mod N|HIL, but next time, please be more specific as to why make these changes, I can't see the big picture just by pointing out and saying "re-arrange" and such, so the reason as to why can actually persuade a mapper00:33:927 (33927|4,34827|2) - rearrange pls Please be more specific next time, I don't know what you mean with this, if you mean it for hand balancing, I did a small something to sort of fix it, but that's the only thing I can think of that you meant (if I'm wrong, please enlighten me, as I'm having a hard time deciphering wtf you meant with this -_-'')
00:52:152 - add for piano? I don't hear any piano there. If you meant by the sort of drum sound there, it's a no. I'm not mapping that sound at that moment, so I'll abstain from mapping it
00:59:352 - ^ ^^
00:59:502 - ^ ^^
01:44:622 (104622|6,105247|7) - remove Removed it and added some notes to the sounds I was mapping, looks better now
01:44:747 - add I don't see the purpose of making it a double, so rejected
01:44:997 - ^ ^^
FromThanks for the mod Adtw_, only rejected one suggestion, so I guess it's good lol
|1|2|3|4|00:28:377 (28377|3) - move to 3 Feels better both pitch-wise and playing wise, applied
00:28:527 - missing note? I barely even here something on 25% playback, so I'll abstain from mapping it (I ignored that sound on purpose)
00:38:127 - ^ ^^
01:38:372 (98372|1,98497|2) - move 1 column right Sure, applied
01:39:247 (99247|2,99372|3) - ctrl+g Looks good, applied
01:39:497 (99497|1,99622|0) - ^ if yes, ctrl+g ^^
it's just my suggestion, feel free to reject
Thanks for the mod FrenzyLi, barely any accepts, but made me realize a thing or two that I passed unnoticed (not that big, but just a little something)Comment: I tried to do some hand balancing based on pitch information to correct some things that I think are incorrect.
My2cents: My 2 cents: I think it's okay to use sliders to mark the beginning of a chain of complex stairs that beginners' aren't capable of playing, but it's hard for beginners to release timely at the end of the sliders. They need a note at the end of the slider to know when the sliders end. When does the slider end? A slider itself isn't enough a clue for beginners. If a beginner is only 2 days into the game, both sliders and slider + end note is hard. But after a week of playing, slider + end note is more likely to result in higher accuracy. Maybe a lot of parts with sliders should be swapped with [4K Normal+]. I understand what you mean, but if there is no reason to add a note at the end of a slider, then I won't add it, I'll try to simplify things tho. And regarding your comparation with 4K Normal+, I would like you to avoid comparing one diff with another, as we have different purposes, targeted player levels, mapping styles, etc. So no matter how good both maps are, there are some things that are bound to pop up when comparing them.
- 00:03:566 (3566|3,4316|2,5022|1,5689|0,6321|1,6921|2,7492|3,8037|2,8297|1,8297|0,8559|0,8559|1) - Move note(s) at each time point to 1/2/1/0/2/3/2/1/23/23. Reason: Take the first note of each triplet just like in [4K Normal+]. Rejected the suggestion, but did some changes to that section instead
- 00:13:527 (13527|3,13677|1) - Maybe: Ctrl+J. Matches with 00:17:277 (17277|1,17427|3,17577|2,17577|0) Applied
- 00:20:052 (20052|0,20202|1) - Do you prefer this or just a slider at column 0 that lasts 1/2? Sounds similar to sliders like 00:19:602 (19602|3), just shorter. I prefer it as it is. Making smaller LNs isn't really a good option imo, and making the LNs into notes feels weird, so I'll leave the section as it is for now
00:20:352 (20352|3,20502|2) - Same question for this as well. ^^
00:21:177 (21177|0,21327|2) - Same here. ^^
00:22:002 (22002|2,22152|0) - Same here as well as potentially a lot of other sliders. ^^
- 00:25:977 (25977|2,26127|3,26427|1,26727|1) - Even though it's weird to have same pitch notes in separate columns (2,3) and different notes on same columns (1,1), and even though following the drum (whatever instrument down there) seems fine, how about 2,3,2,2 here? puxtu has already pointed that out, and again, I don't see any problem regarding pitch, both patterns seems perfectly fine while both playing it and looking at it in the editor (2,3 pattern is separate because it's a different pitch, and same column because same sound). Rejected, as the suggested changes aren't very comfortable either
00:27:177 (27177|2,27327|3,27477|0,27627|1) - Just a comment... I spent some time, and now I know why you put these here. Because I was mapping that sound....... (?)
- 00:30:627 (30627|0,30777|1,30927|2,31077|3,31227|0) - Comment: Remind you that there is a fore-jack here. Yeah... doesn't make much a difference. I know, but adding it will turn this map into a full-jacks map, and I would like to avoid that (jacks are ok, but I would like to keep it to a minimum)
- 02:05:941 (125941|0,125941|1) - Make both into sliders that end at 02:06:541 just like in [4K Normal+]. I prefer it as it is, so rejected.
Future BN mod here
You have been visited by J O L O praise the jolo
[Whagwha Victus' 4K Another]General
There's hardly anything to say about this. Great overall with only one little issue to find
This one little issue I found isn't one to look past even if it's the only thing that's wrong with the map. I can't wrap my head around why there is a minijack here 00:22:077 (22077|0,22152|0) -
If you look at the pattern mapped to the same sound just before it ( 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) - ), there's no minijack. To make this more enjoyable to play, I have 2 suggestions - each one will remove the minijack. First option is to just make it a simple    jumptrill. The second option would be to literally just copy this pattern 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) -
Currently, that little minijack is a stain on an otherwise perfect map
Did a simple jumptrill (so just removed le minijack note)
[8K Melodie de tristesse]General
Looking past the intro which I don't quite agree with, I have to say this is well made. Even though it's a hard map, almost none of the patterns are uncomfortable. They're also fair and have great flow
Now, let's start off with the intro. In the other difficulties, you can see it mapped correctly to the high pitch tone like shown here (Image from D's 8K Another @ 00:03:566 (3566|6) - )
In this difficulty, however, that's not the case. It looks like this
I really feel like this has to be changed to the way it's mapped in the example shown from D8's 8K Another. Not only does it feel wrong to play high pitch tones on the left side of the playfield, but it also creates inconsistency in the mapset. I really hope you'll change it since it can make you get the feeling that the map won't be very good further into the song. Maybe a bit harsh, but that was my first impression of the map when I saw the intro. Though after checking out the rest of the map, I discovered it is really good
That said, I don't see any more issues with the map!
fair point, redone intro like in D's diff (lol that polyrhythm is such a mess)
J O L O out
Hi! From cute queue :3Thanks a lot, that was one hell of a mod!
Sorry for delay, i needed to take a little break from modding.
|1|2|3|4|5|6|7|8|00:22:677 - Add note to 7, cause you have 3 notes at 00:23:277 -. not really fond of the idea but it makes sense
00:34:377 (34377|6) - End this LN at 00:34:677 - for consistency with previous. 00:34:902 - Add note for cymbal and start LN here maybe. nice catch! shorthened LN and added S for cymbal
00:49:377 - Add LN till 00:49:527 - and 00:49:677 - another LN till 00:49:977 - . That tiny part seems pure layered. I have a feeling that there must be something else when i see it after analyzing first half of diff. added 2 1/4 triplets instead to make it more diverse
00:58:602 - 00:58:752 - 00:58:902 - Add notes. no for first, yes for rest
01:12:219 (72219|1) - End at 01:12:901 - sure
01:17:674 - Add note to 1 for cymbal.
01:18:492 - ^
01:19:170 - ^
01:20:258 - ^ I've intentionally not placed any more cymbal notes because those go all for scratch and it would be too hard for NM+ diff to have so heavy scratch usage
01:19:442 - ^, move 01:19:442 (79442|5,79442|1) - to 5 and 7 for balance. okay
01:22:303 - Move one of them to 1. okay
01:23:085 - ^
01:23:346 (83346|0) - Move to another column.
01:23:601 - Move one to 1, 01:23:856 (83856|0) - move to another column, 01:24:106 - Move to 1.
There are 2 cymbal sounds and you used left column for one that more intense before. These suggestions are to use left column for strong cymbal only. for that and all unanswered above: I've decided to accent opening crash instead of latter (arguably stronger) cymbal because it feels more natural to play for me. I've also adjusted the idea to be consistent around 01:24:723 - mark, it was inconsistent before
01:46:997 (106997|2,107372|1) - Add one more note to both for consistency. done
01:53:809 - Add to 1 for cymbal. doneFrom 02:02:582 - till 02:03:912 - 1 note in Hyper and 2 notes in Normal+. I see that they've done by different mappers, but QATs are mad now, so you should do something with it to reduce the dq chance. for now I've done that pattern like in ray's diff, this is a subject to change tho because it feels underwhelming00:09:950 - Better make this more readable. Distribute 1/4 and 1/6 streams to make both visible. I see, you don't want to use "classical" o2jam polyrhythm with 1/4 on one hand and 1/6 on another without any changes through one stream, but BMS style here is really hard to play. There are still some ways that enable you to get both variety and readability. Suggestion: http://puu.sh/jSI1M/6ccf5699fa.png. While I do agree that this is quite hard to read, I'll stick with pitch in this part for now. Also I've asked playtesters about this before and they said it's fine lol. I'll keep your suggestions in the back of my head tho
00:42:327 - Now about this for balance: http://puu.sh/jSItk/95d089bd5d.png? looks great, applied
00:43:077 - 00:45:177 - Add notes each 1/2 for low pitch (piano?) I added beat notes from 00:43:977 - instead with a yummy 1/4 x 1/6 polyrhythm inside hehe
01:12:219 (72219|1) - End at 01:12:901 - okay
01:27:622 - Add note. ^
01:42:497 - 01:42:747 - Add note. ^
00:14:427 (14427|2) - End at 00:15:402 - ^ also moved 1 left
00:20:802 (20802|2,20952|6) - Try ctrl+j for some consistency, then 00:20:502 (20502|7) - 3 for balance. ^
00:20:727 (20727|4) - 4 for balance. that kinda breaks my 00:20:727 (20727|4,20802|6,20877|4,20952|2,21027|4) - pattern, so I'll leave it for now
00:58:902 (58902|5,59052|3) - 7-6 maybe. (ok)
I suggest you to refuse of triplet structure further or make it more clear, like http://puu.sh/jSJXc/5c9d0f74bd.png (00:59:252 - ), then http://puu.sh/jSJZ4/66d8c4701d.png (01:00:852 - ). I've cleared it up to some extent, but also took some liberties on that further into those. Not refraining from triplet structure there tho
01:12:424 (72424|6,72492|5,72560|6,72628|5) - Maybe 8-7-6-8? due to the fact that there's an LN there I've decided to do a very easy to hit trill there, I'm going to keep it
01:29:372 (89372|5) - 3 for balance. ok
01:37:372 (97372|3) - 7 for balance. ok
01:54:059 (114059|4,114184|4,114559|4) - 2 or 3 for balance. There's no need to put them to the same column with one of chord notes. I do believe that those notes are connected with chord musically, but even if they're not, I think that keeping tension with those jacks is a good idea and I don't want to change that.
It's one of the most interesting reqs that i ever recieved And this is probably the best mod I've recieved for this map so far
Good luck and take my stars
Hi, from queue, col 1234, sorry for the late mod D:Thanks! Updated.
I like watching the bpm changes in the song at 100% speed and the twitchy white lines lol
Not sure how much of a stickler you are with pitch, so I gave it mild consideration for NM, and none at all for hyper.
00:08:297 (8297|3) - Add note, sound literally has the same impact and pitch and everything as the one right after it The thing is that piano sounds are happening on 1/3 and this is not a 1/3 note, that's why I left it as 1 note and I will keep it like that. Second one has both this and the other one that's why it's doubled
00:57:702 (57702|0,57852|1,58002|2,58152|3) - Should staircase to the left for pitch, and change isn't a hard pattern I swear to god, someone told me to make it the other way :V anyway fixed
01:00:552 (60552|1,60702|2,60852|3,61002|0,61152|1,61302|2,61452|3) - ^ aaaaaaaaAAAAAAAAAA
01:02:352 (62352|0) - Move to 3 for pitch increase ok
01:05:342 (65342|3,65457|2,65572|1,65688|0) - Staircase to the right for pitch ^
01:06:266 (66266|0,66480|1,66694|2,66908|3) - ^, but to the left ^
01:31:372 (91372|1,91497|1) - Consider moving to col 3 or rearranging for hand balance ^
02:02:834 (122834|2,122959|2,123083|1,123205|1,123326|0,123446|0) - Mini jacks probably too hard for an NM+ diff, consider remappingq there is literally no other way I could do this without making it either harder or massively underwhelming
There are a bunch of pitch related issues that I have with this map, but not sure if the mapper adheres to it, so I'll abstain from commenting on them :>