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AZU - For You (TV size)

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Total Posts
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[ Joey ]
updated :)
osu file format v14

[General]
AudioFilename: Azu - For You (Tv Size).mp3
AudioLeadIn: 1500
PreviewTime: 55585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:Joey's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:ending 12 child sakura soft jpop
BeatmapID:753683
BeatmapSetID:303933

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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DreaM117er
After update Joey's and my diff, then I will give you a big check.

I fix red line, sorry for my bad count ability.

@Notice: you should fix tags by yourself, not GDer


117
osu file format v14

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AudioLeadIn: 2000
PreviewTime: 55585
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Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:117's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
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357,352,80130,5,2,0:0:0:0:
357,352,80300,2,0,P|350:293|337:181,1,160,2|0,0:0|0:0,0:0:0:0:
184,43,80812,1,8,0:0:0:0:
164,55,81153,5,0,0:0:0:0:
147,68,81494,6,0,P|154:123|160:166,1,80
226,297,81835,2,0,P|305:284|388:272,1,160,2|8,0:0|0:0,0:0:0:0:
512,165,82346,2,0,P|432:152|353:140,1,160,2|0,0:0|0:0,0:0:0:0:
230,199,82857,6,0,P|239:157|246:108,1,80,2|2,0:0|0:0,0:0:0:0:
83,24,83198,2,0,P|38:43|27:166,1,160,0|8,0:0|0:0,0:0:0:0:
141,210,83710,1,0,0:0:0:0:
141,210,83880,2,0,P|135:170|127:131,1,80
6,234,84221,6,0,P|11:273|19:312,1,80,0|2,0:0|0:0,0:0:0:0:
149,371,84562,2,0,P|220:359|322:348,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
269,217,85414,1,0,0:0:0:0:
269,217,85585,6,0,P|340:229|442:240,1,160,2|0,0:0|0:0,0:0:0:0:
187,266,86096,1,0,0:0:0:0:
320,145,86266,1,8,0:0:0:0:
202,164,86437,1,0,0:0:0:0:
341,272,86607,1,0,0:0:0:0:
341,272,86778,1,0,0:0:0:0:
206,133,86948,6,0,P|135:145|33:156,1,160,2|0,0:0|0:0,0:0:0:0:
292,180,87460,1,2,0:0:0:0:
183,48,87630,1,8,0:0:0:0:
316,140,87800,1,2,0:0:0:0:
211,224,87971,1,0,0:0:0:0:
331,309,88141,6,0,P|377:301|406:298,1,60.0000022888184
DreaM117er
#2, Don't give me KD


[General]
  1. You MUST fix these mod
  2. Tags you have to fix in all sets:
    Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
  3. Remove unused hitsounds: "soft-hitclap34.wav", "soft-hitfinish34.wav", "soft-hitwhistle34.wav"
  4. Then DON'T use mp3 file hitsounds, convert to wav file: "soft-hitwhistle10.mp3", "soft-hitfinish.mp3", "soft-hitwhistle3.mp3"
[Easy]
  1. fine :)
[Normal]

  • 01:15:016 (2) - use 1/4 slider would be nice
  1. Good :)
[Hard]
  1. 00:02:062 (4,1) - avoid these jump, it would give players a big break. Keep DS
    00:02:744 (3,4) - ^
    00:03:426 (6,1) - ^
    00:04:108 (2,3) - ^
    00:04:961 (6,1) - ^
    00:06:324 (5,1) - ^
    00:07:517 (4,1) - ^
    00:08:199 (3,4) - ^
    00:08:881 (6,1) - ^
    00:09:562 (2,3) - ^
    00:10:414 (6,1) - ^
[Jeoy]
  1. You can rename difficulty name to "Joey's Insane", remove "Light"...up to you.
    00:17:062 (4) - I think this one no need red point bending, remove it??
  2. That's all, good :)
[Insane]
  1. I can't give you too much better mod for this diff, sorry
  2. You should listen again this song, then re-think what is rhythm and what should be follow.

then, good luck to all guys :)
KantoKun
<3
Moa

from my Q
sorry for lateeeeeeeeeeee

[general]
i think this song should be use 176 BPM :o
and u must remove (TV size) in title and write in Tag

[easy]
CS is so big.. i suggestion 2.5 Cs
and sv 1.8 is so fast in easy diff

nice easy i can't find anything

but so board because so many 1/1 sliders
u can use 1/2 slider and circles more

[normal]
01:14:335 - u can put circle here

good

[hard]
00:12:971 (4) - I think all this half stack in this diff are confuse u can stack that

[light insane]
00:20:983 (4,1) - so distant

[light insane 2]
this diff name is Insane don't light insane

[last diff]
u can use custom diff name

sorry for late and bakamod :o i'm so tired these days
B r o k e n
my modding queue
quite a short mod, not even sure if this will help but here ya GO ;D==:D

Easy
no issue found

Normal
00:41:949 (1) - make this slider even with 00:40:585 (3) - ?
00:26:949 (1,2) - even these 2 out?

Hard
00:56:948 (1) - stop slider blue tick and add a single circle? fits vocal better, or keep it to your liking
00:59:675 (1) - ^
01:07:857 (1,2,3) - you have what I suggest like that here, maybe you just don't want to repeat patterns?
01:21:494 (1,2,3,4,5) - think about fixing the 5 to make this shape into a star?

117 light insane
01:21:153 (1) - this note here sounds weird, I suggest remove or add another single note on the next blue tick, to make the flow of notes feel better, actually adding another single note isn't that bad but the flow of notes afterwards just still feels weird to me, idk, nvm just keep it to your liking xD, well I just wanted to point out it feels weird haha

Joey's Light Insane
00:21:835 (2,3) - clean this up? make it more even
This diffculty would be consider an Insane instead of "Light Insane"

Insane
No issue found by me

Map looks really well to me.
CyberX
Here we go my mod
note that everythings here is just my opinons

117's Light Insane
00:11:097 (1) - im not sure what is this for
00:12:120 (2) - i think this long slider should be at 00:11:949
00:16:892 (5) - delete this and place a hitcircle at the next red tick, or just move the slider to the white tick, and ofc you need to delete the pervious hitcircle
00:20:983 (4) - im not sure what you follow here, to fix i think you just replace the slider with 3 hitcircle
00:52:347 - something here
00:54:875 (1) - if i'm were you, i'll shorten this slider and add 1 more slider at here 00:55:238, and ofc same SV
01:05:982 (4) - 3 hitcircle better
01:19:619 (4) - the vocal is just not clear enough to be follow here

Joey's Light Insane
00:13:994 (3) - i'm pretty sure the next slider should start here
00:33:937 (2,3) - redesign, for me it looks weird, specially the second slider,i think its headed the wrong way
00:36:324 (1) - please don't do something like this,its really feels weird when i testplay, like its not mean there
00:47:233 (1) - ^
01:19:448 (3,4) - i prefer if you seperate this thing, even if you want to keep it, its not symetry

Insane
i think almost all of the song is overmapped, the song is not meant to be fully hitcirlce, its morely like sliderish song
00:05:983 (5,6) - the gap too far
00:16:040 (1,2,3,4,5,6,7,8) - rework, replace it with some slider
00:22:346 (6,7,8) - ^
00:25:074 (6,7) - delete no sound there
00:27:801 (6,7,8,1) - delete then reposition the next slider to the white tick, and don't forget to put a hitcircle here 00:28:824
00:30:528 (5) - this should be slider, or just remove it
00:31:040 (1,2,3,4,5,6,7,8,1,2,3,4,5) - spaceing quite strange, specially this part 00:32:403 (1,2,3,4,5) lower it a bit
00:52:176 (1,2) - too make things attractive try to reposition this, suggestion http://puu.sh/ofzWY/a3f171d0b8.jpg
00:58:482 (2) - delete
01:01:210 (2) - ^
01:06:664 (2) - ^
01:09:391 (2) - ^
01:28:141 (1) - just end it like the other insane, this note is just doesnt fit the song, because the 'kring' song at the end isnt that dominan to be follow

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Grrum
117

DreaM117er wrote:

#2, Don't give me KD


[General]
  1. You MUST fix these mod
  2. Tags you have to fix in all sets: -- fixed
    Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
  3. Remove unused hitsounds: "soft-hitclap34.wav", "soft-hitfinish34.wav", "soft-hitwhistle34.wav"-- fixed
  4. Then DON'T use mp3 file hitsounds, convert to wav file: "soft-hitwhistle10.mp3", "soft-hitfinish.mp3", "soft-hitwhistle3.mp3"-- fixed
[Easy]
  1. fine :)
[Normal]

  • 01:15:016 (2) - use 1/4 slider would be nice -- There's no real note there, so instead I made 01:13:994 (6) - a slider to add more rhythm to this section
  1. Good :)
[Hard]
  1. 00:02:062 (4,1) - avoid these jump, it would give players a big break. Keep DS -- there's some pitch changes in this section that I feel are expressed nicely with some DS changes, and this section is more intense than the average section
    00:02:744 (3,4) - ^ -- However, I have a little too much of this, so I killed the jumps on the NC'd notes
    00:03:426 (6,1) - ^
    00:04:108 (2,3) - ^
    00:04:961 (6,1) - ^
    00:06:324 (5,1) - ^
    00:07:517 (4,1) - ^
    00:08:199 (3,4) - ^
    00:08:881 (6,1) - ^
    00:09:562 (2,3) - ^
    00:10:414 (6,1) - ^
[Insane]
  1. I can't give you too much better mod for this diff, sorry
  2. You should listen again this song, then re-think what is rhythm and what should be follow. -- I'll talk to you irc about some of the concerns I'm having about the rhythm

then, good luck to all guys :) -- thanks for the help!

Moa

Moa wrote:


from my Q
sorry for lateeeeeeeeeeee

[general]
i think this song should be use 176 BPM :o -- I think so too, but the ranking people disagree, and there the ones in charge of that
and u must remove (TV size) in title and write in Tag -- let me get confirmation of this

[easy]
CS is so big.. i suggestion 2.5 Cs -- I like the big CS
and sv 1.8 is so fast in easy diff -- Due to 88bpm, this is .9 SV on 176 bpm, which is reasonable

nice easy i can't find anything

but so board because so many 1/1 sliders
u can use 1/2 slider and circles more

[normal]
01:14:335 - u can put circle here -- put a slider end there

good

[hard]
00:12:971 (4) - I think all this half stack in this diff are confuse u can stack that -- I prefer this stack because it's more readable

[last diff]
u can use custom diff name -- I think Insane is a good name for this difficulty

sorry for late and bakamod :o i'm so tired these days -- thanks for the mod!

B r o k e n wrote:

my modding queue
quite a short mod, not even sure if this will help but here ya GO ;D==:D

Normal
00:41:949 (1) - make this slider even with 00:40:585 (3) - ? -- you have eyes like a hawk
00:26:949 (1,2) - even these 2 out? -- That's not necessary here, and what I have sets up the next pattern better

Hard
00:56:948 (1) - stop slider blue tick and add a single circle? fits vocal better, or keep it to your liking
00:59:675 (1) - ^
01:07:857 (1,2,3) - you have what I suggest like that here, maybe you just don't want to repeat patterns?
01:21:494 (1,2,3,4,5) - think about fixing the 5 to make this shape into a star? -- the pattern has the structure of an incomplete hexagon, which I prefer since a star is too tight of a curve

Map looks really well to me. -- thank you, and thanks for the mod!

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons

Insane
i think almost all of the song is overmapped, the song is not meant to be fully hitcirlce, its morely like sliderish song -- I guess we're looking for two different things out of this osu map. I think the harp or whatever is strong enough to justify my circles
00:05:983 (5,6) - the gap too far -- this is intentional, the harp takes a high pitched note here that I want to emphasize
00:16:040 (1,2,3,4,5,6,7,8) - rework, replace it with some slider -- again, the harp in the harmony is a nice filler rhythm for this section.
00:22:346 (6,7,8) - ^
00:25:074 (6,7) - delete no sound there -- going with the harp
00:27:801 (6,7,8,1) - delete then reposition the next slider to the white tick, and don't forget to put a hitcircle here 00:28:824 -- this is something that I hoped would be mentioned because I don't know what to do. The drum is speaking to me too much to ignore it here. However, this is inconsistent with a lot of places like 00:11:949 (1) - and 00:33:767 (1) - where I ignore the drum.I feel like the pacing of the map allows me to do this, but I think that's a poor justification. I feel like I have to do what I feel is right, which is keep what I have, but I'm pretty sure I'm being a stubborn blockhead. I think you have the solution which is to ignore the drum in these kinds of places, but I'll get a few more opinions before I change.
00:30:528 (5) - this should be slider, or just remove it -- I don't see why, it goes with the harp nicely
00:31:040 (1,2,3,4,5,6,7,8,1,2,3,4,5) - spaceing quite strange, specially this part 00:32:403 (1,2,3,4,5) lower it a bit -- this is the climax of the section, and I think the idea of having increased DS is good. It might be overdone, so I'll consider it in the future, but if this is too big, then I'd rather make everything else bigger in order to make this smaller by comparison (in fact, I did a bit for the chorus).
00:52:176 (1,2) - too make things attractive try to reposition this, suggestion http://puu.sh/ofzWY/a3f171d0b8.jpg -- what's unattractive with the way I have it? There's symmetry across the y-axis now, and 00:51:324 (5) - has faded so that (2) doesn't overlap with it
00:58:482 (2) - delete -- But this is expressing the drum part and it fills in the rhythm better than a break would
01:01:210 (2) - ^
01:06:664 (2) - ^
01:09:391 (2) - ^
01:28:141 (1) - just end it like the other insane, this note is just doesnt fit the song, because the 'kring' song at the end isnt that dominan to be follow -- Since you don't click the reverse sliders, I think it's a way to make these sounds "passive" while still giving the map the same resolution the song has with these chimes.

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map -- thanks for the mod! I appreciate your input even if I disagree a lot, and I'm sorry I'm being stubborn about certain things.
_handholding
hi m4m and focusing on rhythm like you said

so if you flip your diff it makes your SR lower..? I'm gonna do this next time I have a diff thats 2.01/2.02* or so


Insane
00:01:040 - If youre going to have a massive sequence of circles I would really like this to be clickable to set you in that metronome kind of rhythm
00:03:767 (1) - make this a slider like you did 00:02:404 (1) - . Same sound
00:05:813 (4) - ^ 00:03:085 (4) -
00:11:097 (4) - The jump should be at this note instead of (5) to match the music
About the beginning there are a lot of places where you didnt put sliders that would have definitely play well like 00:01:551 (3) - which you dont really have to but if you want to keep the position of your current sliders you should put them in other places with the same sound for consistency
00:12:630 (3) - honestly I would just have it as a slider to match the vocals, the pause seems a bit too forced
00:13:313 (1) - use this rhythm? it matches the vocals and gets rid of that awkward pause http://puu.sh/ogwp7/e6703a4036.jpg
00:26:267 (3) -
00:27:460 (4) - how about turning this into a 1/4 slider ? it matches the bass hit which you've been trying to map throughout the entire section. With that being said how about making 00:30:188 the start of a slider instead of the end of one for the same reason as above
00:31:040 (1) - Im not the best at jump patterns myself but this one doesnt look too attractive :/ I think you should give it another go from scrap
00:33:767 (1) - I think you should map the bass hit at 00:33:938. how about this? http://puu.sh/ogwBT/1d75acc0d9.jpg or http://puu.sh/ogwHR/23fac01721.jpg same for 00:36:494 (1) -
00:42:801 - add circle
00:44:676 (1) - same as 00:33:767 (1)
00:47:403 (1) - ^
00:52:006 - I think its better to add a circle here imo
00:55:925 (3) - make this into a slider
00:59:675 (1) - ^
00:56:948 (1) - I dont think a reverse slider fits here imo
01:03:766 (1) - suggestion http://puu.sh/ogwXU/34f4bea90f.jpg
01:06:153 (6) - remove finish from head
01:17:403 (1) - suggestion http://puu.sh/ogx4a/9615738d21.jpg This is similar to the double bass hit thing i mention earlier. This goes for other places such as 01:20:130 (1) etc as well
01:27:289 (3) - make this a 1/4 slider to match the rhythm of the last measure?


Easy
00:10:586 (2,3) - I would ctrl g this

Normal
About your normal diff, I think the first 10 secs should have th rhythm reworked imo as some of the 1/4 slider + circle combo seems a bit random
Heres my suggestion for the first measure 00:01:040 (1) - http://puu.sh/ogxjJ/df9d655b74.jpg and do something like that and just follow the piano as its easier to follow

Hard
If you're going to make 00:41:267 (3,4) clickable then 00:40:926 shouldnt be clickable as well. try this http://puu.sh/ogxqc/c159abb521.jpg


Joey
00:42:119 (2) - is it just me or can you hear un-needed hitsounds on the tail

Well thats all from me. I'm not an expert on rhythm but you ask for my suggestions so try them out and see if you like them. GL!
Topic Starter
Grrum

Kisses wrote:

hi m4m and focusing on rhythm like you said

so if you flip your diff it makes your SR lower..? I'm gonna do this next time I have a diff thats 2.01/2.02* or so – woops, that's not supposed to be there. And I think I changed something after I flipped it, so don't quote me on this.

Insane
00:01:040 - If youre going to have a massive sequence of circles I would really like this to be clickable to set you in that metronome kind of rhythm – I had it this way because I thought it expressed the held vocal better, though I regretted not having that note there. So I messed around with the SV and spacing that got the best of both worlds
00:03:767 (1) - make this a slider like you did 00:02:404 (1) - . Same sound – see below
00:05:813 (4) - ^ 00:03:085 (4) -
About the beginning there are a lot of places where you didnt put sliders that would have definitely play well like 00:01:551 (3) - which you dont really have to but if you want to keep the position of your current sliders you should put them in other places with the same sound for consistency – I was surprised how smoothly it played after making a lot of sliders. With that said, I think this part of the song is rather intense, so I'd like to see more circles, which means I either make it all circles and very few sliders to solve your consistency issue, or I be a little inconsistent (though I can argue my way out of an inconsistency argument). However, 00:07:517 (6) – played nicely as a slider, so this is the only one I changed. It's subtle, but it helps keep the intensity at the right place.
00:13:313 (1) - use this rhythm? it matches the vocals and gets rid of that awkward pause http://puu.sh/ogwp7/e6703a4036.jpg I want this section to feel calmer, so a longer slider and a 1/2 break feels better to me than filling in with sliders and circles. Your rhythm is fine, but it really comes down to whether you think the pause is good or not, and I think it is, so I'd like to keep it.
00:33:767 (1) - I think you should map the bass hit at 00:33:938. how about this? http://puu.sh/ogwBT/1d75acc0d9.jpg or http://puu.sh/ogwHR/23fac01721.jpg same for 00:36:494 (1) - – After testing, I think both rhythms are good. However, I'm tired of debating whether or not the melody is worth it, and so following the bass is the rhythm that will get me less modders and BN's upset, so I'll change it.
01:03:766 (1) - suggestion http://puu.sh/ogwXU/34f4bea90f.jpg I think a longer slider expressed the held vocal better
01:17:403 (1) - suggestion http://puu.sh/ogx4a/9615738d21.jpg This is similar to the double bass hit thing i mention earlier. This goes for other places such as 01:20:130 (1) etc as well – The vocals are too powerful for this. If I include the circles here, then the emphasized note isn't 01:17:403 (1) - it's 01:17:573 (2) - , which doesn't express this powerful lyric in a good way to me.

I didn't test the following because the suggestion is too far off of my intention.

00:11:097 (4) - The jump should be at this note instead of (5) to match the music – what makes you say this? From my perspective, I'm going with the harp (I think you call this the piano), and the harp makes a high pitch note at (5), which sounds more energetic to me, and thus gets the jump.
00:12:630 (3) - honestly I would just have it as a slider to match the vocals, the pause seems a bit too forced – I like this pause. It calms the map down to go with the music by changing the player's attention to the bass.
00:26:267 (3) -
00:27:460 (4) - how about turning this into a 1/4 slider ? it matches the bass hit which you've been trying to map throughout the entire section. With that being said how about making 00:30:188 the start of a slider instead of the end of one for the same reason as above – 00:27:630 (5) – is a strong note both in the bass (the clap) and in the harp (which is the rhythm I'm going with), so I don't like a slider on (4).
00:31:040 (1) - Im not the best at jump patterns myself but this one doesnt look too attractive :/ I think you should give it another go from scrap – what do you dislike about this? I don't see the problem now, but I'd be more inclined to if you can give me a good reason what is bad about it. It seems like the structure and symmetry of this makes sense from an aesthetic view after I cleaned up the symmetry a bit.
00:42:801 - add circle – I don't see why since the note there is not really what I'm going with. The clap is strong enough to take this pause. I did make the spacing more in touch with the rhythm though, so hopefully that helps.
00:52:006 - I think its better to add a circle here imo – nah, I'd rather calm the map down for the following notes
00:55:925 (3) - make this into a slider – I think the clap is strong enough to highlight with the ½ pause. Plus, the vocals also sounds staccato, so a pause reflects that a little bit too.
00:59:675 (1) - ^
00:56:948 (1) - I dont think a reverse slider fits here imo – I think it's better than a ½ slider which is the only alternative that I can think of that stays on rhythm. What would you suggest?
01:06:153 (6) - remove finish from head – but the bass
01:27:289 (3) - make this a 1/4 slider to match the rhythm of the last measure? – I want to make this more intense, and the rhythm I have is on goes with the bass.
Easy
00:10:586 (2,3) - I would ctrl g this – I think the later part is more intense, so that's where the two circles should go. It's really a coin flip though.

Normal
About your normal diff, I think the first 10 secs should have th rhythm reworked imo as some of the 1/4 slider + circle combo seems a bit random
Heres my suggestion for the first measure 00:01:040 (1) - http://puu.sh/ogxjJ/df9d655b74.jpg and do something like that and just follow the piano as its easier to follow – observe that the music emphasizes the notes at 00:05:812 (5,6) – with higher volume, and this plus 00:11:267 (5,6) – are arguably the strongest notes in this section. I think my map should aim to have these objects be the emphasized ones, so I think my current rhythm does a good job in those locations. As for 00:02:403 (3,4,5,6) - , I think the emphasized notes here are slightly different, but the ¼ rhythm should occur here to for pacing and consistency reasons.

Hard
If you're going to make 00:41:267 (3,4) clickable then 00:40:926 shouldnt be clickable as well. try this http://puu.sh/ogxqc/c159abb521.jpgThis one is a toss up for me. The reason I don't like your suggestion is because the slider then ends on a note with no emphasis which can make the click at 00:40:926 feel rushed. However, a click there does make sense, and it could be worth this rushed feeling. I'm unsure, so I'll leave it as is for now, but if someone else mentions it I'll probably change it.


Well thats all from me. I'm not an expert on rhythm but you ask for my suggestions so try them out and see if you like them. GL! – thanks for the mod. It made me think about a lot of things. Changed a lot of stuff, seems better now.
Log Off Now
NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P

[Easy]

00:13:313 (3) - nazi blanket fix - Move slider end to X:126 Y:275

00:22:176 (3,4,1) - Maybe a less aggressive flow here? This is the only one in this section that feels a bit awkward to play compared to the rest due to the shape you have here

01:03:766 (1) - Maybe try and make the wave the same length on both sides?

01:18:766 (2,3) - This shape can be improved, at the moment it looks like a failed blanket although i'm not sure if you intended for it to blanket, I would suggest either mirroring the previous slider or blanketing it to improve aesthetics

01:28:312 (3) - NC this? (since you did in the normal difficulty)

[Normal]

A lot of blankets can be improved in this difficulty

00:02:403 (3,5) - Personal opinion - I think these would look better blanketed, since this is a really calm into the blanket pattern would create a more circular and wave type flow which fits this part of the music better imo (something similar to this 00:07:858 (3,4,5,6) - )

00:03:767 (1,2,3,4,5,6) - Again I would prefer a more circular flow for this section of the music, maybe something like this?


00:16:040 (4,5) - Blanket can be improved (curve sliders more)

From this point on my only other suggestion is that you tone down your usage of 1/4 notes here as they can be really difficult for players playing these difficulties even at this BPM. You should still be fine to use some 1/4 but only if the music really calls for it, for example here 00:24:222 (3,4) - you can probably get away with 1/2 sliders, but here 00:31:040 (1,2,3,4,5,6,7) - it is probably fine since the music almost requires it. This also applies to the kiai time (even more so than this section imo)

[Hard]

00:22:858 (1,2,3) - This just doesn't flow well imo and is totally out of consistency for the rest of the flow of this section, angling the end of the slider slightly towards 00:23:369 (2) - should fix this

Blankets can be checked over again

01:00:698 (3,4,1,2) - This is really hard to read imo and flow is janky, maybe a small jump section would fit here (just don't overdo the spacing too much because of the transition from vocal -> drum)

01:09:562 (3,4,5,6) - The jump between 5-6 doesn't make sense if you don't create jumps from 3 - 4 - 5. The vocal is more intense here and it doesn't make sense to only have a jump for one part when the rest are the same.

01:11:266 (3) - Should be slider imo, heavily violin emphasis is on the blue tick aswell (even though ik you're following the vocal it still makes sense to put one imo)

[]

Ok thats me done, starting to get late here :p Hope this helps!
Topic Starter
Grrum
no reply = fixed

Log Off Now wrote:

NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P -- yeah, I need to fix that, but I'll try getting a full metadata check first since their might be other issues.

[Easy]

00:13:313 (3) - nazi blanket fix - Move slider end to X:126 Y:275

00:22:176 (3,4,1) - Maybe a less aggressive flow here? This is the only one in this section that feels a bit awkward to play compared to the rest due to the shape you have here

01:03:766 (1) - Maybe try and make the wave the same length on both sides? -- I don't see the issue, looks fine to me

01:18:766 (2,3) - This shape can be improved, at the moment it looks like a failed blanket although i'm not sure if you intended for it to blanket, I would suggest either mirroring the previous slider or blanketing it to improve aesthetics

01:28:312 (3) - NC this? (since you did in the normal difficulty)

[Normal]

A lot of blankets can be improved in this difficulty -- lazy, and they're mostly fine

00:02:403 (3,5) - Personal opinion - I think these would look better blanketed, since this is a really calm into the blanket pattern would create a more circular and wave type flow which fits this part of the music better imo (something similar to this 00:07:858 (3,4,5,6) - )

00:03:767 (1,2,3,4,5,6) - Again I would prefer a more circular flow for this section of the music, maybe something like this? -- nice


00:16:040 (4,5) - Blanket can be improved (curve sliders more) -- But if I do, the flow at 00:16:722 (5,1) - is less smooth. I prefer it this way because the pattern looks fine as is while having smoother flow.

From this point on my only other suggestion is that you tone down your usage of 1/4 notes here as they can be really difficult for players playing these difficulties even at this BPM. You should still be fine to use some 1/4 but only if the music really calls for it, for example here 00:24:222 (3,4) - you can probably get away with 1/2 sliders, but here 00:31:040 (1,2,3,4,5,6,7) - it is probably fine since the music almost requires it. This also applies to the kiai time (even more so than this section imo) -- I need these 1/4 rhythms to make the spread nice since the Hard is filled with 1/4 rhythms. I also think my 1/4 rhythms make sense and play well, but if you have any you specifically don't like I'm all ears

[Hard]

00:22:858 (1,2,3) - This just doesn't flow well imo and is totally out of consistency for the rest of the flow of this section, angling the end of the slider slightly towards 00:23:369 (2) - should fix this

Blankets can be checked over again -- lazy, and they're mostly fine

01:00:698 (3,4,1,2) - This is really hard to read imo and flow is janky, maybe a small jump section would fit here (just don't overdo the spacing too much because of the transition from vocal -> drum) -- I feel like jumps would make it more janky. Not sure what I could do to help this, though I'll keep my eye on it

01:09:562 (3,4,5,6) - The jump between 5-6 doesn't make sense if you don't create jumps from 3 - 4 - 5. The vocal is more intense here and it doesn't make sense to only have a jump for one part when the rest are the same. -- I think the the note on (6) is stronger than the others, so I'm okay with it having higher spacing. However, I like your idea of having some additional spacing around here since these vocals are more intense than normal, so made the spacing at (3,4,5) 1.20x.

01:11:266 (3) - Should be slider imo, heavily violin emphasis is on the blue tick aswell (even though ik you're following the vocal it still makes sense to put one imo) -- Generally, players follow one track of the music, so switching from vocals to violin will upset the people listening to vocals, and the people listening to the violin will be upset I went with the vocals. I'd rather fully satisfy one audience than kind of satisfy everyone.

[]

Ok thats me done, starting to get late here :p Hope this helps! -- thanks a lot!
A r M i N
M4M from In-game chat

GENERAL

http://puu.sh/okrBN/053f459033.png this is caused by the brackets just write Joey and leave them out please

Insane

Try avoiding linear jumps like at 00:03:000 make them as sharp as possible

00:00:358 (1) - http://puu.sh/okrKB/ba4041bc31.jpg
00:02:062 (7,3) - stack
00:03:426 (5,3) - stack
00:03:767 (1) - like this http://puu.sh/okrWL/6df3433603.jpg
00:07:858 (1,6) - stack
00:11:779 (8) - move to x 152 y88
00:27:631 (5,6,7,8) - why change spacing
00:32:403 (1,2,3,4,5) - make a star jump maybe ? Its not needed tho
00:58:312 (1,2,3,4,5) - too linear
01:02:744 (2) - fail stack
01:03:425 (4) - ^
01:07:175 (4,5,6,7) - linear
01:14:675 (1) - like the first one


Joey's

00:26:437 (4) - Fail blanket i think
00:27:290 (2) - confusing
00:36:324 (1) - Let that white tick be pressable not a slider end on it cause its pretty strong
00:38:540 (4) - fail blanket
00:39:562 (2) - ^
00:44:847 (2) - ^
00:47:574 (2) - ^
01:03:085 (3) - ^
01:19:789 (4) - dont let them overlap too confusing and doesnt look good


117

00:23:199 (2,2) - wanna stack them ?
00:26:438 (3,1) - ^
00:35:813 (3) - fail blanket
01:13:653 (2) - ^
01:16:039 (1) - ^
01:19:619 (4) - its a litttllleeee off


Hard

00:16:381 (2,3,4) - see how the gap between them is not the same ? please fix
00:17:404 (1) - fail blanket
00:21:494 (1) - ^
00:21:494 (1,2,3,4) - why change distance that much in hard diff
00:26:097 (2,3,4,5) - strange direction change
01:06:664 (2,3) - too far away
01:10:244 (6,3) - fail stack

Normal

00:04:449 (2) - fail blanket
00:16:040 (4) - try curving them more looks better http://puu.sh/oktZZ/324a424124.jpg#
00:39:904 (2) - fail blanket
01:06:494 (1) - instead of that, put a short slider
01:16:039 (4) - fail blanket


Easy

LOL Slider speed 1.80 really ? put it on 0,7-0,9 please dude yes okay the BPM is very slow... then put it on like 1.40 or sth
why is the tickrate on 4 tho ?

looks fine


Cool map I love the song keep up the gr8 work and good luck with your map ;P
Dont forget my map
Topic Starter
Grrum

A r M i N wrote:

M4M from In-game chat

Insane

Try avoiding linear jumps like at 00:03:000 make them as sharp as possible -- I like curved flow because it's less intense. It makes the sharp flows feel stronger by comparison, which gives me more tools to highlight certain parts of the song.

00:27:631 (5,6,7,8) - why change spacing -- there is a significant pitch change in the harps that make the song feel more intense, and I think a jump like this is a good reflection of that

Hard

00:16:381 (2,3,4) - see how the gap between them is not the same ? please fix -- good eye
00:21:494 (1,2,3,4) - why change distance that much in hard diff -- I'm not a Hard player, so I may very well be off in how much I jump by, but there is a significant pitch change in the harps that make the song feel more intense, and I think a jump like this is a good reflection of that. I could see nerfing the spacing though if more people have a problem with this

fixed a few of the picky blankets/stacks but kept most of my flow and rhythm, thanks for the mod!
[ Joey ]
irc mod
22:55 [ Joey ]: So i think it would be easier to explain my mod in game. Im having trouble explaining myself on forum
22:56 pinataman: alright gimme a sec im almost done with your normal
22:56 [ Joey ]: awesome
22:56 pinataman: the rhythm looks mostly good, is there anything that the BN complained about in terms of rhythm?
22:57 [ Joey ]: there wasnt. I think the biggest problem was some sloppy flow issued, that i believe i fixed before you looked at it
22:57 [ Joey ]: issues*
22:57 [ Joey ]: well there were some rythm issues...i fixed those also tho
22:59 pinataman: k, ihttps://osu.ppy.sh/forum/p/5044371
22:59 [ Joey ]: ty ty ty i realy appreciate it
22:59 pinataman: sure thing
23:00 [ Joey ]: so ill start with the big issues on your map first, and then i will get picky
23:00 pinataman: sounds good
23:01 [ Joey ]: so in this first whole section
23:01 [ Joey ]: are the sliders random? or is there some sort of structure that im missing
23:02 pinataman: yeah they're basically random. The used to all be mostly circles but people complained it was too intense
23:02 [ Joey ]: because i feel like this first part can be easily improved if sliders land on the same types of piano notes
23:02 pinataman: so they were added in certain places as rests
23:02 [ Joey ]: it will certainly give it more structure
23:03 pinataman: The thing is if I make this consistent, then I either have too many sliders or very few
23:03 pinataman: and I dislike that
23:03 [ Joey ]: hmm, ill give you an example, and lets see if you like it
23:04 [ Joey ]: so make sure you have a saved version uploaded, because im gonna scrap like the first 5 seconds of this right now
23:05 pinataman: k
23:05 [ Joey ]: 00:03:597 - so up to here im gonna redo and see if you like it
23:06 [ Joey ]: 00:01:040 - http://puu.sh/olfmw/901bfb1fdd.jpg
23:06 [ Joey ]: so the very first part will have this sort of rythm, with those last 4 notes being hit with sliders
23:07 [ Joey ]: and then basically just copy past that same rhythm to come right after it
23:07 [ Joey ]: as see if you like that
23:09 [ Joey ]: If you would prefer to just keep a lot of circles, then i have some other suggestions
23:10 pinataman: yeah, what would you say if 00:05:131 (1) - , 00:06:495 (1) - and 00:08:540 (5,6) - were the only sliders?
23:12 [ Joey ]: still feels a little random to me
23:14 pinataman: what if they were all circles?
23:14 [ Joey ]: hmm that might be a little too much
23:14 pinataman: so how few sliders can I add to this section so that it's not too much but consistent?
23:15 [ Joey ]: actually i just realized, the other diffs dont even start that early
23:15 [ Joey ]: do you still want to start that early in the song
23:15 [ Joey ]: err wait, some diffs do
23:16 pinataman: the GD's don't start this early but I do
23:16 [ Joey ]: i see
23:17 [ Joey ]: dang this is a tough call
23:18 [ Joey ]: this reminds me of a skystar map
23:18 *[ Joey ] is editing [https://osu.ppy.sh/b/480836 Sawai Miku - Konna Sekai, Shiritakunakatta. (Anime Ver.) [Skystar's Insane]]
23:18 [ Joey ]: this can be a good reference
23:19 [ Joey ]: just the piano in the beginning
23:21 [ Joey ]: how about you use a slider every time she starts a vocal
23:22 pinataman: no I think I just have to compromise. Your first suggestion seems to be nice, let me test it out some more
23:23 [ Joey ]: 00:02:744 - 00:03:767 - 00:05:472 - 00:06:494 - 00:07:006 - 00:08:881 - those would be the sliders on vocals, which isnt bad
23:27 pinataman: alright, well I guess I'm okay with changing to one of those two options
23:27 pinataman: did you have other major problems?
23:27 [ Joey ]: well once you figure out where you want the sliders, i think the next problem would actually be the placement of the notes
23:28 [ Joey ]: the spacing feels reall sporatic atm
23:28 pinataman: won't don't you like about the current placement?
23:28 pinataman: hmmm
23:29 [ Joey ]: and there are also some flow issues
23:29 [ Joey ]: 00:05:471 (2,3,4,5,6,7) - like this combo, is very uncomfortable to play due to the angles you use
23:29 pinataman: yeah I could see that
23:30 [ Joey ]: and this combo also feels smaller than the rest 00:07:858 (1,2,3,4,5,6) -
23:30 [ Joey ]: idk, this first section just has a very random feel to me
23:31 pinataman: well, the rhythm I can concede was random due to pacing issues I had with it. But the spacing was based on pitch
23:31 [ Joey ]: oh is it?
23:31 pinataman: high pitch or rising pitch = higher spacing, lower pitch/decreasing pitch was lower spacing
23:32 [ Joey ]: yeah thats good
23:33 [ Joey ]: I thinkt he problem i have with the flow is that there arent enough sharp angles
23:33 pinataman: everyone says that XD
23:33 [ Joey ]: oh lol
23:33 pinataman: well not everyone, but enough people say it that it makes me confused
23:34 [ Joey ]: so yeah that first part i can only kind of give you a general idea of what i think can be fixed, i dont really have any specific examples
23:34 pinataman: alright
23:36 [ Joey ]: well...i could give you suggestions on some parts to make them feel better
23:36 [ Joey ]: im not sure how much of that part you are planning on changing
23:36 [ Joey ]: if you are planning on remapping the first part, ill just move on
23:37 pinataman: most of it will stay the same
23:37 pinataman: i think my flow and spacing are fine
23:37 pinataman: curvier flow is better than sharp flow on less intense sectinos
23:37 pinataman: the more intense sections having the sharper flow highlights the strong parts of the song better
23:38 [ Joey ]: i see
23:39 [ Joey ]: should you hit this drum? 00:12:119 -
23:40 pinataman: the reason I didn't before was a pacing issue
23:40 pinataman: there were a lot of circles that drained your stamina
23:41 [ Joey ]: you could hit it with a slider tail
23:41 pinataman: the player wanted a break after it, and so lessening the rhythm by going with a long slider felt better than forcing the player into that section
23:41 [ Joey ]: i gotcha
23:42 [ Joey ]: I think a circle should go here 00:15:528 -
23:42 [ Joey ]: because of that piano that starts
23:43 pinataman: you don;t like the anti-jump to emphasize the clap at 00:15:358 (4) - ?
23:43 [ Joey ]: hmm
23:44 [ Joey ]: for some reason my ears went to the piano
23:44 [ Joey ]: but yeah i do like it
23:45 [ Joey ]: i definitely think these need more space between them
23:46 [ Joey ]: this part was already made super easy by the long sliders
23:46 pinataman: yeah I could see that.
23:46 [ Joey ]: http://puu.sh/olhcr/e912f0ceb1.jpg
23:46 [ Joey ]: something like that
23:46 pinataman: I do want this section to feel calm, but scaling up by like 1.1 or 1.2 seems like it could work
23:47 pinataman: what part is that?
23:47 [ Joey ]: oh sorry! lol 01:03:766 (1,2) -
23:47 [ Joey ]: my bad
23:49 pinataman: ok
23:49 [ Joey ]: 01:12:630 (2,3) - this spacing can confuse the player
23:50 [ Joey ]: i would either stack it, or give it more space
23:51 pinataman: how much space do you think it needs. would 1.15 be enough?
23:52 [ Joey ]: id give it like, at least 1.3
23:52 pinataman: I guess I'll stack it then
23:54 [ Joey ]: and i guess thats it for the important stuff
23:54 [ Joey ]: the long sliders in the kiai are a bit weird
23:54 [ Joey ]: considering this is the hardest diff and the diffs below it hit more notes
23:55 pinataman: yeah but they emphasize the lyrics so nicely
23:55 pinataman: I tried putting a cirlce before the slider at 01:14:675 (1) -
23:55 pinataman: and I thought it played so poorly
23:58 [ Joey ]: thats what I would do
23:58 [ Joey ]: put a circle before it
23:59 pinataman: I'm upset. I think I'm gonna run into a lot of the same critcism over this and I think I'm in the right about this
23:59 [ Joey ]: :/
00:00 pinataman: what do you think about 00:50:131 (1,2,3,4,5,6,1,2) -
00:01 [ Joey ]: i mean, i dont think you are wrong exactly, but yeah, its definitely not a popular opinion
00:01 [ Joey ]: I think that combo is really good
00:01 [ Joey ]: i would give more space between the last 2 notes tho
00:01 [ Joey ]: to emphasize the finish
00:02 pinataman: how much space?
00:03 [ Joey ]: um
00:03 [ Joey ]: like 1.5
00:13 [ Joey ]: i hope i at least kind of helped
00:13 [ Joey ]: let me know if there is anything else i can do
00:14 pinataman: oh no you absolutely did
00:14 pinataman: it may not be things im super psyched about, but it greatly improves the rankability
00:14 pinataman: and im getting this ranked
00:15 pinataman: i;ll probably finish this in like 10 min, maybe give one final testplay?
00:19 [ Joey ]: for sure
00:42 pinataman: k
00:42 *pinataman is listening to [https://osu.ppy.sh/b/955160 Azu - For You(TV size)]
00:45 [ Joey ]: first part deinitely feels better
00:45 pinataman: couldn't quite address some of the later issues because when I tried I implemented it poorly and its getting late so I wanted to finish this up
00:45 pinataman: but what do you think about the beginning now?
00:46 [ Joey ]: its a lot better
00:46 pinataman: feels the same but just less difficult
00:47 [ Joey ]: well i think it feels better
00:47 pinataman: i guess I should be happy about that :D
00:47 [ Joey ]: ^-^
00:47 pinataman: I'll try working on it more soon and ask dreamer what he thinks
00:47 [ Joey ]: cool cool
00:48 pinataman: thanks so much for the help
00:48 pinataman: good luck with Mitis touch
00:48 [ Joey ]: ya no problem
00:48 [ Joey ]: thanks for the mod on short notice
00:48 [ Joey ]: ty :)
Dilectus
M4M request from in-game
Insane
[*]00:01:040 to 00:11:949 - Imo it would look better if you would use a slightly lower SV for this beginning part because right now I feel like it's too fast. But that's a feel thing.
[*]And I feel like you could rearrange and nerf some jumps in the beginning part because right now it's a bit too much for a calm part.
[*]00:41:949 (1,2) - Unstack for better flow
[*]01:06:664 (2) - Move to x216 y112?
[*]01:16:210 (2) - Move to x308 y180 for smoother flow
[*]00:26:949 (1,2,3,4,5,6,7,8) - I think you should do something simular to what you did with 00:24:222 (1,2,3,4,5,6,7,8) - because that plays so wonderfully
[*]00:50:471 (2,3,4,5) - Use this rhythm to catch the downbeat
[*]00:52:176 (1,2) - Higher spacing

Fun diff
Joey Light Insane
Why not map the beginning part? This ver of the song is pretty short after all.

[*]00:24:733 (2) - Jump is a bit too big, so move it to x368 y156
[*]00:36:324 (6,1) - Replace with 2 notes to catch the offbeat https://osu.ppy.sh/ss/5007381
[*]00:46:722 (4) - Missed a clap on sliderhead
[*]00:49:449 (4) - ^
[*]01:05:130 (1) - ctrl+g for better flow?
[*]01:07:516 (6,1) - Weird flow, I dont know what you could do to fix it, so keep it

Not much to say other than it had some weird flows at times but it was ok
117 Light Insane
Y u no map beginning ;_;

[*]00:21:836 (2) - ctrl+g
[*]00:22:176 (3,4,5,6,1) - Feels like desperate stacking, would play better if unstacked but thats up to you.
[*]00:24:904 (1) - Remove nc
[*]00:39:222 (1) - Why not 2 circles like you did before?
[*]01:11:266 (2,3) - Unstack since theres a tone shift (violin)

Finest diff in this set. Well done
Hard
[*]00:06:324 (5) - Move to x368 y208
[*]01:06:664 (2,3) - Spacing error

Nothing else to say. Well done
Map is pretty good. Get a few more mods and call those bn's! Good luck!
Topic Starter
Grrum

DavidEd wrote:

M4M request from in-game
Insane
try adding list, as I've done here
  1. 00:01:040 to 00:11:949 - Imo it would look better if you would use a slightly lower SV for this beginning part because right now I feel like it's too fast. But that's a feel thing. – see below
  2. And I feel like you could rearrange and nerf some jumps in the beginning part because right now it's a bit too much for a calm part. – this part of the song is not calm, especially if the player is to focus on the harp. The strong vocals also add a strong emotional intensity to this part, especially when you compare it with the calm part of the map that starts at 00:11:949 (1) - . I can see how, say, four really long artful sliders would make this section interesting and fit your “calmer” feel to it in the sense that this intense moment of the song is supposed to soothe the listener, but I like the way I have it because it makes this section strong relative to other parts of the map, which I think reflects the song better to this target audience.
  3. 00:41:949 (1,2) - Unstack for better flow – keeping because the stack mirrors the drum at 00:36:494 (1,2) -
  4. 01:06:664 (2) - Move to x216 y112? – I prefer this jump, but I did nerf it a little bit.
  5. 01:16:210 (2) - Move to x308 y180 for smoother flow – this off-flow is intentional
  6. 00:26:949 (1,2,3,4,5,6,7,8) - I think you should do something simular to what you did with 00:24:222 (1,2,3,4,5,6,7,8) - because that plays so wonderfully – but these sections of the song are quite different in the pitch of the harp, and I don't want all these sections plus 00:29:676 (1,2,3,4,5,6) – to feel so similar because more diverse flow feels nicer
  7. 00:50:471 (2,3,4,5) - Use this rhythm to catch the downbeat – I'll get another opinion about this. I kind of want to follow the singer here, but it does play a little strangely.
  8. 00:52:176 (1,2) - Higher spacing – nah, I'd rather this be calm.
Fun diff -- glad you liked it!
Hard
[*]00:06:324 (5) - Move to x368 y208 – I'd like to keep this jump
[*]01:06:664 (2,3) - Spacing error – fixed

Nothing else to say. Well done
Map is pretty good. Get a few more mods and call those bn's! Good luck!
thanks for the mod and the kind words!
happy30
I think you could play a little more with hitsounds, in this song normal-hitnormal fit very well on the kickdrums.
the current hitfinish blends too much with the song that it's actually not audible for me.
and since those additive hitsounds fit too much, the soft-hitnormal (which doesn't fit that much) really stands out and makes the map sound pretty dull in general, especially in the part before 00:12.

I miss the build-up in the maps. The song clearly starts soft with more percussion added later on, but the beginning of your map is as intense as the chorus.

offset +6?
Janpai

NM from my Queue

General
  1. 00:12:630 - omg why this green line unsnapped by 1ms asdfghjkl

Easy
  1. 00:18:767 (3) - Ctrl+J? cuz that kind of flow is good for me in my opinion, not forcing you tho

Normal
  1. 00:34:960 - Add note here? just a little emphasis for the vocals
  2. 00:37:688 - ^ and also for the following rhythms like that

Hard
  1. 01:00:187 (2,4) - They are nearly overlapping maybe bring down (2) a little bit?

Insane
  1. 00:10:755 (2,4) - How about a Ctrl+G for these two notes, jumps better imo.
  2. 00:38:369 (5) - Put it somewhere near 00:39:222 (1) - ? just for a little emphasis at 00:38:540 (6) -
  3. 01:05:812 (4,5) - How about overlap them like this http://puu.sh/oGyRh/90dd931eac.jpg
sorry for short and noob mod, don't kd if not helped, goodluck nice song <3
Topic Starter
Grrum

happy30 wrote:

I think you could play a little more with hitsounds, in this song normal-hitnormal fit very well on the kickdrums.
the current hitfinish blends too much with the song that it's actually not audible for me.
and since those additive hitsounds fit too much, the soft-hitnormal (which doesn't fit that much) really stands out and makes the map sound pretty dull in general, especially in the part before 00:12.

-- I'd be open to custom hitsounds, but not the ones you suggested. Let me talk to you about this more since I don't have a good custom hitsound library

I miss the build-up in the maps. The song clearly starts soft with more percussion added later on, but the beginning of your map is as intense as the chorus. --Let me first say that it is intentional for the beginning to be intense. However, you're right, the pacing is a little bit off. Did a few things to nerf the beginning and buff the chorus.

offset +6? -- Yeah, sounds good, but let me apply later so that GD'ers fix it too.

thanks, and sorry for late reply

Janpai wrote:


NM from my Queue

General
  1. 00:12:630 - omg why this green line unsnapped by 1ms asdfghjk -- good catchl

Easy
  1. 00:18:767 (3) - Ctrl+J? cuz that kind of flow is good for me in my opinion, not forcing you tho -- that would make a very strong flow, but the music isn't so strong here, so I like mine better

Normal
  1. 00:34:960 - Add note here? just a little emphasis for the vocals -- I think the simpler rhythm is more appropriate
  2. 00:37:688 - ^ and also for the following rhythms like that

Hard
  1. 01:00:187 (2,4) - They are nearly overlapping maybe bring down (2) a little bit? -- The real fix to this is to use a base spacing of 1.1x, but this is a major change that doesn't actually add that much. The pattern looks fine because structure and it's not that crowded

Insane
  1. 00:10:755 (2,4) - How about a Ctrl+G for these two notes, jumps better imo. -- I think that's a good suggestion, but the pattern I have has a few benefits I'd like to keep. First, mine has a more zig-zag flow, which helps contrast itself better from the previous combo, so I don't like going with your suggested circle flow. Second, having the DS increase instead of decrease on these four notes helps to highlight the next four notes better and acts as a mirror to what it does, which I like a lot.
  2. 00:38:369 (5) - Put it somewhere near 00:39:222 (1) - ? just for a little emphasis at 00:38:540 (6) - -- I see what you're saying, so I did I increased the DS, just without moving (5)
  3. 01:05:812 (4,5) - How about overlap them like this http://puu.sh/oGyRh/90dd931eac.jpg -- I think what I have looks fine, and I like the little extra DS in my pattern.
sorry for short and noob mod, don't kd if not helped, goodluck nice song <3

thanks, and sorry for late reply
Lefia
Hi from NM req
mod
[General]

-Widescreen support? Do you use storyboard?
-Cause you say just focus to the insane diff, i'll choose the long slider version

[Insane]

- 00:05:472 How about like this? it'll make a good flow, of course you can make variation here

- 00:08:540 (5) move the slider's tail to x:212 y:284
- 00:08:881 (6) remove the curve of the slider ( to make a good flow ) then move it to x:204 y:204
- 00:10:756 (2,4) ctrl + g, it'll better for played
- 00:11:608 (7,8) ^
- 00:11:276 NC ( just sugestion )
- 00:24:903 ^
- 00:43:483 (2,3) ctrl + g, it'll better for played
- 00:46:040 (2,3,4) ^

GL~
Topic Starter
Grrum

MadaoX wrote:

Hi from NM req
[General]

-Widescreen support? Do you use storyboard? -- fixed
-Cause you say just focus to the insane diff, i'll choose the long slider version

[Insane]

- 00:05:472 How about like this? it'll make a good flow, of course you can make variation here -- 00:05:812 (4) - is a strong note. I think a flow change better represents the stronger note, and repetition of the same flow doesn't emphasize that note enough
- 00:08:540 (5) move the slider's tail to x:212 y:284 -- I am very confused how this helps
- 00:08:881 (6) remove the curve of the slider ( to make a good flow ) then move it to x:204 y:204 -- rotated (5) to make the flow clash less, but I'm really cornered by the structure here.
- 00:10:756 (2,4) ctrl + g, it'll better for played -- I think that's a good suggestion, but the pattern I have has a few benefits I'd like to keep. First, mine has a more zig-zag flow, which helps contrast itself better from the previous combo, so I don't like going with your suggested circle flow. Second, having the DS increase instead of decrease on these four notes helps to highlight the next four notes better and acts as a mirror to what it does, which I like a lot. Plus the current DS highlights the pitch changes nicely
- 00:11:608 (7,8) ^ -- ^
- 00:11:276 NC ( just sugestion ) -- why?
- 00:24:903 ^ -- it's not necessary and would break NC pattern for no reason
- 00:43:483 (2,3) ctrl + g, it'll better for played -- nice. was worth all the red
- 00:46:040 (2,3,4) ^ -- I don't see the benefits of this, and I don't like the jump into (5)

GL~ -- Thanks!
Zyl
M4M in game

IRC mod
14:43 Trent83: well i see your mod and...
14:45 Trent83: you need to be more direct at modding
14:46 Trent83: and don't be so mysterious
14:46 pinataman: some ideas aren't easy for me to describe. what would you like me to explain differently?
14:47 Trent83: no no
14:47 Trent83: its only a tip
14:47 Trent83: was very confusing for me some parts of your mod xDDD
14:47 pinataman: okay, not sure what to do better, but I'll pay more attention to that
14:48 Trent83: try to
14:48 Trent83: and when you are modding xDD
14:48 Trent83: take ur time
14:48 Trent83: for say that you want to say
14:53 Trent83: so lets do irc
14:57 Trent83: 00:03:086 (4) - try to flip this vertically
14:57 Trent83: 00:05:472 (2,3,4,5,6,7) - fix this pattern
14:58 Trent83: 00:33:767 (1) - ok
14:58 Trent83: now
14:58 Trent83: try to erase all the jumps
14:58 Trent83: of the first part
14:58 Trent83: until here 00:33:767 (1) -
14:59 Trent83: they aren't really necessary
14:59 Trent83: because that is the slow part of the song
14:59 Trent83: 00:35:813 (6) - random jump
14:59 Trent83: 00:37:176 (3,3) - really random overlap
15:00 Trent83: 00:44:847 (2,3) - doesn't look good
15:00 Trent83: 00:50:983 (4,5) - fix flow
15:00 Trent83: 00:55:925 (3,4) - confusing stack
15:00 Trent83: 00:57:630 (3,1,2) - fix blanket
15:01 Trent83: 00:58:141 (4,1,2,3,4,5,6,7,8,1) - too much circles for a insane diff
15:01 Trent83: 00:59:505 (8,1) - death jump (unrank)
15:01 Trent83: 01:05:812 (4,5) - random overlap
15:02 Trent83: try to use more sliders
15:02 Trent83: 00:01:040 (1,2,3,4) - fix flow
15:02 Trent83: 00:04:790 (6) - x: 212 y:116
15:03 Trent83: 00:07:176 (4,5) - weird change of flow
15:03 Trent83: 00:13:994 (3,4) - ruins flow
15:03 Trent83: 00:15:358 (4,5) - ^
15:03 Trent83: 00:17:403 (1,2) - ^
15:03 Trent83: 00:19:790 (4,5) - ^
15:04 Trent83: 00:20:130 (1,2) - ^
15:04 Trent83: 00:26:267 (3,4) - ^
15:04 Trent83: 00:28:312 (1,2) - ^
15:04 Trent83: 00:28:994 (3,4) - ^
15:05 Trent83: 00:52:176 (1,2) - you passed from a curve flow to a lineal flow
15:05 Trent83: fix that
15:06 Trent83: 00:55:925 (3,4) - ruins flow
15:06 Trent83: 00:58:482 (2,3) - death jump
15:06 Trent83: 00:59:675 (1,2) - try to remove that stack
15:06 Trent83: 01:01:039 (1,2) - ^
15:07 Trent83: 01:12:630 (3,4) - ^
15:07 Trent83: 01:13:994 (4,5) - ^
15:07 Trent83: 01:15:357 (3) - ^
15:07 Trent83: thats all
Topic Starter
Grrum

Trent83 wrote:

M4M in game

IRC mod
00:37:176 (3,3) - really random overlap – I'd be willing to change this if you can propose a reasonable solution that isn't just stacking. The DS into (1) matters.

00:44:847 (2,3) - doesn't look good – curved it harder so it's a more clear circle, should look better.

00:59:505 (8,1) - death jump (unrank) – This is wildly false.

00:04:790 (6) - x: 212 y:116 – took the idea of making it more vertical, just used different placement

Everything else I disagreed with, find me in game if you want an explanation for anything you mentioned.

Thanks!
-Nya-
Hey~ M4M here.

General:
  1. The Light Insanes is starting later. This is not unrankable, but in this case there’s a large gap of 11 seconds. So I highly advise the GD’ers to start where pinataman starts.

Insane (short sliders):
  1. I like this insane the best, but only because I am not such a big fan of long sliders.
  2. 00:00:358 (1) –Move the red node of this slider downwards a bit. It looks neater imo:
  3. 00:02:403 (1,5) –Avoid this tiny overlap. Just move (5) a bit to the right. For neatness reasons.
  4. 00:03:767 (1,4) –Rather stack this. Imo it’ll look neater.
  5. 00:06:153 (6,7) –Make this spacing similar to 00:05:472 (2,3,4,5) – since they have the same beat and it’ll look tidier.
  6. 00:05:983 (5,2) –Try rearranging 00:06:495 (1) – so that (5) and (2) are stacked on top of each other. Just move (1) a bit to the right.
  7. 00:07:858 (1,2,5,6) –You can improve these stacks 100% by selecting an object and using:
  8. 00:09:222 (1,2,3,4) –Try this:
  9. 00:10:585 (1,2,3,4) –Rather try a placement like this to make the pattern more interesting and challenging:
  10. 00:11:095 (4,7,8) –Make sure the distance here is similar. Make sure (8) and (7) are equal distance away from (4)
  11. 00:14:165 –I can hear a vocal here, so I think a circle would be a good idea there.
  12. 00:15:528 -^
  13. 00:23:710 -^, etc.
  14. 00:24:562 (3,1,2) –Perfect this stack. It looks untidy atm.
  15. 00:25:756 (2) –I suggest trying to form a blanket somewhere with one of the circles for neatness reasons. Try this:
  16. 00:33:085 (5,1,2) –Stack this.

Joey's Light Insane:
  1. I suggest naming this diff Joey’s Insane and not Light because it doesn’t really look “light” to me. And there’s another Light Insane as well.
  2. 00:33:768 (1,2) –A blanket here will be nice.
  3. 00:38:028 (2,5) –Stack this.
  4. 00:41:949 (1,2) –I realized that some of the jumps like this one is much bigger than in the hardest diff. I would make the jump here smaller.
  5. 00:44:676 (1,2) –This, for example, looks fine.
  6. 01:19:448 (3,4) –Rather unstack the heads. It looks a bit untidy.
  7. 01:28:141 (6) –A new combo here will be nice.

117’s Light Insane:
  1. Uncheck widescreen support.
  2. 00:12:972 (1) –Unnecessary new combo. Rather remove it since there’s nothing in the music to support a new combo here.
  3. 00:16:892 (5) –The red tick in the middle of this slider can be mapped out. Like this:
  4. 00:18:427 (1) –Same as 00:12:972 (1) –
  5. 00:29:336 (1) -^, etc.
  6. 01:00:528 (4) –Same as 00:16:892 (5) –

Hard:
  1. 00:11:267 (3) –This placement can cause awkward flow. Perhaps something like this instead:
  2. 00:12:630 (3,4) –Perfect this stack.
  3. 00:13:994 (3,4) -^, etc.
  4. 01:22:516 (6) –Move this down two pixels or so to mirror 01:22:175 (5) – better:

Normal:
  1. 00:07:176 (2) –Move this slider two pixels upward so it’s in line with 00:06:495 (1) –
  2. 00:24:903 (4) –Try this:
    It looks tidier.
  3. 01:09:903 (3) –This flow can be improved. Ctrl+J, then Ctrl+H and then Ctrl+G this slider.

Easy:
Looks fine.

Good Luck~! :D
Topic Starter
Grrum

-Nya- wrote:

Hey~ M4M here.

General:
  1. The Light Insanes is starting later. This is not unrankable, but in this case there’s a large gap of 11 seconds. So I highly advise the GD’ers to start where pinataman starts. – I agree

Insane (short sliders):
  1. I like this insane the best, but only because I am not such a big fan of long sliders.
  2. 00:00:358 (1) –Move the red node of this slider downwards a bit. It looks neater imo: – I prefer the smoother red node, but I changed the beginning so the curve looks a little nicer
  3. 00:02:403 (1,5) –Avoid this tiny overlap. Just move (5) a bit to the right. For neatness reasons. – The (1) slider has faded in time that I'd like to keep this. I think this change gives only marginally better design while making it marginally worse in spacing/flow.
  4. 00:03:767 (1,4) –Rather stack this. Imo it’ll look neater. – I think this overlap looks ok. The DS being smaller with my marginally worse design is a big win for the spacing because it emphasizes 00:04:449 (5) – stronger with bigger relative spacing.
  5. 00:06:153 (6,7) –Make this spacing similar to 00:05:472 (2,3,4,5) – since they have the same beat and it’ll look tidier. – You're missing the intention behind this which might be my fault. Increased the DS to emphasize the change in pitch.
  6. 00:05:983 (5,2) –Try rearranging 00:06:495 (1) – so that (5) and (2) are stacked on top of each other. Just move (1) a bit to the right. – They've faded in time that this is not necessary.
  7. 00:07:858 (1,2,5,6) –You can improve these stacks 100% by selecting an object and using: – yeah messed this up, fixed
  8. 00:09:222 (1,2,3,4) –Try this: – hmmm, I could see how my design isn't 100% nice, but I don't like using horizontal symmetry in this way because it looks too formulaic, so there's an advantage in the angle I have. Will consider this one though with more opinions.
  9. 00:10:585 (1,2,3,4) –Rather try a placement like this to make the pattern more interesting and challenging: – Monstrata makes too many maps. This flow is better.
  10. 00:11:095 (4,7,8) –Make sure the distance here is similar. Make sure (8) and (7) are equal distance away from (4) – fixed, thanks
  11. 00:14:165 –I can hear a vocal here, so I think a circle would be a good idea there. – this is an instance where switching from harmony to melody and vice versa makes the rhythm too clunky. This is a calm section of the song, and I think these 1/1 breaks do a good job of giving rest while sticking to one main track of the song.
  12. 00:15:528 -^
  13. 00:23:710 -^, etc.
  14. 00:24:562 (3,1,2) –Perfect this stack. It looks untidy atm. – 00:24:562 (3,1) – These are on the same coordinate, and there isn't even any value by stacking these because the notes have faded completely.
  15. 00:25:756 (2) –I suggest trying to form a blanket somewhere with one of the circles for neatness reasons. Try this: – What about being consistent with the stacking in this section like 00:22:858 (1,2) - ?Is the blanket worth this inconsistency or worth removing all of these stacks? Should I remove this whole entire flow structure because of this overlap issue? I think these flows are good enough that they justify this slightly suboptimal design (the overlap isn't THAT bad).
  16. 00:33:085 (5,1,2) –Stack this.– fixed

Hard:
  1. 00:11:267 (3) –This placement can cause awkward flow. Perhaps something like this instead: – I will probably have to change this pattern, but I'd like to get a second opinion on how to do it.
  2. 00:12:630 (3,4) –Perfect this stack. – This +7x, +7y stack is intentional to make it easier for the Hard player to read.
  3. 00:13:994 (3,4) -^, etc.
  4. 01:22:516 (6) –Move this down two pixels or so to mirror 01:22:175 (5) – better: – rotate this by 9 degrees and you'll see that it's symmetrical. I prefer this design better.

Normal:
  1. 00:07:176 (2) –Move this slider two pixels upward so it’s in line with 00:06:495 (1) – – The symmetry is supposed to be on a slanted line, not the axes. I made the slanted line more angled so it's more apparent that that is the intention
  2. 00:24:903 (4) –Try this: – Yes
  3. 01:09:903 (3) –This flow can be improved. Ctrl+J, then Ctrl+H and then Ctrl+G this slider. – Yes

Good Luck~! :D -- thank you, and thanks for the good mod!
Akitoshi
requested m4m xd
im bad modder btw sorry

Easy
  1. 00:06:494 (1,2) - you can do some funnier slider than you just simply diagonally pulled lol > https://osu.ppy.sh/ss/5475304
  2. 00:43:313 (2) - I prefer this angle for better flow as easy imo
  3. 01:25:585 (1) - this wave looks very forced imo, you can just simply round this...
Normal
  1. 00:17:404 (1) - blanket with 00:16:722 (5) - looks better
  2. 00:24:222 (3,4) - Try this rhythm, fits more with vocals too!
  3. 00:32:233 (4) - maybe can remove this, pretty harsh imo
  4. 01:06:494 (1,2) - I prefer to convert this to slider, 4 circles in a row is pretty hard to read and hit
Hard
  1. 00:44:676 (1) - and related on this, you can split this to 2 sliders to more smooth transitions with next section~
  2. 01:04:448 (2) - remove finish?
  3. gud
117
  1. how about AR8.5 or 8.8? Yes you used a lot of 1/4 there but sond itself is calm so ye
  2. 00:22:347 (4,5,6) - how about you unstack them and do some circular flow how 00:18:767 (1,2,3,4,1) - was?
  3. 01:19:107 (2,3,4) - beat patterns were a bit awkward, try this?
  4. 01:28:141 (1) - try use default whistle on head here, sounds nice imo
Joey
  1. 00:12:971 (5) - uh, yes I saw some of your GD and you used to make fun sliders but consider this to make it more simple xd https://osu.ppy.sh/ss/5475432
  2. 00:22:687 (5) - stack this on 00:22:176 (3) - for more fun movement and for the high-pitched vocals too?
  3. 00:23:710 (3) - this tail have stack miss with 00:23:199 (2) - blame editor lol
  4. 00:36:324 (1) - why started this here? If you want to keep 00:35:812 (5,2) - I prefer this slider can convert two circles for emphasize the 00:36:494 - imo
  5. 00:42:119 (2) - remove whistle on tail?
  6. 00:45:358 (3) - remove whistle on head
  7. 00:46:380 (3) - whistle on head
  8. 01:19:789 (4) - stack this tail on tail of 01:19:107 (2) - and 01:20:130 (1) - stack to 01:17:403 (1) - ? Sorry for bad explanation xd
  9. 01:28:141 (6) - default whistle on head fits nicely
Insane
  1. 00:22:005 (4) - how about move this to around 81|115? After the triangle 00:21:494 (1,2,3) - this can be pretty hard to hit for player even it has small distance.
  2. 00:27:971 (7,8) - I would like to scale this down a bit, I can't see on the audio itself that can be emphasized to boost the scale from 00:27:630 (5,6) - yet.
  3. 00:38:199 (4,5) - how about copy-paste the pattern of 00:37:858 (2,3) - and scale up to x1.2? Looks more neat for jumps imo
  4. 00:54:875 (1,2) - Maybe slider here works better for some instruments I heard xd
  5. 01:04:448 (3,4) - remove finish on their head
  6. 01:11:607 (4) - maybe CTRL + H and J works here. This can be emphasize more the high-pitch vocal imo>> https://osu.ppy.sh/ss/5475494
overall it's good enough to getting ranked, goodluck!
Topic Starter
Grrum

Akitoshi wrote:

requested m4m xd
im bad modder btw sorry

Easy
  1. 00:06:494 (1,2) - you can do some funnier slider than you just simply diagonally pulled lol > https://osu.ppy.sh/ss/5475304 -- wow yeah, huge room for improvement here, thanks
  2. 00:43:313 (2) - I prefer this angle for better flow as easy imo -- yes
  3. 01:25:585 (1) - this wave looks very forced imo, you can just simply round this... -- I like the wave
Normal
  1. 00:17:404 (1) - blanket with 00:16:722 (5) - looks better -- This sets up the flow to be a little too repetitive in the next measure. I think a straight slider looks fine and the flow is better than getting marginal design improvements
  2. 00:24:222 (3,4) - Try this rhythm, fits more with vocals too! -- that rhythm works, but I like mine a little bit more
  3. 00:32:233 (4) - maybe can remove this, pretty harsh imo -- yes
  4. 01:06:494 (1,2) - I prefer to convert this to slider, 4 circles in a row is pretty hard to read and hit -- yeah you're right
Hard
  1. 00:44:676 (1) - and related on this, you can split this to 2 sliders to more smooth transitions with next section~ -- I think it's fine as is
  2. 01:04:448 (2) - remove finish? -- nah, I don't think it interferes with the clap and it goes with the beat
  3. gud
Insane
  1. 00:22:005 (4) - how about move this to around 81|115? After the triangle 00:21:494 (1,2,3) - this can be pretty hard to hit for player even it has small distance. -- the DS is so small that I can't see this being to big of a problem to read this as a stack. I also like the small DS to emphasize (5) more.
  2. 00:27:971 (7,8) - I would like to scale this down a bit, I can't see on the audio itself that can be emphasized to boost the scale from 00:27:630 (5,6) - yet. -- (7) is a little higher pitched in the harmony than (5) (listen to the harp noise), which is why I like the bigger DS
  3. 00:38:199 (4,5) - how about copy-paste the pattern of 00:37:858 (2,3) - and scale up to x1.2? Looks more neat for jumps imo -- The pattern is extremely structured as is. If I made a change, it wouldn't be for the design
  4. 00:54:875 (1,2) - Maybe slider here works better for some instruments I heard xd -- circle is good here
  5. 01:04:448 (3,4) - remove finish on their head -- nah, I don't think it interferes with the clap and it goes with the beat
  6. 01:11:607 (4) - maybe CTRL + H and J works here. This can be emphasize more the high-pitch vocal imo>> https://osu.ppy.sh/ss/5475494 -- that played a little nicer, but I'm having trouble working it into the next part. I understand your concern though, so I increased the DS to help give a little more intensity here.
overall it's good enough to getting ranked, goodluck! -- thanks, and thanks for the good mod!Everything here was worth the thought and some helped quite a lot.
Seijiro
Am I late perhaps... ? I guess I am... sowwy

General


  • remove one Insane =w=

    Check the following files to be sure they have no more than 5ms of delay:[list:1337]soft-hitclap.wav
    soft-hitclap33.wav
    soft-hitwhistle10.wav

________________



Insane


  • I find the AR and the general SV of this diff a bit too high. You probably did this to raise the difficulty to an appropriate value, but imo it's not really a good fit

    00:11:267 (5,6) - so, these two guys are part of 2 different rhythms, right? 5 is on instruments, 6 is on vocals.
    My opinion here is to add a NC on 6 and also change how the next 3 beats play, because it is indeed a different rhythm (yet as it is now it seems like being part of the same rhythm as before). Just a suggestion here (2 is getting blanketed by the next long slider, while the decreasing spacing should be the factor that tells the players "this is a new rhythm" as well as the fact 6 is now stacked under 4)

    00:25:074 (6) - imo this shouldnt be here since it kinda breaks the pattern you use so much (reference: 00:26:267 (3,4) - and similar ones)

    00:26:949 (1,2,3,4,5,6,7,8) - I'll be honest here, I can't really understand the meaning of this pattern. What I mean is not regarding flow (which could be improved, but it's still fine) but rather how these beats are placed on the screen: 00:26:949 (1,2,3,4) - this part is nice and cool since it's a simple diiamond pattern, but once I check the other half of the pattern I just get confused.
    Alright, I know I'm probably being a bad guy here, but I do have an option for it (at least one that makes more sense imo, so don't take it personally):
    Suggestion + explanation

    1, 2 and 3 are the same as before, so you don't need to move them a single inch.
    I then Ctrl + G'd 4 and 5 and placed 4 the way you see it now: to make a sort of triangle with 1 and 2
    6 and 7 were meant to carry on the rhythm created with 4 and 5, therefore they have same angle and direction. 7 is stacked on 1
    Finally, if you take 6, 7 and 8 you'll notice they're making a triangle, while 2, 3 , 4 and 6 are all on the same line at constant spacing.

    All of this was also to give more emphasis to the drum beats you kinda ignored with your current pattern.

    00:31:040 - 00:33:085 - idk... I'm not a fan of constant spacing, since you're gonna ignore a lot of beats which should be more important. An example here is the fact you totally ignore the drum beats which are the ones that literally create the rhythm for this part of the song.
    imo you should put a 1/2 slider on the following beats to give the emphasis I mentioned above: 00:31:040 (1) - 00:31:721 (5) - 00:32:403 (1) -

    00:52:176 (1,2) - What about a slider instead? A slow one, not a fast one as your other sliders maybe

    00:59:846 - if you follow vocals you should use this beat imo

    01:05:812 (4,5) - I bet you can avoid that overlap

    01:26:948 (1,2,3,4,5,6,7) - These guys should have lower spacing, since the song is fading out.

________________



Joey's Light Insane


  • 01:06:153 (4) - just personal, Ctrl + G?

    01:21:323 (5,1) - this jump is a bit stiff, since the slider goes in the opposite direction. What about this? Or even Ctrl + G 1

    00:55:585 - double timing section at this point, remove one
Nice diff

________________



117's Light Insane


  • good job, I have nothing to say here. I would just make it uglier lol

________________



Hard


  • 00:21:835 (2,3,4) - this doesn't look so clean imo. What about this?

    00:55:925 (2) - I hear a long note on vocals here tho

    01:13:994 (3,4) - seeing this spacing after you presented me with things like 00:31:551 (3,4) - is a bit confusing. In general I can see why you put more spacing, but the way you do that needs some improvement because in my eyes most of the times there are only circles put there to make the cursor move. Try to give a meaning, a feeling to your map whenever possible.

________________



Normal


  • Imo the intro should have a lower SV, since it's calmer. From there on the SV looks fine tho

    The rest looks fine.

________________



Easy


  • 00:07:858 (1) - No need for NC here

    looks fine

That's all. Sorry again for being late but uh... I'm just too forgetful lame excuse
Topic Starter
Grrum

MrSergio wrote:

Am I late perhaps... ? I guess I am... sowwy – haha, no you're just in time actually. I'm about to take a little break from osu, so I'm glad I was able to respond to this.

General



________________



Insane


  • I find the AR and the general SV of this diff a bit too high. You probably did this to raise the difficulty to an appropriate value, but imo it's not really a good fit – I personally think it's fine, but I recognize I'm a little above what the community usually sees. If this is a big enough problem (which I don't think it is) to disqualify the map, then I'd rather just not include this difficulty since I don't have the strength to rework that much unless someone is willing to fix everything for me that goes into changing the SV

    00:11:267 (5,6) - so, these two guys are part of 2 different rhythms, right? 5 is on instruments, 6 is on vocals. – No, that's not the intention. The intention is to finish with the harp (or whatever this string instrument is) since the whole entire introduction is following that instrument, and this is where that track climaxes, so it seems to me like the natural track to follow is the harp

    My opinion here is to add a NC on 6 and also change how the next 3 beats play, because it is indeed a different rhythm (yet as it is now it seems like being part of the same rhythm as before). Just a suggestion here (2 is getting blanketed by the next long slider, while the decreasing spacing should be the factor that tells the players "this is a new rhythm" as well as the fact 6 is now stacked under 4) – With the harp in mind, I don't like the suggestion and prefer what I have, but I really appreciate you taking the time to show me new patterns since it helps a lot with modding.

    00:25:074 (6) - imo this shouldnt be here since it kinda breaks the pattern you use so much (reference: 00:26:267 (3,4) - and similar ones) – this part of the song is different though isn't it? The vocals take a long note here, and in that time, the harp is more pronounced than it used to be. I think this gives me enough justification to go with this change in the music to try to give it that feeling, that meaning to the map by making a pattern that I've gotten some good feedback on. :P

    00:26:949 (1,2,3,4,5,6,7,8) - I'll be honest here, I can't really understand the meaning of this pattern. – That's because we disagree on which track of the music to follow. I tested your suggestion and it felt unnatural with what I thought about the song because it goes with the drums and not the harp, and I'd much much much rather be focused on the rhythm of the harp. So I prefer my pattern because it emphasizes the changes in the pitch of the harp better. One reason my interpretation is a problem is because the hitsounds go with the drum. If that's the problem, I'd rather find nice whistles and put them on the harp, but I am terrible at finding custom hitsounds and am a little skeptical of using soft-whistles on all these notes here, but it's worth getting opinions and testplays on. As far as structure goes, I could adopt the (1,2,5) triangle, but I don't like that high level of spacing there, which is why I went for an isosceles triangle and not an equilateral one. And since (5,6) is parallel with (7,8), I don't find that much of a problem with the design of this pattern.

    What I mean is not regarding flow (which could be improved, but it's still fine) but rather how these beats are placed on the screen: 00:26:949 (1,2,3,4) - this part is nice and cool since it's a simple diiamond pattern, but once I check the other half of the pattern I just get confused.
    Alright, I know I'm probably being a bad guy here, but I do have an option for it (at least one that makes more sense imo, so don't take it personally):
    Suggestion + explanation

    1, 2 and 3 are the same as before, so you don't need to move them a single inch.
    I then Ctrl + G'd 4 and 5 and placed 4 the way you see it now: to make a sort of triangle with 1 and 2
    6 and 7 were meant to carry on the rhythm created with 4 and 5, therefore they have same angle and direction. 7 is stacked on 1
    Finally, if you take 6, 7 and 8 you'll notice they're making a triangle, while 2, 3 , 4 and 6 are all on the same line at constant spacing.

    All of this was also to give more emphasis to the drum beats you kinda ignored with your current pattern.

    00:31:040 - 00:33:085 - idk... I'm not a fan of constant spacing, since you're gonna ignore a lot of beats which should be more important. An example here is the fact you totally ignore the drum beats which are the ones that literally create the rhythm for this part of the song.
    imo you should put a 1/2 slider on the following beats to give the emphasis I mentioned above: 00:31:040 (1) - 00:31:721 (5) - 00:32:403 (1) - – Again, we disagree about drums and harps. If you ignore the drums and listen to the harps, I think this makes a lot of sense. Do you know anyone that would be willing to discuss hitsounding with me?

    00:52:176 (1,2) - What about a slider instead? A slow one, not a fast one as your other sliders maybe – it could work, but I like circle → spinner more than sliderend → spinner

    00:59:846 - if you follow vocals you should use this beat imo – nah, the singer is extremely weak on this note, circle gives better rest.

    01:05:812 (4,5) - I bet you can avoid that overlap – I'm having trouble finding the right DS and flow with this while avoiding the overlap. I don't think the current overlap actually presents a design issue either, so unless I see a better suggestion, I'll keep this

    01:26:948 (1,2,3,4,5,6,7) - These guys should have lower spacing, since the song is fading out. – where do you think the climax of the song is? What is the purpose of notes at 01:25:585 (1,2,3,4,5,6) – in terms of pacing? Is tension being built or released here? My view of the pacing in this last section is that 01:25:585 (1,2,3,4,5,6) – is a building section ready to set something up that is better than that. Making 01:26:948 (1,2,3,4,5,6,7) – all have low spacing is anti-climactic. However, I do think I'm a little premature with my spacing, so I calmed down (1,2,3) so that the first strong jump is into (4) which goes with the drums better.

    ________________



    [notice]

    Hard


    [list:1337][size=85]00:21:835 (2,3,4) - this doesn't look so clean imo. What about this? – I don't see that big a difference in the quality of the design and I'd rather keep my DS

    00:55:925 (2) - I hear a long note on vocals here tho – nah, the singer is extremely weak on the ¼ note that I think a circle is better than a slider here.

    01:13:994 (3,4) - seeing this spacing after you presented me with things like 00:31:551 (3,4) - is a bit confusing. In general I can see why you put more spacing, but the way you do that needs some improvement because in my eyes most of the times there are only circles put there to make the cursor move. Try to give a meaning, a feeling to your map whenever possible. – On the one hand you're a little vague and a suggestion of a pattern that captures the spirit of the song would be nice, but I tried something else here and it plays better. Upon further inspection of the chorus, I also emphasized a few more downbeats.


________________



Normal


  • Imo the intro should have a lower SV, since it's calmer. From there on the SV looks fine tho – I first disagree that the intro is calmer since I think it's actually more intense than what comes after it, and second I don't think it's a good idea to use multiple SV's in a Normal

    The rest looks fine.

________________



Easy


  • 00:07:858 (1) - No need for NC here – woops fixed.

    looks fine

That's all. Sorry again for being late but uh... I'm just too forgetful lame excuse -- don't worry about it, thanks for the mod!
Xinely
placeholder

General :
- i think red combo color doesnt fit with the background, how about use light blue combo color instead?

Easy :
- AR 3 i guess. your sv is quite fast for an easy diff
- 00:16:046 (2) - this sound is weak but its mapped and 00:16:387 - has strong sound then why not map it? it can be 1/2 slider and 00:16:727 (3) - remove this
- 00:21:501 (2) - same as above
- 00:26:956 (2) - ^
- 00:33:773 (1) - try move middle node to 180,52 for better flow and neater appearance
- 00:37:864 (2) - i have to say that the flow feels weird for me if the curves go to upward. hmm https://osu.ppy.sh/ss/5563691 feels better for me
- 00:55:591 (1) - to emphasis the crystal sound imo you can use soft-hitfinish from this https://osu.ppy.sh/s/101906, sorry my current internet is so slow so i cant upload the file
- 01:01:045 (1) - 276,236 to make diagonal line flow
- 01:25:591 (1) - same, weird flow here, try this http://puu.sh/pUCw5/a5a40cbdd3.jpg instead

Normal :
- 00:02:921 - somehow i feel weird you skip this strong piano? how about map it with 1/4 slider start from 00:02:750 - ?
- 00:08:375 - ^
- 00:11:273 (5,6) - the rhythm will better if 00:11:273 - circle and 00:11:444 - 1/4 slider repeat imo so 1/4 slider repeat follow vocals properly w/o make difference rhythm from 00:11:444 - to 00:11:614 -
- 00:27:637 (5,6) - ^
- 00:14:853 - the music is strong so i would say to map this. you can try with 00:14:682 - 1/4 slider repeat here
- 00:16:387 - the music is strong to should be mapped with clickable object like circle or slider's head. imo you can change 00:16:046 (4) - to 2 circles here
- 00:21:841 - ^
- 00:20:307 - same as 00:14:853 -
- 00:25:762 - ^ , can try circle here
- 00:54:228 - volume 5% or 10%, no sound anymore here
- 01:00:534 - but there is strong sound here, if possible map it uwu
- 01:08:375 - ^
- 01:19:454 (4) - sharp flow, feels not match with previous note so try https://osu.ppy.sh/ss/5563893 instead
- 01:28:318 (1) - 272,152 for natural flow

Hard :
- 00:06:159 (4) - feels like random jump here
- 00:12:977 (4) - 00:14:341 (4) - 00:18:432 (4) - 00:19:796 (4) - 00:23:887 (4) - 00:26:614 (4) - 00:29:341 (4) - 00:30:705 (4) - nc for anti jump
- 00:20:648 (2) - too curvy, try smoother it a bit puu.sh/pUDH0/42dfdbd28c.jpg
- 00:32:239 (6) - the flow is so sharp from here to catch next slider, try 264,132 for smoother it
- 00:44:000 (3) - sadly but shape and flow to catch this feels weird for me.. hmm i think that 00:44:000 (3,4) - ctrl+g will be nice for flow
- 00:52:523 (3) - 376,236 to emphasis cymbal
- 01:11:443 - strong drum, try map this as well
- 01:17:068 (3) - copy from (2) so you can make symmetrical shape with (2)

117 :
- light insane needs slower AR for sure. try 8,5 instead
- 00:24:910 (1) - 00:19:455 (1) - 00:14:001 (1) - 00:30:364 (1) - 00:33:092 (1) - just curious why nc here
- 00:52:523 (1) - i think since the music is strong, try a bit jump here to emphasis it like 156,360? also nc doesnt make sense here

Joey :
- imo you need rename your diff to insane. your jumps arent like for light insane
- 00:36:500 - idk why you not map this with clickable object? both drum and vocal are strong here , 00:36:330 - is only vocal breathe
- 00:41:614 (3) - also if you agree with change diff name. you can ctrl+g this to make higher jump emphasis the vocal
- 00:47:239 (1) - same as 00:36:500 -
- 00:54:228 - same as easy, can lower volume to 5% or 10%
- 00:55:591 (1) - have to say if for me ctrl+g will make reallyyyyyy smoother flow to catch next
- 01:07:352 (5) - weird flow suddenly straight here when previous were zig zag. try zig zag flow as well to catch this? example 264,296
- 01:19:113 (2) - same as 00:41:614 (3) -

Insane :
- 00:04:796 (6) - spacing is too low, you can try 176,172 to make better
- 00:43:318 (1,2) - flow feels more natural with ctrl+g
- 00:52:523 (2) - 440,68 with higher spacing to emphasis cymbal

good luck ~
Topic Starter
Grrum

Xinely wrote:

placeholder

General :
- i think red combo color doesnt fit with the background, how about use light blue combo color instead? -- red goes with sakura's ribbon

Easy :
- AR 3 i guess. your sv is quite fast for an easy diff – I don't know what it's like to be an Easy player, so even though I disagree, I'll trust you
- 00:16:046 (2) - this sound is weak but its mapped and 00:16:387 - has strong sound then why not map it? it can be 1/2 slider and 00:16:727 (3) - remove this – don't want to get rid of strong note on (3), so made both into ½ sliders. Good suggestion
- 00:21:501 (2) - same as above
- 00:26:956 (2) - ^
- 00:33:773 (1) - try move middle node to 180,52 for better flow and neater appearance – okay
- 00:37:864 (2) - i have to say that the flow feels weird for me if the curves go to upward. hmm https://osu.ppy.sh/ss/5563691 feels better for me – I think it's fine
- 00:55:591 (1) - to emphasis the crystal sound imo you can use soft-hitfinish from this https://osu.ppy.sh/s/101906, sorry my current internet is so slow so i cant upload the file – good
- 01:01:045 (1) - 276,236 to make diagonal line flow – not the intention, emphasized the curve more
- 01:25:591 (1) - same, weird flow here, try this http://puu.sh/pUCw5/a5a40cbdd3.jpg instead – interesting, added

Normal :
- 00:02:921 - somehow i feel weird you skip this strong piano? how about map it with 1/4 slider start from 00:02:750 - ? – your suggestion makes the note density way too high which is a bigger problem than what you're trying to fix
- 00:08:375 - ^
- 00:11:273 (5,6) - the rhythm will better if 00:11:273 - circle and 00:11:444 - 1/4 slider repeat imo so 1/4 slider repeat follow vocals properly w/o make difference rhythm from 00:11:444 - to 00:11:614 – not following the vocals, but I think this variation emphasizes the harp nicer, so fixed
- 00:27:637 (5,6) - ^ nah, I like what I have here
- 00:14:853 - the music is strong so i would say to map this. you can try with 00:14:682 - 1/4 slider repeat here – was originally going to reject this, but now I think yours is better
- 00:16:387 - the music is strong to should be mapped with clickable object like circle or slider's head. imo you can change 00:16:046 (4) - to 2 circles here – good
- 00:21:841 - ^
- 00:20:307 - same as 00:14:853 -
- 00:25:762 - ^ , can try circle here – I'll keep what I have here since the reverse sliders before it interferes too much
- 00:54:228 - volume 5% or 10%, no sound anymore here – nice
- 01:00:534 - but there is strong sound here, if possible map it uwu – the polarity change is rough with the clap sound on (7). Can't think of anything that works, but would be willing to hear an exact rhythm suggestion
- 01:08:375 - ^ – tried putting a circle here, doesn't play well imo
- 01:19:454 (4) - sharp flow, feels not match with previous note so try https://osu.ppy.sh/ss/5563893 instead – did something like that
- 01:28:318 (1) - 272,152 for natural flow – okay

Hard :
- 00:06:159 (4) - feels like random jump here – it's not, the change in pitch is important
- 00:12:977 (4) - 00:14:341 (4) - 00:18:432 (4) - 00:19:796 (4) - 00:23:887 (4) - 00:26:614 (4) - 00:29:341 (4) - 00:30:705 (4) - nc for anti jump – interesting, added
- 00:20:648 (2) - too curvy, try smoother it a bit puu.sh/pUDH0/42dfdbd28c.jpg – nice
- 00:32:239 (6) - the flow is so sharp from here to catch next slider, try 264,132 for smoother it – changed in a way that still keeps the flow I had
- 00:44:000 (3) - sadly but shape and flow to catch this feels weird for me.. hmm i think that 00:44:000 (3,4) - ctrl+g will be nice for flow – really disagree here
- 00:52:523 (3) - 376,236 to emphasis cymbal – not that far
- 01:11:443 - strong drum, try map this as well – the pacing could use a rest, and going with the vocals in the way I did feels nice
- 01:17:068 (3) - copy from (2) so you can make symmetrical shape with (2) – symmetry doesn't work with the blanket. I can't fix this, but maybe I suck at the editor, so if you send me the code I would be willing to copy it into my map

Insane :
- 00:04:796 (6) - spacing is too low, you can try 176,172 to make better – this is intentionally a rest
- 00:43:318 (1,2) - flow feels more natural with ctrl+g – yeah I was aware this was a problem but didn't know how to fix it. Barring this issue, I think what I had was nicer, but reworked this part so it's better overall
- 00:52:523 (2) - 440,68 with higher spacing to emphasis cymbal – I think the emphasis of this note comes from it being low DS

good luck ~ – thanks, and thanks for the mod!
Rieri
Hello~ NM from my queue

Hard
  1. 00:56:272 (3,4,5,6) - looks bad imo, make it into a perfect diamond shape
  2. 01:19:795 (4,1) - seems a bit close together, maybe move it very slightly to the left?
  3. uhm, there are distances that seem random to me would you mind explaining? ex) 01:14:000 (3,4,1) - 01:24:738 (3,4) -


Sorry, I really couldn't find anything, shooting a star. lol
Topic Starter
Grrum

ProEzreal wrote:

Hello~ NM from my queue

Hard
  1. 00:56:272 (3,4,5,6) - looks bad imo, make it into a perfect diamond shape -- yeah fixed this up, think I was trying to go for a (1,6) blanket, but this is better now
  2. 01:19:795 (4,1) - seems a bit close together, maybe move it very slightly to the left? -- okay
  3. uhm, there are distances that seem random to me would you mind explaining? ex) 01:14:000 (3,4,1) - 01:24:738 (3,4) - -- Sure. I wanted to emphasize the downbeat on the first one, but I think you're right that this feels exaggerated, so I nerfed the spacing there a bit. Basically the same thing for the second one too, I think the "La's" in the singer get more emphasized here in the song, so I think a DS change is appropriate, but I was a little exaggerated, so I brought them down


Sorry, I really couldn't find anything, shooting a star. lol -- good suggestions, thanks for the mod!
Lanturn
Azu for you

Quick mod. Sorry it won't be in depth.. I have a lot of catching up to do

timing should have began at 00:01:046 - for the anacrusis instead of in the negative like it is.

[Easy]
  1. Going to have to agree with Xinely here. Your SV is pretty fast. It would fit the song better if it was slowed down quite a bit.
  2. 00:11:273 (3,4) - Maybe use a slider for this so it isn't so 1/2 dense.
  3. 00:33:091 (2) - Can move this up to x200 y252 because DS.
  4. 00:36:501 (1) - should be x316 y368 for DS
  5. 01:22:181 (3) - Balance this DS as well so the (1) doesn't look further away from the (2)
  6. 01:25:591 (1) - Try adding a curve into this and move the tail end over to the right. Just some aesthetic suggestions. http://puu.sh/qeHwr.jpg
[Normal]
  1. 00:16:728 (5) - Middle node can be moved to x148 y200 for a better blanket.
  2. 00:25:932 (2) - I suggest moving this to x160 y52 for flow?
  3. 00:32:921 (5) - If you move this to 00:32:239 - then it will let 00:33:091 (6) - have a bigger impact when you click it.
  4. 00:35:137 (2) - Try moving this up some so the body of this slider kinda blankets around the second half of the (1), maybe loosen the curve a little as well..
[Hard]
The notes in this diff are pretty close to each other.. It would be better mapped with 1.1 ds or maybe cs3.8 so they don't look unbalanced when off by 0.01 from the previous note. (example: 00:17:410 (1,2,3) - where the (2) looks closer to the (3) despite only having a small DS difference.
  1. 00:43:148 (4,1) - There isn't really anything in the song to back up this jump. No strong notes playing at (1)
  2. 00:56:272 (3) - to 01:10:931 (2) - This is quite a bit of time to be playing without any 1/1 breaks, I suggest adding a few here or there. Like changing 01:05:818 (2,3) - to just a circle each or something.
  3. 01:24:909 (4) - this would flow better if it was to the bottom right of the (5) instead.
[Dreamer]
  1. 00:14:001 (1,1,2) - These sudden jumps after the long 1/1 gap doesn't play that great imo. In fact, I'm not really a fan of any of this beginning. It's too hard to understand what you follow here throughout the whole thing. Half the time you follow the guitar thingys, and the other half is the drums. The jumps are a bit unpredictable as well because of this.
  2. 00:31:046 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I really think you should nerf this and get your SR down some. The rest of your map isn't as hard as this part.
  3. 00:49:796 (4) - imo, not a very strong jump note. I mean you naturally jump it, but the song doesn't really support it.
  4. 01:19:113 (2) - Jump isn't emphasized well here. It should be a jump to (3) instead of to this (2). Maybe stick it under the 01:19:625 (4) -'s tail or something?
Topic Starter
Grrum
Hi Lantrun. Sorry for the late response. Fixed like 75% of the stuff. Thanks for the mod
tatemae
hi, im nazi
2016-10-14 20:43 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/956762 AZU - For You (TV size) [Insane]]
2016-10-14 20:44 SherryCherry: 00:00:364 (1) - I doubt aesthetics of this slider xd
2016-10-14 20:44 SherryCherry: maybe waveslider?
2016-10-14 20:44 pinataman: im fine with this slider
2016-10-14 20:44 SherryCherry: ok
2016-10-14 20:46 SherryCherry: 00:03:092 (4,5) - why too small spacing
2016-10-14 20:47 pinataman: 00:02:409 (1) - has the harp rising in pitch, so it gets high spacing
2016-10-14 20:47 pinataman: 00:03:092 (4) - is falling in pitch, so it gets low spacing
2016-10-14 20:47 pinataman: worked better when these were circles, but I think the idea is still valid
2016-10-14 20:50 SherryCherry: 00:02:409 (1,4,5,2) - If you have chosen stack-style, then be under construction not to do such overlaps
2016-10-14 20:51 SherryCherry: even if all this for the sake of flow
2016-10-14 20:51 SherryCherry: aesthetics > flow in ranked
2016-10-14 20:52 pinataman: well that triggered me XD
2016-10-14 20:52 pinataman: you're probably right and I guess I have my answer for why I can't rank my maps
2016-10-14 20:52 pinataman: but no, these don't actually overlap, (1) has faded
2016-10-14 20:54 SherryCherry: 00:11:103 (4,5) - i think 4>5
2016-10-14 20:54 SherryCherry: the sound is stronger
2016-10-14 20:54 SherryCherry: or 4=5
2016-10-14 20:54 SherryCherry: yeah 4=5 is better
2016-10-14 20:55 SherryCherry: 00:11:273 (5) - btw make sharpe angle
2016-10-14 20:55 SherryCherry: 00:10:761 (2,3,4) - like this
2016-10-14 20:55 SherryCherry: for flow
2016-10-14 20:56 pinataman: the angles are sharp enough. I still think the white tick has the stronger note, but I think i should give (4) a little bit more spacing since you're right that the harp gets a little strong there
2016-10-14 20:58 SherryCherry: 00:15:875 (6) - 1/1 for vocal?
2016-10-14 20:58 SherryCherry: blue ticks :D
2016-10-14 20:58 pinataman: what would you do at 00:16:216 (2,3,4,5,6,7,8) -
2016-10-14 20:58 pinataman: do you transition to the harp at 00:16:216 (2) - ?
2016-10-14 20:59 SherryCherry: Its slow part, you should map a vocal here
2016-10-14 21:01 pinataman: the vocals isn't a key part of this part of the map to me
2016-10-14 21:01 pinataman: ive been following the drum/bass, and going with the harp here makes more sense to me
2016-10-14 21:04 SherryCherry: 01:02:068 (5,2,4) - nazi stacks xd
2016-10-14 21:05 SherryCherry: 01:04:454 (3) - such form of a slider destroys structure
2016-10-14 21:06 pinataman: what kind of slider should I use?
2016-10-14 21:06 SherryCherry: I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/
2016-10-14 21:06 SherryCherry: wave maybe
2016-10-14 21:07 SherryCherry: http://puu.sh/rIPKo/f29023622e.png
2016-10-14 21:08 SherryCherry: 01:07:522 (6,7,1) - flow
2016-10-14 21:09 pinataman: what's the problem with the flow?
2016-10-14 21:09 SherryCherry: make an sharpe angle as you did earlier
2016-10-14 21:09 SherryCherry: just imo
2016-10-14 21:09 SherryCherry: for me its confusing for play
2016-10-14 21:11 SherryCherry: 01:19:454 (4,5,6) - earlier there was a small distance so transition to such long distance is slightly inconvenient
2016-10-14 21:12 SherryCherry: The music isnt that intense yet fam :/
2016-10-14 21:13 SherryCherry: http://puu.sh/rIQ4J/9000c669e0.png
2016-10-14 21:13 SherryCherry: love sliders
2016-10-14 21:13 SherryCherry: lol
2016-10-14 21:15 SherryCherry: 01:27:466 (4,5,6,7) - I understand that it is the end of the card, but i don't see a need for such a large jump here, especially compared to the distance you use on other jumps.
2016-10-14 21:15 SherryCherry: map*
2016-10-14 21:15 SherryCherry: at you 4k pp, you it is easy to play it
2016-10-14 21:15 SherryCherry: but not for me xd
2016-10-14 21:16 SherryCherry: your target audience - 2-2.5k pp
2016-10-14 21:18 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/942759 AZU - For You (TV size) [Hard]]
2016-10-14 21:19 SherryCherry: 00:36:501 (1) - You SERIOUSLY need to changed this slider xd
2016-10-14 21:19 SherryCherry: its 2007 slider
2016-10-14 21:22 SherryCherry: 01:05:136 (1) - http://puu.sh/rIQDH/3ed6f05189.png
2016-10-14 21:23 SherryCherry: 01:20:136 (1,1) - because of an overlap it was difficult to me to see this circle
2016-10-14 21:24 SherryCherry: I think that beginners won't read this pattern
2016-10-14 21:24 pinataman: any ideas on how to fix that issue?
2016-10-14 21:25 SherryCherry: http://puu.sh/rIQLe/acd65203c2.png
2016-10-14 21:25 pinataman: yeah i was afraid of that
2016-10-14 21:26 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/728453 AZU - For You (TV size) [Normal]]
2016-10-14 21:32 SherryCherry: lower diffs is okay for me
2016-10-14 21:32 SherryCherry: but hard
2016-10-14 21:32 SherryCherry: maybe ar 8?
2016-10-14 21:32 SherryCherry: ~7.8
2016-10-14 21:33 SherryCherry: hostenly, overall not bad, but it is necessary to work on an aesthetics
2016-10-14 21:33 pinataman: gosh I'm hopeless when it comes to ar settings
2016-10-14 21:34 pinataman: I like 7.5, so if I see more I'll probably bump it up to 7.8
2016-10-14 21:34 SherryCherry: ok
2016-10-14 21:34 SherryCherry: That's all
2016-10-14 21:34 pinataman: and yeah, I generally get the feel of how aesthetics aren't great on my maps, kind of like how you pointed out that one time where it kind of overlapped
2016-10-14 21:36 SherryCherry: oh, this map at grave
2016-10-14 21:37 pinataman: which map?
2016-10-14 21:37 pinataman: oh woah it just graved
2016-10-14 21:37 SherryCherry: you need my post?
2016-10-14 21:37 pinataman: definitely post yeah, the mod helped a lot
Topic Starter
Grrum
Thx for the mod sherry. Here's the things I didn't get to respond to.

Insane
00:03:092 (4,5) - I'm gonna need to think about 00:07:864 (1,2,3,4,5,6) - for consistency issues
00:11:103 (4,5) - no changes
01:02:068 (5,2,4) - fixed (I hope for good this time)
01:04:454 (3) - good suggestion
01:07:522 (6,7,1) - fixed
01:19:454 (4,5,6) - nerfed
01:27:466 (4,5,6,7) - it's still intense, which it should be, but I nerfed it

Hard
00:36:501 (1) - changed
01:20:136 (1,1) - I understand your concern and sympathize with it, but it feels bad to get rid of this flow. I'll think about it with more mods though.
pkhg
[General]
  1. soft-hitwhistle11.wav unused
  2. i fixed delay on your hitsounds http://puu.sh/rP8O7/b90a3f577c.rar
[Easy]
  1. 00:06:500 (1,2) - ugly
  2. 00:39:227 (1,2) - ctrl g fits vocals better imo
  3. 00:55:591 (1) - http://puu.sh/rP8QW/383eebaa99.png | you must set the same custom sampleset for both timing points
  4. 01:28:318 (1) - finish is too loud. a whistle should be enough. this goes for all diffs
[117's Light Insane]


  • 01:06:159 (5) - vocal ignoring triggers me
[Joey's Light Insane]
  1. 00:17:068 (4) - youre ignoring vocals and idk whats that thing in the bgm just for this extender slider? just make it 1/2 lol
  2. 00:55:591 - http://puu.sh/rP9uj/2e415eb954.png | you must use the same volume values for both timing sect
not much stuff to point out. it needs some structure polishing but idk how to help you with that so gl xd
Topic Starter
Grrum

pkhg wrote:

[General]
  1. soft-hitwhistle11.wav unused - deleted
  2. i fixed delay on your hitsounds http://puu.sh/rP8O7/b90a3f577c.rar -- thank you!
[Easy]
  1. 00:06:500 (1,2) - ugly -- your mother
  2. 00:39:227 (1,2) - ctrl g fits vocals better imo -- yep
  3. 00:55:591 (1) - http://puu.sh/rP8QW/383eebaa99.png | you must set the same custom sampleset for both timing points -- fixed
  4. 01:28:318 (1) - finish is too loud. a whistle should be enough. this goes for all diffs -- yep
not much stuff to point out. Your structure is great since I can't find anything worth mentioning, so gl xd
Thanks for the mod!
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