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aivi & surasshu - I'm Still Here

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Lily Bread
M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
FiLeZekk

Lily Bread wrote:

M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
How did you spot these :( I feel so useless here trying to help mod this map.
Topic Starter
[ Shamwow ]

Lily Bread wrote:

M4M from queue.

[Beginner]
OD3 is too high for a beginner diff imo.
try OD2?

00:34:023 (2,3) - DS issue.
00:38:047 (6,7) - ^
00:54:511 (2,3) - ^
00:58:169 (1,2) - ^
we should use one DS in one diff, in easy and normal diffs.

use this to let AIMOD check DS issue.
http://puu.sh/oZESD/99256bcb9d.png

00:22:315 (1,1) - in easy diff, we shouldn't put things after a spinner. we should make space for beginners.
http://puu.sh/oZELe/f151c35d87.jpg
(the cursor is at - 00:48:291 -)

00:45:730 (1,1) - ^

[Easy]
OD -1, HP-1. you can check other ranked Easy diff.

00:06:218 (3,4) - DS issue.
00:12:437 (3,4) - ^
00:19:389 (4,5) - ^
00:30:730 (3,4) - ^
00:54:511 (6,1) - ^

00:08:047 - a bit weird imo because you lost a drum beat here.
try this?
http://puu.sh/oZEWb/4db4a543c5.jpg
(the cursor is at - 00:08:047 - )

[Normal]
OD-1. OD6 is really too high for a Normal diff.

I can find many DS issues here, try to find them by using AImod.

00:05:852 (2,3,4) - a "line" flow is a bit boring. try to use a "wave" flow.
http://puu.sh/oZF45/88b4a4a4f2.jpg

00:11:889 (4) - overmap here. i recommend to delete this circle.

01:01:096 - i recommend this because the piano goes like this.
http://puu.sh/oZFbc/6f716a70bd.jpg

gl on this.
applied all, tysm!
rs_fadeaway
Hi, M4M from ur queue

[Beginner]
00:10:608 (5) - make NC
00:16:462 (9) - how about make a slider from here to 00:17:194 - ? then add notes at 00:17:925 - & 00:18:657 -
00:34:023 (2,3) - is this too close? not as others
00:39:876 (8,1,2) - the DS between them are not quite same, make sure ur DS same
00:49:389 - 00:50:120 -00:50:852 - i'd like to map these three emphasis, how about consider it?
00:54:511 (2) - sliders like these mb you can copy 1 then rotate it 180°, replace it to make pattern more beautiful )
00:51:584 (1) - kiai time should have more 1/2 beats, like this parts 00:28:169 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) -

[Easy]
00:31:828 (4,5) - DS too big
00:39:876 (1,2,3,4) - this flow looks like a rectangle ,they are too shape for these level players.
00:57:437 (2,3,4) - make the flow more soft ) same problem
01:05:852 (3,4) - im sure u can blanket this better ;)

[Normal]
00:13:169 (1) - here, the upper left corner is too empty , u can rotate it 90° and move it to there, will looks better :)
and if u do that, sure replace the incoming sliders
00:29:267 (2,3,4,5,6,7) - same sharp flow, mb fix it?
00:34:023 (10) - reput DS from here
00:45:730 (1) - as highest diff, mb u should map here ? and rhythm here are fun.
00:55:791 (3,5) - dont overlap them will better
Try to fill the space, make it doesn't looks like that somewhere so empty and somewhere so crowd, it will help improve the ornamental )

Well , GL and go further :)
Topic Starter
[ Shamwow ]

rs_fadeaway wrote:

Hi, M4M from ur queue

[Beginner]
00:10:608 (5) - make NC
00:16:462 (9) - how about make a slider from here to 00:17:194 - ? then add notes at 00:17:925 - & 00:18:657 -
00:34:023 (2,3) - is this too close? not as others
00:39:876 (8,1,2) - the DS between them are not quite same, make sure ur DS same
00:49:389 - 00:50:120 -00:50:852 - i'd like to map these three emphasis, how about consider it?
00:54:511 (2) - sliders like these mb you can copy 1 then rotate it 180°, replace it to make pattern more beautiful )
00:51:584 (1) - kiai time should have more 1/2 beats, like this parts 00:28:169 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) -

[Easy]
00:31:828 (4,5) - DS too big
00:39:876 (1,2,3,4) - this flow looks like a rectangle ,they are too shape for these level players.
00:57:437 (2,3,4) - make the flow more soft ) same problem
01:05:852 (3,4) - im sure u can blanket this better ;)

[Normal]
00:13:169 (1) - here, the upper left corner is too empty , u can rotate it 90° and move it to there, will looks better :)
and if u do that, sure replace the incoming sliders
00:29:267 (2,3,4,5,6,7) - same sharp flow, mb fix it?
00:34:023 (10) - reput DS from here
00:45:730 (1) - as highest diff, mb u should map here ? and rhythm here are fun.
00:55:791 (3,5) - dont overlap them will better
Try to fill the space, make it doesn't looks like that somewhere so empty and somewhere so crowd, it will help improve the ornamental )

Well , GL and go further :)
applied all, thank you!
-NanoRIPE-
Hi ~ M4M

[Beginner]
00:18:657 (7) - NC? and remove nc here 00:19:389
00:22:315 (1) - finish
00:25:974 - 00:26:706 - 00:27:437 - add circles here
00:39:145 (7) - NC
00:51:584 (1) - finish?
00:54:511 (3,4) - blanket? http://prntscr.com/baga2t

[Easy]
00:08:413 (1) - remove NC
00:18:657 (3,5) - stacked
00:37:315 (3,4) - remove finish
00:38:779 (4) - ^
00:41:706 (2,4) - stacked
00:51:584 (3) - finish and NC
00:58:901 (3) - NC?
01:03:291 (1) - finish
01:07:681 (1) - follow Distance Snap

[Normal]
00:14:267 (2) - ctrl H
00:19:389 (1,2) - blanket
00:51:584 (4) - finish and NC
01:03:295 (1) - ^

GL ~ and Nice Music :)
Yuthuil
Hi from M4M

Overall: This could be counted as my personal opinion and is totally optional but I think that the clap hitsounds don't really fit the soft music.

Normal:

00:27:437 (6,1) - Overlap here could be removed or improved, or blanketed :)
00:31:096 Quite a strong beat being missed here, I think it will be a better idea to make it clickable.
00:34:023 (5) - NC here.
00:37:315 (6) - And here, if you need help on NCing then the general rule is NC every big, big white tick. The really tall ones.
00:53:047 Part here feels empty.

Easy:

00:12:437 (3) - This is just my OCD but perhaps move the tail to x488 y300? For symmetry!
00:29:267 (1,2,3) - I find these to be rather cramped and hard to read, perhaps make 3 into a long straight slider which flanks 1 or just something less cramped and more neat.
01:02:559 (9) - OCD issues again imo would look better at x172 y128

Beginner:

00:39:876 (8) - Perhaps too many straight sliders in a row, to make the map more interesting to play try to vary and interchange your shapes! especially in easy.
00:51:584 (1) - CTRL + G for better flow.
00:58:169 (1) - Suggestion - maybe CTRL + J? I think it looks and plays nice both ways :)
Topic Starter
[ Shamwow ]

-NanoRIPE- wrote:

Hi ~ M4M

[Beginner]
00:18:657 (7) - NC? and remove nc here 00:19:389
00:22:315 (1) - finish
00:25:974 - 00:26:706 - 00:27:437 - add circles here
00:39:145 (7) - NC
00:51:584 (1) - finish?
00:54:511 (3,4) - blanket? http://prntscr.com/baga2t

[Easy]
00:08:413 (1) - remove NC
00:18:657 (3,5) - stacked
00:37:315 (3,4) - remove finish
00:38:779 (4) - ^
00:41:706 (2,4) - stacked
00:51:584 (3) - finish and NC
00:58:901 (3) - NC?
01:03:291 (1) - finish
01:07:681 (1) - follow Distance Snap

[Normal]
00:14:267 (2) - ctrl H
00:19:389 (1,2) - blanket
00:51:584 (4) - finish and NC
01:03:295 (1) - ^

GL ~ and Nice Music :)
applied all ty!
Topic Starter
[ Shamwow ]

Yuthuil wrote:

Hi from M4M

Overall: This could be counted as my personal opinion and is totally optional but I think that the clap hitsounds don't really fit the soft music.

Normal:

00:27:437 (6,1) - Overlap here could be removed or improved, or blanketed :)
00:31:096 Quite a strong beat being missed here, I think it will be a better idea to make it clickable.
00:34:023 (5) - NC here.
00:37:315 (6) - And here, if you need help on NCing then the general rule is NC every big, big white tick. The really tall ones.
00:53:047 Part here feels empty.

Easy:

00:12:437 (3) - This is just my OCD but perhaps move the tail to x488 y300? For symmetry!
00:29:267 (1,2,3) - I find these to be rather cramped and hard to read, perhaps make 3 into a long straight slider which flanks 1 or just something less cramped and more neat.
01:02:559 (9) - OCD issues again imo would look better at x172 y128

Beginner:

00:39:876 (8) - Perhaps too many straight sliders in a row, to make the map more interesting to play try to vary and interchange your shapes! especially in easy.
00:51:584 (1) - CTRL + G for better flow.
00:58:169 (1) - Suggestion - maybe CTRL + J? I think it looks and plays nice both ways :)
applied all, tysm!
Phos-
Hey, m4m from your queue!

[Beginner]
  1. 00:04:755 (1,3) - These two sliders seem to be in the same place, making the pattern quite monotonous. There's lots of room for new patterns here, so this diff will be more creative if you change this.
  2. 00:16:462 (5,1) - Have your NC at (5) instead of (1), to be consistent with your NC pattern. (One NC per two downbeats)
  3. 00:19:389 (2,3) - Perhaps you could move (3) to the right a bit? Having 90° flow seems dull here.
  4. 00:22:315 (1,1) - Why is there so many finishes here? You should only use finishes when a beat is really powerful, or if you can hear a cymbal in the music. Therefore, I suggest you get rid of all the finishes on these notes and add one at the head of 00:28:169 (1) - instead. This issue is also present in Easy and Normal.
  5. 00:28:169 (1) - Remove the NC here, as it breaks the NC pattern you have.
  6. 00:28:169 (1,2) - This overlap looks a bit scruffy, adjust the pattern so that no overlap is visible. This will make the map look nicer, and it will be easier read by beginners.
  7. 00:30:730 (4,5) - Here's another overlap that can be easily avoided. Move (5) further so it complies with distance snap (1.3x).
  8. 00:33:291 (1,2) - Again, for consistency I recommend you have an NC at (2) instead.
  9. 00:39:145 (1,2) - ^
  10. 00:51:584 (1,2) - Blatant spacing error here, move (2) so that it's 1.3x away from (1). Consistent spacing is needed for new players to learn the correlation between distance and when to hit.
[Easy]
  1. 00:19:389 (4,5) - I think you could create a nicer blanket here. Curve (4) a bit more so that its trail is parallel with the head of (5). Like this.
  2. 00:33:291 (6) - The end of this slider is on a fairly strong sound, so I recommend shortening this slider to 1/2 and to add a circle on the downbeat. This is better because the downbeat will actually be clickable, providing more intuitive gameplay.
  3. 00:35:486 (2,3) - It would be better if you moved (3) so that it's head would be blanketed under (2). This will look nicer and be more structured.
  4. 01:04:755 (2,3) - Again, this blanket also needs some work. Make sure (3) is parallel with the trail of (2).
[Normal]
  1. 00:14:267 (2,3) - This pattern is poorly structured, as it doesn't really represent anything. It's also very hard to read, due to how the slider end is hidden. For these reasons I suggest you change this pattern into something more appropriate.
  2. 00:31:828 (1,2,3) - It would look nicer if this was a perfect, equilateral triangle ((1),(2), and the head of (3)) as it appears more structured.
  3. 00:53:230 (3,4,5,6) - I'm pretty sure this is overmapped, as nothing in the music suggests all this 1/4. To solve this, I would get rid of (4) and make (3,5) the ends of a slider. This rhythm would be much better because it appropriately covers the main parts of the melody, whilst being simple to understand. The rhythm looks like this on the timeline, in case you are wondering.
I'd say the biggest problems are combos and structure. To improve your map, apply the suggestions I mentioned and go through the difficulties for any inconsistent combos. Good luck!
Topic Starter
[ Shamwow ]

-Faded- wrote:

Hey, m4m from your queue!

[Beginner]
  1. 00:04:755 (1,3) - These two sliders seem to be in the same place, making the pattern quite monotonous. There's lots of room for new patterns here, so this diff will be more creative if you change this.
  2. 00:16:462 (5,1) - Have your NC at (5) instead of (1), to be consistent with your NC pattern. (One NC per two downbeats)
  3. 00:19:389 (2,3) - Perhaps you could move (3) to the right a bit? Having 90° flow seems dull here.
  4. 00:22:315 (1,1) - Why is there so many finishes here? You should only use finishes when a beat is really powerful, or if you can hear a cymbal in the music. Therefore, I suggest you get rid of all the finishes on these notes and add one at the head of 00:28:169 (1) - instead. This issue is also present in Easy and Normal.
  5. 00:28:169 (1) - Remove the NC here, as it breaks the NC pattern you have.
  6. 00:28:169 (1,2) - This overlap looks a bit scruffy, adjust the pattern so that no overlap is visible. This will make the map look nicer, and it will be easier read by beginners.
  7. 00:30:730 (4,5) - Here's another overlap that can be easily avoided. Move (5) further so it complies with distance snap (1.3x).
  8. 00:33:291 (1,2) - Again, for consistency I recommend you have an NC at (2) instead.
  9. 00:39:145 (1,2) - ^
  10. 00:51:584 (1,2) - Blatant spacing error here, move (2) so that it's 1.3x away from (1). Consistent spacing is needed for new players to learn the correlation between distance and when to hit.
[Easy]
  1. 00:19:389 (4,5) - I think you could create a nicer blanket here. Curve (4) a bit more so that its trail is parallel with the head of (5). Like this.
  2. 00:33:291 (6) - The end of this slider is on a fairly strong sound, so I recommend shortening this slider to 1/2 and to add a circle on the downbeat. This is better because the downbeat will actually be clickable, providing more intuitive gameplay.
  3. 00:35:486 (2,3) - It would be better if you moved (3) so that it's head would be blanketed under (2). This will look nicer and be more structured.
  4. 01:04:755 (2,3) - Again, this blanket also needs some work. Make sure (3) is parallel with the trail of (2).
[Normal]
  1. 00:14:267 (2,3) - This pattern is poorly structured, as it doesn't really represent anything. It's also very hard to read, due to how the slider end is hidden. For these reasons I suggest you change this pattern into something more appropriate.
  2. 00:31:828 (1,2,3) - It would look nicer if this was a perfect, equilateral triangle ((1),(2), and the head of (3)) as it appears more structured.
  3. 00:53:230 (3,4,5,6) - I'm pretty sure this is overmapped, as nothing in the music suggests all this 1/4. To solve this, I would get rid of (4) and make (3,5) the ends of a slider. This rhythm would be much better because it appropriately covers the main parts of the melody, whilst being simple to understand. The rhythm looks like this on the timeline, in case you are wondering.
I'd say the biggest problems are combos and structure. To improve your map, apply the suggestions I mentioned and go through the difficulties for any inconsistent combos. Good luck!
applied all, tysm!
Lilyanna
Hi nm from my queue sorry im late

MOD
easy
01:05:852 (3,5) - stack 3 with 5 and blanket with 01:06:218 (4) -
im not sure about using so much 1/2 in easy try avoid using it much on easy
and i think 1/2 repeat sliders can be confusing for new players
Normal
ar 5 will work fine for normal
try use only white on red ticks on normal
using blue ticks 1/4 snap are kinda difficults for newer players try avoid using them if you can things like 00:10:242 (4,5) - 00:16:096 (5,6) - 00:53:230 (1,2,3,4,1,2,3,4,5) - i hope u get what i mean however in that case if u want keep them i think its better if you try make this difficulty harder like 2starts above to suit (Hard)
00:19:389 (1,2) - can be blanket better
00:36:950 - why this empty u can still map it if u want
00:47:925 (5) - like i said better avoid 1/4
00:50:120 - its better to make this white tick clickable
00:51:218 (3) - and remove 3 it doesnt emphasize any beat there so maybe try this
i think you can adjest the difficulties with easy/normal/hard just by simple changes :)

Good luck with your map nice song :D
lazygirl
Hey from my modding queue for NM ^^

General:

I don't think the clap hitsound fits the track well, look for a softer one imo. Also, kiai time should end at the start of the last spinner.
Also generally your slider design isn't the best. Try to blanket your slider more (for reference look here https://osu.ppy.sh/s/368060 slider design is great on this map). Globally for blanketting your slider, use te approach circles of other hitobjects. It helps making them look nicer.

Beginner diff:

Rythmically good.

00:28:169 (2) - NC here
00:42:803 (3,5) - stacks badly here, move the 3 on the end of 5 or make it higher
00:54:511 (3,4) - this is probably to best example of a slider you could blanket nicely ;)

Other than that I like the diff

Easy diff:

Rythmically also good.

00:06:950 (4,5) - Align those better by holding ctrl ;) this doesn't look too nice
00:14:267 (5) - you can take 00:13:169 (4) - copy past, ctr+h, ctrl+g and ctrl+r by -30 degrees, would look nicer imo
00:19:389 (4,5) - NICE blanketting, this needs to happen more often on your map ^^
00:51:584 (3) - NC here


Normal diff:

Slow triples are maybe a bit hard to play for Normal diff, but it's ok they're really slow :P

00:08:413 (7,1) - Bad alignment
00:25:242 (1,2,3,4,5,6) - Hard to read stacks that change rythm like this, make the first three notes in a small pattern like a mini triangle or so
00:32:559 (3,4) - Curve both a little more this looks a bit odd ^^
00:34:023 (5,1) - NC on 5 not 1
00:43:535 (2,3,4) - Spacing is big on 3 and 4, reduce it a little
00:47:925 (5,6) - Alignment is not perfect
00:57:437 (1) - I don't like the shape, when going for S sliders it's best to have a red point in the center (you get those by clicking a second time on a white one)
00:59:998 (6,1) - bad alignment
00:59:998 (6,1) - again
01:06:218 (1,2,3) - and again on 3

There you go ^^
Good luck getting this ranked :)
Venix
Hello, M4M :D
[General]

Add "soft-sliderslide" hitsound with only quiet
[Beginner]

Set AR2
00:21:584 (5) - move to right
[Easy]

Set AR3
Other is perfect.
[Normal]

00:17:559 (2,3,4,5,6) - correct this pattern
00:25:974 (2) - move to left for better balance
00:50:852 (3) - move to up

Nice map!
~GL
Topic Starter
[ Shamwow ]

Venix wrote:

Hello, M4M :D
[General]

Add "soft-sliderslide" hitsound with only quiet
[Beginner]

Set AR2
00:21:584 (5) - move to right
[Easy]

Set AR3
Other is perfect.
[Normal]

00:17:559 (2,3,4,5,6) - correct this pattern the zigzag pattern was intentional, if anyone else comments on it i'll change it
00:25:974 (2) - move to left for better balance
00:50:852 (3) - move to up

Nice map!
~GL
applied! thank you!
Ashton
hi m4m from modreqs

OVERALL REVIEW/FINAL WORDS

beginner diff structure is weird and messy, and the distance snap is unrankable (must be 1.0)
I would suggest asking for more mods before calling bns, cause this map still needs quite a lot of work, I can see this map getting ranked but sadly I don't have any kudosu on me right now so I can't shoot a star, good luck at ranking!

GENERAL
-add combo colours (unrankable, I think)



NORMAL
-Change name to advanced because of the stacks 00:10:242 (4,5,1) - here and 00:16:096 (5,6,1) - and here and many other places
00:13:169 (1,2) - blanket better
00:16:462 (1,2,3,4) - 1 overlaps 4
00:29:998 (4,5) - once again blanket better
00:36:218 (6) - this could be curved for a better look
00:42:803 (1,2) - messy looking, blanket 1 in 2
00:59:267 (5) - little bit too curved

Easy
00:14:267 (5,1) - somehow blanket these
00:30:730 (4,5,6) - DON'T LET 4 OVERLAP 6 PLEASE (sorry caps lock :P)
00:39:876 (1,2,3) - 1 overlapping 3
00:54:511 (1,2,3) - 1 overlapping 3

Beginner
00:04:755 (1,2) - I usually don't point out flow issues, but this is messed up for a beginner
00:09:876 (4,1) - same thing
00:14:267 (4,1) - curve 1 and blanket 4 in it
00:16:462 (1,2,3,4) - once again weirdly placed notes :/
00:34:023 (1,2) - inconsistant spacing
00:36:584 (3,4,5) - again not sutibale for a beginner
00:49:389 (1,2,3,1,2,3,4) - again weirdly placed almost no structure
we already talked in game, beginner diffs must be mapped in 1.0, resnap all your notes and your good
Topic Starter
[ Shamwow ]

Whirl wrote:

hi m4m from modreqs

OVERALL REVIEW/FINAL WORDS

beginner diff structure is weird and messy, and the distance snap is unrankable (must be 1.0)
I would suggest asking for more mods before calling bns, cause this map still needs quite a lot of work, I can see this map getting ranked but sadly I don't have any kudosu on me right now so I can't shoot a star, good luck at ranking!

GENERAL
-add combo colours (unrankable, I think) there are combo colors?



NORMAL
-Change name to advanced because of the stacks 00:10:242 (4,5,1) - here and 00:16:096 (5,6,1) - and here and many other places i think normal is fine since the bpm is so slow, but if anyone else comments on it then i'll consider
00:13:169 (1,2) - blanket better
00:16:462 (1,2,3,4) - 1 overlaps 4
00:29:998 (4,5) - once again blanket better
00:36:218 (6) - this could be curved for a better look
00:42:803 (1,2) - messy looking, blanket 1 in 2
00:59:267 (5) - little bit too curved

Easy
00:14:267 (5,1) - somehow blanket these
00:30:730 (4,5,6) - DON'T LET 4 OVERLAP 6 PLEASE (sorry caps lock :P)
00:39:876 (1,2,3) - 1 overlapping 3
00:54:511 (1,2,3) - 1 overlapping 3

Beginner
00:04:755 (1,2) - I usually don't point out flow issues, but this is messed up for a beginner
00:09:876 (4,1) - same thing
00:14:267 (4,1) - curve 1 and blanket 4 in it
00:16:462 (1,2,3,4) - once again weirdly placed notes :/
00:34:023 (1,2) - inconsistant spacing
00:36:584 (3,4,5) - again not sutibale for a beginner
00:49:389 (1,2,3,1,2,3,4) - again weirdly placed almost no structure
we already talked in game, beginner diffs must be mapped in 1.0, resnap all your notes and your good
applied, tysm!
baysman
Hi

Beginner
00:22:315 (1) - maybe instead that spinner put the break
00:51:584 (1,2) - what about somthing like that

Easy
00:05:852 (2,3) - try this
00:11:706 (2,3) - ^
00:22:315 (1) - break?

Normal
00:10:425 (5) - delete this circle (cuz i think it's hard for this diff)
00:16:279 (6) - ^
00:27:255 (5) - ^
00:41:157 (4) - ^
00:44:084 (3) - ^
00:47:011 (3) - ^
00:59:084 (4) - ^
01:06:035 (6) - ^

I hope my mod will be helpful. Good luck with your map! ;)
Topic Starter
[ Shamwow ]

baysman wrote:

Hi

Beginner
00:22:315 (1) - maybe instead that spinner put the break nah, i think the spinner is fine
00:51:584 (1,2) - what about somthing like that changed

Easy
00:05:852 (2,3) - try this nah
00:11:706 (2,3) - ^
00:22:315 (1) - break? nah

Normal
00:10:425 (5) - delete this circle (cuz i think it's hard for this diff) it's a pretty slow song so I don't see an issue, however if other people bring this up i'll consider it
00:16:279 (6) - ^
00:27:255 (5) - ^
00:41:157 (4) - ^
00:44:084 (3) - ^
00:47:011 (3) - ^
00:59:084 (4) - ^
01:06:035 (6) - ^

I hope my mod will be helpful. Good luck with your map! ;)
ty
Xiaolin
Hello, M4M from your Q.

♥ General
  1. I don't think instrumental is needed in the tags. Because, once this is ranked, it's going to be in genre.
♥ Beginner
  1. Since this is a beginner diff, don't you think 1.40 SV is too fast? I know, BPM is low. But, this is a beginner diff, 1.40 SV is kinda of fast (even though if BPM is low) for players who're completely new to this game. Try 1.00 SV? That would be better.
  2. 00:04:755 (1) - Why not add a default whistle here? Because there's a piano here. Also, this is the first note.
  3. 00:07:681 and 0:09:876 (3) aren't perfectly stacked. Consider moving (3) to x:339 y:121 for a perfect stack? (Without grid though, since it's large.)
  4. 00:22:315 - Are you sure about this spinner ending 00:24:511? Like I said, since this is a beginner diff, I think players need to time to recover. Time for recovery here is too short for a beginner. Maybe, a short break here would be better instead of a spinner. Or, maybe you should map this part. Making the spinner shorter will be an issue too.
  5. 00:34:023 (1,2,3,4,5,6,1) - Are you sure about this pattern? I don't think a beginner diff should have this kind of pattern. Because, it looks complicated, especially with those 1/2 notes. Maybe try doing a different pattern, maybe 1/1 would would perfectly. Try this.
  6. 00:39:876 (1) - 00:42:803 (3) Avoid overlapping these two notes, please. Makes it harder for beginners to read.
  7. 00:45:730 - Same issue here.
  8. I think you should look at this diff again and fix some blankets. Like at 00:30:364 (3,4) - 00:33:291 (5,1). Overall, the diff looks more like an easy diff instead of a beginner diff. Maybe you should avoid mapping 1/2, and map 1/1 instead. But, this diff isn't that bad, but, I think it needs more improvements.
♥ Easy
  1. 00:04:755 (1) - Just like the first suggestion in beginner.
  2. 00:08:413 (6) - Maybe move this to x:192 y:244? I think it'd be better to make a half-triangle shape with the previous slider.
  3. 00:14:267 (5) - Why would you use a drum-clap here? It sounds loud; and, it doesn't fit the piano sound here..
  4. 00:19:023 and 00:19:389 need blanket improvement.
  5. 00:26:706 (3,4) - ^
  6. 00:28:901 - Try avoiding the overlap here with 00:30:364. They aren't really recommended in beginner diffs.
  7. 00:36:584 (4,5,6) - Maybe try this flow? It looks better than the current one. Because, (6) looks a bit curvier than (4). I think making these two sliders equal would make the flow here better.
  8. 00:39:876 (1,2,3) - TBH, I feel like the flow here is really off. Try this, would make the flow better. And, fix the distance snap between (1) and (2).
  9. 01:03:291 (1,2,3,4,5) - This pattern here looks a bit random.. Try this? 1 2 3
♥ Normal
  1. 00:19:023 (6,1,2) - Needs blanket improvement.
  2. 00:25:242 (1,2,3) - Why are these stacked? I think it would cause confusion, because (4,5,6) aren't stacked with them? Maybe unstack them?
  3. 00:51:584 - NC? Because kiai starts here.
  4. 00:54:511 (3,4) - Try this flow?
Good luck with your set. o/
Topic Starter
[ Shamwow ]

Lapis Aoki wrote:

Hello, M4M from your Q.

♥ General
  1. I don't think instrumental is needed in the tags. Because, once this is ranked, it's going to be in genre.
♥ Beginner
  1. Since this is a beginner diff, don't you think 1.40 SV is too fast? I know, BPM is low. But, this is a beginner diff, 1.40 SV is kinda of fast (even though if BPM is low) for players who're completely new to this game. Try 1.00 SV? That would be better.
  2. 00:04:755 (1) - Why not add a default whistle here? Because there's a piano here. Also, this is the first note.
  3. 00:07:681 and 0:09:876 (3) aren't perfectly stacked. Consider moving (3) to x:339 y:121 for a perfect stack? (Without grid though, since it's large.)
  4. 00:22:315 - Are you sure about this spinner ending 00:24:511? Like I said, since this is a beginner diff, I think players need to time to recover. Time for recovery here is too short for a beginner. Maybe, a short break here would be better instead of a spinner. Or, maybe you should map this part. Making the spinner shorter will be an issue too.
  5. 00:34:023 (1,2,3,4,5,6,1) - Are you sure about this pattern? I don't think a beginner diff should have this kind of pattern. Because, it looks complicated, especially with those 1/2 notes. Maybe try doing a different pattern, maybe 1/1 would would perfectly. Try this.
  6. 00:39:876 (1) - 00:42:803 (3) Avoid overlapping these two notes, please. Makes it harder for beginners to read.
  7. 00:45:730 - Same issue here.
  8. I think you should look at this diff again and fix some blankets. Like at 00:30:364 (3,4) - 00:33:291 (5,1). Overall, the diff looks more like an easy diff instead of a beginner diff. Maybe you should avoid mapping 1/2, and map 1/1 instead. But, this diff isn't that bad, but, I think it needs more improvements.
♥ Easy
  1. 00:04:755 (1) - Just like the first suggestion in beginner.
  2. 00:08:413 (6) - Maybe move this to x:192 y:244? I think it'd be better to make a half-triangle shape with the previous slider.
  3. 00:14:267 (5) - Why would you use a drum-clap here? It sounds loud; and, it doesn't fit the piano sound here..
  4. 00:19:023 and 00:19:389 need blanket improvement.
  5. 00:26:706 (3,4) - ^
  6. 00:28:901 - Try avoiding the overlap here with 00:30:364. They aren't really recommended in beginner diffs.
  7. 00:36:584 (4,5,6) - Maybe try this flow? It looks better than the current one. Because, (6) looks a bit curvier than (4). I think making these two sliders equal would make the flow here better.
  8. 00:39:876 (1,2,3) - TBH, I feel like the flow here is really off. Try this, would make the flow better. And, fix the distance snap between (1) and (2).
  9. 01:03:291 (1,2,3,4,5) - This pattern here looks a bit random.. Try this? 1 2 3
♥ Normal
  1. 00:19:023 (6,1,2) - Needs blanket improvement.
  2. 00:25:242 (1,2,3) - Why are these stacked? I think it would cause confusion, because (4,5,6) aren't stacked with them? Maybe unstack them?
  3. 00:51:584 - NC? Because kiai starts here.
  4. 00:54:511 (3,4) - Try this flow?[/url]
Good luck with your set. o/
applied all, ty! (its not letting me give u kudos rn ;-;)nvm
Behon
Returning M4M mod.

General:
Offset seems better at 4,765.
I think it would be more fitting to rename the difficulties to Easy, Normal, and Hard.

Beginner:
00:22:315 - Hitcircle here?
00:25:974 (2) - Maybe not stack the slider right on top of the previous circle? That can probably be confusing to newbies.
00:45:730 - Again, maybe add an object.
00:51:584 (1) - The slider's endpoint sounds weird. Maybe remove the repeat and extend it to end at 00:52:864
00:54:511 (3) - Same problem here.
00:56:706 (4) - No idea why this doesn't end at 00:57:437. Same issue with most of the sliders right after it.

No problems with Easy!

Normal:
00:51:584 (1) - Add a finish to the beginning?
Topic Starter
[ Shamwow ]

Behonkiss wrote:

Returning M4M mod.

General:
Offset seems better at 4,765. fixed
I think it would be more fitting to rename the difficulties to Easy, Normal, and Hard. i felt like naming the hardest diff "hard" would be innacurate given the star rating and how slow it is xd

Beginner:
00:22:315 - Hitcircle here? fixed
00:25:974 (2) - Maybe not stack the slider right on top of the previous circle? That can probably be confusing to newbies. fixed
00:45:730 - Again, maybe add an object. fixed
00:51:584 (1) - The slider's endpoint sounds weird. Maybe remove the repeat and extend it to end at 00:52:864 i think its fine
00:54:511 (3) - Same problem here. ^
00:56:706 (4) - No idea why this doesn't end at 00:57:437. Same issue with most of the sliders right after it. ^

No problems with Easy! yay :D

Normal:
00:51:584 (1) - Add a finish to the beginning? fixed
tysm!
Izzz
I was gonna get into a mod and all but before I do that i just wanted to mention this exists. Considering the relative complexity of your map(which, btw, is probably more important than the star diff when deciding what diff name to give it, especially on slow bpm maps like this) calling it a hard makes sense.

You could add piano as a tag since its a piano song but it's not like its necessary or anything. Also maybe cartoon network?
I agree with the diff name changes to easy/normal/hard also
Beginner
Rhythm choices seem a bit off at some points but the drum rhythm is also fairly inconsistent and stuff so I couldn't really find a good way to fix it.

00:10:618 (1) - I think it's like against the law or something to have inconsistent ds like this in lower difficulties, especially in a beginner/easy diff? It probably plays fine, but might be an issue when getting it bubbled, so I thought id at least bring it up.

00:42:082 (2) - Stack onto 00:38:423 (4) - because it looks pretty. move 00:42:813 (3,4,5) - with it so you don't have to change the pattern any.

00:50:130 (2,3) - Spacing thing again, it works but it is just a beginner/easy diff after all so it needs that constant ds

00:54:521 (3,4) - IMO i think this part would be nicer if mapped like this, then it emphasizes the bell noise better as well as because 00:57:447 - deserves a note and isn't represented well by just the slider end (stronger noises should be clickable and all that). If you do do it I'd suggest switching the NC from 00:58:179 (1) - to 00:57:447 -.

00:58:179 (1) - Spacing issue, makes less sense than the others since this piano noise isn't all that strong compared to the other times you have the increased spacing.

01:01:838 (2) - ^ makes even less sense than the above
Easy
Since the bpm is so low and the set so easy you might want to consider bumping the cs up to 3.5

00:09:886 (7) - Spacing in easy/normal should also be pretty consistent, you could move this to about x:437 y:200 to fix it

00:12:447 (3) - you might want to make these 2 circles instead because the louder percussion with the piano at 00:12:813 - should really be a clickable noise.

00:18:667 (3,4) - you could probably make this blanket a little bit better, I'd suggest moving the slider to x:242 y:76 or somewhere around there. You should probably also move 00:21:228 (5) - with it so you don't screw the spacing you already have.

00:27:813 (5) - This spacing error probably wasn't intentional, have 00:28:179 (1) - selected too when you fix it to lessen the amount of time it'll take.

00:31:838 (5) - Another spacing error

00:54:521 (1,2,3) - At this part I think you should probably pattern it like this for consistency since this kiai section has a lot of 3/4 repeating sliders in it, plus the bell noise seems more important at this part (as I mentioned in the last diff)

01:01:838 (3) - Spacing error, you could move it to about x:317 y:115 to fix.

01:04:765 (2) - Maybe move it to about x:189 y:219 so that its blanketed by 01:03:301 (1) -

01:05:862 (3) - Regardless of if you accept the last thing or not this is a spacing error. Once you have it repositioned stack 01:07:691 (5) - back onto it.

01:06:228 (4) - Blanket this around 01:05:862 (3) - a little bit better
Normal
This is a fairly good hard diff, but doesn't make as much sense as a top diff imo. A lot of possibilities not taken.
Increase cs to 5 for same reasons I suggested cs 3.5 in the Easy/Normal

Although I said earlier to rename it 'hard', since its the top diff you can name it whatever you want. I can think of a couple decent diff names (Alone or something like that could work, for example) but it's up to you if you want to do it or not.

Its also sort of an odd choice to snap most of the notes at the same ds as the Easy/Normal, but changing it would require a lot of work, so again its up to you.

There's a lot of stuff that'd only apply if you wanted to make something along the lines of a highest difficulty for this map, so I won't say those unless you want me to. Just message me sometime if you're interested.

00:25:252 (1,2,3) - from my experience these kind of straight up and down patterns are sort of uncomfortable if you are a fairly new player using mouse, so you might want to add a little bit of a tilt.

00:40:984 (3,4) - 3 is a bit of a stretch since the beeping its mapped to is sort of faint. It's technically there so its not really overmapped, but i thought i'd point it out. Maybe find a different hitsound to use for the beeping so it sticks out better?

00:44:094 (3,4) - ^^

00:46:838 (2,3) - ^^

00:45:374 - Why didn't you map a triple here?

00:49:399 - The green line here is unsnapped and also doesn't do anything so you should probably delete it.

00:58:911 (3,4) - Its a bit of a stretch to have 4 mapped here, its sort of an echo but its very feint. Maybe get another hitsound to use for the bell so it stands out a bit better?
I kinda want to map this after listening to it, so if you are ok with it I can maybe make an 'insane' diff, but it might screw with the spread.
Topic Starter
[ Shamwow ]

Joezapy wrote:

I was gonna get into a mod and all but before I do that i just wanted to mention this exists. Considering the relative complexity of your map(which, btw, is probably more important than the star diff when deciding what diff name to give it, especially on slow bpm maps like this) calling it a hard makes sense.

You could add piano as a tag since its a piano song but it's not like its necessary or anything. Also maybe cartoon network?
I agree with the diff name changes to easy/normal/hard also
Beginner
Rhythm choices seem a bit off at some points but the drum rhythm is also fairly inconsistent and stuff so I couldn't really find a good way to fix it.

00:10:618 (1) - I think it's like against the law or something to have inconsistent ds like this in lower difficulties, especially in a beginner/easy diff? It probably plays fine, but might be an issue when getting it bubbled, so I thought id at least bring it up.

00:42:082 (2) - Stack onto 00:38:423 (4) - because it looks pretty. move 00:42:813 (3,4,5) - with it so you don't have to change the pattern any.

00:50:130 (2,3) - Spacing thing again, it works but it is just a beginner/easy diff after all so it needs that constant ds

00:54:521 (3,4) - IMO i think this part would be nicer if mapped like this, then it emphasizes the bell noise better as well as because 00:57:447 - deserves a note and isn't represented well by just the slider end (stronger noises should be clickable and all that). If you do do it I'd suggest switching the NC from 00:58:179 (1) - to 00:57:447 -.

00:58:179 (1) - Spacing issue, makes less sense than the others since this piano noise isn't all that strong compared to the other times you have the increased spacing.

01:01:838 (2) - ^ makes even less sense than the above
Easy
Since the bpm is so low and the set so easy you might want to consider bumping the cs up to 3.5

00:09:886 (7) - Spacing in easy/normal should also be pretty consistent, you could move this to about x:437 y:200 to fix it

00:12:447 (3) - you might want to make these 2 circles instead because the louder percussion with the piano at 00:12:813 - should really be a clickable noise.

00:18:667 (3,4) - you could probably make this blanket a little bit better, I'd suggest moving the slider to x:242 y:76 or somewhere around there. You should probably also move 00:21:228 (5) - with it so you don't screw the spacing you already have.

00:27:813 (5) - This spacing error probably wasn't intentional, have 00:28:179 (1) - selected too when you fix it to lessen the amount of time it'll take.

00:31:838 (5) - Another spacing error

00:54:521 (1,2,3) - At this part I think you should probably pattern it like this for consistency since this kiai section has a lot of 3/4 repeating sliders in it, plus the bell noise seems more important at this part (as I mentioned in the last diff)

01:01:838 (3) - Spacing error, you could move it to about x:317 y:115 to fix.

01:04:765 (2) - Maybe move it to about x:189 y:219 so that its blanketed by 01:03:301 (1) -

01:05:862 (3) - Regardless of if you accept the last thing or not this is a spacing error. Once you have it repositioned stack 01:07:691 (5) - back onto it.

01:06:228 (4) - Blanket this around 01:05:862 (3) - a little bit better
Normal
This is a fairly good hard diff, but doesn't make as much sense as a top diff imo. A lot of possibilities not taken.
Increase cs to 5 for same reasons I suggested cs 3.5 in the Easy/Normal

Although I said earlier to rename it 'hard', since its the top diff you can name it whatever you want. I can think of a couple decent diff names (Alone or something like that could work, for example) but it's up to you if you want to do it or not.

Its also sort of an odd choice to snap most of the notes at the same ds as the Easy/Normal, but changing it would require a lot of work, so again its up to you.

There's a lot of stuff that'd only apply if you wanted to make something along the lines of a highest difficulty for this map, so I won't say those unless you want me to. Just message me sometime if you're interested.

00:25:252 (1,2,3) - from my experience these kind of straight up and down patterns are sort of uncomfortable if you are a fairly new player using mouse, so you might want to add a little bit of a tilt.

00:40:984 (3,4) - 3 is a bit of a stretch since the beeping its mapped to is sort of faint. It's technically there so its not really overmapped, but i thought i'd point it out. Maybe find a different hitsound to use for the beeping so it sticks out better?

00:44:094 (3,4) - ^^

00:46:838 (2,3) - ^^

00:45:374 - Why didn't you map a triple here?

00:49:399 - The green line here is unsnapped and also doesn't do anything so you should probably delete it.

00:58:911 (3,4) - Its a bit of a stretch to have 4 mapped here, its sort of an echo but its very feint. Maybe get another hitsound to use for the bell so it stands out a bit better?
I kinda want to map this after listening to it, so if you are ok with it I can maybe make an 'insane' diff, but it might screw with the spread.
applied all, just want 2 say that the weird spacing wasn't intentional lol ;; ty for pointing them out!

if you want to make an insane, please do~ i didnt even know it was possible 2 make an insane diff for a song like this but if u can make it work go ahead!
Topic Starter
[ Shamwow ]
to any modders coming around now: please don't be scared away by the last mod being almost a year ago LMAO I still want this to get ranked eventually, just want a few more mods before I go looking for a BN <3
hypercyte
Hello from from my queue

Not a big fan of modding low diff maps tbh, but I'll do my best ;p

Easy:
00:49:399 (1,2) - Distance snap, keep to DS consistent on easy/normal diffs

00:57:447 (1,2) - This doesn't look very nice, and blanket is off. You don't really have to change it though, as it can mess up the distance snap, so your call if you want to fix the blanket.

Normal:
00:32:569 (6,7) - Small DS issue detected by AImod, maybe just ajdust the tail of the slider so it's good ;p
00:37:691 (5,6) - ^

Gone:
00:21:228 (3) - I'd rotate this about 26 degrees, it "flicks" off the last slider better

00:25:252 (1,2,3) - I'd replace these three with a 1/1 reverse slider, since the first white tick seems like the active beat to click, and the others aren't as strong, hence working well with a simple reverse slider.


00:48:301 (6) - I don't think you should have the slider end on the start of a new measure. The sound there is more important than the other sounds the slider is mapped to. I'd do this:


00:55:984 - There's an important sound on this white tick, maybe add another hitcircle?

00:57:447 (1) - Bad shape. Adjust the anchors to something more like this:


00:59:094 (4) - No sound on the blue tick :( Remove this hitcircle

01:01:106 (2) - I'd make this into 2 circles instead imo, but I can see why you did this, so your call.

01:09:155 (1) - Since this is the hardest diff, I think this part can be mapped instead of just a spinner.



Ok that's it from me, I hope it was helpful, and gl with ranking c:
Topic Starter
[ Shamwow ]

hypercyte wrote:

Hello from from my queue

Not a big fan of modding low diff maps tbh, but I'll do my best ;p

Easy:
00:49:399 (1,2) - Distance snap, keep to DS consistent on easy/normal diffs fixed

00:57:447 (1,2) - This doesn't look very nice, and blanket is off. You don't really have to change it though, as it can mess up the distance snap, so your call if you want to fix the blanket. fixed

Normal:
00:32:569 (6,7) - Small DS issue detected by AImod, maybe just ajdust the tail of the slider so it's good ;p fixed
00:37:691 (5,6) - ^ fixed

Gone:
00:21:228 (3) - I'd rotate this about 26 degrees, it "flicks" off the last slider better fixed

00:25:252 (1,2,3) - I'd replace these three with a 1/1 reverse slider, since the first white tick seems like the active beat to click, and the others aren't as strong, hence working well with a simple reverse slider. fixed


00:48:301 (6) - I don't think you should have the slider end on the start of a new measure. The sound there is more important than the other sounds the slider is mapped to. I'd do this: fixed


00:55:984 - There's an important sound on this white tick, maybe add another hitcircle? I don't think it sounds very good imo, I'll see if anyone else brings it up and make changes

00:57:447 (1) - Bad shape. Adjust the anchors to something more like this: fixed


00:59:094 (4) - No sound on the blue tick :( Remove this hitcircle fixed

01:01:106 (2) - I'd make this into 2 circles instead imo, but I can see why you did this, so your call. I think it's fine as is :)

01:09:155 (1) - Since this is the hardest diff, I think this part can be mapped instead of just a spinner. I wanna keep the end spinner consistent on all diffs, I decided to take out the first slider and map that part instead tho



Ok that's it from me, I hope it was helpful, and gl with ranking c:
thank you so much!!
Dignan
Hi, here's the M4M finally :)

Easy:

00:25:252 (1,2) - this slider feels really wierd and doesn't fit the rhythm well imo, maybe do circle - 1/1 slider - circle instead
00:27:447 (3,1) -, 00:36:960 (3,4) - I think this object placement is wierd for an Easy because new players will try to follow the movement and might click the slidertail because its closer to the end of the last slider/circle. Its better to make it clear to players what the next clickable object will be by always making it the closest one.

Normal:

00:08:423 (6,7) - you're ignoring some real strong sounds on the red tick between these two
00:17:569 (2) - there's nothing justifying this being a reverse slider instead of just a 1/2 slider on the kicks at 00:17:935 (2) -
00:19:399 (4) - again ignoring strong sounds on red ticks
00:55:984 (3) - why is this a 1/3rd when there is no 1/3rd piano here? are you following the bells? because you didnt map the 1/3rd piano before but you do map it at 00:58:911 (6) - and onwards (i guess it's not actually 1/3rd but you know what i mean)

Gone:

00:11:716 (3,4) - please don't mix up 1/4 and 1/2 stacking like this (also 00:27:082 (2,3) - , 00:37:325 (1,2,3) -, 00:42:447 (6,1) -). If you want to do it both ways maybe separate it by sections (eg. 1/2 stacking only in kiai)
00:23:057 (7,8) - woah why the huge spacing increase
00:43:545 (2,3,4) - ok if thats how u want to stack after a slider, why stack the same way before a slider at 00:45:374 (6,7,1) - ? There's no change in the music that justifies a spacing increase like this, because u stack normally like 2 objects later.
00:56:350 (8,9) - incredibly awkward rhythm, just make the 1/4 slider a circle
00:58:911 (3,4) - why not map the blue tick here? make 3 a 1/2 slider and 4 a slider from the blue to the next red tick, remove the circle there

Kind of a hard song to map on lower difficulties because of the piano imo but you managed it pretty well.
Good luck with rank!
Topic Starter
[ Shamwow ]

Sylvarus wrote:

Hi, here's the M4M finally :)

Easy:

00:25:252 (1,2) - this slider feels really wierd and doesn't fit the rhythm well imo, maybe do circle - 1/1 slider - circle instead I agree, fixed
00:27:447 (3,1) -, 00:36:960 (3,4) - I think this object placement is wierd for an Easy because new players will try to follow the movement and might click the slidertail because its closer to the end of the last slider/circle. Its better to make it clear to players what the next clickable object will be by always making it the closest one. you're right, changed it

Normal:

00:08:423 (6,7) - you're ignoring some real strong sounds on the red tick between these two fixed
00:17:569 (2) - there's nothing justifying this being a reverse slider instead of just a 1/2 slider on the kicks at 00:17:935 (2) - fixed
00:19:399 (4) - again ignoring strong sounds on red ticks fixed
00:55:984 (3) - why is this a 1/3rd when there is no 1/3rd piano here? are you following the bells? because you didnt map the 1/3rd piano before but you do map it at 00:58:911 (6) - and onwards (i guess it's not actually 1/3rd but you know what i mean) I am mapping the bells which is why the 1/3 sliders only show up those two times (since those bells only happen twice in the chorus)

Gone:

00:11:716 (3,4) - please don't mix up 1/4 and 1/2 stacking like this (also 00:27:082 (2,3) - , 00:37:325 (1,2,3) -, 00:42:447 (6,1) -). If you want to do it both ways maybe separate it by sections (eg. 1/2 stacking only in kiai) I can see why there'd be an issue if they were close to each other and I'll try to change those if it doesn't fuck up the pattern too much, but I don't think it's much of an issue otherwise
00:23:057 (7,8) - woah why the huge spacing increase thought it looked fine when I mapped it but I realize now I should probs fix it, changed
00:43:545 (2,3,4) - ok if thats how u want to stack after a slider, why stack the same way before a slider at 00:45:374 (6,7,1) - ? There's no change in the music that justifies a spacing increase like this, because u stack normally like 2 objects later. that stack was spaced because it was at the end of the slider instead of the beginning, and I didn't want to put a stack underneath a slider tail
00:56:350 (8,9) - incredibly awkward rhythm, just make the 1/4 slider a circle fixed
00:58:911 (3,4) - why not map the blue tick here? make 3 a 1/2 slider and 4 a slider from the blue to the next red tick, remove the circle there fixed

Kind of a hard song to map on lower difficulties because of the piano imo but you managed it pretty well.
Good luck with rank!
thank you so much!
BanchoBot
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