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Pianoboy - The Truth That You Leave

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Topic Starter
Pappy
Nozhomi

Nozhomi wrote:

Hi~ baka Krfawy send you to me so...eh

- General :
  1. All these timing points at the end...are they really used for something ? You don't have any mapping on it, so maybe remove them. I'll keep them just in case.

- Simple :
  1. 00:28:644 (8) - You forget a NC here.
  2. 00:33:369 (2,3,4) - I think this curve could be smoother just by moving 00:33:841 (4) - a little on the left like 176:108. I like as it is.

- Advanced :
  1. 00:45:416 (1) - To follow perfectly piano here, you should use a 1/8 slider instead of a circle. I don't get it. xD

that's all. Clean mapset :)
Mukyu~

ego_17

ego_17 wrote:

simple
im not sure about stacks - esiest dif must follow easy dificulty rules - that mean no stacks, but bpm is low - i think this must be juged by staff/
mb add beginer dif... Adding easier diff is impossible in song with this rhytm... Stacks make it easier to follow I think.
cant find somthing to point )

advanced
00:28:172 (1) - i think its better to map this part (you did it on siple diff - cant see reason you skipped
it) I'm following only louder piano sounds here
00:43:290 (1) - can you move it alitle up ? so it woud flow better with 00:42:581 (8) -
01:08:093 (3,4) - i looks no good/ try make some pattern here, or blanket

there is so many sliderends that i wanted to be circles ... i just point 2 of them : They're hard to map with my style. :<
01:42:818 (7) -
01:50:377 (7) -

ok map is good - remake SB and i think it woud be ready!

-Nya-

-Nya- wrote:

From M4M in-game~ I'll let you know when I have a map that's ready for modding.

Simple:
  1. 01:13:999 (1,1) –This reaction time between the spinner and the next note feels a bit too short. Maybe try placing 01:17:542 (1) – right in the middle of the spinner so the player won’t get caught offguard that easily. Did spinner shorter, so now it ends at the better spot.
  2. 01:34:314 (5,7,1) –Can’t you rather try to avoid this overlap? Like this: you linked wrong time so idk what are you talking about :<
  3. 01:46:833 (1) –Again, rather place this slider right in the middle of the spinner for a faster reaction time. I think that newbies are spinning trough the whole screen (I did when I was playing normals/easy) so it doesn't matter where you put this. But nevermind, okay. xD
  4. 01:49:195 (4) –New combo here.
  5. 01:51:558 (1) –Rather place a finish on the tail of the spinner to fit better with that cymbal sound in the music.

Take a look at those combos again please.

Advanced:
  1. 00:24:156 (10) –I suggest turning this circle into a slider to follow the music a bit more effectively. Like this: It sounds bad for me. :<
  2. 00:44:707 (2) –I don’t really like the use of this repetitive slider. Imo, you can form a nice rhythm-pattern before that repetitive slider. A pattern like this: I'm following lead (louder) piano here so this pattern won't fit. :<
  3. 01:14:944 –Can’t you add something here? I can still hear music playing there that can be mapped out. ^

Nice mapset~ This is almost ready imo.
Just do the following few things before you call me back:
  1. Get like just 4 more good mods.
  2. Ask an expert timer and storyboarder for assistance just to doublecheck your SB and timing.
Good Luck, Pappy-san~! :D

Kite

Kite wrote:

[General]You might need an easier difficulty than Simple, your lowest difficulty is quite demandinng and has a lot of note density. It's impossible to map easier difficulty with rhytm in this song.

[Timing]
BPM 127 would be the correct BPM, also listed on this wiki http://deemo.wikia.com/wiki/The_Truth_That_You_Leave (You can just halve your slider velocity after applying the new BPM) I'll keep as it is, 127 is high for such a calm song. :<

Thanks Kite, -Nya-, ego_17 and Nozhomi! :D Every mod helped me a lot. <3
ego_17
also - fog or something.png have unused transperency - you need to cut it
Natteke desu

Pappy wrote:

I'll keep as it is, 127 is high for such a calm song. :<
Sorry, what?
Bpm should be correct without any exceptions, moreover, if song is calm doesn't means that it should have 20 bpm
Topic Starter
Pappy

EvilElvis wrote:

Pappy wrote:

I'll keep as it is, 127 is high for such a calm song. :<
Sorry, what?
Bpm should be correct without any exceptions, moreover, if song is calm doesn't means that it should have 20 bpm
63,5 is still correct lol. Wiki that says it's 127 is not official, so I don't get it, where's the problem? t.t

Changed it cuz it doesn't make any difference anyway...

ego_17 wrote:

also - fog or something.png have unused transperency - you need to cut it
okay~
Moo-Chan
m4m ;)

holy shit this song is so pretty

General

  1. so, seeing as you stop mapping here, 01:53:447, and theres a pause of no music here, 01:54:865, id suggest cutting the mp3. or map till the end. just because of the fact that theres still a whole 17 or so seconds thats left untouched. plus, i think mapping the slowed down bpm parts would look really nice. but about the mp3 thing, ask a qat or a bn if its even necessary to do. and one other thing, im only suggesting this too because you already have the ending timed

Simple

  1. 01:00:534 (2) - move to x:140 y:42 so the note stacks under the slider tail perfectly
  2. 01:04:077 (3,4) - imo, these go off the grid too much. maybe move them over to the left some?
  3. 01:28:172 (4) - i think you could move the slider tail a tad and make it look something like this? http://puu.sh/hsrLZ/e84a64b6a0.jpg to me, it looks cleaner
  4. 01:31:715 (1,3) - fix blanket. its kinda off if you move the note close to the slider
  5. 01:32:188 (2) - i think you should nc here. just because this note and the note before it have different pitches. small suggestion
  6. 01:34:314 (1,1) - maybe you could find a way to stack these? it would look good
  7. 01:46:833 (1,2) - id suggest making these sliders the same shape to keep consistency between the two. also, it would look much nicer

Advanced

  1. 00:18:723 (5,6) - blanket is kinda off
  2. why dont you map anything from 00:28:881 to 00:29:825? to me thats just wasting the song :c i highly suggest mapping this part
  3. 00:37:621 (3) - maybe ctrl - g this? the way the sliders flow after the fix feels really nice and to me plays better than whats currently there. and im suggesting this slider because another way you could have them flow nicely is like this, http://puu.sh/hsscn/a7f2426459.jpg, but thatd require a lot of placement change. so the first slider is a lot easier
  4. 00:49:904 (8,9) - blanket is off
  5. 00:58:172 (9) - to me, you should move this note up around x:124 y:116. where its currently at kinda breaks flow due to the slider shape. and when the note is placed up where i suggested, the flow feels a lot smoother
  6. 01:00:534 (2) - move to x:479 y:47 for a perfect stack under the slider tail
  7. 01:30:770 (3) - you should nc here. its a different sound in the music than the previous note

lovely mapset ♥
i give it 2 stars~
good luck and hope to see this get ranked
Topic Starter
Pappy
Moo-Chan

Moo-Chan wrote:

Simple

  1. 01:00:534 (2) - move to x:140 y:42 so the note stacks under the slider tail perfectly It's not noticeable so no need to change it.

Advanced

  1. why dont you map anything from 00:28:881 to 00:29:825? to me thats just wasting the song :c i highly suggest mapping this part Wrote reason in another mod reply.
  2. 01:00:534 (2) - move to x:479 y:47 for a perfect stack under the slider tail It's not noticeable so no need to change it.
  3. 01:30:770 (3) - you should nc here. its a different sound in the music than the previous note

lovely mapset ♥
i give it 2 stars~
good luck and hope to see this get ranked

Thanks for mod and stars! <33 \:D/
-Nya-
Hey again~
Recheck.

EDIT: NO KDS

  1. I think you're going to need this file as well for the skin: followpoint-0.png
    http://puu.sh/hsZhM/510322f67a.png
  2. I know Kite checked the metadata but can you just confirm something specific for me with an expert? I think the "p" of "Pianoboy" might have to be a small letter.
    http://puu.sh/hsZJN/a7fe2d09bd.jpg
    I found that on Youtube.
  3. I don't know if it's just me, but that pause-overlap looks a bit blurry and not that good . . . Maybe you can try to get a better one with better quality?
  4. 00:56:282 (1,3) - Ah, in the "Simple" diff, can't you try to avoid that overlap. It's just very unnecessary imo. Space (3) out a bit more. Try this:
  5. 01:19:904 (3,4) - In "Simple" diff, try to make a sort of blanket here?
  6. 00:49:904 (8,1) - In the "Advanced" diff, that overlap looks a bit meh. Imo a nice blanket will look much better. Like this:
  7. 00:52:975 (4,5,2,4) - ^
  8. 01:09:747 (2,4) - ^
  9. 01:18:251 (3,5) - Ah, in the "Advanced" diff, please improve that blanket.
  10. 01:34:077 (5,6) - In "Advanced", those notes seem pretty high up. Just to be safe, I advise lowering them a bit.
  11. 01:38:329 (3,4) - That blanket-thing like I had suggested earlier.
  12. 01:47:542 (2,4) - ^
  13. 01:49:432 (6,8) - ^

Call me back again after taking all the above requests in consideration.
Topic Starter
Pappy
About metadata - look here. This picture comes from Deemo game and we can see here "P". Pause-overlay is blurred especially so keeping it as it is.
Also leaving overlaps in advanced at 00:52:975 (4,5,2,4) , 01:47:542 (2,4) , 01:09:747 (2,4) and 01:49:432 (6,8) .

Rest is done :3
-Nya-
Everything looks fine now.

Bubbled~


To next BN: To me the timing is fine, but I noticed that there had been a bit of uncertainty about that. So I guess it wouldn't hurt to just check it again. It isn't necessary to cut the mp3; I already asked a QAT and he said it's fine. It just shouldn't be less than 80%. I assume the SB is fine but it also couldn't hurt just to doublecheck.
Sieg
01:15:652 (2) - on advanced snapped wrong, most likely will need additional timing section
I'll mod that later
Sieg
simple:
00:44:471 (2) - how about whistle on the head? beat is quite stressed in the music
ds: 01:20:613 (4,1) \\ 01:32:424 (2,3,1)

not simple:
00:44:707 (2) - since 00:44:825 () is almost not noticeable and 00:44:944 () is emphasized more, imo better rhythm here will be http://puu.sh/hvsa6/d253f0ab0d.jpg
01:25:573 (3,4) - move this a bit further, http://puu.sh/hvslW/4ba4ca0e33.jpg will be consistent with your usual ds in similar spots

add this to the timing, also feel free to ask for a check before\after if you want
SPOILER
75652,550.45871559633,4,2,0,20,1,0
76202,483.870967741935,4,2,0,20,1,0
76322,465.116279069767,4,2,0,20,1,0
77070,472.44094488189,4,2,1,45,1,0
77542,472.44094488189,4,2,1,45,1,1

call me back
Sieg
alright, we did it in a more simple way
Krfawy
Cudowne, wręcz olśniewające!
Topic Starter
Pappy
<3
Sieg
cudowne :3
FlobuFlobs
<3
Myxo
###D

After internal discussion, we decided to disqualify this map over the following reason:

The Simple difficulty doesn't serve as an easiest difficulty of this mapset. Why?
  1. It has stacks of different kind, for example 00:35:495 (5,1) -, 00:46:833 (1,2) - and 00:53:684 (5,1) -, which will be hard to distinguish for newbie players (for which this diff should be suitable as an easiest difficulty)
  2. It has long chains of objects with 1/2-gaps in between, all overlapping each other, which creates a lack of rest time for the newbies, for example 00:46:833 (1,2,3,4,1,2,3,4,1) or 01:09:510 (1,2,3,4,1,2,3,4,5)
  3. There is also consecutive 1/2-clicking required, for instance 00:31:951 (1,2,3,4)
  4. The rhythms are overall pretty complicated due to changing usage of 1/1- and 3/2-gaps. For example 00:56:282 (1,2,3) or 01:21:321 (1,2,3,4,5,6,1)
All of these together make it too hard for newbies. An easier difficulty (recommended) or excessive nerf is required.

Good luck!
Sieg
call me after fixes :3
Topic Starter
Pappy
My first disqualify t.t

I don't think that easier diff for this song is mappable, I tried to do it some time ago.

So I'll do changes to Simple diff.

Will check this, thank you Desperate-kun. :3
Myxo
If you want you can use my Easy diff.. Feel free to deny

Code
osu file format v14

[General]
AudioFilename: Deemo - Rayark selection vol.3 #9 - The Truth That You Leave.mp3
AudioLeadIn: 0
PreviewTime: 76833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Truth That You Leave
TitleUnicode:The Truth That You Leave
Artist:Pianoboy
ArtistUnicode:Pianoboy
Creator:Pappy
Version:Desperate's Easy
Source:Deemo
Tags:rayark games selection vol.3 cytus
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17070,472.44094488189,4,2,1,40,1,0
46833,-100,4,2,1,45,0,0
77542,-100,4,2,1,45,0,1
77542,-100,4,2,1,45,0,1
113447,-100,4,2,0,25,0,0
122896,983.606557377049,4,2,1,30,1,0
124125,1000,4,2,1,30,1,0
124375,1034.48275862069,4,2,1,30,1,0
124633,1052.63157894737,4,2,1,30,1,0
124896,1176.47058823529,4,2,1,30,1,0
125190,1200,4,2,1,30,1,0
125490,1212.12121212121,4,2,1,30,1,0
125793,1304.34782608696,4,2,1,30,1,0
126119,1276.59574468085,4,2,1,30,1,0
126757,2727.27272727273,4,2,1,30,1,0
127438,631.578947368421,4,2,1,20,1,0
128385,923.076923076923,4,2,1,20,1,0
129077,1111.11111111111,4,2,1,20,1,0


[Colours]
Combo1 : 196,196,196
Combo2 : 186,217,185
Combo3 : 124,187,211
SliderBorder : 210,210,210

[HitObjects]
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256,192,111558,12,4,113447,0:0:0:0:

The song was so beautiful I had to try it :b
Note that I DIDN'T map this to take away work from BNs and mapper.
Topic Starter
Pappy
Thank you Despie :3 I'll add it to mapset as soon as I fix my internet connection (can't upload/update any beatmap) :3
Krfawy
*EKHEM EKHEM*

Because 'the BPM is way higher than here' reason is inappropriate and I disagree with the DQ reason. #LookAtTheBasicDiffAboveIt'sWayMoreHardcoreToPlayAndRead
Topic Starter
Pappy
Added Desperate's Easy to mapset.

Also renamed diffs, redownload please.
Krfawy
WELP I CAN'T FIND ANYTHING IN DESP'S DIFF AND IT'S A REALLY NICE MAP. Also the whole mapset is nice, so how about bubbling it right now? The DQ reasons were listed in the case if there's no easier diff mapped, but there is so here we go! #CHMURECZKA
CSLM
where is despi name in tags? o3o
Topic Starter
Pappy

CSLM wrote:

where is despi name in tags? o3o
damn

thanks
meii18
Hi ~

Unfortunately I should pop the bubble because :

AIBat v3.1 CUT wrote:

Duplicate Offsets
01:17:542 - Two inherited (green) offsets at the same point!
And it's true :< this is duplicated on all diffs so remove one of them

Additional


[SB]
  1. 00:46:833 - sb/white.jpg suddenly stops at 00:47:070 - and it doesn't fit the music background.To fit good the music background,it can stop at 00:47:306 -
[Desperate-kun]
  1. 00:28:408(1)- In my opinion,the whistle should be placed on reverse like 00:20:849(1)- to be consistent.Placed on head,it became inconsistent with 00:20:849(1)- so the whistle should be removed from head and placed on reverse
  2. 00:30:298(2)- Seems here's missing whistle on head while on 00:22:739(2)- the whistle is placed on head which became inconsistent between 00:22:739 - and 00:30:298 - .To make them consistent,you should place the whistle on 00:30:298 's head
  3. 00:58:644(1,2)- Seems the blanket between (1)- and (2)- doesn't looks so nice in my opinion.Moving (2)- with just 1 pixel to left the blanket will be more better than before
[Truth]
  1. 00:50:613(9,10,1)- Seems the blanket looks too harsh to me :< These objects can be placed on 407|112 for a better blanket than before
  2. 01:08:802(4)- When I checked it with default skin,I saw the slider almost touch the HP bar.I recommend to move this slider to down or you can try this http://puu.sh/i7HXc/3aa989b078.jpg to avoid the touching of HP bar but be careful with spacing
That's all from me and make sure you'll add 'Desperate-kun' at tags

Call me back for rebubble ~
Myxo

ByBy_ChAn wrote:

Hi ~

Unfortunately I should pop the bubble because :

AIBat v3.1 CUT wrote:

Duplicate Offsets
01:17:542 - Two inherited (green) offsets at the same point!
And it's true :< this is duplicated on all diffs so remove one of them

Fixed

Additional


[Desperate-kun]
  1. 00:28:408(1)- In my opinion,the whistle should be placed on reverse like 00:20:849(1)- to be consistent.Placed on head,it became inconsistent with 00:20:849(1)- so the whistle should be removed from head and placed on reverse Fixed
  2. 00:30:298(2)- Seems here's missing whistle on head while on 00:22:739(2)- the whistle is placed on head which became inconsistent between 00:22:739 - and 00:30:298 - .To make them consistent,you should place the whistle on 00:30:298 's head Fixed
  3. 00:58:644(1,2)- Seems the blanket between (1)- and (2)- doesn't looks so nice in my opinion.Moving (2)- with just 1 pixel to left the blanket will be more better than before Fixed
That's all from me and make sure you'll add 'Desperate-kun' at tags Please fix this for me Pappy and add it to the other diffs too

Call me back for rebubble ~
osu file format v14

[General]
AudioFilename: Deemo - Rayark selection vol.3 #9 - The Truth That You Leave.mp3
AudioLeadIn: 0
PreviewTime: 76833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Truth That You Leave
TitleUnicode:The Truth That You Leave
Artist:Pianoboy
ArtistUnicode:Pianoboy
Creator:Pappy
Version:Desperate's Easy
Source:Deemo
Tags:rayark games selection vol.3 cytus
BeatmapID:694709
BeatmapSetID:302664

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Topic Starter
Pappy
ByBy_ChAn

ByBy_ChAn wrote:

Additional


[SB]
  1. 00:46:833 - sb/white.jpg suddenly stops at 00:47:070 - and it doesn't fit the music background.To fit good the music background,it can stop at 00:47:306 - It's not stopping here lol.
[Truth]
  1. 01:08:802(4)- When I checked it with default skin,I saw the slider almost touch the HP bar.I recommend to move this slider to down or you can try this http://puu.sh/i7HXc/3aa989b078.jpg to avoid the touching of HP bar but be careful with spacing It's not touching HP bar
Thanks.
meii18
Looks much better now

Rebubbled
Sieg
Hello, your map has to be taken away from the Pending section by the BNG
For further assistance, please contact with QAT members. Good luck.

###69
Myxo
Yay :3
Okoratu
am I the only one frequently mistaking byby for someone else??
meii18

Okoratu wrote:

am I the only one frequently mistaking byby for someone else??
you never disagreed with me Oko
Natsu

Okoratu wrote:

am I the only one frequently mistaking byby for someone else??
lol https://osu.ppy.sh/u/961752

anyways congrats :D
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