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Kimura Kaera - Butterfly

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Topic Starter
Him3con

SPAS-ID wrote:

MOD :D

General
1. This Is A Slow Song So It Cant Be Really Hard <- It will just be more and more player Double time in it
2. Jumping Is Not Recommended In Slow Song <- is this for diff Inbread ?
3. Change BG Name Into Background <- OK
Easy
1. HP = 3KKK
Normal
1. 01:45:482 (3) - Its Not Triangular With The Left NoteIsn't it?i think it a Regulation :o
Hard
1. For The Opening Part U Should Make A Triangular Shape ( This Is Hard Right ? ) https://osu.ppy.sh/ss/3014670
2. This Part 00:51:961 (5) - Is Not Necessary But U Can Change It Into A Tap Note i change another method
3. 01:52:076 - Put A Note In There ( Move The Spinner A Bit )k.i change it

background name please -> np


Okay.thanks for your mod :D
Although advise just a few, but it can be used. :D
SPAS-ID
yeah it is for inbread
Nerova Riuz GX
Hello. I come here cuz this is a song from BEMANI, but it's not a mod because my NM queue is closed when you post.
Not for kds

Metadata

  1. Artist: 木村カエラ (Kimura Kaera). "Various Artists" is for those songs which are composed by more than 1 person/group.
  2. Tag suggestion: Silvia Zexy hocus pocus single ♪♪♪♪♪
Topic Starter
Him3con

Nerova Riuz GX wrote:

Hello. I come here cuz this is a song from BEMANI, but it's not a mod because my NM queue is closed when you post.
Not for kds

Metadata

  1. Artist: 木村カエラ (Kimura Kaera). "Various Artists" is for those songs which are composed by more than 1 person/group.
  2. Tag suggestion: Silvia Zexy hocus pocus single ♪♪♪♪♪
Thanks for Metadate check :D .Next time,i'll find mod mold in seriously
Gaia
some tips on hard
21:36 Meconopsis: 有空吗
21:37 Gaia: 怎啦?
21:38 *Meconopsis is listening to [http://osu.ppy.sh/b/680324 Kimura Kaera - Butterfly]
21:38 Meconopsis: 你看下有没有啥大问题
21:38 Meconopsis: 我感觉没有
21:39 Gaia: dling
21:39 Meconopsis: 哦哦哦
21:39 Meconopsis: 还有 你要看质量的曲子 能看嘛?
21:39 *Meconopsis is listening to [http://osu.ppy.sh/b/664736 Oraphan Saithong - Shao Nian Ying Xiong Xiao Ne Zha]
21:40 Meconopsis: 这个
21:40 Gaia: mmm
21:40 Gaia: 簡單的看看
21:40 Gaia: 其實正在做功課
21:40 Gaia: ;w;
21:41 Meconopsis: 嗯
21:41 Meconopsis: 。
21:41 Meconopsis: 好吧不打扰你了
21:41 Meconopsis: 简单的看看就好
21:41 Gaia: 恩恩
21:41 Meconopsis: 其实我问了很多人都说没啥问题了
21:43 Gaia: 等等喔
21:44 Gaia: 抱歉
21:44 Meconopsis: 不行嘛?
21:44 Meconopsis: 没关系的..
21:49 Gaia: 抱歉有人找我
21:49 Gaia: 現在看
21:49 Meconopsis: o1..
21:49 Meconopsis: 不是说图不行啊233
21:50 Gaia: ?
21:50 Meconopsis: 没啥..orz
21:50 Gaia: mmm
21:50 *Gaia is editing [http://osu.ppy.sh/b/680324 Kimura Kaera - Butterfly [inbread]]
21:50 Gaia: 可能看flow吧
21:51 Gaia: 譬如00:34:123 (5,6,7,8,1) -
21:51 Gaia: 喔還有這應該是tick2
21:51 Meconopsis: Inbread 不是我做的..
21:52 Meconopsis: 你post 一下如何//
21:52 Gaia: mmm
21:52 Gaia: s84si3yji42k7g4?
21:52 Gaia: fak
21:52 Meconopsis: what?
21:52 Gaia: 那你做的是?
21:53 Meconopsis: Ez nm hard
21:53 Gaia: 00:03:583 (4) - 最好別用這些形狀
21:53 Gaia: hard)
21:54 Meconopsis: ooo
21:54 Gaia: 00:06:285 (8) - hard 所以spacing用1.2
21:54 Meconopsis: 形状那个是什么大问题么
21:55 Meconopsis: spacing 这个不影响读图吧 - -
21:55 Gaia: 形狀不是大問題, 只是建議
21:56 Meconopsis: 哦哦
21:56 Gaia: 但spacing 是喔
21:56 Gaia: spacing 很重要
21:56 Meconopsis: 你能post 到我的 forum么
21:56 Gaia: 更何況這是hard
21:56 Meconopsis: 我这边接了M4M
21:56 Meconopsis: 好...
21:56 Gaia: 你要我po這個log?
21:57 Meconopsis: 嗯...不可以么
21:57 Gaia: 可以啊
21:57 Meconopsis: 好好好
Blooming Lily
加油...(没能帮上什么忙)
Topic Starter
Him3con

1457108046 wrote:

加油...(没能帮上什么忙)
你是那位啊?
Lyric
[General]
我查到的Source是
pop'n music 18 せんごく列伝
注意“18”前面的空格。

[Normal]
00:11:421 (2) - 删除这个Note。

[Hard]
00:08:988 (5,7) - 这两只滑条的关系应该仔细处理,比如对称,并且不要碰到。
00:25:204 (3,5) - 尾巴弄重合。
00:32:231 (9) - 调成这种 http://puu.sh/hhVep/5cd60f22ed.png
00:45:745 (6) - 减少一次折返,然后加一个Note。
00:54:934 (3,4) - 并不好看的重叠。
01:31:150 (6,8) - 这个严格说也不是很好看。

[inbread]
00:20:610 (1,2,3) - 我没有听到音乐里有这样的节奏,所以认为是Overmapped。
00:21:691 (1,2,3) - 同上。
00:27:096 (1,2,3) - 同上。
我觉得KIAI部分的加速有点过头,1.2~1.3就够了。
01:44:711 (1,2,3,4) - 这里的变速,我觉得用滑条代替要好些,因为很难反应过来。
Topic Starter
Him3con

scooderic wrote:

[General]
我查到的Source是
pop'n music 18 せんごく列伝
注意“18”前面的空格。

[Normal]
00:11:421 (2) - 删除这个Note。 accept

[Hard]
00:08:988 (5,7) - 这两只滑条的关系应该仔细处理,比如对称,并且不要碰到。 accept.i had already remap there
00:25:204 (3,5) - 尾巴弄重合。 accept
00:32:231 (9) - 调成这种 http://puu.sh/hhVep/5cd60f22ed.pngaccept
00:45:745 (6) - 减少一次折返,然后加一个Note。 accept but.I didn't know Where they have put
00:54:934 (3,4) - 并不好看的重叠。 accept.Stacked
01:31:150 (6,8) - 这个严格说也不是很好看。 accept
thanks for mod :)
Kuuhaku
好歌,很喜欢这种风格……
不好意思这么晚才送过来

[Hard]
00:01:961 (1) - 到00:17:367 (4) -
实话说我觉得这里的normalhit加的不是太好,但drum-whistle不错
不如全部1/3白线平铺soft-whistle,其他音效不变
00:11:150 (1,2) - 这里微调一下,白线whistle,红线不加

实话说下一段的音效铺得还不错

00:25:204 (3) - 这里去掉whistle音效

00:29:529 (4) - 接下来就是这一大段滑条尾部音效的问题
我觉得不加虽然无伤大雅,然而还是觉得加上更好
这里尾部normal-hit
00:30:610 (6,8) - 尾部drum-hit
00:32:772 (1,4) - 尾部drum-hit,4也是

00:35:204 (2,3) - 分别加drum-clap和drum-finish

00:41:421 (1,2,3,4,5) - 按节奏来的话,这里走一个向上的圈似乎比较合适

00:51:691 (5,6,7) - 试试5尾和6soft-whistle,7soft-finish

00:56:556 (1,3,5) - 头部分别drum-finish,drum-clap,soft-finish

01:04:664 (6) - 头部是不是加错音效了,试试drum-finish

01:19:258 (2,3) - 往上移动一些吧,例如到(480,116)

01:20:340 (1) - 头部为何不用soft-finish呢?
这一小小段我觉得或许在音效上我们可能分歧比较大
我也很想知道你的思路是怎样的
或许是不大看好soft-finish音效?
就我个人而言01:20:340 (1,3,6) - 头部显然比soft-clap要合适很多
自然,6的折返处用soft-clap会比较好,尾部换成normal-hit
01:24:664 (1) - 头部也一样
总之就是kiai部分背景音有锣声的都应当加soft-finish而不是soft-clap

01:35:475 (5,7,8) - 5头部,7尾部,8均用drum-finish似乎更有层次感

[inbread]
实话说这个图我看着挺顺溜(那个两行清泪指着右边的表情
00:20:610 (1,2,3) - 这类四连的前三个建议改成soft-whistle音效,这一段连着四个normal-hit有点重

00:30:610 (1,2) - 00:50:340 (2,4) - 换成normal-hit试试

01:17:096 (1,2,3,4,5,6,7,8) - 我觉得这里drum-hit合适

01:19:258 (1,2,3,4) - 觉得1,4drum-whistle,2,3drum-hit更好

[Normal]
同样觉得前面第一段(17s前)用normal-hit不是那么的合适
00:17:637 (1) - 试试延长到00:18:988

00:28:448 (1,2) - 1drum-finish,2normal-hit

00:37:096 (3,5,7) - 稍微倾斜一点也许可行

00:50:069 (5) - 最后的尾部改成drum-clap

01:10:610 (3) - 这里用drum-clap更好

kiai部分的意见和hard相同,有锣声的地方用soft-finish
至于排列的话,其实不错,也许可以考虑一些地方斜一斜
(曾经做过一些尝试,然后表示如果写出来大概就有些强加风格的意味了

[Easy]
Easy这里17s之前的音效就很好啊!为何要其他难度用normal-hit?
这首歌前面果然就是那种静谧的感觉才是正道啊啊啊啊!

00:22:502 (2) - 这里果然是drum-finish好

00:43:583 (1) - 头部是不是缺了个soft-whistle?

01:09:529 (3) - 这里还是去掉soft-whistle吧

01:16:015 (6) - nc

kiai部分的意见依旧参考hard……

01:44:711 (2,3) - 2全换成soft-whistle,3的尾部换soft-whistle

over~
SoGa
Hi there , from Wkyik's StD queue desu

[General]
  1. Dissable WideScreen Support ,was not dat much important if u don't have a storyboard .

[Easy]
  1. 00:01:961 (1,2,3,4) - well , actually , i don't recommend using stack in an Easy diff ;w; Make something smooth maybe ,, ,, here is a bad example don't use it , just as recommendation tho
  2. 00:06:826 (1,2,3) - Try to make perfect blanket ?
  3. 00:08:988 (3,1) - Copy 00:08:988 (3) - and paste it on 00:11:150 (1) - this way looks many much better
  4. 00:27:367 (2) - Whistle is ok
  5. 00:28:988 (2) - add Clap ?
  6. 00:28:448 (1) - I can understand since here u make them every Big white ticks a NC , but still , that is too short , just follow the inicial part , Nc them every 2 big white ticks is ok tho and for consistency
  7. 00:32:772 (1,2) - too 强迫症 , jump from ds 1.2 to 1,3 , u can change the slider form and make another pattern if u want to
  8. 00:34:934 (1) - Change to Finish instead of Whistle , such a downbeat
  9. 00:37:637 (2,3,1,2,3) - Maybe just spread them out ,,
  10. 00:43:583 (1) - Whistle on slider-tail
  11. 00:45:204 (2) - And then change this to a clap , i hear something sound like drum in the music tho
  12. 00:52:231 (1,2,1) - For this part , u can make something like this instead of stacking them , and then 00:54:394 (1) - This one copy 00:52:231 (1) - and paste well get better pattern .
  13. 00:56:015 (2,1) - The position is not good blanket
  14. 01:05:204 (1) - Not really recommend to stack them , but if u want to keep just keep it
  15. 01:05:204 (1,2,3,4,5,6,7,8,9,10,11) - This is too long , just use NC every 2 big white ticks as before do
  16. 01:16:556 (7,10) - Nazi , Stack em
  17. 01:19:799 (11,1) - Hm , not really sure if newby can handle this , maybe just change this one to a note 01:19:799 (11) -
  18. 01:24:664 (1,3) - Nazi ,其实1的尾巴你能更好的叠在3的滑条 然后这个可以stack ,更漂亮,虽然对 玩没什么影响就是了;w; 01:24:123 (4,3) -
  19. 01:31:150 (1,3) - Switch NC ?
  20. 01:44:711 (2,3) - Same as i mentioned above , i would like to change it to a note ...



[Normal]
  1. 00:11:150 (1,2) - spread it , ppl will misread this
  2. 00:13:312 (1) - is not better to copy & paste this pattern ?
  3. 00:21:961 (1,2,3) - Spread it
  4. 00:39:258 (5) - Nc here
  5. 00:44:664 (2) - Make ds to 1.2 for consistency
  6. 00:46:826 (4,5,1) - not really sure if this is ok , since almost all part were 1.2 ds , and u move this group increase to 1.5
  7. 00:54:394 (1) - NC
  8. 00:54:934 (2,1) - i think u want to stack this group , but it is not really well stacked sry强迫症
  9. 01:01:150 (3,4,5,6) - 其实我觉得有点悬,hard这样摆还好,nm也这么厉害
  10. 01:07:367 (1,2) - as before said , might misread , but if u want to keep then ignore this one
  11. 01:13:853 (1,2,3,4) - Don't use this kind of pattern in a Normal diff , really not recommend even a hard diff avoid it lol
  12. 01:15:745 (5,1) - Nazi , don't overlap them ;w; just avoid it moving 01:16:015 (1) - to a little bit rightside
  13. 01:44:711 (1,2,3) - Prevent

[Hard]
  1. 00:01:961 (1,2,1,2,3,4,5,6) - Try something like this ?
  2. 00:36:015 (5,7) - Nazi , stack them

    Fine

[Insane]
  1. 00:03:583 (5) - NC
  2. 00:06:826 (5) - ^
  3. 00:20:610 (1,2,3,4) - overmap might cause DQ reason , fix it pls
  4. 00:21:691 (1,2,3,4) - Same as above
  5. 01:47:276 (1) - Just use Spinner as other diff did .

    Insane is ok , but 整体还是缺梗,有点单调 .
    Good Luck

Sry for 水摸。。
Topic Starter
Him3con

SoGa wrote:

Hi there , from Wkyik's StD queue desu Very thx for this queue . same as thanks for you! :D

[General]
  1. Dissable WideScreen Support ,was not dat much important if u don't have a storyboard .
ok,i will fix it in next update


[/list][/notice]

[Normal]
  1. 00:11:150 (1,2) - spread it , ppl will misread this -> 如果改了就有种开了ds跑火车的感觉
  2. 00:13:312 (1) - is not better to copy & paste this pattern ? -> i think is fine :(
  3. 00:21:961 (1,2,3) - Spread it ->蛮契合音乐的.refuse
  4. 00:46:826 (4,5,1) - not really sure if this is ok , since almost all part were 1.2 ds , and u move this group increase to 1.5 虽然没看懂 但是大概意思就是间距的问题吧..小改了下. :)
  5. 00:54:934 (2,1) - i think u want to stack this group , but it is not really well stacked sry强迫症 Fix 强迫症orz.
  6. 01:01:150 (3,4,5,6) - 其实我觉得有点悬,hard这样摆还好,nm也这么厉害 ->并不是很难的样子.而且符合n难度的要求啊
  7. 01:07:367 (1,2) - as before said , might misread , but if u want to keep then ignore this one 中间空了一段就是为了给别人读图的啊..
  8. 01:13:853 (1,2,3,4) - Don't use this kind of pattern in a Normal diff , really not recommend even a hard diff avoid it lol 感觉还是不错的..先看看 如果再有人提出来我试试改改
  9. 01:15:745 (5,1) - Nazi , don't overlap them ;w; just avoid it moving 01:16:015 (1) - to a little bit rightside -> 确实是重叠了.但是还没有想好怎么改..
  10. 01:44:711 (1,2,3) - Prevent -> 咋了? (一脸茫然..

[Hard]
  1. 00:01:961 (1,2,1,2,3,4,5,6) - Try something like this ? I have none good method of this place,refuse
  2. 00:36:015 (5,7) - Nazi , stack them baka nazi but accpet
    Fine

Sry for 水摸。。
Insane isn't for me.. and Easy is shit. accpet all delete in qoute.
thanks for you mod!
Topic Starter
Him3con
Kuukuha's mod

Kuuhaku wrote:

好歌,很喜欢这种风格……
不好意思这么晚才送过来

[Hard]
00:01:961 (1) - 到00:17:367 (4) -
实话说我觉得这里的normalhit加的不是太好,但drum-whistle不错
不如全部1/3白线平铺soft-whistle,其他音效不变
00:11:150 (1,2) - 这里微调一下,白线whistle,红线不加

实话说下一段的音效铺得还不错

00:25:204 (3) - 这里去掉whistle音效

00:29:529 (4) - 接下来就是这一大段滑条尾部音效的问题
我觉得不加虽然无伤大雅,然而还是觉得加上更好
这里尾部normal-hit
00:30:610 (6,8) - 尾部drum-hit
00:32:772 (1,4) - 尾部drum-hit,4也是

00:35:204 (2,3) - 分别加drum-clap和drum-finish

00:41:421 (1,2,3,4,5) - 按节奏来的话,这里走一个向上的圈似乎比较合适



00:51:691 (5,6,7) - 试试5尾和6soft-whistle,7soft-finish

00:56:556 (1,3,5) - 头部分别drum-finish,drum-clap,soft-finish

01:04:664 (6) - 头部是不是加错音效了,试试drum-finish

01:19:258 (2,3) - 往上移动一些吧,例如到(480,116)

01:20:340 (1) - 头部为何不用soft-finish呢?
这一小小段我觉得或许在音效上我们可能分歧比较大
我也很想知道你的思路是怎样的
或许是不大看好soft-finish音效?
就我个人而言01:20:340 (1,3,6) - 头部显然比soft-clap要合适很多
自然,6的折返处用soft-clap会比较好,尾部换成normal-hit
01:24:664 (1) - 头部也一样
总之就是kiai部分背景音有锣声的都应当加soft-finish而不是soft-clap

01:35:475 (5,7,8) - 5头部,7尾部,8均用drum-finish似乎更有层次感

[Normal]
同样觉得前面第一段(17s前)用normal-hit不是那么的合适
00:17:637 (1) - 试试延长到00:18:988

00:28:448 (1,2) - 1drum-finish,2normal-hit

00:37:096 (3,5,7) - 稍微倾斜一点也许可行

00:50:069 (5) - 最后的尾部改成drum-clap

01:10:610 (3) - 这里用drum-clap更好

kiai部分的意见和hard相同,有锣声的地方用soft-finish
至于排列的话,其实不错,也许可以考虑一些地方斜一斜
(曾经做过一些尝试,然后表示如果写出来大概就有些强加风格的意味了

[Easy]
Easy这里17s之前的音效就很好啊!为何要其他难度用normal-hit?
这首歌前面果然就是那种静谧的感觉才是正道啊啊啊啊!

00:22:502 (2) - 这里果然是drum-finish好

00:43:583 (1) - 头部是不是缺了个soft-whistle?

01:09:529 (3) - 这里还是去掉soft-whistle吧

01:16:015 (6) - nc

kiai部分的意见依旧参考hard……

01:44:711 (2,3) - 2全换成soft-whistle,3的尾部换soft-whistle

over~

我跟你说你tm要是再给我一堆音效mod ...我tm.... 我... 好像没什么大不了了
Blooming Lily
..路过喊声加油被问了一声你是哪位果然随便喊加油是不对的吗.....
Topic Starter
Him3con

1457108046 wrote:

..路过喊声加油被问了一声你是哪位果然随便喊加油是不对的吗.....
只是觉得很莫名啊.
Blooming Lily

Meconopsis wrote:

1457108046 wrote:

..路过喊声加油被问了一声你是哪位果然随便喊加油是不对的吗.....
只是觉得很莫名啊.
这种东西需要理由吗!
Topic Starter
Him3con

1457108046 wrote:

这种东西需要理由吗!
你这就好比我走在大道上你突然过来说一句加油!然后走了.留下一脸茫然的我...
Topic Starter
Him3con
继续开工.
again.
DreaM117er
摸摸摸~

[Easy]

  • 00:11:150 (1,2) - 我記得Easy是完全不能遮擋的,要完整的露出數字和圈圈,滑條走向也要很清楚
    00:53:853 (2,1) - ^
    01:05:204 (1,2) - ^

    ===========
    00:30:610 (1) - 去掉NC
    00:54:394 (1) - ^
    01:16:015 (6) - NC
    01:31:150 (1,3) - NC互換
  1. 節奏是沒什麼問題,只不過你一直製造Flow走反而沒有辦法好好的指出Easy物件到物件之間的軌跡,非常像是在亂走,有很多不順不流暢的地方像是00:05:745 (2,3) - 、01:12:231 (4,5) - 還有00:10:610 (4,1) - ,我想這會是你之後被抓的點
[Normal]
  1. Normal要完全跟著DS走,我看你主要是設定1.2,那就用1.2一路跟到底,不要去隨意改變這個數值。
    以下紅色是不合格的地方:
    00:04:394 (5,1) -
    00:21:961 (1,2,3,4) -
    00:43:042 (4) -
    00:47:367 (5,1) -
    00:48:988 (3,4,5) -
    01:13:853 (1,2,3,4,5) -
    01:16:015 (1,2,3,1) -
    01:19:799 (2) -
    01:22:502 (5) - 除了轉盤外任何物件都不能擋到箭頭
    01:37:637 (2) - 這裡開始後面全部都不行
  2. 00:30:610 (1) - 移到192|248,作一個三角形
  3. 又是Flow惹的禍 :?
[Hard]

  • 00:18:448 (4,5) - 建議疊好,這樣的疊法用在Insane就好,Hard太過頭了
    00:19:799 (1,3) - 用Flow最好是不要有尾巴互疊卻又沒疊好的情形,會非常不好看。你自己看看差別在哪裡:http://puu.sh/jExLT/e4c2972544.jpg
  1. 整個難度都是一樣的問題,自己慢慢看吧
    01:24:664 (1,3) -
  2. 01:52:076 (1) - 不合規定,Hard轉盤後要1條白線後才能開始放物件。把轉盤結尾的地方改回來
[inbread]
  1. 整個難度就只有一個問題而已
    01:47:276 (1) - 改成轉盤,Slider移動的太慢了,非常不合曲

Flow要適當的用,而不是所有地方都用...

加油吧 :?
Topic Starter
Him3con

DreaM117er wrote:

摸摸摸~
[Hard]
00:18:448 (4,5) - 建議疊好,這樣的疊法用在Insane就好,Hard太過頭了
01:52:076 (1) - bpm25实在不知道怎么空白线
00:19:799 (1,3) - 好看不好打.
[Normal]
改了很多.
[Easy]
nc改完flow再说。有re意
wantuol
[General]
末尾的红线 01:45:564这里音被盖住了
[easy]
00:06:285 (3) - 前后的ds
00:13:853 (2) - ^
00:13:853 (2,3,1) - 还是ds
低难度的ds硬性规定要一致的 很多就不一个个找了
00:53:853 (2,3) - 堆叠在最低难度也要尽量不用
01:44:711 (2,3) - 这个音效没必要 不契合音乐了
[Normal]
下的节奏密度高了 od最好降低1
00:07:907 (3) - 这种很危险了 不要把头尾两个圈叠到 特别低难度

满分normal blanket用的很整齐漂亮 三角四边也公正
[Hard]
节奏密度和前面nor接近了 不考虑加点大跳吗 hard可以用了
00:47:367 (10) - 做个弧线啊
01:13:853 (1,2,3,4,5,6) - 这里渐渐加大间距效果更好
01:42:502 (4,5) - 两个贴到了
SPOILER
音效好乱 水一发就不检查了 注意蓝线别乱下音效就行
[inbread]
00:20:610 (1,2,3,4) - 这个四连是overmap 三连就行
00:21:691 (1,2,3,4) - ^
00:27:096 (1,2,3,4) - ^
00:36:015 (1,2,1,2,3,4,5,6) - ^
01:27:096 (2) - 去了finish


加了个油
wantuol
[General]
结尾红线需要狗保 很明显漏一个音
整体音效好杂 需要统一下
[easy]
00:06:285 (3) - 最低难度DS要一致
00:13:853 (2,3,1) - ^
00:30:069 (3,4,5,1,2) - ^
好多 不一个个看了
00:53:853 (2,3) - 最低难度堆叠也不要
01:44:711 (2,3) - 这个音效没必要 不契合结尾
[Normal]
00:07:907 (3) - 滑条头尾圈叠加了
NOR不错啊
[hard]
00:19:799 (1) - 这滑条摆这里没什么用 两个blanket重叠起来不好看
01:13:853 (1,2,3,4,5,6) - 可以加大间距表现力度增强
01:42:502 (4,5) - 这个贴没必要 拉远点
整体感觉 难度上note密度和normal差距没拉开 适当加点大跳区别和normal
[inbread]
00:20:610 (1,2,3,4) - overmap用的不好
00:21:691 (1,2,3,4) - ^
00:27:096 (1,2,3,4) - ^
00:36:015 (1,2,1,2,3,4,5,6,1) - ^
01:06:015 (3,4,1,2,3) - 摆点花样啊 insane难度了就不要这么叠了
01:33:042 (5) - 太出界了

加了个油
Topic Starter
Him3con

huafenshaonv wrote:

[General]
末尾的红线 01:45:564这里音被盖住了 在改 问题来了.人声和乐器不知道怎么选择,打算等bn来挑刺
[Normal]
下的节奏密度高了 od最好降低1
00:07:907 (3) - 这种很危险了 不要把头尾两个圈叠到 特别低难度 改了

[Hard]
节奏密度和前面nor接近了 不考虑加点大跳吗 hard可以用了 不了.我感觉节奏密点好.
00:47:367 (10) - 做个弧线啊
01:13:853 (1,2,3,4,5,6) - 这里渐渐加大间距效果更好 全程一个ds突然变了感觉奇怪
01:42:502 (4,5) - 两个贴到了 好.以前鹅苗也说过这个问题
SPOILER
音效好乱 水一发就不检查了 注意蓝线别乱下音效就行

加了个油
感谢~ :)
TtmnZk
Hi~
[General]

BG要是标准16:9(1366x768)或4:3(1024x768)
帮你裁好了http://puu.sh/jH1ne/e4b211c634.jpg

[Normal]
没什么大毛病,就是类似于00:43:583 (3) - 这种,前后spacing最好在微调一下,误差控制在0.02zx以内

00:52:772 (2,3) - ds

01:02:502 (1,2,3,4) - 这个略遮,感觉有点危险,

01:13:312 (9) - ds

[Hard]
01:01:961 (5,6) - 建议换成滑条,蓝线起连打坑,而且这还是hard

[inbread]
也是蓝线起连打略坑


其他没啥,小毛病挑不挑无所谓的那种。就是normal的spcing和遮挡要留意一下,往往dq很有可能就是低难度的锅
加油! :)
Topic Starter
Him3con

TT Mouse wrote:

Hi~
[General]

BG要是标准16:9(1366x768)或4:3(1024x768)
帮你裁好了http://puu.sh/jH1ne/e4b211c634.jpg 好,谢谢

[Normal]
没什么大毛病,就是类似于00:43:583 (3) - 这种,前后spacing最好在微调一下,误差控制在0.02zx以内 我感觉问题不大但是还改了

00:52:772 (2,3) - ds

01:02:502 (1,2,3,4) - 这个略遮,感觉有点危险,这个flow我感觉应该没什么问题虽然遮上了,但是打图好像没有问题?

01:13:312 (9) - ds

[Hard]
01:01:961 (5,6) - 建议换成滑条,蓝线起连打坑,而且这还是hard 恩,改了

[inbread]
也是蓝线起连打略坑


其他没啥,小毛病挑不挑无所谓的那种。就是normal的spcing和遮挡要留意一下,往往dq很有可能就是低难度的锅
加油! :)
谢谢ttm :)
JJburstOwO
神马坡带我飞啊
Topic Starter
Him3con

JJburstOwO wrote:

神马坡带我飞啊
别闹了好么.你才是QAQ
Princess God
General
其实图的排列都还好,只不过面包的难度我能提出改进意见,
而你的我提不出什么意见,除了难度低思路少之外,也确实有生疏的地方

Normal
00:06:285 (4) - 这里的音效我觉得还是和00:01:961 (1) - 对应比较好
00:17:637 (1) - 或许这里的尾部可以尝试去掉normal-hit
00:34:934 (1) - 尾部非得用这么突兀的音效嘛?用drum-finish不是非常好的嘛!
00:37:096 (3) - 同理
后面两个也是一样
01:24:123 (6) - 显然这里少了个音效
01:39:799 (5) - 这里太吵了,留一个就好
01:44:711 (1,2,3,4) - 变bpm可能对新手而言太难,改成一个转盘吧

Hard
00:11:150 (1,2,3) - 实话说这里的排列打着不顺溜,感觉这附近还是大改一下比较好
00:18:177 (3) - 如果这里一定要用鼓音,那试试看00:17:637 (1) - 用drum-clap,3用drum-finish
00:37:637 (7) - 似乎头部少了个normal-hit?
00:51:691 (5) - 非得用鼓音的话,感觉还是过渡别那么突兀为好,
00:52:096 (6) - 加个drum-finish看看
01:19:258 (2) - 这里显然用drum-clap好,怀疑是粗心错
说真的,kiai time里的soft-whistle不适合你的这套音效,建议调整成drum-hit,不加其他音效
比如01:24:394 (8,9,1) - 和01:28:988 (1,2) -
01:41:961 (3) - 这里用normal-hit真的好嘛?

inBread
00:04:664 (1,2) - 00:17:096 (9,10) - 音效倒一个个儿比较好,也和前面的对应
00:22:502 (5) - 感觉头部normal-hit尾部whistle好些
00:24:664 (3) - 也许这里的过渡有点突兀,不仅是音效,排列也是
试试看把头部改成soft-whistle去掉normal-hit,然后把滑条改成向下弯的三点式,头部位置不变
00:53:042 (4) - 这里的音效有点多余,去掉之后也和00:54:664 (2) - 对应
01:17:637 (5,6,7,8) - 试试看把additions改成drum
01:27:907 (4) - 尾部是不是少了点什么?建议加个normal-hit
01:40:880 (3) - 尾部感觉还是soft-whistle来的合适
01:44:711 (1,2,3,4,1) - 试试看soft-whistle无音效soft-whistle无音效soft-whistle试试看
01:43:042 (5) - 滑条内的红色锚点实在是意义不明,求解
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