M4M for your Q!
Easy
00:18:478 (3,1) - should probably tidy up the DS between those a bit (1.15 intead of 1.2)
00:22:632 (4,1) - obligatory nazi blanket
00:34:170 (1) - try a curve like this https://osu.ppy.sh/ss/3063204? didnt take the time to make it 100% symmetrical, though I think this type of curve looks a tad bit smoother
00:41:555 (1) - these don't really look that neat and I feel like the flow is eeeh not bad but ... I guess meh would describe it
01:01:632 (3) - kinda touched on this curve thing earlier, but I feel as though this just looks very jagged and not smooth at all :c
01:22:170 (2,3) - tidy up the spacing a bit?
Normal
00:06:940 (4) - Is something like this ok in a Normal? I mean does that count as sliderpath being clearly visible?
00:33:247 (3) - ^ idk if these might be a bit to gimmicky?
00:36:940 (1) - try giving this a little upward curve for a nicer transition into the next circle? this currently works fine, I just feel as though having this slightly curve would look decent AND slightly improve the gameplay
00:42:478 (3) - why not extend this to the white tick and then place a circle on the following red tick to accurately follow the vocals?
00:52:401 (2,3) - more of a personal issue, I'm just not a fan of these kinds of overlaps ><
01:07:863 (3,1) - obligatory nazi blanket
Zzz's Hard
00:01:632 (2) - hmm just being curious about these curves, since they do not look super awesome or anything so I'm wondering why you went out of your way to use 4 points for a simple curve. just my two cents though, it certainly does make the map look special in a way
00:52:170 (7,1) - could perhaps try getting some distance in between those to be more consistent with the jump you used at 00:54:016 (3,4) - or well I guess you could also try getting rid of that since this is the only time you've used a 'jump' like this. though i feel like adding a few mild and easy to hit jumps wouldn't hurt
Not much to say about this Diff. Very clean and simple, perhaps try spicing it up a liiiitle bit?
Hard
00:00:940 (1,2,3,1,2,3) - why not go for even spacing here? having the spacing decrease for the second pattern for no reason seems..meh ><
00:12:247 (2) - perhaps try de-curving this a little to match the following sliders?
00:17:555 (1,2,1,2,3,4) - tidy up the spacing a bit? Hard doesn't need constant DS, I know, but stuff like this just feels kinda messy
00:20:324 (3) - placing it like this https://osu.ppy.sh/ss/3063294 would've felt so much nicer
00:26:324 (3,4,1) - uneven spacing looks a bit messy
00:34:170 (1,2) - sloppy blanket ><
00:41:093 (3,4,1) - feels a bit too spaced out when previous patterns had spacing that was a lot smaller
00:53:324 (2,1) - symmetry is off by quite a bit between these
Suisei
00:02:093 (3,1) - transition between these two feels a bit weird
00:11:555 (4,5,1,2) - spacing seems uuh kinda random?
00:13:863 (1,2,3,4) - why make these jumpy and the rest of the pattern close together? I don't feel like these are particularly strong to justify such a huge change in difficulty
00:26:555 (6,1) - could probably use a little jump here, 1 feels very strong
00:30:247 (8,1) - placing 1 like this http://osu.ppy.sh/ss/3063326 feels a lot nicer ;w;
00:38:555 (2) - de-curve this a little to match the long 1/1 slider?
00:48:363 (1,2,3,1) - should probably have consistent spacing between 1/4s
01:02:786 (6,7,8,9) - ^
01:13:863 (4,5) - try putting some more distance in between those?
00:18:478 (3,1) - should probably tidy up the DS between those a bit (1.15 intead of 1.2)
00:22:632 (4,1) - obligatory nazi blanket
00:34:170 (1) - try a curve like this https://osu.ppy.sh/ss/3063204? didnt take the time to make it 100% symmetrical, though I think this type of curve looks a tad bit smoother
00:41:555 (1) - these don't really look that neat and I feel like the flow is eeeh not bad but ... I guess meh would describe it
01:01:632 (3) - kinda touched on this curve thing earlier, but I feel as though this just looks very jagged and not smooth at all :c
01:22:170 (2,3) - tidy up the spacing a bit?
Normal
00:06:940 (4) - Is something like this ok in a Normal? I mean does that count as sliderpath being clearly visible?
00:33:247 (3) - ^ idk if these might be a bit to gimmicky?
00:36:940 (1) - try giving this a little upward curve for a nicer transition into the next circle? this currently works fine, I just feel as though having this slightly curve would look decent AND slightly improve the gameplay
00:42:478 (3) - why not extend this to the white tick and then place a circle on the following red tick to accurately follow the vocals?
00:52:401 (2,3) - more of a personal issue, I'm just not a fan of these kinds of overlaps ><
01:07:863 (3,1) - obligatory nazi blanket
Zzz's Hard
00:01:632 (2) - hmm just being curious about these curves, since they do not look super awesome or anything so I'm wondering why you went out of your way to use 4 points for a simple curve. just my two cents though, it certainly does make the map look special in a way
00:52:170 (7,1) - could perhaps try getting some distance in between those to be more consistent with the jump you used at 00:54:016 (3,4) - or well I guess you could also try getting rid of that since this is the only time you've used a 'jump' like this. though i feel like adding a few mild and easy to hit jumps wouldn't hurt
Not much to say about this Diff. Very clean and simple, perhaps try spicing it up a liiiitle bit?
Hard
00:00:940 (1,2,3,1,2,3) - why not go for even spacing here? having the spacing decrease for the second pattern for no reason seems..meh ><
00:12:247 (2) - perhaps try de-curving this a little to match the following sliders?
00:17:555 (1,2,1,2,3,4) - tidy up the spacing a bit? Hard doesn't need constant DS, I know, but stuff like this just feels kinda messy
00:20:324 (3) - placing it like this https://osu.ppy.sh/ss/3063294 would've felt so much nicer
00:26:324 (3,4,1) - uneven spacing looks a bit messy
00:34:170 (1,2) - sloppy blanket ><
00:41:093 (3,4,1) - feels a bit too spaced out when previous patterns had spacing that was a lot smaller
00:53:324 (2,1) - symmetry is off by quite a bit between these
Suisei
00:02:093 (3,1) - transition between these two feels a bit weird
00:11:555 (4,5,1,2) - spacing seems uuh kinda random?
00:13:863 (1,2,3,4) - why make these jumpy and the rest of the pattern close together? I don't feel like these are particularly strong to justify such a huge change in difficulty
00:26:555 (6,1) - could probably use a little jump here, 1 feels very strong
00:30:247 (8,1) - placing 1 like this http://osu.ppy.sh/ss/3063326 feels a lot nicer ;w;
00:38:555 (2) - de-curve this a little to match the long 1/1 slider?
00:48:363 (1,2,3,1) - should probably have consistent spacing between 1/4s
01:02:786 (6,7,8,9) - ^
01:13:863 (4,5) - try putting some more distance in between those?