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Suzuki Konomi - Absolute Soul

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Total Posts
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Topic Starter
Sc4v4ng3r
This beatmap was submitted using in-game submission on Saturday, 29 August, 2015 at 12:19:14 PM

Artist: Suzuki Konomi
Title: Absolute Soul
Source: アブソリュート・デュオ
Tags: Absolute duo Opening tv_size walaowey Exa Julie Lilith Tomoe Miyabi Aoi Tooru
BPM: 188
Filesize: 21526kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.5 stars, 98 notes)
  2. Exa's Insane (4.76 stars, 335 notes)
  3. Hard (3.06 stars, 210 notes)
  4. Insane (4.23 stars, 263 notes)
  5. Normal (2.05 stars, 151 notes)
  6. Walao's Insane (4.62 stars, 348 notes)
Download: Suzuki Konomi - Absolute Soul
Download: Suzuki Konomi - Absolute Soul (no video)
Information: Scores/Beatmap Listing
---------------
For ranked. #1

mmm finding BN is hard ;-;
Special thanks to:
Sekai-nyan For letting me use his mp3 of his map
Kominaru For permission to use video from this map
AsakuraNe For providing hitsounds and BG <3

Difficulty list
Easy - By me
Normal - By me
Hard - By me
Insane - By me
Walao's Insane - By walaowey
Exa's Insane - By Exa
Thanks for the awesome GDs walaowey and Exa :D


AsakuraNe

GENERAL(For all Diffs even in mania)

  1. Uncheck Widescreen support on all diffs
    ~Open Songsetup and Click Design Tab~
  2. Metadata:
    ~Tags - remove all of these - アブソリュート・デュオ Absolute Soul Suzuki Konomi [Sc4v4ng3r] Easy(because all of them are already mentioned.
    - Add Opening tv_size
  3. Your Background isn't in the right dimensions. I'll change it for you: http://puu.sh/hnXhD/215f4a12c4.jpg
    ~Also, this background has already lots of people using it~
  4. Open your osu in notepad and you will see this: http://puu.sh/hnXyP/7a1e81e6e8.png
    ~Click file in menu bar(where you upload beatmap) and find open .osu in notepad~
    - Put 1500 in AudioLeadin
  5. Change your Combo colors~ http://puu.sh/hnXnK/fb6b380fc8.png ~ your choice.

EASY

  1. 00:00:000 - Why is there a note here? xD
  2. I suggest lowering your volume to 60%. And changing your hitsounds for the intro. I suggest a hitsound of Soft~Hitwhistle and Soft~Hitclap. You can copy one on my current map: https://osu.ppy.sh/s/300360
  3. Also, get Soft~Sliderslide on my beatmap's folder for the drumroll on sliders will be removed.
  4. Try Ctrl + Shift + A and you will see a lot of errors. Check the box next to refresh. There should be np errors on easy and normal~
    If you see the tags conflict, it means that the tags on that difficulty is different with the others. All metadata should be the same.
  5. Don't use too much red ticks in easy unless it follows the music.
  6. 00:00:103 - Change this into a circle(Don't use too much red ticks for an easy.)
  7. Change your distance spacing to 1.1x because your current one is too close
  8. I know you're following the vocals but It's a waste not to follow the beat too
    ~OK. I'll suggest things that will follow the beat and the vocal~
  9. 00:02:496 - End this slider at 00:02:975
  10. 00:03:294 - Add Circle
  11. 00:03:613 - Add circle
  12. 00:03:932 - Change this to 1/1 slider (1/1 sliders are like this: http://puu.sh/hpLur/68b84e2d64.jpg )
  13. 00:04:571 - Change this into a reverse slider like this: http://puu.sh/hpLFW/c53539716f.jpg
  14. 00:05:847 - Add 1/1 slider
  15. 00:06:485 and 00:06:805 - Add Circle
  16. 00:07:124 - Reverse slider like 00:01:571
    ~So.. you get what i mean. If i suggest all, it's like i'm mapping your map now. haha xD
  17. 00:13:028 - Move this into white tick here 00:12:868
  18. Also, don't repeat sliders and reverse sliders like 6 times. Use variety. You can use it up to 4 but i prefer to 2 only because it's boring if it's always the same.
  19. 00:21:645 - Don't use reverse sliders having more than one reverse in easy and normal(this is just my rule) because it's not beginner-friendly. Beginners don't know that reverse sliders have more than one reverse.
  20. 00:33:294 - Start a 2/1 slider here. It's sounds better and start on the white tick until 00:42:868
  21. 00:53:720 - Start here. It's a waste not to put anything here. Don't use too much vocals~ I prefer for this part a 2/1 reverse slider.
  22. For the Chorus, don't follow the vocals again, the beat is heard here, map the beat.
  23. Also, your NC(New Combos) is inconsistent. Alright, now I'll try to say something about the New Combos. NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.

NORMAL to EXCEED

  • Ok for this part, I will generalize until Exceed.
  1. You're using too much angular and straight sliders~ I suggest mapping the whole mapping area with lots of variety of sliders. Straight, Curve, Blankets and Rotation sliders.
  2. Change your difficulty like this:
    DIFFICULTY
    EASY
    Hp-Drain Rate - 4 to 1 ~ (i choose 3)
    Circle Size - 3 to 2 (i choose 2.5)
    Approach Rate - 4 to 1 (i choose 4)
    Overall Difficulty - 4 to 1 (i choose 3)
    NORMAL
    Hp-Drain Rate - 6 to 4 ~ (i choose 5)
    Circle Size - 4 to 3 (i choose 3)
    Approach Rate - 6 to 4 (i choose 4)
    Overall Difficulty - 6 to 4 (i choose 5)
    HARD
    Hp-Drain Rate - 7 to 5 ~ (i choose 6)
    Circle Size - 4 (i choose 3)
    Approach Rate - 7 to 5 (i choose 7)
    Overall Difficulty - 7 to 5 (i choose 6)
    INSANE
    Hp-Drain Rate - 7 to 5 ~ (i choose 7)
    Circle Size - 4 (i choose 4)
    Approach Rate - 7 to 5 (i choose 8)
    Overall Difficulty - 7 to 5 (i choose 7)
    EXCEED
    Hp-Drain Rate - 7 to 5 ~ (i choose 8)
    Circle Size - 4 (i choose 4)
    Approach Rate - 7 to 5 (i choose 9)
    Overall Difficulty - 7 to 5 (i choose 8)
  3. TIPS i got from XeroiZi HD:
    1. Make sure you make your map patterns like a shape
    2. Make DS breaks occasionaly to make a good flow
    3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
    4. Make your sliders tidyly
    5. Avoid using too much useless sliders
    6. Avoid make sliderends at downbeat (White Tick) and slider starting at upbeat (Red Tick)
    7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern ^^
    8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5
    9. Rotation is the best weapon in mapping
    10. 30 degrees angle is good to make 1/2 repeat sliders
    11. Don't make your map orientation too plain. Such as rotation use and Hit circles rotation
  4. My TIPS:
    1. Don't use too much angular and straight sliders
    2. Map patterns that are following each other.
    3. Don't use blue ticks in easy and normal
    4. Don't use reverse sliders in easy(It's my opinion)
    5. New Combos usually start at the big white tick

That's all! You will need Hard work and Dedication for this map~ :) Good Luck ~!
Topic Starter
Sc4v4ng3r

AsakuraNe wrote:

GENERAL(For all Diffs even in mania)

  1. Uncheck Widescreen support on all diffs
    ~Open Songsetup and Click Design Tab~
  2. Metadata:
    ~Tags - remove all of these - アブソリュート・デュオ Absolute Soul Suzuki Konomi [Sc4v4ng3r] Easy(because all of them are already mentioned.
    - Add Opening tv_size
  3. Your Background isn't in the right dimensions. I'll change it for you: http://puu.sh/hnXhD/215f4a12c4.jpg
    ~Also, this background has already lots of people using it~
  4. Open your osu in notepad and you will see this: http://puu.sh/hnXyP/7a1e81e6e8.png
    ~Click file in menu bar(where you upload beatmap) and find open .osu in notepad~
    - Put 1500 in AudioLeadin
  5. Change your Combo colors~ http://puu.sh/hnXnK/fb6b380fc8.png ~ your choice.

EASY

  1. 00:00:000 - Why is there a note here? xD
  2. I suggest lowering your volume to 60%. And changing your hitsounds for the intro. I suggest a hitsound of Soft~Hitwhistle and Soft~Hitclap. You can copy one on my current map: https://osu.ppy.sh/s/300360
  3. Also, get Soft~Sliderslide on my beatmap's folder for the drumroll on sliders will be removed.
  4. Try Ctrl + Shift + A and you will see a lot of errors. Check the box next to refresh. There should be np errors on easy and normal~
    If you see the tags conflict, it means that the tags on that difficulty is different with the others. All metadata should be the same.
  5. Don't use too much red ticks in easy unless it follows the music.
  6. 00:00:103 - Change this into a circle(Don't use too much red ticks for an easy.)
  7. Change your distance spacing to 1.1x because your current one is too close
  8. I know you're following the vocals but It's a waste not to follow the beat too
    ~OK. I'll suggest things that will follow the beat and the vocal~
  9. 00:02:496 - End this slider at 00:02:975
  10. 00:03:294 - Add Circle
  11. 00:03:613 - Add circle
  12. 00:03:932 - Change this to 1/1 slider (1/1 sliders are like this: http://puu.sh/hpLur/68b84e2d64.jpg )
  13. 00:04:571 - Change this into a reverse slider like this: http://puu.sh/hpLFW/c53539716f.jpg
  14. 00:05:847 - Add 1/1 slider
  15. 00:06:485 and 00:06:805 - Add Circle
  16. 00:07:124 - Reverse slider like 00:01:571
    ~So.. you get what i mean. If i suggest all, it's like i'm mapping your map now. haha xD
  17. 00:13:028 - Move this into white tick here 00:12:868
  18. Also, don't repeat sliders and reverse sliders like 6 times. Use variety. You can use it up to 4 but i prefer to 2 only because it's boring if it's always the same.
  19. 00:21:645 - Don't use reverse sliders having more than one reverse in easy and normal(this is just my rule) because it's not beginner-friendly. Beginners don't know that reverse sliders have more than one reverse.
  20. 00:33:294 - Start a 2/1 slider here. It's sounds better and start on the white tick until 00:42:868
  21. 00:53:720 - Start here. It's a waste not to put anything here. Don't use too much vocals~ I prefer for this part a 2/1 reverse slider.
  22. For the Chorus, don't follow the vocals again, the beat is heard here, map the beat.
  23. Also, your NC(New Combos) is inconsistent. Alright, now I'll try to say something about the New Combos. NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.

NORMAL to EXCEED

  • Ok for this part, I will generalize until Exceed.
  1. You're using too much angular and straight sliders~ I suggest mapping the whole mapping area with lots of variety of sliders. Straight, Curve, Blankets and Rotation sliders.
  2. Change your difficulty like this:
    DIFFICULTY
    EASY
    Hp-Drain Rate - 4 to 1 ~ (i choose 3)
    Circle Size - 3 to 2 (i choose 2.5)
    Approach Rate - 4 to 1 (i choose 4)
    Overall Difficulty - 4 to 1 (i choose 3)
    NORMAL
    Hp-Drain Rate - 6 to 4 ~ (i choose 5)
    Circle Size - 4 to 3 (i choose 3)
    Approach Rate - 6 to 4 (i choose 4)
    Overall Difficulty - 6 to 4 (i choose 5)
    HARD
    Hp-Drain Rate - 7 to 5 ~ (i choose 6)
    Circle Size - 4 (i choose 3)
    Approach Rate - 7 to 5 (i choose 7)
    Overall Difficulty - 7 to 5 (i choose 6)
    INSANE
    Hp-Drain Rate - 7 to 5 ~ (i choose 7)
    Circle Size - 4 (i choose 4)
    Approach Rate - 7 to 5 (i choose 8)
    Overall Difficulty - 7 to 5 (i choose 7)
    EXCEED
    Hp-Drain Rate - 7 to 5 ~ (i choose 8)
    Circle Size - 4 (i choose 4)
    Approach Rate - 7 to 5 (i choose 9)
    Overall Difficulty - 7 to 5 (i choose 8)
  3. TIPS i got from XeroiZi HD:
    1. Make sure you make your map patterns like a shape
    2. Make DS breaks occasionaly to make a good flow
    3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
    4. Make your sliders tidyly
    5. Avoid using too much useless sliders
    6. Avoid make sliderends at downbeat (White Tick) and slider starting at upbeat (Red Tick)
    7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern ^^
    8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5
    9. Rotation is the best weapon in mapping
    10. 30 degrees angle is good to make 1/2 repeat sliders
    11. Don't make your map orientation too plain. Such as rotation use and Hit circles rotation
  4. My TIPS:
    1. Don't use too much angular and straight sliders
    2. Map patterns that are following each other.
    3. Don't use blue ticks in easy and normal
    4. Don't use reverse sliders in easy(It's my opinion)
    5. New Combos usually start at the big white tick

That's all! You will need Hard work and Dedication for this map~ :) Good Luck ~!
Thanks for your modding! I will change all the things you have mentioned :D
Rinzler
From Mod Queue
| 1 | 2 | 3 | 4 |


i'm sorry for the delay >w<

[General]
General
Change all your Mania diffs to :
  1. 4k LV.4 -> 4K Lv.4
  2. 4k LV.7 -> 4K Lv.7
  3. 4k LV.14 -> 4K Lv.14

[4K Lv.4]
Lv.4
Try to avoid mapping on vocal in mania

[4K Lv.7]
Lv.7
00:00:103 (103|0) - change this to normal note

00:00:422 (422|3) - extend this LN, end it here 00:00:900 -

00:00:900 (900|2) - end it here 00:01:379 -

00:09:358 (9358|2) - move to 1

[4K Lv.14]
Lv.14
00:02:017 (2017|1,2017|0,2017|2,2017|3,2177|0,2177|1,2177|3,2177|2) - 2 notes is enough

00:11:432 (11432|2,11432|1,11432|3,11432|0,11751|0,11751|3,11751|1,11751|2) - ^

... and all those 4 notes

is this your first time mapping in mania ?, well i'll give some advice here
try to avoid mapping on vocal in mania, it's not recommended to map to vocal, just follow the beat itself, i mean the instrument only, like drum/bass,piano,etc. but you can also mapping on vocal, but don't too much, and please note the usage of LN/notes, there are alot of notes that doesn't needed, like 00:12:868 (12868|0,13028|1,13507|3,14145|1,14464|3,15422|1) -
try to remap your mania diffs
if you have any question, you can PM me ;)
good luck ~
- Milhofo -
Hello, M4M from my queue :)

I cannot map mania D:

[Easy]
  1. 00:07:603 (1,2,3) - Spacing should be consistent in an easy diff
  2. 00:28:826 (2,3,4) - ^
  3. 00:30:581 (1,2,3) - ^ and so forth
  4. 00:24:677 (4,1) - when this happens just try to increase DS even if by just a bit, or try to rearrange the pattern, because this is impossible to blanket without overlapping
  5. 00:47:017 (2,3,4) - maybe should be replaced by a small slider instead of a triple? idk how easy diff players react to triples
  6. 01:20:528 (3,4,5) - maybe stack 4 on 5?
[Normal]
  1. 00:06:485 (3,4,1) - spacing in normals should be consistent, I think 3-4 is closer than 4-1
  2. 00:17:337 (6,1,2,3) - try to use the same shape for sldiers that look alike, just copy paste them, it improves the map appearence by a lot
  3. 00:30:581 (1,2) - blanket can be highly improved, and why does 00:30:581 (1) - have 4 nodes?
  4. 01:11:592 (6) - try to curve this a bit less
  5. 01:24:996 (2) - ^
  6. 01:17:975 (3,1) - spacing inconsistent with the rest of the pattern
[Hard]
  1. Timing wise I don't have anything to say ^^
  2. 00:35:688 (5,1) - this stack is a trap, because the timing is different from all the other stacks in the map, I wouldn't advise to stack these 2 notes
  3. 00:39:039 (4,1) - can be a blanket
  4. 01:09:677 (2,3) - this is the only jump like this in the whole map I think, why is it bigger?
  5. 01:10:156 (4,5,6) - spacing consistency
  6. 01:14:624 (3,5) - overlap can be avoided
  7. I think some overlaps could be avoided by just increasing the DS by .1 or .2 values, idk if that's possible, but right now you have some ugly overlaps due to the distance snap + stacks
  8. Same as what I wrote in the Insane, the "appearence flow" could be improved (modded the Insane first sorry eheh)
[Insane]
  1. 00:39:039 (3,4) - and 00:40:315 (4,5) - I know you're following the DS but I think you could separate them a bit more, they overlap a bit too much and makes it hard to read and hit in the right timing because the approach circle gets blocked.
  2. 01:27:071 - why no triple here? D:
  3. The only thing I have with this diff is the appearence, some sliders seem to really ruin the "flow" of the patterns you're trying to achieve, 00:02:975 (2,3,4) - is the perfect example, they don't form a straight line and so it ruins the feeling of "appearence flow", the same can be said for some curvy patterns, but this is easily fixable with some positioning changes I think
[Exceed]
  1. 00:04:890 (7,1,2) - this pattern has some anti-flow, the slider breaks the movement flow, should be a straighter slider or just reorganize the pattern completely
  2. 00:33:294 (1) - the slider doesn't follow the flow of the stream, feels awkward to play
  3. some combos like 01:03:773 (1,2) - or 01:08:879 (4) - 01:19:092 (1) - etc, feel weird while playing because the slider is not following the same direction where the notes are heading, so they break flow
  4. 01:06:007 (4,5) - blanket can be better
  5. The spacing in the chorus is not very consistent, some random jumps come at the player very suddenly like 01:12:071 (3,4) - 01:14:464 (3,4) - for example, they just differenciate too much from the other jumps
  6. Imo spacing in the chorus should be bigger, it feels too small with the pacing of the song, and the jumps would feel better with the bigger spacing
GL it's not perfect but it can get there ^^
Topic Starter
Sc4v4ng3r

Rinzler wrote:

From Mod Queue
| 1 | 2 | 3 | 4 |


i'm sorry for the delay >w< No problems :D

[General]
General
Change all your Mania diffs to :
  1. 4k LV.4 -> 4K Lv.4
  2. 4k LV.7 -> 4K Lv.7
  3. 4k LV.14 -> 4K Lv.14
All fixed

[4K Lv.4]
Lv.4
Try to avoid mapping on vocal in mania

[4K Lv.7]
Lv.7
00:00:103 (103|0) - change this to normal note

00:00:422 (422|3) - extend this LN, end it here 00:00:900 -

00:00:900 (900|2) - end it here 00:01:379 -

00:09:358 (9358|2) - move to 1

[4K Lv.14]
Lv.14
00:02:017 (2017|1,2017|0,2017|2,2017|3,2177|0,2177|1,2177|3,2177|2) - 2 notes is enough

00:11:432 (11432|2,11432|1,11432|3,11432|0,11751|0,11751|3,11751|1,11751|2) - ^

... and all those 4 notes

is this your first time mapping in mania ?, well i'll give some advice here Yes, it is my first time :D
try to avoid mapping on vocal in mania, it's not recommended to map to vocal, just follow the beat itself, i mean the instrument only, like drum/bass,piano,etc. but you can also mapping on vocal, but don't too much, and please note the usage of LN/notes, there are alot of notes that doesn't needed, like 00:12:868 (12868|0,13028|1,13507|3,14145|1,14464|3,15422|1) -
try to remap your mania diffs
if you have any question, you can PM me ;)
good luck ~
Thanks for your tip and your modding :D As for remapping I am going to be remapping ASAP, Thanks!

Milhofo wrote:

Hello, M4M from my queue :) Hey there :D

I cannot map mania D: It is OK :D

[Easy]
  1. 00:07:603 (1,2,3) - Spacing should be consistent in an easy diff
  2. 00:28:826 (2,3,4) - ^
  3. 00:30:581 (1,2,3) - ^ and so forth
  4. 00:24:677 (4,1) - when this happens just try to increase DS even if by just a bit, or try to rearrange the pattern, because this is impossible to blanket without overlapping
  5. 00:47:017 (2,3,4) - maybe should be replaced by a small slider instead of a triple? idk how easy diff players react to triples
  6. 01:20:528 (3,4,5) - maybe stack 4 on 5?
All fixed

[Normal]
  1. 00:06:485 (3,4,1) - spacing in normals should be consistent, I think 3-4 is closer than 4-1
  2. 00:17:337 (6,1,2,3) - try to use the same shape for sldiers that look alike, just copy paste them, it improves the map appearence by a lot
  3. 00:30:581 (1,2) - blanket can be highly improved, and why does 00:30:581 (1) - have 4 nodes? - Makes the curve look nicer IMO
  4. 01:11:592 (6) - try to curve this a bit less
  5. 01:24:996 (2) - ^
  6. 01:17:975 (3,1) - spacing inconsistent with the rest of the pattern
Other than that, all fixed

[Hard]
  1. Timing wise I don't have anything to say ^^
  2. 00:35:688 (5,1) - this stack is a trap, because the timing is different from all the other stacks in the map, I wouldn't advise to stack these 2 notes
  3. 00:39:039 (4,1) - can be a blanket
  4. 01:09:677 (2,3) - this is the only jump like this in the whole map I think, why is it bigger?
  5. 01:10:156 (4,5,6) - spacing consistency
  6. 01:14:624 (3,5) - overlap can be avoided
  7. I think some overlaps could be avoided by just increasing the DS by .1 or .2 values, idk if that's possible, but right now you have some ugly overlaps due to the distance snap + stacks - Fixed most of them
  8. Same as what I wrote in the Insane, the "appearence flow" could be improved (modded the Insane first sorry eheh)
Fixed all

[Insane]
  1. 00:39:039 (3,4) - and 00:40:315 (4,5) - I know you're following the DS but I think you could separate them a bit more, they overlap a bit too much and makes it hard to read and hit in the right timing because the approach circle gets blocked.
  2. 01:27:071 - why no triple here? D:
  3. The only thing I have with this diff is the appearence, some sliders seem to really ruin the "flow" of the patterns you're trying to achieve, 00:02:975 (2,3,4) - is the perfect example, they don't form a straight line and so it ruins the feeling of "appearence flow", the same can be said for some curvy patterns, but this is easily fixable with some positioning changes I think - Again, fixed
All fixed

[Exceed]
  1. 00:04:890 (7,1,2) - this pattern has some anti-flow, the slider breaks the movement flow, should be a straighter slider or just reorganize the pattern completely
  2. 00:33:294 (1) - the slider doesn't follow the flow of the stream, feels awkward to play
  3. some combos like 01:03:773 (1,2) - or 01:08:879 (4) - 01:19:092 (1) - etc, feel weird while playing because the slider is not following the same direction where the notes are heading, so they break flow
  4. 01:06:007 (4,5) - blanket can be better
  5. The spacing in the chorus is not very consistent, some random jumps come at the player very suddenly like 01:12:071 (3,4) - 01:14:464 (3,4) - for example, they just differenciate too much from the other jumps - Didn't remove jump, but changed the following jump a bit
  6. Imo spacing in the chorus should be bigger, it feels too small with the pacing of the song, and the jumps would feel better with the bigger spacing *Increased DS just a bit
All fixed

GL it's not perfect but it can get there ^^
Thanks for your modding! Much appreciated.
Dilectus
Hello! As requested from my M4M queue. It's usually me that mods first tho... xD

Normal:
Just in general, http://puu.sh/hzJJ5/71c93401aa.jpg is a no no. http://puu.sh/hzJFx/cea20516a3.jpg is a yes yes. please ask if you didnt understand, couldnt explain it. xD
You're using the same distance snap as in your easy. Some people like to use 1.0x or 1.2x but thats just up to you if you want to change or not.
00:30:581(1) - Doesnt sound very good. Slider end should be at 00:31:060 listen to it in 25% and you can see why.
Your hitsounding is pretty weird. The hitsounding stops at 01:09:358 and starts again in the next kiai time
Speaking of kiai time, end first kiai time here? 01:13:347
00:53:720 - you shouldnt ignore the white ticks, add a 1/2 slider?
01:24:996(2) - line it up with 1

Hard:
end first kiai time here? 01:13:347
Distance snap is pretty low for a hard, consider making it higher.
Imagine if a person who hasnt heard this song before play this part 00:34:571 to 00:38:400 it would be pretty confusing. So I think you should lock in distance snap for that part.
00:00:422(3) - line it up with 4
blanketing issues
00:06:326(6,7,8)
00:06:964(8,2)
00:09:517(8,1)
00:34:730(2,4) not sure if you wanted it to blanket or not
00:39:039(4,1)
00:44:783(3,4) only minor error
01:05:209(1,2)
01:01:858(3,4,5,6) - map it like this? http://puu.sh/hzKQI/7f165a88d7.jpg
01:09:039 - shouldnt leave out white ticks
01:12:868(2,3) - http://puu.sh/hzKXj/e66a078a49.jpg

Insane:
you should add hitsounds, all im hearing are finishes (also, i think this is unrankable aswell)
end first kiai time here? 01:13:347
00:01:379 - personally i like this better http://puu.sh/hzL8E/d52fc39589.jpg
00:12:709(3,1) - overlap
00:23:560(5) - dont stack this, it would confuse players thinking that theres a small break between 5 and 6
00:50:528 - you can hear a downbeat here so add a note

Exceed (extra?)
end first kiai time here? 01:13:347
same as insane, add more hitsounds
i see that youre trying to follow the vocals with the new combos, but it doesnt work that well. look it over again
00:01:379 - same as insane, delete inherited points and add stream
00:22:922 - make it a triple since you can hear a snare
00:50:528 - theres a downbeat so add note
00:56:113(3,1,2) - overlap


i think thats it. sorry if my mod is just a pile of text clumped together xD
good luck with your map and make sure to pm me ingame or on forums if youre wondering anything
Topic Starter
Sc4v4ng3r

DavidEd wrote:

Hello! As requested from my M4M queue. It's usually me that mods first tho... xD

Normal:
Just in general, http://puu.sh/hzJJ5/71c93401aa.jpg is a no no. http://puu.sh/hzJFx/cea20516a3.jpg is a yes yes. please ask if you didnt understand, couldnt explain it. xD Fixed. Wasn't sure to actually put this slider xD
You're using the same distance snap as in your easy. Some people like to use 1.0x or 1.2x but thats just up to you if you want to change or not. I feel the distance snap I am using now feels a lot better IMO
00:30:581(1) - Doesnt sound very good. Slider end should be at 00:31:060 listen to it in 25% and you can see why. Yes fixed, wasn't sure about this too.
Your hitsounding is pretty weird. The hitsounding stops at 01:09:358 and starts again in the next kiai time Thanks for pointing out my stupid mistake, fixed.
Speaking of kiai time, end first kiai time here? 01:13:347I feel kiai time should be ending where I placed it. Don't really know how to explain this though.
00:53:720 - you shouldnt ignore the white ticks, add a 1/2 slider? Instead I added 1/1 slider.
01:24:996(2) - line it up with 1 Fixed.

Hard:
end first kiai time here? 01:13:347 Same case like above.
Distance snap is pretty low for a hard, consider making it higher. Fixed
Imagine if a person who hasnt heard this song before play this part 00:34:571 to 00:38:400 it would be pretty confusing. So I think you should lock in distance snap for that part. I don't really think it that way though. I'll wait until other modders mention this too.
00:00:422(3) - line it up with 4 Fixed
blanketing issues
00:06:326(6,7,8)
00:06:964(8,2) - invalid format?
00:09:517(8,1)
00:34:730(2,4) not sure if you wanted it to blanket or not Nah I didn't wanted to blanket it.
00:39:039(4,1) - I think this is fine
00:44:783(3,4) only minor error - I lined them up
01:05:209(1,2)
Almost all these were fixed when I increased DS value by .1 :D
01:01:858(3,4,5,6) - map it like this? http://puu.sh/hzKQI/7f165a88d7.jpg Good suggestion. Wasn't sure to put small jumps in Hard or make patterns like this. Btw the video though xD
01:09:039 - shouldnt leave out white ticks I think adding a note here will sound awkward
01:12:868(2,3) - http://puu.sh/hzKXj/e66a078a49.jpg Thanks for pattern suggestion :D Fixed

Insane:
you should add hitsounds, all im hearing are finishes (also, i think this is unrankable aswell) Thanks for pointing out my mistake, it seems like I forgotten to do that. stupid me
end first kiai time here? 01:13:347 Same case like above
00:01:379 - personally i like this better http://puu.sh/hzL8E/d52fc39589.jpg I think repeated 1/8 slider fits more into it
00:12:709(3,1) - overlap Fixed
00:23:560(5) - dont stack this, it would confuse players thinking that theres a small break between 5 and 6 Fixed
00:50:528 - you can hear a downbeat here so add a note Fixed. Added a 1/2 slider.

Exceed (extra?)
end first kiai time here? 01:13:347 Same case like above
same as insane, add more hitsoundsThanks for pointing out!
i see that youre trying to follow the vocals with the new combos, but it doesnt work that well. look it over again
00:01:379 - same as insane, delete inherited points and add stream
00:22:922 - make it a triple since you can hear a snare
00:50:528 - theres a downbeat so add note
00:56:113(3,1,2) - overlap
Will be fixing all these in Exceed later on. Gotta take rest from computer for awhile.

i think thats it. sorry if my mod is just a pile of text clumped together xD Nah you are fine :D
good luck with your map and make sure to pm me ingame or on forums if youre wondering anything
Thanks for your modding :D
Topic Starter
Sc4v4ng3r
Just a quick update on my status, my school just started its new term, so I may have lesser time to update my mapset.
Sorry if its taking too long :<
Topic Starter
Sc4v4ng3r
All hitsounds are updated, as well as mania remapping, and ready for mods once again :D
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg?
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses)
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A)
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 slider
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also
00:21:166 (2,3) - Same as at 00:10:954 (2,3)
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)


00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long
00:43:507 (5,1) - These look too close together, be sure to enforce DS here
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2)
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started)


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new players
01:08:400 (1) - ^
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down
01:16:059 (4) - ^

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards?

Normal
The AR increase between Normal and Hard is too high - maybe make this AR5?

Okay keep in mind the points I made in Easy, because you've done some of the same things here. For example, watch out for the following (I'll just list an example of each and you can find the rest if applicable):
  1. Strange or awkward flow - 00:03:932 (3,4) - try angling this 45 degrees anticlockwise so it's pointing between (2) and (4), also 00:12:868 (1,2,3) - try to align sliders neatly by either angling them towards each other or creating blankets
  2. Clockpatterns - 00:05:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Try and vary the movement and flow to create more interesting patters
  3. Stacks - 00:09:358 (4,5) - You should maintain constant DS in Normal as well as Easy, so unstack these
  4. Bad blankets - 00:30:581 (1,2) - You can make much smoother curves if you only use one grey anchor point in your sliders - (1) currently looks quite squashed on the right-hand side. Try using the approach circle of (2) to line up your blankets
  5. Inconsistent NC usage - 00:43:507 (5,1) - Unless you have particularly prominent notes you want to emphasise (e.g the start of the kiai at 01:03:773 (3)-), NCs should usually go on the downbeat, so swap the NC between these two to put it on (5) instead of (1) - notice how it's a much stronger beat in the music with the prominent vocal note
  6. Overly long combos - 01:03:294 (1,2,3,4,5,6,7) - Try to keep combos to a sensible length to avoid huge health drain on easier difficulties (this can easily be fixed with the NC changes suggested above)
Now that you've got an idea of what you're looking for, you can go through this diff again and fix it up - a lot of the things I mentioned are easy mistakes to make, but thankfully are also quite easy to fix. Where you've got to change, add or remove patterns, don't forget to vary them up too, rather than copy-pasting the changes wholesale.

Hard
The AR increase between Normal and Hard is too high as I mentioned before - maybe make this AR7?

00:00:103 (1,2,3) - I'd add some horizontal movement here to make it less linear - try moving (2) to the left or right, or maybe angling (3) clockwise slightly

00:05:049 (2,3) - Watch out for bad blankets (as I mentioned in Normal) - Increase the curve on (1) and try moving (3) to the left

00:05:528 (3,4,5,6,7,8) - The "square" pattern here looks neat in the editor, but it flows really weirdly during play and isn't all that intuitive. Try moving 00:06:007 (4,5,6,7,8) to x:356, and then rotating 00:06:326 (6,7,8) - 45 degrees anticlockwise, to give a pattern like this:

I reduced AR to about 4 to show the whole pattern, so the overlap isn't a problem.

00:08:400 (5,6) - Curve these more to create a better blanket

00:10:156 (1,2) - Sharp change of direction ruins the flow here - try curving (1) less and/or move the following combo more to the left to reduce the harshness of the direction change

00:16:698 (6) - Move this down a little and add a downwards curve to improve the flow both to and from this note

00:21:645 (4,5,6,7) - This linear pattern of circles isn't all that interesting - consider making a curved flow, or try arranging them into a square/diamond/X shape

00:24:358 (6) - Same as at 00:16:698 (6) - but an upwards movement

00:53:081 (6,3) - If you want to keep these sliders vertical, at least make them symmetrical - (3) is angled inwards slightly

00:59:943 (1,2,3,4,1,2,3,4,5,6) - Clockpatterns again :P

01:03:773 (3) - Don't forget to NC here for the start of the kiai

01:16:539 (3) - Nitpicky point, but this is quite close to the health bar - perhaps move or angle it downwards slightly?

I'll leave this here for now, as I feel you've got a reasonable amount to work with (don't forget that what I've said for ENH can be applied to the harder two diffs as well). If you found this helpful and you'd like me to come back at some point in the future and mod the other two diffs / recheck the diffs I've modded, just give me a shout. Same goes if you have any questions or want me to explain anything in more detail (PM me about the timing points when I'm online and I'll explain that to you).

Best of luck! (:
Topic Starter
Sc4v4ng3r

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg? Alright. Was trying to follow the characters' hair colour (e.g. Yurie with silver hair).
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title Nah I think that is fine. Although I will change if other modders mention about it.
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses) Didn't quite get it. I could use a explanation with a PM or something
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on Removed whistle
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A) After I get the explanation :D
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here Good suggestion. I felt that AR4 was too fast compared to the speed of the song.

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]Fixed
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles Good point, Fixed.
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 sliderFixed.
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also Nice flow :D Fixed.
00:21:166 (2,3) - Same as at 00:10:954 (2,3) Fixed.
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here Fixed. I thought this overlap won't get noticed... xD
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)
Thanks for the suggestion! I forgotten to change the DS :/ Fixed.

00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long Fixed. I am still no good with NC management in Easy.
00:43:507 (5,1) - These look too close together, be sure to enforce DS here Instead moved (1) with grid snap.
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^ Both of them fixed.
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern Fixed.
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2) Nice suggestion on this flow :D Its even better than my one xD Fixed.
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above Fixed.
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started) Moved the circle to the most right. It at least doesn't overlap awkwardly. You may suggest any other pattern, because the image isn't showing up :C


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^ Both fixed.
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again Fixed.
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new playersChanged into a 1/1 slider and 2 circles. For NC I added it on 01:06:485 (1).
01:08:400 (1) - ^ Changed into a 1/1 slider and a 1 and 1/2 slider.
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down Changed into a 1/1 slider and 2 circles. Added NC though.
01:16:059 (4) - ^ Changed into 2 1/1 sliders. Also added new combo at 01:17:975 (1).

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here Fixed. Changed the pattern up :D
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players Well after I changed the pattern these are no more stacked.
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section Fixed. Wasn't sure to put this notes.
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards? Instead I changed the pattern abit so that the sliders would be at the top side of the playfield.

Don't have time to mod anything else now, but I'll come back to look at the other diffs tomorrow (:
No problems! I can always wait :D Thanks for your mod! Let me add in what did I add and what I did not slowly as I finish up my homework :D
P A N
[Exceed]
  1. the slider (slider velocity) feel really slow imo, not fit with AR and song.
  2. 00:00:262 (2) - 1 grid left :P
  3. 00:03:932 (1,2,3,4,5,6,7,1) - to be honest, this kind of pattern doesn't playing well, stack 00:04:730 (6,7) together and make a jump on 00:05:049 (1) is more fit with song.
  4. 00:05:049 (1) - you missing many many many many finish, you can add such as 00:05:049 (1) , 00:07:603 (1) and so on. try to recheck yourself to find more experience :P
  5. 00:21:645 (1,1,1,1) - I know it looks beautiful but this is really unnecessary imo. QAT will mentioned this :(
  6. 00:22:922 - I really recommend you to add note here to make it as triple because there have beat there. double and specially start on blue sick is very hard to play.
  7. 00:29:624 (6) - inconsistent spacing.
  8. 00:40:555 (6) - looks off, move right to match with other.
  9. 00:56:751 (1,2) - completely overlapped, I recommend you to avoid overlapped. it doesn't clean and very hard to read as well.
  10. 01:03:932 (2) - this slider doesn't fit with song.
  11. to be honest, the slider really slow to fit with song.
[Insane]
  1. 00:12:071 (3) - don't hate me, but this slider is ugly XD
  2. 00:19:890 (1,2,3) - compared to the spacing you used since beginning, this spacing is really over and player might misread it. consider to decrease the spacing.
  3. 00:43:507 (2) - better add new combo here because the speed of slider was changed.
  4. 00:55:634 - you missing note here, if you followed vocal, try to use 1/2 slider instead so it will follow vocal and still emphasis the clap on tail.
[Hard]
  1. 00:35:209 (3,4,5) - perfect rhythm but I not recommend you to use circles to emphasis it. use reverse slider instead. also apply on 00:33:932 and so on.
  2. pretty fine to me, just need some pattern improvement and neater :P just rearrange them, I can't point out.
[General]
00:46:060 - you can decrease the volume here because it's a soft part of the song.

[Normal]
  1. 00:02:496 (1,1,1,1) - still, you missing many finish. add them.
[Easy]
  1. 00:33:294 (1) - unrankable (inconsistent spacing)
  2. 00:34:571 (3,1) - ^
  3. 00:53:720 (1) - better remove new combo here, lowest diff doesn't trend to add many new combo also missing finish here.
  4. 01:08:400 (1) - the strong beat suppose to be the head of slider or circle but you used it as reverse of slider which isn't clickable so please reconsider about this.
  5. 01:20:528 (3,4,5) - looks really impossible to read for newbie, unstack them.
that's all for me now, this map still need a lot of work but as long as you get many mod and so on, it will got better of course :3 GL !
Topic Starter
Sc4v4ng3r

P A N wrote:

[Exceed]
  1. the slider (slider velocity) feel really slow imo, not fit with AR and song. Fixed. Was feeling the same.
  2. 00:00:262 (2) - 1 grid left :P Fixed after SV change
  3. 00:03:932 (1,2,3,4,5,6,7,1) - to be honest, this kind of pattern doesn't playing well, stack 00:04:730 (6,7) together and make a jump on 00:05:049 (1) is more fit with song. Fixed. Better flow with this :D
  4. 00:05:049 (1) - you missing many many many many finish, you can add such as 00:05:049 (1) , 00:07:603 (1) and so on. try to recheck yourself to find more experience :P Erm... I feel like finish hitsounds on that places feels way too 'overused' for me. It feels like I am using too much. Will change if others mention it.
  5. 00:21:645 (1,1,1,1) - I know it looks beautiful but this is really unnecessary imo. QAT will mentioned this :( Removing NCs for now.
  6. 00:22:922 - I really recommend you to add note here to make it as triple because there have beat there. double and specially start on blue sick is very hard to play. Well these is for making difference between insane and this diff. Feels more like extra if I do this. Just my opinion.
  7. 00:29:624 (6) - inconsistent spacing. Fixed
  8. 00:40:555 (6) - looks off, move right to match with other.Fixed.
  9. 00:56:751 (1,2) - completely overlapped, I recommend you to avoid overlapped. it doesn't clean and very hard to read as well.Fixed
  10. 01:03:932 (2) - this slider doesn't fit with song.Removed. Added 2 circles instead.
  11. to be honest, the slider really slow to fit with song. Yea increased SV.
[Insane]
  1. 00:12:071 (3) - don't hate me, but this slider is ugly XD I will not hate you :D Fixed.
  2. 00:19:890 (1,2,3) - compared to the spacing you used since beginning, this spacing is really over and player might misread it. consider to decrease the spacing. Fixed.
  3. 00:43:507 (2) - better add new combo here because the speed of slider was changed. Fixed
  4. 00:55:634 - you missing note here, if you followed vocal, try to use 1/2 slider instead so it will follow vocal and still emphasis the clap on tail. Fixed.
[Hard]
  1. 00:35:209 (3,4,5) - perfect rhythm but I not recommend you to use circles to emphasis it. use reverse slider instead. also apply on 00:33:932 and so on.Fixed most of them using repeated sliders or just sliders.
  2. pretty fine to me, just need some pattern improvement and neater :P just rearrange them, I can't point out. Maybe will fix this if I can think of any other patterns.
[General]
00:46:060 - you can decrease the volume here because it's a soft part of the song. Fixed

[Normal]
  1. 00:02:496 (1,1,1,1) - still, you missing many finish. add them. I again feel that finish is not necessary here, like what I did to other diffs.
[Easy]
  1. 00:33:294 (1) - unrankable (inconsistent spacing) Added circle to make the spacing consistent.
  2. 00:34:571 (3,1) - ^ Fixed
  3. 00:53:720 (1) - better remove new combo here, lowest diff doesn't trend to add many new combo also missing finish here. Didn't remove NC or add finish, because the combo will be too long if I remove NC, and finish doesn't seem necessary here, as far as the song goes.
  4. 01:08:400 (1) - the strong beat suppose to be the head of slider or circle but you used it as reverse of slider which isn't clickable so please reconsider about this. Fixed.
  5. 01:20:528 (3,4,5) - looks really impossible to read for newbie, unstack them. Fixed.
that's all for me now, this map still need a lot of work but as long as you get many mod and so on, it will got better of course :3 GL ! Thanks a lot :D
Thanks for your mod :D
Topic Starter
Sc4v4ng3r
This is the responce to the second part of mod you made~

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I would try to steer clear of white/off-white combo colours like #1 here, as a lot of skins use white numbers, which are incredibly hard to see using this colour scheme. Perhaps try a pink to go with the cherry blossoms in the bg?
  3. Metadata: You can remove "Absolute" from tags, since it's already in the song title
  4. Timing: You need to add some more timing points, since there are some 1/2 pauses in the music that throw off the placement of the downbeat. Basically, there should be one downbeat per measure (4 bars or white ticks) and the downbeat should mark the most prominent beat. Whilst this doesn't affect the placement and playability of notes, it makes spotting NC and timing inconsistencies much easier, meaning it's easier to mod (and therefore you get more and better feedback). To correct for the offsets/pauses, you should add new timing points at 00:02:496 - 00:12:868 and 01:03:772 (no need to change bpm, time signature or anything like that, it's purely to correct for the pauses)
  5. Hitsounds: Why are soft-hitnormal and soft-hitwhislte the same? If you're not using any whistle hitsounds, you can remove soft-hitwhistle - otherwise, you should find a different hitsound so the whistle emphasises the notes it's used on
  6. AImod: If you add the timing points I suggested above, you might end up with some very marginally unsnapped notes due to rounding errors in the time display - if this happens, make sure to do a quick check and resnap of all notes using AImod (Ctrl+Shift+A)
Difficulty-Specific Comments:
Easy
I would change this to AR3 - the song isn't fast enough to justify AR4 and besides, you already have AR4 on the Normal, so there's a weird progression here

00:00:103 (1) - Try and start closer to the centre of the playfield in Easier diffs, as it gives newer players more chance to react. You could rotate 00:00:103 (1,2,3,4) - 45 degrees anticlockwise and move to [x-188,y-284]
00:05:847 (2,3,4,5) - Flow is a little untidy here, I would bring (3) down so it's in line with (2), then bring (4) up slightly to create a curve, which I feel is more interesting than a set of linearly arranged circles
00:10:954 (2,3) - Try and avoid 1/2 spacing in Easy - the overlapping hit objects can be very confusing to newer players. I would just keep (2) as a circle instead of a 1/1 slider
00:14:464 (4,1) - Flows a bit awkwardly to me - try moving 00:15:422 (1,2,3) - down to [x-408,y-136] - this creates a smoother flow between 00:16:698 (3,4) also
00:21:166 (2,3) - Same as at 00:10:954 (2,3)
00:21:645 (3,1) - Watch out for ugly slider overlaps - I'd move 00:23:081 (1,2,3) down and to the right to avoid this, and you can also curve (2) to create a smoother flow here
00:32:017 (3,1) - DS is inconsistent here - looks like it's 1/1 but is actually 2/1 - you could try something like this instead (no change to 00:32:017 (3) - or 00:36:007 (1) -)


00:43:507 (5) - NC here and remove from 00:44:782 (1) since the previous combo is a little long
00:43:507 (5,1) - These look too close together, be sure to enforce DS here
00:47:017 (2) - Same as 00:10:954 (2,3) - 1/2 spacing and 1/2 sliders are really confusing for new players due to the circle overlap. I would just keep this as a circle on the white tick
00:50:847 (2) - ^
00:47:337 (1) - NC here and remove from 00:48:613 (2) to keep a constant 2 measure NC pattern
00:48:613 (2) - I would remove the repeat here and add a 2/1 slider at 00:49:570 for the prolonged vocal note, and then put a circle at 00:50:527 for the drum+cymbal like you've done in the next measure at 00:53:081 (2)
00:51:166 (1) - NC here and remove from 00:53:081 (2) and also consider changing the slider to the the same pattern I suggested above
00:55:315 (2,1) - This has a weird flow, and is also a somewhat ugly overlap. Try to reflow this using the left side of the playfield since there's plenty of empty space over there to keep you from getting cramped up - maybe something like this? (You'll need to move some of the following notes around to maintain DS, but this should get you started)


00:58:985 - I would add a 1/1 slider here for the secondary vocals, this section feels a bit empty without anything here
01:00:261 - ^
01:00:900 (1) - Replace this with a single circle on the red tick to avoid the 1/2 spacing again
01:05:847 (4) - Split this into a single circle and 1/2 slider (to map the drawn out vocal note) and then NC the 1/2 slider for the downbeat at 01:06:325 - even if you decide not to do this, you should still NC 01:05:847 (4) since this combo is quite long, and is an unnecessary health drain for new players
01:08:400 (1) - ^
01:10:952 (4) - ^ Again, NC this even if you don't change the pattern as I suggested to keep combo length down
01:16:059 (4) - ^

01:13:985 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - This section suffers from clockpattern syndrome a bit - essentially the notes just flow in one big circle, and then you turn around and come back again. This isn't all that interesting to play, and, so I feel you should try to vary your patterns up a bit more here
01:20:847 (4,5) - Avoid stacking in Easy diffs, as it's very confusing for new players
01:23:081 (2,3) - ^ 1/2 stack, even more confusing >.< - I would remove 01:23:241 (3) since it follows the red tick 1/1 pattern you've been using in this section
01:24:517 (2,3) - Try to move these somewhere else to avoid overlapping with 01:23:081 (2,3) - Ctrl+H and then rotate (3) to abgle more upwards?

Normal
The AR increase between Normal and Hard is too high - maybe make this AR5? Good point, I can feel it plays out much better now. Fixed.

Okay keep in mind the points I made in Easy, because you've done some of the same things here. For example, watch out for the following (I'll just list an example of each and you can find the rest if applicable):
  1. Strange or awkward flow - 00:03:932 (3,4) - try angling this 45 degrees anticlockwise so it's pointing between (2) and (4), also 00:12:868 (1,2,3) - try to align sliders neatly by either angling them towards each other or creating blankets Did it. Fixed.
  2. Clockpatterns - 00:05:049 (1,2,3,4,1,2,3,4,5,1,2,3,4) - Try and vary the movement and flow to create more interesting patters Fixed.
  3. Stacks - 00:09:358 (4,5) - You should maintain constant DS in Normal as well as Easy, so unstack these This was naturally fixed after I fixed the above point.
  4. Bad blankets - 00:30:581 (1,2) - You can make much smoother curves if you only use one grey anchor point in your sliders - (1) currently looks quite squashed on the right-hand side. Try using the approach circle of (2) to line up your blankets Removed blanket, and instead changed up pattern.
  5. Inconsistent NC usage - 00:43:507 (5,1) - Unless you have particularly prominent notes you want to emphasise (e.g the start of the kiai at 01:03:773 (3)-), NCs should usually go on the downbeat, so swap the NC between these two to put it on (5) instead of (1) - notice how it's a much stronger beat in the music with the prominent vocal note Good point yet again, fixed.
  6. Overly long combos - 01:03:294 (1,2,3,4,5,6,7) - Try to keep combos to a sensible length to avoid huge health drain on easier difficulties (this can easily be fixed with the NC changes suggested above)Fixed.
Now that you've got an idea of what you're looking for, you can go through this diff again and fix it up - a lot of the things I mentioned are easy mistakes to make, but thankfully are also quite easy to fix. Where you've got to change, add or remove patterns, don't forget to vary them up too, rather than copy-pasting the changes wholesale.Generally what I did was, instead of going literally clockwise/anticlockwise for the whole map, I moved some circles out of the circle, so that it at least won't look like just a pile of circles mashed into one difficulty.

Hard
The AR increase between Normal and Hard is too high as I mentioned before - maybe make this AR7?I think AR8 is fine, considering that this is quite a fast song. Plays out more nicer in my opinion.

00:00:103 (1,2,3) - I'd add some horizontal movement here to make it less linear - try moving (2) to the left or right, or maybe angling (3) clockwise slightlyFixed by moving (2) little to the right.

00:05:049 (2,3) - Watch out for bad blankets (as I mentioned in Normal) - Increase the curve on (1) and try moving (3) to the left I guess fixed. Looks better now.

00:05:528 (3,4,5,6,7,8) - The "square" pattern here looks neat in the editor, but it flows really weirdly during play and isn't all that intuitive. Try moving 00:06:007 (4,5,6,7,8) to x:356, and then rotating 00:06:326 (6,7,8) - 45 degrees anticlockwise, to give a pattern like this:

I reduced AR to about 4 to show the whole pattern, so the overlap isn't a problem. Yes fixed, looks more nice now :D

00:08:400 (5,6) - Curve these more to create a better blanket Fixed.

00:10:156 (1,2) - Sharp change of direction ruins the flow here - try curving (1) less and/or move the following combo more to the left to reduce the harshness of the direction change Fixed.

00:16:698 (6) - Move this down a little and add a downwards curve to improve the flow both to and from this note Fixed.

00:21:645 (4,5,6,7) - This linear pattern of circles isn't all that interesting - consider making a curved flow, or try arranging them into a square/diamond/X shape Made this pattern into a zigzag.

00:24:358 (6) - Same as at 00:16:698 (6) - but an upwards movement Fixed.

00:53:081 (6,3) - If you want to keep these sliders vertical, at least make them symmetrical - (3) is angled inwards slightly Mistakes were made... fixed.

00:59:943 (1,2,3,4,1,2,3,4,5,6) - Clockpatterns again :P Fixed.

01:03:773 (3) - Don't forget to NC here for the start of the kiai Hmm... Fixed. Will make changes if other modders point out this.

01:16:539 (3) - Nitpicky point, but this is quite close to the health bar - perhaps move or angle it downwards slightly? Toned it down a bit.

I'll leave this here for now, as I feel you've got a reasonable amount to work with (don't forget that what I've said for ENH can be applied to the harder two diffs as well). If you found this helpful and you'd like me to come back at some point in the future and mod the other two diffs / recheck the diffs I've modded, just give me a shout. Same goes if you have any questions or want me to explain anything in more detail (PM me about the timing points when I'm online and I'll explain that to you).

Best of luck! (:
Thanks for your modding :D Was really helpful about the pattern improvements :D
Battle
Hello~ Sorry that you somehow ended up being one of the last people for my queue for the first batch to mod :o , my sincerest apologies

[Easy]
00:53:081 (3,4) - Stacking in Easy is never a good thing, even though it's only two notes

[Normal]
00:40:954 (1,2,3,4) - You could make the part where the 2,3,4 are to the 3 being in a slightly different position

01:00:900 (1,2,3) - Stacking can be confusing to newer players and make it generally more hard for them :o
Mostly just don't stack for this difficulty

[Hard]
01:18:294 (5,6) - I really want this to be blanketed lol.


[Insane]
00:23:241 (4,5,6) - Can go something like this maybe?


[Exceed]
00:21:645 (1,2,3,4) - Since this is your hardest difficulty, I think it would be reasonable to have the jumps fairly large for this part because of the "long" period of time that the player has to jump to each note.

Hope that helped, couldn't really find things that we're too bad (That's a good thing :) )
Frim4503

col:1,2,3,4,5,6,7

General
1. dif gap between Lv.8 and Lv.14 is too big. try increase star dif in Lv.8 to above 2 and change the title to Lv.10
2. delete 4k in all dif. cuz you just using 1 type of key


4k Lv.6
00:00:900 (900|1) - move to 4
00:09:039 (9039|1,9358|0) - swap col.
00:09:517 (9517|0) - move thi to 3
00:10:156 (10156|2,10634|3) - swap col again
00:10:954 - http://puu.sh/hNfB4/a0a3fb4d6b.png
00:26:911 (26911|2) - move to 1
00:28:826 (28826|1) - ^ 3
00:35:688 (35688|0) - ^ 4
00:38:400 (38400|1) - remove
00:42:868 (42868|2,43108|2) - ^
00:47:017 - http://puu.sh/hNfQW/5e955ba6d6.png

4k Lv.8
00:14:943 - add note
00:15:262 - ^
00:17:496 - ^
00:17:815 - ^
00:22:762 - ^ 2
00:22:922 - ^ 3
00:23:081 (23081|1) - move to 4
00:42:868 (42868|0,43108|0,43347|0) - move to 2
01:06:326 - add note
01:11:432 - ^
01:16:539 - ^
01:20:688 - ^
01:27:071 - ^
Topic Starter
Sc4v4ng3r

Frim4503 wrote:


col:1,2,3,4,5,6,7

General
1. dif gap between Lv.8 and Lv.14 is too big. try increase star dif in Lv.8 to above 2 and change the title to Lv.10 Did it.
2. delete 4k in all dif. cuz you just using 1 type of key Fixed.


4k Lv.6
00:00:900 (900|1) - move to 4
00:09:039 (9039|1,9358|0) - swap col.
00:09:517 (9517|0) - move thi to 3
00:10:156 (10156|2,10634|3) - swap col again
00:10:954 - http://puu.sh/hNfB4/a0a3fb4d6b.png
00:26:911 (26911|2) - move to 1
00:28:826 (28826|1) - ^ 3
00:35:688 (35688|0) - ^ 4
00:38:400 (38400|1) - remove
00:42:868 (42868|2,43108|2) - ^
00:47:017 - http://puu.sh/hNfQW/5e955ba6d6.png ALL FIXED. I can't make easy difficulties on mania :/ Thanks for this!

4k Lv.8
00:14:943 - add note Fixed.
00:15:262 - ^ Fixed.
00:17:496 - ^ Fixed.
00:17:815 - ^ Fixed.
00:22:762 - ^ 2 Doesn't seem necessary. I don't really hear any instrument in the background at here either.
00:22:922 - ^ 3 Fixed.
00:23:081 (23081|1) - move to 4 Fixed accordingly.
00:42:868 (42868|0,43108|0,43347|0) - move to 2 Fixed. My mania patterns are really random.
01:06:326 - add note Didn't really change it, but instead moved 01:06:485 (66485|3,66485|1) these to start at this point.
01:11:432 - ^ Added long note.
01:16:539 - ^ Added long note at 4 then removed 01:16:698 (76698|1).
01:20:688 - ^ Fixed.
01:27:071 - ^ Fixed.
Thanks! Mod was really helpful for me :D Especially about the patterns.

[-Deemo-] wrote:

Hello~ Sorry that you somehow ended up being one of the last people for my queue for the first batch to mod :o , my sincerest apologies I don't mind :D Was busy on my own too...

[Easy]
00:53:081 (3,4) - Stacking in Easy is never a good thing, even though it's only two notes Wasn't sure to put this, fixed.

[Normal]
00:40:954 (1,2,3,4) - You could make the part where the 2,3,4 are to the 3 being in a slightly different position Fixed. Didn't notice the blanket was slightly awkward.

01:00:900 (1,2,3) - Stacking can be confusing to newer players and make it generally more hard for them :o Fixed.
Mostly just don't stack for this difficulty About that. Well I think its fine to stack 2 notes. But of course stacking 3 will make it too hard for new players.

[Hard]
01:18:294 (5,6) - I really want this to be blanketed lol. Good point. Fixed.


[Insane]
00:23:241 (4,5,6) - Can go something like this maybe? Again, good point. Fixed.


[Exceed]
00:21:645 (1,2,3,4) - Since this is your hardest difficulty, I think it would be reasonable to have the jumps fairly large for this part because of the "long" period of time that the player has to jump to each note. Fixed. I can't really think of much patterns and all...

Hope that helped, couldn't really find things that we're too bad (That's a good thing :) ) Thanks! :D
Thanks for the mod!
schwarzvgrune
SPOILER
mod from PM.

i'm really really sorry to tell you this beforehand but.
there are too many issues with your map that i just don't know where to start....

In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

i can only point out some general stuffs at the moment because i just don't know where to start..
you still need a lot of work to fix your mania (esp. HD)
i will just go through the main issue one by one, without getting into specific because i'll just give examples (too many mistake, i'm so sorry)

lvl 14
long notes abuse

00:00:422 (422|3,900|0,1379|1) -

your LN across the diff is very random. it is extremely recommended not to map beat and express them as LN.
and also vocal. it's extremely discouraged to map vocal as well in mania. please consider that when you map.
and next. your LN, if you're following the background instrument (electric guitar, or whatever it is that you're following) be sure to snap it properly

00:00:422 (422|3,900|0) - these are 2/4 beat too short if you're mapping the bg electric guitar

00:02:496 (2496|3) - LN abuse.
00:04:411 (4411|2,5049|0,6964|0,7603|1) -
00:13:028 (13028|0,13985|1,14464|2,15422|3,15741|3,16060|3,16379|3,16698|0,17017|0,17337|0) - and so on.
00:17:975 (17975|3,18613|2,19092|1,20368|0,20847|1) -

00:19:890 (19890|1,20049|2,20368|0,20847|1) - from this, i am now 90% sure that some of your LN follows the singer?
this is extremely discouraged and it would be better for you not to map it.


wrong / incorrect emphasis

00:12:868 - this doesn't make any sense. why only 1 note here? beat emphasis is here because it signals a new phase.
and from this point onward, your placement are (imo) all incorrect unfortunately.. the emphasis of the beat is on the white line, yet you have 2 notes all on the red line. please recheck across your whole diffs. use 25% playback.


00:33:613 - here again several examples, there are too many that i cannot possibly point them out to you one by one,
00:40:954 - 00:42:230 -
and so on.


low quality MP3
this is the case for many anime song. but you need at least a decent quality mp3 to be able to distinguish the sound and map properly, i will provide you with some links below at the end of the mod which i hope you could take a little bit of time to read through and do some research first.


incomplete / inappropriate hitsound


you only use 1 hitsound across the whole map, which means you don't really use anything after all. you need at least 2 or 3 to distinguish the sound and also to give emphasis. for example
00:42:868 - this here, have stronger beat.

00:51:485 - this one is similar with snare sound, a rather high-pitched beat.

and so on. i can give you some recommendations on hitsound later, but the most important thing now is to actually getting your map fixed.


unnecessary - and abusive - jack / hammer

you do not have any pattern at all, or at least your pattern does not allow you to flexibly place the notes, and most of the hammer are not justified here imo. there is practically no exact pitch whereby a hammer is needed, some of the parts are also over-mapped because of the hammer abuse. here are examples
00:36:725 (36725|2,36805|2) -
00:27:709 (27709|0,27868|0,28028|0,28188|0) -
00:28:347 (28347|2,28507|2,28826|2,28985|2,29145|3,29305|3,29464|0,29624|0) -
01:07:443 (67443|3,67603|0,67603|2,67762|1,67922|2,67922|1,68081|0,68241|2,68241|0,68241|1,68400|3,68560|2,68560|3,68560|0,68720|1,68879|0,68879|3,69039|2,69198|1,69198|0,69278|2,69358|2,69517|1,69517|2,69517|0,69677|3,69837|1,69837|3,69837|2) -

basically it exists on the whole map. please reconsider.


lastly, this is my opinion, and again i deeply apologise, and i am sorry if i offended you in any way (because i did not intend to offend you)
however. at it's current stage the mania mode is (probably) not safe-able (i.e. cannot be saved). the only way for you to fix all these, imo, is to actually remake the whole diffs...

and if you're very new to mania mapping its better for you to take a look at other ranked map and copy their style / patterning for exercise. you may also want to request your friend to do GD for you to make it easier, and you can learn from that GD-ers.

here are the links that i promised to you

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)

good luck o(≧v≦)o~~
Topic Starter
Sc4v4ng3r

schwarzvgrune wrote:

SPOILER
mod from PM.

i'm really really sorry to tell you this beforehand but.
there are too many issues with your map that i just don't know where to start.... Nah this is my first time mania map, I don't mind.

In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )

i can only point out some general stuffs at the moment because i just don't know where to start..
you still need a lot of work to fix your mania (esp. HD)
i will just go through the main issue one by one, without getting into specific because i'll just give examples (too many mistake, i'm so sorry) No problems.

lvl 14
long notes abuse

00:00:422 (422|3,900|0,1379|1) -

your LN across the diff is very random. it is extremely recommended not to map beat and express them as LN.
and also vocal. it's extremely discouraged to map vocal as well in mania. please consider that when you map.
and next. your LN, if you're following the background instrument (electric guitar, or whatever it is that you're following) be sure to snap it properly

00:00:422 (422|3,900|0) - these are 2/4 beat too short if you're mapping the bg electric guitar

00:02:496 (2496|3) - LN abuse.
00:04:411 (4411|2,5049|0,6964|0,7603|1) -
00:13:028 (13028|0,13985|1,14464|2,15422|3,15741|3,16060|3,16379|3,16698|0,17017|0,17337|0) - and so on.
00:17:975 (17975|3,18613|2,19092|1,20368|0,20847|1) -

00:19:890 (19890|1,20049|2,20368|0,20847|1) - from this, i am now 90% sure that some of your LN follows the singer?
this is extremely discouraged and it would be better for you not to map it.


wrong / incorrect emphasis

00:12:868 - this doesn't make any sense. why only 1 note here? beat emphasis is here because it signals a new phase.
and from this point onward, your placement are (imo) all incorrect unfortunately.. the emphasis of the beat is on the white line, yet you have 2 notes all on the red line. please recheck across your whole diffs. use 25% playback.


00:33:613 - here again several examples, there are too many that i cannot possibly point them out to you one by one,
00:40:954 - 00:42:230 -
and so on.


low quality MP3
this is the case for many anime song. but you need at least a decent quality mp3 to be able to distinguish the sound and map properly, i will provide you with some links below at the end of the mod which i hope you could take a little bit of time to read through and do some research first.


incomplete / inappropriate hitsound


you only use 1 hitsound across the whole map, which means you don't really use anything after all. you need at least 2 or 3 to distinguish the sound and also to give emphasis. for example
00:42:868 - this here, have stronger beat.

00:51:485 - this one is similar with snare sound, a rather high-pitched beat.

and so on. i can give you some recommendations on hitsound later, but the most important thing now is to actually getting your map fixed.


unnecessary - and abusive - jack / hammer

you do not have any pattern at all, or at least your pattern does not allow you to flexibly place the notes, and most of the hammer are not justified here imo. there is practically no exact pitch whereby a hammer is needed, some of the parts are also over-mapped because of the hammer abuse. here are examples
00:36:725 (36725|2,36805|2) -
00:27:709 (27709|0,27868|0,28028|0,28188|0) -
00:28:347 (28347|2,28507|2,28826|2,28985|2,29145|3,29305|3,29464|0,29624|0) -
01:07:443 (67443|3,67603|0,67603|2,67762|1,67922|2,67922|1,68081|0,68241|2,68241|0,68241|1,68400|3,68560|2,68560|3,68560|0,68720|1,68879|0,68879|3,69039|2,69198|1,69198|0,69278|2,69358|2,69517|1,69517|2,69517|0,69677|3,69837|1,69837|3,69837|2) -

basically it exists on the whole map. please reconsider.


lastly, this is my opinion, and again i deeply apologise, and i am sorry if i offended you in any way (because i did not intend to offend you)
however. at it's current stage the mania mode is (probably) not safe-able (i.e. cannot be saved). the only way for you to fix all these, imo, is to actually remake the whole diffs...

and if you're very new to mania mapping its better for you to take a look at other ranked map and copy their style / patterning for exercise. you may also want to request your friend to do GD for you to make it easier, and you can learn from that GD-ers.

here are the links that i promised to you

some stuffs which you need to probably get more familiar with
Osu!mania Ranking Criteria
How to Get Your Map Ranked

extra stuffs to make your beatmap more sophisticated
WARNING: CREDIT GOES TO RESPECTIVE USERS, I DID NOT CLAIM ANY RIGHTS TO THEIR WORKS!
hitsound tutorial + download pack
LordRaika's Hitsound Guide

wants to improve your background / audio / video? visit the link below v
Ringating's BG, Audio and Video Improvement Queue

wants to improve / add video for your beatmap? visit the link below v
Shad0w1and's HD Video Encoding Queue

tools made by Agka for SV / BPM changes calculator (?)

good luck o(≧v≦)o~~
Thanks alot! Mod was really helpful. \Going to REMAP MANIA asap again... (remap count:2)
zj0924
Hi!From my queue

[General]
  1. sound effect need to be improved
  2. flow is kinda boring you can refer to other mappers and imitate how they flow in their map

[Easy]
  1. I'd suggest ds x1.1 current one looks so cramped
  2. 00:09:039 (3) - remove clap?
  3. 00:10:954 (2) - ^
  4. from 00:12:868 (1) - to 00:21:166 (6) - I suggest remove all the clap because there a no snare in bg
  5. 00:17:656 (5,1) - ds?
  6. 00:27:230 (4) - clap
  7. 00:29:783 (4) - ^
  8. 00:30:581 (1) - finish
  9. 00:39:039 (2,3) - why there are gap between these two? you should map this like 00:40:954 (1,2,3,4) - for consistency
  10. 00:40:954 (1,2,3,4) - move in circle is quite boring imo try some other flows
  11. 00:44:783 (2) - this part is quiet you may consider replace the normal hit with soft-hit normal there are no kicks in bg
  12. 00:52:124 (2) - finish
  13. 00:56:911 (2,1) - transition can be improved
  14. 01:19:092 (1) - you might need map this
  15. 01:23:081 (2) - use a 1/2slider

[Normal]
  1. 00:02:496 (1) - finish
  2. 00:05:688 (2) - map this for better transition
  3. 00:10:954 (2) - blanket?
  4. 00:11:113 (3) - map this plz
  5. 00:26:911 (4,5,1,2,3,4) - plz don't move in a circle...
  6. 00:37:762 (4) - you could use a slider to express well
  7. 00:43:507 (1) - why use 0.75sv too slow and looks cramped
  8. 00:47:017 (1,2,3) - stack plz
  9. 00:58:666 (2,3) - the gap why you don't map this?
  10. 01:06:326 (1) - start here or the rhythm lacks variety

[Hard]
  1. this diff is relatively good for me
  2. 00:20:368 (2) - there's no need to use a return slider,try mapping sth with combination of circle and slider instead
  3. 00:23:081 (1,2) - stack?
  4. 00:33:454 (1,2) - suggest use a slider instead or it'll be sudden
  5. 00:37:762 (6) - I suggest use reverse slider I mentioned before
  6. 00:56:751 (1,2) - stack?
  7. 01:03:773 (1) - no need to extend to1/4
  8. 01:14:624 (3,4) - looks crowded and doesn't flow well
GL~
Topic Starter
Sc4v4ng3r

zj0924 wrote:

Hi!From my queue

[General]
  1. sound effect need to be improved Like what? I took it as increase the volume, so I did exactly that.
  2. flow is kinda boring you can refer to other mappers and imitate how they flow in their map Indeed, I need to work on my flow.

[Easy]
  1. I'd suggest ds x1.1 current one looks so crampedFixed.
  2. 00:09:039 (3) - remove clap?The thing is, I am trying to place claps on every upbeat possible. It creates a nice effect IMO
  3. 00:10:954 (2) - ^ Yea this one is on downbeat, nice catch. Fixed.
  4. from 00:12:868 (1) - to 00:21:166 (6) - I suggest remove all the clap because there a no snare in bg Again, claps on upbeat.
  5. 00:17:656 (5,1) - ds? Fixed when I applied 1.1x DS
  6. 00:27:230 (4) - clap Fixed. Removed clap on the end of slider and added at the starting of slider. Also added a circle afterwards on the next upbeat.
  7. 00:29:783 (4) - ^ ^^ but without the circle.
  8. 00:30:581 (1) - finish Fixed. I didn't hear a cymbal in the background originally.
  9. 00:39:039 (2,3) - why there are gap between these two? you should map this like 00:40:954 (1,2,3,4) - for consistency Fixed.
  10. 00:40:954 (1,2,3,4) - move in circle is quite boring imo try some other flows Modified (3) to 2 circles.
  11. 00:44:783 (2) - this part is quiet you may consider replace the normal hit with soft-hit normal there are no kicks in bg Don't think that is necessary, but will change if others mention it.
  12. 00:52:124 (2) - finish Maybe you couldn't hear it, but there is a finish. Increased volume instead.
  13. 00:56:911 (2,1) - transition can be improved Curved the slider.
  14. 01:19:092 (1) - you might need map this Didn't get it, but moved the starting point 1/2 behind.
  15. 01:23:081 (2) - use a 1/2sliderFixed.

[Normal]
  1. 00:02:496 (1) - finish Fixed for all difficulties.
  2. 00:05:688 (2) - map this for better transition Didn't get what you said ;-;
  3. 00:10:954 (2) - blanket? Fixed.
  4. 00:11:113 (3) - map this plz Again, didn't get what you said ;-;
  5. 00:26:911 (4,5,1,2,3,4) - plz don't move in a circle... Fixed the pattern.
  6. 00:37:762 (4) - you could use a slider to express wellI don't prefer to put any notes or repeats on blue tick in normal and easy diffs... so yea.
  7. 00:43:507 (1) - why use 0.75sv too slow and looks cramped DS fixed it.
  8. 00:47:017 (1,2,3) - stack plz Instead made (1) and (2) as a 1/2 slider.
  9. 00:58:666 (2,3) - the gap why you don't map this? If you mean by aligning them in a line, then yes, I fixed it.
  10. 01:06:326 (1) - start here or the rhythm lacks varietyMoved the starting point of slider 1/2 infront.

[Hard]
  1. this diff is relatively good for me Thanks!
  2. 00:20:368 (2) - there's no need to use a return slider,try mapping sth with combination of circle and slider instead Fixed.
  3. 00:23:081 (1,2) - stack? Fixed.
  4. 00:33:454 (1,2) - suggest use a slider instead or it'll be sudden I think this is fine.
  5. 00:37:762 (6) - I suggest use reverse slider I mentioned before Trying to make some varieties on patterns here, as I used few of them before.
  6. 00:56:751 (1,2) - stack? Fixed.
  7. 01:03:773 (1) - no need to extend to1/4 Looks fine for me.
  8. 01:14:624 (3,4) - looks crowded and doesn't flow well Good point, Fixed.
GL~
Thanks for your modding!
domSaur
a mod of some sort

[Insane]

  • fix some of your sliders/blankets

    00:01:698 (6) - maybe set this far off or turn it into a 1/2 slider
    00:02:177 (2) - stack this to the head of 00:02:496 (1)
    00:07:603 (1) - fix this
    00:23:241 (4) - maybe ctrl+g
    00:55:794 (1) - maybe can you do it smth like this
    01:04:411 (3) - ctrl+g
    01:07:283 (2) - maybe move this to the left
    01:08:560 (4) - ctrl+g as well
[Hard]

  • this feels like a normal but faster and with harsher diff settings

    00:02:177 (3) - i feel like this would be better stacked to 00:02:496 (1). either move the the circle to the slider(which doesn't feel right on a hard diff) or the slider to the circle. maybe find a way to close the distance.
    00:06:964 (8) - ctrl+g
    00:07:603 (2) - blanket this properly
    00:07:603 (2) - maybe move this to the tail of 00:08:400 (5) -
[Exceed]

  • 00:07:283 (4) - can you move this somewhere to the right?
    00:30:103 (1,2) - can you tighten the space in these two a liiitle bit? and then maybe stack 00:30:581 (1) to wherever you put 00:30:262 (2)

    i would point a few things out but i might just be too salty which is why i thought they're bad.
some(or most) of your sliders feels wonky. i'm not sure if any of these are of help but yeah... /o/
Topic Starter
Sc4v4ng3r

domSaur wrote:

a mod of some sort

[Insane]

  • fix some of your sliders/blankets

    00:01:698 (6) - maybe set this far off or turn it into a 1/2 slider I just set it off so that they aren't overlapping, but not a lot.
    00:02:177 (2) - stack this to the head of 00:02:496 (1) I believe that this is ok.. Don't really know how to explain it.
    00:07:603 (1) - fix this Guess I fixed it.
    00:23:241 (4) - maybe ctrl+g
    00:55:794 (1) - maybe can you do it smth like this
    01:04:411 (3) - ctrl+g It kinda breaks the flow
    01:07:283 (2) - maybe move this to the left Originally this was to follow the flow from the previous notes.
    01:08:560 (4) - ctrl+g as well I am using etna slider pattern
[Hard]

  • this feels like a normal but faster and with harsher diff settings

    00:02:177 (3) - i feel like this would be better stacked to 00:02:496 (1). either move the the circle to the slider(which doesn't feel right on a hard diff) or the slider to the circle. maybe find a way to close the distance. Looks fine for me
    00:06:964 (8) - ctrl+g I don't want to make the jump on the next note
    00:07:603 (2) - blanket this properly Fixed
    00:07:603 (2) - maybe move this to the tail of 00:08:400 (5) - Nah this looks fine already. Idk I think this flow feels better... IMO
[Exceed]

  • 00:07:283 (4) - can you move this somewhere to the right? Instead ctrl+g 00:06:964 (3).
    00:30:103 (1,2) - can you tighten the space in these two a liiitle bit? and then maybe stack 00:30:581 (1) to wherever you put 00:30:262 (2) I think a jump here is fine

    i would point a few things out but i might just be too salty which is why i thought they're bad.
some(or most) of your sliders feels wonky. i'm not sure if any of these are of help but yeah... /o/
Thanks for the mod!
Hard
Wow. Why so many stars.
Mod from my queue. When you finished applying my mod please rate the quality with the poll in my queue: t/326019/start=45

[Exceed]
  1. 00:06:964 (3) - I suggest you ctrl+ g this one for better flow. else you change motions too often for this and the jump afterwards feels much more natural this way. you'd have to move 00:07:603 (1) - to the left a bit, though
  2. 00:08:241 (3,4,5) - to fit the music the jump should be from 3 -> 4 and not from 4 -> 5 because the pitch changes at 3 -> 4 please change this
  3. 00:16:060 (5,6) - to go with the strong vocals i suggest you change those two circles into a slider. because 5 is much stronger than 4 and this also fits the rhythm better and makes it more interesting than just clicking wild circles
  4. 00:17:017 (3,4) - ^
  5. 00:19:571 (8) - i suggest you ctrl+g this one for flow. atm you change direction here and it doesn't fit the music because there's no big change or gap here. if you ctrl+ g this feels a lot smoother
  6. 00:20:049 (9,10) - again maybe change those two into one slider
  7. 00:21:326 (3,4,1,2) - it's not good to make a jump after such a parallel pattern. i suggest you curve 3,4 and 1 a bit more so the jump is a bit better prepared
  8. 00:22:922 - add a circle here. there's a clear drum sound and the double wouldn't fit alone. else this is predestinated as unreadable
  9. 00:23:560 (5) - how about you place this to the right of 4 so you get some nice circular flow and also a cool jump from 5 -> 6. like this:
  10. 00:27:709 (4,5,6,7) - those beats are weak but you force the player to click all of this. why? change this into two sliders.
  11. 00:29:305 (5,6,7) - how about you change this again? to much changes in motion. something like this would be much better:
  12. 00:29:783 (7,1,2) - this doesn't work out. this is unreadable and i think it's also unrankable. you use a antijump for a 1/1 that's okay but don't use a big fullscreen 1/2 jump afterwards! please make the distance a bit consistent here. no jump.
  13. 00:33:932 (1,2,3,4) - i think you shold change this into sliders. this feels weird. and 1/4 sliders make a cool kick.feeling that is also in the music
  14. 00:38:400 (1,2,3,4) - please emphasize the voice like i told you at 00:16:060
  15. 00:48:613 (1,2,3,4) - the same think with consistent distance.
  16. 00:54:358 (3,1,2) - ^
  17. 00:56:911 (2,1,2) - this is okay, though. because there's no distance and stuff
  18. 01:01:539 (1,2,3,1,2,3,4) - this doesn't flow good at all and is also difficult to read and doesn't feel natural. you can change this with ctrl + g 01:02:017 (1,2) - and make a square out of 01:02:017 (1,2,3,4) -
  19. 01:03:294 (1,2,1) - again distance
  20. 01:05:049 (1) - ctrl+ g for flow reasons
  21. 01:09:278 (5,6) - i suggest you don't stack this stream. this one's sudden and you don't have many streamy-stuff here so it's easier for the player to read and feels better
  22. 01:10:156 (5,1) - why that repeating slider? it doesn't fit. go with the vocals here and emphasize them.
  23. 01:17:815 (1,2,3,4,5,6,7,8) - again. you emphasize EVERYTHING but the vocals are clearly stronger than the drums so slider stuff like i told before
  24. 01:21:007 (3,4,5) - ctrl+g this for flow
  25. you got a lot of flow issues in this diff so maybe go through it and change everything that feels a bit strange.

hope that helped. you got similar mistakes in your other diffs as well so please fix the flow-issues in all of them.
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