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Aqua Timez - Niji [CatchTheBeat]

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QHideaki13
JBHyperion
  1. 00:02:635 (4) - Awkward rhythm, since you leave the more prominent vocal note on 00:02:401 unmapped, as well as ending on the weaker red tick vocal note instead of the stronger white tick at 00:02:870 -. I'd move this back 1/2 ( Fixed )
  2. 00:04:041 (1,2,3) - Movement to (2) feels awkward to play as it's on the border of requiring dash, and you didn't use dash in the previous combo so it feels inconsistent. If you do want a jump, it should be to (3), but I'd reduce the spacing either way for a clearer to read spacing ( Dragged (1) a bit closer to the next note )
  3. 00:23:023 - Skipping the kick drum beat here negatively impacts on the rhythm in my opinion, I'd add a circle here at x-336 to emphasise the clap hitsounds on the following notes, or alternatively, shift all of 00:23:023 (4,5,6) back 1/2 ( I choose the former one and added a circle at x:304 instead )
  4. 00:31:224 - Missing a strong tom drum beat here, adding a circle also allows you to create a fitting dash to the cymbal sound at 00:31:459 (1) ( No changes, looks complicated for a Salad. )
  5. 00:31:927 (2,3,4) - A little more movement on these would be welcome, although this section of the song is calm, this just feels a little too plain imo ( Made some changes here based on the suggestion )
  6. 00:42:707 - 00:55:361 - Any reason why you stopped NCing on the downbeat as you did in previous sections? I know you want to avoid too long combos in this section with higher note density, but you can still do this whilst maintaining a 4 beat NC pattern. At present, it feels weird and inconsistent ( Yeah, I probably mislooked that. Fixed. )
  7. 00:45:988 (6,1) - Please reduce the spacing here a little, the 1/2 dash is quite unexpected and when combined with the antiflow new players are very likely to struggle here ( Fixed )
  8. 00:57:705 (6) - As above, this is the start of a new stanza and so should really have a NC in my opinion ( Done )
  9. 00:59:111 (1,2) - Consider reversing the order of these on the timeline so you can add a dash to the strong cymbal sound on the downbeat, consistent with previous patterns ( Done )
  10. 01:26:294 (1,2,3) - I'd opt for slightly more spacing on these, the current distance makes it a little unclear as to whether dash is needed or not. Try moving (2) to x-352 ( Fixed )
  11. 01:31:449 (4) - Dash to this note feels strange, even though it's a downbeat note, it's no more prominent than the previous ones.
    ( Made a minor change here )

Thanks for the mod, JBHyperion~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:Gokusen
Tags:うたい 去り し 花 Utai Sarishi Hana drama OP opening MAD AMV Naruto Shippuden QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1464,468.676769254804,4,2,0,40,1,0
12712,-133.333333333333,4,2,0,40,0,0
16461,-100,4,2,0,50,0,0
31459,-100,4,2,0,40,0,0
46456,-100,4,2,0,50,0,0
63329,-100,4,2,0,60,0,1
76920,-100,4,2,0,60,0,0
78326,-100,4,2,0,60,0,1
100589,-100,4,2,0,60,0,0


[Colours]
Combo1 : 200,0,0
Combo2 : 0,200,0
Combo3 : 170,170,255
Combo4 : 200,0,200
Combo5 : 255,255,0

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Topic Starter
-Sh1n1-

JBHyperion wrote:

Mod by PM request



General Comments:
  1. Song Folder: No issues
  2. Song Setup: Suggest changing HP on Platter to 5, gives a more even spread of 4/5/6 I´ll leave it to Manuxz
  3. Metadata: No issues
  4. Timing: Why not start mapping at 00:00:292 -? It feels really weird to start the map half way through a vocal line :/ That´s true but is more weird to map only vocal
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Rain
Some combos in this diff can get really long, e.g 00:16:461 (1,2,3,4,5,6,7,8,9,10) - don't forget that slider tails and repeats count as "fruits" too, and on Ryuuta's plate these can easily stack up and obstruct the player's view. Given your note density, I'd like to see these combos broken into two, e.g for this one NC at 00:18:102 (7) - etc. Yeah, you are right, I thought that making long combos were nice at ctb but it seems that NC are similar to std

  1. 00:23:960 (1) - The curve on this slider creates a stopped flow for a short period, which feels a little awkward to play. I'd recommend creating a larger curve for a smoother flow fixed~~
  2. 00:31:459 (1) - Slight horizontal movement can be confusing here, as you have to trasnition from strong hyper to very soft regular movement. I'd either make this more vertical, or more horizontal for a more easily readable transition changed into more vertical
  3. 00:35:443 (4,5,6,7,8) - Pattern can feel a little repetitive here with the left/right 1/2 hypers. Try Ctrl+H'ing 00:36:614 (7,8,9,1,2) for a zig-zag between 00:36:146 (6,7) that adds a little variety without affecting your other patterns too much I don´t like how it feels this zig-zag furthermore it can be repetitive but follow voice nicer with this pattern
  4. 00:45:753 (2,3,4,1,2,3,4) - Lots of quick dashes to the left here feels a little repetitive, try Ctrl+H 00:47:159 (3) and move to x-192, then Ctrl+H 00:47:863 (4) and move to x-356 I´m agree with 00:47:159 (3) but not with the second one cuz it will affect next patterns and will be a pain to remap this part :c feels good at test
  5. 01:24:185 (5) - Could you make this a little more horizontal? I find it quite easy to overshoot and droplet miss at the moment ups, my bad D:
  6. 01:29:575 (1,2) - Lack of movement here creates an awkward stoppage in flow, try Ctrl+G 01:30:043 (3) and moving 01:29:575 (1,2) to the left. A hdash between 01:29:106 (5,1) fits nicely for the strong cymbal sound Yeah you are right, fixed~~
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help. Oki, Thanks for your mod :3

Good luck! (:
Thank you very much JBH-senpai
Manuxz

JBHyperion wrote:

Platter
  1. 00:18:570 (2,3) - This spacing is close to the border of requiring dash so can be a little confusing in this slow section. The 00:19:742 (4,1) hyper could do with being reduced a tiny bit anyway, so I'd move 00:19:273 (3,4) to x-488 Done
  2. 00:22:085 (1,2) - As above, perhaps move 00:23:023 (2) to x-128 and keep (3) at x-48 for a smoother flowing curve Nice o:
  3. 00:40:364 (5,6,1) - Double dash feels weird here since this section is no more intense than the previous rhythms. 00:40:598 (6) at x-408 is more fitting ok
  4. 00:44:347 (6,1) - I'd reduce this spacing a tiny bit, it's quite unexpected when combined with the antiflow Done XD
  5. 00:55:127 (3) - The low angle on this slider means that you have to slow right down to play it, which kills the flow. Try making it more horizontal, or making an anticlockwise curve for a smoother flow add curve o3o
  6. 01:03:329 (1) - I'd move this to the right, moving right twice between 01:02:860 (5,6,1) creates a stuttered tap-dash flow that's awkward to play at this difficulty. Try moving it to x-336 instead OHH YEAAAH, sure <3
  7. 01:05:204 (1) - Make this more horizontal or curve clockwise for a smoother flow after the hdash, it's quite an awkward transition at the moment done
  8. 01:33:793 (2) - The red tick has a pretty strong vocal note, might be worth making this into a 1/2 slider. You have adequate pause moments after the spinner and at 01:37:074 (1,2,3) so I feel it's fine to map this beat add slider 1/2
Thanks for the mod JBHyperion n.n

Actualización o3o
Topic Starter
-Sh1n1-

Manuxz wrote:

JBHyperion wrote:

Platter
  1. 00:18:570 (2,3) - This spacing is close to the border of requiring dash so can be a little confusing in this slow section. The 00:19:742 (4,1) hyper could do with being reduced a tiny bit anyway, so I'd move 00:19:273 (3,4) to x-488 Done
  2. 00:22:085 (1,2) - As above, perhaps move 00:23:023 (2) to x-128 and keep (3) at x-48 for a smoother flowing curve Nice o:
  3. 00:40:364 (5,6,1) - Double dash feels weird here since this section is no more intense than the previous rhythms. 00:40:598 (6) at x-408 is more fitting ok
  4. 00:44:347 (6,1) - I'd reduce this spacing a tiny bit, it's quite unexpected when combined with the antiflow Done XD
  5. 00:55:127 (3) - The low angle on this slider means that you have to slow right down to play it, which kills the flow. Try making it more horizontal, or making an anticlockwise curve for a smoother flow add curve o3o
  6. 01:03:329 (1) - I'd move this to the right, moving right twice between 01:02:860 (5,6,1) creates a stuttered tap-dash flow that's awkward to play at this difficulty. Try moving it to x-336 instead OHH YEAAAH, sure <3
  7. 01:05:204 (1) - Make this more horizontal or curve clockwise for a smoother flow after the hdash, it's quite an awkward transition at the moment done
  8. 01:33:793 (2) - The red tick has a pretty strong vocal note, might be worth making this into a 1/2 slider. You have adequate pause moments after the spinner and at 01:37:074 (1,2,3) so I feel it's fine to map this beat add slider 1/2
Thanks for the mod JBHyperion n.n

Actualización o3o
Updated :3
MBomb
Mod requested in my queue.

Salad
00:05:916 (5,6) - I feel introducing a dash this early is a bit strange, I think it'd be best to wait a bit longer by moving this section to x:240.
00:19:273 (2,3,4) - Move this section to x:384, just to make the dash more obvious to newer players.
00:37:083 (5) - x:448, same reason as above.
00:45:519 (2) - I don't think a dash to this really fits the music, the note here ins't very strong. Maybe just move this to x:192?
00:47:863 (1,2,3,4) - Double dashing isn't recommended in a salad, and it doesn't really fit the song very well either. Maybe move 1 to x:96, 3 to x:64, and 4 to x:272. This also adds some distance between 4 and 5 which I feel is nice for the claps.

Platter
00:23:960 (1) - x:492 is a good place for this, it doesn't seem that different but the flow feels better for a newer player.
00:27:709 (1) - x:64 please, having a HDash this close to the wall isn't recommended.
00:31:459 (1) - Ctrl+g, Ctrl+H, move to x:420, feels a lot better flow, due to the sliders movement starting off in the hyper direction.
00:50:206 (1) - x:28 feels a lot better placement for me, the flow feels slightly better with a weaker hyper.
01:12:702 (1) - x:48 please, the antiflow on this slider plays better with a weaker hyper.

Nice platter. Maybe adding a few more normal dashes would be nice, but honestly it's quite good how it is now.

Rain
00:18:570 (2,3) - I think it'd be better to have the HDash to 3 here rather than to 2, as there is a stronger note on 3 through the strong chime. Move 2 to x:256 and 3 to x:104.
00:25:366 (4) - There is no strong sound on 5, I'm not quite sure why you put a HDash there. Move this to x:168, feels a lot better to me.
00:26:538 (2) - Split this into two circles, as a HDash would fit nicely to where the slider end currently is for the high pitched chime. Put the first circle on x:84 and the second on x:400.
01:09:422 (4) - I don't think this note is strong enough to have a HDash to it, this sound is a weak drum beat, it's better to leave this as a normal movement at x:264.
01:11:296 (2,3,4) - Hyper placement here feels really weird, none of these notes are particularly strong. Ctrl+H 2 and move it to x:256, then move 3 to x:176. This should make some interesting movements without having to use unfitting HDashes.

Great Rain overall.

Alright, done. ;)
QHideaki13
Fixed all according to the suggestion except 00:47:863 (1,2,3,4) - , I made a slight changes there.

Thanks for the mod, - Magic Bomb - ~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:Gokusen
Tags:うたい 去り し 花 Utai Sarishi Hana drama OP opening MAD AMV Naruto Shippuden QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Manuxz

- Magic Bomb - wrote:

Mod requested in my queue.

Platter
00:23:960 (1) - x:492 is a good place for this, it doesn't seem that different but the flow feels better for a newer player. Done
00:27:709 (1) - x:64 please, having a HDash this close to the wall isn't recommended. ^
00:31:459 (1) - Ctrl+g, Ctrl+H, move to x:420, feels a lot better flow, due to the sliders movement starting off in the hyper direction. Sure o:
00:50:206 (1) - x:28 feels a lot better placement for me, the flow feels slightly better with a weaker hyper. Done
01:12:702 (1) - x:48 please, the antiflow on this slider plays better with a weaker hyper. ^

Nice platter. Maybe adding a few more normal dashes would be nice, but honestly it's quite good how it is now. Ty :3 I need to maintain consistency with the Rain ;w;
Thanks for the mod Magic Bomb nwn

Actualización o3o
Topic Starter
-Sh1n1-

- Magic Bomb - wrote:

Mod requested in my queue.

Rain
00:18:570 (2,3) - I think it'd be better to have the HDash to 3 here rather than to 2, as there is a stronger note on 3 through the strong chime. Move 2 to x:256 and 3 to x:104. It was a good idea but I want to keep cuz I want to enphasize piano high pitch at 00:19:273 (3) -, keeping consistency with 00:20:211 - 00:21:617 - 00:23:960 - etc.
00:25:366 (4) - There is no strong sound on 5, I'm not quite sure why you put a HDash there. Move this to x:168, feels a lot better to me. yes, you are right, I'm agree with HDash is not necessary here, it keeps consistency with the next part too, nice catch, but about moving to x:168 I'm not agree because the note will be too close and Is not my stile cuz I was keeping normal distance with 1.70 and 1.60, it looks more polite, changed into another way
00:26:538 (2) - Split this into two circles, as a HDash would fit nicely to where the slider end currently is for the high pitched chime. Put the first circle on x:84 and the second on x:400. I don't think so, I'm using HDash only at high piano pitch, and there isn't furthermore to keep consistency with 00:18:570 (2,3) -
01:09:422 (4) - I don't think this note is strong enough to have a HDash to it, this sound is a weak drum beat, it's better to leave this as a normal movement at x:264. I spend a lot of time trying to fixing this and my last conclusion was that I'll keep for one reason, I want to enphasize this kind of sound 01:07:547 - 01:09:422 - why not at 01:08:484 - ? because will be too repetitive and adding variety the flow is perfect, I don't want normal jumps, I need HDashes to make this diff as a Rain should be.
01:11:296 (2,3,4) - Hyper placement here feels really weird, none of these notes are particularly strong. Ctrl+H 2 and move it to x:256, then move 3 to x:176. This should make some interesting movements without having to use unfitting HDashes. mmm not agree cuz follow voice better and as I said before I want to make this diff more like a Rain should be not like a hard Platter :c

Great Rain overall.

Alright, done. ;)
Thanks for your mod MB~~

Platter and Salad updated, Thanks guys :3 It'll be rank soon if we continue answering fast :3 ♥
Sc4v4ng3r
Hey there~ M4M as requested via forum PM~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All clear :D
[Q-H's Salad]
  1. 00:34:505 (5,6) - Just a small minor thing regarding the aesthetics, the distance that these notes have are lesser than 00:38:255 (2,3) - and similar others, when they are emphasizing on the same clap in the background. They should have the same distance value due to this, to both improve the aesthetics as well as emphasizing the clap properly.
  2. Ah well, nothing much to say here, a great Salad :D
[Manuxz's Platter]
  1. 01:02:391 (3,4,5,6) - Either this is real hard or I just suck at playing CtB o.o IMO, you could have made the distances a little bit more smaller to make the fruits linear to catch, as some of them(only for me, idk for others) feel like they might need a dash, or may not need a dash.(Basically confusing IMO)
  2. 01:34:262 (3) - The H-Dash here feels out of place, for it having not the same beat or instruments like all the other H-dashes did in the kiai; the distance feels overdone without a reason really.
  3. A good Platter overall. I was expecting few more dashes here and there, but I guess this is fine due to the spread.
[Rain]
  1. 00:07:088 (4) - I wonder why is this note having a H-Dash when it is at the same strength like 00:03:338 (5) - ...
  2. 00:18:570 (2) - Something similar like above, but this is regarding the H-Dash following the piano. If it did, technically 00:22:320 (5) - should be having this as well, and also some others should also have it.
  3. 01:23:716 (4) - Since the whole second kiai made finish spams in the downbeats, this should be having a finish as well, instead of a whistle.
  4. 01:29:575 (1) - Ok no finish here just feels a little bit odd ;-; The cymbals are clearly heard in the background, it would be recommendable to add a finish to emphasize on that.
  5. A good Rain :D I wish I could give more movement related mods, but I still suck at CtB modding :/
That is all from me. GL!
QHideaki13
Done! Thanks for the mod, [Sc4v4ng3r] ~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:Gokusen
Tags:うたい 去り し 花 Utai Sarishi Hana drama OP opening MAD AMV Naruto Shippuden QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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Manuxz

[Sc4v4ng3r] wrote:

[Manuxz's Platter]
  1. 01:02:391 (3,4,5,6) - Either this is real hard or I just suck at playing CtB o.o IMO, you could have made the distances a little bit more smaller to make the fruits linear to catch, as some of them(only for me, idk for others) feel like they might need a dash, or may not need a dash.(Basically confusing IMO) I understand your observation but in my opinion this Platter lacking of difficulty and never hurts some difficulty. In addition I have understood that the pattern is within the acceptable for a Platter
  2. 01:34:262 (3) - The H-Dash here feels out of place, for it having not the same beat or instruments like all the other H-dashes did in the kiai; the distance feels overdone without a reason really. Fixed :3
  3. A good Platter overall. I was expecting few more dashes here and there, but I guess this is fine due to the spread. Ty :3 The bpm doesn't help much u.u
Actualización o3o
Topic Starter
-Sh1n1-

[Sc4v4ng3r] wrote:

Hey there~ M4M as requested via forum PM~ Hey~~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All clear :D
[Rain]
  1. 00:07:088 (4) - I wonder why is this note having a H-Dash when it is at the same strength like 00:03:338 (5) - ... this could be like your map xD I started with calm jumps but adding enphasis to vocal
  2. 00:18:570 (2) - Something similar like above, but this is regarding the H-Dash following the piano. If it did, technically 00:22:320 (5) - should be having this as well, and also some others should also have it. I'm totally agree with you, I delete jump between 00:21:382 (3,4) - to keep consistency with 00:29:115 (4,5) - Nice catch
  3. 01:23:716 (4) - Since the whole second kiai made finish spams in the downbeats, this should be having a finish as well, instead of a whistle. No sounds good cuz voice is decreasing
  4. 01:29:575 (1) - Ok no finish here just feels a little bit odd ;-; The cymbals are clearly heard in the background, it would be recommendable to add a finish to emphasize on that. Oh wow, nicee *-*/ Thanks
  5. A good Rain :D I wish I could give more movement related mods, but I still suck at CtB modding :/ *-*/ don't worry, It was a quite helpful
That is all from me. GL!
Thanks for your mod Sc4v4ng3r GDs updated,I'll finish tomorrow
Rocma
Pretty nice map

[Rain]

00:39:661 (3) - more slant it
01:01:454 (1,2,3,1,2,1,2) - http://puu.sh/lt6Fb/e0a8775c6f.jpg
01:17:155 (2) - make more smooth
01:17:858 (3) - consider this shape
01:38:948 (1,2,1,2,1,2) - managing dash will be hard. So I recommend them -> http://puu.sh/lt76a/bdee7f8dd4.jpg http://puu.sh/lt78B/dd4f02710e.jpg
Topic Starter
-Sh1n1-

No492_Shaymin wrote:

Pretty nice map

[Rain]

00:39:661 (3) - more slant it Fixed~~
01:01:454 (1,2,3,1,2,1,2) - http://puu.sh/lt6Fb/e0a8775c6f.jpg First of all, how cute skin www xD, and yes you are right, I added a longer distance between 01:01:923 (3,1) - is not than longer as I want but follow the song nicer
01:17:155 (2) - make more smooth It's a great movement cuz the song and bpm are too low, keep
01:17:858 (3) - consider this shape I prefer my current pattern, sorry :c
01:38:948 (1,2,1,2,1,2) - managing dash will be hard. So I recommend them -> http://puu.sh/lt76a/bdee7f8dd4.jpg http://puu.sh/lt78B/dd4f02710e.jpg
Looks similar as my current pattern and I don't want to change it cuz spacing between fruits are good to me

*-*/ Thank you very much Shaymin :3
autofanboy
Hello o/

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Source
  1. I think it is better to replace 'Gokusen' as 'ごくせん' as it is the original name of the source.

    Tags
  2. Then you can add 'Gokusen' as one of the tags.

    Background Image
  3. Optional only, I think the original ones are much better because they are revelant. Maybe you can consider changing them to a revelant one? :^)

    Length
  4. I suggest ending the difficulties at 01:40:823 as it is the place where sounds go silent. You may add inherited points at 01:40:706 and 01:40:823 to lower the volume, that it won't sound awkward.

[ Q-H's Salad]

  • Gameplay
  1. 00:23:726 (7,1) - This is surely too tough for beginners (who just start playing Salad). I suggest lowering the distance here to make it easier for jumping.
  2. 00:30:990 (7,1) - In my opinion here should include a dash (small dash would be fine), in order to emphasize the Finish at (1) and also the stanza change. You might have to rework on 00:30:756 (5,6,7,1,2) in order to fit the dash.
  3. 01:05:907 - 01:15:046 - In this part, there are no dashes required to full combo it, which is too plain compared to non-Kiai-Time parts (since notes in Kiai Time should be slightly intense than normal parts). Therefore you might want to add some dashes at this part to make it more interesting.

[ Manuxz's Platter]

  • Difficulty Settings
  1. Lower the HP from 5.5 to 5, in order to fit the spread of having HP gradually increasing along the difficulties.

    Gameplay
  2. 00:47:628 (3,1) - I feel like the HDash is unnecessary as it is not emphasizing Finish like you did before.
  3. 00:55:127 (3,1) - ^
  4. 01:02:391 (3,4,5,6,1) - This part is easy to miss, since (3,4,5,6) are all nearly-straight sliders and players may easily miss the tail of each sliders. Hence I suggest changing the pattern here to make it easier.
  5. 01:38:948 (3,4,5,6,7) - It is really weird to play because (4) and (6) sounds awkward during the gameplay. I would say it is much better to rework the whole pattern here.

[ Rain]

  • Gameplay
  1. 00:06:619 (3,4) - You might have to remove the HDash here to fit consistency with 00:02:870 (4,5)
  2. 00:12:712 (1) - I think NC here can be avoided by removing it, 1-combo ain't doing its job.
  3. 00:21:617 (4,5) - Add HDash here to fit consistency with 00:18:102 (1,2) - , or vice versa.
  4. 00:30:756 (3,4,5) - In my opinion the stream here can go less-slanted, since the next pattern, which is 00:30:990 (5,6,1) consists of a double-HDash pattern, hence reducing the stream slope here can help players to catch the HDash pattern more easily.
  5. 00:34:037 (2,3,4,1) - I think it is better to have HDash between (2,3) instead of (3,4), in my opinion emphasizing the first clap would be much better during gameplay, instead of the second clap.
  6. 00:37:786 (2,3,4,1) - ^
  7. 00:41:535 (2,3,4,1) - ^
  8. 00:53:018 (3,4,5,1) - Add HDash at (3,4) to emphasize the first clap and remove the HDash at (4,5), it will play much better in my opinion.
  9. 00:56:533 (2,3,4,5) - Similar to the above-mentioned, I would say adding HDash at 00:56:533 (2,3) instead of (3,4) would play much better.
  10. 00:58:642 (3,4) - You may add HDash here to emphasize the Finish at (4), optional though.
  11. 01:03:329 (1,2,3) - The slope of the triplets at the middle is too high, better lower it. You may try the following as a solution: (2) at x:236 and (3) at x:148. You might have to rework the later parts to fit the pattern here.
  12. 01:05:907 (1,2) - HDash here can be removed in my opinion, since (2) is not strong enough to get emphasized.
  13. 01:11:296 (2,3) - ^
  14. 01:17:858 (3,4,1) - Quite weird here to play, since (3,4) is not distant enough. I would say moving (4) much further at the right. You may try this as a solution: (4) at x:180 and (1) at x:360
  15. 01:22:779 (2,3) - The HDash here can be omitted as (3) is not strong enough to get emphasized.

Good luck!

-AFB
Manuxz

alienflybot wrote:

[ Manuxz's Platter]

  • Difficulty Settings
  1. Lower the HP from 5.5 to 5, in order to fit the spread of having HP gradually increasing along the difficulties. Done

    Gameplay
  2. 00:47:628 (3,1) - I feel like the HDash is unnecessary as it is not emphasizing Finish like you did before. I feel there is a different sound that has been worth I emphasize with a HDash, this difficulty has few jumps so I do not feel so bad
  3. 00:55:127 (3,1) - ^ ^
  4. 01:02:391 (3,4,5,6,1) - This part is easy to miss, since (3,4,5,6) are all nearly-straight sliders and players may easily miss the tail of each sliders. Hence I suggest changing the pattern here to make it easier. Change pattern :'(
  5. 01:38:948 (3,4,5,6,7) - It is really weird to play because (4) and (6) sounds awkward during the gameplay. I would say it is much better to rework the whole pattern here. Done :3
Good luck!

-AFB
Thanks for the mod AFB :3

Acutalización o3o
QHideaki13
All fixed!

Thanks for the mod, alienflybot~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:Gokusen
Tags:うたい 去り し 花 Utai Sarishi Hana drama OP opening QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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12712,-133.333333333333,4,2,0,40,0,0
16461,-100,4,2,0,50,0,0
31459,-100,4,2,0,40,0,0
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100589,-100,4,2,0,60,0,0
100706,-100,4,2,0,30,0,0
100823,-100,4,2,0,5,0,0


[Colours]
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Combo2 : 0,200,0
Combo3 : 170,170,255
Combo4 : 200,0,200
Combo5 : 255,255,0

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Topic Starter
-Sh1n1-

alienflybot wrote:

Hello o/

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Source
  1. I think it is better to replace 'Gokusen' as 'ごくせん' as it is the original name of the source. Nice, Thanks :3

    Tags
  2. Then you can add 'Gokusen' as one of the tags. added

    Background Image
  3. Optional only, I think the original ones are much better because they are revelant. Maybe you can consider changing them to a revelant one? :^) when you said original, do you mean one from Gokusen?

    Length
  4. I suggest ending the difficulties at 01:40:823 as it is the place where sounds go silent. You may add inherited points at 01:40:706 and 01:40:823 to lower the volume, that it won't sound awkward. I saw that GDers didn't read this part before reply lool, I'll send a forum PM to Manuxz and Hideaki :3

[ Rain]

  • Gameplay OMG long mod incomming :3
  1. 00:06:619 (3,4) - You might have to remove the HDash here to fit consistency with 00:02:870 (4,5) x_x my bad, fixed~~ How I can't detect consistency at ctb? I always detect consistency stuff at taiko lool, rip shini u.u
  2. 00:12:712 (1) - I think NC here can be avoided by removing it, 1-combo ain't doing its job. Could be but considering my previous NCs: 00:08:962 - 00:10:837 - should be NC at 00:12:712 - for consistency *-*/ also after such note you have spin, I think is better to start spin with one fruit on the plate.
  3. 00:21:617 (4,5) - Add HDash here to fit consistency with 00:18:102 (1,2) - , or vice versa. Sounds Awkward with HDash at 00:21:617 (4,5) - furthermore I'm keeping consistency with 00:29:115 (4,5) -
  4. 00:30:756 (3,4,5) - In my opinion the stream here can go less-slanted, since the next pattern, which is 00:30:990 (5,6,1) consists of a double-HDash pattern, hence reducing the stream slope here can help players to catch the HDash pattern more easily. reduced -0.10x between each note of 00:30:756 (3,4,5) -
  5. 00:34:037 (2,3,4,1) - I think it is better to have HDash between (2,3) instead of (3,4), in my opinion emphasizing the first clap would be much better during gameplay, instead of the second clap. Are you sure? because I found it awkward, In my opinion is better to emphasize the second clap because if you add an Hdash between (2,3), (4) becomes worthless
  6. 00:37:786 (2,3,4,1) - ^ ^
  7. 00:41:535 (2,3,4,1) - ^ ^
  8. 00:53:018 (3,4,5,1) - Add HDash at (3,4) to emphasize the first clap and remove the HDash at (4,5), it will play much better in my opinion. ^
  9. 00:56:533 (2,3,4,5) - Similar to the above-mentioned, I would say adding HDash at 00:56:533 (2,3) instead of (3,4) would play much better. ^
  10. 00:58:642 (3,4) - You may add HDash here to emphasize the Finish at (4), optional though. I tried to add HDash here but is not at all necessary because there isn't a strong sound like 00:57:705 - or 00:59:579 -
  11. 01:03:329 (1,2,3) - The slope of the triplets at the middle is too high, better lower it. You may try the following as a solution: (2) at x:236 and (3) at x:148. You might have to rework the later parts to fit the pattern here. totally agree
  12. 01:05:907 (1,2) - HDash here can be removed in my opinion, since (2) is not strong enough to get emphasized. yeah, that's true, changed into another pattern
  13. 01:11:296 (2,3) - ^ No, I'm not agree, I decided to add HDaashes because is the best part of the map, "kiai"
  14. 01:17:858 (3,4,1) - Quite weird here to play, since (3,4) is not distant enough. I would say moving (4) much further at the right. You may try this as a solution: (4) at x:180 and (1) at x:360 wow niceee *-*/
  15. 01:22:779 (2,3) - The HDash here can be omitted as (3) is not strong enough to get emphasized. yeah, agree

Good luck!

-AFB
Thanks for mod

GDs updated
JBHyperion
Dying isn't allowed ):

Difficulty-Specific Comments:

Q-H's Salad
  1. 01:10:593 (5,6) - Feels awkward for there not to be a jump here, considering this sound is really prominent. You emphasized with a finish hitsound, and also mapped jumps for similar sounds at 01:02:626 (2,3) - 01:06:844 (3,4) so for consistency you should include one here as well
  2. 01:39:886 (3,4) - Drumroll sounds are increasing in intensity here, yet the distance between these two is much smaller than 01:39:417 (2,3) - leaving this last sound pair really underemphasized. Some more dashes could optionally be used here as well, so I'd like to suggest moving (3) to x-32 and (4) to x-272
Manuxz's Platter
  1. 00:34:974 (6,1) - I'd stick to a normal dash here, the music is quite calm compared to the choruses and a hyper feels a bit excessive to me
  2. 00:38:489 (6,1) - 00:42:473 (5,1) - ^
  3. 01:25:591 (5,1) - Hyper here is really strong and the slider is angled, making it really easy to droplet miss here. Consider weakening the hyper and/or making the slider (1) more horizontal to make this more comfortable to play
Rain
  1. 00:30:990 (5,6,1) - Leading into a calm section, this double hyper feels kind of awkward to play for me, especially considering 00:31:224 (6) is actually a really weak beat. If you move (6) to x-352, then Ctrl+H (1) and move to x-40, this fits the song better and plays much more smoothly
  2. 00:35:677 (3,4,5) - Hyper to (3) is justified due to the stronger vocal note here, but hypers to (4,5) aren't really necessary, and you didn't use a pattern like this in the following measures which use similar vocal patterns. Moving (4) to x-280 feels more fitting imo
  3. 01:02:157 - Why skip such a prominent vocal sound? The gap feels awkward since you're building up into the kiai, so you should be building intensity
All else looking good, call me back o/
Deif
Hi! As you requested the timing police is here! Your offset is currently about 10-15ms off, which is quite a bunch.

Just try out with a single uninherited 128 BPM section with an offset 1451. It sounds more accurate that way! Oh, and make sure you resnap properly all objects and lines of your mapset.
QHideaki13
All fixed! (Also made some small changes on the other part)

Thanks for the mod, JBHyperion~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61923
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:ごくせん
Tags:うたい 去り し 花 Utai Sarishi Hana Gokusen drama OP opening QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gokusen.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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1451,468.75,4,2,0,40,1,0
8951,-100,4,2,1,40,0,0
13169,-133.333333333333,4,2,0,40,0,0
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76919,-100,4,2,0,60,0,0
78326,-100,4,2,0,60,0,1
100591,-100,4,2,0,60,0,0


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Combo2 : 0,200,0
Combo3 : 170,170,255
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Combo5 : 255,255,0

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Topic Starter
-Sh1n1-

JBHyperion wrote:

Dying isn't allowed ): Thx :'(

Difficulty-Specific Comments:

Rain
  1. 00:30:990 (5,6,1) - Leading into a calm section, this double hyper feels kind of awkward to play for me, especially considering 00:31:224 (6) is actually a really weak beat. If you move (6) to x-352, then Ctrl+H (1) and move to x-40, this fits the song better and plays much more smoothly Omg, nice suggestion, at first time I was thinking on reject that because it will be ruin the spread with Platter and it was s suggestion of Sey:

    Sey wrote:

  2. 00:30:990 (10,11) - This doesn't play smooth due to the following HDash. Going from a relatively high Dash to a HDash feels awkward, so I suggest to go double HDash at this point by moving 00:31:224 (11) - to x424. This will also be a great prelude for the following stanza.
but you are right, 00:31:224 (6) - is too low as you said, in aditional I move 00:31:459 (1) - to x:56 because keep the HDash and I can make it more slant.00:35:677 (3,4,5) - Hyper to (3) is justified due to the stronger vocal note here, but hypers to (4,5) aren't really necessary, and you didn't use a pattern like this in the following measures which use similar vocal patterns. Moving (4) to x-280 feels more fitting imo Yeah, agree, fixed~~01:02:157 - Why skip such a prominent vocal sound? The gap feels awkward since you're building up into the kiai, so you should be building intensity because I'm following instrumental here, also consistency with platter, furthermore a little rest might sounds nicer to enphasize kiaiAll else looking good, call me back o/Yay~~ Thanks JBHyperion-senpai :3

Deif wrote:

Hi! As you requested the timing police is here! Your offset is currently about 10-15ms off, which is quite a bunch.

Just try out with a single uninherited 128 BPM section with an offset 1451. It sounds more accurate that way! Oh, and make sure you resnap properly all objects and lines of your mapset.
Thank you very much Deif, I was waiting for it long time ago :3

Waiting for Manuxz: manuxz no eh tocado el BPM ni el offset en tu diff porque no quiero causar problemas a la hora del mod, si puedes agregar luego los cambios del BPM y offset en tu diff me seria de ayuda, pero si no tienes tiempo solo aplica los cambios que JBHyperion te aconseja y mandame tu diff, yo ya de ahi arreglo el timing, Gracias.

Rain and Salad are ready
Topic Starter
-Sh1n1-
Literally, there isn't a PC around Manuxz loool



JBHyperion wrote:

Dying isn't allowed ): :(

Difficulty-Specific Comments:

Manuxz's Platter
  1. 00:34:974 (6,1) - I'd stick to a normal dash here, the music is quite calm compared to the choruses and a hyper feels a bit excessive to me well at this part I feel that Manuxz was following the high piano pitch as I did on my diff, if I remove the jump this part will be like a salad and the spread will be wrong, I'm not sure if I can keep this jumps? if you decide that is too important I'll remove but reconsider please
  2. 00:38:489 (6,1) - 00:42:473 (5,1) - ^ ^
  3. 01:25:591 (5,1) - Hyper here is really strong and the slider is angled, making it really easy to droplet miss here. Consider weakening the hyper and/or making the slider (1) more horizontal to make this more comfortable to play. Reduced distance and changed the slider more horizontal keeping the spacings of Manuxz
hope it's fine now
JBHyperion
Changed the combo colours to fit better with the new BG, resnapped some green lines and fixed a couple of accidental pixel jumps.

Chat log
21:03 -Sh1n1-: :O
21:04 -Sh1n1-: hi hi ~~
21:04 JBHyperion: yo o/
21:04 *-Sh1n1- is listening to [http://osu.ppy.sh/b/678481 Aqua Timez - Niji]
21:04 -Sh1n1-: updates are ready
21:04 -Sh1n1-: I want to ask you about manuxz diff
21:05 -Sh1n1-: because his PC died :c
21:05 JBHyperion: oh I was meaning to ask you if that was updated yet
21:05 -Sh1n1-: and he give me his permission to applied your mod
21:05 JBHyperion: cool
21:05 JBHyperion: I'll recheck after I afinish this hitsounding
21:05 -Sh1n1-: Oki
22:36 *JBHyperion is editing [https://osu.ppy.sh/b/725106 Aqua Timez - Niji [Q-H's Salad]]
22:37 JBHyperion: why does this diff have an extra gree combo colour?
22:37 JBHyperion: (and why did I not notice it before >.<)
22:37 JBHyperion: green*
22:37 -Sh1n1-: WTF?
22:37 -Sh1n1-: I'll kill QH
22:37 -Sh1n1-: xDD
22:37 JBHyperion: lmao
22:37 JBHyperion: it's fine
22:37 -Sh1n1-: let's check it faster
22:37 JBHyperion: you can fix that right now
22:40 JBHyperion: the yellow colour doesn't really fit that well either now I think about it
22:40 JBHyperion: a pale red or a pale pink might be cool
22:41 -Sh1n1-: yeah you aare right, it's wrong because I change BG lots of times
22:41 -Sh1n1-: xDDD
22:41 JBHyperion: (:
22:43 *JBHyperion is editing [https://osu.ppy.sh/b/725105 Aqua Timez - Niji [Manuxz's Platter]]
22:43 JBHyperion: 01:12:466 (5,1) - I don't think this is suppposed to be a pixel jump lol
22:44 JBHyperion: move head to x-44, small change but makes it a hyper
22:44 JBHyperion: which I think was the plan
22:45 -Sh1n1-: only the head?
22:45 -Sh1n1-: or all slider
22:46 JBHyperion: just the head
22:49 -Sh1n1-: I didn't notice about that
22:49 -Sh1n1-: fixed
22:49 -Sh1n1-: thanks
22:49 -Sh1n1-: upload?
22:50 -Sh1n1-: what do you think about the new combo colours?
22:50 JBHyperion: hold on
22:50 *JBHyperion is editing [https://osu.ppy.sh/b/678481 Aqua Timez - Niji [Rain]]
22:50 JBHyperion: 01:33:091 (7,1) - this is a pixel jump as well ;w;
22:51 JBHyperion: 01:33:326 (1) - to x-192 please
22:51 -Sh1n1-: wtf
22:51 -Sh1n1-: I did with HDash here
22:52 -Sh1n1-: change of BPM maybe idk
22:52 JBHyperion: hm
22:52 JBHyperion: possibly
22:52 JBHyperion: oh pah I just founf a couple more tiny things on Salad
22:53 JBHyperion: there are some unsnapped green lines messing with the hitsounds
22:53 -Sh1n1-: wtf
22:53 JBHyperion: 00:16:451 - 00:31:451 - 00:46:451 -
22:53 JBHyperion: snap to the previous downbeat
22:54 -Sh1n1-: oki
22:55 JBHyperion: that should be all
22:55 -Sh1n1-: *-*/
22:57 -Sh1n1-: combo colours are good?
22:57 JBHyperion: lemme redownload
22:58 JBHyperion: yeah they look good
23:00 -Sh1n1-: ok
23:00 -Sh1n1-: all updated now

All looking fine to me so here ya go, good luck guys!

Bubbled~
Topic Starter
-Sh1n1-
Omg :( I'm really happy, thank you JBHyperion <3
Boltico

-Sh1n1- wrote:

Omg :( I'm really happy, thank you JBHyperion <3


:D Felicidades :D
Topic Starter
-Sh1n1-
*-*/ Thanks mate, now:

Razor Sharp wrote:

Where is afb when we need him?
Calling afb...

MBomb

-Sh1n1- wrote:

*-*/ Thanks mate, now:

Razor Sharp wrote:

Where is afb when we need him?
Calling afb...

Can I snipe him :(
Sey
Popping the bubble mainly because I first wanna see the hitsound inconsistencies fixed on the Salad difficulty as described below. I am not against different hitsounding but the main problem is that the Salad currently lacks of hitsounds. You basically used the same hitsounding as in the other difficulties but skipped important beats which however are hitsounded on the other difficulties, but not here.

[Salad]
  1. I want you to go through your hitsounds again. Please see how the other 2 mappers hitsounded in compare of your own difficulty. Currently, this Salad lacks mainly of Finish and Whistle hitsounds. See for yourself if you can copy the same hitsounds from the other difficulties to your own difficulty. For reference please use the hitsound bookmarks from the Rain difficulty:
    SPOILER
    Whistles: Bookmarks: 1451,2388,3326,4263,5201,6138,7076,8013,8951,9419,9888,10357,10826,11294,11763,12232,12701,17388,18325,19263,21138,22075,23013,24888,26763,28638,30513,32388,33326,34263,36138,37076,38013,39888,40826,41763,43637,44576,45513,47622,48326,49263,52076,53013,54888,55826,56763,58638,60513,64263,66138,68013,68950,69888,71763,73638,74576,76216,79263,83013,83950,84888,86763,88638,90747,91451,94263,95201,96138 
    Finishs: Bookmarks: 16451,20201,23951,27701,31451,35200,38950,42700,46451,50201,53951,57701,58872,59576,60982,63326,65201,70826,72701,78326,80201,82076,85826,87701,89576,93326,97075,98013 Claps: Bookmarks: 19497,19731,23247,23482,26997,27232,30747,30982,34497,34732,38247,38482,41997,42232,45747,45981,53247,53482,56997,57232,60747,66372,66607,70122,70357,73872,74106,81372,81607,85122,85357,88872,89107
  2. 00:07:779 (3,1) - Is this supposed to be a dash? Because currently it can be caught without dashing and a small dash would fit this really well due to the beginning drum beats.
  3. 00:19:263 (2,3,4) - , 00:23:247 (5,6,7) - Both should either be a triplet or triangle pattern, please decide yourself.
  4. 00:52:544 (1,2,3) - Due to the elongated vocals at this point, would it not be better to have this a slider with reverse arrow? Currently the whole pattern here feels relatively overcomplex for a Salad.
  5. 01:26:529 (2) - Should this not be more consistent with 01:33:326 (5,1) - ? I suggest to not map on 1/2 rhythm here because it seems relatively complicated for a Salad. I hope you can find a way to simplify this.
[Platter]
  1. 01:06:607 (4,1) - I'd appreciate if you move (1) a little more to the right, you can keep the HDash but this one is very close to the screen wall. Something similar applies to 01:21:372 (3,1) - . Otherwise the diff is ready.
[Rain]
  1. 00:23:365 (2) - Should be left empty, this tick gives not much of a beat tbh. It is far stronger here: 00:30:747 (3,4,5) - , but there is nothing really strong here to find.
  2. 01:06:490 (3) - Is it necessary to map this? The beat is not that outstanding.
  3. 01:18:326 (1,2,3) - This one should be mapped the same way as you did at 01:22:076 (3,1) - , this follows the vocals much much better. The current timeline feels a little off.
  4. 01:26:294 (3,4) - We have a screen wall hyper here as well, please avoid that. There is a guideline currently in discussion which says to at least keep x16 distance away from the screen. So please move (4) more to the right. Something similar applies to 01:06:607 (4,5) - .
  5. 01:29:576 (1,2,3,4,5) - Really weird timeline, I suggest to keep it more consistent. Do not map 01:29:810 - at all, there is barely any beat here, instead a slider can be used, have an example:
  6. 01:32:271 (3) - There is no beat here, erase this one!
  7. 01:36:372 (3,4) - This beat is not strong enough for a Hyper at all. Nothing here that really can be emphasized that much since it's just the standard rhythm of the song.
Once you fixed my mod and think the hitsounding has been improved, feel free to call me back over Forum PM. :oops:
Topic Starter
-Sh1n1-

- Magic Bomb - wrote:

Can I snipe him :(
pls xDDD

Sey wrote:

Popping the bubble mainly because I first wanna see the hitsound inconsistencies fixed on the Salad difficulty as described below. I am not against different hitsounding but the main problem is that the Salad currently lacks of hitsounds. You basically used the same hitsounding as in the other difficulties but skipped important beats which however are hitsounded on the other difficulties, but not here. Well, I'm agree

[Platter]
  1. 01:06:607 (4,1) - I'd appreciate if you move (1) a little more to the right, you can keep the HDash but this one is very close to the screen wall. Something similar applies to 01:21:372 (3,1) - . Otherwise the diff is ready. fixed~~
[Rain]
  1. 00:23:365 (2) - Should be left empty, this tick gives not much of a beat tbh. It is far stronger here: 00:30:747 (3,4,5) - , but there is nothing really strong here to find. I'm surprised because when I saw your mod at first time I imagine 00:16:451 (1,2,3) - but at 00:23:013 (1,2,3) - I feel that is really necessary to enphasize the high pitch on 00:23:482 - I saw lots of maps with this kind of pattern, that's why I decide to use it, one example could be Kon Natsumi - Niji no Kakera check m1ng's Rain at 00:05:650 (5,6) - and take a look into 00:07:695 (5,1) - is something similar as you did in your mod. Keep
  2. 01:06:490 (3) - Is it necessary to map this? The beat is not that outstanding. I decided to delete this one not because there isn't a clear sound, I decided to remove because I don't like the rhythm of my current pattern since the beginning, feels a bit weird.
  3. 01:18:326 (1,2,3) - This one should be mapped the same way as you did at 01:22:076 (3,1) - , this follows the vocals much much better. The current timeline feels a little off. yes, you are right, fixed
  4. 01:26:294 (3,4) - We have a screen wall hyper here as well, please avoid that. There is a guideline currently in discussion which says to at least keep x16 distance away from the screen. So please move (4) more to the right. Something similar applies to 01:06:607 (4,5) - . I fixed 01:26:294 (3,4) - but I can't fix 01:06:607 (4,5) - because that song have low BPM and HyperDash is around 3.10x, it means, if I want an Hyperdash, I need more than a half of the screen, and a normal distance between notes is around 1.60 or 1.70, 01:05:904 (1,2,3,4) - is the best example. I read the thread about screen wall hyper and as you said "is a guideline currently in discussion" it means that is not a rule yet, I did my best trying to avoid it, hope you understand me please, I force a Rain with this song, yeah, but I hate ctb sets without rains
  5. 01:29:576 (1,2,3,4,5) - Really weird timeline weird?, I suggest to keep it more consistent. Do not map 01:29:810 - at all, there is barely any beat here, instead a slider can be used, have an example: Ok, fixed, same as your example
  6. 01:32:271 (3) - There is no beat here, erase this one! Can you listen this part at 50% of velocity please? there is a beat, also follow voice better. Keep
  7. 01:36:372 (3,4) - This beat is not strong enough for a Hyper at all. Nothing here that really can be emphasized that much since it's just the standard rhythm of the song. no more hyperdash here, fixed
Once you fixed my mod and think the hitsounding has been improved, feel free to call me back over Forum PM. :oops:
Hideaki I can fix the hitsound if you want
QHideaki13
Fixed the rest except:
  1. 01:26:529 (2) - Should this not be more consistent with 01:33:326 (5,1) - ? I suggest to not map on 1/2 rhythm here because it seems relatively complicated for a Salad. I hope you can find a way to simplify this. ( This 1/2 rhythm fits the vocal. Hence, I have to decline. )
On a side note, I made some minor changes at 01:34:029 - until 01:37:076 - .

Thanks for the mod, Sey~

-Sh1n1- wrote:

Hideaki I can fix the hitsound if you want
B-But I already fixed the hitsound orz, don't kill me pls ;w;
(Thanks for the offer though, really appreciate it.)

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61919
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:ごくせん
Tags:うたい 去り し 花 Utai Sarishi Hana Gokusen drama OP opening QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gokusen.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1451,468.75,4,2,0,40,1,0
8951,-100,4,2,1,40,0,0
13169,-133.333333333333,4,2,0,40,0,0
16451,-100,4,2,0,50,0,0
31451,-100,4,2,0,40,0,0
46451,-100,4,2,0,50,0,0
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76919,-100,4,2,0,60,0,0
78326,-100,4,2,0,60,0,1
100591,-100,4,2,0,60,0,0


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Combo2 : 255,128,128
Combo3 : 230,194,231
Combo4 : 200,0,200

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32,192,99888,2,0,L|112:192,1,65
272,192,100357,2,0,L|176:192,1,65
Topic Starter
-Sh1n1-
Hope it's fine now, Thanks Hideaki :3 I won't kill you u.u

Calling Sey

Sey
Placeholder. I will take care of this when I'm at home.

-Sh1n1- wrote:

Calling Sey

SPOILER


"Hello, Sey here? Oh, the mapset? ... Yes I checked it but I need to be a little nitpicky on the NCs still. Sorry that I did not point this out the first time!" :lol:

Just a few last things and I think this is ready for a rebubble again. No need to call me back, I subscribed to this thread. No KDS!

For the hitsounds: I went through this again and it seems they are all consistent now. Good job!

[General]
  1. You might wanna consider using a slightly darker tone on combo colours 2 and 4 to be in more contrast of the background.
[Salad]
  1. 00:10:826 (3) - NC here, please. Or at least one more NC before the spinner, the current amount of fruits is too high.
[Platter]
  1. 01:02:388 (3) - After such a long break a NC would be great here.
  2. 01:38:951 (3) - NC? Clearly this combo is currently too long and this is a new rhythm anyway.
[Rain]
  1. 00:12:701 (1) - Erase NC, not really necessary nor it makes that much sense to have a standalone NC here.
  2. 01:03:326 (1,2,3,4,5,6,7) - , 01:14:576 (1,2,3,4,5,6) - 01:18:326 (1,2,3,4,5,6,7) - , 01:20:904 (1,2,3,4,5,6,7,8) - All these combos are waaaaay too long for CTB gameplay, the plate is getting too full on them. Please include in all of them at least 1 more NC where you see it the most fitting.
  3. 01:32:857 (6) - Potential enough for another NC.
  4. 01:38:013 (5) - ^
QHideaki13
Fixed! Thanks again~

Update
osu file format v14

[General]
AudioFilename: Naruto Shippuden Opening [MAD].mp3
AudioLeadIn: 0
PreviewTime: 61919
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Niji
TitleUnicode:虹
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:-Sh1n1-
Version:Q-H's Salad
Source:ごくせん
Tags:うたい 去り し 花 Utai Sarishi Hana Gokusen drama OP opening QHideaki13 Manuxz
BeatmapID:725106
BeatmapSetID:302736

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gokusen.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13169,-133.333333333333,4,2,0,40,0,0
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[Colours]
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Combo2 : 255,128,128
Combo3 : 230,194,231
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272,192,100357,2,0,L|176:192,1,65
Topic Starter
-Sh1n1-

Sey wrote:

Placeholder. I will take care of this when I'm at home.

-Sh1n1- wrote:

Calling Sey

SPOILER


"Hello, Sey here? Oh, the mapset? ... Yes I checked it but I need to be a little nitpicky on the NCs still. Sorry that I did not point this out the first time!" :lol:

:33333333333

Just a few last things and I think this is ready for a rebubble again. No need to call me back, I subscribed to this thread. No KDS!

For the hitsounds: I went through this again and it seems they are all consistent now. Good job! *-*/ Thanks Hideaki

[General]
  1. You might wanna consider using a slightly darker tone on combo colours 2 and 4 to be in more contrast of the background. Sure, changed a bit
[Platter]
  1. 01:02:388 (3) - After such a long break a NC would be great here. fixed~~
  2. 01:38:951 (3) - NC? Clearly this combo is currently too long and this is a new rhythm anyway. fixed~~
[Rain]
  1. 00:12:701 (1) - Erase NC, not really necessary nor it makes that much sense to have a standalone NC here. well... this was pointed out by alienflybot but I think that a NC here is very important, first because at 00:08:951 - start a new section, at 00:10:826 - could be considered as a new section too and another new section start at 00:12:701 - (this is the reason of why I decided to put a NC here, furthermore I use it a lot on my std maps, I know that ctb are totally different but I'll give you one example on a ctb set. Kalafina - believe - check Bless at 00:21:462 - here start a new section like my map, 00:23:001 - new section again, 00:24:539 - new section again, 00:26:077 - new section, and NC at 00:27:616 - to remind the beginning of a new section, also is not better to start a spin with only 1 fruit on the plate?
  2. 01:03:326 (1,2,3,4,5,6,7) - , 01:14:576 (1,2,3,4,5,6) - 01:18:326 (1,2,3,4,5,6,7) - , 01:20:904 (1,2,3,4,5,6,7,8) - All these combos are waaaaay too long for CTB gameplay, the plate is getting too full on them. Please include in all of them at least 1 more NC where you see it the most fitting. Sure, fixed~~
  3. 01:32:857 (6) - Potential enough for another NC. fixed~~
  4. 01:38:013 (5) - ^ fixed~~
Thanks Hideaki for your faster upload :3, everything looks fine now :3

Time to call Sey's again, hope it's fine now :3

Sey
I promise this will be the last time, uguuuuu. The current amount of total objects in your platter is 213 whilst on the salad it's 217, which only makes a slight difference of 4 notes lower on the higher difficulty (Thanks to BoD for calling attention to this.) However, this problem comes along due to the Platter having 3 spinners whilst salad and rain have only 1 spinner. I had a talk with Kurokami and some BNs about this and we decided the best option is to only use 1 spinner at 00:13:169 (1) - for each difficulty and map the other sections of the platter with notes to increase the amount of objects. Sorry again for not pointing this out before!

Topic Starter
-Sh1n1-

Sey wrote:

I promise this will be the last time, uguuuuu. The current amount of total objects in your platter is 213 whilst on the salad it's 217, which only makes a slight difference of 4 notes lower on the higher difficulty (Thanks to BoD for calling attention to this.) However, this problem comes along due to the Platter having 3 spinners whilst salad and rain have only 1 spinner. I had a talk with Kurokami and some BNs about this and we decided the best option is to only use 1 spinner at 00:13:169 (1) - for each difficulty and map the other sections of the platter with notes to increase the amount of objects. Sorry again for not pointing this out before! Ok, remapped this part and keep consistency about spinners with other diffs, hope it's fine now tired loool also fixed some issues about HS at salad and platter, I'm a hundred percent certain that HS are ready now :3

ohhh so cute!!

Sey please

JBHyperion
ayy dis guy (^:

Call me when Sey is done and I'll do a final check before pushing this forward \o/
Sey
Seems absolutely fine now, I really cannot find anything mandatory to fix anymore. Re-bubbled! :3
JBHyperion
Looking fine to me too, let's finish this up

Qualified~
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