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void - Verdict for worst dictator [CatchTheBeat]

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Topic Starter
ZiRoX
This beatmap was submitted using in-game submission on domingo, 19 de junio de 2016 at 12:24:36

Artist: void
Title: Verdict for worst dictator
Tags: mournfinale remind a locus 3rd solo album trance house pops dnb drum'n'bass c86 comiket 86
BPM: 160
Filesize: 9988kb
Play Time: 05:34
Difficulties Available:
  1. Judgement (4,63 stars, 965 notes)
Download: void - Verdict for worst dictator
Information: Scores/Beatmap Listing
---------------
#6 Mapset | #4 Ranked

Judgement by me
Ascendance
Hi zirox

mod4bubble

So.. Allow me to pass judgement on this map.


General

Snapping
  1. 02:00:400 (6) - unsnapped slider end
  2. 02:03:400 (6) - unsnapped slider end
  3. 04:24:400 (5) - unsnapped slider end
Song Setup
  1. !where Preview Point
  2. I'd say change the AR to 9.2, it makes the kiai parts play a bit better and honestly it feels a lot more flow-y with the slight increase in AR.
  3. HP 6, 5 seems too low for a map of this difficulty.

Judgement
Opening thoughts: waweaewaeae +2 kudosu nice

I already irc'd the opening parts with you, so most of this mod will be towards later half unless I obviously missed things

General
  1. 00:29:651 (3) - This felt a bit too far away, suggest moving it to x:448.
  2. 01:03:588 (3) - this should move to the right side of the grid. Honestly, you have a lot going on towards the left side at this part, so I think adding some stuff to the right side will really help balance it out.
  3. 01:11:182 (3,4,5) - Why are these hyperdashes when 01:11:182 (3,4,5) - of the same sound are just standard dash?
  4. 01:15:588 (3) - move this over to the left one grid. More aesthetically pleasing ;w;
  5. 01:16:526 (1) - I feel like this, along with this 01:19:526 (1) - could be a circle + slider combination rather than a repeat slider instead. Since the sounds you're using with this slider don't have the same emphasis, for example, the sound on 01:19:713 - could warrant a standard dash to it.
  6. 01:25:432 - You left out a note that is part of the same musical pattern you've been following
  7. 01:22:901 (2,3,4,5) - vs. 01:24:401 (2,3,4,5) - :c same thing with the inconsistencies
  8. 01:26:088 (2) - Having this slider here removes so many rhythmical possibilities, would remove and map the sounds here as previously.
  9. 01:27:026 (3) - Same as above. They really feel out of place to me :c I get that you're trying to map to that held note, but before and after these two sliders you're mapping to the main rhythm. Until I went back and re-listened to it, I didn't even hear the note they're mapped to.
  10. 01:39:776 (1) - I'd say move the point more diagonally up - right. just a bit.
  11. 01:51:494 (1) - This one isn't really necessary but, maybe turn it into a curved stream instead?
  12. 01:52:151 (3) - I don't think the note you're trying to map this on is on this beat.
  13. 02:41:276 (3) - I think this note, since it's higher than the others and more emphasized, could warrant at least a small dash.
  14. 02:44:276 (3) - Same as above!
  15. 02:57:026 (1,2,3,4) - I like the calm patterning you have here, but don't keep it so generic like this where it's just ctrl+c ctrl+v. Change it up a little in their positions.
  16. Another thing to point out about this section is that maybe starting here 02:52:526 - you could start the volume low and gradually increase it until it reaches the same intensity as before.
  17. 03:28:526 (4) - maybe give a bit more distance to this note? You emphasized it pretty good with the slider velocity increase but then the execution falls flat on traveling such a short distance.
  18. 04:00:588 (4,1) - This pattern is really tricky. I think finding a way to face (4) towards 1 would make it flow way better and not be as difficult.
  19. 04:37:432 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Add more CLSW stream jumps for real, add maybe some spacing or dashy parts or something, the stream feels so generic and boring :c
  20. 05:11:932 (7,1) - After 05:10:526 (1,2,3,4,5,6,1,2,3) - this pattern, the 7 -> 1 dash feels so out of place and really hard to hit.
  21. 05:16:432 (4,1) - interesting distance here. I'd say shorten it or turn it into an hdash.
  22. 05:19:432 - missing note
  23. 05:33:026 (5,1) - Note to spinner distance... Pretty sure there's some rule in the forum that's been heavily discussed about this, would check it out.
Closing Thoughts: GOOD SHIT ZIROX, I GIVE IT AN A-
Topic Starter
ZiRoX

Ascendance wrote:

Hi zirox

mod4bubble

So.. Allow me to pass judgement on this map.


General

Snapping
  1. 02:00:400 (6) - unsnapped slider end
  2. 02:03:400 (6) - unsnapped slider end
  3. 04:24:400 (5) - unsnapped slider end Fixed all hue
Song Setup
  1. !where Preview Point Added
  2. I'd say change the AR to 9.2, it makes the kiai parts play a bit better and honestly it feels a lot more flow-y with the slight increase in AR. I need to give more thought on this. If someone notes it again I might change it.
  3. HP 6, 5 seems too low for a map of this difficulty. Fixed

Judgement
Opening thoughts: waweaewaeae +2 kudosu nice

I already irc'd the opening parts with you, so most of this mod will be towards later half unless I obviously missed things

General
  1. 00:29:651 (3) - This felt a bit too far away, suggest moving it to x:448. I'm guessing it's the distance to this note, which is the same on 00:28:526 (1,2) - and 00:29:088 (2,3) - . It's nowhere far away, it's a simple dash, but moved 00:29:088 (2) - one grid space to the closer to both (1) and (3).
  2. 01:03:588 (3) - this should move to the right side of the grid. Honestly, you have a lot going on towards the left side at this part, so I think adding some stuff to the right side will really help balance it out. The next few stanzas focus on the right, balancing it.
  3. 01:11:182 (3,4,5) - Why are these hyperdashes when 01:11:182 (3,4,5) - of the same sound are just standard dash? Both timestamps are the same, I don't know what you're referring to. Please correct and explain further in other post.
  4. 01:15:588 (3) - move this over to the left one grid. More aesthetically pleasing ;w; kek, pretty useless, but done.
  5. 01:16:526 (1) - I feel like this, along with this 01:19:526 (1) - could be a circle + slider combination rather than a repeat slider instead. Since the sounds you're using with this slider don't have the same emphasis, for example, the sound on 01:19:713 - could warrant a standard dash to it. The repeat slider does it job. The direction change emphasizes that -slightly- stronger sound.
  6. 01:25:432 - You left out a note that is part of the same musical pattern you've been following. It's a weaker sound, and the 1/4 hyperdash wouldn't fit, the next downbeat isn't THAT strong.
  7. 01:22:901 (2,3,4,5) - vs. 01:24:401 (2,3,4,5) - :c same thing with the inconsistencies ^Same
  8. 01:26:088 (2) - Having this slider here removes so many rhythmical possibilities, would remove and map the sounds here as previously.I decided to do it that way to add some variety, and also to serve as a brigde between both halves, which are pretty similar in terms of rhythm.
  9. 01:27:026 (3) - Same as above. They really feel out of place to me :c I get that you're trying to map to that held note, but before and after these two sliders you're mapping to the main rhythm. Until I went back and re-listened to it, I didn't even hear the note they're mapped to.Same
  10. 01:39:776 (1) - I'd say move the point more diagonally up - right. just a bit.This is pretty useless.
  11. 01:51:494 (1) - This one isn't really necessary but, maybe turn it into a curved stream instead? It follows the weird vocal sound properly.
  12. 01:52:151 (3) - I don't think the note you're trying to map this on is on this beat. This is properly snapped as I intented, focusing on the main beat to create the break.
  13. 02:41:276 (3) - I think this note, since it's higher than the others and more emphasized, could warrant at least a small dash. Increased a bit, not too much though.
  14. 02:44:276 (3) - Same as above! ^Same
  15. 02:57:026 (1,2,3,4) - I like the calm patterning you have here, but don't keep it so generic like this where it's just ctrl+c ctrl+v. Change it up a little in their positions. The sounds are all the same, but their volume slowly increases. This is properly expressed by the pattern.
  16. Another thing to point out about this section is that maybe starting here 02:52:526 - you could start the volume low and gradually increase it until it reaches the same intensity as before. It's the idea! I will get to it when I properly hitsound this.
  17. 03:28:526 (4) - maybe give a bit more distance to this note? You emphasized it pretty good with the slider velocity increase but then the execution falls flat on traveling such a short distance. Increased it a bit.
  18. 04:00:588 (4,1) - This pattern is really tricky. I think finding a way to face (4) towards 1 would make it flow way better and not be as difficult. Made it a bit more vertical, not too much though
  19. 04:37:432 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Add more CLSW stream jumps for real, add maybe some spacing or dashy parts or something, the stream feels so generic and boring :c The stronger beats are emphasized by direction changes. I leave overdone stuff to other mappers :)
  20. 05:11:932 (7,1) - After 05:10:526 (1,2,3,4,5,6,1,2,3) - this pattern, the 7 -> 1 dash feels so out of place and really hard to hit. Fixed after some talk on PM
  21. 05:16:432 (4,1) - interesting distance here. I'd say shorten it or turn it into an hdash. Made it an hdash
  22. 05:19:432 - missing note Not missing.
  23. 05:33:026 (5,1) - Note to spinner distance... Pretty sure there's some rule in the forum that's been heavily discussed about this, would check it out. Not amended, I don't care. If you notice other patterns, I try to land ending hyperdashes where spinners don't begin on such an awkward position.
Sey
Because you won't leave me alone with this, here you go:

[General]
  1. We already had the discussion about your background, I tried my best to resize the image you found suitable for this map. However, it lost too much quality when I tried to resize it on 16:9 ratio, therefore I decided to make use of a 4:3 ratio. I hope you like it anyway: http://puu.sh/mFbRq/d9d6fe7531.jpg AFB also saiid that this background here would be somewhat fitting because it described the lonely place for some dictator who destroyed the world already, something like that: http://puu.sh/mFcdD/bfceb0de8d.png. Make sure to change your combo colours after you applied the background.
  2. I assume you still plan to add more hitsounds on Judgement? Because currently it lacks of them, you didn't use a lot of hitsounds so far.
  3. Add a preview point! There is still none after you applied Ascendance's mod.
[Judgement]
  1. 00:02:088 (2,3) - Potentially enough for a Hyper as you did at 00:05:088 (2,3) - . Please beware consistency.
  2. 00:46:432 (9,1) - Potentially enough for a Hyper, suits the vocals perfectly.
  3. May I ask why you did not add any Hypers from 00:52:526 - until 01:04:526 - except 2? You clearly don't give the music enough credits it actually deserves to have. In order to improve this, here's a list of places where you can add more Hypers: 00:55:151 (9,10) - , 00:55:338 (10,1) - , 00:56:651 (7,8,1) - , 00:57:869 (4,5) - , and anything alike.
  4. 01:11:182 (3,4,5) - , 01:12:682 (3,4,5) - These both use the same rhythm, so please make them consistent in hyper-movements.
  5. 01:23:744 (5,1) - , 01:22:338 (8,1) - Shouldn't they be consistent?
  6. 02:15:963 (3) - x160 :3 No really, many people will maybe dislike it but I think it suits this part perfectly and a triple hyper movement is pretty much necessary here due to the outstanding rhythm provided in this.
  7. From 02:22:526 - until 02:27:026 - it would be more appropriate to map on the provided 1/2 rhythm and later on 1/4 rhythm (at 02:25:526 - ) and create some sort of stream pattern. Similar as you did at 04:37:432 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - .
  8. 02:28:338 (5,6,1) - I would strongly consider this again, please avoid adding a mean Hyper as this one just before a spinner, It's very difficult to catch. I think you can let the spinner start at 02:28:901 - instead.
  9. 02:52:526 - until 03:04:526 - : I think I already mentioned this ingame. The overuse of 1/2 sliders is pretty much shit here. You said you were not sure what else to follow at this section, well here have some suggestions:
  10. Additionally, 02:58:151 (4,1) - can be emphasized with a Hyper due to the drum beat.
  11. 03:27:588 (2,3) - pretty mean due to the high risk of losing droplets, at least make it less curvier and please consider the distance to the subsequent spinner again, due to a similar reason as I mentioned above already.
  12. 03:41:088 (2,3) - This can be a Hyper to keep it more consistent with 03:44:088 (2,3) - and 03:47:088 (2,3) - , not necessarily since I saw you increased distances from pattern to pattern but I would prefer it, it's really just matter of preference.
  13. A little weird to see no Hyper at 04:01:432 (3,1) - though you did a Hyper everywhere on the same rhythm before.
  14. 04:31:151 - Why is this empty? Same applies to 04:31:901 - and 04:33:026 - . Sure I see your point you mapped on sync but these beats are too important to be fully neglected.
  15. 05:04:338 - It would be great if you add some note at this tick and combine it to 05:04:526 (1) - with some Hyperdash to have a more appropriate interlude for the Kiai.
  16. I am a little sceptical with patterns like 05:06:401 (4,5,6,1,2,3,4,5,6,7) - and 05:10:526 (1,2,3,4,5,6,1,2,3) - , I really think these dash patterns between triplets with the same direction 3 consecutive times has a relatively awkward flow and I would appreciate if you vary directions as you did in your other patterns in this kiai.
  17. 05:32:463 (4,5,1) - Not a fan of this, but yeah... Up to you here because the last note appears where the spinner starts. I do not recommend you to be a troll at the very ending of a map for approval though, hope you can consider this again.
Good luck!
Topic Starter
ZiRoX

Sey wrote:

Because you won't leave me alone with this, here you go:

[General]
  1. We already had the discussion about your background, I tried my best to resize the image you found suitable for this map. However, it lost too much quality when I tried to resize it on 16:9 ratio, therefore I decided to make use of a 4:3 ratio. I hope you like it anyway: http://puu.sh/mFbRq/d9d6fe7531.jpg AFB also saiid that this background here would be somewhat fitting because it described the lonely place for some dictator who destroyed the world already, something like that: http://puu.sh/mFcdD/bfceb0de8d.png. Make sure to change your combo colours after you applied the background.
    The BG you made looks pixelated when put on the game, thanks for the help, though! For afb's, it's a total nope.
  2. I assume you still plan to add more hitsounds on Judgement? Because currently it lacks of them, you didn't use a lot of hitsounds so far. Hitsounds coming soon? I have a side diff where I'm working on them.
  3. Add a preview point! There is still none after you applied Ascendance's mod.Fixed
[Judgement]
  1. 00:02:088 (2,3) - Potentially enough for a Hyper as you did at 00:05:088 (2,3) - . Please beware consistency.I feel it's too son to be adding a hyperdash, I prefer to introduce the pattern and rhythm first.
  2. 00:46:432 (9,1) - Potentially enough for a Hyper, suits the vocals perfectly. Blame Ascendance, it was a hyperdash before. Readded.
  3. May I ask why you did not add any Hypers from 00:52:526 - until 01:04:526 - except 2? You clearly don't give the music enough credits it actually deserves to have. In order to improve this, here's a list of places where you can add more Hypers: 00:55:151 (9,10) - , 00:55:338 (10,1) - , 00:56:651 (7,8,1) - , 00:57:869 (4,5) - , and anything alike. When I'm map I'm not thinking "oh, I will add an hyperdash every 4/1" or "everytime the same sounds applies". While there are parts where hyperdashes could fit, that doesn't mean this part is necessarily bad without them. Also, the hyperdash appearance slowly increases towards later parts of this section.
  4. 01:11:182 (3,4,5) - , 01:12:682 (3,4,5) - These both use the same rhythm, so please make them consistent in hyper-movements. The second one is an anti-flow movement, it's already harder than the previous one without it being an hyperdash.
  5. 01:23:744 (5,1) - , 01:22:338 (8,1) - Shouldn't they be consistent? They could be consistent, but I think they emphasize the drum beat in different ones: the first with an hyperdash, and the second one with a short antiflow movement.
  6. 02:15:963 (3) - x160 :3 No really, many people will maybe dislike it but I think it suits this part perfectly and a triple hyper movement is pretty much necessary here due to the outstanding rhythm provided in this. Not completely convinced by this one, but adding it for now. If someone mentions it, might revert it to it's original position (x:296, noted for the record)
  7. From 02:22:526 - until 02:27:026 - it would be more appropriate to map on the provided 1/2 rhythm and later on 1/4 rhythm (at 02:25:526 - ) and create some sort of stream pattern. Similar as you did at 04:37:432 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . No. I barely hear 1/4s there. Those parts are totally different.
  8. 02:28:338 (5,6,1) - I would strongly consider this again, please avoid adding a mean Hyper as this one just before a spinner, It's very difficult to catch. I think you can let the spinner start at 02:28:901 - instead. While I get your point, I don't see it as a critical issue. I will ask on more opinions about this.
  9. 02:52:526 - until 03:04:526 - : I think I already mentioned this ingame. The overuse of 1/2 sliders is pretty much shit here. You said you were not sure what else to follow at this section, well here have some suggestions: The 1/2 sliders fit really well with the background sound, that also increases its volume, which makes the increasing distance between sliders totally make sense.
  10. Additionally, 02:58:151 (4,1) - can be emphasized with a Hyper due to the drum beat. Rearranged stuff to make this happen.
  11. 03:27:588 (2,3) - pretty mean due to the high risk of losing droplets, at least make it less curvier and please consider the distance to the subsequent spinner again, due to a similar reason as I mentioned above already. I can catch it perfectly fine learn2play. If more people mention this I might be willing to change it.
  12. 03:41:088 (2,3) - This can be a Hyper to keep it more consistent with 03:44:088 (2,3) - and 03:47:088 (2,3) - , not necessarily since I saw you increased distances from pattern to pattern but I would prefer it, it's really just matter of preference. As you said, I increased distance from pattern to pattern. It's totally intended this way.
  13. A little weird to see no Hyper at 04:01:432 (3,1) - though you did a Hyper everywhere on the same rhythm before. Increased the distance a bit, but not made it an hyperdash. I like it the way it is (and not every part like this is hyperdashed)
  14. 04:31:151 - Why is this empty? Same applies to 04:31:901 - and 04:33:026 - . Sure I see your point you mapped on sync but these beats are too important to be fully neglected. Mapping those destroy the flow :(, I really feel these patterns already work fine without them.
  15. 05:04:338 - It would be great if you add some note at this tick and combine it to 05:04:526 (1) - with some Hyperdash to have a more appropriate interlude for the Kiai.Okay
  16. I am a little sceptical with patterns like 05:06:401 (4,5,6,1,2,3,4,5,6,7) - and 05:10:526 (1,2,3,4,5,6,1,2,3) - , I really think these dash patterns between triplets with the same direction 3 consecutive times has a relatively awkward flow and I would appreciate if you vary directions as you did in your other patterns in this kiai.That's exactly the point of these patterns: add variation. They are already placed with a distance that large enough to be hard and emphasize the triplets while not being a timing jump (initial versions of these patterns were even harder)
  17. 05:32:463 (4,5,1) - Not a fan of this, but yeah... Up to you here because the last note appears where the spinner starts. I do not recommend you to be a troll at the very ending of a map for approval though, hope you can consider this again. How would this be trolling? The hyperdash will lead you directly to the last note, nobody will miss it. The spinner has nothing to do with it.
Good luck!
ursa
Mod as Requested

Judgement

  1. 00:01:526 (1,2) - the straight slider kinda feels bored to me , i think you can improve the sliders by giving it a good curve like this https://osu.ppy.sh/ss/5294157
  2. 00:04:526 (1,2) - same reason as ^
  3. 00:22:526 (1,2) - same ^
  4. 00:40:526 (1,2) - staight sliders
  5. 01:15:776 (4) - - i think it'll be good if you raises the distance here (x=192), because the music's flow will change here.
    if you like it , here my suggestion http://osu.ppy.sh/ss/5294077
  6. 01:52:526 (1) - to 02:04:151 (7) - i think you should fill/map the empty beat, because i feels the pattern flow & the pressure kinda lack if you just map only the vocal,so i think filling the empty beats on this section will make it better
  7. 03:18:026 (1,2) - i think this part would be good if you map with 1/2 sliders instead 1/1 sliders
  8. 03:24:026 (1,2) - same reason as above & i think it's easier to improve for making the pattern not feels repeatable
Diff Impression : overall pattern+flow are good & i don't find an issue. anyway I notice there's some part that would be good if you improve it but i think it'll be too much since it'll affect the pattern flow too.

Goodluck :) & i think it's ready for the next step
Topic Starter
ZiRoX

ursa wrote:

Mod as Requested

Judgement

  1. 00:01:526 (1,2) - the straight slider kinda feels bored to me , i think you can improve the sliders by giving it a good curve like this https://osu.ppy.sh/ss/5294157 I feel like having no movement (since they are vertical) gives a nice calm introduction to the pattern.
  2. 00:04:526 (1,2) - same reason as ^ Same
  3. 00:22:526 (1,2) - same ^ I like the variety vertical sliders give on this section
  4. 00:40:526 (1,2) - staight sliders Same
  5. 01:15:776 (4) - - i think it'll be good if you raises the distance here (x=192), because the music's flow will change here.
    if you like it , here my suggestion http://osu.ppy.sh/ss/5294077 Done
  6. 01:52:526 (1) - to 02:04:151 (7) - i think you should fill/map the empty beat, because i feels the pattern flow & the pressure kinda lack if you just map only the vocal,so i think filling the empty beats on this section will make it better I tried filling some of the empty beats and couldn't get to like it. I usually map by placing objects to the most prominent instrument/sound throughout the section (to keep it consistent). In this case, I felt the vocals were the most prominent sound in this section so that's what I followed. Also, having a simple section creates a nice contrast with the following Kiai.
  7. 03:18:026 (1,2) - i think this part would be good if you map with 1/2 sliders instead 1/1 sliders Done. Didn't make them vertical to add some variety.
  8. 03:24:026 (1,2) - same reason as above & i think it's easier to improve for making the pattern not feels repeatable
^

Diff Impression : overall pattern+flow are good & i don't find an issue. anyway I notice there's some part that would be good if you improve it but i think it'll be too much since it'll affect the pattern flow too.

Goodluck :) & i think it's ready for the next step
Yuii-

ZiRoX wrote:

I wanna say thank you to all the other mappers, they are amazing, I'm a true fan of all of them
Yup, he's talking about me
Chromoxx

Yuii- wrote:

ZiRoX wrote:

I wanna say thank you to all the other mappers, they are amazing, I'm a true fan of all of them
Yup, he's talking about me
Pretty sure he means me tbh
Absolute Zero
[Literally The Song Title]
I would suggest these combo colors:
Combo1 : 0,0,64
Combo2 : 0,128,255
Combo3 : 0,255,255
Combo4 : 0,0,160
Overall: Pretty smooth to play. Some of the vertical slider snaps I do disagree with, but that's a bit too opinionated. I do hope you take that into consideration, however.
00:28:338 (5,1) - Make (5) more horizontal. The sudden stop it requires for the catcher to catch the slider end of (5) and the leap to (1) is a little awkward.
00:53:088 (3,4) - Unlike the rest of the section, these 1/4 sliders are purely vertical. While I'm fine with it, I'd suggest making them slant away from each other to create more of a evenness in difficulty throughout.
01:27:026 (3) - It's good to follow the melody, but you're covering so much synth that you hit later in the song. This slider length doesn't appear, even when the same phrase reoccurs, so I would rethink this slider.
01:38:088 (4,1) - The slant here is an uncomfortable jump, since it requires a sudden shift with only a little movement. Slant the whole pattern a little more.
01:51:026 (1) - Personally, I feel curving this slider left will make movements much easier from and to it.
01:57:401 (5,6,1) - Jump is really hard to hit from (5,6). I'm not exactly sure if it's an edge dash, but it's pretty close to one. Increase the distance to create a hyper or decrease it to make it a gentler jump.
02:51:026 (5) - Make the end of this slider silent. Unlike at 02:45:026 (5) , there is no sound to support the tail that besides patterning, so I would make it 15% there.
03:06:213 (2,3,4,5,6,7) - I would change the pattern to the below image to make it more interesting.
03:10:432 - Add a hitcircle here. It should make the consistency of the pattern equal on both sides.
03:59:463 (4,1,2) - Movement from (4,1) can make it awkward to suddenly change momentum and reach (2). I would rework this so (4) faces (1) instead.
04:38:276 (1) to 04:39:682 (8) - This stream could be made more interesting by adding hypers in between places like 04:38:932 (8,1) and making the stream overall more mobile across the screen.
05:12:776 (7) - NC here to stay consistent with combo patterns beforehand.
05:18:026 (1,2,1,2,1,2,1,2) - You suddenly follow the voice here and it's a bit strange why you stop the long synth pattern you have going on. The second one (at 05:24:026 (1) and on) I can understand because the voice has accented backbeats that change (they hit twice as much). Remap this by following the original synth pattern.
05:30:401 (3) - This slider feels unnatural from 05:29:463 (2) . I would suggest modifying it to be more curved right.
Topic Starter
ZiRoX

Absolute Zero wrote:

I would suggest these combo colors:
Combo1 : 0,0,64
Combo2 : 0,128,255
Combo3 : 0,255,255
Combo4 : 0,0,160 I feel the default colors fit nicely with the BG: the green and blue go well with the blue-ish hue of the background, while the red and yellow fit nicely with the carpel of the flowers.
03:10:432 - Add a hitcircle here. It should make the consistency of the pattern equal on both sides. Couldn't make a 1/4 dash/hdash that I felt adequate here, so I decided to stay with the small 1/2 dash for emphasis.
05:18:026 (1,2,1,2,1,2,1,2) - You suddenly follow the voice here and it's a bit strange why you stop the long synth pattern you have going on. The second one (at 05:24:026 (1) and on) I can understand because the voice has accented backbeats that change (they hit twice as much). Remap this by following the original synth pattern. It's to add consistency with the next pattern, as you said, and also to add some variety on the patterns. I changed the direction of the sliders and it improved the feeling from this pattern, though.
SYAHME

Yuii- wrote:

ZiRoX wrote:

I wanna say thank you to all the other mappers, they are amazing, I'm a true fan of all of them
Yup, he's talking about me
Me too.
Ascendance
placeholder

I keep saying "yeah I'll do it tonight" but I'm so tired after university application test ;w; SATURDAY IS THE DAY


[
General
]

Tags
  1. 3rd solo album trance house pops dnb drum'n'bass c86 comiket 86
  2. (source: http://electro-planet.net/junk-vs-void- ... .html)
Metadata
  1. kek
Spread/Other
  1. AR 9.1 / 9.2 ? As suggested before, it might benefit the map with the patterns you've used.
Hitsounds
  1. #blamejbh2016
  2. normal-hitclap2.wav is unused
  3. drum-hitwhistle.wav has a delay of over 5ms
  4. soft-hitfinish7.wav same delay

[
Judgement
]

General



  1. 00:03:776 (6,7,8,9) - SUPER LAME why not make 6,7,8 a repeat slider so you have some movement instead of this
  2. 00:29:651 (3,1) - why not move these to the left side of the grid cause this is just boring back and forths
  3. 00:33:213 (2,3) - these triplets arent really following anything, it'd be better to just keep the timeline consistent here :v
  4. 00:35:651 (3,1) - nice distance. reduce or turn into a hyper
  5. 01:37:526 (1,2,3,4,1,2,3,4) - tbh I find these streams really poorly made, they have no real direction to them and the sliders could make them a bit confusing with their directions, I'd just make them more curved with circles (maybe S shapes?)
  6. 03:17:651 (4,1) - im surprised you hdashed between here but not at 03:18:026 (1,2,3,4) - tbh
  7. 04:00:588 (4,1) - odd movement here, especially coming out of 04:00:307 (3) - , I'd just make (4) play right-facing for a more comfortable hdash
  8. 04:21:213 (4,5) - should have hdash for consistency with the previous section
  9. 04:27:213 (4,5) - same
  10. 04:34:526 - This part, since its at its maximum volume of the 3x repetition could maybe follow the hdash patterning of 03:55:526 - or the other points in the kiai somehow?
  11. 05:16:526 - from this bookmark until the end of the kiai, it's pretty much all left-right. the patterns are fine, but the whole thing is just boring direction-wise for the kiai. I'd suggest changing some movements up in order to add some variety in this section

k call me
Topic Starter
ZiRoX

Ascendance wrote:

placeholder

I keep saying "yeah I'll do it tonight" but I'm so tired after university application test ;w; SATURDAY IS THE DAY


General

Hitsounds
  1. #blamejbh2016
  2. drum-hitwhistle.wav has a delay of over 5ms JBH already clarified the delays, they are fades.
  3. soft-hitfinish7.wav same delay^

Judgement


General



  1. 00:33:213 (2,3) - these triplets arent really following anything, it'd be better to just keep the timeline consistent here :v There are clear drumbeats. Clean your ears pls
  2. 04:34:526 - This part, since its at its maximum volume of the 3x repetition could maybe follow the hdash patterning of 03:55:526 - or the other points in the kiai somehow? I prefer keeping it like this, since it's out of the Kiai. On my previous version I had a buildup with volume and that's what made this section suck so much, because the previous repetition were really bad.

k call me
Ascendance
@jbh

maybe the end of this could be shaved off a bit (save filesize)


@zirox
00:40:338 - add a circle
Topic Starter
ZiRoX
Updated.
Ascendance
00:40:338 - remove circle
koliron


Placeholder!

General
  1. aaa i think you could use a better preview point, currently is like you only can listen 30 seconds of the song :/ why not in 03:52:432 - 02:04:244 - or 02:52:244 - ? :D !!
  2. enable countdown - latterbox - widescreen support -___ - please disable them, they are not necessary

Judgement
  1. 00:38:088 (2,3,4,1,2) - aaa this rhythm is weird imo, i guess you followed the instrument, so why not reverses in 00:39:213 - 00:39:776 - ? that would sounds better
  2. 00:46:244 - i cant hear anything here huh, i'd suggest to make this like 00:41:651 (3,4) -
  3. 00:48:026 (1,2) - waaa the vocal is pretty strong here, i think it deserves an hyper :)
  4. 01:23:744 (5,1) - aaa too close! is a new stanza so i think it deserves more distance, i guess you did this because players will go to the right again in 01:24:119 - , you could do something like this and would be much better:
  5. when i played this map i noticed that there are hypers in 01:29:651 (4,5) - but 01:30:963 (6) - this is even possible to catch without the dash, inconsistencies are fine this is not an exam, but this is an obvious inconsistency even in game imo :/ with a dash/hyper to 01:31:151 - would be fine to me
  6. 01:36:401 (2,3,4,5) - wow the song is being more and more intense, why did you reduce those distances? D: 01:36:401 (2,3,4,5) - ctrl+g ctrl+h :^) tbh im surprised that this works good enough
  7. 01:46:807 (2) - just for aesthetic, try to put this circle some grids to the right, that would looks much better! >u<
  8. 02:10:526 (1,2,1,2) - 02:13:526 (1,2,1,2) - isn't this wtoo repetitive? i think you could vary more here, for example like 02:16:526 (1,2,1,2) - or something similar, just to not be the same movement many times
  9. 02:19:526 (1,2,1,2) - 02:22:526 (1,2,1,2) - <.< same as above
  10. 03:13:901 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - repetitive as well ))): i think you could make a different curve in 03:15:401 (3,4,5,6,7) -
  11. mmh, about the section in 03:46:526 - , the rhythm is 1/1 or 1/2 and suddenly 03:50:838 - 1/8 x_x i think you could add a 1/4 stream (or at least some notes) since 03:49:526 - to make a build up
  12. 04:28:151 (6,1) - i think this dash deserves more distance, (1) is pretty strong imo
  13. 04:29:463 - to 04:37:244 - isn't this a lot of time in the middle? waaa please try to avry more here,thats the most important suggestion, is too repetitive! -__ -*!!! fdkljsfkjl for example you could ctrl+h 04:31:244 (5,6,1,2,3,4) - and put to the left, then 04:32:838 (5,1,2,3,4,5,6,1,2,3,4) - to the right, or something like that >..<
  14. 04:40:151 (1,1) - i think this hyper deserves more distance to emphasize that new stanza, the music changes a lot here
  15. 05:16:432 (4,1) - ^ same here for the finish

That's all, really nice map!
Topic Starter
ZiRoX

koliron wrote:



Placeholder!

Judgement
  1. 00:38:088 (2,3,4,1,2) - aaa this rhythm is weird imo, i guess you followed the instrument, so why not reverses in 00:39:213 - 00:39:776 - ? that would sounds better I don't find it weird at all. While the previous section focused on vocals + drums, for this one I switched to vocals + violin
  2. 00:46:244 - i cant hear anything here huh, i'd suggest to make this like 00:41:651 (3,4) - There's a low violin sound on here.
  3. 02:10:526 (1,2,1,2) - 02:13:526 (1,2,1,2) - isn't this wtoo repetitive? i think you could vary more here, for example like 02:16:526 (1,2,1,2) - or something similar, just to not be the same movement many times To be honest I couldn't come with a pattern that didn't imply remapping everything else, which isn't worth as this isn't fundamentally wrong.
  4. 02:19:526 (1,2,1,2) - 02:22:526 (1,2,1,2) - <.< same as above <.< Same as above
  5. 03:13:901 (2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - repetitive as well ))): i think you could make a different curve in 03:15:401 (3,4,5,6,7) - Neither of your suggestions played to my liking. And I also think the repeating structure fits the song nicely, as the three streams are mapped to the same drum sounds.
  6. mmh, about the section in 03:46:526 - , the rhythm is 1/1 or 1/2 and suddenly 03:50:838 - 1/8 x_x i think you could add a 1/4 stream (or at least some notes) since 03:49:526 - to make a build up I think the piano is the most prominent sound throughout the whole section, so I focused on it whenever it could be heard.

That's all, really nice map!
kek
koliron
(ノ ゚∀ ゚)ノ
Deif
Those hitsounds #blamejbh2016

[Judgement]
  1. 00:03:963 (8,9,1) - El salto que tienes ahora mismo (9,1) es bastante pequeño, incluso siendo la voz tan intensa. Te recomiendo cambiar (8,9) por un slider y hacer algo parecido a esto para aumentar la distancia con la nota siguiente: https://osu.ppy.sh/ss/5390727 Puedes dejar la estructura solo con notas, como lo tenías mapeado, pero deberías cambiar su posición para aumentar ese salto de todas formas.
  2. 00:05:088 (2,3) - No entiendo mucho por qué de repente usas un hyper cuando el resto de esta sección usa sólamente dashes. Hubiera estado algo más justificado en puntos como 00:06:776 (6,1) - , pero no donde lo has colocado.
  3. 00:10:151 (8,1) - Esto también se podría aumentar algo, por el mismo motivo que la sección anterior se espera un salto más largo.
  4. 00:45:026 (4) - Te faltó agregar NC aquí.
  5. 01:04:901 (2,3,4) - El cómo están organizadas las notas aquí es algo... meh. Se podría haber mapeado 01:05:276 - que parece bastante relevante, pero optaste por dejarlo en la mitad del slider. Así tendría algo más de sentido: http://puu.sh/psT7l/55f127535f.jpg.
  6. 01:41:088 (2) - Faltan algunos beats importantes por mapear. Intenta quitar la repetición de este slider y añadir notas en 01:41:651 - y 01:41:838 - donde estaba el final de ese slider.
  7. 01:51:494 (1) - Este NC no hace falta demasiado y se puede quitar.
  8. 02:04:526 - 02:28:526 - En esta sección quizá tenga algo más de sentido agregar los NC una nota después en vez de como lo has hecho, ya que los siguientes versos de la letra comienzan en esos puntos 02:06:213 - 02:09:213 - 02:12:213 - etc.
  9. 02:28:619 (1) - Opcional, pero podrías comenzar este spinner en el tick rojo 02:28:713 - como has hecho con otros para que se distinga mejor la nota anterior.
  10. 02:40:526 - 02:51:776 - Los S-Whistles de esta sección se notan bastante altos. Intenta reducir el volumen de esas dos secciones en al menos ~20%.
  11. 03:58:526 (1,2,3,4,1,2,3,4,1,2,3) - Para que los NC sean más consistentes con el resto del kiai, deberían estar puestos en 04:00:307 - y quitar los que hay ahora en 03:59:651 - y 04:00:776 - .
  12. 04:11:838 (4) - Y aquí deberías haber agregado uno más.
  13. 04:40:151 (1) - Hace falta este de aquí o se puede quitar también?
  14. 04:40:526 - En esta sección ponte de acuerdo. O bien cada estrofa, o cada dos estrofas :(
  15. 05:16:151 (1) - Se podría quitar aquí.
  16. 05:20:932 (7,8) - Dos notas en la misma posición. Quita una de ellas!
  17. 05:28:526 (1) - Con la intensidad que llevan estas notas, optaría por quitar el slider y añadir círculos para poder agrandar las distancias algo más.
[]
topkek
JBHyperion

Deif wrote:

Those hitsounds #blamejbh2016
They're beautiful and you know it. If there are any problems, ZiRoX caused them (:
Topic Starter
ZiRoX

Deif wrote:

Those hitsounds #blamejbh2016

[Judgement]
  1. 00:03:963 (8,9,1) - El salto que tienes ahora mismo (9,1) es bastante pequeño, incluso siendo la voz tan intensa. Te recomiendo cambiar (8,9) por un slider y hacer algo parecido a esto para aumentar la distancia con la nota siguiente: https://osu.ppy.sh/ss/5390727 Puedes dejar la estructura solo con notas, como lo tenías mapeado, pero deberías cambiar su posición para aumentar ese salto de todas formas. Intenté hacer algo similar a lo que propusiste
  2. 00:05:088 (2,3) - No entiendo mucho por qué de repente usas un hyper cuando el resto de esta sección usa sólamente dashes. Hubiera estado algo más justificado en puntos como 00:06:776 (6,1) - , pero no donde lo has colocado. Arreglado :_>
  3. 00:10:151 (8,1) - Esto también se podría aumentar algo, por el mismo motivo que la sección anterior se espera un salto más largo. Intenté mover algunos patterns para aumentar la distancia :>
  4. 00:45:026 (4) - Te faltó agregar NC aquí. ay kek
  5. 01:04:901 (2,3,4) - El cómo están organizadas las notas aquí es algo... meh. Se podría haber mapeado 01:05:276 - que parece bastante relevante, pero optaste por dejarlo en la mitad del slider. Así tendría algo más de sentido: http://puu.sh/psT7l/55f127535f.jpg. Hice algo levemente diferente para mantener el foco en el sintetizador (como lo tiene toda la sección) sin desquitar ese beat que mencionas.
  6. 01:41:088 (2) - Faltan algunos beats importantes por mapear. Intenta quitar la repetición de este slider y añadir notas en 01:41:651 - y 01:41:838 - donde estaba el final de ese slider.Intenté algo :'(
  7. 01:51:494 (1) - Este NC no hace falta demasiado y se puede quitar. ayyyy
  8. 02:04:526 - 02:28:526 - En esta sección quizá tenga algo más de sentido agregar los NC una nota después en vez de como lo has hecho, ya que los siguientes versos de la letra comienzan en esos puntos 02:06:213 - 02:09:213 - 02:12:213 - etc. Ok
  9. 02:28:619 (1) - Opcional, pero podrías comenzar este spinner en el tick rojo 02:28:713 - como has hecho con otros para que se distinga mejor la nota anterior.Okek
  10. 02:40:526 - 02:51:776 - Los S-Whistles de esta sección se notan bastante altos. Intenta reducir el volumen de esas dos secciones en al menos ~20%.ayyy
  11. 03:58:526 (1,2,3,4,1,2,3,4,1,2,3) - Para que los NC sean más consistentes con el resto del kiai, deberían estar puestos en 04:00:307 - y quitar los que hay ahora en 03:59:651 - y 04:00:776 - . Cambié los NCs de otra forma, creo que ahí no deberían ser tan horribles :>
  12. 04:11:838 (4) - Y aquí deberías haber agregado uno más.ayyy
  13. 04:40:151 (1) - Hace falta este de aquí o se puede quitar también? ayyy este se pasó
  14. 04:40:526 - En esta sección ponte de acuerdo. O bien cada estrofa, o cada dos estrofas :( Cada una estrofa kek
  15. 05:16:151 (1) - Se podría quitar aquí. ayyy
  16. 05:20:932 (7,8) - Dos notas en la misma posición. Quita una de ellas! ayyy blame editor
  17. 05:28:526 (1) - Con la intensidad que llevan estas notas, optaría por quitar el slider y añadir círculos para poder agrandar las distancias algo más. Espero kek ahora esten un pokektin mejor
topkek
Ascendance
doesn't the bubble have to restart from #1 now
Deif

Ascendance wrote:

doesn't the bubble have to restart from #1 now
Now, due to the probable incorrect snap of the following kicksliders:

  1. 01:39:026 (1,1) - Ahora que me fijo, no suena tan natural el cambio de 1/4 a 1/6. El ritmo es binario en toda la canción, y debería mantenerse de esa forma. Optaría por cambiar el primer kickslider a 1/8s y el segundo a 1/16s.
  2. 05:33:119 (1) - Se me pasó el último spinner. Quizá tengas que hacer como en los otros y empezarlo en el tick rojo que viene después para que la última nota sea más visible.
[]
Avísame cuando hayas revisado esos últimos ajustes.
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