forum

Kasbo - Dance With You [Taiko]

posted
Total Posts
38
show more
Topic Starter
ZTH

eeezzzeee wrote:

Hi again! A testplay from your pm request..

I actually played this a few days ago but I forgot to make a post orz

Screenshots
3 days ago


Today + HR


Please excuse my accuracy... new keyboard + I haven't been practicing taiko for 4-5 months now lol

This is definitely improvement from when I first looked at it! Good amount of variety while still maintaining the structure. Also the SV changes add a nice touch. Maybe I disagree with some individual patterns (for example 01:13:090 (98,99,100,101,102) - I think it needs a d on 01:13:272 - so try kddkk? ) but generally it is fun to play now :)

That's all, good luck!
lol. I forced you to play taiko.

I changed the pattern you mentioned to kkddk instead and I will look over some patterns later. Anyways, really glad to hear from your comment and thanks for the star~ :)
Coro
Taiko mod~
All are suggestion unless in red.

[Kantan]
nice solid diff~

[Futsuu]
the Futsuu is leaning towards the more difficult side, compared with Kantan and Muzukashii, so I'd suggest removing some notes.
I'll take this example here:
00:12:363 (28,29,30,31,32,33,34) - remove 00:12:909 (30)
00:14:909 (35,36,37,38,39,40,41,42,43) - remove 00:15:818 (38)
this will give more breaks to the Futsuu player as well as reduce overall difficulty to a more intermediate level~
so just continue with the rest of the song in this manner~

[Muzukashii]
solid diff too~

[Oni]
no issues that i can find~

Your map is pretty solid already~ Just have to adjust the Futsuu a bit~
good luck for rank~
Topic Starter
ZTH

Coro wrote:

Taiko mod~
All are suggestion unless in red.

[Kantan]
nice solid diff~

[Futsuu]
the Futsuu is leaning towards the more difficult side, compared with Kantan and Muzukashii, so I'd suggest removing some notes.
I'll take this example here:
00:12:363 (28,29,30,31,32,33,34) - remove 00:12:909 (30)
00:14:909 (35,36,37,38,39,40,41,42,43) - remove 00:15:818 (38)
this will give more breaks to the Futsuu player as well as reduce overall difficulty to a more intermediate level~
so just continue with the rest of the song in this manner~

Futsuu can be a bit more difficult in this mapset but I believe almost every note has its purpose and removing it may reduce flow and fun level. But I did remove some notes between 00:12:363 to 00:46:545 to bring some more pauses and revamp some patterns in the kiai times to bring into an easier level.

[Muzukashii]
solid diff too~

[Oni]
no issues that i can find~

Your map is pretty solid already~ Just have to adjust the Futsuu a bit~
good luck for rank~
Thanks for your mod~ :) Based on your mod, I feel like this map is ready~ :D
bananannian


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu

[General]
There really aren't that many problems as this is pretty much a polished, rankable mapset; there are note placements which I disagree with, but since mapping is inherently a subjective thing I don't want to impose my ideas on you.

Because this spread is good however, I will nitpick it to high heaven. Hereby commences nitpicking. :P

There are spots which... are not issues as such, more of things that I feel are off, or could be made better. Which are listed below.


Intensity: 00:23:272 to 00:46:545 as a section is less intense than the rest of the song on the whole, because of the lack of drums. However, you have employed note placement or grouping techniques that map to vocals/synth that makes this equal, or even more intense than the rest of the map.
For Kantan, it is offbeat patterns: 00:37:090 (2,3,4,5,6,7,8,9,10) for example.
For Futsuu, it is offbeat placements: 00:26:727 (9,10,11,12,13,14,15,1) for example.
For Muzukashii, it is a combination of offbeat patterns and note density: 00:28:181 (17,18,19,20,21,22) for example.
Oni is okay. :D
Personally, I would remove some of the notes and patterns here to lessen note density. This section is sorta a place where the music takes a breather, and I believe it should be mapped as such as well. Of course, change or no change is entirely up to you.


Kiai time: I don't agree with your kiai time usage. (Note: I don't agree with it, not I don't like it or it isn't correct.)
Personally, I would place them from 00:58:181 to 01:21:454, and from 02:08:000 to 02:54:545. I DO understand WHY you have put them this way, but in terms of song structure they don't fit well. (00:58:181 to 01:21:454 is four similar 4-bar phrases; 02:08:000 to 02:54:545 is eight similar 4-bar phrases.)


That's about it for general stuff found across all 4 difficulties. Onto the specifics! :3


[Kantan]
01:25:090 (93,96) - because of the really loud snares, I would map this a k instead of following vocals.
02:35:636 (6) and 02:53:090 (26) - you've been keeping at the 4-2 clumped notes, joining them together would be inconsistent.


[Futsuu]
01:17:818 (75) - could be changed to K to match the faint vocal shout in the music
02:28:909 (51,52,53) - change to dk d would match drums and synth pitch
02:34:181 (67,71) - change to d to match drums?
02:45:818 (103,107) - ^


[Muzukashii]
01:16:000 (91,92,93,94) - change to d ddk for slightly better flow and for matching drums
01:25:818 (133,134,135,136,137) - how do you feel about kddkk here? k would match vocals' pitch better
02:29:272 (103,104) - change to dd to be consistent with 02:38:909 (147,148,149,150,151,152,153,154)
02:31:272 to 02:33:818 - this section is mapped very regularly, which is not consistent with the offbeat patterns used in the kiai. They are mapped suitably and they function, but they don't merge well with the rest of the song.
02:44:909 (179,180,181) - change to ddk to match synth pitch, and k would match snares as well
02:47:636 (193,194,195,196,197,198) - how does k d kkd k sound to you? Matches synth pitch better, but makes the muzu more difficult


[Oni]
01:03:636 (51) - could be changed to K to match the faint vocal shout in the music
01:43:818 (39) - change to d to be consistent with 01:38:000 (14)
02:31:636 (139,140) - change to kd would match synth pitch
That's about it! I did say note placement was good, didn't I? :P
[]

Nitpicking complete. :3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Topic Starter
ZTH

bananannian wrote:


^Nice image

I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3 :3

d = don
k = katsu
D = big don
K = big katsu

[General]
There really aren't that many problems as this is pretty much a polished, rankable mapset; there are note placements which I disagree with, but since mapping is inherently a subjective thing I don't want to impose my ideas on you.

Because this spread is good however, I will nitpick it to high heaven. Hereby commences nitpicking. :P Oh boy :P

There are spots which... are not issues as such, more of things that I feel are off, or could be made better. Which are listed below.


Intensity: 00:23:272 to 00:46:545 as a section is less intense than the rest of the song on the whole, because of the lack of drums. However, you have employed note placement or grouping techniques that map to vocals/synth that makes this equal, or even more intense than the rest of the map.
For Kantan, it is offbeat patterns: 00:37:090 (2,3,4,5,6,7,8,9,10) for example.
For Futsuu, it is offbeat placements: 00:26:727 (9,10,11,12,13,14,15,1) for example.
For Muzukashii, it is a combination of offbeat patterns and note density: 00:28:181 (17,18,19,20,21,22) for example.
Oni is okay. :D
Personally, I would remove some of the notes and patterns here to lessen note density. This section is sorta a place where the music takes a breather, and I believe it should be mapped as such as well. Of course, change or no change is entirely up to you.

This is, indeed, a huge problem. Removed and restructured some notes to make this section calmer than any other section.


Kiai time: I don't agree with your kiai time usage. (Note: I don't agree with it, not I don't like it or it isn't correct.)
Personally, I would place them from 00:58:181 to 01:21:454, and from 02:08:000 to 02:54:545. I DO understand WHY you have put them this way, but in terms of song structure they don't fit well. (00:58:181 to 01:21:454 is four similar 4-bar phrases; 02:08:000 to 02:54:545 is eight similar 4-bar phrases.)

Kiai from 00:58:181 to 01:09:818 and 02:08:000 to 02:19:636 is not really necessary as this section serves as a build up + it makes the map more than 1/3 of kiai. It may fit the structure, but I really want to put kiai in intense sections.

That's about it for general stuff found across all 4 difficulties. Onto the specifics! :3 :3


[Kantan]
01:25:090 (93,96) - because of the really loud snares, I would map this a k instead of following vocals. Changed
02:35:636 (6) and 02:53:090 (26) - you've been keeping at the 4-2 clumped notes, joining them together would be inconsistent. These patterns are created to avoid repetitiveness and to add more variety. No change for now.


[Futsuu]
01:17:818 (75) - could be changed to K to match the faint vocal shout in the music Not really that emphasized to give it a finisher
02:28:909 (51,52,53) - change to dk d would match drums and synth pitch To be consistent along previous patterns, changed
02:34:181 (67,71) - change to d to match drums? Changed
02:45:818 (103,107) - ^ ^


[Muzukashii]
01:16:000 (91,92,93,94) - change to d ddk for slightly better flow and for matching drums You are right about the drums but this change doesn't sound and play that well. No change for now
01:25:818 (133,134,135,136,137) - how do you feel about kddkk here? k would match vocals' pitch better Changed to kdkkd instead
02:29:272 (103,104) - change to dd to be consistent with 02:38:909 (147,148,149,150,151,152,153,154) Changed
02:31:272 to 02:33:818 - this section is mapped very regularly, which is not consistent with the offbeat patterns used in the kiai. They are mapped suitably and they function, but they don't merge well with the rest of the song. Yeah. I also find this section a bit off. Completely revamped the section from 02:31:272 to 02:36:727.
02:44:909 (179,180,181) - change to ddk to match synth pitch, and k would match snares as well Nice~ Changed
02:47:636 (193,194,195,196,197,198) - how does k d kkd k sound to you? Matches synth pitch better, but makes the muzu more difficult Nice as well~ Applied your pattern and turned the note on 02:47:454 from d to k


[Oni]
01:03:636 (51) - could be changed to K to match the faint vocal shout in the music If I put a finisher here, then I also need to put finishers on other faint vocal shout for consistency, which can be a bit disorienting to play. So no change
01:43:818 (39) - change to d to be consistent with 01:38:000 (14) Changed
02:31:636 (139,140) - change to kd would match synth pitch Changed
That's about it! I did say note placement was good, didn't I? :P
[]

Nitpicking complete. :3 :3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thank you for your excellent mod~ (Especially the 'General' and 'Muzukashii' part of your mod which really improved my map)
Now this map is even more ready. XD Kudos on you~ ;)
Volta
hello, from my queue. here's your order~

[Kantan]
i generally feels kantan needs more break. minim 4/1 break in this diff (only have it at the end). it feels like futsuu- or kantan+ (usually kantan star isn't above 1.5). but because the BPM isn't high i think it's okay. it feels good too.

00:35:272 (2) - delete? to give consistency with 00:23:636 and 00:46:909

01:02:181 (4) - change to d, because the drum sound is low
01:03:636 (7) - deleting this can emphasis the drum and the 'owwww' voice between the drum and also give break before the finisher.
01:20:000 (4) - delete. too long 1/1 hits and to emphasize drum
01:26:545 (6,1) - swaps, more fits imo

01:36:000 (5) - change to k
01:37:090 (6,7) - swap
01:38:545 (8) - change to d
01:54:545 (30,31) - swap
they're all for pattern consistency dd dk kk kd

01:57:454 (3) - delete for consistency with 02:03:272 -

02:20:727 (4) - change to d


[Futsuu]
00:12:909 (4) - the presence of this note is weird since there is no sounds here. delete also for better flow.
00:18:727 (4) - ^

00:23:272 ~ 00:46:545 - at this section i feels really uncomfortable because the distance between notes seems unfit and..just weird imo, especially those duplets. maybe you can make it more simple (it's up to you though)

01:02:181 (4) - d
01:08:000 (4) - ^

futsuu is..a.. little overmapped i think since you used many 1/2 duplets. once again, make it more simple? i don't want to interfere with your style.. (usually futsuu star isn't over 2.25. especially for medium BPM song like this). but many modder says its good so maybe i'm on the wrong side here.


[Muzukashii]
no serious issue found.


i think that's all from me. have no motivation to mod oni and maybe the other diffs is not very helpful since it's not my most favorite genre. but GL with ur map!
Topic Starter
ZTH

Flying Pan wrote:

hello, from my queue. here's your order~

[Kantan]
i generally feels kantan needs more break. minim 4/1 break in this diff (only have it at the end). it feels like futsuu- or kantan+ (usually kantan star isn't above 1.5). but because the BPM isn't high i think it's okay. it feels good too. I do not want this difficulty to be that easy since it makes the map a bit boring by using more limited patterns. I want Kantan players to have some fun and challenge so it is fine.

00:35:272 (2) - delete? to give consistency with 00:23:636 and 00:46:909 Keeping the pattern to avoid repetitiveness and to add more variety

01:02:181 (4) - change to d, because the drum sound is low The tone in this section oscillates, so it is better to give d k d k.
01:03:636 (7) - deleting this can emphasis the drum and the 'owwww' voice between the drum and also give break before the finisher. I actually used this note to emphasize the vocals. No change for now
01:20:000 (4) - delete. too long 1/1 hits and to emphasize drum Keeping this to highlight the intense part of the song
01:26:545 (6,1) - swaps, more fits imo Swapped

01:36:000 (5) - change to k changed
01:37:090 (6,7) - swap swapped
01:38:545 (8) - change to d changed
01:54:545 (30,31) - swap swapped
they're all for pattern consistency dd dk kk kd Nice catch~

01:57:454 (3) - delete for consistency with 02:03:272 - Changed the pattern in this section to follow consistency with 00:34:909

02:20:727 (4) - change to d For same oscillation reason, not changed


[Futsuu]
00:12:909 (4) - the presence of this note is weird since there is no sounds here. delete also for better flow. This note is mapped as a piano but removing it actually plays better and adds some flow.
00:18:727 (4) - ^ ^

00:23:272 ~ 00:46:545 - at this section i feels really uncomfortable because the distance between notes seems unfit and..just weird imo, especially those duplets. maybe you can make it more simple (it's up to you though) I see. I will try to edit this section to make it less disorienting.

01:02:181 (4) - d Same oscillation reason in Kantan so no change.
01:08:000 (4) - ^ Changed this one

futsuu is..a.. little overmapped i think since you used many 1/2 duplets. once again, make it more simple? i don't want to interfere with your style.. (usually futsuu star isn't over 2.25. especially for medium BPM song like this). but many modder says its good so maybe i'm on the wrong side here. I tried to make this difficulty simple as possible but removing more notes will lead this difficulty to lose some flow and variability of patterns. Plus the object count between kantan and futsuu isn't that huge so I am keeping this difficulty level for now.


[Muzukashii]
no serious issue found.


i think that's all from me. have no motivation to mod oni and maybe the other diffs is not very helpful since it's not my most favorite genre. but GL with ur map!
Your mod actually helped and thanks for your comment~ :D I will update when I am done with 00:23:272 ~ 00:46:545 part.
Cerulean Veyron
Hello~ Requested via form! I'm not quite experienced in modding taiko maps, so you may see some of my mods are likely minor and optional. But I've tried my best anyway.

[> General <]
  1. - I think "electronic" doesn't really need to be on tags, since the map's genre is going to be changed once a QAT sees this on a qualified/ranked list.
  2. - As far as I can see, everything is greatly fine!
[> Kantan <]
  1. 00:46:181 (10) - IMO, This doesn't seem to fit k. Try hearing the background music, let's say the piano, It went on a high note on (9) and progressively the note decreases it's note sounding on (10). So, I may prefer a d here for sure.
  2. 02:13:454 (6) - Literally the same as above.
  3. - Well, what I'm worried about is the breaks. For an absolute newbie player, I might think this diff won't let the little newbie take a little break. The song wasn't really fast, but breaks are necessary. A small break for one of the places like on 01:01:090 (1,2,3,4) - / 01:19:272 (2,3,4,5,6) - / 02:37:090 (1,2,3,4) - or so. These are just a sample for indication that this place might really need a break, by just removing any, or just one single note.
[> Futsuu <]
  1. 00:13:272 (4) - It seems that you were following the little snares here. But in the audience view or game play, players mostly hear the dominant or main beats in the song, but this one lands on 1/2 while the little snare is the background music. The snare I mentioned sounds probably low, so I guess it's not pretty much audible. And the note you've added here has a bigger emphasis than the snare, technically sure there's a self-contradiction here. (I could possibly here a piano has the same point too, instead of a snare)
  2. 00:27:454 (3) - Almost the same as above, you might want to reconsider moving it somewhere or deleting it.
  3. 01:13:454 (3) - I know, a high note here, or w/e. But the downbeat seems actually low to me, so d might fit best here. It's optional though...
  4. 01:51:090 (38,39) - Kinda minor, but uhh... How about swapping these two notes? The song track sounds pretty much opposite to this, so maybe try matching them to fill the rhythm.
  5. 02:05:090 (1) - Likely the same as 01:13:454 (3) -
  6. - It's quite pretty fine, you've added some complex patterns in kiai to blend with the song track for exhilarating rhythms. Just try putting a little break after those, but still plays nice. GJ!
[> Muzukashii <]
  1. 00:51:090 (8,9) - Optional; The dkkdk pattern here fits really well. But try swapping these two notes for dkdkk pattern, it fits with the vocals much accurate. But It's up to you if you want to keep your current flow.
  2. 01:08:181 (8,9,10,11,12,13,14,1,2) - I bet you need to delete one of these notes for the sake of 2/1 break in muzu diffs, and it's probably necessary. So, I prefer deleting 01:08:545 (10) - , or maybe 01:09:636 (14) - .
  3. 01:34:000 (5,6,7,8) - Could you explain what and why these notes are on the 1/2 ticks that doesn't even follow the music correctly?
  4. 01:39:818 (27,28,29,30) - Might be similar as above.
  5. - And all other similar issues, the patterns were quite solid and simple. Pretty much being a great diff! If only there's a few 2/1 breaks... But anyways, good Muzu!

I have no intentions to mod Oni, because of my inexperience on taiko modding, I also didn't have much time to mod ;n; You could try finding more mods that's better than this for better improvements. Amazing song btw~
Best of luck!
Topic Starter
ZTH

Gray Veyron wrote:

Hello~ Requested via form! I'm not quite experienced in modding taiko maps, so you may see some of my mods are likely minor and optional. But I've tried my best anyway. Thank you for you effort~

[> General <]
  1. - I think "electronic" doesn't really need to be on tags, since the map's genre is going to be changed once a QAT sees this on a qualified/ranked list. Can be useful for pending, but yeah. It can be redundant. Removed.
  2. - As far as I can see, everything is greatly fine!
[> Kantan <]
  1. 00:46:181 (10) - IMO, This doesn't seem to fit k. Try hearing the background music, let's say the piano, It went on a high note on (9) and progressively the note decreases it's note sounding on (10). So, I may prefer a d here for sure. Changed to d
  2. 02:13:454 (6) - Literally the same as above. Keeping this because it emphasizes the vocal 'oooooh'. This is similar too 01:03:636 (7) (but removed this note to keep more break) -
  3. - Well, what I'm worried about is the breaks. For an absolute newbie player, I might think this diff won't let the little newbie take a little break. The song wasn't really fast, but breaks are necessary. A small break for one of the places like on 01:01:090 (1,2,3,4) - / 01:19:272 (2,3,4,5,6) - / 02:37:090 (1,2,3,4) - or so. These are just a sample for indication that this place might really need a break, by just removing any, or just one single note. Adding more breaks can be newbie-friendly, but it may lose some pattern diversity in this difficulty, which can be a bit repetitive. But, I will take a notice on that. Removed a note in 01:03:636.
[> Futsuu <]
  1. 00:13:272 (4) - It seems that you were following the little snares here. But in the audience view or game play, players mostly hear the dominant or main beats in the song, but this one lands on 1/2 while the little snare is the background music. The snare I mentioned sounds probably low, so I guess it's not pretty much audible. And the note you've added here has a bigger emphasis than the snare, technically sure there's a self-contradiction here. (I could possibly here a piano has the same point too, instead of a snare) I see your point. This can be a bit disorienting to play. Guess I have to make this section a bit simpler by using less 1/2 and focusing on main beats. A bit repetitive, but oh well.
  2. 00:27:454 (3) - Almost the same as above, you might want to reconsider moving it somewhere or deleting it. ^
  3. 01:13:454 (3) - I know, a high note here, or w/e. But the downbeat seems actually low to me, so d might fit best here. It's optional though... changed to d
  4. 01:51:090 (38,39) - Kinda minor, but uhh... How about swapping these two notes? The song track sounds pretty much opposite to this, so maybe try matching them to fill the rhythm. Sounds better, changed
  5. 02:05:090 (1) - Likely the same as 01:13:454 (3) - changed
  6. - It's quite pretty fine, you've added some complex patterns in kiai to blend with the song track for exhilarating rhythms. Just try putting a little break after those, but still plays nice. GJ! Since several people suggested to add breaks, guess I will consider adding them (but this is tough ;_;)
[> Muzukashii <]
  1. 00:51:090 (8,9) - Optional; The dkkdk pattern here fits really well. But try swapping these two notes for dkdkk pattern, it fits with the vocals much accurate. But It's up to you if you want to keep your current flow. Nice. Changed
  2. 01:08:181 (8,9,10,11,12,13,14,1,2) - I bet you need to delete one of these notes for the sake of 2/1 break in muzu diffs, and it's probably necessary. So, I prefer deleting 01:08:545 (10) - , or maybe 01:09:636 (14) - . Note density can be a bit dense here so removed 01:08:545 (10)
  3. 01:34:000 (5,6,7,8) - Could you explain what and why these notes are on the 1/2 ticks that doesn't even follow the music correctly? Unlike kantan and futsuu, notes here follow the piano (since it allows more notes to be placed with). Hope this isn't a big issue.
  4. 01:39:818 (27,28,29,30) - Might be similar as above. ^
  5. - And all other similar issues, the patterns were quite solid and simple. Pretty much being a great diff! If only there's a few 2/1 breaks... But anyways, good Muzu

I have no intentions to mod Oni, because of my inexperience on taiko modding, I also didn't have much time to mod ;n; You could try finding more mods that's better than this for better improvements. Amazing song btw~
Best of luck!
Thank you for your detailed mod with full explanations~ Now this map is active again :D
DarkDunskin
Hi mod from my queue~

"d" = Note
"k" = Note + Clap
"D" = Note + Finish
"K" = Note + Clap + Finisch
"->" = change to
"^" = see before

[Kantan]
    1. 00:23:272 (1) - d -> D.
    2. 00:46:545 (1) - ^
    3. 01:09:818 (1) - ^
    4. 01:33:090 (1) - ^
    Fine and easy.
    Probably needs some breaks in kiai because you continiously mapped 2/1 there, but I'm not sure ^^

    [Futsuu]
      1. 00:23:272 (1) - d -> D.
      2. 00:46:181 (6,1,2) - Delete (6) and (2), change (1) d -> D. Thats a pretty long pattern for Futsuu, this way you can split it up and add a nice Big Don.
      3. 01:08:000 (4) - Delete?
      4. 01:13:454 (3) - ^
      5. 01:35:636 (6) - Delete. This part definitly needs some breaks in it.
      6. 01:38:545 (11) - ^
      7. 01:41:454 (16) - ^ and so on, you'll get the idea.
      8. 02:35:636 (6) - Delete. long pattern.
      9. 02:41:454 (6) - ^
      As I see it, you need to split up some patterns in the kiai parts of this diff beceuse they tend to get a bit long.
      I am not quite sure if it really is such a big problem but you would be on the safer side regarding the TNA ^^
      Other than that well mapped.

      [Mutsukashii]
        1. Set HP-Drain to 7. 5 is far too low Muzu.
        2. 00:19:090 (7) - k -> d? Pitch is quite low here, sounds better imo.
        3. 00:23:272 (1) - d -> D.
        4. 00:46:545 (1) - d -> D.
        5. 01:56:363 (1) - d -> D.

          Breakpoint suggestions (no kiai):
        6. 00:12:909 (6) - Delete.
        7. 00:15:818 (5) - ^
        8. 00:18:727 (6) - ^
        9. 00:22:909 (10,11) - ^ in combination with changing (1) d -> D very elegant.
        Patterns in Muzu are fine, but you'll need to add some larger breaks here and there otherwise BN's
        will say something like: "Diff Gap between Futsuu and Muzu is too big// Diffspread is baka// etc..."
        I listed up some fine examples so you'll get the idea.

        [Oni]
          1. 00:23:181 (14,1) - Delete (14) and change d -> D on (1)? It would be a nice connection between those two parts in the song.
          2. 00:46:545 (1) - d -> D?
          3. 00:56:727 (10,11,12,13,14,15,16,17,18) - I'd map one single kkddkkddkkddkkd stream here because the beat accelerates. But mapping kkddk ddkkd k would be also a nice option. In any case I would suggest to change (11) d -> k so that you get kkd k, instead of kdd k.
          4. 01:33:090 (1) - d -> D.
          5. 01:56:363 (1) - ^
          I really like the flow in Oni.
          It' has been a while since I played a Map that follows the song so good~
          Well done, very well done.

          Is this really your first map?
          Because you mapped a quite fine and challenging Taiko Mapset
          for a rather calm song like this, with very fitting patterns for each diff.
          Only weakpoint is the diffspread, but I guess that happens to everyone today.
          But the solution is quite simple: Creat some breaks in Muzu and Diffs below, by splitting up the
          combos in the kiai parts. After you've done that, this map should be ready for TNA.
          I wish you best of luck~
Topic Starter
ZTH

DarkDunskin wrote:

Hi mod from my queue~ Hi~ :)

"d" = Note
"k" = Note + Clap
"D" = Note + Finish
"K" = Note + Clap + Finisch
"->" = change to
"^" = see before

[Kantan]
    1. 00:23:272 (1) - d -> D. Since this is the start of a calm section + audio is soft, don't think it emphasizes enough to give it a finisher. No change
    2. 00:46:545 (1) - ^ Finisher works here since the song starts to build up. Changed. Also added a finisher in 01:56:363 (1) to be consistent
    3. 01:09:818 (1) - ^ I can see why you suggested here but to be consistent along all difficulties (there is no finisher in any kiai), no change is needed.
    4. 01:33:090 (1) - ^Song softens here so changing it to a finisher is a bit contradictory.
    Fine and easy.
    Probably needs some breaks in kiai because you continiously mapped 2/1 there, but I'm not sure ^^
I honestly think kantan is fine. Adding more breaks at this point can make this difficulty a bit repetitive.

[Futsuu]
    1. 00:23:272 (1) - d -> D. Same reason as kantan
    2. 00:46:181 (6,1,2) - Delete (6) and (2), change (1) d -> D. Thats a pretty long pattern for Futsuu, this way you can split it up and add a nice Big Don. Only deleted (6) + changed (1) to D
    3. 01:08:000 (4) - Delete?
    4. 01:13:454 (3) - ^
    5. 01:35:636 (6) - Delete. This part definitly needs some breaks in it.
    6. 01:38:545 (11) - ^
    7. 01:41:454 (16) - ^ and so on, you'll get the idea.
    8. 02:35:636 (6) - Delete. long pattern.
    9. 02:41:454 (6) - ^
    As I see it, you need to split up some patterns in the kiai parts of this diff beceuse they tend to get a bit long.
Since several people suggested to add breaks, I will focus on adding more of those. I will note your suggested break times.
I am not quite sure if it really is such a big problem but you would be on the safer side regarding the TNA ^^
Other than that well mapped.

[Mutsukashii]
    1. Set HP-Drain to 7. 5 is far too low Muzu. I understand the hp mechanism in taiko (which is a bit bizarre) but 7 is a bit too high. I will set it to 6 to balance that.
    2. 00:19:090 (7) - k -> d? Pitch is quite low here, sounds better imo. It does sounds better imo. Changed.
    3. 00:23:272 (1) - d -> D. kantan~
    4. 00:46:545 (1) - d -> D. kantan~
    5. 01:56:363 (1) - d -> D. Changed since this is the same as 00:46:545 (1)

      Breakpoint suggestions (no kiai): :?: you mean don't add breaks during kiai?
    6. 00:12:909 (6) - Delete.
    7. 00:15:818 (5) - ^
    8. 00:18:727 (6) - ^
    9. 00:22:909 (10,11) - ^ in combination with changing (1) d -> D very elegant.
    Patterns in Muzu are fine, but you'll need to add some larger breaks here and there otherwise BN's
    will say something like: "Diff Gap between Futsuu and Muzu is too big// Diffspread is baka// etc..."
    I listed up some fine examples so you'll get the idea.
Difficulty spread is so strict. D: I will focus on adding more breaks. (Noted your break times)

[Oni]
    1. 00:23:181 (14,1) - Delete (14) and change d -> D on (1)? It would be a nice connection between those two parts in the song. Tankan~
    2. 00:46:545 (1) - d -> D? natnak~
    3. 00:56:727 (10,11,12,13,14,15,16,17,18) - I'd map one single kkddkkddkkddkkd stream here because the beat accelerates. But mapping kkddk ddkkd k would be also a nice option. In any case I would suggest to change (11) d -> k so that you get kkd k, instead of kdd k. I am avoiding long streams in general so applied your suggestion to change (11) d to k.
    4. 01:33:090 (1) - d -> D. Kankan~
    5. 01:56:363 (1) - ^Tantan~ (ok I should stop this lol)
    I really like the flow in Oni.
    It' has been a while since I played a Map that follows the song so good~
    Well done, very well done.

    Is this really your first map?
    Because you mapped a quite fine and challenging Taiko Mapset
    for a rather calm song like this, with very fitting patterns for each diff.
    Only weakpoint is the diffspread, but I guess that happens to everyone today.
    But the solution is quite simple: Creat some breaks in Muzu and Diffs below, by splitting up the
    combos in the kiai parts. After you've done that, this map should be ready for TNA.
    I wish you best of luck~
Thank you for your encouraging words~. This is, indeed, my first map but it has gone through substantial changes thanks to every modders. This map was terrible (like really terrible) when I first created it and if I didn't receive any helpful mods, this map wouldn't have gone far. But because of you (as well as other people who contributed to this map), this map made it possible.

Thank you again for making this map better than it is. Really appreciated~
qoot8123
Hi o/
Sorry for that we finally decided to reject this map. and here is the following reason :

Rejected Reason(1):


  1. Improper Difficulty Spread:

    Kantan contains too much 1/1 patterns and lack of 4/1 breaks, should add some,and Futsuu requires some breaks(between 2/1 and 4/1) ,and should not use too much 1/2 patterns. Then muzu should avoid some complex triple like ddk or kkd, and also needs some 2/1 and 3/2 break.In oni, calm part should make a bit different with other diffs (eg:01:33:090 - 01:56:363 - ),you can make oni harder or easier diffs less density.(I prefer latter one)
Topic Starter
ZTH
Thanks for the exhilarating reason.

I am not continuing this map anymore.


Sorry if my sarcastic remark was rude. I was just a bit exhausted.
Raiden
It is very difficulty for me to get sarcasms so I'll just assume you were being sarcastic :P

Since qoot's explanation has apparently been not deemed rather useful by you, I'll try to give more detailed reason as to why we think the set is not ready for a BN check / rank.

  1. Kantan requires more 4/1 breaks, as the rhythm usually tends to vary in the map.
  2. Futsuu requires also more breaks and reducing pattern complexity, almost zero 1/2 doubles are monocolour, and some parts have questionable use of finishers like 02:08:000 - 02:19:636 - .
  3. Muzukashii also should avoid ddk and kkd, and 3/4 patterns seem rather incoherent with the spread, as they are not used sparingly (considering there is no pattern like this in Futsuu).
  4. In Oni, calm parts are not well differentiated from fast paced parts (e.g. 01:33:090 - 01:56:363 - has almost same density than other fast paced parts)
  5. SV changes should be removed from lower difficulties as they don't suit for lower skilled players
  6. The spread looks quite aggressive in all difficulties, which makes it somewhat balanced but still requiring some refinement.
  7. Lower diffs need some more breaks. Whole map is mapped in a continued way.
  8. Oni looks like it would still need some refining afterall. SV need to be refined, change density in calm parts and kiai replaced.
  9. Same goes to Muzukashii about density at 01:33:090 - . there should be less notes.
See, this is the compendium of all TNA members' view on this set. I tried to reword them in the most understandable way possible. Those were the bad things. Now for the good things:

  1. The structure of the patterns looks clear and solid
If you ask me, I wouldn't give up so easily in a map that has so much potential.
Topic Starter
ZTH

Raiden wrote:

It is very difficulty for me to get sarcasms so I'll just assume you were being sarcastic :P You are correct

Since qoot's explanation has apparently been not deemed rather useful by you (explanation was a bit vague but that is not by any mean "not useful", but additional reasoning can definitely help), I'll try to give more detailed reason as to why we think the set is not ready for a BN check / rank.

  1. Kantan requires more 4/1 breaks, as the rhythm usually tends to vary in the map.
  2. Futsuu requires also more breaks and reducing pattern complexity, almost zero 1/2 doubles are monocolour, and some parts have questionable use of finishers like 02:08:000 - 02:19:636 - .
  3. Muzukashii also should avoid ddk and kkd, and 3/4 patterns seem rather incoherent with the spread, as they are not used sparingly (considering there is no pattern like this in Futsuu). I thought ddk/kkd was fine? (as seen here)
  4. In Oni, calm parts are not well differentiated from fast paced parts (e.g. 01:33:090 - 01:56:363 - has almost same density than other fast paced parts) Can agree this without hesitation.
  5. SV changes should be removed from lower difficulties as they don't suit for lower skilled players I really dislike this but rules are rules
  6. The spread looks quite aggressive in all difficulties, which makes it somewhat balanced but still requiring some refinement. Well, I aimed to make those difficulties a little bit harder than usual (while retaining the basic guidelines) ,but guess that wasn't the right thing to do.
  7. Lower diffs need some more breaks. Whole map is mapped in a continued way.
  8. Oni looks like it would still need some refining afterall. SV need to be refined, change density in calm parts and kiai replaced. Why SV?
  9. Same goes to Muzukashii about density at 01:33:090 - . there should be less notes. Can agree.
See, this is the compendium of all TNA members' view on this set. I tried to reword them in the most understandable way possible. Those were the bad things. Now for the good things:

  1. The structure of the patterns looks clear and solid
If you ask me, I wouldn't give up so easily in a map that has so much potential.
Added some comments to your post.

At this point, I just find it really tiring to see my map still having issues, and feeling that it just goes around in circles and circles without any progress. Adding more breaks is not a simple task as you still need to carefully maintain the flow, structure and playability . So all in the end, adding those require a (complete) remap, which is time/effort-consuming (and it is not like I have done this once or twice either).

Thanks for the additional/clear explanations. I will address those problems later on but for now, I am just tired and really demotivated. I will let this map go graveyard.
Topic Starter
ZTH
This map is not going to die.

Pretty much applied all TNA suggestions (except for ddk/kkd as they are essential for the song and the diff).

If you think this map still has spread problems, then please do tell me. (I won't be upset. I promise.)
Etsu
Hello!

Taiko NM from my Queue

Note: You can reject my suggestion if something does not like for you. ;)

don = d | kat = k
big don = D | big kat = K


General:
  1. In BG size must be 1366 x 768.
Kantan
0. 00:21:818 (2) - change d? actually it does not sound so it is best to don?
1. 00:23:272 - to 00:46:545 - and if you do break on that part? It is that I feel it is better that way so there is not much music instrument imo
2. 01:10:545 (2) - change d?
3. 01:14:181 (2) - same... (It is to avoid too many kat since in kantan be mostly don) depending on the music imo
4. 01:19:272 (2) - ^
5. 01:33:090 - same in 00:23:272 - (maybe you can do inmuzukashii)
6. 02:52:181 - maybe add note for 1/2 (because it felt empty) likewise in the similar parts
7. 02:56:000 (2,3,4,5,6,7,8) - I think you should remove (I feel it is too much for this diff and ends well for 02:54:545 - imo
Futsuu
0. 00:21:818 (3) - change d? I do not understand why k :s
1. 00:23:272 - to 00:46:545 - maybe you can do as kantan...
2. 00:37:454 (4) - change k? (you can ignore if you apply the suggestion of Part No. 1)
3. 01:01:454 (2) - delete? actually there is no sound
4. 01:07:272 (2) - ^
5. 01:23:636 - add k? I felt empty
6. 01:31:272 - ^
7. 02:05:090 (1,2,3,4) - no similar in 00:55:272 (1,2,3,4) - ?
8. 02:30:545 (4) - change d?
9. 02:56:000 (2,3,4,5,6,7,8) - delete?
Muzukashii
0. 00:02:454 - add d and 00:02:727 - add dd for 1/4? triple sounds good there (ddd)
1. 00:05:727 - add d for triple? I hear a sound of drums
2. 00:08:363 - same in 00:02:454
3. 00:11:545 - same in 00:05:727
4. 01:454 (3) - move in 01:01:636 - and 01:01:636 (3,4) - control + g? for kat sound better drums imo
5. 00:56:909 (12) - change k (muzu it must be triple)
6. 00:57:363 (15) - delete and 00:57:454 (16,17) - change d?
7. 01:01:090 (1,2,3,4,5) - you should be triple as this is a bit much harder to muzu imo
8. 01:03:272 (16,17) - change d?
9. 01:07:090 (2,3,4,6,7,8) - the kkd It makes it seem like oni... You should consider this as three parts of a single color
10. 01:17:272 (10,11,12,13,14,15) - same... if do ddd kkk?
11. 01:29:000 (11) - change k
12. 02:06:545 (10,11,12,13,14,15,16,17,18,19) - I think it goes well with diff oni... try this?
13. 02:24:272 (12) - delete...

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...

That's all from me... GL :)
Topic Starter
ZTH

Etsu wrote:

Hello!

Taiko NM from my Queue

Note: You can reject my suggestion if something does not like for you. ;)

don = d | kat = k
big don = D | big kat = K


General:
  1. In BG size must be 1366 x 768. 1024 x 768 is still fine, but I might consider changing the bg.
Kantan
0. 00:21:818 (2) - change d? actually it does not sound so it is best to don? Keeping it for pattern variety.
1. 00:23:272 - to 00:46:545 - and if you do break on that part? It is that I feel it is better that way so there is not much music instrument imo This part has the lowest note density so there is no need to give more breaks. Otherwise, it would be boring to play.
2. 01:10:545 (2) - change d? There is a loud snare sound, which is better with k.
3. 01:14:181 (2) - same... (It is to avoid too many kat since in kantan be mostly don) depending on the music imo Nah. k makes the diff more interesting.
4. 01:19:272 (2) - ^ ^
5. 01:33:090 - same in 00:23:272 - (maybe you can do inmuzukashii) Similar reason.
6. 02:52:181 - maybe add note for 1/2 (because it felt empty) likewise in the similar parts no no no. Not using 1/2 as it increases the diff too much.
7. 02:56:000 (2,3,4,5,6,7,8) - I think you should remove (I feel it is too much for this diff and ends well for 02:54:545 - imo Nah. I like mapping the whole song and the outro.
Futsuu
0. 00:21:818 (3) - change d? I do not understand why k :s For pattern variety :s
1. 00:23:272 - to 00:46:545 - maybe you can do as kantan... Same thing.
2. 00:37:454 (4) - change k? (you can ignore if you apply the suggestion of Part No. 1) Being consistent with 00:25:818.
3. 01:01:454 (2) - delete? actually there is no sound But there is a sound???
4. 01:07:272 (2) - ^ ^
5. 01:23:636 - add k? I felt empty 3/1 break (but I would add it if it wasn't for difficulty spread)
6. 01:31:272 - ^ ^
7. 02:05:090 (1,2,3,4) - no similar in 00:55:272 (1,2,3,4) - ? Pattern variety :>
8. 02:30:545 (4) - change d? k sounds better tho. Flows more smoothly.
9. 02:56:000 (2,3,4,5,6,7,8) - delete? See Kantan.
Muzukashii
0. 00:02:454 - add d and 00:02:727 - add dd for 1/4? triple sounds good there (ddd) On hold. Want to have a calm and easy start.
1. 00:05:727 - add d for triple? I hear a sound of drums Not bad, but don't really want to put a triple that early.
2. 00:08:363 - same in 00:02:454 ^
3. 00:11:545 - same in 00:05:727 ^
4. 01:454 (3) - move in 01:01:636 - and 01:01:636 (3,4) - control + g? for kat sound better drums imo Made some personal changes to match those drums.
5. 00:56:909 (12) - change k (muzu it must be triple) Uhh I think you put a wrong time here because I don't understand your reasoning.
6. 00:57:363 (15) - delete and 00:57:454 (16,17) - change d? You messed up the time.
7. 01:01:090 (1,2,3,4,5) - you should be triple as this is a bit much harder to muzu imo ^
8. 01:03:272 (16,17) - change d? ^
9. 01:07:090 (2,3,4,6,7,8) - the kkd It makes it seem like oni... You should consider this as three parts of a single color ^
10. 01:17:272 (10,11,12,13,14,15) - same... if do ddd kkk? Where is this???????
11. 01:29:000 (11) - change k ^
12. 02:06:545 (10,11,12,13,14,15,16,17,18,19) - I think it goes well with diff oni... try this? ^
13. 02:24:272 (12) - delete... ^

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff... Non-mono triplet gives more pattern variety with additional challenge. So I highly prefer having those but I will gather more mod opinions just in case.

That's all from me... GL :)
Thanks for the mod but more than half of the mod on Muzukashii is messed up because of the wrong timing points. Even if I denied most of your suggestions, thanks for giving your effort~
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Disable widescreen support.
  2. Same as what Etsu said, the BG could be changed to fit 1366x768.
  3. Why have the artist's name in the tags, when they're already in the artist's category?
  4. 02:54:545 - Shouldn't the kiai end here instead of at 02:54:727 - ?
[Kantan]
  1. 00:21:818 - Could be changed to d to follow the same pattern as at 00:16:000 -
  2. 00:25:818 - I don't really see the purpose of this note in a difficulty unless you wanted to follow the really quiet violin here.
  3. 00:31:636 - Same as above.
  4. 00:37:454 - ^
  5. 00:40:363 - ^
  6. 00:43:272 - ^
  7. 01:09:818 - Change to D. Since you had a D at 00:58:181 - when the rhythm is basically the same, but not a kiai.
  8. 01:09:818 - to 01:21:454 - Shouldn't the finishers that you had from 00:58:181 - to 01:09:090 - still apply during the kiai? It's the same basic rhythm.
  9. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  10. 02:19:636 - Change to D. Same reason as in the first kiai.
  11. 02:27:272 - Change to d. I get that you wanna have a different pattern from the one you used at 02:21:454 - but I don't think that k k works here. Since you have generally been using k for the kind of kick at 02:26:181 - , it sounds better to leave it as such.
  12. 02:38:181 - Same as above.
  13. 02:47:636 - ^
[Futsuu]
  1. 00:14:909 - This note could be removed. It sounds a bit awkward since it isn't following the same kind of pattern that 00:09:454 - to 00:10:909 - is following with the d k there. Also would serve as a break from the d k d before it.
  2. 00:16:000 - Like above, this note sound a bit awkward. It sounds more fitting at 00:15:636 - (Albeit that's kind of repeating the k d d k a lot. ;w; )
  3. 00:21:818 - I think that this note sounds rather awkward where it currently is. It might work better at 00:22:909 - but you might reject this because of the longer break being made at 00:21:818 - which is a bit odd itself.
  4. 00:24:000 - What is this note following? Is it following the held out note from 00:23:272 - ? Or the vocals? (Because the vocals would be better to hit at 00:23:818 - )
  5. The same thing goes for notes like 00:26:909 - , 00:29:818 - , 00:32:727 - . (I think they might be following the piano though.)
  6. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  7. 00:35:636 - Same as 00:24:000 - except the vocal would be at 00:35:454 -
  8. 01:50:181 - and 01:50:545 - Ctrl+G. The sound here is rising right after the k d at 01:48:727 - and 01:49:090 -
  9. 01:56:363 - to 02:54:545 - any of the suggestions of the first half will apply in the second half as well.
[Muzukashii]
  1. 00:56:727 - to 00:57:818 - This pattern appears again at 02:06:545 - to 02:07:636 - yet they're mapped differently. I think that the second way fits this rhythm better here, so consider changing that for consistency.
  2. 01:16:545 - and 01:16:727 - Ctrl+G. kd kd doesn't really sound right here.
  3. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  4. 02:50:363 - and 02:50:545 - Ctrl+G. Same reason as the kd kd.
  5. Overall, the second kiai seems more dense than the first one, even though they're the same rhythm. But I get that it's the last kiai, but both of them should be relatively alike in density.
[Oni]
  1. 00:04:909 - This note doesn't really sound like it's following anything, and just kind of forced in there. I'd suggest removing it.
  2. 00:10:727 - Same as above.
  3. 00:57:000 - Add a d here. The same rhythm occurs at 02:06:818 - and there's a note there. Like in Muzukashii, for consistency.
  4. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  5. 02:13:090 - I think a better place for a K would be at 02:13:454 - since it would be following the vocals, which you seem to be following quite a bit of.
  6. 02:37:454 - Change to d. There's a lot of k's here, and it just doesn't sound right, since you've been using those for the kicks in the song.
I think I liked Oni the best from this mapset. But what Etsu said, was a valid point.

Etsu wrote:

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...
Topic Starter
ZTH

Ayyri wrote:

Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Disable widescreen support. Disabled.
  2. Same as what Etsu said, the BG could be changed to fit 1366x768. As I have said, 1024x768 is still fine. I have made some notepad changes so that the image goes well on 1366x768 and 1024x768 resolution.
  3. Why have the artist's name in the tags, when they're already in the artist's category? Because I am still dumb for the past 16 months.
  4. 02:54:545 - Shouldn't the kiai end here instead of at 02:54:727 - ? Oops. Forgot to add a new timing point. Same goes for the first kiai.
[Kantan]
  1. 00:21:818 - Could be changed to d to follow the same pattern as at 00:16:000 - Some pattern variations wouldn't hurt.
  2. 00:25:818 - I don't really see the purpose of this note in a difficulty unless you wanted to follow the really quiet violin here. The purpose of this note is to keep the x----x---xx----x---xx rhythm. Makes it more interesting than using 4/1 and 2/1 snaps. Using only 4/1 notes isn't also a bad idea, but it can be really boring.
  3. 00:31:636 - Same as above. ^
  4. 00:37:454 - ^ ^
  5. 00:40:363 - ^ ^
  6. 00:43:272 - ^ ^
  7. 01:09:818 - Change to D. Since you had a D at 00:58:181 - when the rhythm is basically the same, but not a kiai.See below.
  8. 01:09:818 - to 01:21:454 - Shouldn't the finishers that you had from 00:58:181 - to 01:09:090 - still apply during the kiai? It's the same basic rhythm. It has the same rhythm, but the note density during the kiais is usually higher. Adding finishers to it makes it a bit disorienting to play towards newer players.
  9. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Sound is still faint to give it a finisher. Also want to have a calm start.
  10. 02:19:636 - Change to D. Same reason as in the first kiai. Same reason as above.
  11. 02:27:272 - Change to d. I get that you wanna have a different pattern from the one you used at 02:21:454 - but I don't think that k k works here. Since you have generally been using k for the kind of kick at 02:26:181 - , it sounds better to leave it as such. Since you get the idea, I won't be implementing this due to pattern variation. (Honestly kk doesn't sound that bad.)
  12. 02:38:181 - Same as above. Then the whole kiai will be full of kd dk, which is boring.
  13. 02:47:636 - ^ ^
[Futsuu]
  1. 00:14:909 - This note could be removed. It sounds a bit awkward since it isn't following the same kind of pattern that 00:09:454 - to 00:10:909 - is following with the d k there. Also would serve as a break from the d k d before it. But it doesn't sound awkward to me at all. :? There is a new instrument (piano) after 00:11:636 so I wanted to shift some focus here. If I wanted to add a break, then I would delete 00:14:181 (6) instead (but keeping it for now).
  2. 00:16:000 - Like above, this note sound a bit awkward. It sounds more fitting at 00:15:636 - (Albeit that's kind of repeating the k d d k a lot. ;w; ) Again, it doesn't sound awkward to me. ;_; Well there is a bass drum at 00:15:636 but I am leaning towards the piano instead. So a note at 00:16:000 seems to serve better.
  3. 00:21:818 - I think that this note sounds rather awkward where it currently is. It might work better at 00:22:909 - but you might reject this because of the longer break being made at 00:21:818 - which is a bit odd itself. Ehhh it kills consistency. Since 00:16:000 is unchanged, keeping this too.
  4. 00:24:000 - What is this note following? Is it following the held out note from 00:23:272 - ? Or the vocals? (Because the vocals would be better to hit at 00:23:818 - ) More towards vocals but I would not use 1/2 in this case. Increases the SR a lot as I need to put 1/2 on the other area for consistency, and makes the overall rhythm confusing and tedious for futsuu level.
  5. The same thing goes for notes like 00:26:909 - , 00:29:818 - , 00:32:727 - . (I think they might be following the piano though.) Sorry. Just want to have a simple and easy 1/1 patterns.
  6. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Same reason as Kantan.
  7. 00:35:636 - Same as 00:24:000 - except the vocal would be at 00:35:454 - ^
  8. 01:50:181 - and 01:50:545 - Ctrl+G. The sound here is rising right after the k d at 01:48:727 - and 01:49:090 - But the pitch is decreasing?
  9. 01:56:363 - to 02:54:545 - any of the suggestions of the first half will apply in the second half as well.But you didn't give any first half suggestions, which is from 00:46:545 to 01:21:454.
[Muzukashii]
  1. 00:56:727 - to 00:57:818 - This pattern appears again at 02:06:545 - to 02:07:636 - yet they're mapped differently. I think that the second way fits this rhythm better here, so consider changing that for consistency. Intentional. Both of the patterns still fit to the music but I will let this suggestion on hold.
  2. 01:16:545 - and 01:16:727 - Ctrl+G. kd kd doesn't really sound right here. There is a bass drum at 01:16:727, which is better with d. Also, the next two patterns start with dk, which gives a good contrast. (kd kd dk dk)
  3. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Kantan
  4. 02:50:363 - and 02:50:545 - Ctrl+G. Same reason as the kd kd. The patterns on those two time are not intended to be the same. The first one has some focus on the vocals, while the second one emphasizes more on the bg instrument.
  5. Overall, the second kiai seems more dense than the first one, even though they're the same rhythm. But I get that it's the last kiai, but both of them should be relatively alike in density. This is why I use NC on every verse, to see how many notes there are. The first kiai has 11~12 notes on each verse, while the second kiai has 10~13 notes. So there is really no huge difference but I will take a note of that.
[Oni]
  1. 00:04:909 - This note doesn't really sound like it's following anything, and just kind of forced in there. I'd suggest removing it. Differentiates the previous pattern, plus the note is still following the hi-hat.
  2. 00:10:727 - Same as above. ^
  3. 00:57:000 - Add a d here. The same rhythm occurs at 02:06:818 - and there's a note there. Like in Muzukashii, for consistency. I will still keep it like this so that the second one is harder, but will consider.
  4. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Kantan
  5. 02:13:090 - I think a better place for a K would be at 02:13:454 - since it would be following the vocals, which you seem to be following quite a bit of. Not a bad idea, but I would retain for consistency.
  6. 02:37:454 - Change to d. There's a lot of k's here, and it just doesn't sound right, since you've been using those for the kicks in the song. Can agree with this one.
I think I liked Oni the best from this mapset. But what Etsu said, was a valid point.

Etsu wrote:

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...Changed 02:42:363 to kkk but leaving the last kkd because it is at the very end of the kiai, which is usually the hardest.
Ahhhhhh sorry for the red wall of text. Your suggestions would have worked if I focused on a different instrument or made my map more consistent, but that wasn't the case. Still, you have made some great points.

Anyways, thanks for the mod~
Epsile
Hello from my taiko queue. I'm sorry for not getting back to you sooner, I've had a lot on my plate.

Kantan
00:21:818 (2,3,4) - I'd make this ddk mainly because of consistency.
00:37:454 (3,1) - Maybe make this kd. It seems more fitting with the music, mainly because the pitch of the music goes from one note to a lower note.
01:08:727 (3) - I'd remove this note, and make 01:09:818 (1) - a finisher. This makes a really nice build-up, which is nice in a Kantan.
01:14:181 (2) - Move this to 01:13:818 - mainly because it's more fitting and makes a better flow with the difficulty, along with better consistency.
01:25:818 (2) - Move this to 01:25:090 - for the same reasons as above.
01:41:454 (9,10,11,12) - Why aren't these both kd? The music has the same pitch as what you had in 01:35:636 (3,4) - and 01:38:545 (6,7) - .
01:54:545 (23,24) - This should be kd mainly because of the music.
02:27:272 (4,5) - This should be dk for the same reason as above, but I would see why you could keep this kk.
02:30:181 (3,4,5,1) - Ehh, 4 1/1 notes in a Kantan? Seems a bit odd, but at this BPM it'd probably be fine.
02:50:545 (4,5) - Make this dk, mainly because of the pitch of the music. It fits better.
Overall, this is a really nice difficulty. Very nicely structured.

Futsuu
00:14:909 (1) - Maybe move this to 00:14:545 - and move 00:16:000 (3) - to 00:15:636 - if you make the first change. It's more flowing to the music, imo. Sounds a lot cooler, as well.
00:19:272 (4,5,6,1,2,3,4,5) - Same with this section.
00:32:727 (2,3) - Ctrl + g this. Fits with the music more, and has a better flow.
01:01:090 (1,2,3,4) - You could make this d d k d if you wanted to, it'd make it sound more in accordance to the music.
01:05:090 - You're kinda missing a drum beat here. Futsuu isn't as easy as Kantan. :^)
01:15:636 (1,2,3,4,5) - This could be d ddk d, mainly for the sole purpose of following the overall sound of how the music is.
01:22:545 - Again, missing a drum beat here, but it's more understandable as to why you would leave this one out.
01:42:909 (14,15) - This could be k d if you wanted it to be, since it would follow the music more.
02:29:090 - You could really add a k in here. Seems empty.
02:37:090 (1,2,3,4,5) - I can see what you're following here, though you could use another pattern: d kdk d.
02:45:818 (1) - Make this d. It sounds way better.
Good difficulty as well. c:

Muzukashii
I notice one prime thing when I watch the first 26 seconds of this map: and that's how you follow the music.
I wanna note the fact that not all of it flows well, though. I understand that this is a Muzukashii and this also is a slow bpm, but in my opinion a difficulty should have a little bit of flow in it no matter where it is, nonetheless if the music requires something else. That's just a little tidbit of my mind, though.
Now onto the actual modding.
00:28:727 (7,1) - Ctrl + g this, it fits more to the music.
00:40:363 (7,1) - ^
01:05:090 (5) - I would make this d, only because following the drums in this would make more sense considering it seems that you're following drums in the rest of the section.
01:17:636 (8,9,10) - In Muzukashii, different colored triplets aren't encouraged and shouldn't be used all the time. I would strongly consider making this a different pattern, like kkk.
02:06:727 (8,9) - You could ctrl + g this.
02:14:909 (5) - Maybe make this d because of the bass drum, considering you seemed to have followed the drums for the rest of the section.
02:30:181 - Maybe add a d in here. Flows better imo.
02:49:272 (3,4,5) - Again with using different colored triplets. :?
02:54:000 (10,11,12) - ^
Just a few things to fix up here and there, some of which are a really big deal, while others are not. Solid diff.

Oni
00:38:181 (1,2,3) - You could make this d d k. Sounds better.
There's nothing else that I could honestly find. This is a really solid difficulty.

I really hope this gets ranked at some point, this is a really solid mapset.
Topic Starter
ZTH
Just realized this mod post until now. Thank you for your modding commitment but unfortunately, I won't be able to access osu for a long duration of time (which I won't personally disclose). I will return to this map at some point. But until then, it is better to say good bye to my mapping career.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply