Team Grimoire - C18H27NO3(extend) [OsuMania]

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Topic Starter
[Shana Lesus]

[ A v a l o n ] wrote:

Hi Shana :D
here's my simple mod as requsted . . . xD
|1|2|3|4|
00:26:351 - add note ?
00:29:494 (29494|1,29779|2) - move to 1 and 4, more fit i think
00:31:208 - delete 1 note, cuz you've not use 2 notes for sound like thos for others
00:31:494 - ^ same reason, look at this 00:32:351 - 00:32:922 - you just put 1 note xD
00:33:494 - ^ same reason
hmm, OR you can add note for that i pointed out . . . so it's your choice , actually i get confused for usage of your 1 or 2 notes in red line on that section xD

00:34:351 (34351|1) - move to 4, same sound, so it will nicely to play . . . look at this 00:34:208 (34208|0,34208|3) - moved
00:45:065 (45065|3,45351|1) - to 2 and 1
00:47:636 (47636|0) - to 4
00:51:922 (51922|1,52065|2) - ctrl G, more better
01:12:208 - add note, i hear a cymbal here xD added
01:13:351 - add note ^ and it's good to make different from kick sound (cuz kick you use 2 notes too)
01:14:494 - ^
01:15:065 - ^
^ added
01:16:208 - add 1 more LN . . . will make a different sense when you play it xD
01:25:494 - add 1/4 stream here, this is higher diff anyway . . . example http://puu.sh/hGzVy/d803b08fbf.jpg pls try that
01:29:922 - add note, same as you do in 01:32:779 - added
01:30:494 - add 1 note ? added
01:34:351 - make LN. same as here 01:34:065 -
01:38:494 - add note for kick, same as you do in 01:29:351 - added
01:38:494 - add note, same reason ^
01:43:065 - add note ^
01:47:636 - add note ^
^ added
02:17:208 - add note, i still hear a kick sound here . . .
02:19:494 - same ^ feel weird if you leave this kick sound
02:21:779 - same ^ and many more xD xD
02:41:136 (161136|1,161208|0,161279|1) - h,, actually it's 1/8 . . . change to LN ?
02:52:351 (172351|2) - move to 1
03:03:922 - add 1 note on 3
03:33:065 (213065|2,213208|1) - to 1 and 4 for balance
03:43:636 - add 1 note, same as you do on other part
03:59:922 (239922|3) - move to 1, more balance
04:09:065 (249065|0) - extend this LN to 04:09:351 - according the effect sound
04:10:494 - add 1 note, cymbal sound there
04:11:636 - same ^
04:12:208 - ^
04:34:494 - add note, cymbal . .
04:35:636 - ^
04:36:779 - ^
04:37:351 - ^ make difference between only kick sound vs. kick+cymbal or crash
04:52:351 (292351|1,292494|0,292636|1) - delete, and make 1 more LN from this 04:52:351 - until 04:52:779 - more fit i think
05:06:351 (306351|3) - delete, and make LN from this 05:06:208 - to 05:06:494 - according the music
05:24:779 - add note, strong piano
05:27:065 - add note, cuz same sound as 05:26:779 (326779|1,326779|3) -
05:29:351 - add note, same reason as ^
05:31:636 - ^
^ fixed

Mod END . . . Good Luck on approval =w=)b
Thanks for mod :P
AJIekceu
Привет :)

И вот, я добрался до твоей карты. Уж не знаю, что выйдет.

Колонки 4К |0|1|2|3|

Retsu go

4К много не бывает xD

00:12:208 (12208|1,12779|0) - как насчет того, чтобы к ним еще по одной ноте добавить? Понимаю, под "колокольный" звук идут, но все же. Ударные не стоит выкидывать, думаю. 00:13:351 (13351|1) - сюда, соответственно, тоже
00:13:636 (13636|0,13636|2) - ^ а вот здесь убрать одну
00:16:208 - - 00:18:208 - - то же самое
Дальше тоже :D
00:57:351 (57351|0) - точно уверен, что здесь нота нужна?
01:51:636 - думаю, не помешала бы здесь нота на 1
02:29:351 (149351|1) - начинается отсюда 02:28:779 - , а 02:29:636 (149636|2) - уже отсюда 02:29:351 -
02:34:208 - нота?
03:40:779 (220779|3) - не думаю, что здесь нужна нота. Ну да ладно, выбор за тобой
04:57:065 (297065|0) - добавь к этой ноте W. Уж очень хорошо звучит. Или F вслед предыдущим

Извини, но на 7К я не могу ничего написать. Слишком сложно и "нипанятна"

Удачи :3
Topic Starter
[Shana Lesus]

AJIekceu wrote:

Привет :)

И вот, я добрался до твоей карты. Уж не знаю, что выйдет.

Колонки 4К |0|1|2|3|

Retsu go

4К много не бывает xD

00:12:208 (12208|1,12779|0) - как насчет того, чтобы к ним еще по одной ноте добавить? Понимаю, под "колокольный" звук идут, но все же. Ударные не стоит выкидывать, думаю. 00:13:351 (13351|1) - сюда, соответственно, тоже
00:13:636 (13636|0,13636|2) - ^ а вот здесь убрать одну
00:16:208 - - 00:18:208 - - то же самое
Дальше тоже :D
вот это не принял ^, оставлю как и было, так лучше
00:57:351 (57351|0) - точно уверен, что здесь нота нужна? да
01:51:636 - думаю, не помешала бы здесь нота на 1 добавил
02:29:351 (149351|1) - начинается отсюда 02:28:779 - , а 02:29:636 (149636|2) - уже отсюда 02:29:351 - тут все в порядке
02:34:208 - нота? почему бы и нет
03:40:779 (220779|3) - не думаю, что здесь нужна нота. Ну да ладно, выбор за тобой нужна
04:57:065 (297065|0) - добавь к этой ноте W. Уж очень хорошо звучит. Или F вслед предыдущим F

Извини, но на 7К я не могу ничего написать. Слишком сложно и "нипанятна" вот 7К мне очень нужно было

Удачи :3
Спасибо :oops:
ArcherLove
hi~ I can only mod 7K x_X 4K is good~

collumn = 1~7

00:03:351 (3351|3,3494|3) - move to 5-3 ?
00:05:779 (5779|6) - move to 4? -> 00:05:922 (5922|4) - move to 7 ?
00:10:351 (10351|3) - move to 2 -> 00:10:494 (10494|0) - move to 4 ?
00:24:065 (24065|5) - move to 4 ?
00:28:922 - add to 3 -> 00:29:279 - add to 4 -> 00:29:708 - add to 4 -> 00:29:922 (29922|0,29922|2) - change to short note ? (there is same sound like before,) http://puu.sh/hI3fN/94966acebf.jpg
00:30:708 - add to 3 or 4 ?
00:31:851 - add to 4 ?
00:39:636 (39636|0) - move to 3 -> 00:39:922 (39922|4) - move to 1 -> 00:40:208 (40208|0) - move to 3
00:41:922 (41922|0) - ^ -> 00:42:208 (42208|4) - ^ -> 00:42:494 (42494|0) - ^
do the same for 00:43:922 (43922|4,44208|0,44494|4,44779|0) - and 00:46:208 (46208|4,46494|0,46779|4,47065|0) - ?
01:02:922 (62922|0) - I think. better at 3
01:26:779 (86779|3) - better at 2 ?
03:24:636 (204636|6) - better to 6 ?

rest is ok I guess?

good luck!~
Kuo Kyoka

ArcherLove wrote:

hi~ I can only mod 7K x_X 4K is good~

collumn = 1~7

00:03:351 (3351|3,3494|3) - move to 5-3 ? i think same sound on here
00:05:779 (5779|6) - move to 4? -> 00:05:922 (5922|4) - move to 7 ?
00:10:351 (10351|3) - move to 2 -> 00:10:494 (10494|0) - move to 4 ?
00:24:065 (24065|5) - move to 4 ? ^
00:28:922 - add to 3 -> 00:29:279 - add to 4 -> 00:29:708 - add to 4 -> 00:29:922 (29922|0,29922|2) - change to short note ? (there is same sound like before,) http://puu.sh/hI3fN/94966acebf.jpg
00:30:708 - add to 3 or 4 ? added
00:31:851 - add to 4 ?
00:39:636 (39636|0) - move to 3 -> 00:39:922 (39922|4) - move to 1 -> 00:40:208 (40208|0) - move to 3
00:41:922 (41922|0) - ^ -> 00:42:208 (42208|4) - ^ -> 00:42:494 (42494|0) - ^
do the same for 00:43:922 (43922|4,44208|0,44494|4,44779|0) - and 00:46:208 (46208|4,46494|0,46779|4,47065|0) - ? all cool
01:02:922 (62922|0) - I think. better at 3 no
01:26:779 (86779|3) - better at 2 ? thanks
03:24:636 (204636|6) - better to 6 ? no

rest is ok I guess?

good luck!~
Fixed, thanks ArcherLove <3

dosyeru
hi, sry for late

  1. 00:02:922 - Are you sure you are not going to follow the sounds here? I can hear similar sounds that you follow at 00:03:494 (3494|3) -
  2. 00:05:208 - ^ I see your patterning. it seems to be intended not to follow the sounds.
  3. 00:07:494 - ^ Im just writing in case you miss these sounds.
  4. 00:09:779 - ^
  5. 00:16:065 - ^
  6. 00:25:208 - ^
  7. 00:28:922 - ^
  8. 00:29:279 - ^
  9. 00:29:708 - ^
  10. 00:57:065 (57065|6) - end at 00:57:351 ?
  11. 00:58:636 (58636|4) - move to 4?
  12. 00:58:779 (58779|3) - move to 5?
  13. 00:59:208 (59208|2) - move to 4?
  14. 00:59:351 (59351|3) - move to 3?
    so that pattern looks like 1/2 downward stairs
  15. 01:01:636 - small 3 notes upward stairs appear from here, but how about changing it to blanket?

    if upward stairs start from 01:03:065 - I think it would look good, and is not so annoying to play. how do you think about that?
  16. 01:12:208 (72208|3) - remove? i think 4 notes are enough for here
  17. 01:21:922 - add a note? just because you keep mapping 3 notes chord on white tick until this point
  18. 01:22:208 - ^
  19. 01:25:351 - remove some notes? at least kick base doesnt sound here
  20. 01:29:351 - ^ um, add a note if you want?
  21. 01:29:922 - remove some notes? at least kick base doesnt sound here
  22. 01:30:208 - ^
  23. 01:48:208 - ^
  24. 01:48:494 - ^
  25. 01:51:065 - ^
  26. 01:51:351 - ^
  27. 01:51:636 - ^
  28. 01:51:922 - ^
  29. 01:52:208 - ^
  30. 01:52:494 - ^
  31. 04:44:208 - add a note? just because you keep mapping 3 notes chord on white tick until this point
  32. 04:44:494 - ^
GL ;)
Kuo Kyoka

dosyeru wrote:

hi, sry for late

  1. 00:02:922 - Are you sure you are not going to follow the sounds here? I can hear similar sounds that you follow at 00:03:494 (3494|3) -
  2. 00:05:208 - ^ I see your patterning. it seems to be intended not to follow the sounds.
  3. 00:07:494 - ^ Im just writing in case you miss these sounds.
  4. 00:09:779 - ^
  5. 00:16:065 - ^
  6. 00:25:208 - ^
  7. 00:28:922 - ^
  8. 00:29:279 - ^
  9. 00:29:708 - ^ its fine on those
  10. 00:57:065 (57065|6) - end at 00:57:351 ? one for long sound, one for into the light's voice?
  11. 00:58:636 (58636|4) - move to 4?
  12. 00:58:779 (58779|3) - move to 5? moved both
  13. 00:59:208 (59208|2) - move to 4?
  14. 00:59:351 (59351|3) - move to 3?
    so that pattern looks like 1/2 downward stairs fixed
  15. 01:01:636 - small 3 notes upward stairs appear from here, but how about changing it to blanket? no, thanks

    if upward stairs start from 01:03:065 - I think it would look good, and is not so annoying to play. how do you think about that?
  16. 01:12:208 (72208|3) - remove? i think 4 notes are enough for here i think strong sound
  17. 01:21:922 - add a note? just because you keep mapping 3 notes chord on white tick until this point nice point
  18. 01:22:208 - ^
  19. 01:25:351 - remove some notes? at least kick base doesnt sound here
  20. 01:29:351 - ^ um, add a note if you want?
  21. 01:29:922 - remove some notes? at least kick base doesnt sound here
  22. 01:30:208 - ^
  23. 01:48:208 - ^
  24. 01:48:494 - ^
  25. 01:51:065 - ^
  26. 01:51:351 - ^
  27. 01:51:636 - ^
  28. 01:51:922 - ^
  29. 01:52:208 - ^
  30. 01:52:494 - ^
  31. 04:44:208 - add a note? just because you keep mapping 3 notes chord on white tick until this point
  32. 04:44:494 - ^ fixed all
GL ;)
Thanks for the great mod doseryu ;)
Topic Starter
[Shana Lesus]
updated

Thanks for mods ArcherLove and dosyeru :oops:
alienflybot
Mod Requested by Shana Lesus (Not adding brackets because it will change to a title format- which sucks)

[ General]

  • Source
  1. Put Grimoire of Crimson as the Source.

    Tags
  2. Add SDVX, C18, H27, NO3 (because players might not know the full name of the song unless they are mad scientists) as the tags.

    References: (1)
[Razor's Chemical]

  • Settings

    Difficulty Name
  1. Change it to Razor's Chemical without 1 space (Proof)

    HP Drain Rate
  2. Reduce it to 5 please, it will be unforgiving when player miss a single 1/8 stream after exhausting HDash jumps.

    Hitsounds
  3. Intro part before 00:29:922 : The clapping are way too loud in my opinion, lower the volume for around 20%.
  4. 00:39:065 - 00:48:208 : I think the bell sounds (Finish) are too loud and repetitive there, lower the volume of the hitsounds or lower the volume of that part for around 20%.
  5. 01:13:351 (1) - Add Finish at the head.
  6. 01:14:494 (1) - ^
  7. 01:15:065 (2) - ^

    Gameplay
  8. 00:29:779 (6,1) - Add HDash as the stanza changes and it sounds more rhythmical with a HDash pattern here.
  9. 01:11:636 (3) - Okay I don't really like this kind of stuff :/ It feels too random in different parts as well. I highly recommend unifying them to the same type but not each with different curve angles.
  10. 01:15:636 (1,2) - This part is weird and sounds not suiting the particular rhythm. Map this part with the timeline like: *click
  11. 01:21:065 (9,1) - Definitely need a HDash here. Probably you have to change the note placement in this stanza.
  12. 01:25:636 (9) - Same as 01:11:636 (3)
  13. 01:32:779 (1) - ^ , and this is too troll with the flying droplet.
  14. 01:33:922 (1,2,3) - Sound weird. Try the timeline like this: *this
  15. 01:35:779 - You should map this note in my opinion, there is a little sound in the background.
  16. 01:36:208 - ^
  17. 01:37:351 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5) - Find the same part and fix like the above mod ^
  18. 01:43:636 (1,2) - Same as 01:11:636 (3)
  19. 01:51:065 (1,2) - ^ , flow is bad to be honest.
  20. 01:52:208 (1,2,3) - Same as 01:33:922 (1,2,3)
  21. 02:04:708 (8,1,2,3,4) - This part is too exhausting, player have to HDash in (8,1) and move to the left with dashes, then HDash in (1,2) and again HDash from (2) to (4). Fix this.
  22. 02:06:779 (2) - Seriously no. You are just aiming to troll..
  23. 02:11:351 (4) - Different from (1) and (2), which makes this hard to catch and make the flow bad. Change this to something like (1) or (2) in curving instead to fit the dashing flow.
  24. 02:16:208 (1,2,3) - Duh, too hard to catch the slider (3) after HDash. Fix it.
  25. 02:25:351 (1,2,3) - ^
  26. 03:11:065 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - This part seems too similar with the previous part as well. Change some of the patterns with your creativity.
  27. 03:31:636 (1,2) - Missing a HDash will worsen the flow here. Add it back.
  28. 03:35:065 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Ooooooh the pattern is same. Change some of them after your brainstorming!
  29. 03:37:779 (4,5,6) - Too hard to catch (5) after HDashing in (1,2,3,4).
  30. 03:39:065 (5,6,7) - ^
  31. 03:39:779 (2,3) - It will be so difficult to read or catch by players because the patterns here are really similar but the HDash placements are different. This part is one of the differences.
  32. 03:42:922 (8,1,2) - Too hard to catch (2).
  33. 03:46:922 (4,5) - Too hard to catch.
  34. 03:48:208 (5,6) - ^
  35. 03:49:207 (4,5) - ^
  36. 03:55:065 (3) - Ugh weird slider again.
  37. 03:55:636 - 04:13:922 - Same things as mentioned above.
  38. 04:33:922 (3) - Same as 01:11:636 (3)
  39. 04:34:494 (1,2) - Add HDash, it is hard to get the head of (2).
  40. 04:37:922 (1,2) - Same as 01:15:636 (1,2)
  41. 04:43:350 (9,1) - Add HDash.
  42. 04:47:922 (9) - Wobbly slider.
  43. 04:55:065 (1) - ^
  44. 04:57:636 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Highly recommend not to spam spinners and notes in middle (too little preparation time for the players to react and it will be raging when player got the previous parts FC'ed and they missed at the spinner-traps)
  45. 05:15:779 (1,1,1,1) - Unrankable. Spamming spinners is not rankable in all modes. Simply merge 2 spinners into one; or cut some of the spinners and map the particular stanzas with notes like the intro instead.

Good luck ranking the mapset!
-AFB
Topic Starter
[Shana Lesus]

alienflybot wrote:

Mod Requested by Shana Lesus (Not adding brackets because it will change to a title format- which sucks)

[ General]

  • Source
  1. Put Grimoire of Crimson as the Source. Grimoire of Crimson in tags

    Tags
  2. Add SDVX, C18, H27, NO3 (because players might not know the full name of the song unless they are mad scientists) as the tags. added

    References: (1)
[Razor's Chemical]

  • Settings

    Difficulty Name
  1. Change it to Razor's Chemical without 1 space (Proof) fixed

    HP Drain Rate
  2. Reduce it to 5 please, it will be unforgiving when player miss a single 1/8 stream after exhausting HDash jumps.

    Hitsounds
  3. Intro part before 00:29:922 : The clapping are way too loud in my opinion, lower the volume for around 20%.
  4. 00:39:065 - 00:48:208 : I think the bell sounds (Finish) are too loud and repetitive there, lower the volume of the hitsounds or lower the volume of that part for around 20%.
  5. 01:13:351 (1) - Add Finish at the head.
  6. 01:14:494 (1) - ^
  7. 01:15:065 (2) - ^

    Gameplay
  8. 00:29:779 (6,1) - Add HDash as the stanza changes and it sounds more rhythmical with a HDash pattern here.
  9. 01:11:636 (3) - Okay I don't really like this kind of stuff :/ It feels too random in different parts as well. I highly recommend unifying them to the same type but not each with different curve angles.
  10. 01:15:636 (1,2) - This part is weird and sounds not suiting the particular rhythm. Map this part with the timeline like: *click
  11. 01:21:065 (9,1) - Definitely need a HDash here. Probably you have to change the note placement in this stanza.
  12. 01:25:636 (9) - Same as 01:11:636 (3)
  13. 01:32:779 (1) - ^ , and this is too troll with the flying droplet.
  14. 01:33:922 (1,2,3) - Sound weird. Try the timeline like this: *this
  15. 01:35:779 - You should map this note in my opinion, there is a little sound in the background.
  16. 01:36:208 - ^
  17. 01:37:351 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5) - Find the same part and fix like the above mod ^
  18. 01:43:636 (1,2) - Same as 01:11:636 (3)
  19. 01:51:065 (1,2) - ^ , flow is bad to be honest.
  20. 01:52:208 (1,2,3) - Same as 01:33:922 (1,2,3)
  21. 02:04:708 (8,1,2,3,4) - This part is too exhausting, player have to HDash in (8,1) and move to the left with dashes, then HDash in (1,2) and again HDash from (2) to (4). Fix this.
  22. 02:06:779 (2) - Seriously no. You are just aiming to troll..
  23. 02:11:351 (4) - Different from (1) and (2), which makes this hard to catch and make the flow bad. Change this to something like (1) or (2) in curving instead to fit the dashing flow.
  24. 02:16:208 (1,2,3) - Duh, too hard to catch the slider (3) after HDash. Fix it.
  25. 02:25:351 (1,2,3) - ^
  26. 03:11:065 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - This part seems too similar with the previous part as well. Change some of the patterns with your creativity.
  27. 03:31:636 (1,2) - Missing a HDash will worsen the flow here. Add it back.
  28. 03:35:065 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Ooooooh the pattern is same. Change some of them after your brainstorming!
  29. 03:37:779 (4,5,6) - Too hard to catch (5) after HDashing in (1,2,3,4).
  30. 03:39:065 (5,6,7) - ^
  31. 03:39:779 (2,3) - It will be so difficult to read or catch by players because the patterns here are really similar but the HDash placements are different. This part is one of the differences.
  32. 03:42:922 (8,1,2) - Too hard to catch (2).
  33. 03:46:922 (4,5) - Too hard to catch.
  34. 03:48:208 (5,6) - ^
  35. 03:49:207 (4,5) - ^
  36. 03:55:065 (3) - Ugh weird slider again.
  37. 03:55:636 - 04:13:922 - Same things as mentioned above.
  38. 04:33:922 (3) - Same as 01:11:636 (3)
  39. 04:34:494 (1,2) - Add HDash, it is hard to get the head of (2).
  40. 04:37:922 (1,2) - Same as 01:15:636 (1,2)
  41. 04:43:350 (9,1) - Add HDash.
  42. 04:47:922 (9) - Wobbly slider.
  43. 04:55:065 (1) - ^
  44. 04:57:636 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Highly recommend not to spam spinners and notes in middle (too little preparation time for the players to react and it will be raging when player got the previous parts FC'ed and they missed at the spinner-traps)
  45. 05:15:779 (1,1,1,1) - Unrankable. Spamming spinners is not rankable in all modes. Simply merge 2 spinners into one; or cut some of the spinners and map the particular stanzas with notes like the intro instead.

Good luck ranking the mapset!
-AFB
Thanks, waiting Razor reply :oops:
Razor Sharp

alienflybot wrote:

Mod Requested by Shana Lesus (Not adding brackets because it will change to a title format- which sucks)

[ General]

  • Source
  1. Put Grimoire of Crimson as the Source. - Fixed!

    Tags
  2. Add SDVX, C18, H27, NO3 (because players might not know the full name of the song unless they are mad scientists) as the tags. - Fixed!

    References: (1)
[Razor's Chemical]

  • Settings

    Difficulty Name
  1. Change it to Razor's Chemical without 1 space (Proof) - Fixed!

    HP Drain Rate
  2. Reduce it to 5 please, it will be unforgiving when player miss a single 1/8 stream after exhausting HDash jumps. - Fixed!

    Hitsounds
  3. Intro part before 00:29:922 : The clapping are way too loud in my opinion, lower the volume for around 20%. - Fixed!
  4. 00:39:065 - 00:48:208 : I think the bell sounds (Finish) are too loud and repetitive there, lower the volume of the hitsounds or lower the volume of that part for around 20%. - Fixed!
  5. 01:13:351 (1) - Add Finish at the head. - Fixed!
  6. 01:14:494 (1) - ^ - Fixed!
  7. 01:15:065 (2) - ^ - Fixed!

    Gameplay
  8. 00:29:779 (6,1) - Add HDash as the stanza changes and it sounds more rhythmical with a HDash pattern here. - Fixed!
  9. 01:11:636 (3) - Okay I don't really like this kind of stuff :/ It feels too random in different parts as well. I highly recommend unifying them to the same type but not each with different curve angles. - Changed!
  10. 01:15:636 (1,2) - This part is weird and sounds not suiting the particular rhythm. Map this part with the timeline like: *click - Fixed!
  11. 01:21:065 (9,1) - Definitely need a HDash here. Probably you have to change the note placement in this stanza. - Fixed!
  12. 01:25:636 (9) - Same as 01:11:636 (3) - Fixed!
  13. 01:32:779 (1) - ^ , and this is too troll with the flying droplet. - Fixed!
  14. 01:33:922 (1,2,3) - Sound weird. Try the timeline like this: *this - I want to keep this as it is for now. I feel it fits. Wont change if not mentioned again!
  15. 01:35:779 - You should map this note in my opinion, there is a little sound in the background. - Fixed!
  16. 01:36:208 - ^ - Fixed!
  17. 01:37:351 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5) - Find the same part and fix like the above mod ^ - Fixed!
  18. 01:43:636 (1,2) - Same as 01:11:636 (3) - Fixed!
  19. 01:51:065 (1,2) - ^ , flow is bad to be honest. - Fixed!
  20. 01:52:208 (1,2,3) - Same as 01:33:922 (1,2,3) - Same as last.
  21. 02:04:708 (8,1,2,3,4) - This part is too exhausting, player have to HDash in (8,1) and move to the left with dashes, then HDash in (1,2) and again HDash from (2) to (4). Fix this. - Fixed!
  22. 02:06:779 (2) - Seriously no. You are just aiming to troll.. - Fixed!
  23. 02:11:351 (4) - Different from (1) and (2), which makes this hard to catch and make the flow bad. Change this to something like (1) or (2) in curving instead to fit the dashing flow. - Fixed!
  24. 02:16:208 (1,2,3) - Duh, too hard to catch the slider (3) after HDash. Fix it. - I think its ok.
  25. 02:25:351 (1,2,3) - ^ - ^
  26. 03:11:065 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - This part seems too similar with the previous part as well. Change some of the patterns with your creativity. - Fixed!
  27. 03:31:636 (1,2) - Missing a HDash will worsen the flow here. Add it back. - Fixed!
  28. 03:35:065 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Ooooooh the pattern is same. Change some of them after your brainstorming! - I find this hard enough as it is. I dont want to change it for now.
  29. 03:37:779 (4,5,6) - Too hard to catch (5) after HDashing in (1,2,3,4). - Changed!
  30. 03:39:065 (5,6,7) - ^ - Changed!
  31. 03:39:779 (2,3) - It will be so difficult to read or catch by players because the patterns here are really similar but the HDash placements are different. This part is one of the differences. - Changed!
  32. 03:42:922 (8,1,2) - Too hard to catch (2). - Changed!
  33. 03:46:922 (4,5) - Too hard to catch. - Changed!
  34. 03:48:208 (5,6) - ^ - Changed!
  35. 03:49:207 (4,5) - ^ - Changed!
  36. 03:55:065 (3) - Ugh weird slider again. - Changed!
  37. 03:55:636 - 04:13:922 - Same things as mentioned above. - Changed!
  38. 04:33:922 (3) - Same as 01:11:636 (3) - Changed!
  39. 04:34:494 (1,2) - Add HDash, it is hard to get the head of (2). - Fixed!
  40. 04:37:922 (1,2) - Same as 01:15:636 (1,2) - Fixed!
  41. 04:43:350 (9,1) - Add HDash. - Fixed!
  42. 04:47:922 (9) - Wobbly slider. - Fixed!
  43. 04:55:065 (1) - ^ - Fixed!
  44. 04:57:636 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Highly recommend not to spam spinners and notes in middle (too little preparation time for the players to react and it will be raging when player got the previous parts FC'ed and they missed at the spinner-traps) - Wont change. Asked spec, and he sais it is ok.
  45. 05:15:779 (1,1,1,1) - Unrankable. Spamming spinners is not rankable in all modes. Simply merge 2 spinners into one; or cut some of the spinners and map the particular stanzas with notes like the intro instead. - Fixed!

Good luck ranking the mapset!
-AFB
Thanks for the mod!

Diff file: HERE
Topic Starter
[Shana Lesus]
updated
-Sh1n1-
You asked for o!m mod but I feel that is you need more mods for ctb since your o!m diff is amazing *-*/

[Razor's Chemical]

  1. from 01:16:779 - to 01:25:351 - I feel this part like, I'm playing the same map? too slow try to make another pattern here.
  2. from 04:39:065 - to 04:47:636 - same as above
  3. 01:48:208 (9) - unplayable and ugly pattern.
  4. 02:17:351 (2,3) - move 02:18:494 (3) - a bit close to 02:17:351 (2) -
  5. 02:26:494 (2,3) - same here
  6. 03:18:494 (2,3,4,5,1,2,3,4) - try to keep previews patterns like: 02:51:065 (2,3,4,5,1,2,3,4) - 03:00:208 (2,3,4,5,1,2,3,4) - 03:09:351 (2,3,4,5,1,2,3,4) -
  7. 03:46:494 (1) - you should start on the other side like: 03:50:779 (4,1) -
  8. 04:57:494 - spin start here?

    Playable diff, good


Good Luck *-*/
Razor Sharp

-Sh1n1- wrote:

You asked for o!m mod but I feel that is you need more mods for ctb since your o!m diff is amazing *-*/

[Razor's Chemical]

  1. from 01:16:779 - to 01:25:351 - I feel this part like, I'm playing the same map? too slow try to make another pattern here. - Fixed!
  2. from 04:39:065 - to 04:47:636 - same as above - Fixed!
  3. 01:48:208 (9) - unplayable and ugly pattern. - Changed slider for playability!
  4. 02:17:351 (2,3) - move 02:18:494 (3) - a bit close to 02:17:351 (2) - - Fixed!
  5. 02:26:494 (2,3) - same here - Fixed!
  6. 03:18:494 (2,3,4,5,1,2,3,4) - try to keep previews patterns like: 02:51:065 (2,3,4,5,1,2,3,4) - 03:00:208 (2,3,4,5,1,2,3,4) - 03:09:351 (2,3,4,5,1,2,3,4) - - What do you mean? D:
  7. 03:46:494 (1) - you should start on the other side like: 03:50:779 (4,1) - - Fixed!
  8. 04:57:494 - spin start here? - Fixed!

    Playable diff, good


Good Luck *-*/
Thanks for the mod!

Diff File: HERE
Topic Starter
[Shana Lesus]
updated
added SB
re-download please 19.05
DarkSider2442
|1|2|3|4|5|6|7|

00:02:494 - overmap, delete one note
00:20:636 (20636|2) - move to 1?
00:28:922 - add note to 4
00:44:208 (44208|2,44494|0,44779|2,45065|4,45208|2,45351|0,45636|4,45922|0,46208|4,46494|2,46779|0,47065|2,47351|4,47494|2,47636|0,47922|4) - ctrl+h, 00:43:922 (43922|4) - move to 3, 00:48:208 (48208|2) - move to 4 (balance)
01:11:922 - how about this? http://puu.sh/hYQx2/e356b3d7dc.jpg
01:15:636 - ^ http://puu.sh/hYQHQ/540fb9fed1.png
02:28:779 - add note
02:29:065 - ^
02:29:351 - ^
02:29:636 - ^
02:38:494 - add note to 4
02:56:065 (176065|5) - move to 5
02:59:636 (179636|2,179636|0,179636|5,179636|6,179922|0,179922|4,179922|1,180208|0,180208|3,180351|5,180351|1,180494|4,180494|2,180636|3,180636|6,180779|6,180779|4,180922|5,180922|3,181065|4,181065|2,181208|3,181208|1,181351|0,181494|6) - ctrl+h, pattern is reflected with 02:50:494 -
03:14:494 (194494|1,194494|3,194494|6,194494|0,194494|5,194636|6,194636|5,194779|5,194779|6,194922|5,194922|6,195065|6,195065|5,195351|0,195351|1) - ^, pattern is reflected with 03:05:351 -
03:36:208 - maybe you should change the patterns?
03:52:208 (232208|3) - move to 6
04:20:779 (260779|4) - delete, overmap
04:34:208 - same 01:11:922
04:37:922 - ^ 01:15:636
End this 05:20:208 (320208|6) - LN at 05:22:422 -
Add LN to 7 from 05:22:494 - to 05:23:636 -

Good beatmap. Good luck! :D
Kuo Kyoka

DarkSider2442 wrote:

|1|2|3|4|5|6|7|

00:02:494 - overmap, delete one note okay, removed, but its overnotes, not overmapped
00:20:636 (20636|2) - move to 1? no thanks
00:28:922 - add note to 4 better not, so hard
00:44:208 (44208|2,44494|0,44779|2,45065|4,45208|2,45351|0,45636|4,45922|0,46208|4,46494|2,46779|0,47065|2,47351|4,47494|2,47636|0,47922|4) - ctrl+h, 00:43:922 (43922|4) - move to 3, 00:48:208 (48208|2) - move to 4 (balance) okay, fixed
01:11:922 - how about this? http://puu.sh/hYQx2/e356b3d7dc.jpg no thanks
01:15:636 - ^ http://puu.sh/hYQHQ/540fb9fed1.png
02:28:779 - add note
02:29:065 - ^
02:29:351 - ^
02:29:636 - ^ sorry, no thanks
02:38:494 - add note to 4 added to 3
02:56:065 (176065|5) - move to 5 no thanks
02:59:636 (179636|2,179636|0,179636|5,179636|6,179922|0,179922|4,179922|1,180208|0,180208|3,180351|5,180351|1,180494|4,180494|2,180636|3,180636|6,180779|6,180779|4,180922|5,180922|3,181065|4,181065|2,181208|3,181208|1,181351|0,181494|6) - ctrl+h, pattern is reflected with 02:50:494 - okay
03:14:494 (194494|1,194494|3,194494|6,194494|0,194494|5,194636|6,194636|5,194779|5,194779|6,194922|5,194922|6,195065|6,195065|5,195351|0,195351|1) - ^, pattern is reflected with 03:05:351 - i prefer keeping this parts
03:36:208 - maybe you should change the patterns? this is fine after all, i will call for tester later
03:52:208 (232208|3) - move to 6 okay
04:20:779 (260779|4) - delete, overmap no sorry
04:34:208 - same 01:11:922
04:37:922 - ^ 01:15:636 no thanks
End this 05:20:208 (320208|6) - LN at 05:22:422 -
Add LN to 7 from 05:22:494 - to 05:23:636 - fixed but basiclly like others long notes, the last hold seems to be like as before too so same ends

Thanks for your mod, DarkSide xD

And i was made the diff harder ==a 5,8 stars now, idk triple stream is fine or not but the patterns was tested with someone before and he passed it successfully, so i think its fine XP


Good beatmap. Good luck! :D
Topic Starter
[Shana Lesus]

Kuo Kyoka wrote:

DarkSider2442 wrote:

|1|2|3|4|5|6|7|

00:02:494 - overmap, delete one note okay, removed, but its overnotes, not overmapped
00:20:636 (20636|2) - move to 1? no thanks
00:28:922 - add note to 4 better not, so hard
00:44:208 (44208|2,44494|0,44779|2,45065|4,45208|2,45351|0,45636|4,45922|0,46208|4,46494|2,46779|0,47065|2,47351|4,47494|2,47636|0,47922|4) - ctrl+h, 00:43:922 (43922|4) - move to 3, 00:48:208 (48208|2) - move to 4 (balance) okay, fixed
01:11:922 - how about this? http://puu.sh/hYQx2/e356b3d7dc.jpg no thanks
01:15:636 - ^ http://puu.sh/hYQHQ/540fb9fed1.png
02:28:779 - add note
02:29:065 - ^
02:29:351 - ^
02:29:636 - ^ sorry, no thanks
02:38:494 - add note to 4 added to 3
02:56:065 (176065|5) - move to 5 no thanks
02:59:636 (179636|2,179636|0,179636|5,179636|6,179922|0,179922|4,179922|1,180208|0,180208|3,180351|5,180351|1,180494|4,180494|2,180636|3,180636|6,180779|6,180779|4,180922|5,180922|3,181065|4,181065|2,181208|3,181208|1,181351|0,181494|6) - ctrl+h, pattern is reflected with 02:50:494 - okay
03:14:494 (194494|1,194494|3,194494|6,194494|0,194494|5,194636|6,194636|5,194779|5,194779|6,194922|5,194922|6,195065|6,195065|5,195351|0,195351|1) - ^, pattern is reflected with 03:05:351 - i prefer keeping this parts
03:36:208 - maybe you should change the patterns? this is fine after all, i will call for tester later
03:52:208 (232208|3) - move to 6 okay
04:20:779 (260779|4) - delete, overmap no sorry
04:34:208 - same 01:11:922
04:37:922 - ^ 01:15:636 no thanks
End this 05:20:208 (320208|6) - LN at 05:22:422 -
Add LN to 7 from 05:22:494 - to 05:23:636 - fixed but basiclly like others long notes, the last hold seems to be like as before too so same ends

Thanks for your mod, DarkSide xD

And i was made the diff harder ==a 5,8 stars now, idk triple stream is fine or not but the patterns was tested with someone before and he passed it successfully, so i think its fine XP


Good beatmap. Good luck! :D
updated :P
Jepetski
Hi.

Quick mod on the hard part;

03:36:208 - Repattern this stream.
You could use either this;


or this pattern;

for it.

It's really awkward to play it as it is now.

03:37:208 (217208|2,217279|2,217351|2) - Also, see these? Not good. After repatterning the stream, remove the triple in here 03:37:351 (217351|2,217351|0,217351|3) - and use a double instead.

I decided to do this for myself and the community, because I really like the song and I think after this quick repatterning it should be a lot more enjoyable!
Topic Starter
[Shana Lesus]

Jepetski wrote:

Hi.

Quick mod on the hard part;

03:36:208 - Repattern this stream.
You could use either this;


or this pattern;

for it.

It's really awkward to play it as it is now.

03:37:208 (217208|2,217279|2,217351|2) - Also, see these? Not good. After repatterning the stream, remove the triple in here 03:37:351 (217351|2,217351|0,217351|3) - and use a double instead.

I decided to do this for myself and the community, because I really like the song and I think after this quick repatterning it should be a lot more enjoyable!
Thanks for suggestions Jepetski, i thought so too do
balance is most important in maps, i completely agree with you
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