Hitomi Sato - Arceus battle theme

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[deleted user]
I failed very hard at Master Ball xD a friend gave it to me and said i had to star it :D
Omega
Nice song. Interesting map. Star.

Also:
could you raise the health drain and reduce the general difficulty in Great ball each by a single tick?
I think they'd look better that way.
Haneii
I'll just continue where I left off :)

~MasterBall~
01:01:890 (2)- spacing.
01:02:090 (3,4)- ^. Too close to each other.
01:03:490 (2,3,4)-^
01:05:090 (2,3,4)- ^

Went over pokeball again and decide it's actually okay.

*STAR*
Qicchliciouz
whoaa XD
it's great XD
too bad it's short X3
but I love it~
gregar55
star
koujiro nonomiya
it's awesome, i like pokemon
Garven
Random from #modHalp

[Poke]
Ugh, such a huge grid size. It's going to cause some stupid spacing problems like
00:20:490 (2,3) -
00:50:490 (2,3) -

00:27:690 (2,1) - I wouldn't do a jump like this in easy. It's unintuitive and will just annoy if anything.
00:55:290 (3,1) - Spacing
00:55:690 (1,2,3) - Hell, just doing stacks like this in general in an easy is kind of iffy.
00:58:490 (3,1) - Spacing
01:00:890 (1) - Kinda boring.

[Great]
00:22:490 (3,1,2,3,4,5,6,1,2,3,4) - Stuff like this is a bit beyond the normal difficulty range.
00:30:090 (2,1) - Spacing
00:33:290 (2) - Hidden slider - these are unrankable, last I recall. Move it elsewhere.
00:38:090 (1,2) - Spacing
00:46:890 (3,1) - Spacing

[Ultra]
Um, why is the snapping even smaller than Great? Makes for really cramped play and is kind of annoying to read.
00:28:480 (10,1) - Spacing?
00:28:880 (1,2) - ^
00:29:280 (2,3) - ^

Just... scan your difficulties for spacing problems. A lot of it is due to the grid snap. And up circle size by one on Ultra, please. Try not to make things so cramped. It tends to lead to not-very-fun play.
Topic Starter
zozozofun

Garven wrote:

Random from #modHalp

[Poke]
Ugh, such a huge grid size. It's going to cause some stupid spacing problems like
00:20:490 (2,3) -
00:50:490 (2,3) -

00:27:690 (2,1) - I wouldn't do a jump like this in easy. It's unintuitive and will just annoy if anything.
00:55:290 (3,1) - Spacing
00:55:690 (1,2,3) - Hell, just doing stacks like this in general in an easy is kind of iffy.
00:58:490 (3,1) - Spacing
01:00:890 (1) - Kinda boring.

[Great]
00:22:490 (3,1,2,3,4,5,6,1,2,3,4) - Stuff like this is a bit beyond the normal difficulty range.
00:30:090 (2,1) - Spacing
00:33:290 (2) - Hidden slider - these are unrankable, last I recall. Move it elsewhere.
00:38:090 (1,2) - Spacing
00:46:890 (3,1) - Spacing

[Ultra]
Um, why is the snapping even smaller than Great? Makes for really cramped play and is kind of annoying to read.
00:28:480 (10,1) - Spacing?
00:28:880 (1,2) - ^
00:29:280 (2,3) - ^

Just... scan your difficulties for spacing problems. A lot of it is due to the grid snap. And up circle size by one on Ultra, please. Try not to make things so cramped. It tends to lead to not-very-fun play.
Fixed.
iDwarf
~Overall~
  1. Capitalize the title.


~Poke ball~
  1. 00:06:090 (2) - Move it down. (It looks stupid)
  2. 00:22:890 (4) - New Combo.
  3. 00:30:090 (1) - Remove new combo.
  4. 00:42:090 (5,6,7,8) - Wrong spacing. Too far stacks.
  5. 00:47:690 (1,2) - ^
  6. 00:55:690 (1) - Remove new combo.
  7. 00:58:490 (2,1) - Too far | Remove new combo.


~Ultra ball~
  1. 00:38:080 (3,4) - Too far.


I don't want to nazi Rest is fine.
Topic Starter
zozozofun

Midget wrote:

~Overall~
  1. Capitalize the title.


~Poke ball~
  1. 00:06:090 (2) - Move it down. (It looks stupid)
  2. 00:22:890 (4) - New Combo.
  3. 00:30:090 (1) - Remove new combo.
  4. 00:42:090 (5,6,7,8) - Wrong spacing. Too far stacks.
  5. 00:47:690 (1,2) - ^
  6. 00:55:690 (1) - Remove new combo.
  7. 00:58:490 (2,1) - Too far | Remove new combo.


~Ultra ball~
  1. 00:38:080 (3,4) - Too far.


I don't want to nazi Rest is fine.
Fixed 8-)
EvianBubble
Hi there! :)

Pokeball
00:22:490 (3, 1 of next combo) - Spacing
00:32:090 (6, 1 of next combo) - What is with this jump? Fix spacing
00:46:490 (4, 5) - Overlapping might cause people to think the (5) should be hit earlier. Move this left?
00:50:090 (1, 2) - Spacing, move right
00:53:290 (3, 4) - This overlap = NO. Definitely makes it seem like you have to press earlier than you do (this is what I did). Move up please, maybe right underneath ...
00:54:890 (1) - ... to get rid of this jump (it even fixes the spacing here!)
00:55:290 (2 - 5) - It's the spacing between the stacked notes I'm worried about. Move them closer together?
00:58:490 (4, 1 of next combo) - Same thing as above

Great ball
Lower HP drain by 1?
00:16:090 (1 - 1 of next combo) - The timing between all these is the same but the spacing is all different. Huh?
00:18:090 - 00:22:290 - All this overlap is pretty difficult to read quickly. Re - design?
00:41:290 (3, 4) - Personally I find stacked notes like these difficult to know when to hit them. This is a good example because the timing between (2) and (3), and (3) and (4) is different but you can't exactly tell since they're stacked. Unstack them?
00:47:490 (3, 1 of next combo) - Spacing here = huh? Maybe move (1) to the other side where the slider FINISHES?
00:50:290 (2) - Spacing. Move closer to the end of (1) (according to your previous spacing it should overlap halfway)
00:54:090 (4, 5) - Move these notes away from the end of (3). The score will stay on the map so it's hard to know when to hit them. Maybe move closer to (1) of the next combo, it also fixes the spacing
00:55:690 (2 - 4) - Same thing here
00:58:090 - 00:59:690 - Fix spacing please, keep it more consistent
01:06:890 (4, 1 of next combo) - Spacing. Move (1) closer to the end of (4)
01:10:090 (1, 2) - Spacing

Ultra ball
00:17:280 (3 - 5) - Spacing, it should be the same as the next combo
00:22:480 (7, 1 of next combo) - Spacing. Move (1) up
00:30:480 (3, 1 of next combo) - Same as above. Move (1) and the combo down
00:37:280 (1, 2) - Move (2) closer to (1) (should overlap to keep consistency)
01:06:680 (1 - 3) - WTF @ spacing here. Is this intentional? Even if it is reduce the jump a bit please
01:10:080 (1) - Why x2 here? I don't think this is needed

No detail mod for Master ball since I can't pass it, but watching auto play my advice is to watch your spacing.

Otherwise good map and nice song. I especially like the volume changes in the beginning in your two harder difficulties. Good luck with your map
Topic Starter
zozozofun

EvianBubble wrote:

Hi there! :)

Pokeball
00:22:490 (3, 1 of next combo) - Spacing
00:32:090 (6, 1 of next combo) - What is with this jump? Fix spacing
00:46:490 (4, 5) - Overlapping might cause people to think the (5) should be hit earlier. Move this left?
00:50:090 (1, 2) - Spacing, move right
00:53:290 (3, 4) - This overlap = NO. Definitely makes it seem like you have to press earlier than you do (this is what I did). Move up please, maybe right underneath ...
00:54:890 (1) - ... to get rid of this jump (it even fixes the spacing here!)
00:55:290 (2 - 5) - It's the spacing between the stacked notes I'm worried about. Move them closer together?
00:58:490 (4, 1 of next combo) - Same thing as above

Great ball
Lower HP drain by 1?
00:16:090 (1 - 1 of next combo) - The timing between all these is the same but the spacing is all different. Huh?
00:18:090 - 00:22:290 - All this overlap is pretty difficult to read quickly. Re - design?
00:41:290 (3, 4) - Personally I find stacked notes like these difficult to know when to hit them. This is a good example because the timing between (2) and (3), and (3) and (4) is different but you can't exactly tell since they're stacked. Unstack them?
00:47:490 (3, 1 of next combo) - Spacing here = huh? Maybe move (1) to the other side where the slider FINISHES?
00:50:290 (2) - Spacing. Move closer to the end of (1) (according to your previous spacing it should overlap halfway)
00:54:090 (4, 5) - Move these notes away from the end of (3). The score will stay on the map so it's hard to know when to hit them. Maybe move closer to (1) of the next combo, it also fixes the spacing
00:55:690 (2 - 4) - Same thing here
00:58:090 - 00:59:690 - Fix spacing please, keep it more consistent
01:06:890 (4, 1 of next combo) - Spacing. Move (1) closer to the end of (4)
01:10:090 (1, 2) - Spacing

Ultra ball
00:17:280 (3 - 5) - Spacing, it should be the same as the next combo
00:22:480 (7, 1 of next combo) - Spacing. Move (1) up
00:30:480 (3, 1 of next combo) - Same as above. Move (1) and the combo down
00:37:280 (1, 2) - Move (2) closer to (1) (should overlap to keep consistency)
01:06:680 (1 - 3) - WTF @ spacing here. Is this intentional? Even if it is reduce the jump a bit please
01:10:080 (1) - Why x2 here? I don't think this is needed

No detail mod for Master ball since I can't pass it, but watching auto play my advice is to watch your spacing.

Otherwise good map and nice song. I especially like the volume changes in the beginning in your two harder difficulties. Good luck with your map
Fixed.
Mianki
Great Ball:

00:22:690 (1) Move this a tick forward?

That's about it :P
Star~
vivere
Hi zozozofun ^^'

[Poke ball]:

-corrects the name of the difficulty Ultra ball because it is Ultra Ball

00:50:490- its revolves around the slider one (because this far)
00:54:499-because from here until the time the notes are separated 01:00:490? I think they should get together ...
--------------------------
[Great ball]:

I like this difficulty
--------------------------
[Ultra Ball]:


Good.
-------------------------
[Master Ball]:

Good.
-------------------------
I like tis song 8-)

Star :)
Danneh
Nyaa Pokémon >:^D
Nice map :)
Star well earned 8-)
anonymous_old
Poke Ball
Rename to Pokéball (or Pokeball).

So much spacing fail it disturbs me. Examples:
00:17:290 (3,4) -
00:29:290 (1,2,3) -
00:30:890 (5,6) -
00:33:290 (3,4,5,6,7) -
00:34:890 (7,1) - (Not stacking.)
00:36:090 (1,2,3) -
00:40:090 (4,5) -
00:44:490 (2,1) - Overlapping.
00:50:490 (2,3) -
00:51:690 (3,4) -
01:00:490 (4,1) -

Please fix these spacing errors.

Other than that, it's a simple 1/1 stream map.

Great Ball
You kinda failed on this one.

Well, "kinda" is an understatement.

The notes are too scrunched together in many places, making patterns unreadable. Some notable examples:
00:19:290 (4,1,2,1,2) -
00:32:090 (5,1) -
00:34:090 (1,2,3) -
00:44:690 (5,1) -
00:50:290 (2,3) -
00:50:890 (3,4) -
00:54:490 (5,1) -
00:56:090 (4,1) -
01:00:490 (5,1) -

You also have fail repeats:
00:21:290 (1) -
00:23:690 (5) -

00:25:890 (1,1) - 1/2? =[
00:36:090 (1,1) - 3/4? =[

Ultra Ball
Meh. I don't like this, really, but I didn't find much "wrong" with it while playing.

Master Ball
Interesting use of hitsounds.

00:16:090 (1,2,3,4,5,6,7) - Eh. Either move (2,3,4,5,6,7) out more, or move (1) farther away from (2,3,4).
00:20:490 (3,4,5) - Not very readable.
00:27:290 (7,1) - Swap new combos.
00:57:490 (6) - Move left.
01:00:890 (1) - Move left.
Topic Starter
zozozofun

strager wrote:

Poke Ball
Rename to Pokéball (or Pokeball).

So much spacing fail it disturbs me. Examples:
00:17:290 (3,4) -
00:29:290 (1,2,3) -
00:30:890 (5,6) -
00:33:290 (3,4,5,6,7) -
00:34:890 (7,1) - (Not stacking.)
00:36:090 (1,2,3) -
00:40:090 (4,5) -
00:44:490 (2,1) - Overlapping.
00:50:490 (2,3) -
00:51:690 (3,4) -
01:00:490 (4,1) -

Please fix these spacing errors.

Other than that, it's a simple 1/1 stream map.

Great Ball
You kinda failed on this one.

Well, "kinda" is an understatement.

The notes are too scrunched together in many places, making patterns unreadable. Some notable examples:
00:19:290 (4,1,2,1,2) -
00:32:090 (5,1) -
00:34:090 (1,2,3) -
00:44:690 (5,1) -
00:50:290 (2,3) -
00:50:890 (3,4) -
00:54:490 (5,1) -
00:56:090 (4,1) -
01:00:490 (5,1) -

You also have fail repeats:
00:21:290 (1) -
00:23:690 (5) -

00:25:890 (1,1) - 1/2? =[
00:36:090 (1,1) - 3/4? =[

Ultra Ball
Meh. I don't like this, really, but I didn't find much "wrong" with it while playing.

Master Ball
Interesting use of hitsounds.

00:16:090 (1,2,3,4,5,6,7) - Eh. Either move (2,3,4,5,6,7) out more, or move (1) farther away from (2,3,4).
00:20:490 (3,4,5) - Not very readable.
00:27:290 (7,1) - Swap new combos.
00:57:490 (6) - Move left.
01:00:890 (1) - Move left.
(Mostly) fixed.
James2250
Make sure every difficulty has a preview point and in the same place
Make sure every difficulty has the same tags
check AIMod for spacing errors (ctrl + shift + A)
put all timing sections that change the audio 1/4 before the notes you want them to effect (check Master Ball in particular)
alot of your long sliders would look better being symmetrical

PokeBall:
could use some more creative hitsounds to make it more interesting
decrease hp drain by 1 or 2
00:14:490 (4) - I would move to top right hand corner so it mirrors 2
00:20:490 (2) - stack endpoint on 7?
00:46:890 (5,1) - spacing
00:50:490 (2,3) - spacing
00:54:890 (1,2,3,4) - spacing
00:58:090 (1,2,1,2,3,4) - odd spacing in general
01:00:890 (1) - boring, I would change this somehow
in general this difficulty is fairly dull, some more hitsounds in the right places will make it sound better but its also very linear, try and make some interesting patterns with the notes

Great Ball:
could prob use some hitsound work
00:09:690 (1,2,3,4) - these sound better as claps to me
00:24:290 (6) - delete this note
00:24:690 - add note here
00:25:890 (1) - I would start this at 00:26:090 (same ending place)
00:34:890 (1) - whistle on slider doesn't sound nice
00:36:090 (1) - extend to white tick
00:39:090 (2) - start at 00:39:490 end at 00:40:890
00:42:090 (1,2) - spacing
01:00:890 (1,2,3,4) - I would try and make these into a more organized pattern
again I would try and make some more interesting patterns with notes

Ultra Ball:
offset is different on this one, make it the same as the other 3 and don't forget to resnap all notes
make the circle size 1 bigger
changes in volume are interesting
make sure all the combos are consistent throughout the map
00:04:090 (2,3,4,5,6) - too close together for me
00:39:080 (4) - don't have slider overlapping itself
00:47:680 (5) - slider's like this could look better, make them smooth
last timing section isn't needed

Master Ball:
combo's arent consistent all the way through (not going to do a combo mod atm) but go through and see how it changes
I would suggest making circle size 1 bigger on this one too
the 0.8 spacing is just odd for the streams, makes them too close together
*my favorite difficulty*

message me when you have fixed everything and I will star
XepherX3
alright here goes

[Ultra Ball]

00:15:280 this one needs to have softer sound

a Star Ball for you :lol:
loser101
Star And Nothing Wrong At All. :P
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