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Kasbo - Dance With You [Taiko]

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Topic Starter
ZTH
This beatmap was submitted using in-game submission on 2023년 5월 6일 토요일 at 오전 1:09:07

Artist: Kasbo
Title: Dance With You
Tags: trap bass edm electronic instrumental
BPM: 165
Filesize: 4675kb
Play Time: 03:04
Difficulties Available:
  1. Oni (4.09 stars, 706 notes)
Download: Kasbo - Dance With You
Information: Scores/Beatmap Listing
---------------
2015 memories sob

Kasbo

Invisible(?)
[Izayoi Sakura]
Muzu
00:01:454 (5) - remove
00:04:363 (15) - ^
00:07:272 (5) - ^
00:10:181 (5) - ^
00:17:818 (36) - k ?
00:23:090 (4) - add d
00:33:090 (1,2) - k d
00:40:181 (9,10,11) - Put them on red and white line pls
00:45:818 (1) - remove put single notes pls
00:57:545 (24) - k ?
01:09:090 (1) - remove,put d k
01:28:000 - add d
The last i think change it to Oni is better :P
Ftsuu+ → Muzukashii
Topic Starter
ZTH

[Izayoi Sakura] wrote:

Muzu
00:01:454 (5) - remove done
00:04:363 (15) - ^ done
00:07:272 (5) - ^ done
00:10:181 (5) - ^ done
00:17:818 (36) - k ? done
00:23:090 (4) - add d done
00:33:090 (1,2) - k d done
00:40:181 (9,10,11) - Put them on red and white line pls Putting on red and white line doesn't really match the vocals. Not sure about this.
00:45:818 (1) - remove put single notes pls Did that and added some more notes
00:57:545 (24) - k ? done
01:09:090 (1) - remove,put d k done
01:28:000 - add d done
The last i think change it to Oni is better :P I have thought of that. Guess I should change it.
Ftsuu+ → Muzukashii
Anyways, thank you for your mod. :D
eeezzzeee
Hi, from your M4M request! :D

LEGEND
BLUE - small suggestions or comments
BLACK - real problems

FORMAT
Example Diff Name
Some comments I have

00:00:00 - changes - reasonings

[General]
Ok. This set is actually pretty good for your first map. However, I don't get too in depth with the mod because there's just some fundamental problems that we should look at instead. Don't feel discouraged, this is to be expected on the first map! xD

- Sliders are not so good for mapping vocals like they are in std. They should be used kinda like drum rolls.
- Vocals should not be a priority in the map, when you do map them also include the drum beat or it will sound isolated and weird
- try to use different SPACINGS + patterns to prevent things from being repetitive. Slow down the song using the slider in the bottom right of the editor if you can't hear patterns!
- Big notes should generally be used for the big beat at the beginning of a measure when its there. Most of the big notes you used I think would have been alright with just a regular kat.
- And my most important tip, REMEMBER THIS IS A GAME. MAP IS ABOUT HAVING FUN PLAYING, NOT BEING 100% ACCURATE DRUM PERFORMANCE!

[Kantan]
Its good. Nothing technically wrong here. But patterns are repetitive.

00:56:727 (33) - This is a good usage of sliders!

[Futsuu]
Pretty much fine, but it does get repetitive.

00:00:727 (2,3,4,5,6,7) - try a pattern like this http://puu.sh/hgNQu/6f14814cac.jpg - to prevent repetitive-ness
00:03:636 (8,9,10,11,12,13) - ^

02:19:636 - 02:54:727 - some of the patterns in here are really long and can be chopped up with pauses!

[Muzukashii]
Even though they use different patterns, there's too many 1/2 triples. You can use short 1/4 note patterns in Muzu!

00:22:909 (3) - change to k - no music to use big note here
00:44:000 (16) - move to 00:44:181 - i think this sounds better
01:04:363 (37) - move to 01:04:545 - to have a similar stucture as 00:58:181 (21,22,23,24) -
01:09:818 - 01:15:272 - all of these being triples? I think it can be more interesting ex. http://puu.sh/hgNH1/5d700a9370.jpg - don't have copy this but you get the idea :D
01:26:545 - should be a note here
02:07:090 (25,26) - ctrl + g - i think that would sound better

02:19:636 - 02:32:363 - see above for the other kiai time

[Oni]
I think it could use a lot more 1/4 patterns. Needs some variety especially in the kiai time parts. It reminds me of converted maps :?

00:22:909 (3) - change to k - no music to use big note here
00:25:818 (6,7,8,9,10,11,12,13,14,15,16,17) - try a pattern like this http://puu.sh/hgLCB/fa15139b35.jpg - mostly I don't like the way (6,7,8) sound here. OR you can copy one of the patterns you use later such as 00:31:636 (26,27,28,29,30,1,2,3,4,5) -
00:40:090 (9,10,11) - try a pattern like this http://puu.sh/hgLUI/c924675d81.jpg - i understand you are mapping the vocal here but it doesn't play well
01:01:090 (33,34,35,36,37,38,39,40,41,42,43,44,45,46) - you can put more stuff here ex. http://puu.sh/hgMlN/b031ead4f8.jpg - don't have to copy this one but theres a lot going on in the music, definintely can put more 1/4 notes to make it more difficulty appropriate
01:06:909 (57,58,59,60,61,62,63,64,65,66,67,68,69) - ^
01:09:818 - 01:21:636 - so many notes on 1/2, not enough 1/4, no pauses !!
01:24:363 (148,149,150,151,152,153,154,155,156,157,158,159) - ^
01:26:545 - i think there should be a note here
02:08:727 (38) - its strange that starting from here this is k instead of K like before
02:14:363 (51,52,53) - ddk
02:19:636 - 02:54:545 - see above the other kiai time

Total time spent on mod: 1:15 ~ 1:30

That's all. Feel free to message me if you want me to explain more on some of the stuff here!

Again, don't feel discouraged, this is what pretty much what everyone's first map will go through
Keep trying and best of luck! :)
Topic Starter
ZTH

eeezzzeee wrote:

Hi, from your M4M request! :D

LEGEND
BLUE - small suggestions or comments
BLACK - real problems

FORMAT
Example Diff Name
Some comments I have

00:00:00 - changes - reasonings

[General]
Ok. This set is actually pretty good for your first map. However, I don't get too in depth with the mod because there's just some fundamental problems that we should look at instead. Don't feel discouraged, this is to be expected on the first map! xD This is a long (and exciting) mod :D

- Sliders are not so good for mapping vocals like they are in std. They should be used kinda like drum rolls. ok
- Vocals should not be a priority in the map, when you do map them also include the drum beat or it will sound isolated and weird Mapping vocals did felt a bit awkward so I should adjust that.
- try to use different SPACINGS + patterns to prevent things from being repetitive. Slow down the song using the slider in the bottom right of the editor if you can't hear patterns! I assumed consistency was the key in this map but you are right. It does get a bit repetitive.
- Big notes should generally be used for the big beat at the beginning of a measure when its there. Most of the big notes you used I think would have been alright with just a regular kat. I will take a note on that
- And my most important tip, REMEMBER THIS IS A GAME. MAP IS ABOUT HAVING FUN PLAYING, NOT BEING 100% ACCURATE DRUM PERFORMANCE! I see. Guess I should be more creative (but still consistent) :D

[Kantan]
Its good. Nothing technically wrong here. But patterns are repetitive. Yeah. I was being too consistent

00:56:727 (33) - This is a good usage of sliders! yay!
[Futsuu]
Pretty much fine, but it does get repetitive. Again, I was being too consistent.

00:00:727 (2,3,4,5,6,7) - try a pattern like this http://puu.sh/hgNQu/6f14814cac.jpg - to prevent repetitive-ness done I like it
00:03:636 (8,9,10,11,12,13) - ^[/color] done
02:19:636 - 02:54:727 - some of the patterns in here are really long and can be chopped up with pauses! ok

[Muzukashii]
Even though they use different patterns, there's too many 1/2 triples. You can use short 1/4 note patterns in Muzu! This was originally for futsuu difficulty so I didn't use 1/4 note pattern. Guess I should use it now!

00:22:909 (3) - change to k - no music to use big note here done
00:44:000 (16) - move to 00:44:181 - i think this sounds better done
01:04:363 (37) - move to 01:04:545 - to have a similar stucture as 00:58:181 (21,22,23,24) - done
01:09:818 - 01:15:272 - all of these being triples? I think it can be more interesting ex. http://puu.sh/hgNH1/5d700a9370.jpg - don't have copy this but you get the idea :D This is excellent!
01:26:545 - should be a note here Not yet for now but I will consider putting it later.
02:07:090 (25,26) - ctrl + g - i think that would sound better done. Interesting function though.
02:19:636 - 02:32:363 - see above for the other kiai time ok

[Oni]
I think it could use a lot more 1/4 patterns. Needs some variety especially in the kiai time parts. It reminds me of converted maps :? Yes. I am an evil person who likes to bring converted maps into taiko community. >:D (On a serious side, I get your idea, especially your suggestions from muzukhashii.

00:22:909 (3) - change to k - no music to use big note here done
00:25:818 (6,7,8,9,10,11,12,13,14,15,16,17) - try a pattern like this http://puu.sh/hgLCB/fa15139b35.jpg - mostly I don't like the way (6,7,8) sound here. OR you can copy one of the patterns you use later such as 00:31:636 (26,27,28,29,30,1,2,3,4,5) - I used your pattern here (which is still good) but I might slightly change some notes here.
00:40:090 (9,10,11) - try a pattern like this http://puu.sh/hgLUI/c924675d81.jpg - i understand you are mapping the vocal here but it doesn't play well Used your pattern. Feels great.Vocals here always bothered me. Guess I should map with a different approach.
01:01:090 (33,34,35,36,37,38,39,40,41,42,43,44,45,46) - you can put more stuff here ex. http://puu.sh/hgMlN/b031ead4f8.jpg - don't have to copy this one but theres a lot going on in the music, definintely can put more 1/4 notes to make it more difficulty appropriate I will be sure to make this part more exciting :D
01:06:909 (57,58,59,60,61,62,63,64,65,66,67,68,69) - ^ ^
01:09:818 - 01:21:636 - so many notes on 1/2, not enough 1/4, no pauses !! Because pauses are too mainstream. D: (Ok. I will make sure to make this part more diverse and exciting.)
01:24:363 (148,149,150,151,152,153,154,155,156,157,158,159) - ^ ^
01:26:545 - i think there should be a note here Added d
02:08:727 (38) - its strange that starting from here this is k instead of K like before I will reduce the amount of finishers in the map
02:14:363 (51,52,53) - ddk done
02:19:636 - 02:54:545 - see above the other kiai time

Total time spent on mod: 1:15 ~ 1:30

That's all. Feel free to message me if you want me to explain more on some of the stuff here!
Again, don't feel discouraged, this is what pretty much what everyone's first map will go through
Keep trying and best of luck! :)
This is an excellent mod! I actually learned something new from you and this will greatly help my mapping and even modding skills in the future.
Making a map is hard :o but I never felt discouraged from your mod since it is an incentive for my map to improve.

Thank you!
tasuke912
Hi. from my queue.
[ General]
  1. this BG size is unrankable. resize to 4:3 or 16:9. check Ranking Criteria
[ Futsuu]
  1. 00:08:727 ~ try this for better consistency.
    00:09:090 (19) move to 00:08:727 , 00:10:181 (22) move to 00:10:545
  2. 00:56:727 (19) I think spinner is better.
  3. 01:02:909 (31) Delete for little break.
  4. 01:51:636 (143,146,149,152) These Finish is not needed. change to normal notes.
  5. 02:10:181 (5,11,12,17) change to normal note. I think it is better to add Finish to 02:08:000 (20)
[ Muzukashii]
  1. 00:10:727 (30) move to 00:11:454 and change to k. I think it is better consistency.
  2. 00:57:272 (17,18,19) kdd is not good in muzukashii. You should move the 00:57:363 (18) to 00:57:545.
    check Mapping Taiko Difficulties.
    Stick to simple 1/4 patterns like ddd / kkk, ddk / kkd and do not overuse them.
  3. 00:58:181 (22) same as Futsuu.
    02:07:181 (27) see above.
    02:49:272 (196,197,198) ^
    02:50:909 (205,206,207) ^
    02:53:909 (221,222,223,224,225,226) ^
[ Oni]
  1. 00:58:181 (27) Finish
  2. 01:04:545 (55) Delete, 01:04:727 change to k - more fit?
  3. 02:08:000 (36) Finish
  4. scroll speed x1.20 is too fast. I think x1.00 is sufficient.
Good luck! 8-)
Topic Starter
ZTH

tasuke912 wrote:

Hi. from my queue.
[ General]
  1. this BG size is unrankable. resize to 4:3 or 16:9. check Ranking Criteria fixed
[ Futsuu]
  1. 00:08:727 ~ try this for better consistency.
    00:09:090 (19) move to 00:08:727 , 00:10:181 (22) move to 00:10:545 Did that and added some more notes (still consistent) to avoid repetitiveness
  2. 00:56:727 (19) I think spinner is better. I find slider better here since it can have longer drumrolls
  3. 01:02:909 (31) Delete for little break. fixed
  4. 01:51:636 (143,146,149,152) These Finish is not needed. change to normal notes. fixed
  5. 02:10:181 (5,11,12,17) change to normal note. I think it is better to add Finish to 02:08:000 (20)I quite liked using the finishers here but considering people requested to change them to normal notes, fixed them. Added a finisher you suggested.


[ Muzukashii]
  1. 00:10:727 (30) move to 00:11:454 and change to k. I think it is better consistency. Moved the note there but didn't change to d.To make it consistent, I also made 00:05:636 (16) from k to d. Sounds better. -
  2. 00:57:272 (17,18,19) kdd is not good in muzukashii. You should move the 00:57:363 (18) to 00:57:545. Thanks for pointing out that. Fixed.
    check Mapping Taiko Difficulties.
    Stick to simple 1/4 patterns like ddd / kkk, ddk / kkd and do not overuse them. Understood ;)
  3. 00:58:181 (22) same as Futsuu. fixed
    02:07:181 (27) see above. changed to kkd
    02:49:272 (196,197,198) ^ changed to ddk
    02:50:909 (205,206,207) ^ changed to kkd
    02:53:909 (221,222,223,224,225,226) ^ changed to kkd
[ Oni]
  1. 00:58:181 (27) Finish yup
  2. 01:04:545 (55) Delete, 01:04:727 change to k - more fit? Yes. More fit :D
  3. 02:08:000 (36) Finish yup
  4. scroll speed x1.20 is too fast. I think x1.00 is sufficient.I quite liked using 1.20 here. But yeah, it can be fast. I will lower it down to 1.10. Setting it to 1.00 doesn't really match the energetic part of the song in my experience (energetic=fast). I will get more mod's opinion on this.


Good luck! 8-)
Thank you for your mod~ :) Very appreciated~
Surono
<(``)

[Kantan]
this nice xD *just recommend to cut every long pattern.. if u want, because this kantan xD

[Futsuu]
nice.

[Muzukashii]
Nice too XD

[Oni]
i test play this.. and well good~ https://osu.ppy.sh/ss/3090470 *get 100x1 bcuz not fokus in last this 02:56:000 (281) - xD

well nice map, sry if no helpful.. nothink to change for me, maybe other modder can~ ;w;. GL for ranked *u Can check my fail map, party kasbo~
Topic Starter
ZTH

Surono wrote:

<(``)

[Kantan]
this nice xD *just recommend to cut every long pattern.. if u want, because this kantan xD I am honestly fine with the long pattern here. Makes the difficulty spread quite even. I will get more mod's opinion on this.

[Futsuu]
nice.

[Muzukashii]
Nice too XD

[Oni]
i test play this.. and well good~ https://osu.ppy.sh/ss/3090470 *get 100x1 bcuz not fokus in last this 02:56:000 (281) - xD

well nice map, sry if no helpful.. nothink to change for me, maybe other modder can~ ;w;. GL for ranked *u Can check my fail map, party kasbo~
This is a one short mod :lol:. Anyways, thanks for having a look. I will get into your map next few days or so.
Jerry


Hello~ Here's my taiko mod.

Anything with a "lightbulb", :idea: in front of it are just extra text and info to support my suggestions.

  • [General]
  1. You named the Muzukashii difficulty wrong. It's not "Muzukhashii"

  • [Kantan]
  1. 01:22:909 (85,86,87,88,89,90,91,92) - This part sounds and plays really awkwardly as it doesn't really follow the main beats of the music such as at 01:23:636 - and 01:26:545 -.

    Try adjusting the pattern abit so that it flows with the music better.

    Here's an example from me (you dont have to follow this exactly) :

    The middle white line is standing at 01:25:090

  • [Futsuu]
    00:19:272 (48) - I suggest you move this over to 00:19:454 - and change it to don so that you have a consistent pattern with 00:15:636 (37,38,39,40,41) - and 00:12:727 (29,30,31,32,33) - OR, if you want a slight variation of pattern for this part, you can just move it over while maintaining the kat. Both ways are fine.


  • [Muzukashii]
  1. 02:32:000 to 02:36:727 - This entire part is pretty inconsistent with the patterns that are made.
    At 02:32:000 (111,112,113,114,115,116,117,118,119,120,121) -, you started of with the triplet ddd patterns with a simple 1/2 spaced d d k between them, then after that at 02:34:181 (122,123,124,125,126,127,128,129,130,131,132,133,134) -, it suddenly becomes a relaxed 1/2 pattern with no 1/4 notes at all. This causes an incredible inconsistency here that will kinda throw players off.
    I suggest :
    SUGGESTIONS
    1. Add a kat at 02:36:454 -, so that the consistency of the triplet rhythm can be maintained.


      :idea: The 1/2 spaced ddkdk pattern at 02:34:181 - can be maintained because it can act like a nice sort of "mini-rest" for the players before tackling the next string of 1/2 and 1/4 patterns


  2. 02:37:454 to 02:42:727 - Same thing with the suggestion above ^ Inconsistencies with the flow and use of 1/4 patterns (I don't think I need to explain this in too much detail, it's more or less the same as the one above :P) :
    SUGGESTIONS
    1. Try to add a note here at 02:39:545 - so that you have a consistent triplet rhythm with the ddd triplet before this

    2. Also, add another one at 02:42:454 - to mark the end for the triplet rhythm of this section. (and also to maintain the triplet rhythm)


      :idea: Same as the previous suggestion, the part with the 1/2 spaced dkkdk pattern at 02:40:363 - can be maintained as it can act as a mini-rest for players.



  3. 02:13:454 - Delete this note to maintain the consistency of the 1/1 spaced two-note rhythm with 02:09:818 -.
    :idea: Plus, there's not much of a solid beat at 02:13:454 - that warrants for a note. It's just an extension of the beat from the 02:13:090 - note which (after the removal of this note at 02:13:454 -) is able to be emphasized with the big kat here.
    Also, just in case you were wondering why I didn't point out 02:19:181 - to be deleted for a consistency with 02:15:636 - , it's because there is a solid beat here in the music, unlike the one above ^


  4. 00:50:727 - I know you're following the main vocals here, but I suggest you add a note here as well because the piano can still be heard playing softly in the background. So leaving that out and just mapping the vocals will result in this part feeling very isolated.


  5. 02:00:545 - ^ Same for this, add a note here
    :idea: (SIDE NOTE : Notes are not needed at these two parts for the Kantan and Futsuu difficulties because you're not focusing on the piano when mapping that part of the song that much in those difficulties as compared to Muzu and Oni, so the main emphasis can be put on the vocals at this part without worrying about the piano)


  6. 02:48:454 - Move this note over to 02:48:090 -? It matches the flow of the music more accurately in my opinion


  7. 02:53:818 - This kkd kkd pattern here is quite tricky (and most of the time very hard) for players that are just getting into the Muzukashii rank, I recommend going around it with a kkd ddd, OR just deleting the note at 02:53:909 - so that it's a nice and simple k d kkd pattern

  • [Oni]
  1. 01:24:363 to 01:30:181 - This density of notes for this entire section is inconsistent with what you started with at 01:21:818 (151,152,153,154,155,156,157,158,159,160) -. The beginning part after the kiai time starts of with a more "chilled" and evenly spaced note structure but all of a sudden at 01:24:363 - the density of notes increases abruptly without a proper buildup. I suggest you either lower down the amount of notes for the part starting from 01:24:363 to 01:30:181 -, OR increase the amount of notes for the beginning part at 01:21:818 to 01:23:818 so that the spread of notes for the entire section is even.


  2. 00:39:272 (8) - I suggest changing this to a don so that that the piano note that comes after it at 00:39:454 - can be emphasized with the kat there


  3. 00:40:363 (13) - The piano note here is identical to the one at 00:40:000 (11) -, and you placed a kat for that one, so how about changing this to kat as well since it sounds similar?


  4. 00:40:727 (15) - I highly recommend changing this to a don because music's tone goes lower here with the violin(? - not really sure what instrument that is lol).


  5. 00:50:727 - Add a note here (full explanation in Muzukashii :3)


  6. 02:00:545 - ^ Same for this part, add a note here


That's all from me!
Considering the fact that it's your first map, you've done pretty well! The overall consistency of the note structure is decent and the flow is also very well constructed. Good job on that :3b
If there's anything you would like to ask about the mod, please don't hesitate to drop me a PM either in-game or through the forums.
Here's a star ~
Topic Starter
ZTH

Jerry wrote:



Hello~ Here's my taiko mod. yay :D

Anything with a "lightbulb", :idea: in front of it are just extra text and info to support my suggestions.

  • [General]
  1. You named the Muzukashii difficulty wrong. It's not "Muzukhashii" oops. fixed

  • [Kantan]
  1. 01:22:909 (85,86,87,88,89,90,91,92) - This part sounds and plays really awkwardly as it doesn't really follow the main beats of the music such as at 01:23:636 - and 01:26:545 -.

    Try adjusting the pattern abit so that it flows with the music better.

    Here's an example from me (you dont have to follow this exactly) :

    The middle white line is standing at 01:25:090
Added kats as main beats and also slightly changed the pattern here. Thus starting from 01:23:636, the pattern is k dkd kdkdd.

  • [Futsuu]
    00:19:272 (48) - I suggest you move this over to 00:19:454 - and change it to don so that you have a consistent pattern with 00:15:636 (37,38,39,40,41) - and 00:12:727 (29,30,31,32,33) - OR, if you want a slight variation of pattern for this part, you can just move it over while maintaining the kat. Both ways are fine. Applied your first suggestion for consistency


  • [Muzukashii]
  1. 02:32:000 to 02:36:727 - This entire part is pretty inconsistent with the patterns that are made.
    At 02:32:000 (111,112,113,114,115,116,117,118,119,120,121) -, you started of with the triplet ddd patterns with a simple 1/2 spaced d d k between them, then after that at 02:34:181 (122,123,124,125,126,127,128,129,130,131,132,133,134) -, it suddenly becomes a relaxed 1/2 pattern with no 1/4 notes at all. This causes an incredible inconsistency here that will kinda throw players off.
    I suggest :
    SUGGESTIONS
    1. Add a kat at 02:36:454 -, so that the consistency of the triplet rhythm can be maintained. added a kat


      :idea: The 1/2 spaced ddkdk pattern at 02:34:181 - can be maintained because it can act like a nice sort of "mini-rest" for the players before tackling the next string of 1/2 and 1/4 patterns


  2. 02:37:454 to 02:42:727 - Same thing with the suggestion above ^ Inconsistencies with the flow and use of 1/4 patterns (I don't think I need to explain this in too much detail, it's more or less the same as the one above :P) :
    SUGGESTIONS
    1. Try to add a note here at 02:39:545 - so that you have a consistent triplet rhythm with the ddd triplet before this added don here, making it a ddd triplet

    2. Also, add another one at 02:42:454 - to mark the end for the triplet rhythm of this section. (and also to maintain the triplet rhythm) added a kat, and slightly changed the pattern here to make it a kkk triplet. The purpose of this change is to bring more kkk triplet and achieve more consistency along previous pattern such as 02:36:454.


      :idea: Same as the previous suggestion, the part with the 1/2 spaced dkkdk pattern at 02:40:363 - can be maintained as it can act as a mini-rest for players.



  3. 02:13:454 - Delete this note to maintain the consistency of the 1/1 spaced two-note rhythm with 02:09:818 -. The purpose of this note is to emphasize the vocal (the guy saying 'ooooh') and I feel like removing it misses the important vocal aspect of this trap genre. This note is similar to 01:03:636.
    :idea: Plus, there's not much of a solid beat at 02:13:454 - that warrants for a note. It's just an extension of the beat from the 02:13:090 - note which (after the removal of this note at 02:13:454 -) is able to be emphasized with the big kat here.
    Also, just in case you were wondering why I didn't point out 02:19:181 - to be deleted for a consistency with 02:15:636 - , it's because there is a solid beat here in the music, unlike the one above ^


  4. 00:50:727 - I know you're following the main vocals here, but I suggest you add a note here as well because the piano can still be heard playing softly in the background. So leaving that out and just mapping the vocals will result in this part feeling very isolated. added don here


  5. 02:00:545 - ^ Same for this, add a note here ^
    :idea: (SIDE NOTE : Notes are not needed at these two parts for the Kantan and Futsuu difficulties because you're not focusing on the piano when mapping that part of the song that much in those difficulties as compared to Muzu and Oni, so the main emphasis can be put on the vocals at this part without worrying about the piano)


  6. 02:48:454 - Move this note over to 02:48:090 -? It matches the flow of the music more accurately in my opinion moved the note to 02:48:181 instead and made a kkd triplet. (This follows the similar pattern made in 02:42:363)


  7. 02:53:818 - This kkd kkd pattern here is quite tricky (and most of the time very hard) for players that are just getting into the Muzukashii rank, I recommend going around it with a kkd ddd, OR just deleting the note at 02:53:909 - so that it's a nice and simple k d kkd pattern Applied your second suggestion for simpleness. (This really reduced the star difficulty rating though)

  • [Oni]
  1. 01:24:363 to 01:30:181 - This density of notes for this entire section is inconsistent with what you started with at 01:21:818 (151,152,153,154,155,156,157,158,159,160) -. The beginning part after the kiai time starts of with a more "chilled" and evenly spaced note structure but all of a sudden at 01:24:363 - the density of notes increases abruptly without a proper buildup. I suggest you either lower down the amount of notes for the part starting from 01:24:363 to 01:30:181 -, OR increase the amount of notes for the beginning part at 01:21:818 to 01:23:818 so that the spread of notes for the entire section is even. Used your second suggestion so that there are more notes on the beginning part


  2. 00:39:272 (8) - I suggest changing this to a don so that that the piano note that comes after it at 00:39:454 - can be emphasized with the kat there changed


  3. 00:40:363 (13) - The piano note here is identical to the one at 00:40:000 (11) -, and you placed a kat for that one, so how about changing this to kat as well since it sounds similar? Also changed


  4. 00:40:727 (15) - I highly recommend changing this to a don because music's tone goes lower here with the violin(? - not really sure what instrument that is lol). ooh. sounds good


  5. 00:50:727 - Add a note here (full explanation in Muzukashii :3) ok :)


  6. 02:00:545 - ^ Same for this part, add a note here yup


That's all from me!
Considering the fact that it's your first map, you've done pretty well! The overall consistency of the note structure is decent and the flow is also very well constructed. Good job on that :3b
If there's anything you would like to ask about the mod, please don't hesitate to drop me a PM either in-game or through the forums.
Here's a star ~
Another excellent mod in this thread! You gave full explanations and several suggestions as to why these changes are necessary. This made it easier to follow and understand. Also, thank you for your kind words~
(Thank you for giving this map a star. Very appreciated :) )
newyams99
~From mod request

I love electronic music. It's great <3
Capital letters are finishers.

General/All Difficulties

01:33:454 - Change this inherited point to set the audio volume to about 20%.

02:54:727 - Same thing for this inherited point.

Have lots of places where I think you could add finishers. Read each individual difficulty.

Kantan
Just saying, this mod makes the Kantan super boring.

Suggestions:

00:05:454 (10) - Move to 00:04:727. It keeps the rhythm more consistent. This may be boring, but Kantans are boring anways. This also avoids the irregular pattern the bass makes (is that the bass? I'm not good with instruments).

00:11:272 (21) - Remove this hit for the same reason above. 00:22:909 (40) is fine to keep though as a transition into the next part.

00:59:272 - Add a D here. This sounds better, and it matches the next rhythm. Putting the finisher is more optional, but I'll explain more in the next suggestion.

00:58:181 (39) - Add finisher to this note. It puts more contrast on the main instrumentals in this section. Same thing with hits 49, 51, 60, and 62 in this section and kiai times. Adding finishers on hits 72 and 74 is optional, because the vocals are more prominent there. If you don't like it, ignore completely cause you'll see it in the suggestions for the rest of the difficulties.

01:26:909 (94) - Change to k. Sounds better imo.

02:08:000 (156) - Same thing as the suggestion 2 before this one. Add finishers on hits 156, 158, 167, 169, 177, 179, 187, 190, 197, 199, 02:37:090 (7), 02:38:181 (10), 02:42:909 (6)... Well you get the idea.

02:24:000 (186) - The slider isn't the best option here. Change the beginning of a slider to a d and the end of it to a k. Same thing with 02:29:818 (196).

02:31:636 - Add a d here. Keeps the rhythm consistent through the whole kiai time. Forgot to mention it at 02:20:000.

02:35:636 (4,5) - Remove either one of these hits. This rhythm is slightly too hard for a Kantan.

02:43:272 (7) - Why is this a k here? Sounds exactly the same as the one before to me. Change to d.

02:44:727 (10) - This also sounds exactly the same as before, change to d.

02:47:272 (16) - Remove this hit. This is also slightly too hard. The next chain of notes is fine, since it ends the kiai time.

Optional:

00:12:727 - Add a d here, unless you don't want to increase the difficulty. Same thing at 00:18:545.

00:34:545 (18) - Remove this hit. It's one of the least exciting places in the song, so you shouldn't have any hard rhythms.

00:49:818 (25) - Change to k. I think this matches the vocals more.

Futsuu

Suggestions:

00:05:636 (13) - Rather than making a d d d chain here, I'd move it to 00:02:727. Same thing for hit 26, move it to 00:08:545.

00:29:454 (3,4,5,6) - Remove hits 3 and 6, since you're matching the hits with the vocals whenever it's present.

00:41:090 (24,25,26,27) - Same thing here, remove hits 24 and 27.

00:58:181 (22) - Just gonna remind you about adding finishers to the places mentioned in the Kantan. You already have this hit with a finisher :D Gonna tell you about it in the next next suggestion.

00:58:909 (24) - Remove this hit, and put a finisher on hit 23.

01:04:727 (38) - Move this hit to 01:04:545, and add a finisher, along with all the other finisher places I mentioned before. Do this for all parts of the Futsuu that sound like this. If you're gonna do this, try to make it present in every place, even if there are hits surrounding it.

01:57:818 (166) - Remove this hit. You match the hits with the vocals again, and it keeps the difficulty slightly easier.

02:37:818 (78) - Remove this hit. It seems out of place.

Optional:

01:05:090 (39) - Change to D. Keeps it consistent, but it won't make a huge impact if you don't, since this is a harder difficulty than the Kantan. However, if you're going to do this, this goes for every hit that sounds like this.

02:35:272 (71,72,73) - Change hits 71 and 73 to d. I think it sounds better.

Muzukashii

Suggestions:

00:23:090 - Add a d here, then another one a 1/4 beat later. This'll make a good triplet to transition into the next section.

00:28:363 (18,19,20,21) - Switch the colours for each of these hits. I think it sounds better. Changing the colour on hit 18 is optional.

00:40:545 - The singer is singing 'Until I dance...' here, and sung it at a previous suggestion. However, you don't have a hit here. Have this part to match the other part where he sings 'Until I dance...' Same thing at 00:52:181.

00:58:727 (23) - Put finishers here, as I mentioned in the previous difficulties. Just look at that, because the places where you should put finishers are the same. A reminder that if you don't like it, don't do it. Just don't put finishers at places like hit 01:04:545 (43), where there's a triplet.

01:30:181 - Add a d here, and move hit 86 that's right after it to 01:30:454. This matches the instrumentals better.

02:08:545 (32) - Same thing about finishers here.

Optional:

00:02:454 (7) - Since this is a Muzukashii, I think it'd be okay if you move this hit to 00:02:454, to match the instrumentals. If you think this'll make it too hard, ignore. If you decide to move them though, do the same for hit 15, 23, and 31.

00:05:454 (15) - Change this hit, and hit 31 to d, just to keep it consistent.

01:09:090 (1) - I don't think putting a slider here sounds too good. Remove, or add hits where it used to be.

01:31:818 (92) - Move to 01:31:909, but this may be hard to do, as it is placed weirdly.

02:44:909 (177,178,179) - Putting non-unicolour triplet patterns within 1/2 hits is pretty hard for a Muzukashii. I think you should just stick to one colour for these triplets.

Oni

Suggestions:

00:17:090 (35) - This hit should be moved to 00:17:000, then add a d at 00:17:272 and 00:17:363.

00:56:727 (17,18,19,20,21,22,23,24,25,26) - All these hits can be made into one whole stream.

00:58:727 (28) - Just reminding you about the finishers.

01:06:909 (68) - Same thing with this section.

01:15:090 - Add a k here.

02:06:545 (25,26,27,28,29,30,31,32,33,34,35) - This can be one whole stream.

Optional:

01:01:090 (33) - This part could also be harder. Do whatever you want, and I have an idea too, so PM me in game or via the ingame mail system if you want help. You don't have to do this, it's fine the way it is.

02:24:000 (92,93,94,95,96) - I don't think this group of five sounds right. Just saying.

I like electronic music, but I find any kind of electronic music very repetitive to map if it's any longer than two minutes. That's why I use the word consistent often in this mod :P Overall, the mapset was pretty good. Good luck on rank :D

THE MOD IS NOW FINISHED
Topic Starter
ZTH

newyams99 wrote:

~From mod request This is a long mod. :D The adventure begins.

I love electronic music. It's great <3
Capital letters are finishers.

General/All Difficulties

01:33:454 - Change this inherited point to set the audio volume to about 20%. Oops. Forgot to experiment this. I might change the volume but I will keep it 20% for now.

02:54:727 - Same thing for this inherited point. Keeping it to 20% but this might change.

Have lots of places where I think you could add finishers. Read each individual difficulty.

Kantan
Just saying, this mod makes the Kantan super boring. lol. I still think kantan can be fun.

Suggestions:

00:05:454 (10) - Move to 00:04:727. It keeps the rhythm more consistent. This may be boring, but Kantans are boring anways. This also avoids the irregular pattern the bass makes (is that the bass? I'm not good with instruments). I quite changed the overall pattern until 00:11:636 to make it more consistent. I will keep and add a note you mentioned.

00:11:272 (21) - Remove this hit for the same reason above . 00:22:909 (40) is fine to keep though as a transition into the next part. Since I changed the pattern, I actually need this note for consistency.

00:59:272 - Add a D here. This sounds better, and it matches the next rhythm. Putting the finisher is more optional, but I'll explain more in the next suggestion. Added a don, but didn't put a finisher.

00:58:181 (39) - Add finisher to this note. It puts more contrast on the main instrumentals in this section. Same thing with hits 49, 51, 60, and 62 in this section and kiai times. Adding finishers on hits 72 and 74 is optional, because the vocals are more prominent there. If you don't like it, ignore completely cause you'll see it in the suggestions for the rest of the difficulties. Didn't put finishers other than the first note you mentioned. Too many finishers don't play well.

01:26:909 (94) - Change to k. Sounds better imo. Fixed. The pattern now follows kddkk

02:08:000 (156) - Same thing as the suggestion 2 before this one . Add finishers on hits 156, 158, 167, 169, 177, 179, 187, 190, 197, 199, 02:37:090 (7), 02:38:181 (10), 02:42:909 (6)... Well you get the idea. Only applied finishers on note 02:08:000 and 02:13:818

02:24:000 (186) - The slider isn't the best option here. Change the beginning of a slider to a d and the end of it to a k. Same thing with 02:29:818 (196). I agree that sliders here are not well implemented. I will also slightly change the pattern here.

02:31:636 - Add a d here. Keeps the rhythm consistent through the whole kiai time. Forgot to mention it at 02:20:000.Since I replaced the slider with some notes, adding a d here makes it a long 1/1 stream, which I don't want.

02:35:636 (4,5) - Remove either one of these hits. This rhythm is slightly too hard for a Kantan. This is fine. Makes a bit of a challenge

02:43:272 (7) - Why is this a k here? Sounds exactly the same as the one before to me. Change to d. I slightly changed the pattern here, so the note no longer applies here.

02:44:727 (10) - This also sounds exactly the same as before, change to d. I intentionally put k here for new pattern but for consistency, why not.

02:47:272 (16) - Remove this hit. This is also slightly too hard. The next chain of notes is fine, since it ends the kiai time. This is also fine.

Optional:

00:12:727 - Add a d here, unless you don't want to increase the difficulty. Same thing at 00:18:545. Added

00:34:545 (18) - Remove this hit. It's one of the least exciting places in the song, so you shouldn't have any hard rhythms. I see. Removed.

00:49:818 (25) - Change to k. I think this matches the vocals more. Fixed

Futsuu

Suggestions:

00:05:636 (13) - Rather than making a d d d chain here, I'd move it to 00:02:727. Same thing for hit 26, move it to 00:08:545. Fixed

00:29:454 (3,4,5,6) - Remove hits 3 and 6, since you're matching the hits with the vocals whenever it's present. Only removed the note 6 . Note 3 lies on the white line which may help players to hit the vocals properly.

00:41:090 (24,25,26,27) - Same thing here, remove hits 24 and 27. Only removed note 27.

00:58:181 (22) - Just gonna remind you about adding finishers to the places mentioned in the Kantan. You already have this hit with a finisher :D Gonna tell you about it in the next next suggestion.

00:58:909 (24) - Remove this hit, and put a finisher on hit 23. Same reasons as above. Don't feel like adding too many finishers.

01:04:727 (38) - Move this hit to 01:04:545, and add a finisher, along with all the other finisher places I mentioned before. Do this for all parts of the Futsuu that sound like this. If you're gonna do this, try to make it present in every place, even if there are hits surrounding it. Instead of moving, added a note at 01:04:727. Only added finishers on note 01:04:000 and 02:13:818

01:57:818 (166) - Remove this hit. You match the hits with the vocals again, and it keeps the difficulty slightly easier. Removed

02:37:818 (78) - Remove this hit. It seems out of place. Removed

Optional:

01:05:090 (39) - Change to D. Keeps it consistent, but it won't make a huge impact if you don't, since this is a harder difficulty than the Kantan. However, if you're going to do this, this goes for every hit that sounds like this.

02:35:272 (71,72,73) - Change hits 71 and 73 to d. I think it sounds better. It is alright. The amount of kat in this part is similar to those starting at 02:45:818, so it keeps some flow.

Muzukashii

Suggestions:

00:23:090 - Add a d here, then another one a 1/4 beat later. This'll make a good triplet to transition into the next section. I like this

00:28:363 (18,19,20,21) - Switch the colours for each of these hits. I think it sounds better. Changing the colour on hit 18 is optional. Only changed the note 20 from kat to don. The rest is fine.

00:40:545 - The singer is singing 'Until I dance...' here, and sung it at a previous suggestion. However, you don't have a hit here. Have this part to match the other part where he sings 'Until I dance...' Same thing at 00:52:181. Added a note and made the same pattern as in 00:28:363.

00:58:727 (23) - Put finishers here, as I mentioned in the previous difficulties. Just look at that, because the places where you should put finishers are the same. A reminder that if you don't like it, don't do it. Just don't put finishers at places like hit 01:04:545 (43), where there's a triplet. Only added finishers on notes 01:04:000 I made some drastic changes on those finishers. I just decided to go with the same amount of finishers as in kantan. This way, I can make it more consistent throughout all difficulties.

01:30:181 - Add a d here, and move hit 86 that's right after it to 01:30:454. This matches the instrumentals better. Added

02:08:545 (32) - Same thing about finishers here. Same reasoning as above

Optional:

00:02:454 (7) - Since this is a Muzukashii, I think it'd be okay if you move this hit to 00:02:454, to match the instrumentals. If you think this'll make it too hard, ignore. If you decide to move them though, do the same for hit 15, 23, and 31. To make the difficulty constant, I will just leave it.

00:05:454 (15) - Change this hit, and hit 31 to d, just to keep it consistent. This note is similar to 00:11:272 (31) so it is still consistent

01:09:090 (1) - I don't think putting a slider here sounds too good. Remove, or add hits where it used to be. Removed the slider and added some notes

01:31:818 (92) - Move to 01:31:909, but this may be hard to do, as it is placed weirdly. Focusing on drums here, so it is fine

02:44:909 (177,178,179) - Putting non-unicolour triplet patterns within 1/2 hits is pretty hard for a Muzukashii. I think you should just stick to one colour for these triplets. Extra challenge :D. This also gives out fairly balanced difficulty spread among the mapset.

Oni

Suggestions:

00:17:090 (35) - This hit should be moved to 00:17:000, then add a d at 00:17:272 and 00:17:363. It sounds awkward when I place it to 00:17:000. So no move is needed. Added don as you suggested.

00:56:727 (17,18,19,20,21,22,23,24,25,26) - All these hits can be made into one whole stream. I am avoiding long streams in general. I don't want this difficulty to be that difficult.

00:58:727 (28) - Just reminding you about the finishers. Same as muzukashii

01:06:909 (68) - Same thing with this section. :?: I don't seem to understand what you are suggesting here. Do you mean add streams?No for the same reason if that's the case.

01:15:090 - Add a k here. Added

02:06:545 (25,26,27,28,29,30,31,32,33,34,35) - This can be one whole stream. No for the same reason

Optional:

01:01:090 (33) - This part could also be harder. Do whatever you want, and I have an idea too, so PM me in game or via the ingame mail system if you want help. You don't have to do this, it's fine the way it is. Honestly, it is fine. Also, this pattern was suggested by the previous modder and I respect his effort so I am keeping this.

02:24:000 (92,93,94,95,96) - I don't think this group of five sounds right. Just saying. Tried alternative patterns but it seems this pattern works out the best.

I like electronic music, but I find any kind of electronic music very repetitive to map if it's any longer than two minutes. That's why I use the word consistent often in this mod :P Overall, the mapset was pretty good. Good luck on rank :D

THE MOD IS NOW FINISHED HOORAY~ 8-)
So many excellent mods I have been receiving recently. I still quite find mapping finishers a bit difficult but I will experiment them later in this week, so don't take my response based on finishers that seriously. Anyways, really feels like my map is more polished now. I appreciate your effort (especially the length of your mod) and your dedication to make this map better than it is. Thanks~
Nishizumi
Hi o/ from my queue
sorry i just mod 3 diffs because rules of queue

[General]

  1. don't forget to uncheck widescreen support because you have no SB
[Futsuu]

  1. 01:02:545 - delete ? for little break
  2. 01:35:090 - same as above
  3. 01:38:000 - ^
  4. 01:40:909 - ^
  5. 01:43:818 - ^
  6. 01:46:727 - ^
  7. 01:49:636 - ^
  8. 01:52:545 - ^
  9. 01:55:454 - ^
  10. 02:42:545 (93,94) - same as above, also for consistency in kiai time part
  11. 02:46:000 - same as above

[Muzukashii]

  1. 00:02:545 - move to 00:02:454 - ? same you did as oni, and better to play
  2. 00:05:454 - move to 00:05:363 - same as above, and change it to d for consistency
  3. 00:08:363 - move to 00:08:272 - same as above
  4. 00:11:272 - move to 00:11:181 - ? and change to d
  5. 00:17:272 - add d ? to make it a bit harder than futsuu
  6. 00:23:181 - delete ?
  7. 01:02:181 - i think triplet of muzu must be ddd or kkk, change to d ?
  8. 01:04:363 ~ 01:04:727 - same as above about the triplet, change to k d k ? to consistent d at 01:04:545 - to other diffs
  9. 01:08:000 - change to d ? reason same as 01:02:181
  10. 02:07:272 - change to k ? reason same as above, about triplet
  11. 02:43:545 - delete ? reason same as above, about triplet
  12. 02:45:090 - change to d ? about triplet
  13. 02:48:363 - change to k ? reason same as above
  14. 02:49:454 - change to d ? or delete 02:49:363 - ? reason same as above
  15. 02:51:090 - change to k ? same as above
  16. 02:53:090 - delete ? for little break
  17. 02:54:363 - change to k ? about triplet
[Oni]

  1. 00:17:000 - add d ? same you did as 00:14:090 - 00:19:909 - and 00:22:818
  2. 01:42:363 (33,34) - swap these ? (34) change to kat for consistency as 01:41:090
Hopefully it would help you, good luck for ranked :)
Topic Starter
ZTH

Nishizumi wrote:

Hi o/ from my queue hello~
sorry i just mod 3 diffs because rules of queue np

[General]

  1. don't forget to uncheck widescreen support because you have no SB fixed
[Futsuu]

  1. 01:02:545 - delete ? for little break deleted
  2. 01:35:090 - same as above This whole part is easier than any other part of the song, so removing these notes will make it more boring. So no remove is needed.
  3. 01:38:000 - ^ ^
  4. 01:40:909 - ^ ^
  5. 01:43:818 - ^ ^
  6. 01:46:727 - ^ ^
  7. 01:49:636 - ^ ^
  8. 01:52:545 - ^ ^
  9. 01:55:454 - ^ ^
  10. 02:42:545 (93,94) - same as above, also for consistency in kiai time part deleted the note at 02:41:636 instead
  11. 02:46:000 - same as above deleted

[Muzukashii]

  1. 00:02:545 - move to 00:02:454 - ? same you did as oni, and better to play moved
  2. 00:05:454 - move to 00:05:363 - same as above, and change it to d for consistency moved
  3. 00:08:363 - move to 00:08:272 - same as above moved
  4. 00:11:272 - move to 00:11:181 - ? and change to d moved
  5. 00:17:272 - add d ? to make it a bit harder than futsuu added
  6. 00:23:181 - delete ? This was previous modder's suggestion, but I might change it later.
  7. 01:02:181 - i think triplet of muzu must be ddd or kkk, change to d ? I don't think so? From this guide, it says ddk and kkd are allowed. So no change for now.
  8. 01:04:363 ~ 01:04:727 - same as above about the triplet, change to k d k ? to consistent d at 01:04:545 - to other diffs ^
  9. 01:08:000 - change to d ? reason same as 01:02:181 ^
  10. 02:07:272 - change to k ? reason same as above, about triplet ^
  11. 02:43:545 - delete ? reason same as above, about triplet ^
  12. 02:45:090 - change to d ? about triplet ^
  13. 02:48:363 - change to k ? reason same as above ^
  14. 02:49:454 - change to d ? or delete 02:49:363 - ? reason same as above ^
  15. 02:51:090 - change to k ? same as above ^
  16. 02:53:090 - delete ? for little break Edit: Deleted
  17. 02:54:363 - change to k ? about triplet ^
[Oni]

  1. 00:17:000 - add d ? same you did as 00:14:090 - 00:19:909 - and 00:22:818 added
  2. 01:42:363 (33,34) - swap these ? (34) change to kat for consistency as 01:41:090 swapped
Hopefully it would help you, good luck for ranked :) It did help :)
Thank you for your mod~ :D
eeezzzeee
Hi again! A testplay from your pm request..

I actually played this a few days ago but I forgot to make a post orz

Screenshots
3 days ago


Today + HR


Please excuse my accuracy... new keyboard + I haven't been practicing taiko for 4-5 months now lol

This is definitely improvement from when I first looked at it! Good amount of variety while still maintaining the structure. Also the SV changes add a nice touch. Maybe I disagree with some individual patterns (for example 01:13:090 (98,99,100,101,102) - I think it needs a d on 01:13:272 - so try kddkk? ) but generally it is fun to play now :)

That's all, good luck!
Topic Starter
ZTH

eeezzzeee wrote:

Hi again! A testplay from your pm request..

I actually played this a few days ago but I forgot to make a post orz

Screenshots
3 days ago


Today + HR


Please excuse my accuracy... new keyboard + I haven't been practicing taiko for 4-5 months now lol

This is definitely improvement from when I first looked at it! Good amount of variety while still maintaining the structure. Also the SV changes add a nice touch. Maybe I disagree with some individual patterns (for example 01:13:090 (98,99,100,101,102) - I think it needs a d on 01:13:272 - so try kddkk? ) but generally it is fun to play now :)

That's all, good luck!
lol. I forced you to play taiko.

I changed the pattern you mentioned to kkddk instead and I will look over some patterns later. Anyways, really glad to hear from your comment and thanks for the star~ :)
Coro
Taiko mod~
All are suggestion unless in red.

[Kantan]
nice solid diff~

[Futsuu]
the Futsuu is leaning towards the more difficult side, compared with Kantan and Muzukashii, so I'd suggest removing some notes.
I'll take this example here:
00:12:363 (28,29,30,31,32,33,34) - remove 00:12:909 (30)
00:14:909 (35,36,37,38,39,40,41,42,43) - remove 00:15:818 (38)
this will give more breaks to the Futsuu player as well as reduce overall difficulty to a more intermediate level~
so just continue with the rest of the song in this manner~

[Muzukashii]
solid diff too~

[Oni]
no issues that i can find~

Your map is pretty solid already~ Just have to adjust the Futsuu a bit~
good luck for rank~
Topic Starter
ZTH

Coro wrote:

Taiko mod~
All are suggestion unless in red.

[Kantan]
nice solid diff~

[Futsuu]
the Futsuu is leaning towards the more difficult side, compared with Kantan and Muzukashii, so I'd suggest removing some notes.
I'll take this example here:
00:12:363 (28,29,30,31,32,33,34) - remove 00:12:909 (30)
00:14:909 (35,36,37,38,39,40,41,42,43) - remove 00:15:818 (38)
this will give more breaks to the Futsuu player as well as reduce overall difficulty to a more intermediate level~
so just continue with the rest of the song in this manner~

Futsuu can be a bit more difficult in this mapset but I believe almost every note has its purpose and removing it may reduce flow and fun level. But I did remove some notes between 00:12:363 to 00:46:545 to bring some more pauses and revamp some patterns in the kiai times to bring into an easier level.

[Muzukashii]
solid diff too~

[Oni]
no issues that i can find~

Your map is pretty solid already~ Just have to adjust the Futsuu a bit~
good luck for rank~
Thanks for your mod~ :) Based on your mod, I feel like this map is ready~ :D
bananannian


I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

d = don
k = katsu
D = big don
K = big katsu

[General]
There really aren't that many problems as this is pretty much a polished, rankable mapset; there are note placements which I disagree with, but since mapping is inherently a subjective thing I don't want to impose my ideas on you.

Because this spread is good however, I will nitpick it to high heaven. Hereby commences nitpicking. :P

There are spots which... are not issues as such, more of things that I feel are off, or could be made better. Which are listed below.


Intensity: 00:23:272 to 00:46:545 as a section is less intense than the rest of the song on the whole, because of the lack of drums. However, you have employed note placement or grouping techniques that map to vocals/synth that makes this equal, or even more intense than the rest of the map.
For Kantan, it is offbeat patterns: 00:37:090 (2,3,4,5,6,7,8,9,10) for example.
For Futsuu, it is offbeat placements: 00:26:727 (9,10,11,12,13,14,15,1) for example.
For Muzukashii, it is a combination of offbeat patterns and note density: 00:28:181 (17,18,19,20,21,22) for example.
Oni is okay. :D
Personally, I would remove some of the notes and patterns here to lessen note density. This section is sorta a place where the music takes a breather, and I believe it should be mapped as such as well. Of course, change or no change is entirely up to you.


Kiai time: I don't agree with your kiai time usage. (Note: I don't agree with it, not I don't like it or it isn't correct.)
Personally, I would place them from 00:58:181 to 01:21:454, and from 02:08:000 to 02:54:545. I DO understand WHY you have put them this way, but in terms of song structure they don't fit well. (00:58:181 to 01:21:454 is four similar 4-bar phrases; 02:08:000 to 02:54:545 is eight similar 4-bar phrases.)


That's about it for general stuff found across all 4 difficulties. Onto the specifics! :3


[Kantan]
01:25:090 (93,96) - because of the really loud snares, I would map this a k instead of following vocals.
02:35:636 (6) and 02:53:090 (26) - you've been keeping at the 4-2 clumped notes, joining them together would be inconsistent.


[Futsuu]
01:17:818 (75) - could be changed to K to match the faint vocal shout in the music
02:28:909 (51,52,53) - change to dk d would match drums and synth pitch
02:34:181 (67,71) - change to d to match drums?
02:45:818 (103,107) - ^


[Muzukashii]
01:16:000 (91,92,93,94) - change to d ddk for slightly better flow and for matching drums
01:25:818 (133,134,135,136,137) - how do you feel about kddkk here? k would match vocals' pitch better
02:29:272 (103,104) - change to dd to be consistent with 02:38:909 (147,148,149,150,151,152,153,154)
02:31:272 to 02:33:818 - this section is mapped very regularly, which is not consistent with the offbeat patterns used in the kiai. They are mapped suitably and they function, but they don't merge well with the rest of the song.
02:44:909 (179,180,181) - change to ddk to match synth pitch, and k would match snares as well
02:47:636 (193,194,195,196,197,198) - how does k d kkd k sound to you? Matches synth pitch better, but makes the muzu more difficult


[Oni]
01:03:636 (51) - could be changed to K to match the faint vocal shout in the music
01:43:818 (39) - change to d to be consistent with 01:38:000 (14)
02:31:636 (139,140) - change to kd would match synth pitch
That's about it! I did say note placement was good, didn't I? :P
[]

Nitpicking complete. :3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Topic Starter
ZTH

bananannian wrote:


^Nice image

I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3 :3

d = don
k = katsu
D = big don
K = big katsu

[General]
There really aren't that many problems as this is pretty much a polished, rankable mapset; there are note placements which I disagree with, but since mapping is inherently a subjective thing I don't want to impose my ideas on you.

Because this spread is good however, I will nitpick it to high heaven. Hereby commences nitpicking. :P Oh boy :P

There are spots which... are not issues as such, more of things that I feel are off, or could be made better. Which are listed below.


Intensity: 00:23:272 to 00:46:545 as a section is less intense than the rest of the song on the whole, because of the lack of drums. However, you have employed note placement or grouping techniques that map to vocals/synth that makes this equal, or even more intense than the rest of the map.
For Kantan, it is offbeat patterns: 00:37:090 (2,3,4,5,6,7,8,9,10) for example.
For Futsuu, it is offbeat placements: 00:26:727 (9,10,11,12,13,14,15,1) for example.
For Muzukashii, it is a combination of offbeat patterns and note density: 00:28:181 (17,18,19,20,21,22) for example.
Oni is okay. :D
Personally, I would remove some of the notes and patterns here to lessen note density. This section is sorta a place where the music takes a breather, and I believe it should be mapped as such as well. Of course, change or no change is entirely up to you.

This is, indeed, a huge problem. Removed and restructured some notes to make this section calmer than any other section.


Kiai time: I don't agree with your kiai time usage. (Note: I don't agree with it, not I don't like it or it isn't correct.)
Personally, I would place them from 00:58:181 to 01:21:454, and from 02:08:000 to 02:54:545. I DO understand WHY you have put them this way, but in terms of song structure they don't fit well. (00:58:181 to 01:21:454 is four similar 4-bar phrases; 02:08:000 to 02:54:545 is eight similar 4-bar phrases.)

Kiai from 00:58:181 to 01:09:818 and 02:08:000 to 02:19:636 is not really necessary as this section serves as a build up + it makes the map more than 1/3 of kiai. It may fit the structure, but I really want to put kiai in intense sections.

That's about it for general stuff found across all 4 difficulties. Onto the specifics! :3 :3


[Kantan]
01:25:090 (93,96) - because of the really loud snares, I would map this a k instead of following vocals. Changed
02:35:636 (6) and 02:53:090 (26) - you've been keeping at the 4-2 clumped notes, joining them together would be inconsistent. These patterns are created to avoid repetitiveness and to add more variety. No change for now.


[Futsuu]
01:17:818 (75) - could be changed to K to match the faint vocal shout in the music Not really that emphasized to give it a finisher
02:28:909 (51,52,53) - change to dk d would match drums and synth pitch To be consistent along previous patterns, changed
02:34:181 (67,71) - change to d to match drums? Changed
02:45:818 (103,107) - ^ ^


[Muzukashii]
01:16:000 (91,92,93,94) - change to d ddk for slightly better flow and for matching drums You are right about the drums but this change doesn't sound and play that well. No change for now
01:25:818 (133,134,135,136,137) - how do you feel about kddkk here? k would match vocals' pitch better Changed to kdkkd instead
02:29:272 (103,104) - change to dd to be consistent with 02:38:909 (147,148,149,150,151,152,153,154) Changed
02:31:272 to 02:33:818 - this section is mapped very regularly, which is not consistent with the offbeat patterns used in the kiai. They are mapped suitably and they function, but they don't merge well with the rest of the song. Yeah. I also find this section a bit off. Completely revamped the section from 02:31:272 to 02:36:727.
02:44:909 (179,180,181) - change to ddk to match synth pitch, and k would match snares as well Nice~ Changed
02:47:636 (193,194,195,196,197,198) - how does k d kkd k sound to you? Matches synth pitch better, but makes the muzu more difficult Nice as well~ Applied your pattern and turned the note on 02:47:454 from d to k


[Oni]
01:03:636 (51) - could be changed to K to match the faint vocal shout in the music If I put a finisher here, then I also need to put finishers on other faint vocal shout for consistency, which can be a bit disorienting to play. So no change
01:43:818 (39) - change to d to be consistent with 01:38:000 (14) Changed
02:31:636 (139,140) - change to kd would match synth pitch Changed
That's about it! I did say note placement was good, didn't I? :P
[]

Nitpicking complete. :3 :3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thank you for your excellent mod~ (Especially the 'General' and 'Muzukashii' part of your mod which really improved my map)
Now this map is even more ready. XD Kudos on you~ ;)
Volta
hello, from my queue. here's your order~

[Kantan]
i generally feels kantan needs more break. minim 4/1 break in this diff (only have it at the end). it feels like futsuu- or kantan+ (usually kantan star isn't above 1.5). but because the BPM isn't high i think it's okay. it feels good too.

00:35:272 (2) - delete? to give consistency with 00:23:636 and 00:46:909

01:02:181 (4) - change to d, because the drum sound is low
01:03:636 (7) - deleting this can emphasis the drum and the 'owwww' voice between the drum and also give break before the finisher.
01:20:000 (4) - delete. too long 1/1 hits and to emphasize drum
01:26:545 (6,1) - swaps, more fits imo

01:36:000 (5) - change to k
01:37:090 (6,7) - swap
01:38:545 (8) - change to d
01:54:545 (30,31) - swap
they're all for pattern consistency dd dk kk kd

01:57:454 (3) - delete for consistency with 02:03:272 -

02:20:727 (4) - change to d


[Futsuu]
00:12:909 (4) - the presence of this note is weird since there is no sounds here. delete also for better flow.
00:18:727 (4) - ^

00:23:272 ~ 00:46:545 - at this section i feels really uncomfortable because the distance between notes seems unfit and..just weird imo, especially those duplets. maybe you can make it more simple (it's up to you though)

01:02:181 (4) - d
01:08:000 (4) - ^

futsuu is..a.. little overmapped i think since you used many 1/2 duplets. once again, make it more simple? i don't want to interfere with your style.. (usually futsuu star isn't over 2.25. especially for medium BPM song like this). but many modder says its good so maybe i'm on the wrong side here.


[Muzukashii]
no serious issue found.


i think that's all from me. have no motivation to mod oni and maybe the other diffs is not very helpful since it's not my most favorite genre. but GL with ur map!
Topic Starter
ZTH

Flying Pan wrote:

hello, from my queue. here's your order~

[Kantan]
i generally feels kantan needs more break. minim 4/1 break in this diff (only have it at the end). it feels like futsuu- or kantan+ (usually kantan star isn't above 1.5). but because the BPM isn't high i think it's okay. it feels good too. I do not want this difficulty to be that easy since it makes the map a bit boring by using more limited patterns. I want Kantan players to have some fun and challenge so it is fine.

00:35:272 (2) - delete? to give consistency with 00:23:636 and 00:46:909 Keeping the pattern to avoid repetitiveness and to add more variety

01:02:181 (4) - change to d, because the drum sound is low The tone in this section oscillates, so it is better to give d k d k.
01:03:636 (7) - deleting this can emphasis the drum and the 'owwww' voice between the drum and also give break before the finisher. I actually used this note to emphasize the vocals. No change for now
01:20:000 (4) - delete. too long 1/1 hits and to emphasize drum Keeping this to highlight the intense part of the song
01:26:545 (6,1) - swaps, more fits imo Swapped

01:36:000 (5) - change to k changed
01:37:090 (6,7) - swap swapped
01:38:545 (8) - change to d changed
01:54:545 (30,31) - swap swapped
they're all for pattern consistency dd dk kk kd Nice catch~

01:57:454 (3) - delete for consistency with 02:03:272 - Changed the pattern in this section to follow consistency with 00:34:909

02:20:727 (4) - change to d For same oscillation reason, not changed


[Futsuu]
00:12:909 (4) - the presence of this note is weird since there is no sounds here. delete also for better flow. This note is mapped as a piano but removing it actually plays better and adds some flow.
00:18:727 (4) - ^ ^

00:23:272 ~ 00:46:545 - at this section i feels really uncomfortable because the distance between notes seems unfit and..just weird imo, especially those duplets. maybe you can make it more simple (it's up to you though) I see. I will try to edit this section to make it less disorienting.

01:02:181 (4) - d Same oscillation reason in Kantan so no change.
01:08:000 (4) - ^ Changed this one

futsuu is..a.. little overmapped i think since you used many 1/2 duplets. once again, make it more simple? i don't want to interfere with your style.. (usually futsuu star isn't over 2.25. especially for medium BPM song like this). but many modder says its good so maybe i'm on the wrong side here. I tried to make this difficulty simple as possible but removing more notes will lead this difficulty to lose some flow and variability of patterns. Plus the object count between kantan and futsuu isn't that huge so I am keeping this difficulty level for now.


[Muzukashii]
no serious issue found.


i think that's all from me. have no motivation to mod oni and maybe the other diffs is not very helpful since it's not my most favorite genre. but GL with ur map!
Your mod actually helped and thanks for your comment~ :D I will update when I am done with 00:23:272 ~ 00:46:545 part.
Cerulean Veyron
Hello~ Requested via form! I'm not quite experienced in modding taiko maps, so you may see some of my mods are likely minor and optional. But I've tried my best anyway.

[> General <]
  1. - I think "electronic" doesn't really need to be on tags, since the map's genre is going to be changed once a QAT sees this on a qualified/ranked list.
  2. - As far as I can see, everything is greatly fine!
[> Kantan <]
  1. 00:46:181 (10) - IMO, This doesn't seem to fit k. Try hearing the background music, let's say the piano, It went on a high note on (9) and progressively the note decreases it's note sounding on (10). So, I may prefer a d here for sure.
  2. 02:13:454 (6) - Literally the same as above.
  3. - Well, what I'm worried about is the breaks. For an absolute newbie player, I might think this diff won't let the little newbie take a little break. The song wasn't really fast, but breaks are necessary. A small break for one of the places like on 01:01:090 (1,2,3,4) - / 01:19:272 (2,3,4,5,6) - / 02:37:090 (1,2,3,4) - or so. These are just a sample for indication that this place might really need a break, by just removing any, or just one single note.
[> Futsuu <]
  1. 00:13:272 (4) - It seems that you were following the little snares here. But in the audience view or game play, players mostly hear the dominant or main beats in the song, but this one lands on 1/2 while the little snare is the background music. The snare I mentioned sounds probably low, so I guess it's not pretty much audible. And the note you've added here has a bigger emphasis than the snare, technically sure there's a self-contradiction here. (I could possibly here a piano has the same point too, instead of a snare)
  2. 00:27:454 (3) - Almost the same as above, you might want to reconsider moving it somewhere or deleting it.
  3. 01:13:454 (3) - I know, a high note here, or w/e. But the downbeat seems actually low to me, so d might fit best here. It's optional though...
  4. 01:51:090 (38,39) - Kinda minor, but uhh... How about swapping these two notes? The song track sounds pretty much opposite to this, so maybe try matching them to fill the rhythm.
  5. 02:05:090 (1) - Likely the same as 01:13:454 (3) -
  6. - It's quite pretty fine, you've added some complex patterns in kiai to blend with the song track for exhilarating rhythms. Just try putting a little break after those, but still plays nice. GJ!
[> Muzukashii <]
  1. 00:51:090 (8,9) - Optional; The dkkdk pattern here fits really well. But try swapping these two notes for dkdkk pattern, it fits with the vocals much accurate. But It's up to you if you want to keep your current flow.
  2. 01:08:181 (8,9,10,11,12,13,14,1,2) - I bet you need to delete one of these notes for the sake of 2/1 break in muzu diffs, and it's probably necessary. So, I prefer deleting 01:08:545 (10) - , or maybe 01:09:636 (14) - .
  3. 01:34:000 (5,6,7,8) - Could you explain what and why these notes are on the 1/2 ticks that doesn't even follow the music correctly?
  4. 01:39:818 (27,28,29,30) - Might be similar as above.
  5. - And all other similar issues, the patterns were quite solid and simple. Pretty much being a great diff! If only there's a few 2/1 breaks... But anyways, good Muzu!

I have no intentions to mod Oni, because of my inexperience on taiko modding, I also didn't have much time to mod ;n; You could try finding more mods that's better than this for better improvements. Amazing song btw~
Best of luck!
Topic Starter
ZTH

Gray Veyron wrote:

Hello~ Requested via form! I'm not quite experienced in modding taiko maps, so you may see some of my mods are likely minor and optional. But I've tried my best anyway. Thank you for you effort~

[> General <]
  1. - I think "electronic" doesn't really need to be on tags, since the map's genre is going to be changed once a QAT sees this on a qualified/ranked list. Can be useful for pending, but yeah. It can be redundant. Removed.
  2. - As far as I can see, everything is greatly fine!
[> Kantan <]
  1. 00:46:181 (10) - IMO, This doesn't seem to fit k. Try hearing the background music, let's say the piano, It went on a high note on (9) and progressively the note decreases it's note sounding on (10). So, I may prefer a d here for sure. Changed to d
  2. 02:13:454 (6) - Literally the same as above. Keeping this because it emphasizes the vocal 'oooooh'. This is similar too 01:03:636 (7) (but removed this note to keep more break) -
  3. - Well, what I'm worried about is the breaks. For an absolute newbie player, I might think this diff won't let the little newbie take a little break. The song wasn't really fast, but breaks are necessary. A small break for one of the places like on 01:01:090 (1,2,3,4) - / 01:19:272 (2,3,4,5,6) - / 02:37:090 (1,2,3,4) - or so. These are just a sample for indication that this place might really need a break, by just removing any, or just one single note. Adding more breaks can be newbie-friendly, but it may lose some pattern diversity in this difficulty, which can be a bit repetitive. But, I will take a notice on that. Removed a note in 01:03:636.
[> Futsuu <]
  1. 00:13:272 (4) - It seems that you were following the little snares here. But in the audience view or game play, players mostly hear the dominant or main beats in the song, but this one lands on 1/2 while the little snare is the background music. The snare I mentioned sounds probably low, so I guess it's not pretty much audible. And the note you've added here has a bigger emphasis than the snare, technically sure there's a self-contradiction here. (I could possibly here a piano has the same point too, instead of a snare) I see your point. This can be a bit disorienting to play. Guess I have to make this section a bit simpler by using less 1/2 and focusing on main beats. A bit repetitive, but oh well.
  2. 00:27:454 (3) - Almost the same as above, you might want to reconsider moving it somewhere or deleting it. ^
  3. 01:13:454 (3) - I know, a high note here, or w/e. But the downbeat seems actually low to me, so d might fit best here. It's optional though... changed to d
  4. 01:51:090 (38,39) - Kinda minor, but uhh... How about swapping these two notes? The song track sounds pretty much opposite to this, so maybe try matching them to fill the rhythm. Sounds better, changed
  5. 02:05:090 (1) - Likely the same as 01:13:454 (3) - changed
  6. - It's quite pretty fine, you've added some complex patterns in kiai to blend with the song track for exhilarating rhythms. Just try putting a little break after those, but still plays nice. GJ! Since several people suggested to add breaks, guess I will consider adding them (but this is tough ;_;)
[> Muzukashii <]
  1. 00:51:090 (8,9) - Optional; The dkkdk pattern here fits really well. But try swapping these two notes for dkdkk pattern, it fits with the vocals much accurate. But It's up to you if you want to keep your current flow. Nice. Changed
  2. 01:08:181 (8,9,10,11,12,13,14,1,2) - I bet you need to delete one of these notes for the sake of 2/1 break in muzu diffs, and it's probably necessary. So, I prefer deleting 01:08:545 (10) - , or maybe 01:09:636 (14) - . Note density can be a bit dense here so removed 01:08:545 (10)
  3. 01:34:000 (5,6,7,8) - Could you explain what and why these notes are on the 1/2 ticks that doesn't even follow the music correctly? Unlike kantan and futsuu, notes here follow the piano (since it allows more notes to be placed with). Hope this isn't a big issue.
  4. 01:39:818 (27,28,29,30) - Might be similar as above. ^
  5. - And all other similar issues, the patterns were quite solid and simple. Pretty much being a great diff! If only there's a few 2/1 breaks... But anyways, good Muzu

I have no intentions to mod Oni, because of my inexperience on taiko modding, I also didn't have much time to mod ;n; You could try finding more mods that's better than this for better improvements. Amazing song btw~
Best of luck!
Thank you for your detailed mod with full explanations~ Now this map is active again :D
DarkDunskin
Hi mod from my queue~

"d" = Note
"k" = Note + Clap
"D" = Note + Finish
"K" = Note + Clap + Finisch
"->" = change to
"^" = see before

[Kantan]
    1. 00:23:272 (1) - d -> D.
    2. 00:46:545 (1) - ^
    3. 01:09:818 (1) - ^
    4. 01:33:090 (1) - ^
    Fine and easy.
    Probably needs some breaks in kiai because you continiously mapped 2/1 there, but I'm not sure ^^

    [Futsuu]
      1. 00:23:272 (1) - d -> D.
      2. 00:46:181 (6,1,2) - Delete (6) and (2), change (1) d -> D. Thats a pretty long pattern for Futsuu, this way you can split it up and add a nice Big Don.
      3. 01:08:000 (4) - Delete?
      4. 01:13:454 (3) - ^
      5. 01:35:636 (6) - Delete. This part definitly needs some breaks in it.
      6. 01:38:545 (11) - ^
      7. 01:41:454 (16) - ^ and so on, you'll get the idea.
      8. 02:35:636 (6) - Delete. long pattern.
      9. 02:41:454 (6) - ^
      As I see it, you need to split up some patterns in the kiai parts of this diff beceuse they tend to get a bit long.
      I am not quite sure if it really is such a big problem but you would be on the safer side regarding the TNA ^^
      Other than that well mapped.

      [Mutsukashii]
        1. Set HP-Drain to 7. 5 is far too low Muzu.
        2. 00:19:090 (7) - k -> d? Pitch is quite low here, sounds better imo.
        3. 00:23:272 (1) - d -> D.
        4. 00:46:545 (1) - d -> D.
        5. 01:56:363 (1) - d -> D.

          Breakpoint suggestions (no kiai):
        6. 00:12:909 (6) - Delete.
        7. 00:15:818 (5) - ^
        8. 00:18:727 (6) - ^
        9. 00:22:909 (10,11) - ^ in combination with changing (1) d -> D very elegant.
        Patterns in Muzu are fine, but you'll need to add some larger breaks here and there otherwise BN's
        will say something like: "Diff Gap between Futsuu and Muzu is too big// Diffspread is baka// etc..."
        I listed up some fine examples so you'll get the idea.

        [Oni]
          1. 00:23:181 (14,1) - Delete (14) and change d -> D on (1)? It would be a nice connection between those two parts in the song.
          2. 00:46:545 (1) - d -> D?
          3. 00:56:727 (10,11,12,13,14,15,16,17,18) - I'd map one single kkddkkddkkddkkd stream here because the beat accelerates. But mapping kkddk ddkkd k would be also a nice option. In any case I would suggest to change (11) d -> k so that you get kkd k, instead of kdd k.
          4. 01:33:090 (1) - d -> D.
          5. 01:56:363 (1) - ^
          I really like the flow in Oni.
          It' has been a while since I played a Map that follows the song so good~
          Well done, very well done.

          Is this really your first map?
          Because you mapped a quite fine and challenging Taiko Mapset
          for a rather calm song like this, with very fitting patterns for each diff.
          Only weakpoint is the diffspread, but I guess that happens to everyone today.
          But the solution is quite simple: Creat some breaks in Muzu and Diffs below, by splitting up the
          combos in the kiai parts. After you've done that, this map should be ready for TNA.
          I wish you best of luck~
Topic Starter
ZTH

DarkDunskin wrote:

Hi mod from my queue~ Hi~ :)

"d" = Note
"k" = Note + Clap
"D" = Note + Finish
"K" = Note + Clap + Finisch
"->" = change to
"^" = see before

[Kantan]
    1. 00:23:272 (1) - d -> D. Since this is the start of a calm section + audio is soft, don't think it emphasizes enough to give it a finisher. No change
    2. 00:46:545 (1) - ^ Finisher works here since the song starts to build up. Changed. Also added a finisher in 01:56:363 (1) to be consistent
    3. 01:09:818 (1) - ^ I can see why you suggested here but to be consistent along all difficulties (there is no finisher in any kiai), no change is needed.
    4. 01:33:090 (1) - ^Song softens here so changing it to a finisher is a bit contradictory.
    Fine and easy.
    Probably needs some breaks in kiai because you continiously mapped 2/1 there, but I'm not sure ^^
I honestly think kantan is fine. Adding more breaks at this point can make this difficulty a bit repetitive.

[Futsuu]
    1. 00:23:272 (1) - d -> D. Same reason as kantan
    2. 00:46:181 (6,1,2) - Delete (6) and (2), change (1) d -> D. Thats a pretty long pattern for Futsuu, this way you can split it up and add a nice Big Don. Only deleted (6) + changed (1) to D
    3. 01:08:000 (4) - Delete?
    4. 01:13:454 (3) - ^
    5. 01:35:636 (6) - Delete. This part definitly needs some breaks in it.
    6. 01:38:545 (11) - ^
    7. 01:41:454 (16) - ^ and so on, you'll get the idea.
    8. 02:35:636 (6) - Delete. long pattern.
    9. 02:41:454 (6) - ^
    As I see it, you need to split up some patterns in the kiai parts of this diff beceuse they tend to get a bit long.
Since several people suggested to add breaks, I will focus on adding more of those. I will note your suggested break times.
I am not quite sure if it really is such a big problem but you would be on the safer side regarding the TNA ^^
Other than that well mapped.

[Mutsukashii]
    1. Set HP-Drain to 7. 5 is far too low Muzu. I understand the hp mechanism in taiko (which is a bit bizarre) but 7 is a bit too high. I will set it to 6 to balance that.
    2. 00:19:090 (7) - k -> d? Pitch is quite low here, sounds better imo. It does sounds better imo. Changed.
    3. 00:23:272 (1) - d -> D. kantan~
    4. 00:46:545 (1) - d -> D. kantan~
    5. 01:56:363 (1) - d -> D. Changed since this is the same as 00:46:545 (1)

      Breakpoint suggestions (no kiai): :?: you mean don't add breaks during kiai?
    6. 00:12:909 (6) - Delete.
    7. 00:15:818 (5) - ^
    8. 00:18:727 (6) - ^
    9. 00:22:909 (10,11) - ^ in combination with changing (1) d -> D very elegant.
    Patterns in Muzu are fine, but you'll need to add some larger breaks here and there otherwise BN's
    will say something like: "Diff Gap between Futsuu and Muzu is too big// Diffspread is baka// etc..."
    I listed up some fine examples so you'll get the idea.
Difficulty spread is so strict. D: I will focus on adding more breaks. (Noted your break times)

[Oni]
    1. 00:23:181 (14,1) - Delete (14) and change d -> D on (1)? It would be a nice connection between those two parts in the song. Tankan~
    2. 00:46:545 (1) - d -> D? natnak~
    3. 00:56:727 (10,11,12,13,14,15,16,17,18) - I'd map one single kkddkkddkkddkkd stream here because the beat accelerates. But mapping kkddk ddkkd k would be also a nice option. In any case I would suggest to change (11) d -> k so that you get kkd k, instead of kdd k. I am avoiding long streams in general so applied your suggestion to change (11) d to k.
    4. 01:33:090 (1) - d -> D. Kankan~
    5. 01:56:363 (1) - ^Tantan~ (ok I should stop this lol)
    I really like the flow in Oni.
    It' has been a while since I played a Map that follows the song so good~
    Well done, very well done.

    Is this really your first map?
    Because you mapped a quite fine and challenging Taiko Mapset
    for a rather calm song like this, with very fitting patterns for each diff.
    Only weakpoint is the diffspread, but I guess that happens to everyone today.
    But the solution is quite simple: Creat some breaks in Muzu and Diffs below, by splitting up the
    combos in the kiai parts. After you've done that, this map should be ready for TNA.
    I wish you best of luck~
Thank you for your encouraging words~. This is, indeed, my first map but it has gone through substantial changes thanks to every modders. This map was terrible (like really terrible) when I first created it and if I didn't receive any helpful mods, this map wouldn't have gone far. But because of you (as well as other people who contributed to this map), this map made it possible.

Thank you again for making this map better than it is. Really appreciated~
qoot8123
Hi o/
Sorry for that we finally decided to reject this map. and here is the following reason :

Rejected Reason(1):


  1. Improper Difficulty Spread:

    Kantan contains too much 1/1 patterns and lack of 4/1 breaks, should add some,and Futsuu requires some breaks(between 2/1 and 4/1) ,and should not use too much 1/2 patterns. Then muzu should avoid some complex triple like ddk or kkd, and also needs some 2/1 and 3/2 break.In oni, calm part should make a bit different with other diffs (eg:01:33:090 - 01:56:363 - ),you can make oni harder or easier diffs less density.(I prefer latter one)
Topic Starter
ZTH
Thanks for the exhilarating reason.

I am not continuing this map anymore.


Sorry if my sarcastic remark was rude. I was just a bit exhausted.
Raiden
It is very difficulty for me to get sarcasms so I'll just assume you were being sarcastic :P

Since qoot's explanation has apparently been not deemed rather useful by you, I'll try to give more detailed reason as to why we think the set is not ready for a BN check / rank.

  1. Kantan requires more 4/1 breaks, as the rhythm usually tends to vary in the map.
  2. Futsuu requires also more breaks and reducing pattern complexity, almost zero 1/2 doubles are monocolour, and some parts have questionable use of finishers like 02:08:000 - 02:19:636 - .
  3. Muzukashii also should avoid ddk and kkd, and 3/4 patterns seem rather incoherent with the spread, as they are not used sparingly (considering there is no pattern like this in Futsuu).
  4. In Oni, calm parts are not well differentiated from fast paced parts (e.g. 01:33:090 - 01:56:363 - has almost same density than other fast paced parts)
  5. SV changes should be removed from lower difficulties as they don't suit for lower skilled players
  6. The spread looks quite aggressive in all difficulties, which makes it somewhat balanced but still requiring some refinement.
  7. Lower diffs need some more breaks. Whole map is mapped in a continued way.
  8. Oni looks like it would still need some refining afterall. SV need to be refined, change density in calm parts and kiai replaced.
  9. Same goes to Muzukashii about density at 01:33:090 - . there should be less notes.
See, this is the compendium of all TNA members' view on this set. I tried to reword them in the most understandable way possible. Those were the bad things. Now for the good things:

  1. The structure of the patterns looks clear and solid
If you ask me, I wouldn't give up so easily in a map that has so much potential.
Topic Starter
ZTH

Raiden wrote:

It is very difficulty for me to get sarcasms so I'll just assume you were being sarcastic :P You are correct

Since qoot's explanation has apparently been not deemed rather useful by you (explanation was a bit vague but that is not by any mean "not useful", but additional reasoning can definitely help), I'll try to give more detailed reason as to why we think the set is not ready for a BN check / rank.

  1. Kantan requires more 4/1 breaks, as the rhythm usually tends to vary in the map.
  2. Futsuu requires also more breaks and reducing pattern complexity, almost zero 1/2 doubles are monocolour, and some parts have questionable use of finishers like 02:08:000 - 02:19:636 - .
  3. Muzukashii also should avoid ddk and kkd, and 3/4 patterns seem rather incoherent with the spread, as they are not used sparingly (considering there is no pattern like this in Futsuu). I thought ddk/kkd was fine? (as seen here)
  4. In Oni, calm parts are not well differentiated from fast paced parts (e.g. 01:33:090 - 01:56:363 - has almost same density than other fast paced parts) Can agree this without hesitation.
  5. SV changes should be removed from lower difficulties as they don't suit for lower skilled players I really dislike this but rules are rules
  6. The spread looks quite aggressive in all difficulties, which makes it somewhat balanced but still requiring some refinement. Well, I aimed to make those difficulties a little bit harder than usual (while retaining the basic guidelines) ,but guess that wasn't the right thing to do.
  7. Lower diffs need some more breaks. Whole map is mapped in a continued way.
  8. Oni looks like it would still need some refining afterall. SV need to be refined, change density in calm parts and kiai replaced. Why SV?
  9. Same goes to Muzukashii about density at 01:33:090 - . there should be less notes. Can agree.
See, this is the compendium of all TNA members' view on this set. I tried to reword them in the most understandable way possible. Those were the bad things. Now for the good things:

  1. The structure of the patterns looks clear and solid
If you ask me, I wouldn't give up so easily in a map that has so much potential.
Added some comments to your post.

At this point, I just find it really tiring to see my map still having issues, and feeling that it just goes around in circles and circles without any progress. Adding more breaks is not a simple task as you still need to carefully maintain the flow, structure and playability . So all in the end, adding those require a (complete) remap, which is time/effort-consuming (and it is not like I have done this once or twice either).

Thanks for the additional/clear explanations. I will address those problems later on but for now, I am just tired and really demotivated. I will let this map go graveyard.
Topic Starter
ZTH
This map is not going to die.

Pretty much applied all TNA suggestions (except for ddk/kkd as they are essential for the song and the diff).

If you think this map still has spread problems, then please do tell me. (I won't be upset. I promise.)
Etsu
Hello!

Taiko NM from my Queue

Note: You can reject my suggestion if something does not like for you. ;)

don = d | kat = k
big don = D | big kat = K


General:
  1. In BG size must be 1366 x 768.
Kantan
0. 00:21:818 (2) - change d? actually it does not sound so it is best to don?
1. 00:23:272 - to 00:46:545 - and if you do break on that part? It is that I feel it is better that way so there is not much music instrument imo
2. 01:10:545 (2) - change d?
3. 01:14:181 (2) - same... (It is to avoid too many kat since in kantan be mostly don) depending on the music imo
4. 01:19:272 (2) - ^
5. 01:33:090 - same in 00:23:272 - (maybe you can do inmuzukashii)
6. 02:52:181 - maybe add note for 1/2 (because it felt empty) likewise in the similar parts
7. 02:56:000 (2,3,4,5,6,7,8) - I think you should remove (I feel it is too much for this diff and ends well for 02:54:545 - imo
Futsuu
0. 00:21:818 (3) - change d? I do not understand why k :s
1. 00:23:272 - to 00:46:545 - maybe you can do as kantan...
2. 00:37:454 (4) - change k? (you can ignore if you apply the suggestion of Part No. 1)
3. 01:01:454 (2) - delete? actually there is no sound
4. 01:07:272 (2) - ^
5. 01:23:636 - add k? I felt empty
6. 01:31:272 - ^
7. 02:05:090 (1,2,3,4) - no similar in 00:55:272 (1,2,3,4) - ?
8. 02:30:545 (4) - change d?
9. 02:56:000 (2,3,4,5,6,7,8) - delete?
Muzukashii
0. 00:02:454 - add d and 00:02:727 - add dd for 1/4? triple sounds good there (ddd)
1. 00:05:727 - add d for triple? I hear a sound of drums
2. 00:08:363 - same in 00:02:454
3. 00:11:545 - same in 00:05:727
4. 01:454 (3) - move in 01:01:636 - and 01:01:636 (3,4) - control + g? for kat sound better drums imo
5. 00:56:909 (12) - change k (muzu it must be triple)
6. 00:57:363 (15) - delete and 00:57:454 (16,17) - change d?
7. 01:01:090 (1,2,3,4,5) - you should be triple as this is a bit much harder to muzu imo
8. 01:03:272 (16,17) - change d?
9. 01:07:090 (2,3,4,6,7,8) - the kkd It makes it seem like oni... You should consider this as three parts of a single color
10. 01:17:272 (10,11,12,13,14,15) - same... if do ddd kkk?
11. 01:29:000 (11) - change k
12. 02:06:545 (10,11,12,13,14,15,16,17,18,19) - I think it goes well with diff oni... try this?
13. 02:24:272 (12) - delete...

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...

That's all from me... GL :)
Topic Starter
ZTH

Etsu wrote:

Hello!

Taiko NM from my Queue

Note: You can reject my suggestion if something does not like for you. ;)

don = d | kat = k
big don = D | big kat = K


General:
  1. In BG size must be 1366 x 768. 1024 x 768 is still fine, but I might consider changing the bg.
Kantan
0. 00:21:818 (2) - change d? actually it does not sound so it is best to don? Keeping it for pattern variety.
1. 00:23:272 - to 00:46:545 - and if you do break on that part? It is that I feel it is better that way so there is not much music instrument imo This part has the lowest note density so there is no need to give more breaks. Otherwise, it would be boring to play.
2. 01:10:545 (2) - change d? There is a loud snare sound, which is better with k.
3. 01:14:181 (2) - same... (It is to avoid too many kat since in kantan be mostly don) depending on the music imo Nah. k makes the diff more interesting.
4. 01:19:272 (2) - ^ ^
5. 01:33:090 - same in 00:23:272 - (maybe you can do inmuzukashii) Similar reason.
6. 02:52:181 - maybe add note for 1/2 (because it felt empty) likewise in the similar parts no no no. Not using 1/2 as it increases the diff too much.
7. 02:56:000 (2,3,4,5,6,7,8) - I think you should remove (I feel it is too much for this diff and ends well for 02:54:545 - imo Nah. I like mapping the whole song and the outro.
Futsuu
0. 00:21:818 (3) - change d? I do not understand why k :s For pattern variety :s
1. 00:23:272 - to 00:46:545 - maybe you can do as kantan... Same thing.
2. 00:37:454 (4) - change k? (you can ignore if you apply the suggestion of Part No. 1) Being consistent with 00:25:818.
3. 01:01:454 (2) - delete? actually there is no sound But there is a sound???
4. 01:07:272 (2) - ^ ^
5. 01:23:636 - add k? I felt empty 3/1 break (but I would add it if it wasn't for difficulty spread)
6. 01:31:272 - ^ ^
7. 02:05:090 (1,2,3,4) - no similar in 00:55:272 (1,2,3,4) - ? Pattern variety :>
8. 02:30:545 (4) - change d? k sounds better tho. Flows more smoothly.
9. 02:56:000 (2,3,4,5,6,7,8) - delete? See Kantan.
Muzukashii
0. 00:02:454 - add d and 00:02:727 - add dd for 1/4? triple sounds good there (ddd) On hold. Want to have a calm and easy start.
1. 00:05:727 - add d for triple? I hear a sound of drums Not bad, but don't really want to put a triple that early.
2. 00:08:363 - same in 00:02:454 ^
3. 00:11:545 - same in 00:05:727 ^
4. 01:454 (3) - move in 01:01:636 - and 01:01:636 (3,4) - control + g? for kat sound better drums imo Made some personal changes to match those drums.
5. 00:56:909 (12) - change k (muzu it must be triple) Uhh I think you put a wrong time here because I don't understand your reasoning.
6. 00:57:363 (15) - delete and 00:57:454 (16,17) - change d? You messed up the time.
7. 01:01:090 (1,2,3,4,5) - you should be triple as this is a bit much harder to muzu imo ^
8. 01:03:272 (16,17) - change d? ^
9. 01:07:090 (2,3,4,6,7,8) - the kkd It makes it seem like oni... You should consider this as three parts of a single color ^
10. 01:17:272 (10,11,12,13,14,15) - same... if do ddd kkk? Where is this???????
11. 01:29:000 (11) - change k ^
12. 02:06:545 (10,11,12,13,14,15,16,17,18,19) - I think it goes well with diff oni... try this? ^
13. 02:24:272 (12) - delete... ^

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff... Non-mono triplet gives more pattern variety with additional challenge. So I highly prefer having those but I will gather more mod opinions just in case.

That's all from me... GL :)
Thanks for the mod but more than half of the mod on Muzukashii is messed up because of the wrong timing points. Even if I denied most of your suggestions, thanks for giving your effort~
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Disable widescreen support.
  2. Same as what Etsu said, the BG could be changed to fit 1366x768.
  3. Why have the artist's name in the tags, when they're already in the artist's category?
  4. 02:54:545 - Shouldn't the kiai end here instead of at 02:54:727 - ?
[Kantan]
  1. 00:21:818 - Could be changed to d to follow the same pattern as at 00:16:000 -
  2. 00:25:818 - I don't really see the purpose of this note in a difficulty unless you wanted to follow the really quiet violin here.
  3. 00:31:636 - Same as above.
  4. 00:37:454 - ^
  5. 00:40:363 - ^
  6. 00:43:272 - ^
  7. 01:09:818 - Change to D. Since you had a D at 00:58:181 - when the rhythm is basically the same, but not a kiai.
  8. 01:09:818 - to 01:21:454 - Shouldn't the finishers that you had from 00:58:181 - to 01:09:090 - still apply during the kiai? It's the same basic rhythm.
  9. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  10. 02:19:636 - Change to D. Same reason as in the first kiai.
  11. 02:27:272 - Change to d. I get that you wanna have a different pattern from the one you used at 02:21:454 - but I don't think that k k works here. Since you have generally been using k for the kind of kick at 02:26:181 - , it sounds better to leave it as such.
  12. 02:38:181 - Same as above.
  13. 02:47:636 - ^
[Futsuu]
  1. 00:14:909 - This note could be removed. It sounds a bit awkward since it isn't following the same kind of pattern that 00:09:454 - to 00:10:909 - is following with the d k there. Also would serve as a break from the d k d before it.
  2. 00:16:000 - Like above, this note sound a bit awkward. It sounds more fitting at 00:15:636 - (Albeit that's kind of repeating the k d d k a lot. ;w; )
  3. 00:21:818 - I think that this note sounds rather awkward where it currently is. It might work better at 00:22:909 - but you might reject this because of the longer break being made at 00:21:818 - which is a bit odd itself.
  4. 00:24:000 - What is this note following? Is it following the held out note from 00:23:272 - ? Or the vocals? (Because the vocals would be better to hit at 00:23:818 - )
  5. The same thing goes for notes like 00:26:909 - , 00:29:818 - , 00:32:727 - . (I think they might be following the piano though.)
  6. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  7. 00:35:636 - Same as 00:24:000 - except the vocal would be at 00:35:454 -
  8. 01:50:181 - and 01:50:545 - Ctrl+G. The sound here is rising right after the k d at 01:48:727 - and 01:49:090 -
  9. 01:56:363 - to 02:54:545 - any of the suggestions of the first half will apply in the second half as well.
[Muzukashii]
  1. 00:56:727 - to 00:57:818 - This pattern appears again at 02:06:545 - to 02:07:636 - yet they're mapped differently. I think that the second way fits this rhythm better here, so consider changing that for consistency.
  2. 01:16:545 - and 01:16:727 - Ctrl+G. kd kd doesn't really sound right here.
  3. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  4. 02:50:363 - and 02:50:545 - Ctrl+G. Same reason as the kd kd.
  5. Overall, the second kiai seems more dense than the first one, even though they're the same rhythm. But I get that it's the last kiai, but both of them should be relatively alike in density.
[Oni]
  1. 00:04:909 - This note doesn't really sound like it's following anything, and just kind of forced in there. I'd suggest removing it.
  2. 00:10:727 - Same as above.
  3. 00:57:000 - Add a d here. The same rhythm occurs at 02:06:818 - and there's a note there. Like in Muzukashii, for consistency.
  4. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it?
  5. 02:13:090 - I think a better place for a K would be at 02:13:454 - since it would be following the vocals, which you seem to be following quite a bit of.
  6. 02:37:454 - Change to d. There's a lot of k's here, and it just doesn't sound right, since you've been using those for the kicks in the song.
I think I liked Oni the best from this mapset. But what Etsu said, was a valid point.

Etsu wrote:

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...
Topic Starter
ZTH

Ayyri wrote:

Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[General]
  1. Disable widescreen support. Disabled.
  2. Same as what Etsu said, the BG could be changed to fit 1366x768. As I have said, 1024x768 is still fine. I have made some notepad changes so that the image goes well on 1366x768 and 1024x768 resolution.
  3. Why have the artist's name in the tags, when they're already in the artist's category? Because I am still dumb for the past 16 months.
  4. 02:54:545 - Shouldn't the kiai end here instead of at 02:54:727 - ? Oops. Forgot to add a new timing point. Same goes for the first kiai.
[Kantan]
  1. 00:21:818 - Could be changed to d to follow the same pattern as at 00:16:000 - Some pattern variations wouldn't hurt.
  2. 00:25:818 - I don't really see the purpose of this note in a difficulty unless you wanted to follow the really quiet violin here. The purpose of this note is to keep the x----x---xx----x---xx rhythm. Makes it more interesting than using 4/1 and 2/1 snaps. Using only 4/1 notes isn't also a bad idea, but it can be really boring.
  3. 00:31:636 - Same as above. ^
  4. 00:37:454 - ^ ^
  5. 00:40:363 - ^ ^
  6. 00:43:272 - ^ ^
  7. 01:09:818 - Change to D. Since you had a D at 00:58:181 - when the rhythm is basically the same, but not a kiai.See below.
  8. 01:09:818 - to 01:21:454 - Shouldn't the finishers that you had from 00:58:181 - to 01:09:090 - still apply during the kiai? It's the same basic rhythm. It has the same rhythm, but the note density during the kiais is usually higher. Adding finishers to it makes it a bit disorienting to play towards newer players.
  9. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Sound is still faint to give it a finisher. Also want to have a calm start.
  10. 02:19:636 - Change to D. Same reason as in the first kiai. Same reason as above.
  11. 02:27:272 - Change to d. I get that you wanna have a different pattern from the one you used at 02:21:454 - but I don't think that k k works here. Since you have generally been using k for the kind of kick at 02:26:181 - , it sounds better to leave it as such. Since you get the idea, I won't be implementing this due to pattern variation. (Honestly kk doesn't sound that bad.)
  12. 02:38:181 - Same as above. Then the whole kiai will be full of kd dk, which is boring.
  13. 02:47:636 - ^ ^
[Futsuu]
  1. 00:14:909 - This note could be removed. It sounds a bit awkward since it isn't following the same kind of pattern that 00:09:454 - to 00:10:909 - is following with the d k there. Also would serve as a break from the d k d before it. But it doesn't sound awkward to me at all. :? There is a new instrument (piano) after 00:11:636 so I wanted to shift some focus here. If I wanted to add a break, then I would delete 00:14:181 (6) instead (but keeping it for now).
  2. 00:16:000 - Like above, this note sound a bit awkward. It sounds more fitting at 00:15:636 - (Albeit that's kind of repeating the k d d k a lot. ;w; ) Again, it doesn't sound awkward to me. ;_; Well there is a bass drum at 00:15:636 but I am leaning towards the piano instead. So a note at 00:16:000 seems to serve better.
  3. 00:21:818 - I think that this note sounds rather awkward where it currently is. It might work better at 00:22:909 - but you might reject this because of the longer break being made at 00:21:818 - which is a bit odd itself. Ehhh it kills consistency. Since 00:16:000 is unchanged, keeping this too.
  4. 00:24:000 - What is this note following? Is it following the held out note from 00:23:272 - ? Or the vocals? (Because the vocals would be better to hit at 00:23:818 - ) More towards vocals but I would not use 1/2 in this case. Increases the SR a lot as I need to put 1/2 on the other area for consistency, and makes the overall rhythm confusing and tedious for futsuu level.
  5. The same thing goes for notes like 00:26:909 - , 00:29:818 - , 00:32:727 - . (I think they might be following the piano though.) Sorry. Just want to have a simple and easy 1/1 patterns.
  6. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Same reason as Kantan.
  7. 00:35:636 - Same as 00:24:000 - except the vocal would be at 00:35:454 - ^
  8. 01:50:181 - and 01:50:545 - Ctrl+G. The sound here is rising right after the k d at 01:48:727 - and 01:49:090 - But the pitch is decreasing?
  9. 01:56:363 - to 02:54:545 - any of the suggestions of the first half will apply in the second half as well.But you didn't give any first half suggestions, which is from 00:46:545 to 01:21:454.
[Muzukashii]
  1. 00:56:727 - to 00:57:818 - This pattern appears again at 02:06:545 - to 02:07:636 - yet they're mapped differently. I think that the second way fits this rhythm better here, so consider changing that for consistency. Intentional. Both of the patterns still fit to the music but I will let this suggestion on hold.
  2. 01:16:545 - and 01:16:727 - Ctrl+G. kd kd doesn't really sound right here. There is a bass drum at 01:16:727, which is better with d. Also, the next two patterns start with dk, which gives a good contrast. (kd kd dk dk)
  3. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Kantan
  4. 02:50:363 - and 02:50:545 - Ctrl+G. Same reason as the kd kd. The patterns on those two time are not intended to be the same. The first one has some focus on the vocals, while the second one emphasizes more on the bg instrument.
  5. Overall, the second kiai seems more dense than the first one, even though they're the same rhythm. But I get that it's the last kiai, but both of them should be relatively alike in density. This is why I use NC on every verse, to see how many notes there are. The first kiai has 11~12 notes on each verse, while the second kiai has 10~13 notes. So there is really no huge difference but I will take a note of that.
[Oni]
  1. 00:04:909 - This note doesn't really sound like it's following anything, and just kind of forced in there. I'd suggest removing it. Differentiates the previous pattern, plus the note is still following the hi-hat.
  2. 00:10:727 - Same as above. ^
  3. 00:57:000 - Add a d here. The same rhythm occurs at 02:06:818 - and there's a note there. Like in Muzukashii, for consistency. I will still keep it like this so that the second one is harder, but will consider.
  4. 01:33:090 - Change to D. There's pretty much already a finish sound in the background here. Why not follow it? Kantan
  5. 02:13:090 - I think a better place for a K would be at 02:13:454 - since it would be following the vocals, which you seem to be following quite a bit of. Not a bad idea, but I would retain for consistency.
  6. 02:37:454 - Change to d. There's a lot of k's here, and it just doesn't sound right, since you've been using those for the kicks in the song. Can agree with this one.
I think I liked Oni the best from this mapset. But what Etsu said, was a valid point.

Etsu wrote:

It is well mapped but in muzukashii in general it is triple with a single color (you can use ddk but not abuse as this part 02:42:363 (8,9,10) - and others) because it is essential for this diff...Changed 02:42:363 to kkk but leaving the last kkd because it is at the very end of the kiai, which is usually the hardest.
Ahhhhhh sorry for the red wall of text. Your suggestions would have worked if I focused on a different instrument or made my map more consistent, but that wasn't the case. Still, you have made some great points.

Anyways, thanks for the mod~
Epsile
Hello from my taiko queue. I'm sorry for not getting back to you sooner, I've had a lot on my plate.

Kantan
00:21:818 (2,3,4) - I'd make this ddk mainly because of consistency.
00:37:454 (3,1) - Maybe make this kd. It seems more fitting with the music, mainly because the pitch of the music goes from one note to a lower note.
01:08:727 (3) - I'd remove this note, and make 01:09:818 (1) - a finisher. This makes a really nice build-up, which is nice in a Kantan.
01:14:181 (2) - Move this to 01:13:818 - mainly because it's more fitting and makes a better flow with the difficulty, along with better consistency.
01:25:818 (2) - Move this to 01:25:090 - for the same reasons as above.
01:41:454 (9,10,11,12) - Why aren't these both kd? The music has the same pitch as what you had in 01:35:636 (3,4) - and 01:38:545 (6,7) - .
01:54:545 (23,24) - This should be kd mainly because of the music.
02:27:272 (4,5) - This should be dk for the same reason as above, but I would see why you could keep this kk.
02:30:181 (3,4,5,1) - Ehh, 4 1/1 notes in a Kantan? Seems a bit odd, but at this BPM it'd probably be fine.
02:50:545 (4,5) - Make this dk, mainly because of the pitch of the music. It fits better.
Overall, this is a really nice difficulty. Very nicely structured.

Futsuu
00:14:909 (1) - Maybe move this to 00:14:545 - and move 00:16:000 (3) - to 00:15:636 - if you make the first change. It's more flowing to the music, imo. Sounds a lot cooler, as well.
00:19:272 (4,5,6,1,2,3,4,5) - Same with this section.
00:32:727 (2,3) - Ctrl + g this. Fits with the music more, and has a better flow.
01:01:090 (1,2,3,4) - You could make this d d k d if you wanted to, it'd make it sound more in accordance to the music.
01:05:090 - You're kinda missing a drum beat here. Futsuu isn't as easy as Kantan. :^)
01:15:636 (1,2,3,4,5) - This could be d ddk d, mainly for the sole purpose of following the overall sound of how the music is.
01:22:545 - Again, missing a drum beat here, but it's more understandable as to why you would leave this one out.
01:42:909 (14,15) - This could be k d if you wanted it to be, since it would follow the music more.
02:29:090 - You could really add a k in here. Seems empty.
02:37:090 (1,2,3,4,5) - I can see what you're following here, though you could use another pattern: d kdk d.
02:45:818 (1) - Make this d. It sounds way better.
Good difficulty as well. c:

Muzukashii
I notice one prime thing when I watch the first 26 seconds of this map: and that's how you follow the music.
I wanna note the fact that not all of it flows well, though. I understand that this is a Muzukashii and this also is a slow bpm, but in my opinion a difficulty should have a little bit of flow in it no matter where it is, nonetheless if the music requires something else. That's just a little tidbit of my mind, though.
Now onto the actual modding.
00:28:727 (7,1) - Ctrl + g this, it fits more to the music.
00:40:363 (7,1) - ^
01:05:090 (5) - I would make this d, only because following the drums in this would make more sense considering it seems that you're following drums in the rest of the section.
01:17:636 (8,9,10) - In Muzukashii, different colored triplets aren't encouraged and shouldn't be used all the time. I would strongly consider making this a different pattern, like kkk.
02:06:727 (8,9) - You could ctrl + g this.
02:14:909 (5) - Maybe make this d because of the bass drum, considering you seemed to have followed the drums for the rest of the section.
02:30:181 - Maybe add a d in here. Flows better imo.
02:49:272 (3,4,5) - Again with using different colored triplets. :?
02:54:000 (10,11,12) - ^
Just a few things to fix up here and there, some of which are a really big deal, while others are not. Solid diff.

Oni
00:38:181 (1,2,3) - You could make this d d k. Sounds better.
There's nothing else that I could honestly find. This is a really solid difficulty.

I really hope this gets ranked at some point, this is a really solid mapset.
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