This map has been deleted on the request of its creator. It is no longer available.
Thanks!Exahilosys wrote:
Modding done
[Insane]
00:16:611 - Because there is no time for a player of insane level to make that jump, I suggest you do it like so (http://i.imgur.com/iiJMFte.jpg). okay
00:27:127 - Try ending sliders at reds and starting at whites. Maybe place a hitcircle on the blue between them? nope. I'm pretty sure the rhythm is supposed to go like that (I even checked at 25%)
00:28:596 - Maybe bring that a bit closer? There is not that much tension for such a... bigger, jump. okay
00:31:070 - Same as the above. In this situation, there is emphasis on the 5, not 4. So try making that jump between these 2. reduced a bit
01:01:379 - Too big of a jump. No increased tension here. ^
01:03:390 - Same as the above. ^
01:13:905 - I suggest you end kiai time here. I'll keep it as is for now, since I like the kiai to end just as the slow part begins again, but I might reconsider.
Great map, good luck getting it ranked! Can't wait to HD,HR,DT,FL it. O.<
XeroiZi HD wrote:
:3ModsGeneralEasy
-Remove Widescreen Support okay
-Remove letterboxing while breaks. There aren't lots of break time here I'm not sure about this, but okay.
OD on easy MUST at 2 or 3. Don't put uncommon numbers on Normal and Easy Okay, 2 it is then.
Normal
AR is MUST at 4,5, or 6 (For some reason). Don't put uncommon numbers on Normal and Easy 4 then
OD must be 4, 4.5 and, 5. Nothing else I don't know why you can use 4.5 and not 4.8, but okay. Changed to 4.5
CS is suggested to be 3 or 4. 3.5 works pretty wierd in this map I'll go with 3, I guess.
00:23:184 (1) - (Attention) Making something like this isn't fun in Normal, especially Easy changed to another shape.
00:23:184 (1,3) - I don't like this overlap. Do you have an idea where to move any of it? I don't see any overlaps there o.O
00:33:080 (1) - You can make 2 sliders here. Make too much reverse isn't fun. sure, i'll change the rhythm a bit
00:39:266 (3,4) - Make it like this? http://puu.sh/hsBPs/54a7763cb1.jpg Looks more great to me? sure, that's great
00:53:957 (3) - Same Attention as 00:23:184 (1) changed
01:10:039 (3,5) - Make it like this? http://puu.sh/hsBU3/eed305b3cd.jpg good, good!
Hard
AR6.5 is too slow. I have add 1 more AR AR 7.5 seems a bit high for a Hard IMO, I'll up it to 7
OD is suggested at 6 or 6.5 6.5 I guess
00:41:586 (3,4) - Why don't you make jumps here? It'll be a lot more fun I'm not a good hard mapper, so I tried not to go overboard with jumps on this diff. That said, I spaced that a bit better.
00:38:029 (1) - Remove NC No, there's a clear change in mood in the song there, so it fits nicely.
00:38:647 (2) - Add NC for New vocals ^
00:42:977 (1) - Remove NC Again, I don't think that's needed, since the NC prior was following the music and not vocals
00:43:596 (2) - Add NC ^
01:27:359 (4,5,6) - You better make a jump rather than stream here Nah, it's a 3note stream, and I've barely used them throughout the diff. I think it adds a nice variety there, and it shouldn't be difficult to read either.
Insane
OD8 is too hard for a speed freak map I'll wait on more feedback. Hard uses 6.5 postmod, so it's not that big of a jump in difficulty. Plus there's jump based maps like MIIRO by Asphyxia that use 8 (and even 9 in some diffs!). So it's definitely not unrankable as is.
AR9.2 is a bit too fast. AR 9 is better Nah, it's nice as is.
00:31:070 (4) - Move it to x:176 and y:180 nice, nice
00:33:080 (1,2) - 1/2 antijump like this will be boring let's make that a jump then!
00:34:008 (5,6) - ^ I'll keep this one, though
00:37:101 (2,3,1,2,3) - Making an overlap like this isn't dangerous, but it'll be boring. You can give a bit DS Multipler in the new combo sure
00:52:565 (8,9,1) - You can make a triangle here okay~
01:27:050 (2,3,4,5,6,1) - End a map with anti-jump isn't recommended since it has a weaker beats. Anti-jumps are good for strong beats. I used an antijump because the rhythm there completely comes to a stop and holds. I know antijumps are usually used for strong beats, but in this case I think it fits the song perfectly, and it's definitely funnier to play than making a drastic low SV change or a short spinner there.OverviewHey, this isn't a bad map. But i have to say that sliders in your map are too much started from upbeat(red tick) to downbeat(white tick). You better do it otherwise to make your next map better. Thanks for the mod, it was really helpful! I'm new to mapping Easy and Hards, so I feel those diffs need some real checking, but hopefully I can rank this xDD
That's all, Good luck :3
Thanks a lot for your mod!And that tasty starHi Im Nathan wrote:
Hi from my Modding queue. Sorry I took such a long time to look at this :/
[Hard]
00:01:998 (4,5,6,7) - The DS is very misleading imo. I recommend spacing these all equally entirely or stack (5) on the tail of (4) and space them out from there. I like the jumps, so I'll stack 5 on that slider.
00:35:555 (1) - Would look better if the curve was slightly similar to the following slider. niiice01:27:359 (4) - Stack with the tail of 01:26:276 (1) maybe? sure, why not
[Insane]
00:37:101 (2) - This section was very confusing to me due to the pause and stacking though my opinion might be different to others. Maybe consider chaning the placements here if more people pick up on it sure, I'll consider if someone else points it. It's kinda sudden, but I think it fits, though
00:54:421 (6) - I'd move this to around (52x, 124y ) so the DS is for (5,6,7) is different to (2,3,4) as they should be according to the timeline. Nice, I like it
01:20:864 - Use consistent DS between all the notes in the stream OR move 01:21:173 (12) to (484x, 304y ). It would make it look better imo made the DS more consistent
This is reallly well made. Have a star and GL
anyways still thanks for the checkSurono wrote:
in bahasa, "Kitauji= we test" lel xD
<(``)
[Nofool's Muzukashii]
wohh no problem xD nice~maybe this pattern.. 00:36:173 (70,71) - must think or 00:29:678 (43,44,45,46,47,48) -
forget, nice hitsound <(``)
you are right, both patterns are not usually used in Muzukashii because too hard, they work very well here tho imo, i hope i can keep them ;_;
sry if not helpful ;w;, maybe other modder can do~ well nice map~
Thanks!Neil Leo wrote:
From my modding queue, as you requested:
[notice]Ordinary Modding
Easy:Normal:
- Fix blankets on this diff. Example is 01:00:297 (2,1) the slidertail of 01:00:297 (2) is not correctly blanketed on the sliderhead of 01:01:534 (1) fixed all I could find
- 00:35:555 (1,2) - The slidertail of 00:37:256 (2) is nearer than it's sliderhead which is quite confusing for beginners. I'd like to keep this if possible, since I like the idea of changing the flow here. Will change if someone else points it.
- 00:51:637 - Add note here/ extend previous slider fixed, also changed 00:51:946 (3) so it follows the rhythm a little bit better
Hard:
- 00:34:318 (3,4) - Make this a 3/2 slider at 00:34:318 and 1/2 slider at 00:35:091Fixed... I think?
- 00:07:796 (5,6,7,8) - Avoid 1/4 streams on hard (but triplets are allowed), just make it a 1/4 kickslider made 'em
- 00:23:184 (1,2) - Fix blanketfixed, also fixed some more blankets on my own
- 00:39:111 - Add note sure
Thank you modNeil Leo wrote:
From my modding queue, as you requested:
Charlotte's Oni:
- 00:01:998 - Kat fixed
- 00:38:029 - Add x.85/x.90 SV change here, including 00:48:544, 00:52:874, 00:58:596 nope.
So yep, still got to work some more on the insane.Irreversible wrote:
Hey Akareh, as you requested (m4m not needed, but thanks for the offer!)
InsaneAs for now, I wasn't able to see really much structure. And this is why everything seems a bit similar! The spacing is big everywhere, the hitsounds are a bit loud.. etc. I guess? I wanted to make a jump heavy map, since the song is so energetic and cheerful, I guess I overdid it? I lowered all hitsound volumes 20% or so, so it should be more reasonable now.
- 00:03:390 (10) - How about a stronger hitsound here? Maybe a finish would suit. sure
- 00:06:946 (11) - Try to improve the first curve, as it looks a bit weird now. done, I hope
- 00:07:410 (1) - I guess that one would be unrankable, try to soften the two red points a bit. Maybe like so: http://puu.sh/hHeyP/dd4539a4c9.jpg I don't see why it would be unrankable, since it's a wobble, but I softened it
- 00:07:874 (2,3,4,5,6,7) - This stream looks somewhat pushed together. To give the mapper a bit more movement and flow would be nice. Something like that would already help: http://puu.sh/hHeCO/de8b1f4bc1.jpg Guess it was kinda unreasonable, copied your pattern, though I'm concerned about the jump from 1 to that, we'll see
- 00:08:338 (1,3) - blanket fixed
- 00:09:575 (5) - To have a better flow here, I suggest letting this not going down that drastically. http://puu.sh/hHeFL/959b3c8131.jpg ? I guess
- 00:15:606 (11) - No need to decrease the spacing, as the song stays the same. 176 148? I was going for a new spacing between 10 and 00:15:761 (1), but changed
- 00:16:689 (6) - Rotate a bit to the left to increase the flow. sure
- 00:19:781 (8,9,10) - This doesn't flow well, I assume. Can't come up with an idea, but try rearranging 9 and 10. I really like my pattern at 00:20:091 (9,10,11,12,1), do I really have to change that? Cause I would need to remap that part completely to have a good flow there, and I don't wanna erase that nice back and forth ;________;
- 00:20:709 (1,2,3) - Could I ask why there are different slider shapes here? Imo, there could be acool pattern with 120° degrees rotation (because the vocal is built up with 3 parts here). I wanted to make the 3 like 00:21:019 (2,3) but I supposed I needed to blanket 00:20:091 (9) with 00:20:709 (1), that's why. I'll change it, make the 3 sliders curved and not angular shaped.
- 00:27:823 (4) - Spacing is way too low here as the player would intuitively get that. Move it further away. sure
- 00:30:916 (3,4,5) - Try making the spacing equal here, your map will profit of it, by letting it appear more cleaner and polished (there are also other spots like that, try seeking them) sure
- 00:33:235 (2) - Flow pretty bad, move it more to the left. sure
- 00:38:029 (1) - This part has nice hitsounds. I really like them - especially because the other ones before had been so noisy. It would be awesome if you could somehow improve that (maybe lowering the volume will help already) I'm not really good at hitsounding, I guess I'll have to search for a queue to check For now I lowered the general hitsound volume, anyway.
- 00:49:936 (10,11,12) - Sounds like a jumpy pattern (because of the drum hitclap), so.. it now isn't. How about more spacing between 10 / 11 ? I guess? I'll have to move 12 also tho, I don't think a 3.0 jump is rankable xD
- 00:52:874 (1) - More spacing appreciated, since it's a strong beat. sure
- 00:54:266 (5,6,7) - Spacing should be equal, right? yep
- 00:57:204 (6,7,8) - Again, why the uneven spacing? because I goofed up
- 01:01:534 (1,2) - The slider shapes are cool, but used together they don't work well. Try getting more consistency here. yep
- 01:03:080 (6) - Not enough spacing. You could try to get a star here: http://puu.sh/hHfca/bf9bd53fb3.jpg That's what I was going for, actually.
You got a base map here, now it's time to make the improvements. Try highlighting jumps with hitsounds even better, listen to the song twice and see if a jump would fit. And here I thought I had a pretty nice diff... guess I don't. I'll check it these days and see if I can come up with some better placements and patterns. I actually remaped just now the first half of the chorus since IMO it needed lots of changes, should be neater now, but I think I can still improve it, so...
I hope you're alright with me only modding the insane, but I'm so lazy sometimes! No problem, it was really helpful
If you have a question, ask obviously. See you + gl!
Thanks for the mod and the star!FlyingRUPig wrote:
As requested from my M4M queue
I would mod Insane, but I don't think it's a good idea for me to mod a map I can barely do
Just found out about using approach circles to make better blankets. That'll be helpful for my own maps tooEasyOnly 1 major complaint.
00:59:060 (1,2) 2 looks weird bending towards 1 fixed ;DNormalPretty good
00:48:544 Akward pause I skipped 00:48:544 on purpose so I could space better the next notes, plus there's not a strong beat there, so shouldn't be a problem ;D
01:02:617 (4,5,6) Looks a bit weird. Plays fine though. yep, that's due to spacing though. It's a little hard for normal, I guess, but it plays nice ;D
01:04:318 (2,3,4) Ditto ^
01:07:874 (3,4,5) Ditto ^
01:12:513 Reversing 3 times was a bit unexpecting. Could change the slider and have a circle replace the last part (example: http://i.imgur.com/ru8UQdZ.png I can't do that because of spacing, however, I removed the last repeat, and changed the rhythm a bit
01:22:410 Looks like it's attracted to the previous slider, instead of repelled like other sliders. The overlap doesn't look pretty either. I'm guessing you were to avoid the slider from the last combo? not really, I wanted to make kinda bouncy slider there, but I had to have a beat on 01:22:410 (4) so I divided a big slider into two smaller ones. 01:22:410 (4) overlaps due to spacing and it's also blanketing 01:21:019 (5)
01:25:812 (4,5,1) Maybe make 5 more of a straight line between the two sliders. sureHardThis is fun to play on DT
00:02:771 (5,6,7) I feel these should be closer together Nope, it's a jump
00:07:797 (5,6) Feels a bit weird for Hard, could replace 5 with two circles Changed that to a little stream
00:10:812 Blanket suggestion: Before: http://i.imgur.com/CaUNZNm.png
After: http://i.imgur.com/KtSrHyb.png Used a temporary approach circle to create. yep, nice
00:16:534 Could make a blanket by lowering 5 and using its approach circle: http://i.imgur.com/7Qjt5iM.png to http://i.imgur.com/qbxLzeB.png ) sure
00:27:823 (5) The drums start playing before you hit the note. Could make this section a stream of five starting at 00:27:668, or start the reverse slider at the same time. sadly, I can't because hards shouldn't have 5 note streams (only triplets, and used sparingly). the strong beats of the drums are at the end, and that's why I have to skip 00:27:668
00:28:132 Slider is bending towards the next one and the one before it rather than bending around it like your other sliders are. You could make it bend according to 2's approach circle: http://i.imgur.com/f54X00D.png I wanted to make a jump there, that's why it goes up ;D
00:37:720 (1) Blanket can be fixed slightly to the approach circle of 7 at this time. http://i.imgur.com/Qk3SuCR.png yep
00:55:348 (1,2) Maybe end 2nd slider more to the right to lead better into the spin (not really neccessary) You don't really have to lead into spinners
00:56:586 Seems weird to me for the spinner to end 1 and a half beats away from the next combo. I suggest ending it on the red tick before the next combo. the beat is on 00:58:132 plus it's recommended to end sliders and spinners on white ticks (downbeats) since they carry the rhythm usually.
01:24:575 (2,3) Minor complaint about this part. Placement feels a bit weird for me A little overlap back and forth, yes. I use those on insane sometimes, and I kinda wanted some sense of progression between diffs here at the end, that's why I used it. May be kinda hard, but it's right at the end of the song so I don't think there'll be a problem ;D
01:25:967 (7) Same thing with the slider bent direction. Suggestion: http://i.imgur.com/F736X62.png In this case I used an up bent slider so it flows better to 01:26:276 (1)
Fun map! I really like what you're doing with sliders.
Thanks for using my queue
Thanks for the mod! I tried my best to make a good and fun jumpy map ;DBoommer35 wrote:
Random mod
sorry if it's not that good but I'll state my thoughts. Don't laugh at me when I correct even smallest things X)Hard00:02:771 (5,6,7,1) - I believe it would be better if you don't stock 5 with slider, and make a triangle with 5,6,7 and same spacing making a jump to 1 Made the triangular pattner, however, I really want to keep the antijump there since the rhythm completely holds still at that part. Shouldn't be a problem on hard, plus it's not like it's hard to read with that NC and all.
sample pic: http://puu.sh/i2l88/5c63c7a47d.jpgNormalDS is 1.1 right? iirc Easy and normal should have consistent spacing throughout the map
Keep DS small difference or no difference at all like this
00:12:977 (5) - DS not consistent fixed
00:27:204 (3) - too far, made a bad blanket fixed
00:28:132 (1) - DS not consistent fixed
00:35:555 (1) - too far, made a bad blanket fixed
00:39:266 (3,4,1) - inconsistent DS fixed
00:44:833 (4) - DS says it's a little near. use Tiny Grids fixed
00:46:689 (3) - DS says it's a little far. fixed
00:50:400 (1) - Near this one is alright IMO, 1.6x
00:53:957 (3) - Far fixed
00:54:730 (4,5) - Jumps not allowed. DS consistency fixed
00:55:967 (2) - Far fixed
00:56:586 - rest is too short shortened to 00:57:823, though the beat ends at 00:58:441
01:00:761 (5) - DS fixed
01:10:039 (3) - ^ fixed
01:11:122 (6) - ^ fixed
01:13:287 (5) - ^ fixed
01:13:905 (1) - ^fixed
01:21:019 (5,1) - ^fixed
01:25:967 (5) - ^ fixedEasyReview your DS. I can see a mix of 1.1 with 1.0 and 0.7 etc etc
it makes bad Blankets too (or are they really meant to be blankets)
sorry can't mod much here. haven't played much Easy since I start playing osu x)
fixed some. Some 1.1/2x spacings are on purpose to set up a little variance on patterns (like 00:19:781 (3,1,2) )
Insane.. too lazy to mod insane because too many hit notes to look so I just played it and it was fun XD that's all I could say HAHAHAHA Well, at least I know I made a fun diff!
Sorry if you can't use any but if you did, that's great! good luck with the map (better be good because BPM and a good anime )