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Xenogenocide - Reach Equilibrium

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Topic Starter
RebellioNlol
This beatmap was submitted using in-game submission on Thursday, March 10, 2016 at 8:05:18 PM

Artist: Xenogenocide
Title: Reach Equilibrium
Source: Xenogenocide
Tags: Xenogenocide 666
BPM: 170
Filesize: 9500kb
Play Time: 06:22
Difficulties Available:
  1. Equilibrium (6.34 stars, 1023 notes)
Download: Xenogenocide - Reach Equilibrium
Information: Scores/Beatmap Listing
---------------
Map has been remapped, do not download!
ComfyWolf
Lovely map here!

00:32:194 to 00:33:693 - This sound change is not necessary

01:07:046 (1,2,3,4,5,6,1,2,3,4) - Make the acceleration here more gradual

02:04:397 (1) - Change the direction of this slider. It goes too far up.

01:21:869 (4) - move to 01:21:869

And that's it.
Intelli






Topic Starter
RebellioNlol
Knew that there would be comments on the star difficulty :D
Intelli

RebellioNlol wrote:

Knew that there would be comments on the star difficulty :D
<3
HappyRocket88


Hi! RebellionLol. This is my third mod. I'm not a good modder. So if you don't agree with my mod, it's fine. I'm constantly learning.

SOME PERSONAL COMMENTS
  1. I really liked the song. I don't know where did you dinf it, but it's awesome. You found a great song to map so I'll do my best to support this map when you need. But with all of that means you have really good likes. o3o
  2. Man! It's the hardest map I've ever played and I wonder how did you do that.
  3. You've done a great job by mapping this map and starting from an extra diff. So, I just can say Congratulations!
  4. Well I wish this map will get ranked soon. So keep working on it! and never give up. Good luck. n.n7
✿ General ✿

GENERAL STUFFS BEFORE MODDING

  1. If you go for ranked, you should add the kiai time as we already talked this in chat. :<
  2. It's important to add hitsounds of the song, because it would make stuffs flowing.
  3. You must be aware that extra diffs manage many patterns and you should include some of them.

✿ Difficulties avalable ✿

Equilibrium

  1. 00:04:200 (4,5,6,7) If we consider the previous rounded pattern you used here 00:01:377 (3,4,5,6,7) there would be nice in you continue using it.
  2. 00:22:377 (3,4) These two circles are above of the whole patter. What about putting these here y=80
  3. Basically, Sliders can be whistles or Soft whistles
  4. 00:29:347 (6,7,8,9,10) - I'd suggest you to set this circles as drum in the hitsound part. Also with these ones 00:30:759 (6,7,8,9,10) - 00:32:171 (6,7,8,9,10) - 00:36:406 (1,2,3,4,5) - 00:44:964 (2,3,4,5) - 00:46:288 (4,5,6,7,8,9) - 01:10:199 (1,2,3,4,5,6) - 01:13:375 (1,2,3,4,5,6,7,8,9,10) - 01:14:258 (1,2,3,4,5,6,7,8) - 01:19:199 (1,2,3,4,5,6,7,8,9,10) - 01:20:081 (1,2,3,4,5,6,7) You will know where to put drums because they go in the streams
  5. Set these objects as claps. 00:36:406 (1,2,3,4,5) - 00:41:259 (1,2,3,4,5,6) - 00:46:905 (1,2,3,4,5,6) - 01:00:405 (1,2,3,4,5) - 00:57:582 (1,2,3,4,5) - 01:08:611 (1,2,3,4) - 01:16:728 (2,3) - 01:17:434 (5,6) - 01:18:140 (2,3) - 01:18:846 (5,6) - 01:22:199 (1,2,3) - 01:22:728 (1,2,3,4) - 01:23:434 (1,2,3,4) - 01:24:140 (1,2,3,4) You will know later where to put a clap because it goes in the red and white ticks and aren't streams.
  6. 02:30:491 (3) This slider looks weird. I'd suggest you to place it like this.
  7. 03:05:630 (1,2,3,1,2,3) These circles don't go with the previous pattern. I'd suggest you to put it like this.
  8. 04:59:437 (1,2,3) - These sliders don't look symmetric. I'd suggest you to fix it by Copy and paste the first aslider and place in symmetric places.
  9. 05:14:966 (7) Ctrl+h. Looks weird overslpapping this slider 05:13:554 (5)
  10. 05:16:731 (1,2,3,4,5,6,7) You can make a star pattern here.
donatelo99
Great map i hope it will get ranked soon
Dextersydney
Great map but the Triangles at the end :o.....Definitely on my challenges list, hope it gets ranked 8-) .
Topic Starter
RebellioNlol
Thanks, i hope it gets ranked :D
-Visceral-


[General]
Bring the OD up
Uncheck everything under Design in the song setup.
AudioLeadIn is not big enough. Set it to ~1500 in the notepad.
Check AIMod. So many unsnapped objects...
Kind of a bad background for this song.
No hitsounds?

[Difficulty]
00:29:700 (10,1) - Jump is too big
00:29:789 (1,2,3) - This flow here is pretty bad. Try to make these kinds of jumps more triangular like so http://puu.sh/huehn/5cba9b92c2.png
00:45:318 (6,7,1) - ^
00:45:671 (1,3) - Try to not overlap sliders like this. Looks pretty messy.
00:52:024 (7,8,9,10,1) - The stream doesn't lead into the slider so you kind of need to do a jump down and it plays very awkwardly. Try to make streams like this lead into the slider for better flow.
00:56:877 (4,5) - Way too big of a jump. Inconsistent with the rest.
01:00:406 (1,2,3,4,5,1) - Make this straight. It is slightly curved at the end.
01:00:053 (4,1) - Poor stack
01:20:612 (7) - One too many notes on these streams and so the sliders start a tick late. Remove this and bring all of the sliders that follow it to this tick.
02:00:668 (4,1) - Bad blanket and just a pretty messy and deformed slider in general.
02:03:139 (1,2,3) - Um fix this triple
02:17:168 (8,9,10,1) - This sharp turn is not indicated at all by the music and is very uncomfortable to play.
02:17:962 (7,8,9,10,11,12,1) - Curve this more
02:26:257 (1,1,2,3) - The repeat slider should not repeat and the sliders that follow should be pushed back to where the repeat slider used to end on the timeline.
03:41:096 (9,10,11,1,2,3) - Same issue with the stream that I mentioned earlier.
03:54:419 (9,1) - WAY too big of a jump.
04:19:477 (1,2,3,4,5,6,1) - Stack
04:56:614 (1,2) - These should really mirror each other. Looks alot better aesthetically.
04:59:084 (6,1) - Blanket
06:18:097 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Very messy stream. I would just remap this part honestly.
Topic Starter
RebellioNlol

Smoothie World wrote:



[General]
Bring the OD up
Uncheck everything under Design in the song setup.
AudioLeadIn is not big enough. Set it to ~1500 in the notepad.
Check AIMod. So many unsnapped objects...
Kind of a bad background for this song.
No hitsounds?

[Difficulty]
00:29:700 (10,1) - Jump is too big
00:29:789 (1,2,3) - This flow here is pretty bad. Try to make these kinds of jumps more triangular like so http://puu.sh/huehn/5cba9b92c2.png
00:45:318 (6,7,1) - ^
00:45:671 (1,3) - Try to not overlap sliders like this. Looks pretty messy.
00:52:024 (7,8,9,10,1) - The stream doesn't lead into the slider so you kind of need to do a jump down and it plays very awkwardly. Try to make streams like this lead into the slider for better flow.
00:56:877 (4,5) - Way too big of a jump. Inconsistent with the rest.
01:00:406 (1,2,3,4,5,1) - Make this straight. It is slightly curved at the end.
01:00:053 (4,1) - Poor stack
01:20:612 (7) - One too many notes on these streams and so the sliders start a tick late. Remove this and bring all of the sliders that follow it to this tick.
02:00:668 (4,1) - Bad blanket and just a pretty messy and deformed slider in general.
02:03:139 (1,2,3) - Um fix this triple
02:17:168 (8,9,10,1) - This sharp turn is not indicated at all by the music and is very uncomfortable to play.
02:17:962 (7,8,9,10,11,12,1) - Curve this more
02:26:257 (1,1,2,3) - The repeat slider should not repeat and the sliders that follow should be pushed back to where the repeat slider used to end on the timeline.
03:41:096 (9,10,11,1,2,3) - Same issue with the stream that I mentioned earlier.
03:54:419 (9,1) - WAY too big of a jump.
04:19:477 (1,2,3,4,5,6,1) - Stack
04:56:614 (1,2) - These should really mirror each other. Looks alot better aesthetically.
04:59:084 (6,1) - Blanket
06:18:097 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Very messy stream. I would just remap this part honestly.
That was fast.
Hit sounds will be added soon, as for unsnapped parts, that a new caused by some new changes that i made.
I agree with the most things you said
Thanks
Keada
Hey! o3o/
Just stopping by with a short mod :>


  • General

  1. Hp 5?
  2. OD 6?
  3. these colours would fit better imo
    [Colours]
    Combo1 : 255,72,72
    Combo2 : 24,10,82
    Combo3 : 133,53,145
    Combo4 : 254,190,148
    Combo5 : 14,152,135
    Combo6 : 89,231,238
  4. Timing Points shouldnt be like this


    make them 170,000 and 85,000 instead
  5. You need to resize your background, BG images should be 1024x768 for standard 4:3, or preferably, 1366x768 for widescreen 16:9 resolutions :P


  • Equilibrium

  1. 00:01:377 (3,4,5,6,7,1) - this part looks a bit mah imo, you could remap with ctrl+shift+d to make polygon shapes
  2. 00:04:906 (1) - remove NC
  3. 00:05:789 (3) - NC
  4. 00:04:553 (6,7,1) - make these a triangle like this Use DS
  5. 00:05:789 (3) - and then blanket this with 00:04:906 (1) - when you fixed above ^
  6. 00:06:848 (1,2,3,4,5,6) - use same DS here :>
  7. 00:10:377 (5) - move to x:328 y:232 to stack with 00:09:318 (2) -
  8. 00:09:671 (3,4,5,6,7) - try to have same DS with these as well
  9. 00:12:142 (2) - ctrl+G for better flow?
  10. 00:13:377 (7,8) - move these too x:368 y:48 for making a triangle 00:12:671 (3,5,7,8) - and try to make the slider not touch the ''5''
  11. 00:16:553 (9) - move to x:328 y:72 and make the slider go like this
  12. 00:17:083 (1) - move to x:448 y:192 to make a blanket with 00:16:200 (7) -
  13. 00:18:318 (3,4,5,6,1,2,3) - have same DS
  14. 00:19:553 (4) - you could remove this for a cool part, if you take 00:19:377 (3) - and place it at x:150 y:158 and remove 00:19:553 (4) - and ctrl+G 00:19:906 (1) - this slider :D
  15. 00:21:142 (1,2,3,4,5,1,2,3,4,5) - you could ctrl+G this part, makes it so fun! :D and it gets better flow
  16. 00:43:464 - could make a note here and move these 00:43:553 (1,2,3) - 1 tick forward with 1/4 SD and make 00:43:906 - a note instead of a slider
  17. 00:45:582 (7) - move to x:99 y:94 for DS
  18. 00:50:964 (1) - move a little bit to the right, about x:296 y:128 would fit :>
  19. 00:51:229 (2) - then move this to x:80 y:232
  20. 00:51:582 (2) - move this to x:381 y:150
  21. 00:52:376 (1) - you think it would fit with a jump from the stream here? if you put the slider on x:368 y:280
  22. 01:02:258 (5) - feels nicer to play and gives it more flow if you put this on x:328 y:280
  23. 01:05:082 (3) - NC
  24. 01:05:434 (1) - remove NC
  25. 01:06:317 (4) - NC
  26. 01:05:787 (2) - move this slider to x:240 y:240 and after that place 01:06:317 (3) - on x:40 y:168 and then this triple 01:06:670 (1,2,3) - at x:104 y:328
  27. 01:09:493 (1,2,3) - overmapped, listen to the music try removing this triple with some notes or sliders etc
  28. 01:16:728 (2,3) - could be doubles here and 01:16:993 (4,5) - like this
  29. 01:17:434 (6,7,8,1) - same here as above ^
  30. 01:18:140 (2,3,4,5) - and here
  31. and its many places, but shouldnt be overused either xD do as you like :> and listen to the music :D

I think thats it for me :>
I like the concept of your map, but I think you need some polish to make it look good imo.
but else than that its good :D
like the stars too :^)

Edit: short mod but im way too lazy to mod a really long map xD
Topic Starter
RebellioNlol
[quote="Keada"]Hey! o3o/
Just stopping by with a short mod :>


  • General

  1. Hp 5?
  2. OD 6?
  3. these colours would fit better imo
    [Colours]
    Combo1 : 255,72,72
    Combo2 : 24,10,82
    Combo3 : 133,53,145
    Combo4 : 254,190,148
    Combo5 : 14,152,135
    Combo6 : 89,231,238
  4. Timing Points shouldnt be like this


    make them 170,000 and 85,000 instead
  5. You need to resize your background, BG images should be 1024x768 for standard 4:3, or preferably, 1366x768 for widescreen 16:9 resolutions :P

Need to change just image size, all above is done


  • Equilibrium

  1. 00:01:377 (3,4,5,6,7,1) - this part looks a bit mah imo, you could remap with ctrl+shift+d to make polygon shapes - Done
  2. 00:04:906 (1) - remove NC Done
  3. 00:05:789 (3) - NC Done
  4. 00:04:553 (6,7,1) - make these a triangle like this Use DS Done
  5. 00:05:789 (3) - and then blanket this with 00:04:906 (1) - when you fixed above ^ Done
  6. 00:06:848 (1,2,3,4,5,6) - use same DS here :> Done
  7. 00:10:377 (5) - move to x:328 y:232 to stack with 00:09:318 (2) - Done
  8. 00:09:671 (3,4,5,6,7) - try to have same DS with these as well Done
  9. 00:12:142 (2) - ctrl+G for better flow? Done
  10. 00:13:377 (7,8) - move these too x:368 y:48 for making a triangle 00:12:671 (3,5,7,8) - and try to make the slider not touch the ''5'' Done
  11. 00:16:553 (9) - move to x:328 y:72 and make the slider go like this Done
  12. 00:17:083 (1) - move to x:448 y:192 to make a blanket with 00:16:200 (7) Done
  13. 00:18:318 (3,4,5,6,1,2,3) - have same DS Done
  14. 00:19:553 (4) - you could remove this for a cool part, if you take 00:19:377 (3) - and place it at x:150 y:158 and remove 00:19:553 (4) - and ctrl+G 00:19:906 (1) - this slider :D Done
  15. 00:21:142 (1,2,3,4,5,1,2,3,4,5) - you could ctrl+G this part, makes it so fun! :D and it gets better flow Done
  16. 00:43:464 - could make a note here and move these 00:43:553 (1,2,3) - 1 tick forward with 1/4 SD and make 00:43:906 - a note instead of a slider Done
  17. 00:45:582 (7) - move to x:99 y:94 for DS Done
  18. 00:50:964 (1) - move a little bit to the right, about x:296 y:128 would fit :> Done
  19. 00:51:229 (2) - then move this to x:80 y:232 Done
  20. 00:51:582 (2) - move this to x:381 y:150 Done
  21. 00:52:376 (1) - you think it would fit with a jump from the stream here? if you put the slider on x:368 y:280 Yea it fits
  22. 01:02:258 (5) - feels nicer to play and gives it more flow if you put this on x:328 y:280 Done
  23. 01:05:082 (3) - NC
  24. 01:05:434 (1) - remove NC
  25. 01:06:317 (4) - NC
  26. 01:05:787 (2) - move this slider to x:240 y:240 and after that place 01:06:317 (3) - on x:40 y:168 and then this triple 01:06:670 (1,2,3) - at x:104 y:328 Done
  27. 01:09:493 (1,2,3) - overmapped, listen to the music try removing this triple with some notes or sliders etc Done (hopefully it's ok now)
  28. 01:16:728 (2,3) - could be doubles here and 01:16:993 (4,5) - like this Done
  29. 01:17:434 (6,7,8,1) - same here as above ^ Done
  30. 01:18:140 (2,3,4,5) - and here Done
  31. and its many places, but shouldnt be overused either xD do as you like :> and listen to the music :D Yea there are many places like that, but changing all t o doubles wouldn't be fun (Btw i made small sliders from doubles)
Topic Starter
RebellioNlol
Next mod please :D
_handholding
Just dropping my mod from the tthe M4M rquest we talked about earlier

00:00:142 (1) - Maybe end this at 00:00:495 and place a circle at 00:00:671 ?
00:09:318 (2) - I think stacking this with 00:08:259 (8) would make it neater
00:13:553 (8) - I thought this felt a bit weird whilst playing as the slider ended on a strong beat that I felt like clicking. 00:16:200 (9) - Going from 8 to 9 to 10 seems too big of a jump for this part of the song
00:59:171 (5) - Make this parallel with 00:58:906 (4)
01:13:024 (4,5,6) - Stack with 01:12:494 (5) ?
  • Delete NC at 01:25:729 (1) and 01:26:788 (1)
    then
    Start a NC at 01:25:553 (1) and 01:26:259 (1) and 01:26:965 (1)
02:03:494 (1) - It would look neater to make this parallel with 02:03:671 (2)
02:21:935 (8) - Needs shifting up a bit
02:59:455 (1) - I get that you put a NC here to make the
03:25:926 (1) - Turn this into a slider, starting on a red tick is an easy 100 for those that havent listened to the song before
03:31:573 (2) - ^
04:04:925 (4,5,6) - It would be better to stack these since you have these 04:04:572 (1,2,3) stacked
04:30:337 (1,2) - The DS is really big but it doesnt seem to suit the pace of the song at this point
05:45:680 (1,2) - Reduce the DS here to keep it consistent
05:46:180 (3,4) - ^
05:48:805 (2,3) - Just a suggestion, but how about stacking (3) with (2) to give it a held on feel when playing
05:49:305 (2,3) - ^

Thats all from me, I hope this mod was helpful and GL :)
Lasoki
hi hi, as requested, here's my mod ^^
So..., like I said before, this is a reallly good map!
Btw... since it's quite a good map, this mod will most likely end up a bit nazi like, like i tend to ask people to blanket a lot of stuff and mention small problems and things like that. Just remember that I'm mostly just writing down what I would do.

[Equilibrium:]

  1. 00:05:789 (1,2) - maybe you want to blanket this.
  2. 00:28:377 (1) - haha, had to change playback to 75% so that I could still follow the notes xD.
  3. 00:28:729 (3,5) - stack?? Or if this was intentional then forget this.
  4. 00:42:494 (4,5) - blanket?
  5. 00:34:024 (1,3) - imo I would make this two the same shape. Just copy paste one of them, shift it to the right time and rotate it however you want.
  6. 00:49:906 (3,5) - again, stack?? or if this was intentional forget this.
  7. 00:55:200 (1,3) - I would also make these two the same, but it's up to you.
  8. 01:16:112 (7,8,9) - hmmm... It would be cool if you could make this curve a bit more round.
  9. 00:48:494 (6,7) - blanket?
  10. 02:01:553 (6,2) - I think you should move make it so that they are not touching each other.
  11. 02:23:524 (8,9,10) - i think you should move (9) a bit more to the right, looks nicer imo.
  12. 02:26:259 (4,1) - maybe you want to stack (1) with the end of (4).
  13. 02:43:906 - 03:33:337 - for some reasons I really like how you mapped this slow part.
  14. 03:40:395 (1,2,3,4,5,6,7,8) - imo you should try to make this curve look a bit nicer, something like http://up.ppy.sh/files/screenshot383-2.jpg
  15. 05:14:621 (6,7) - Blanket?
  16. 05:35:930 - 05:41:555 - just how could you map this O.o, everytime i look at it i get more fascinated by it, am I weird? lol
  17. 05:43:680 (1) - 05:43:680 (1) - somehow i also really like how you mapped this part
O.o, can't find anything else you could change. :( my mod is so short OTL.
But seriously, for some reasons i can't help but keep writing that this map is great xD, i love it.

I hope this mod was helpful in some way or another, also as always, don't hesitate to ask me anything a bout this mod, map, or mapping in general and so on.

If you want you can ask me to take a look at your hitsounding when you're done with it.

I wish you good luck at getting this ranked (so that I can play this millions of times until I can finally play it xD).
Nerova Riuz GX
OK I just finished those NMs so I'm going to work on it these days
But don't expect that I can give you the mod quickly cuz I have to deal with my midterm next week sry

btw I saw you fix lots of the problems, that's pretty good
Keep going and then this would be your first masterpiece
Cheers.
Topic Starter
RebellioNlol
Thanks
Nerova Riuz GX


As you wish, I delete those parts of hitsounds

General

Metadata problems:
  1. YOU HAVE TO delete "Xenogenocide" from tags and source. Artist's name can't be in tags, and it's also not the source of this song.
  2. Why 666 is in tags? Is there any reason for its appearance? You need to give this tag's source or delete it.
  3. If my result of search is correct, this song is from here: http://www.newgrounds.com/audio/listen/396725
    and also have an album version in bandcamp: http://xenogenocide.bandcamp.com/album/ ... sions-2011
    so I give you some tag suggestion: beyond the dimensions heavy melodic metal newgrounds
Timing problems:
  1. Timing points SHOULD be rebuild.
    Problems between 85 and 170
    UNRANKABLE
    Well the BPM should be set in only 170 , not both 85 and 170 because you can only change slider speed with only Inherited points, not timing points.
    Problems about wrong BPM
    UNRANKABLE
    between 04:30:337 - and 04:31:210 -

    Here should be only BPM 170, and map under 1/6 beat divisor.
    so here's the correct timing basic from yours:
    image

    if those sliders become strange, just change the slider velocity with inherited points.
    also if the multiplier you need is under 0.50x or over 2.00x, you can change it by editing the .osu files.
Then General:
  1. Background Image better in 1280*768 or 1366*768.

    Ranking Criteria wrote:

    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. If you're not going to add custom samplesets, please just use Default, not Custom 1

Equilibrium

Tips:
Though you're making a Insane or higher diff, no matter now hard it is, you SHOULD care about distance snap. you still can't change the distance whenever you want.
This map have lots of streams, you can add some hold sliders to make the map much more fun
  1. Mainly have some unrankable stuff:
    about Reverse arrow:

    • I can't pick all of them for you so you should better check the whole map and be sure there's nothing left.
    1. 01:58:553 (4) - All of the reverse arrow should not be blocked by other objects. This is UNRANKABLE.
    2. 03:37:572 (1) - ^
    3. 03:38:278 (3,5) - have a tiny chance to be caught
    4. 03:43:219 (1) - definitely blocked
    5. 03:43:925 (3) - ^
    6. 03:48:866 (1) -
    7. 03:49:572 (3) - not really, but better change
    8. 03:56:454 (4) - better change
    9. 04:18:248 (6) - blocked
    10. 05:52:180 (4) - have a tiny chance to be caught
  2. about Combo problems:
    NCs
    New Combo = NC
    NCs should be added on "Downbeats (or, called White tick on the time line)" or "the beginning of a special pattern".
    Since you don't have many special patterns, you only have to add NCs on downbeats.
    and for better reading the mods after here, please fix the NCs after you finish all the other mods.
    1. 00:06:848 (1) - delete NC
    2. 00:19:024 (1) - delete NC
    3. 00:34:994 (1) - delete NC
    4. 00:35:435 (3) - NC
    5. 00:36:406 (1) - delete NC
    6. 00:36:847 (6) - NC
    7. 00:37:377 (1) - delete NC
    8. 00:39:671 (5) - NC
    9. 00:40:024 (1) - delete NC
    10. 00:41:965 (1) - delete NC
    11. 00:42:494 (4) - NC
    12. 00:43:465 (1) - delete NC
    13. 00:43:906 (4) - NC
    14. 00:44:788 (1) - delete NC
    15. 00:45:318 (6) - NC
    16. 00:45:671 (1) - delete NC
    17. 00:46:729 (9) - NC
    18. 00:46:906 (1) - delete NC
    19. 00:47:612 (1) - delete NC
    20. 00:48:141 (4) - NC
    21. 00:49:112 (1) - delete NC
    22. 00:51:318 (1) - delete NC
    23. 00:55:553 (1) - delete NC
    24. 00:56:171 (1) - delete NC
    25. 00:56:612 (3) - NC
    26. 00:57:582 (1) - delete NC
    27. 00:58:553 (1) - delete NC
    28. 01:00:406 (1) - delete NC
    29. 01:01:376 (1) - delete NC
    30. 01:02:259 (4) - NC
    31. 01:02:965 (1) - delete NC
    32. 01:03:494 (4) - NC
    33. 01:04:553 (1) - delete NC
    34. 01:04:906 (1) - delete NC
    35. 01:05:082 (3) - NC
    36. 01:06:318 (5) - NC
    37. 01:07:553 (1) - delete NC
    38. 01:07:906 (5) - NC
    39. 01:10:729 (9) - NC
    40. 01:11:082 (1) - delete NC
    41. 01:13:553 (3) - NC
    42. 01:19:906 (8) - NC
    43. 01:20:259 (1) - delete NC
    44. 01:20:612 (5) - NC
    45. 01:20:965 (1) - delete NC
    46. 01:21:318 (5) - NC
    47. 01:32:259 (1) - delete NC
    48. 01:32:612 (5) - NC
    49. 01:32:788 (1) - delete NC
    50. 01:34:024 (5) - NC
    51. 01:34:200 (1) - delete NC
    52. 01:34:729 (4) - NC
    53. 01:36:141 (9) - NC
    54. 02:07:200 (9) - NC
    55. 02:10:024 (3) - NC
    56. 02:12:847 (9) - NC
    57. 02:13:024 (1) - delete NC
    58. 02:13:552 (4) - NC
    59. 02:13:729 (1) - delete NC
    60. 02:14:259 (4) - NC
    61. 02:14:965 (8) - NC
    62. 02:16:377 (9) - NC
    63. 02:16:553 (1) - delete NC
    64. 02:17:082 (7) - NC
    65. 02:17:435 (1) - delete NC
    66. 02:17:788 (5) - NC
    67. 02:19:024 (1) - delete NC
    68. 02:20:082 (5) - NC
    69. 02:22:024 (9) - NC
    70. 02:22:200 (1) - delete NC
    71. 02:22:729 (7) - NC
    72. 02:22:906 (1) - delete NC
    73. 02:23:435 (7) - NC
    74. 02:26:965 (5) - NC
    75. 02:27:318 (1) - delete NC
    76. 02:27:671 (5) - NC
    77. 02:28:024 (1) - delete NC
    78. 02:28:377 (5) - NC
    79. 02:28:729 (1) - delete NC
    80. 02:29:082 (5) - NC
    81. 02:29:524 (1) - delete NC
    82. 02:30:494 (1) - delete NC
    83. 02:32:612 (9) - NC
    For now I realized if I pick all of them We will probably died.
    I think you're clever enough to fix the problems after here
  3. 00:00:495 - Why there's nothing here? something should be put here like a circle, the beginning or the end of a slider.
  4. 00:03:318 - ^ (and more like this. I will not going to notice this more cuz this will be annoying)
  5. 00:02:965 (1,2) - the "gap" between them is too big, here might use Distance Snap
  6. from 00:11:436 - to 00:22:906 - , the jumps become unresonable. Use jumps on the sounds which should be emphasized, but there's nothing between them.
  7. about these short streams: (like 00:29:082 (5,6,7,8,9,10,1) - ), sometimes they're separated before the last slider (like 00:29:700 (10,1) - ), sometimes they're separated after the first slider (like 00:36:141 (7,1) - ), and even more, sometimes they're not separated (like 00:31:906 (5,6,7,8,9,10,1) - ). Please, remake them into the same one, for better recognizing the beats.
  8. 01:06:671 (6,1) - They are not together in 1/4 on the timeline, so the slider should not be a part in that stream after it. Please separate them.
  9. 01:11:082 (1,1) - considering make them stack together
  10. 01:37:024 - Why you did a long break here?
  11. 02:14:965 (8,9) - replace these two with a slider. It will be better fits here.
  12. 02:32:435 (8,9) - make a jump between them.
  13. All the sliders between 03:00:690 (1) - and 03:03:161 (2) - . Sliders which start on 1/4 blue lines feel REALLY STRANGE WHEN PLAYING. (note: if you're already fix the BPM problem, then not to start a slider on any 1/2 red lines in this part.) the first slider should starts on 03:00:867 - .
  14. 03:05:984 (3,1) - please use Distance Snap between them
  15. 03:19:926 (5,6) - Why they stack together? Unreasonable.
  16. 03:44:631 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - if you r-e-a-l-l-y want to stack them together, then stack all of them on 03:46:042 (8) - will be better.
  17. 03:52:042 (5) - stop stacking from here
  18. 03:54:513 (1,2,3,4,1,2,3,4,1,2,3,4) - As a player, I have to say that I feel pretty bored when I'm playing this Try to make them spin, not just stop at the same point, just like this : http://puu.sh/hLGae/d1cbb58213.jpg
  19. 06:01:003 (1) - same slidering problem.
  20. 06:12:121 (1) - ^

Nothing more.
If you have any question about the mod you can ask me about anything when I'm online
GL
LGV894
WTF Y NO NC's?
Enon
01:47:436 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - what?
Topic Starter
RebellioNlol
Map being remapped
LGV894
Damn, this is a lot better now. But rip the spaced streams, doe.
BanchoBot
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