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Printemps - Eien Friends

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WildOne94
Hey there :D/
Here for my part of the m4m. (sorry it's kinda late ;w;)
Only asked to mod one diff and Normal is incomplete anyways :3

Very Hard
Why is it called Very Hard? Should it not be called Insane instead?

00:08:435 (1,2,3,4) - I find that these should be long distant jumps instead. Even if you like this pattern you still can keep the ones at 00:09:974 (1,2,3,4) -.
00:14:205 (8) - This slider would look better with a curve. Add a 2nd point at x:252 y:32 (and add a finish on the end of the slider)
00:21:128 (3,4,5) - Swapping (3) over with (4) and (5) would make the sound better with the vocals going "la la" (consider changing (6) too a slider too)
00:23:051 - add circle note
00:26:128 (3,4) - Would it not be better if there was a stream here instead? fits with the guitar too
00:28:243 (6) - This is just a small suggestion but maybe these sliders could look better to fit with the guitar sound? like this


00:32:666 - i see that you are not using the drum sounds all the time in this song and are focusing more on the piano and other noises. But there is a little ting noise here. Add a circle note
00:35:935 (5) - same again with the sliders. make them more interesting with the guitar sounds instead of simple curves
00:51:512 (1) - add a finish but also use a timing point to lower the volume of it here at the start of the slider (something like 60 or 70%)
01:03:243 (4) - This would be better as a reverse as it fits the vocals and music


01:03:820 (1) - Add finish to the start of slider
01:17:666 - here is PERFECT for a spinner. it's a big break gap too


01:23:628 (6) - ending on the blue tick does not really fit well. Drag it back to the red and consider repositioning
01:25:358 (1) - ^
01:28:243 (6) - ^ (well maybe it's okay here but i won't mention these again >w<)
01:53:820 (3) - since you remove these notes before hand maybe remove this one too for more emphasis on next note
01:57:666 (1) - i know you still might need some hitsounding done but consider adding a final hitsound here like a whistle but at a lower volume

Hope this helped :3
Any questions just PM me or leave a message in my inbox.
Good luck :D
Topic Starter
_handholding

WildOne94 wrote:

Hey there :D/
Here for my part of the m4m. (sorry it's kinda late ;w;)
Only asked to mod one diff and Normal is incomplete anyways :3

Very Hard
Why is it called Very Hard? Should it not be called Insane instead? I was planning on making another hard around 3.5 stars and an Insane. Well thats what I'm planning on anyways

00:08:435 (1,2,3,4) - I find that these should be long distant jumps instead. Even if you like this pattern you still can keep the ones at 00:09:974 (1,2,3,4) -. I get how you feel, but I really really like the effect that they give :)
00:14:205 (8) - This slider would look better with a curve. Add a 2nd point at x:252 y:32 (and add a finish on the end of the slider) I added the curve like you suggested though I'm not too sure. I'll use your idea for now. Finish added
00:21:128 (3,4,5) - Swapping (3) over with (4) and (5) would make the sound better with the vocals going "la la" (consider changing (6) too a slider too) Added. Idk how you spotted that but nice idea :)
00:23:051 - add circle note added
00:26:128 (3,4) - Would it not be better if there was a stream here instead? fits with the guitar too I prefer the sliders also the stream doesnt sound too well with the hitsounds
00:28:243 (6) - This is just a small suggestion but maybe these sliders could look better to fit with the guitar sound? like this Very nice, I've incorporated this idea with all the sliders that follow the guitar


00:32:666 - i see that you are not using the drum sounds all the time in this song and are focusing more on the piano and other noises. But there is a little ting noise here. Add a circle note Added
00:35:935 (5) - same again with the sliders. make them more interesting with the guitar sounds instead of simple curves Done
00:51:512 (1) - add a finish but also use a timing point to lower the volume of it here at the start of the slider (something like 60 or 70%) Added with 50%
01:03:243 (4) - This would be better as a reverse as it fits the vocals and music added, sounds alot better too


01:03:820 (1) - Add finish to the start of slider Done
01:17:666 - here is PERFECT for a spinner. it's a big break gap too I can't believe I missed this. Added!


01:23:628 (6) - ending on the blue tick does not really fit well. Drag it back to the red and consider repositioning got rid of it
01:25:358 (1) - ^ ^ also thrown in the bin
01:28:243 (6) - ^ (well maybe it's okay here but i won't mention these again >w<) Kept this one
01:53:820 (3) - since you remove these notes before hand maybe remove this one too for more emphasis on next note I kept it for now, though I might change it later if other people mention it
01:57:666 (1) - i know you still might need some hitsounding done but consider adding a final hitsound here like a whistle but at a lower volume Yh, that would sound good. I need to sort out my custom hitsoudns before adding it, though I am going to go along with your idea

Hope this helped :3
Any questions just PM me or leave a message in my inbox.
Good luck :D
This is the one of the best mods I've ever gotten hands down :)
ty for all your suggestions aswell as your time and effort!
WildOne94
This is the one of the best mods I've ever gotten hands down :)
ty for all your suggestions aswell as your time and effort!
Aww thanks :D
Have a star :3
(Just incase.. No KD XD)
Iceskulls
here my testplay on very hard diff
http://puu.sh/hiRgs/de2b9c387f.osr

also gonna suggest something here too

[very hard]
  1. 00:02:282 (1,2,3,4) - try make spacing here a bit more consistent for better flow
  2. 00:11:128 (4,5) - I think stack would make the rhythm here play better , spacing here is a bit hard to read here when combine with anti-jumps here 00:09:974 (1,2,3,4) -
  3. 00:16:320 (1,2,3,4,5,6) - try this rhythm
  4. 00:19:397 (1,2,3) - try this rhythm
  5. 00:22:282 - 1/2 slider here would make rhythm sound better
  6. 00:31:705 (1) - this sound overmapped imo , there is no sound on blue tick
  7. 01:45:358 - ,01:46:128 - these feel empty , maybe put note here ?
  8. 01:51:512 - ,01:52:282 - add notes for these strong beat would make rhythm sound better
  9. 01:56:128 (1,2,3) - this is quite hard to read , try use 3/4 reverse slider here
good luck :)
Topic Starter
_handholding

CelsiusLK wrote:

here my testplay on very hard diff
http://puu.sh/hiRgs/de2b9c387f.osr

also gonna suggest something here too

[very hard]
  1. 00:02:282 (1,2,3,4) - try make spacing here a bit more consistent for better flow I think its okay as it is
  2. 00:11:128 (4,5) - I think stack would make the rhythm here play better , spacing here is a bit hard to read here when combine with anti-jumps here 00:09:974 (1,2,3,4) - I'll stack them
  3. 00:16:320 (1,2,3,4,5,6) - try this rhythm Added
  4. 00:19:397 (1,2,3) - try this rhythm Used it
  5. 00:22:282 - 1/2 slider here would make rhythm sound better Done
  6. 00:31:705 (1) - this sound overmapped imo , there is no sound on blue tick shortened the first slider. I'm going to keep the other slider as it is for the guitar
  7. 01:45:358 - ,01:46:128 - these feel empty , maybe put note here ? Not quite sure, I'll consider it though
  8. 01:51:512 - ,01:52:282 - add notes for these strong beat would make rhythm sound better same as above
  9. 01:56:128 (1,2,3) - this is quite hard to read , try use 3/4 reverse slider here I dont think I need to in this case, as if you've heard the song before playing then you would know the timing in your head
good luck :)
Ty for the mod :)
I'll update it soon
sodarose
From my m4m queue

[Insane]
00:03:628 (5,1) - Exchange NC
00:03:243 (4,2) - Stack?
00:07:282 (1,1) - Blanket
00:19:397 (2,2) - No collision
00:20:743 (1,1) - Stack
00:21:512 (3,2) - Stack
00:26:897 (1,4) - ^
00:30:358 (1,2) - No collision
00:35:935 (5,2) - ^
00:40:743 (1,4) - Stack
00:46:512 (4,5) - No collision
01:02:282 (1) - 1/3
01:02:282 (1,2,3,4) - Volume→45%
00:01:705 (1) - —— 00:12:666 (3) - Slider mute
00:39:012 (6) - —— 01:15:743 (4) - ^
01:15:743 (4) - No collision
01:25:935 (3,1) - Stack?
01:40:551 (5,4) - No collision
01:56:128 (1,2,3) - DS

[Very Hard]
00:16:897 (4,3) - Stack?
00:22:858 (3,1) - No collision
00:25:743 (1,2) - Exchange position
00:33:435 (2,3) - Stack
01:09:974 Volume→50%
01:17:474 (8) - Soft Finish
01:21:320 (3,2) - Stack
01:26:705 (6,2) - Blanket?
01:31:320 (7,2) - Stack
01:33:628 (3,1) - No collision
01:45:551 (1) - Start from 01:45:358
01:46:128 note
01:56:128 (1,2,3,1) - No collision

[Normal]
00:07:858 (3) - Can't have 1/4
00:06:128 (2,2) - No collision
01:57:762 (1) - Start from 01:57:858
00:39:974 (2) - —— 01:17:282 (4) - hitsound ?
01:09:974 Volume→50%

Good luck :)
Muchaszewski
General
In every map turn down volume of that custom clap. its 10000 lauder then music and other sounds
Insane
Turn down HP to equal number. There is one moment that you wont regen HP so that not nice.
00:03:435 - To keep flow something HAVE TO be here
00:49:397 (1) - I fell like you should move this here 00:49:205
00:57:282 (5) - For unknown reason i dont like this here and i would delete it and move (6) with snap somewhere
01:16:128 (1,2,3,4,5,6,7,8) - This part. I know its 4.8ish stars but this feels like 5.5 stars map

Across whole song i saw parts like this
01:39:589 (1,2,3,4) - 2 and 4 should stack, you need to offset them
Very Hard
00:02:282 (1,2,3,4,1,2,3,1,2,3) - If vocal starts before or exact same time like music. Dont fallow the "beat" fallow vocal. Its confusing in this part at first play.
00:25:743 (1,2,3) - Redo, those cannot stack like so. First off all its hard if you dont know its there. Second you will fail at first time playing HD because its
imposible to saw those.
00:34:012 (3) - SNAP ALL THE THING! Because there is no snap and it have time gap its bad.
00:38:051 (1,2,3,4,5) - Its look nice in editor only ;p Keep identical snaping and make some other pattern like star
00:50:743 (2) - Why this is there? With so long time gap. Snap it properly. Note: If between notes there is bigged time gap then between 90% of all your other circles and sliders, then it cannot begin when slider finish
00:55:551 (3) - Why you love stacing so mutch! Again imposible to see it with HD, hard to see in normal mode at first try.
00:59:974 (1,2,3) - Bad jumps, change snap to 2 -2.5 and stick to that
01:10:551 (3) - Again this cannot be here, i'm wondering if this is fetish xD
01:28:628 (1) - 01:29:397 (4) - You made WHOLE song with 1/2 timing and now you are adding random 1/4? Remove, move or smh
01:40:935 (1) - 01:41:705 (3) - Up
01:45:358 - Why here is gap? Doesnt make any sense to me
01:46:128 - ^ Comment: You keep doing something whole song and at last 10s you are like fu this. Lets make something diffrent!
01:48:435 - Gap here nad next one acctually fits in no vacal time so ok.
01:51:512 - No
01:52:282 - No
Mikii
Hey man, M4M request.

[General]
Name the difficulty 'Very Hard' to Light InsaneThe most noticeable thing that you could improve right now with your mapping is rhythm and consistency. A good mapper is able to influence the notes to map along with the rhythm and with the vocals and allows a balance adjustment with which part of the song the mapper wants to emphasise. The problem here is that sometimes you map to the rhythm and sometimes you map to the vocals and can get really distracting at timesThere are also a lot of awkward 1/2 curvy sliders that aren't really placed well. Nobody wants to go to a store to buy straws that are bending all over the place, they want straight straws or if they want to go crazy, curly straws :p. The point here is the sliders need consistency, most people don't want to buy a straw pack with a mix of shapes. You sliders should be placed with good reason or else the map just won't sell to peopleThere are also quite a few areas that having missing white ticks and can generally be filled to keep the momentum of your notes going. I want to be constantly clicking to a very bouncy song like this. In lower difficulties, if you are mapping too much, 1/1 sliders can always fill those blank spaces that don't have much rhythm in itAfter fixing rhythm, placements should be worked on next as you need to make your maps looking pleasing to the player. Overlaps should be avoided in the lower difficulties and you should cover the map to make the map feel free flowing and a good way to check out how to place your notes is to simply look at normal maps that look good to youI will only mod normal since the mistakes are more general rather than the map itself. You just need to work on your mapping fundamental and once you have a nice normal map, the higher difficulties will come along much more smoothly and you can give me another pm if you'd like another mod :)

[Normal]
  1. You need to improve rhythm choice. For a normal, the sliders need to be consistent and should switch from 1/2 to 1/1 all the time
  2. 00:03:051 In this section, you are clearly mapping the rhythm but there are white ticks being missed out that should be filled
  3. 00:04:589 Vocals should be mapped here
  4. 00:05:935 Some red ticks like here should also be filled
  5. 00:07:666 ^
  6. 00:13:820 Mapping the vocals here but the rhythm is very strong on this tick so it should be filled
  7. 00:20:742 (1,2,3,1) It's confusing, why have only white tick sliders and suddenly transition to a red tick slider. Suddenly you're mapping the red ticks as well and it completely changes the momentum
  8. 00:38:243 Fill
  9. 00:42:474 (1) Get rid of the circle
  10. 00:45:358 (3) Start slider on white tick and make it 1/1
  11. 00:26:897 (1) No need for 3/2 sliders as it doesn't work here. To suddenly transition from 1/1's and 1/2's to 3/2 just gives the map a completely different feel when its still at the prechorus.
  12. 00:06:705 (3,1,2) This is one of the weird slider I'm talking about. There is no need to straight bend it since the bend doesn't go with anything and it doesn't help that that the notes are going to the left which makes it feel crowded when there is plenty of space to map downwards.
  13. 00:11:320 (5) ^
  14. 00:12:858 (4) and the sliders are just straight again when you had edge sliders being used before
    00:14:974 (1) Now curved sliders are being used. I mean slider variety is good but not without reason
  15. Basically a normal should usually be mapped with white tick sliders and a few circles with a few strong red tick sliders when necessary. The piano at the background shows you need to start and end most sliders on the white ticks and starting the sliders on big white ticks give it a much better emphasis
Enjoy the mod!
CrystilonZ
M4M via #modreq

Unrankables / Strong suggestion will be in red

[General]

Therefore this mapset is unrankable unless you map a easier diff
Offset seems a bit off, maybe -2 ? (ask others for assurance)

[Normal]
00:07:474 (2,3,1) - Normal diffs should have a constant DS
00:09:974 (1,2,3,4) - make this into some pattern, like a square
Also constant SV should be used
I also suggests that you should decrease 1/2s and also the crowded parts
BTW if you still want to stick with tons of 1/2 I suggests you to change CS to 3.5 to avoid overlaps in which, make this map a bit messy
and if you follow ^ you should check that there are no overlaps
01:57:762 (1) - start at red tick to provide a recovery time for beginners
Lacks of hitsounds in some part, check that out
01:29:782 (1) - not the best to use spinner here
I only can provide some suggestions here, due to crowded normal like this is really not my style. sorry :(
00:51:512 hitsounds are too loud

[Very Hard]
This should be renamed to 'Light Insane', that's what they called
00:11:128 (4,5) - stack these should be better
also 00:11:128 (4,1) - swap nc, rhythm change
00:15:935 (1) - I suggest you to change this to a circle and 1/2 slider
00:25:166 (5,1) - weird, try doing something better
00:26:128 (3,4,1) - DS should be constant
00:42:666 (1,2,3,4,5,6,7) - fix this shape to be more 'regular' like this
as previous diff, lacks of hitsound should be concerned
01:16:128 (1,2,3,4,5,6,7,8) - try not to reverse the flow here
01:24:397 (2,5) - that's weird overlap
01:26:705 (6,2) - blanket
01:28:243 (6,1) - doesn't fit, change to 1/2
01:29:013 (3) - ^
01:34:974 (2) - remove finish
01:34:974 (2) - ^
01:51:128 (4,1,2,3) - weird spacing

[Insane]
00:26:897 (1,4) - stack'em
00:29:589 (4,1) - idk stack them maybe?
00:35:935 (5,2) - weird overlap
00:39:205 this is quite strong, a note here
lack of hitsounds
01:12:666 (5) - 332/216
01:16:128 (1,2,3,4,5,6,7,8) - that's random
01:25:935 (3,7,1) - and that's weird
01:35:935 (5,3) - blanket them ?
01:38:051 (2,3,4,5,6) - and that's random
can't mod much on this, I don't get the pattern, sorry :o
GL ! :D
Topic Starter
_handholding

CrystilonZ wrote:

M4M via #modreq

Unrankables / Strong suggestion will be in red

[General]

Therefore this mapset is unrankable unless you map a easier diff
Offset seems a bit off, maybe -2 ? (ask others for assurance)

[Normal]
00:07:474 (2,3,1) - Normal diffs should have a constant DS
00:09:974 (1,2,3,4) - make this into some pattern, like a square
Also constant SV should be used
I also suggests that you should decrease 1/2s and also the crowded parts
BTW if you still want to stick with tons of 1/2 I suggests you to change CS to 3.5 to avoid overlaps in which, make this map a bit messy
and if you follow ^ you should check that there are no overlaps
01:57:762 (1) - start at red tick to provide a recovery time for beginners
Lacks of hitsounds in some part, check that out
01:29:782 (1) - not the best to use spinner here
I only can provide some suggestions here, due to crowded normal like this is really not my style. sorry :(
00:51:512 hitsounds are too loud

Currently remapping, and by that just making the DS smaller
[Very Hard]
This should be renamed to 'Light Insane', that's what they called I dont want to because reasons. 'Very Hard' is a perfectly acceptable name according the the ranking criteria
00:11:128 (4,5) - stack these should be better done
also 00:11:128 (4,1) - swap nc, rhythm change done
00:15:935 (1) - I suggest you to change this to a circle and 1/2 slider I've mapped out the entire section from the piano
00:25:166 (5,1) - weird, try doing something better yes
00:26:128 (3,4,1) - DS should be constant Fixed
00:42:666 (1,2,3,4,5,6,7) - fix this shape to be more 'regular' like this Done, ty
as previous diff, lacks of hitsound should be concerned There Are hitsounds here, they are quieter to fit the music. I dont know how you cant hear them
01:16:128 (1,2,3,4,5,6,7,8) - try not to reverse the flow here Going to kep it for now but I'll change it if more people pick up on it
01:24:397 (2,5) - that's weird overlap fixed
01:26:705 (6,2) - blanket Done
01:28:243 (6,1) - doesn't fit, change to 1/2 Removed
01:29:013 (3) - ^
01:34:974 (2) - remove finish No
01:34:974 (2) - ^
01:51:128 (4,1,2,3) - weird spacing altereed abit

[Insane]
00:26:897 (1,4) - stack'em Done
00:29:589 (4,1) - idk stack them maybe? Done
00:35:935 (5,2) - weird overlap lel, by 1 tile however fixed
00:39:205 this is quite strong, a note here how is there a strong note there? I've also mapped the whole section to the guitar so it would be weird to add something there
lack of hitsounds
01:12:666 (5) - 332/216 Done
01:16:128 (1,2,3,4,5,6,7,8) - that's random I'll change it
01:25:935 (3,7,1) - and that's weird how?
01:35:935 (5,3) - blanket them ? no
01:38:051 (2,3,4,5,6) - and that's random Put them in a pattern
can't mod much on this, I don't get the pattern, sorry :o
GL ! :D

Thanks for the mod
Topic Starter
_handholding

Muchaszewski wrote:

General
In every map turn down volume of that custom clap. its 10000 lauder then music and other sounds
Insane
Turn down HP to equal number. There is one moment that you wont regen HP so that not nice.
00:03:435 - To keep flow something HAVE TO be here I mapped it that way for emphasis, I'm keeping it at least for the time being
00:49:397 (1) - I fell like you should move this here 00:49:205 I tried that and it sounded weird. That whole section is mapped to the smyph
00:57:282 (5) - For unknown reason i dont like this here and i would delete it and move (6) with snap somewhere Done
01:16:128 (1,2,3,4,5,6,7,8) - This part. I know its 4.8ish stars but this feels like 5.5 stars map I'm remapping this part

Across whole song i saw parts like this
01:39:589 (1,2,3,4) - 2 and 4 should stack, you need to offset them
Very Hard
00:02:282 (1,2,3,4,1,2,3,1,2,3) - If vocal starts before or exact same time like music. Dont fallow the "beat" fallow vocal. Its confusing in this part at first play.
00:25:743 (1,2,3) - Redo, those cannot stack like so. First off all its hard if you dont know its there. Second you will fail at first time playing HD because its
imposible to saw those.
00:34:012 (3) - SNAP ALL THE THING! Because there is no snap and it have time gap its bad. The whole point of these anti jumps was for emphasis. They're even 1/1's
00:38:051 (1,2,3,4,5) - Its look nice in editor only ;p Keep identical snaping and make some other pattern like star WEnt back to my original idea of just stacking them
00:50:743 (2) - Why this is there? With so long time gap. Snap it properly. Note: If between notes there is bigged time gap then between 90% of all your other circles and sliders, then it cannot begin when slider finish I'm keeping it. Almost half of the ranked maps I play have patterns like these so I dont see what the problem is
00:55:551 (3) - Why you love stacing so mutch! Again imposible to see it with HD, hard to see in normal mode at first try. Yeahhhh. why should I map specifically to HD players?
00:59:974 (1,2,3) - Bad jumps, change snap to 2 -2.5 and stick to that Keeping it
01:10:551 (3) - Again this cannot be here, i'm wondering if this is fetish xD
01:28:628 (1) - 01:29:397 (4) - You made WHOLE song with 1/2 timing and now you are adding random 1/4? Remove, move or smh Removed
01:40:935 (1) - 01:41:705 (3) - Up Keeping these though
01:45:358 - Why here is gap? Doesnt make any sense to me I've been mapping the piano for 90% of the song. Though if other peopel suggest it I'll add something
01:46:128 - ^ Comment: You keep doing something whole song and at last 10s you are like fu this. Lets make something diffrent!
01:48:435 - Gap here nad next one acctually fits in no vacal time so ok.
01:51:512 - No
01:52:282 - No
Thanks for the mod
Topic Starter
_handholding

Mikii wrote:

Hey man, M4M request.

[General]
Name the difficulty 'Very Hard' to Light InsaneThe most noticeable thing that you could improve right now with your mapping is rhythm and consistency. A good mapper is able to influence the notes to map along with the rhythm and with the vocals and allows a balance adjustment with which part of the song the mapper wants to emphasise. The problem here is that sometimes you map to the rhythm and sometimes you map to the vocals and can get really distracting at timesThere are also a lot of awkward 1/2 curvy sliders that aren't really placed well. Nobody wants to go to a store to buy straws that are bending all over the place, they want straight straws or if they want to go crazy, curly straws :p. The point here is the sliders need consistency, most people don't want to buy a straw pack with a mix of shapes. You sliders should be placed with good reason or else the map just won't sell to peopleThere are also quite a few areas that having missing white ticks and can generally be filled to keep the momentum of your notes going. I want to be constantly clicking to a very bouncy song like this. In lower difficulties, if you are mapping too much, 1/1 sliders can always fill those blank spaces that don't have much rhythm in itAfter fixing rhythm, placements should be worked on next as you need to make your maps looking pleasing to the player. Overlaps should be avoided in the lower difficulties and you should cover the map to make the map feel free flowing and a good way to check out how to place your notes is to simply look at normal maps that look good to youI will only mod normal since the mistakes are more general rather than the map itself. You just need to work on your mapping fundamental and once you have a nice normal map, the higher difficulties will come along much more smoothly and you can give me another pm if you'd like another mod :)

[Normal]
  1. You need to improve rhythm choice. For a normal, the sliders need to be consistent and should switch from 1/2 to 1/1 all the time
  2. 00:03:051 In this section, you are clearly mapping the rhythm but there are white ticks being missed out that should be filled
  3. 00:04:589 Vocals should be mapped here
  4. 00:05:935 Some red ticks like here should also be filled
  5. 00:07:666 ^
  6. 00:13:820 Mapping the vocals here but the rhythm is very strong on this tick so it should be filled
  7. 00:20:742 (1,2,3,1) It's confusing, why have only white tick sliders and suddenly transition to a red tick slider. Suddenly you're mapping the red ticks as well and it completely changes the momentum
  8. 00:38:243 Fill
  9. 00:42:474 (1) Get rid of the circle
  10. 00:45:358 (3) Start slider on white tick and make it 1/1
  11. 00:26:897 (1) No need for 3/2 sliders as it doesn't work here. To suddenly transition from 1/1's and 1/2's to 3/2 just gives the map a completely different feel when its still at the prechorus.
  12. 00:06:705 (3,1,2) This is one of the weird slider I'm talking about. There is no need to straight bend it since the bend doesn't go with anything and it doesn't help that that the notes are going to the left which makes it feel crowded when there is plenty of space to map downwards.
  13. 00:11:320 (5) ^
  14. 00:12:858 (4) and the sliders are just straight again when you had edge sliders being used before
    00:14:974 (1) Now curved sliders are being used. I mean slider variety is good but not without reason
  15. Basically a normal should usually be mapped with white tick sliders and a few circles with a few strong red tick sliders when necessary. The piano at the background shows you need to start and end most sliders on the white ticks and starting the sliders on big white ticks give it a much better emphasis
Enjoy the mod!
I'm going to remap normal. by that I mean just reduce the DS of the whole map. I'll take down your rhythm suggestions though. As for the sliders, I only did them that way to add consistency so they wouldnt be so bland. I've made most of them into normal sliders.

Thanks for the mod I'll add your suggestions next update. and tell you which ones I've used then
Mikii

Hi Im Nathan wrote:

I'm going to remap normal. by that I mean just reduce the DS of the whole map. I'll take down your rhythm suggestions though. As for the sliders, I only did them that way to add consistency so they wouldnt be so bland. I've made most of them into normal sliders.

Thanks for the mod I'll add your suggestions next update. and tell you which ones I've used then

Youll get really tired if you keep remapping. Instead do some speedmapping on diffeernt songs and experiment until you feel you dont have the need to remap as much :)
Shushan
hi there!
from my queue! t/304087/start=105
normal
00:11:897 (1) - ds
00:12:666 (3) - ^^
00:16:897 (4) - ^^
DONT USE GRID SNAP IN EASY/NORMAL
00:29:974 (1,2) - fix blanket
a lot of unsnapped objects tho
insane
00:04:397 (2) - stack the end with 00:03:243 (4) -
00:15:358 (3,1) - blanket the,?
00:23:820 (1) - try make a better wave tbh
00:56:128 (1,2) - SWAP NC
01:06:128 (3) - ctrl g
01:24:397 (2) - try better wave
very hard
00:15:743 (3,1) - swap nc
01:03:820 (1,2) - ^^
01:09:974 (1,2) - ^^
01:51:512 - missed a beat here
gl!
ill send you my map in PM
Topic Starter
_handholding

ohad1881 wrote:

hi there!
from my queue! t/304087/start=105
normal
00:11:897 (1) - ds
00:12:666 (3) - ^^
00:16:897 (4) - ^^
DONT USE GRID SNAP IN EASY/NORMAL
00:29:974 (1,2) - fix blanket
a lot of unsnapped objects tho
insane
00:04:397 (2) - stack the end with 00:03:243 (4) - Done
00:15:358 (3,1) - blanket the,? They already were....
00:23:820 (1) - try make a better wave tbh Tried...
00:56:128 (1,2) - SWAP NC Done
01:06:128 (3) - ctrl gDidnt like it that way
01:24:397 (2) - try better wave Done
very hard
00:15:743 (3,1) - swap nc Done
01:03:820 (1,2) - ^^Done
01:09:974 (1,2) - ^^ Didnt need to here
01:51:512 - missed a beat here Added circle
gl!
ill send you my map in PM
Padge14
m4m !

[Insane]
  1. 00:03:435 - Maybe add a note
    01:26:705 - Suggestion: Move the slider on the note 01:27:089 (1) - and remove this note (1) to remplace it by repeating the slider (with a NC).
  2. 01:56:128 - Suggestion: I think something like this could be better TO DO IT : Change the slider velocity of this timing 01:56:128 - at 0.55x
    Then just add anoter timing point at 1x ( 01:56:897 - )
    If I didn't explain it properly, mp me in game.
[Very Had]
  1. 01:56:128 - Same thing can be aply ( the suggestion of Insane )
Dilectus
As requested from my queue

  • General
  1. You have uninherited timing points conflicting with Normal difficulty.

  • Normal:
  1. 00:05:352(1,2) - make better blanket
  2. 00:06:506(3,1,2) - perhaps make it something like this? http://puu.sh/hwl0l/79410cbc4f.jpg
  3. 00:08:429 - kick missing
  4. 00:14:968(1) - sliderend not snapped
  5. 00:16:026(3) - fix slider http://puu.sh/hwl89/037a380ef0.jpg
  6. 00:18:429(3) - slider end not snapped
  7. 00:22:083(3) - ^
  8. 00:30:737(2,1) - can be blanked better
  9. 00:33:045(3) - same as 00:16:026(3)
  10. 00:35:352(1) - slider end not snapped
  11. 00:36:699(1,2,3) - spacing error
  12. 01:09:968(1) - missing kick
  13. 01:17:660 - add spinner?
  14. 01:39:199(1) - slider end not snapped
  15. 01:57:276 - theres a clap sound here so add note?
  16. 02:01:314 - make it a blank sound

    Not bad, but still better than my normals xD
  • Insane
  1. OD=8?
  2. HP=7?
  3. Look over your difficulty again and check/add hitsounds

  4. 00:05:935(2,3,4,5) - spacing error
  5. 00:08:435(1) - not sure what you were following with this long note, how about adding a 1/2 slider and a note?
  6. 00:26:128 - this stream was unexpected and hard
  7. 01:33:243(1) - remove clap?
  8. 01:57:089 - theres a kick sound here so add note
Thats all ;3
Topic Starter
_handholding

Padge14 wrote:

m4m !

[Insane]
  1. 00:03:435 - Maybe add a note
    01:26:705 - Suggestion: Move the slider on the note 01:27:089 (1) - and remove this note (1) to remplace it by repeating the slider (with a NC).
  2. 01:56:128 - Suggestion: I think something like this could be better TO DO IT : Change the slider velocity of this timing 01:56:128 - at 0.55x
    Then just add anoter timing point at 1x ( 01:56:897 - )
    If I didn't explain it properly, mp me in game.
[Very Had]
  1. 01:56:128 - Same thing can be aply ( the suggestion of Insane )
I added your suggestion to the insane but not that very hard diff.
Ty for the mod :)
Topic Starter
_handholding

DavidEd wrote:

As requested from my queue

  • General
  1. You have uninherited timing points conflicting with Normal difficulty.

  • Normal:
  1. 00:05:352(1,2) - make better blanket Done
  2. 00:06:506(3,1,2) - perhaps make it something like this? http://puu.sh/hwl0l/79410cbc4f.jpg Kept it the same
  3. 00:08:429 - kick missing Dont know what you mean :/
  4. 00:14:968(1) - sliderend not snapped fixed
  5. 00:16:026(3) - fix slider http://puu.sh/hwl89/037a380ef0.jpg Done
  6. 00:18:429(3) - slider end not snapped fixed
  7. 00:22:083(3) - ^ Fixed
  8. 00:30:737(2,1) - can be blanked better I think its fine
  9. 00:33:045(3) - same as 00:16:026(3)
  10. 00:35:352(1) - slider end not snapped fixed
  11. 00:36:699(1,2,3) - spacing error increased the distances a bit
  12. 01:09:968(1) - missing kick
  13. 01:17:660 - add spinner? Added
  14. 01:39:199(1) - slider end not snapped fixed
  15. 01:57:276 - theres a clap sound here so add note? I was mapping to a specfic instrument so i didnt add the drum note there
  16. 02:01:314 - make it a blank sound [/color]

    Not bad, but still better than my normals xD
  • Insane
  1. OD=8? done
  2. HP=7? done
  3. Look over your difficulty again and check/add hitsounds Done

  4. 00:05:935(2,3,4,5) - spacing error I dont think so
  5. 00:08:435(1) - not sure what you were following with this long note, how about adding a 1/2 slider and a note? I like the feel of it, so no change for now
  6. 00:26:128 - this stream was unexpected and hard remapped the stream
  7. 01:33:243(1) - remove clap? fixed the hitsounds for the chorus, thnx for pickign up on this :)
  8. 01:57:089 - theres a kick sound here so add note Added
Thats all ;3
Ty for the mod :)
Peachtrees
o/~

Normal

00:03:051 (2) - try putting a 1/2 reverse here to accurately follow the vocals? oh and delete the previous circle if you do that. currently feels kinda weird

00:04:397 (2,1) - ignoring vocals between these two doesn't make a lot of sense to me

00:13:435 (1) - shorten this by 1/2

00:14:205 (2,1) - blanket is waaaay off

00:18:435 (3) - unsnapped note

00:21:512 (2,3,1) - why not map the 'la la la' here? would feel a lot nicer to follow

00:28:051 (3) - downbeat should have something clickable on it

00:46:512 (2) - ^

01:02:858 (3) - try putting the sliders repeat here instead, having it on a blue tick feels kinda weird

01:08:051 (2) - downbeat

01:08:820 (1) - doesnt really follow anything properly

01:26:897 (1,2,3,4,1) - this only just doesn't fit the song

01:29:782 (1) - I'd map this out

01:51:512 (1) - should probably map this

Hard

00:03:628 (5,1,2) - overlaps like these aren't really pretty imo. i like the idea, though I don't think this was properly executed

00:07:474 (2) - extend this to the red tick and shorten the 1/4 slider

00:08:820 (2,3) - ugh. doesn't really look visually appealing

00:11:320 (6,1,2) - already pointed out something similar earlier

00:13:916 (4) - mapping 1/4 here feels kinda unfitting

00:14:012 (5) - N 83% volume hitsounds feels very noisy here ><

00:27:474 (2) - would probably just have another 1/1 slider start here

could probably tidy up the DS in some places, the inconsistencies aren't really justified so there is no reason to have them

Very Hard

00:02:858 (4,1) - piano between these two is very noticeable

00:07:474 (4) - could do the thing I suggested in the Hard Diff for this one too

00:15:743 (3,4,1) - why not keep mapping vocals here?

00:21:128 (3,4,5) - spacing is kinda weird here imo. why's there a jump between 3 and 4

00:25:166 (5,1,2) - 1 is barely visible, should consider changing this up

00:26:128 (3,4,1) - feels a bit dull to map the buildup like this

00:33:435 (2,3,4) - atleast make the spacing consistent between these

00:36:705 (2,3) - spacing?

00:44:974 (7) - downbeat should reaaaallly be mapped

00:54:205 (3,4) - 1/4 during this slow paced part feels unfitting

01:09:974 (1) - drum hitsounds feel reaaally noisy

01:20:551 (6) - again, feels like this downbeat should be mapped

01:40:551 (6,1,2,3) - 1/4 feels kinda unneccessary

spacing feels odd lots of times, try thinking about what exactly is being emphasized when using a jump

Insane

00:08:435 (1) - shorten this by 1/2

00:26:128 (1,2,3,1,2,3) - ouch. veeery spaced out ><

00:39:974 (1,2) - i don't think stacking these is a good idea, makes the following 'jump' feel a bit to harsh

00:50:743 (3,4,5,6) - kinda overdone for a slow paced part

01:03:051 (2,3,4) - to spaced out

01:17:282 (3,4) - holy jump. the whole jumpyness feels a tad bit overdone, but this one definately is too much

01:26:705 (7,1) - too close

01:44:205 (1,2,3,4,5,6) - feels to empty for an Insane imo, especially since the note density was higher during easier diffs...i think

again, watch your spacing more closely
RebellioNlol
General

This really nice map, but i think sometimes you focus to much on vocals, sometimes to much on the song which can make a song sound bad, i mentioned most of the parts that i think needed to be fixed, everything else is pretty good i love the hitsounds.


Insane

00:07:858 (3) - Make this slider longer
00:09:782 (5) - Make this slider longer, end it at 00:10:166
00:08:435 (1) - No need for slider, just listen to the song, add a note 00:08:435 and here 00:08:820
00:10:166 (1) - Delete this slider and add note here 00:10:358
00:10:551 (2) - Delete this and make a stream from there and end it 00:11:512
00:11:705 - Add note
00:27:474 (3) - Make this slider longer, delete the Note under it
00:28:243 (5) - ^
00:29:782 (9) - Make this like other sliders
00:31:320 (4) - Make it longer
00:33:243 (2,3) - Ctrl + G
00:35:935 (5,2,4) - Fix this shapes, make them look more normal
00:35:935 (5,2) - I think this should be faster, 0.6x kinda slow (it's your choice)
00:46:704 (5) - Make this longer, and delete 00:47:282
00:49:205 (3) - Add note
00:52:858 (5) - Make it longer
00:53:820 (6) - ^
00:57:474 (5) - No need for reverse, remove it and make it longer.
01:16:897 (1,2,3,4) - Think these jumps are to big, make them smaller
01:28:243 (5,7) - Make them the same size as slider 3, delete notes after
01:32:858 (6) - ^
01:40:551 (5) - Make it longer, delete the reverse

Very Hard

00:07:858 (5) - Make it longer
00:19:782 (3,4) - Make this like this 00:18:435 00:19:012 (1,2)
00:20:551 (3) - add note
00:27:474 (3) - Make it longer delete 4
00:29:782 (4) - Make it longer delete 1
00:30:551 (3) - Make it longer, delete 4
00:33:435 (2) - Make it longer
00:46:512 (2) - Do ctrl + G + H + J
00:54:301 (4) - Delete this
00:57:474 (4) - Make it longer, just like in insane
01:52:474 (3) - Move it here 01:52:282 , add note 01:52:858
00:54:301 (4) - I would probably delete this one, i think it sounds better, but if you don't want no need for it.
01:02:282 (1) - Make it longer
01:24:782 (3,4,5) - Make a triangle here

Normal


00:26:320 (2) - Move it too 00:26:128 make it longer
00:28:051 (3) - Make it longer
00:35:935 (2,1,2,3,4,1) - Do ctrl + G
00:48:051 (2) - Delete this and put a note, then make a longer slider from 00:48:243 same size as 1
01:48:243 (4) - Make it shorter and put a note where it used to end
01:51:512 (5) - Add note here
01:51:512 (5,2) - Make it look like this 01:54:205 (3)
Loughje
Repaying your mod :P a bit late
General
Source: Love Live! School Idol Project!
Very Hard
Rename to 'Hyper'?
00:29:782 (4) - This could just be turned into 2 circles, the reverse sorta felt odd. Up to you.
00:34:012 (3,4) - Space these a bit because of the break thats in between them.
00:39:782 - Circle here (Match the vocals and help with HP)
00:40:166 - ^
00:40:551 - ^
00:41:897 (5) - How bout you do this instead? Example
00:43:628 - Circle to match the song.
00:44:782 - ^
00:48:243 - ^
00:48:820 (2,3,4,5,1) - Really close spacing, perhaps space them out more.
00:54:301 (4) - Delete, doesn't fit well imo.
01:01:897 (2) - Move this down a little more so the approach circle isnt hitting the HP bar.
01:04:589 (2) - Do this? Example
01:09:012 - Circle to match vocals.
01:09:205 (2) - Same as 01:04:589 This
01:38:435 (2) - Maybe reposition this down a little.
Insane
00:08:435 (1) - Move this slider back to 00:08:820 then add a circle or 1/2 slider at 00:09:012
I thought this diff. was pretty great.
Awesome Printemps map! Good luck on rankings!
Topic Starter
_handholding

Peachtrees wrote:

o/~

Normal

00:03:051 (2) - try putting a 1/2 reverse here to accurately follow the vocals? oh and delete the previous circle if you do that. currently feels kinda weird I was following the piano but I'll use your idea

00:04:397 (2,1) - ignoring vocals between these two doesn't make a lot of sense to me Mpped

00:13:435 (1) - shorten this by 1/2 No change

00:14:205 (2,1) - blanket is waaaay off fixed

00:18:435 (3) - unsnapped note fixed

00:21:512 (2,3,1) - why not map the 'la la la' here? would feel a lot nicer to follow done

00:28:051 (3) - downbeat should have something clickable on it

00:46:512 (2) - ^ I'm mapping the piano not the vocals

01:02:858 (3) - try putting the sliders repeat here instead, having it on a blue tick feels kinda weird Its mapped to the drums, and your idea changes the pace too much imo

01:08:051 (2) - downbeat If I did that then I would have to put a slider on a red tick and I avoided all redticks in this section for the slowdown in pace

01:08:820 (1) - doesnt really follow anything properly No change here, I dont think its a problem and it keeps the flow the same

01:26:897 (1,2,3,4,1) - this only just doesn't fit the song I'm gonna remap this when I get an idea to mind

01:29:782 (1) - I'd map this out Same as above

01:51:512 (1) - should probably map this This whole section is mapped to the piano and the piano pauses here

Hard

00:03:628 (5,1,2) - overlaps like these aren't really pretty imo. i like the idea, though I don't think this was properly executed

00:07:474 (2) - extend this to the red tick and shorten the 1/4 slider

00:08:820 (2,3) - ugh. doesn't really look visually appealing

00:11:320 (6,1,2) - already pointed out something similar earlier

00:13:916 (4) - mapping 1/4 here feels kinda unfitting

00:14:012 (5) - N 83% volume hitsounds feels very noisy here ><

00:27:474 (2) - would probably just have another 1/1 slider start here

could probably tidy up the DS in some places, the inconsistencies aren't really justified so there is no reason to have them

Very Hard

00:02:858 (4,1) - piano between these two is very noticeable No change, I missed it out on purpose

00:07:474 (4) - could do the thing I suggested in the Hard Diff for this one too I like the way it is now, it fits the rhythm perfectly

00:15:743 (3,4,1) - why not keep mapping vocals here? The whole pre-chorus is mapped to the piano or the guitar

00:21:128 (3,4,5) - spacing is kinda weird here imo. why's there a jump between 3 and 4 Eh? there isnt a jump at all, if anythign the spacing is less than average here

00:25:166 (5,1,2) - 1 is barely visible, should consider changing this up Gonna remap map this later when I get a btter idea

00:26:128 (3,4,1) - feels a bit dull to map the buildup like this I didnt want to make this a full stream but I added more notes to spice it up a bit

00:33:435 (2,3,4) - atleast make the spacing consistent between these The spacing is equal
00:36:705 (2,3) - spacing? Its the same as the the previous points 00:35:743 (4,1) - Its for emphasis

00:44:974 (7) - downbeat should reaaaallly be mapped done

00:54:205 (3,4) - 1/4 during this slow paced part feels unfitting taken out the (4)

01:09:974 (1) - drum hitsounds feel reaaally noisy Lowered the volume

01:20:551 (6) - again, feels like this downbeat should be mapped I mapped the whole chorus to the piano (apart from the la la la part)

01:40:551 (6,1,2,3) - 1/4 feels kinda unneccessary I like the way it plays so I'll keep it for now

spacing feels odd lots of times, try thinking about what exactly is being emphasized when using a jump

Insane

00:08:435 (1) - shorten this by 1/2 I'm really against changing the length here, I like the way it feels

00:26:128 (1,2,3,1,2,3) - ouch. veeery spaced out >< Will think about chaning it if more people pick on it, I do feel its part of the difficulty however

00:39:974 (1,2) - i don't think stacking these is a good idea, makes the following 'jump' feel a bit to harsh You're right, I sapced them out

00:50:743 (3,4,5,6) - kinda overdone for a slow paced part

01:03:051 (2,3,4) - to spaced out reduced the space abit

01:17:282 (3,4) - holy jump. the whole jumpyness feels a tad bit overdone, but this one definately is too much I honestly feel its part of the difficulty otherwise it would be the same spacing as the chrous, the BPM is 150 and I do feel its not asking too much for a 4.5 star map

01:26:705 (7,1) - too close Spaced out

01:44:205 (1,2,3,4,5,6) - feels to empty for an Insane imo, especially since the note density was higher during easier diffs...i think I want to keep the diffs different and i feel it suits the song and goes with the transition

again, watch your spacing more closely
Thnx for the mod I will post you my mod soon
Topic Starter
_handholding

RebellioNlol wrote:

General

This really nice map, but i think sometimes you focus to much on vocals, sometimes to much on the song which can make a song sound bad, i mentioned most of the parts that i think needed to be fixed, everything else is pretty good i love the hitsounds.
I mapped out all of the very hard to the piano and other instruments, I tried to do the same with Insane but only mapped some of the vocals and drums to change it up a bit

Insane

00:07:858 (3) - Make this slider longer It would fit the piece I want to map
00:09:782 (5) - Make this slider longer, end it at 00:10:166 Nice idea, ty I've added it
00:08:435 (1) - No need for slider, just listen to the song, add a note 00:08:435 and here 00:08:820 No change, this is one of the places where I didnt want to map to the drums and mapped to the vocals instead, plus I like the feel of the long slider in the quiet opening section
00:10:166 (1) - Delete this slider and add note here 00:10:358 done, you mentioned this earlier
00:10:551 (2) - Delete this and make a stream from there and end it 00:11:512 A stream here would change the whole flow that wouldnt be to my liking
00:11:705 - Add note I want to keep it consistent with the slider at 00:12:089 (2)
00:27:474 (3) - Make this slider longer, delete the Note under it I considered it but I want to keep the longer sliders for the later art of the section
00:28:243 (5) - ^^
00:29:782 (9) - Make this like other sliders Done
00:31:320 (4) - Make it longer
00:33:243 (2,3) - Ctrl + G I prefer it in a triangle
00:35:935 (5,2,4) - Fix this shapes, make them look more normal I made them that way fro emphasis o the guitar chords
00:35:935 (5,2) - I think this should be faster, 0.6x kinda slow (it's your choice)
00:46:704 (5) - Make this longer, and delete 00:47:282 I mapped this to the guitar
00:49:205 (3) - Add note I get that the slider is on a red tick but it doesnt feel right to add a note here without chaning the whole rhythm afterwards
00:52:858 (5) - Make it longer
00:53:820 (6) - ^
00:57:474 (5) - No need for reverse, remove it and make it longer. I made it this way so there would be a hitsound at the start of the new measure
01:16:897 (1,2,3,4) - Think these jumps are to big, make them smallerI consider making these smaller but I'll keep it for now
01:28:243 (5,7) - Make them the same size as slider 3, delete notes after Done
01:32:858 (6) - ^ This one fits the piano
01:40:551 (5) - Make it longer, delete the reverse I want a beat on every red tick so I'm keeping the reverse

Very Hard

00:07:858 (5) - Make it longer
00:19:782 (3,4) - Make this like this 00:18:435 00:19:012 (1,2) Done
00:20:551 (3) - add note Theres already a note here
00:27:474 (3) - Make it longer delete 4
00:29:782 (4) - Make it longer delete 1
00:30:551 (3) - Make it longer, delete 4
00:33:435 (2) - Make it longer
00:46:512 (2) - Do ctrl + G + H + J This part was remapped
00:54:301 (4) - Delete this Dleted
00:57:474 (4) - Make it longer, just like in insane Keeping this unchanged
01:52:474 (3) - Move it here 01:52:282 , add note 01:52:858
00:54:301 (4) - I would probably delete this one, i think it sounds better, but if you don't want no need for it. Taken this out
01:02:282 (1) - Make it longer
01:24:782 (3,4,5) - Make a triangle here I tried but I couldnt pull it off, I'm definately gonna to try again and give it another crack, it sounds like a nice idea
I didnt make any of the lsiders long as I didnt feel they needed to
Normal


00:26:320 (2) - Move it too 00:26:128 make it longer its sounds more awkard to me, maybe I'll jsut remap this part if more peopel pick up on it
00:28:051 (3) - Make it longer Done
00:35:935 (2,1,2,3,4,1) - Do ctrl + G Didnt like it
00:48:051 (2) - Delete this and put a note, then make a longer slider from 00:48:243 same size as 1 I think this section is mapped out fine the way it is (rhythmically)
01:48:243 (4) - Make it shorter and put a note where it used to end Same as above
01:51:512 (5) - Add note here The ending is mapped to the piano and there isnt a piano sound here
01:51:512 (5,2) - Make it look like this 01:54:205 (3)
Thnx for the mod!
[ Eon Fox ]
I simply thought it was a tragedy that those pictures weren't resized, so I went ahead and did that. Unfortunately, I couldn't make them 1024x768 without significant loss of quality in them, so I used black bars on the side and I resized it to the common 800x600 used in osu. The links are here:

Pic 1: http://puu.sh/hJMzI/5a1a7182d6.jpg
Pic 2: http://puu.sh/hJMAv/53d334d18b.jpg
Pic 3: http://puu.sh/hJMB4/b1768fc34a.jpg
Pic 4: http://puu.sh/hJMBO/e2ca865c27.jpg

All you would need to do is resize the background to 800x600.

Normal:

01:02:282 (3) - This should look like... this?
01:52:282 (2,3,1) - These three should be one slider, and new combo for 01:53:820 (2) - .
01:57:666 (1) - Delete this, and move 01:57:762 (1) - to its place, extending the end of the spinner to where it was before, at 02:01:320 - .

Note: I would recommend knocking the AR to 3.5, the HP to 3.5, and the OD to 4.

Very Hard:

This doesn't really need to be here. If you slightly up the CS on the hard, the gap is lessened.

Insane:

00:13:820 (5,6,7,8,9,10,11,12) - These aren't needed. Take those out, bring 00:14:589 (1) - to where (5) was, and make it a long swooping slider.
00:45:743 (1,2,3,4) - This reads a little awkward. If you made 00:45:935 (2,3) - like 00:45:743 (1,4) - , and rotated 2 and 3 45 or 90 degrees counter clockwise, it would look much better.
00:56:128 (1) - In lieu of this note, just add a repeat to 00:55:551 (3) - .
01:16:704 (4,1) - The jump here is way too big. Take 01:16:128 (1,2,3,4) - and replace the notes with it, and use CTRL+H.

Note: This changes will dramatically lessen the gap between Hard and Insane. However, an Easy is needed.
Ipas
Hello! | From my Queue.. This is a WIP map, lol

[Normal]
  1. Well, might try to use HP and OD 4, 5 kinda too harsh for a Normal
  2. 00:39:205 - Please don't skip this beat . This beat is loud and would be worthless if you skip it, since it appears to be start new stanza over there
  3. 01:17:666 (1) - I guess this spinner is too short for a Normal . I tried to spin like people who play this diff, and I couldn't even able to get 1000 point . Also, the object afterwards feel kinda too sudden to play after this spinner . Maybe replace this spinner by using slider with simple rhythm is more recommended here

    You could make the flow smoother again, it looks good but would be more nicer if you could improve your flow
[Very Hard]
  1. 00:26:416 (4,5) - This spacing kinda too sudden here for me . I'd rather to keep using the usual 1/4 spacing over there
  2. 00:31:705 (1) - Is there any reason why you reduce the spacing over there? Check you spacing again, sometimes it's unreasonable for me why you reduce the spacing like this 00:35:743 (4) -
  3. 00:39:205 - Same as Normal, leaving this beat emptied sounded very strange
  4. 01:01:705 - This one should be filled, because it still connected to base rhythm that start from here 01:01:512 (1) - and leaving it empty is somewhat strange
  5. 01:28:435 - This beat is worth for being a clickable note here . Switch rhythm over there 01:28:051 (5,6) - would be nice idea here . It goes same for 01:40:551 (6) - too
  6. 01:56:128 (1,2,3) - Well, I don't recommend you to use this placement, it could hard to be noticed in this diff . I'd rather to turn out them intoo a 1/3 reverse slider
[Insane]
  1. 00:08:435 (1) - Playing this slider and skip out this beat 00:08:820 - which has rather loud both on vocals and instrument is unreasonable here . Please rearrange that slider (1) and map out 00:08:820 - for nice rhythm in whole sequences
  2. 00:32:089 (7) - Using this long slider isn't good for an Insane . It would gives a little bad impression to it . I'd rather to keep this beat 00:32:474 - mapped because the sound at 00:32:089 - has been ended on 00:32:474 - , and keeping it not mapped is rather unreasonable for me
  3. 00:39:205 - Same as other difficulties above
  4. 00:55:551 (3,1) - Stacking them out isn't right for me . I guess you need a movement to (1) for nice accentuation here, because the sound is rather loud and a bit special here in terms of hitsounding
  5. 01:12:570 - Are you not planned to map this section? The beat is rather loud and worth to be mapped here
  6. 01:21:897 (3,4) - Switch the rhythm over here could provide more nice emphasis to this downbeat 01:22:282 - which has a rather loud vocal, the main rhythm you're following here
  7. 01:43:820 - Use a clickable object here is more better that map this out by a slider end . The beat is rather loud, then it's appears to be end the whole stanza from the kiai
[]
Good Luck!
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