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ChouCho - Sora to Kimi no Message

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Adol Christin
1st post~ 如果是full ver就好了
Topic Starter
zj0924

Adol Christin wrote:

1st post~ 如果是full ver就好了
发现我每张图1st都是你哎,呼唤克州条子,警察叔叔就是这个人,红发色魔亚特鲁XD

full ver做不动,TVsize还有视频 :D
salinqi
Hi~M4M 你好 我们又见面了……

[Easy]
做得这么好怎么摸

[Hyasa's Normal]
也很好,就是感觉前面note密度太大了,比kiai还大,可以删掉一些红线上的note
00:44:786 (1,2,3) - 为什么音量不用等差数列QwQ感觉3突然声音好大啊
00:52:401 (2) - 歌挺软的多用用软软的弧形滑条 :)

[Zzz's Hard]
Have a try on using more curved sliders :) it looks somewhat monotonous now,making the whole trend of the map like turning circles,especially in kiai part
00:53:324 (2,3,4) - imo ds should be kept the same here
01:25:343 (2) - move it to 01:25:401 -

[Hard]
00:19:170 (4) - ds?
00:26:786 (1,3) - stack?
00:30:016 (5) - Ctrl+G
00:33:016 (4) - move it away to make a small jump here
00:42:247 (2,4) - stack?
00:43:401 (1,3) - stack?
00:48:940 (1,2,3,1) - make a diamond
01:05:093 (3,4) - stack?
01:06:016 (2,3) - Ctrl+G
01:10:632 (3,4) - Ctrl+G
01:25:632 (4) - imo it should be put somewhere like(152.68)to show its tune going high
00:48:709 (6) - ds inconsistency?

[Suisei]
00:03:709 (4,5) - flow not that good
00:12:247 (2,4) - stack?
00:32:555 (1) - delete NC
00:41:555 (1,1) - stack?
00:43:170 (2) - ds inconsistency
00:48:478 (2,3) - if you make them parallel to each other,it would be much neater
01:04:170 (2,3) - ds
01:12:478 (7,1) - blanket
01:24:709 (3) - move it a bit lower to avoid overlapping
01:24:940 (4,5,6) - make it an isosceles triangle QwQ and imo the jump can be bigger



Melodious song(。・ω・)ノ゙Best wishes!
SLM
Hi~ from your m4m.
All of these are just my suggestion, so I don't mind if you ignore it. :)




Easy

- 00:41:555 (1) - Change like this - 01:17:786 (1) - How about moving to 01:18:247 ? (I think a spinner right after a circle isn't good for Easy diff.)




Hyasa's Normal

- 00:28:632 (4,5) - Add whistle (like 00:13:863 (4,5) )
- 01:03:709 (1) - Just suggestion, Rotate 20 degrees(Anti-clockwise) and move to x 108 y 176 ?




Zzz's hard

- 01:25:632 (1) - 스피너 01:27:709 여기서 끝나야 할것 같아요 spinner ends here




Hard

- 00:26:324 (3) - move to x 376 y 124
- 00:30:478 (1,2) - separate?
- 00:33:247 (5,1) - stack
- 00:59:555 (5) - move to x 151 y 166
- 00:59:786 (1,1) - stack
- 01:06:478 (4,5) - Just suggestion, move to x 388 y 252 to look like this - 01:07:401 (1,2) - could make better blanket
- 01:09:247 (1,2) - ^ Same
- 00:48:478 - ~ 01:20:209 - I think this part should be harder than now since you're warning something like 'This is getting harder!!' 00:45:247 (1,2,1,2,1) - here




Suisei

- Isn't AR 8.5 too fast to this relaxing song? I think AR 8 should do.
- 00:19:170 (8) - Just suggestion, how about stacking with 00:19:401 (1) ?
- 00:29:786 (6) - stack with 00:29:093 (3) -
- 00:32:324 (1,1) - Just suggestion, how about this?
- 00:34:170 (1) - Make this more curvy
- 00:48:709 (3) - Rotate 3 degrees (anti-clockwise)





That's all! GL! :)
[ Zzz ]

salinqi wrote:

Hi~M4M

[Zzz's Hard]
Have a try on using more curved sliders :) it looks somewhat monotonous now,making the whole trend of the map like turning circles,especially in kiai part
00:53:324 (2,3,4) - imo ds should be kept the same here ( no. Jump :3 )
01:25:343 (2) - move it to 01:25:401 - ( Fix~ )

SLMmix wrote:

Hi~ from your m4m. ( oooooooooooooo! korean!! )

[b]Zzz's hard


- 01:25:632 (1) - 스피너 01:27:709 여기서 끝나야 할것 같아요 spinner ends here ( ok~ )
Thanks~ all

Done
osu file format v14

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 500
PreviewTime: 48709
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:Sora to Kimi no Message
TitleUnicode:空とキミのメッセージ
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:zj0924
Version:Zzz's Hard
Source:Suisei no Gargantia
Tags:ちょうちょ Hyasalia [ Zzz ]
BeatmapID:682071
BeatmapSetID:302583

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-571,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
zj0924

salinqi wrote:

Hi~M4M 你好 我们又见面了……泥嚎砂砾 :D

[Easy]
做得这么好怎么摸

[Hard]
00:19:170 (4) - ds? fixed
00:26:786 (1,3) - stack? intentional
00:30:016 (5) - Ctrl+G nope,It jumps big...
00:33:016 (4) - move it away to make a small jump here well,but it will ruin the structure of triangle,mine is fine
00:42:247 (2,4) - stack? already stacked
00:43:401 (1,3) - stack? intentional,or the spacing will become smaller
00:48:940 (1,2,3,1) - make a diamond sure
01:05:093 (3,4) - stack? intentional
01:06:016 (2,3) - Ctrl+G jumps big
01:10:632 (3,4) - Ctrl+G jumps big
01:25:632 (4) - imo it should be put somewhere like(152.68)to show its tune going high nope that jumps too big this is a hard diff
00:48:709 (6) - ds inconsistency? visual ds is equal

[Suisei]
00:03:709 (4,5) - flow not that good that's good for me
00:12:247 (2,4) - stack?
00:32:555 (1) - delete NC sure
00:41:555 (1,1) - stack?
00:43:170 (2) - ds inconsistency that depends on flow angle,plz not be so stubborn on ds owo
00:48:478 (2,3) - if you make them parallel to each other,it would be much neater I don't think so flow will be weird
01:04:170 (2,3) - ds fine for me
01:12:478 (7,1) - blanket fixed
01:24:709 (3) - move it a bit lower to avoid overlapping overlapping for enlarging space
01:24:940 (4,5,6) - make it an isosceles triangle QwQ and imo the jump can be bigger Good



Melodious song(。・ω・)ノ゙Best wishes!

SLMmix wrote:

Hi~ from your m4m.
All of these are just my suggestion, so I don't mind if you ignore it. :)




Easy

- 00:41:555 (1) - Change like this GREAT~THX
- 01:17:786 (1) - How about moving to 01:18:247 ? (I think a spinner right after a circle isn't good for Easy diff.)Well,you are right~I remove the circle 4 instead and make the spinner earlier.that's good~


Hard

- 00:26:324 (3) - move to x 376 y 124 jumps big
- 00:30:478 (1,2) - separate? antijump
- 00:33:247 (5,1) - stack intentional for enlarging space
- 00:59:555 (5) - move to x 151 y 166 I know your intention but I think mine is fine
- 00:59:786 (1,1) - stack^
- 01:06:478 (4,5) - Just suggestion, move to x 388 y 252 to look like this no thanks that's quite close imo
- 01:07:401 (1,2) - could make better blanket well,I don't care this nazi blanket,kinda hard to adjust imo
- 01:09:247 (1,2) - ^ Same
- 00:48:478 - ~ 01:20:209 - I think this part should be harder than now since you're warning something like 'This is getting harder!!' 00:45:247 (1,2,1,2,1) - here Very interesting,these patterns is just to express fade in bass sound.I think current one is already hard enough or it 'll be harder than main diff :D




Suisei

- Isn't AR 8.5 too fast to this relaxing song? I think AR 8 should do.8.5 for some big jumps
- 00:19:170 (8) - Just suggestion, how about stacking with 00:19:401 (1) ? no thanks
- 00:29:786 (6) - stack with 00:29:093 (3) - no thanks
- 00:32:324 (1,1) - Just suggestion, how about this? Great!
- 00:34:170 (1) - Make this more curvyno thanks,it will ruin the structure here
- 00:48:709 (3) - Rotate 3 degrees (anti-clockwise)
sure,good
That's all! GL! :)
THX both of you guys.
Already modded back :)
Hyasalia

salinqi wrote:

[Hyasa's Normal]
也很好,就是感觉前面note密度太大了,比kiai还大,可以删掉一些红线上的note 有些是为了增加star加的;w;
00:44:786 (1,2,3) - 为什么音量不用等差数列QwQ感觉3突然声音好大啊 改成等差了
00:52:401 (2) - 歌挺软的多用用软软的弧形滑条 :) 嘛,下次会注意的w
Melodious song(。・ω・)ノ゙Best wishes!

SLMmix wrote:

Hyasa's Normal
- 00:28:632 (4,5) - Add whistle (like 00:13:863 (4,5) ) fixed
- 01:03:709 (1) - Just suggestion, Rotate 20 degrees(Anti-clockwise) and move to x 108 y 176 ? no change
That's all! GL! :)
thx for modding :)
SalloxWave
I'm looking for M4M modding so here comes my modding(even though I don't know what M4M means):

[General]:
Since the map already is really good see these as suggestions only.

[Easy]:
• I couldn't find anything to mod here, it all feels good, just a suggestion:
01:17:555 (1) - You might consider moving it here 01:18:247.

[Normal]:
• Couldn't find anything

[Zzz's Hard]:
• 00:46:170 (3) and 00:54:247 (4) - You might consider move closer according to distance snap.
• 01:25:401 (2) - Instead of having a single hit-circle you could try having a slider from here 01:24:940 to here 01:25:401. I you don't like that you could have a smaller slider from 01:24:940 to 01:25:170 and still use 01:25:401 (2).

[Hard]:
Perfect, 99.99% 8-)

[Suisei]:
Perfect, 99.98%, :P

Sorry, if I weren't much help but I couldn't really find anything more than the little I found, I don't know if this count as a proper mod, but whatever. I wish you luck with the beatmap.
Peachtrees
M4M for your Q!

Easy

00:18:478 (3,1) - should probably tidy up the DS between those a bit (1.15 intead of 1.2)

00:22:632 (4,1) - obligatory nazi blanket

00:34:170 (1) - try a curve like this https://osu.ppy.sh/ss/3063204? didnt take the time to make it 100% symmetrical, though I think this type of curve looks a tad bit smoother

00:41:555 (1) - these don't really look that neat and I feel like the flow is eeeh not bad but ... I guess meh would describe it

01:01:632 (3) - kinda touched on this curve thing earlier, but I feel as though this just looks very jagged and not smooth at all :c

01:22:170 (2,3) - tidy up the spacing a bit?

Normal

00:06:940 (4) - Is something like this ok in a Normal? I mean does that count as sliderpath being clearly visible?

00:33:247 (3) - ^ idk if these might be a bit to gimmicky?

00:36:940 (1) - try giving this a little upward curve for a nicer transition into the next circle? this currently works fine, I just feel as though having this slightly curve would look decent AND slightly improve the gameplay

00:42:478 (3) - why not extend this to the white tick and then place a circle on the following red tick to accurately follow the vocals?

00:52:401 (2,3) - more of a personal issue, I'm just not a fan of these kinds of overlaps ><

01:07:863 (3,1) - obligatory nazi blanket

Zzz's Hard

00:01:632 (2) - hmm just being curious about these curves, since they do not look super awesome or anything so I'm wondering why you went out of your way to use 4 points for a simple curve. just my two cents though, it certainly does make the map look special in a way

00:52:170 (7,1) - could perhaps try getting some distance in between those to be more consistent with the jump you used at 00:54:016 (3,4) - or well I guess you could also try getting rid of that since this is the only time you've used a 'jump' like this. though i feel like adding a few mild and easy to hit jumps wouldn't hurt

Not much to say about this Diff. Very clean and simple, perhaps try spicing it up a liiiitle bit?

Hard

00:00:940 (1,2,3,1,2,3) - why not go for even spacing here? having the spacing decrease for the second pattern for no reason seems..meh ><

00:12:247 (2) - perhaps try de-curving this a little to match the following sliders?

00:17:555 (1,2,1,2,3,4) - tidy up the spacing a bit? Hard doesn't need constant DS, I know, but stuff like this just feels kinda messy

00:20:324 (3) - placing it like this https://osu.ppy.sh/ss/3063294 would've felt so much nicer :(

00:26:324 (3,4,1) - uneven spacing looks a bit messy

00:34:170 (1,2) - sloppy blanket ><

00:41:093 (3,4,1) - feels a bit too spaced out when previous patterns had spacing that was a lot smaller

00:53:324 (2,1) - symmetry is off by quite a bit between these

Suisei

00:02:093 (3,1) - transition between these two feels a bit weird

00:11:555 (4,5,1,2) - spacing seems uuh kinda random?

00:13:863 (1,2,3,4) - why make these jumpy and the rest of the pattern close together? I don't feel like these are particularly strong to justify such a huge change in difficulty

00:26:555 (6,1) - could probably use a little jump here, 1 feels very strong

00:30:247 (8,1) - placing 1 like this http://osu.ppy.sh/ss/3063326 feels a lot nicer ;w;

00:38:555 (2) - de-curve this a little to match the long 1/1 slider?

00:48:363 (1,2,3,1) - should probably have consistent spacing between 1/4s

01:02:786 (6,7,8,9) - ^

01:13:863 (4,5) - try putting some more distance in between those?
suanriz
你好OuO/!

[Normal]
00:04:863 加個Note?
00:21:940 (6,7) - 合併滑條
00:22:632 加個Note?
00:25:170 Note
00:25:401 - 00:25:863 加個滑條
00:26:093 (7,1) - 合併滑條
01:07:863 (3) - 折返一次
01:09:709 (3) - ^

[Zzz's Hard]
00:06:478 (5) - No reentry.white line add Note
00:07:863 (7) - Del
00:07:170 (6) - reentry
00:26:324 (9) - Del
00:25:632 - 00:26:324 using words to make pauses in sentences will be smooth.It fits the drumbeat too

00:27:940 - 00:29:324^

00:35:866 - 00:37:401 Try?

00:39:016 -add Note
00:41:093 (5) - Del
00:40:863 - 00:41:093 add slider
00:42:940 (3) - Del
00:42:709 - 00:42:940 add slider

上面主要是修順,其實感覺沒甚麼問題
↑ principal let it smooth.Nothing serious.Verry good
BG美,期待翠星Rank
Beautiful BG.Expecting Map be Rank
Topic Starter
zj0924

Peachtrees wrote:

M4M for your Q!

Easy

00:18:478 (3,1) - should probably tidy up the DS between those a bit (1.15 intead of 1.2) maybe,but blanket here makes it hard.I think it's fine

00:22:632 (4,1) - obligatory nazi blanket OK

00:34:170 (1) - try a curve like this https://osu.ppy.sh/ss/3063204? didnt take the time to make it 100% symmetrical, though I think this type of curve looks a tad bit smoother Good!

00:41:555 (1) - these don't really look that neat and I feel like the flow is eeeh not bad but ... I guess meh would describe it ok,Make some adjustments but I think there is a gap between these two sliders beginners should catch it in time

01:01:632 (3) - kinda touched on this curve thing earlier, but I feel as though this just looks very jagged and not smooth at all :cwhat are you taking about?I think this fits the rhythm well:c

01:22:170 (2,3) - tidy up the spacing a bit?intentional for a better flow


Hard

00:00:940 (1,2,3,1,2,3) - why not go for even spacing here? having the spacing decrease for the second pattern for no reason seems..meh >< Intentional,cuz music fade out and become quiet here

00:12:247 (2) - perhaps try de-curving this a little to match the following sliders? mine is fine

00:17:555 (1,2,1,2,3,4) - tidy up the spacing a bit? Hard doesn't need constant DS, I know, but stuff like this just feels kinda messy
Messy?I don't think so when I cancel distance snap,there maybe two reasons:First,for equal visual distance,sometimes it is hard to keep same with ds and visual ds.in hard and ins diff visual distance is which I consider it more important.Second,I change ds to express the various changes in music,here music fade in and become intense.So no change here
00:20:324 (3) - placing it like this https://osu.ppy.sh/ss/3063294 would've felt so much nicer :( have you consider 00:20:786 (4) - ?also,mine is fine

00:26:324 (3,4,1) - uneven spacing looks a bit messy ok 1.4

00:34:170 (1,2) - sloppy blanket >< well,I don't care this blanket,as long as flow well is enough

00:41:093 (3,4,1) - feels a bit too spaced out when previous patterns had spacing that was a lot smaller you are right,a little further indeed.But I think music becomes kinda intense and I use a small jump to express it

00:53:324 (2,1) - symmetry is off by quite a bit between these That's fine or the flow will be hard

Suisei

00:02:093 (3,1) - transition between these two feels a bit weird Plz give me your reason instead of saying weird?I can tell you that piano key fade out here so I make it closer

00:11:555 (4,5,1,2) - spacing seems uuh kinda random? This is my ds change with the different situation in music.It plays fine here...

00:13:863 (1,2,3,4) - why make these jumpy and the rest of the pattern close together? I don't feel like these are particularly strong to justify such a huge change in difficulty plz don't be one-sided...Listen to the music 00:14:555 (4) - is the highest tone vocal and then it decrease gradually and become quiet.There's no doubt that I want to add variety in music not to jump all the time...why not doubt 00:29:555 (5,6,7,8) - ?It become closer,too.

00:26:555 (6,1) - could probably use a little jump here, 1 feels very strong jump? Jump?It seems that you miss the long vowel here,doesn't it?

00:30:247 (8,1) - placing 1 like this http://osu.ppy.sh/ss/3063326 feels a lot nicer ;w;mine is fine what are you going to do with 00:31:170 (2) - if use this?

00:38:555 (2) - de-curve this a little to match the long 1/1 slider? nothing effect but I move down a bit

00:48:363 (1,2,3,1) - should probably have consistent spacing between 1/4s well since judge of the slider tail is loose there‘s no need to be screw in ds.Visual distance is more important than ds here as well as it plays smooth is enough

01:02:786 (6,7,8,9) - ^^

01:13:863 (4,5) - try putting some more distance in between those?
OKay,stack on 01:16:170 (2) -
Thx for modding :)
Also,thanks Stealthwave and suanriz :)
waiting for gder's response
Chaoslitz


[Easy]
  1. 00:13:401 (2) - Reverse slider here sounds not really good, I think you can start a slider in downbeat 00:13:863 to emphasis more
  2. 00:42:940 00:44:786 Add note in this two time since it feels empty, also you added note in 00:35:555 (2,4) for the similar part
  3. 00:58:170 (3) - You end the slider pointing to the lefty, but you place the following slider on the right hand side, this flow is not suggested in Easy diff, use a normal curved slider is fine
  4. 01:07:401 (1,2) - nazi, but it looks weird
[Hyasa's Normal]
  1. Not much problem, but I suggest next time when you map easier diffs avoid to use complicated slider shapes.
[Zzz's Hard]
  1. Nice.
[Hard]
  1. 00:29:324 (2,4,1) - nazi, just overlapped a bit
  2. 00:52:170 (5,1) - A sharp turn here breaks the flow, may consider to fix it
  3. 01:15:478 (1) - Ctrl+g? Because the current flow is weird and I think rhythm here can be emphasis more with jumps
[Suisei]
  1. 00:40:401 (2,3,4) - Triplet here sounds overmapped, however using triplet in 00:41:324 (6,1) will be good as you did same thing in 00:37:632 (3,4,1) which map triplet around downbeat

Good Luck~
[ Zzz ]

Stealthwave wrote:

I'm looking for M4M modding so here comes my modding(even though I don't know what M4M means):

[Zzz's Hard]:
• 00:46:170 (3) and 00:54:247 (4) - You might consider move closer according to distance snap. ( Jump :3 )
• 01:25:401 (2) - Instead of having a single hit-circle you could try having a slider from here 01:24:940 to here 01:25:401. I you don't like that you could have a smaller slider from 01:24:940 to 01:25:170 and still use 01:25:401 (2).( no problom :3 )

Peachtrees wrote:

M4M for your Q!

Zzz's Hard

00:01:632 (2) - hmm just being curious about these curves, since they do not look super awesome or anything so I'm wondering why you went out of your way to use 4 points for a simple curve. just my two cents though, it certainly does make the map look special in a way

00:52:170 (7,1) - could perhaps try getting some distance in between those to be more consistent with the jump you used at 00:54:016 (3,4) - or well I guess you could also try getting rid of that since this is the only time you've used a 'jump' like this. though i feel like adding a few mild and easy to hit jumps wouldn't hurt

Not much to say about this Diff. Very clean and simple, perhaps try spicing it up a liiiitle bit?
:3 ...

suanriz wrote:

你好OuO/!

[Zzz's Hard]
00:06:478 (5) - No reentry.white line add Note
00:07:863 (7) - Del
00:07:170 (6) - reentry
00:26:324 (9) - Del
00:25:632 - 00:26:324 using words to make pauses in sentences will be smooth.It fits the drumbeat too

00:27:940 - 00:29:324^

00:35:866 - 00:37:401 Try?

00:39:016 -add Note
00:41:093 (5) - Del
00:40:863 - 00:41:093 add slider
00:42:940 (3) - Del
00:42:709 - 00:42:940 add slider
no change .. Sorry ..

Thank you all mod :3
Asfand
Ticket request

[General]
  1. Really high quality mapset!
  2. Zzz's Hard might be easier than Hyasa's Normal, maybe rename Zzz's Hard to Zzz's Normal and change AR/OD/HP
[Easy]
  1. 00:54:478 (2,1) - blanket fix
[Hyasa's Normal]
  1. 00:06:940 (4) - slider border is outside the screen in 4:3 resolution
[Zzz's Hard]
  1. This difficulty is easier than the Normal difficulty. You could make the patterns a bit harder and not have circular flow everywhere (suggestion)
  2. 01:22:170 (1,2,3,4,1) - this is a bit boring make a pattern instead
[Hard]
  1. 00:21:247 (1,2) - blanket fix
  2. 00:34:170 (1,2) - ^
  3. 00:36:016 (1,2) - ^
  4. 00:37:401 (3,1) - ^
  5. 01:25:632 (4) - how about moving this up so that it forms a triangle with 01:24:709 (2,3) - http://puu.sh/hJvh6/b0050fbb1a.jpg
[Suisei]
  1. http://puu.sh/hJvrD/bb38c5e667.osr sightread testplay
  2. I had trouble reading this part in particular 00:45:016 (1,2,1,2,1,2) - maybe make the sliders the same shape so that they don't end up stacking on top of eachother on the slider head and slider ends
  3. 00:59:786 (1,2) - blanket fix
Nezzar
Newbie modding QAQ
M4M
[Suisei]
00:05:093 (3) - A bit unreadable
00:14:093 (2) - ^
00:18:478 (5,6,7) - I think this three notes should spread out according to rhythm but idk QAQ
00:25:632 (4) - maybe you'd want to change the shape of this one by a bit.
00:45:247 (2,2,2) - I think the positions of three sliders can differ by (like sereval pixels?) to
make it more playable but personal opinion
00:52:401 (6,6) - I would suggest NC here instead as the high sound initializes here

[Hard]
00:29:324 (2) - I don't prefer overlaps with sliders in hard QAQ
00:41:093 (3,4,1) - - maybe make this three notes closer

[Zzz's hard]
00:36:016 (4) - NC?
00:39:709 (4) - ^ (idk but the combo color here is quite strange)
00:39:478 (3) - maybe move it to somewhere around {164, 112} will be better
01:24:016 (1,2) - I think you can add some notes here

[Normal or below]
Sorry I dunno how to mod them > <

QAQ 新手mod見笑啦 祝好運
Topic Starter
zj0924

Chaoslitz wrote:



[Easy]
  1. 00:13:401 (2) - Reverse slider here sounds not really good, I think you can start a slider in downbeat 00:13:863 to emphasis more
    I know what you mean but reverse slider is suitable for simplify the rhythm in easy diff
  2. 00:42:940 00:44:786 Add note in this two time since it feels empty, also you added note in 00:35:555 (2,4) for the similar part Intentional,cuz vocal here is different from previous one,it becomes more harmonious so I add a small break to express it,I think it's fine
  3. 00:58:170 (3) - You end the slider pointing to the lefty, but you place the following slider on the right hand side, this flow is not suggested in Easy diff, use a normal curved slider is fine Ok,this is easy to explain.In order to prevent the polarity problem(from white tick to red click) using this kind of flow can prevent player rush to tempo also this can warn player next note is an important downbeat,maybe kinda hard for beginner though,I think it's ok
  4. 01:07:401 (1,2) - nazi, but it looks weird Well,I think this slider is suitable for the vocal,isn't it?
[Hard]
  1. 00:29:324 (2,4,1) - nazi, just overlapped a bit you mean 00:29:324 (2,4) - ? that's intentional for locate position..
  2. 00:52:170 (5,1) - A sharp turn here breaks the flow, may consider to fix it I think it's fine
  3. 01:15:478 (1) - Ctrl+g? Because the current flow is weird and I think rhythm here can be emphasis more with jumps No thanks,I don't like move in circles,that's kinda boring...
[Suisei]
  1. 00:40:401 (2,3,4) - Triplet here sounds overmapped, however using triplet in 00:41:324 (6,1) will be good as you did same thing in 00:37:632 (3,4,1) which map triplet around downbeat You are right,may consider to make some adjustments here

Good Luck~

Asfano wrote:

Ticket request

[General]
  1. Really high quality mapset!
  2. Zzz's Hard might be easier than Hyasa's Normal, maybe rename Zzz's Hard to Zzz's Normal and change AR/OD/HP
[Easy]
  1. 00:54:478 (2,1) - blanket fix fixed
[Hard]
  1. 00:21:247 (1,2) - blanket fix
  2. 00:34:170 (1,2) - ^
  3. 00:36:016 (1,2) - ^
  4. 00:37:401 (3,1) - ^all fixed
  5. 01:25:632 (4) - how about moving this up so that it forms a triangle with 01:24:709 (2,3) - http://puu.sh/hJvh6/b0050fbb1a.jpg Good~
[Suisei]
  1. http://puu.sh/hJvrD/bb38c5e667.osr sightread testplay
  2. I had trouble reading this part in particular 00:45:016 (1,2,1,2,1,2) - maybe make the sliders the same shape so that they don't end up stacking on top of eachother on the slider head and slider ends will consider,but I think it's fine if you don't play with dt
  3. 00:59:786 (1,2) - blanket fix fixed

clp012345 wrote:

Newbie modding QAQ
M4M
[Suisei]
00:05:093 (3) - A bit unreadable
00:14:093 (2) - ^ I think it's fine
00:18:478 (5,6,7) - I think this three notes should spread out according to rhythm but idk QAQ no problem
00:25:632 (4) - maybe you'd want to change the shape of this one by a bit. for fitting vocal
00:45:247 (2,2,2) - I think the positions of three sliders can differ by (like sereval pixels?) to
make it more playable but personal opinion You are right,these patterns should be improved for me,too
00:52:401 (6,6) - I would suggest NC here instead as the high sound initializes here fine as it is

[Hard]
00:29:324 (2) - I don't prefer overlaps with sliders in hard QAQ
00:41:093 (3,4,1) - - maybe make this three notes closer

[Normal or below]
Sorry I dunno how to mod them > <

QAQ 新手mod見笑啦 祝好運
Thanks for modding :)
Topic Starter
zj0924
Edit:oops,Double post
Adol Christin
占坑睡觉。我抽个时间摸一下,都这个阶段了大概不会帮上太多吧。

Suisei

  1. 00:13:863 - 00:14:324 - 两处音量激增吓死人了。尽管vocal走高,我觉得60 70没有很好地达到你预期的目的,还不如50 60过渡一下。
  2. 00:25:632 (4) - 我觉得现在这根滑条很难看。这里试着拉了一根:
  3. 00:32:786 (3) - 前后间距对齐一下
  4. 00:45:247 (2,2,2) - 三根滑条不是复制粘贴吧(这不是重点)。我觉得这种往返的排列,表现力不足以突出渐强的音乐(特别是你的弧度反而越来越大了),即便有渐增的ds和音量。这里提供一种思路,不喜欢的话试试其它的排法吧。(Hard这样的都比现在好)
  5. 01:25:401 (6) - 前后间距对齐
  6. 01:17:555 (5) - 我觉得这里finish音的音量完全没有必要降低,这样能更好地与后面几秒的安静形成对比。

Zzz's Hard

  1. 00:27:709 (3,4,5,6,7) - Change the rhythm to this.
  2. 01:24:940 - Remove 2, place a 1/2 reverse slider here.
    Rhythm is fine. Be more creative in pattern, not just drawing rectangles.

Hard

  1. 00:13:863 - 00:14:324 - 同I。
  2. 00:02:324 (1,2,3) - 这三个间距看着难受
  3. 01:17:555 (4) - 你的I这里下了clap,然而H没有
  4. 01:17:555 (4) - 音效上同I

mod以音效为主吧。zj的排列太难动了,有时候想动一点对整体的影响都特别大。。。
人懒不想看N和E了,以上就是我的mod了,希望能有所帮助。
祝你好运~

@Kagamine Ren:你也来写一篇mod呗,sp不就够了。
Karen
好无聊啊,马克一下。
怎么还没12sp
[ Zzz ]

Asfano wrote:

Ticket request

[General]
  1. Really high quality mapset!
  2. Zzz's Hard might be easier than Hyasa's Normal, maybe rename Zzz's Hard to Zzz's Normal and change AR/OD/HP ( No Problem ) Pattern is monotonous. but There are Normal is hard Difference. No Problem
[Zzz's Hard]
  1. This difficulty is easier than the Normal difficulty. You could make the patterns a bit harder and not have circular flow everywhere (suggestion) Sorry .. my mapping style ..
  2. 01:22:170 (1,2,3,4,1) - this is a bit boring make a pattern instead ( OK :3 )

clp012345 wrote:

  • [Zzz's hard]
    00:36:016 (4) - NC? ( No. Because Regular rhythm )
    00:39:709 (4) - ^ (idk but the combo color here is quite strange)
    00:39:478 (3) - maybe move it to somewhere around {164, 112} will be better ( No. Now is a better blanket )
    01:24:016 (1,2) - I think you can add some notes here ( ok! ) Change the 1/4 slider

Adol Christin wrote:

Zzz's Hard

  1. 00:27:709 (3,4,5,6,7) - Change the rhythm to this. ( I think. No Problem )
  2. 01:24:940 - Remove 2, place a 1/2 reverse slider here. ( changed to modding of clp012345 )
    Rhythm is fine. Be more creative in pattern, not just drawing rectangles.
+ IRC Mod
17:03 zj0924: Hi~
17:04 zj0924: -Nya- said she will bubble this after finishing her mod
17:04 zj0924: She let me tell you that you might add some finish in some downbeat
17:06 [ Zzz ]: Hi~
17:06 [ Zzz ]: ok!
17:07 zj0924: :)
17:07 [ Zzz ]: : )
17:07 zj0924: 00:45:247 (1,3,5) -
17:08 zj0924: I think you should add finish here?
17:08 zj0924: 00:59:786 (1,3,5) -
17:08 zj0924: 01:03:709 (1) -
17:08 zj0924: 00:48:709 (1) - tail
17:09 zj0924: You can refer to my diff and decide where to add finish by yourself ><
17:09 zj0924: 01:14:555 (7) - NC? and finish?
17:26 [ Zzz ]: ok
17:26 [ Zzz ]: nc + finish !!
17:26 zj0924: Yeah><
17:26 [ Zzz ]: ><
17:27 zj0924: plz give me your updated version owo
17:27 [ Zzz ]: yes

Thank you zj0924 and -Nya- ><!

Done!
osu file format v14

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 500
PreviewTime: 48709
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Title:Sora to Kimi no Message
TitleUnicode:空とキミのメッセージ
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:zj0924
Version:Zzz's Hard
Source:翠星のガルガンティア
Tags:ちょうちょ Hyasalia [_Zzz_]
BeatmapID:682071
BeatmapSetID:302583

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Topic Starter
zj0924

Adol Christin wrote:

占坑睡觉。我抽个时间摸一下,都这个阶段了大概不会帮上太多吧。

Suisei

  1. 00:13:863 - 00:14:324 - 两处音量激增吓死人了。尽管vocal走高,我觉得60 70没有很好地达到你预期的目的,还不如50 60过渡一下。吓死人倒不至于,我觉得还行吧
  2. 00:25:632 (4) - 我觉得现在这根滑条很难看。这里试着拉了一根:
  3. 00:32:786 (3) - 前后间距对齐一下好,之前大概手滑碰掉了
  4. 00:45:247 (2,2,2) - 三根滑条不是复制粘贴吧(这不是重点)。我觉得这种往返的排列,表现力不足以突出渐强的音乐(特别是你的弧度反而越来越大了),即便有渐增的ds和音量。这里提供一种思路,不喜欢的话试试其它的排法吧。(Hard这样的都比现在好)你说到点子上了:往返的flow确实不适合渐强音。我的初衷是通过滑条遮挡来扩大距离来表现,现在觉得这往返真是毁,不过打起来还算顺畅的,暂时不考虑...这个改法感觉和图后面的一个梗重复了(这不是重点)重点是这种blanket一单店一滑条我觉得打起来并不舒服,后面那梗想改也难,不方便动了...
  5. 01:25:401 (6) - 前后间距对齐 换了种跳,现在应该舒服多了
  6. 01:17:555 (5) - 我觉得这里finish音的音量完全没有必要降低,这样能更好地与后面几秒的安静形成对比。说的很有道理,改!本来只是执着于那个bass音,就用了这个finish了

Hard

  1. 00:13:863 - 00:14:324 - 同I。同main diff
  2. 00:02:324 (1,2,3) - 这三个间距看着难受 这边音乐渐出了所以拉近了距离不知道讲得通吗owo,调整了下
  3. 01:17:555 (4) - 你的I这里下了clap,然而H没有 改了上面的,统一用soft finish了
  4. 01:17:555 (4) - 音效上同I 同*2

mod以音效为主吧。zj的排列太难动了,有时候想动一点对整体的影响都特别大。。。
人懒不想看N和E了,以上就是我的mod了,希望能有所帮助。
祝你好运~
谢摸~改摸之前自己又给主难度做了些改动,现在应该比之前要顺畅许多了
Updated~
准备召唤人格
-Nya-
Hey hey~
From my queue! Your own BN for this entire mapset >.<

General:
  1. Uncheck “Widescreen support” in all the diffs since you don’t have a SB.
  2. The combo colours are inconsistent in every diff. Just make sure you have the same combo colours for every diff.
  3. Change your audio lead-in to 2000ms just to be safe.
  4. There are a lot of unused soundfiles. Maybe use them or remove them if you’re not planning on using any of them. Here’s the list:
    The following hitsounds are unused:
    1. soft-hitnormal12.wav
    2. normal-hitnormal11.wav
    3. soft-hitclap12.wav
    4. normal-slidertick3.wav
    5. normal-hitfinish11.wav
    6. normal-slidertick11.wav
    7. soft-slidertick12.wav
    8. normal-hitwhistle11.wav
    9. normal-hitnormal3.wav
    10. soft-sliderslide2.wav

Easy:
  1. 00:06:016 (2,1) –I never really like overlaps like this, especially if it’s possible to stack. So I suggest stacking the head of 00:08:324 (1) – on 00:06:016 (2) –
  2. 00:48:940 –This is a downbeat which isn’t really a good idea for such an important beat. I suggest adding a circle on that tick instead to emphasize the important beat more. Like this:
  3. 00:52:170 (4,2) –Stack here as well. The head of the slider on the circle. It will prevent the overlap and look tidier.
  4. 00:58:170 (3) –Lower the red square of that slider a bit. I’m a bit concerned with the tail that ends so suddenly.
  5. 01:01:632 (3) –The shape of this slider can do with improvement. Maybe try something like this instead:
    Something like that. Just make sure the head of the slider isn’t badly curved like it is currently.
  6. 01:07:401 (1,2) –The shape of these two sliders can also do with improvement. Right now the shape looks so crammed and forced. Try something like this instead:
  7. 01:13:401 (3) –This rhythm sounds a bit incomplete. Try something like this to fix the problem:
    I just changed that slider into a circle. There will be a gap, but it’s better then trying to create a rhythm that sounds and plays weird. I suggest placing the head of 01:14:555 (1) – on that circle if you decided to follow my advice.
  8. 01:21:247 (1) –If I were you, I’d place that slider right in the middle of the spinner to give beginners more time to click on it when they have finished spinning the spinner.

Hyasa’s Normal:
  1. 00:06:940 (4) –Uhrr, not really a fan of this slidershape. The problem with it is that the body of the slider melt into each other making it look weird. Perhaps try something like this instead:
  2. 00:10:632 (4) –Uhh, same thing here as above. Not a great slidershape. I’m going to pinpoint you to this guide: https://osu.ppy.sh/forum/t/37194
    Try using slidershape-ideas from the above guide to make very nice sliders.
  3. 00:13:863 (4,5) –Not really great flow imo. Try something like this instead:
  4. 00:22:863 (1,2) –Switch new combo’s here. Imo the new combo should be placed on (2) since there’s a clear cymbal sound there and the beat is more important and more emphasized.
  5. 00:25:170 (5) –Rather try this rhythm. Your current one sounds a bit weird and out of place:
  6. 00:26:555 (1,2) –Switch combos like I had also suggested here: 00:22:863 (1,2) –
  7. 00:30:016 (1) –Again, this rhythm doesn’t really fit with the vocals. This rhythm sounds better:
  8. 00:33:247 (3) –Take a look at the guide I linked for a better slidershape idea.
  9. 00:35:093 (5) -^
  10. 00:40:632 (1) -^
  11. 00:50:786 (4) -^
  12. 00:52:401 (2,3) –The flow of this pattern can be improved. Try this:
  13. 00:55:863 (2) –The tail of this slider is too high and unrankable. Make sure the tail isn’t touching the HP bar.
  14. 00:59:324 (1,2) –Switch combos. The new combo have to be added on the (2) where the cymbal sound is.
  15. 01:10:401 (1,2) -^
  16. 01:13:863 (1,2) -^
  17. 01:17:786 (1) –Uhh, this slider feels soo out of place. You should usually place a spinner where there’s a single long note, not where there are still different vocals. I suggest removing the spinner and mapping that area out.

I’m only going to mod the easier diffs for now. Will get to the other three later on.
Topic Starter
zj0924

-Nya- wrote:

Hey hey~
From my queue! Your own BN for this entire mapset >.<

General:
  1. Uncheck “Widescreen support” in all the diffs since you don’t have a SB.fixed
  2. The combo colours are inconsistent in every diff. Just make sure you have the same combo colours for every diff.will change after gder fixed their issues
  3. Change your audio lead-in to 2000ms just to be safe.sure,will change after gder fixed their issues
  4. There are a lot of unused soundfiles. Maybe use them or remove them if you’re not planning on using any of them. Here’s the list:
    The following hitsounds are unused:
    1. soft-hitnormal12.wav
    2. normal-hitnormal11.wav
    3. soft-hitclap12.wav
    4. normal-slidertick3.wav
    5. normal-hitfinish11.wav
    6. normal-slidertick11.wav
    7. soft-slidertick12.wav
    8. normal-hitwhistle11.wav
    9. normal-hitnormal3.wav
    10. soft-sliderslide2.wav removed all

Easy:
  1. 00:06:016 (2,1) –I never really like overlaps like this, especially if it’s possible to stack. So I suggest stacking the head of 00:08:324 (1) – on 00:06:016 (2) – Well,I know your meaning but the break is long enough due to the long slider and the main reason is that this slider is inconvenient to move,It'll ruin the layout imo
  2. 00:48:940 –This is a downbeat which isn’t really a good idea for such an important beat. I suggest adding a circle on that tick instead to emphasize the important beat more. Like this:
    Good Idea,making downbeat more clickable is which I always seek for but here I might decline your suggestion because as you see,I make a symmetry slider and this rectangular angle slider,to some extent,is suitable for expressing the downbeat in easy diff.Clickable downbeat is less important in easy diff because beginners might even not have a concept of downbeat.To be honest,They just want to succeed in clicking each object and care less about which sound is important.So no change here,sorry
  3. 00:52:170 (4,2) –Stack here as well. The head of the slider on the circle. It will prevent the overlap and look tidier.I accept this one,layout is tidier imo
  4. 00:58:170 (3) –Lower the red square of that slider a bit. I’m a bit concerned with the tail that ends so suddenly.Sure,I can''t agree with you more
  5. 01:01:632 (3) –The shape of this slider can do with improvement. Maybe try something like this instead:
    Something like that. Just make sure the head of the slider isn’t badly curved like it is currently.Good slider,really fits the rhythm
  6. 01:07:401 (1,2) –The shape of these two sliders can also do with improvement. Right now the shape looks so crammed and forced. Try something like this instead:
    change to ordinary wave sliders :P
  7. 01:13:401 (3) –This rhythm sounds a bit incomplete. Try something like this to fix the problem:
    I just changed that slider into a circle. There will be a gap, but it’s better then trying to create a rhythm that sounds and plays weird. I suggest placing the head of 01:14:555 (1) – on that circle if you decided to follow my advice.Well,you are right maybe a gap is more suitable but mapping with only a circle will have kinda long break imo,so I shorten the slider to map them drum-clap and have a proper break,fine now...
  8. 01:21:247 (1) –If I were you, I’d place that slider right in the middle of the spinner to give beginners more time to click on it when they have finished spinning the spinner.Sure,you show considerations for those beginner players :oops:

I’m only going to mod the easier diffs for now. Will get to the other three later on.
lit120
M4M...

NOTE: i'm following the music beat for hitsound

[Easy]
  1. i don't think NC:1 is ok for this. use SC:1
[Hyasa's Normal]
  1. i'd highly recommend you find a hitsound mod for this. otherwise, go take a look at Easy/Hard/Insane diff as a sample to make the hitsounds more better
  2. the hitsounds should be SC:1
  3. 00:13:683 - lower this volume down
  4. 01:20:093 - remove this timing point
  5. 01:22:632 - lower this volume down
[Zzz's Hard]
  1. all hitsounds should be SC:1
  2. 00:02:324 (3) - clap (Additions: Normal)
  3. 00:02:786 (4) - ^
  4. 00:03:016 (5) - ^ for end
  5. 00:03:709 (7) - ^ for start
  6. 00:04:170 (8) - ^
  7. 00:04:632 (1) - ^ for end + finish for start + sampleset into drum for start
  8. 00:05:555 (3) - ^ for start and end
  9. 00:06:478 (5) - ^ for start and end (except the second one)
  10. 00:07:863 (7) - ^ for start
  11. 00:07:863 (7,1) - Sampleset --> Drum and (1) should be Finish (Additions: Normal)
  12. 00:09:247 (3,4,5,6) - clap (additions: Normal) (slider --> start)
  13. 00:11:555 (8) - ^ for start
  14. 00:11:555 (8,1) - Sampleset --> Drum and (1) should be finish (additions: Normal)
  15. 00:12:016 (1) - Clap (Additions: Normal) for end
  16. 00:12:940 (3,4,5,6,8,9) - ^ (1/1)
  17. 00:15:247 (9,10) - Sampleset --> Drum and (10) should be finish (additions: Normal)
  18. 00:15:709 - add break for that
  19. 00:19:401 (1) - whistle (Additions: Normal)
  20. 00:19:632 (2,4,5,6,7,9) -
i can't mod too much about hitsounds. go find a mod that can handle a hitsound for this. otherwise, go take a look at Easy/Hard/Insane diff as a sample to make the hitsounds more better

[Hard]
  1. None
[Suisei]
  1. None
that's all from my mod. GL!
EncoreW
M4M

https://osu.ppy.sh/s/293081 请务必看一下我知道你写摸厉害


[General]


Hard开始所有的难度我觉得都可以把AR下调0.5,感觉不是十分需要这么高的AR,最高难度DT之后不过4.76的难度,但是要面对AR10,感觉不太好,AR10直读起来的难度比AR8DT高出太多,这样的难度个人认为并不需要AR10来体现

AudioLeadIn→1500?


[Suisei]


感觉不算太整洁,但是也不是很乱,有些地方感觉可以做的更加干净一点

之后几个难度的音效方面的建议也可以参考这里

00:01:401 (3,3,3) - 本来有这么大的间距,结果到了第四组三角形,00:02:786 (3,3) - 间距小到快要叠在一起,不觉得有点难看或者说不够整洁吗,四组三角的音乐几乎一样,但是每组之间的间距被搞成这样,感觉并不是很符合音乐

00:02:786 (3,2,4,1) - 没有漏音效吗?至少我觉得不应该只有默认音效,normalclap应该挺不错

00:14:093 - 虽然不是什么太大的问题,后面那根70%音量的绿线我觉得可以弄到这里,因为00:13:863 - 这根绿线应该是只管00:13:863 (1) - 的finish音效的,这个note结束之后音量应该回归到正常水平而不是延后一个note

00:13:401 (5,2,6) - 这里应该就是我觉得不够整洁的地方了,5和2弄个blanket应该会好一点,另外00:13:401 (5,1,2) - 感觉flow也不算太好

00:14:324 (3,8) - 00:20:324 (3,4) - 建议放一起不要错开,错开的话我觉得可以参考00:28:632 (1,2,3,4,5,6,7,8) - 这里

00:31:863 (1) - 00:32:324 (1,2) - 这里我认为是可以拉开一点放的,这一小段note密度比较少

00:45:247 (2,2,2) - 这三个我觉得SV可以变的更明显一点比如1.00 1.25 1.50x,否则00:45:247 (2,2) - 00:46:170 (2,2) - 两个滑条之间的重叠和包裹的效果并没有那么理想,看上去也就有点不太好看

00:56:324 (1) - 放到(209,142)这样的地方应该会好一点,否则和00:55:632 (4) - 有不太必要的重叠的地方,而且这两个地方时间上相差很近,肯定会有人觉得不太好的,我应该只是其中一个

01:11:093 (1,6) - 这两个可以考虑blanket

01:20:324 (1,3) - 01:21:709 (1,2) - 两个blanket的滑条之间的距离不一样

01:23:786 - 这地方我听出来一个鼓点,是不是应该要加个note

01:25:863 (1) - 可以考虑多插几根绿线让音量慢慢变小


[Hard]


另外kiai 段的刚开始的有些地方音效没法听清比如01:05:555 (1) - 大白线啥音效都没有只有个drum sampleset

00:02:324 (1,2,3) - DS

00:11:555 (4,2) - 00:12:940 (3,4) - blanket?

00:42:940 (3) - 不如把他叠在00:41:555 (1) - 的滑条尾这里

01:16:978 (2,3) - 这里故意错开一点感觉有点没道理

另外最后两个转盘中间的那段音量我觉得可以小一点,到01:24:940 (3) - 这里再加强一点,因为第一个转盘之后音乐的音量是有点减弱的如果我没听错的话,到最后那个转盘之前一点那边又有一些加强,主要是有个finish的比较强的鼓点在那边


[zzz]


CS3.5?2星出头而已

00:15:709 (10,1) - 两个note之间可以考虑放个break了,时间还是比较长的

基本上全是逆时针,不感觉有点无聊吗?

别的倒是没啥可以讲的,4点滑条看的我有点醉


[Normal]


感觉没什么好讲的
Adol Christin

tm1209 wrote:

M4M

https://osu.ppy.sh/s/293081 请务必看一下我知道你写摸厉害

[zzz]


CS3.5?2星出头而已

00:15:709 (10,1) - 两个note之间可以考虑放个break了,时间还是比较长的

基本上全是逆时针,不感觉有点无聊吗?

别的倒是没啥可以讲的,4点滑条看的我有点醉
zzz那篇是不是考虑下用英文写?毕竟韩国人。
[ Zzz ]

lit120 wrote:

M4M...

[Zzz's Hard]
  1. all hitsounds should be SC:1 ( No. S:C11 Whistle Sound >w<!! )
  2. 00:02:324 (3) - clap (Additions: Normal)
  3. 00:02:786 (4) - ^
  4. 00:03:016 (5) - ^ for end
  5. 00:03:709 (7) - ^ for start
  6. 00:04:170 (8) - ^
  7. 00:04:632 (1) - ^ for end + finish for start + sampleset into drum for start
  8. 00:05:555 (3) - ^ for start and end
  9. 00:06:478 (5) - ^ for start and end (except the second one)
  10. 00:07:863 (7) - ^ for start
  11. 00:07:863 (7,1) - Sampleset --> Drum and (1) should be Finish (Additions: Normal)
  12. 00:09:247 (3,4,5,6) - clap (additions: Normal) (slider --> start)
  13. 00:11:555 (8) - ^ for start
  14. 00:11:555 (8,1) - Sampleset --> Drum and (1) should be finish (additions: Normal)
  15. 00:12:016 (1) - Clap (Additions: Normal) for end
  16. 00:12:940 (3,4,5,6,8,9) - ^ (1/1)
  17. 00:15:247 (9,10) - Sampleset --> Drum and (10) should be finish (additions: Normal)
  18. 00:15:709 - add break for that ( I consider it is. )
  19. 00:19:401 (1) - whistle (Additions: Normal)
  20. 00:19:632 (2,4,5,6,7,9) -
i can't mod too much about hitsounds. go find a mod that can handle a hitsound for this. otherwise, go take a look at Easy/Hard/Insane diff as a sample to make the hitsounds more better
... Sorry .. Changing the Sampleset and additions meaning there is no hit with a custom sound.

Thank you~

Adol Christin wrote:

tm1209 wrote:

M4M

https://osu.ppy.sh/s/293081 请务必看一下我知道你写摸厉害

[zzz]


CS3.5?2星出头而已

00:15:709 (10,1) - 两个note之间可以考虑放个break了,时间还是比较长的 ( Ok. Change )

基本上全是逆时针,不感觉有点无聊吗 ( Sorry .. )

别的倒是没啥可以讲的,4点滑条看的我有点醉
zzz那篇是不是考虑下用英文写?毕竟韩国人。( Thank you :3 Adol Christin )
Done
osu file format v14

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 500
PreviewTime: 48709
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:Sora to Kimi no Message
TitleUnicode:空とキミのメッセージ
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:zj0924
Version:Zzz's Hard
Source:翠星のガルガンティア
Tags:ちょうちょ Hyasalia [_Zzz_]
BeatmapID:682071
BeatmapSetID:302583

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-571,"optc.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
940,461.538461538462,4,2,11,30,1,0
19401,-100,4,2,11,40,0,0
34170,-100,4,2,11,50,0,0
48940,-100,4,2,11,60,0,1
80324,-100,4,2,11,40,0,0
87709,-100,4,2,11,20,0,0


[Colours]
Combo1 : 0,225,0
Combo2 : 255,11,11
Combo3 : 47,151,255
Combo4 : 255,11,255

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436,72,59555,1,8,0:0:0:0:
352,108,59786,6,0,B|336:124|232:124|216:108,1,140,6|2,0:0|0:0,0:0:0:0:
136,68,60478,1,8,0:0:0:0:
60,116,60709,2,0,B|44:132|44:236|60:252,1,140,6|2,0:0|0:0,0:0:0:0:
116,324,61401,1,8,0:0:0:0:
204,352,61632,2,0,L|344:352,1,140,6|2,0:0|0:0,0:0:0:0:
416,296,62324,2,0,L|416:224,1,70,8|2,0:0|0:0,0:0:0:0:
360,152,62786,2,0,B|348:140|264:140|252:152,1,105,2|2,0:0|0:0,0:0:0:0:
220,176,63247,1,10,0:0:0:0:
332,32,63709,6,0,L|472:32,2,140,6|8|2,0:0|0:0|0:0,0:0:0:0:
152,32,65093,1,8,0:0:0:0:
84,92,65324,1,2,0:0:0:0:
168,124,65555,2,0,B|184:140|184:244|168:260,1,140,2|8,0:0|0:0,0:0:0:0:
224,332,66247,2,0,L|364:332,1,140,2|2,0:0|0:0,0:0:0:0:
448,368,66940,2,0,B|456:360|456:304|448:296,1,70,8|2,0:0|0:0,0:0:0:0:
412,216,67401,6,0,B|396:200|396:96|412:80,1,140,2|8,0:0|0:0,0:0:0:0:
360,4,68093,2,0,L|220:4,1,140,2|2,0:0|0:0,0:0:0:0:
140,48,68786,2,0,L|68:48,1,70,8|2,0:0|0:0,0:0:0:0:
8,116,69247,2,0,B|24:132|24:236|8:252,1,140,2|8,0:0|0:0,0:0:0:0:
52,332,69940,2,0,B|68:348|172:348|188:332,1,140,2|2,0:0|0:0,0:0:0:0:
268,288,70632,2,0,L|340:288,1,70,8|2,0:0|0:0,0:0:0:0:
416,240,71093,6,0,B|432:224|432:120|416:104,1,140,2|8,0:0|0:0,0:0:0:0:
356,36,71786,1,2,0:0:0:0:
264,36,72016,2,0,L|124:36,1,140,2|8,0:0|0:0,0:0:0:0:
32,36,72709,1,2,0:0:0:0:
76,116,72940,2,0,L|76:256,1,140,2|8,0:0|0:0,0:0:0:0:
256,284,73863,2,0,L|256:144,1,140,2|8,0:0|0:0,0:0:0:0:
300,64,74555,6,0,B|316:48|420:48|436:64,1,140,6|2,0:0|0:0,0:0:0:0:
508,120,75247,1,8,0:0:0:0:
436,176,75478,2,0,B|420:192|316:192|300:176,1,140,6|2,0:0|0:0,0:0:0:0:
228,120,76170,1,8,0:0:0:0:
156,64,76401,2,0,B|140:48|36:48|20:64,1,140,6|2,0:0|0:0,0:0:0:0:
8,72,76978,1,2,0:0:0:0:
0,84,77093,1,6,0:0:0:0:
256,192,77555,12,2,80324,0:0:0:0:
256,192,82170,5,2,0:0:0:0:
256,8,82632,1,0,0:0:0:0:
100,100,83093,1,0,0:0:0:0:
256,192,83555,1,8,0:0:0:0:
256,192,84016,6,0,B|272:208|376:208|392:192,1,140,2|8,0:0|0:0,0:0:0:0:
464,136,84709,2,0,L|464:100,2,35,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,85401,1,8,0:0:0:0:
256,192,85632,12,0,87709,0:0:0:0:
EncoreW

Adol Christin wrote:

zzz那篇是不是考虑下用英文写?毕竟韩国人。

我写的英文摸基本没人看得懂的。。
Topic Starter
zj0924

tm1209 wrote:

M4M

https://osu.ppy.sh/s/293081 请务必看一下我知道你写摸厉害已摸...


[General]


Hard开始所有的难度我觉得都可以把AR下调0.5,感觉不是十分需要这么高的AR,最高难度DT之后不过4.76的难度,但是要面对AR10,感觉不太好,AR10直读起来的难度比AR8DT高出太多,这样的难度个人认为并不需要AR10来体现。可以,之前不改的原因是none感觉ar8偏慢,现在降下来发现可以适应,而且dt打起来顺手就改了

AudioLeadIn→1500?Nya-说改2000了


[Suisei]


感觉不算太整洁,但是也不是很乱,有些地方感觉可以做的更加干净一点 因为是第一次尝试半叠作图,可能没把握好。现在如果让我重新做应该会有所改善,因为作图水平也在提升...

之后几个难度的音效方面的建议也可以参考这里

00:01:401 (3,3,3) - 本来有这么大的间距,结果到了第四组三角形,00:02:786 (3,3) - 间距小到快要叠在一起,不觉得有点难看或者说不够整洁吗,四组三角的音乐几乎一样,但是每组之间的间距被搞成这样,感觉并不是很符合音乐 那个时候觉得背景音乐渐渐变轻了,所以打算用个半叠收缩距离,感觉没做好,如果bn说要改,我再改

00:02:786 (3,2,4,1) - 没有漏音效吗?至少我觉得不应该只有默认音效,normalclap应该挺不错 是我漏了,全部加好了

00:14:093 - 虽然不是什么太大的问题,后面那根70%音量的绿线我觉得可以弄到这里,因为00:13:863 - 这根绿线应该是只管00:13:863 (1) - 的finish音效的,这个note结束之后音量应该回归到正常水平而不是延后一个note 我觉得没啥问题,懒改

00:13:401 (5,2,6) - 这里应该就是我觉得不够整洁的地方了,5和2弄个blanket应该会好一点,另外00:13:401 (5,1,2) - 感觉flow也不算太好
确实有点不整齐,但是我觉得光标还是能精确移到2,还是那句话,之前掌握不了半叠,可能乱了点,但是我觉得还好,那个flow确实有一点卡手把1往右移动一点就行了
00:14:324 (3,8) - 00:20:324 (3,4) - 建议放一起不要错开,错开的话我觉得可以参考00:28:632 (1,2,3,4,5,6,7,8) - 这里
我觉得没啥问题,这张图是一次半叠的尝试。现在是个菱形这里如果叠一起我觉得空间就会有问题,该半叠就得半叠,我不喜欢整张图全叠在一起,如果每张图都是叠一起的话,打起来很枯燥不说,flow也不见得好

00:31:863 (1) - 00:32:324 (1,2) - 这里我认为是可以拉开一点放的,这一小段note密度比较少 反跳,应该没啥吧

00:45:247 (2,2,2) - 这三个我觉得SV可以变的更明显一点比如1.00 1.25 1.50x,否则00:45:247 (2,2) - 00:46:170 (2,2) - 两个滑条之间的重叠和包裹的效果并没有那么理想,看上去也就有点不太好看 我觉得再快就太鬼畜了,1.2足够快了。然后就是重叠这个问题,之前脑子里都是这种梗但是驾驭不了,由于这张图整体性略强,不方便换梗了。这边已经做了修改了,我觉得现在还可以,编辑器里看上去确实很丑,但实际效果应该比这个好

00:56:324 (1) - 放到(209,142)这样的地方应该会好一点,否则和00:55:632 (4) - 有不太必要的重叠的地方,而且这两个地方时间上相差很近,肯定会有人觉得不太好的,我应该只是其中一个 dio,改了

01:11:093 (1,6) - 这两个可以考虑blanket 改了

01:20:324 (1,3) - 01:21:709 (1,2) - 两个blanket的滑条之间的距离不一样

01:23:786 - 这地方我听出来一个鼓点,是不是应该要加个note 这里是故意的,想做个反跳,如果map了这个音,就达不到震撼的效果了

01:25:863 (1) - 可以考虑多插几根绿线让音量慢慢变小


[Hard]


另外kiai 段的刚开始的有些地方音效没法听清比如01:05:555 (1) - 大白线啥音效都没有只有个drum sampleset 感觉不是啥大问题,当初加这个音就是为了去掉那个hitnormal soft,不过既然你说听不大清楚,那就改吧

00:02:324 (1,2,3) - DS 改了

00:11:555 (4,2) - 00:12:940 (3,4) - blanket?这个没必要...

00:42:940 (3) - 不如把他叠在00:41:555 (1) - 的滑条尾这里 还是那句话,如果这里全叠了之后的空间会整个收缩,反而不好看了...

01:16:978 (2,3) - 这里故意错开一点感觉有点没道理 有道理啊,因为滑条比较弯,初速度会有些大,压在滑条尾我倒是觉得很难读+卡手,起码我觉得这样放好些

另外最后两个转盘中间的那段音量我觉得可以小一点,到01:24:940 (3) - 这里再加强一点,因为第一个转盘之后音乐的音量是有点减弱的如果我没听错的话,到最后那个转盘之前一点那边又有一些加强,主要是有个finish的比较强的鼓点在那边 嗯会考虑的
摸得不错啊,本来这张图我也不奢求找摸了,除了极个别的modder,过来摸得基本上都是在水kd,而且已经是待泡状态了。这段时间都是自己再摸自己的图。即便如此,你的建议还是很有帮助的...感谢~
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