forum

GENERATIONS from EXILE TRIBE - Hard Knock Days (Anime OP Ver

posted
Total Posts
42
show more
Topic Starter
ShiroNeko-san
SPOILER

Dazardz wrote:

I'm glad I came across this beatmap. Nice song and nice map, but I have found maybe a few weird parts.

Easy Difficulty
I think this difficulty is fine except from one part.

Every hit circle and slider from 01:12:810 (4) to 01:15:744 (3) is out of time. I think you already know how to fix it though.

----------------------------------

Normal Difficulty
01:50:881 (4) - 01:51:044 (5) = You might have made a mistake here. I think the slider here should be spaced closer to the hit circle and overlap it because the gap in time between that circle and slider is too small for the spacing you've used here.

01:43:055 (1) - 01:43:544 (2) = You have the same problem here too. Maybe you should try spacing the 2nd combo slider closer to the 1st combo slider.

00:50:392 (1) = This slider is spaced too close to this slider 00:49:088 (4)
Because the 00:50:392 (1) slider starts way after 00:49:088 (4) in timing, they both seem spaced too close to each other. You might want to try moving this slider lower on the grid so that it's further away from the slider before it.

01:17:130 (1) = Try moving this hit circle and the slider after it further away. They're quite close to 01:16:642 (2) compared to the timing you have to hit the circle.

01:20:555 (1) = Now this hit circle and the slider after it are also a bit too close to 01:19:251 (6) in my opinion. Difference in time is massive, but the spacing is small. It can be confusing.

01:03:924 (7) = This hit circle is spaced too far away from 01:03:436 (6) because of similar reasons about the above. The time difference is too small for the spacing to be that big on normal difficulty. Try moving the hit circle and slider upwards a little.

----------------------------------

Hard Difficulty

01:46:152 (3) = I think this hit circle is spaced too close to 01:45:500 (2) You may want to move the hit circle further away because the time you press the hit circle is far away but the spacing makes the timing look small. It's hard to read.

00:07:185 (6) This hit circle and 00:42:565 (1) this hit circle are both close to the sliders but not on top of it which is fine, but it makes 02:28:543 (7) this hit circle and slider confusing to read. The timing for the hit circle to slider on the first 2 hit circles I mentioned are the same, but the 3rd hit circle to slider I mentioned looks similar to the other ones you've used in the map but the timing for the hit circle to slider is different. It's confusing because people playing this map should be used to the timing you've used for the first 2 hit circle to sliders. For this 3rd one at the end, you might want to just place the hit circle on top of the slider, or add another hit circle and shorten the slider by one reverse point. Or you could leave the 3rd one as it is, and put the hit circles on top of the sliders in the 1st and 2nd one I mentioned.

Hope that wasn't confusing. Anyway, that's all for hard difficulty.

I won't do the insane map because you said it's a work in progress. Also, if you want another difficulty, I'd be happy to do anything from Normal to Extra.

Thanks for the modding! I'm trying my best to improve the beatmap. Everything fixed. If there's something wrong afterwards, tell me! :D
And can I request you a difficulty? Maybe Normal or Insane. Do whatever you like to! Btw, Thank you very much for reminding me to continue the beatmap! :?
Atsuro
Hi

Just passing by to give you the correct title, you have to add "(アニメOP Version)" to the title and "(Anime OP Version)" to the Romanised title
Font of the title: http://www.amazon.co.jp/dp/B00VIE9VJS/r ... knock+days
You can copy it from my mapset: https://osu.ppy.sh/s/310224
No kudosu

Good luck!
Topic Starter
ShiroNeko-san
SPOILER

Atsuro wrote:

Hi

Just passing by to give you the correct title, you have to add "(アニメOP Version)" to the title and "(Anime OP Version)" to the Romanised title
Font of the title: http://www.amazon.co.jp/dp/B00VIE9VJS/r ... knock+days
You can copy it from my mapset: https://osu.ppy.sh/s/310224
No kudosu

Good luck!

Thanks for your suggestion! :) I will add it soon.
Dazardz
I've played every difficulty again and again and I can't find much wrong that I would be able to help you out with. The hitsounds are fine too, but this is all I found. There probably is still a lot of things that need modding though, so maybe an experienced modder can also help you out.

Normal Difficulty

00:51:043 (2) - Not sure if I agree with this slider being in there like that. It feels forced in there and it disrupts the rhythm of the map. Maybe you could try just adding a hit circle before this (00:51:369 (1)) slider and see how it sounds.
Hard Difficulty

01:15:500 (5) - I feel like this slider shouldn't be as small as you left it. You've snapped it to 1/8 but it'd be just fine or even better if it was snapped to 1/4. If you leave the slider how it is, it wouldn't match the sound or beat of anything going on in the background. The sound you were trying to map actually goes at the speed of a 1/4 slider.
That's about all I've got for now but I can check again of course. I'm new to modding myself, I'm sure I've missed out things. I'm also going to finish my difficulty as soon as possible now.
Topic Starter
ShiroNeko-san
SPOILER

Dazardz wrote:

I've played every difficulty again and again and I can't find much wrong that I would be able to help you out with. The hitsounds are fine too, but this is all I found. There probably is still a lot of things that need modding though, so maybe an experienced modder can also help you out.

Normal Difficulty

00:51:043 (2) - Not sure if I agree with this slider being in there like that. It feels forced in there and it disrupts the rhythm of the map. Maybe you could try just adding a hit circle before this (00:51:369 (1)) slider and see how it sounds.
Hard Difficulty

01:15:500 (5) - I feel like this slider shouldn't be as small as you left it. You've snapped it to 1/8 but it'd be just fine or even better if it was snapped to 1/4. If you leave the slider how it is, it wouldn't match the sound or beat of anything going on in the background. The sound you were trying to map actually goes at the speed of a 1/4 slider.
That's about all I've got for now but I can check again of course. I'm new to modding myself, I'm sure I've missed out things. I'm also going to finish my difficulty as soon as possible now.

I've fixed all of the problems. Thanks for your cooperation. :) :D 8-)
DannyPacman
oh well, amazing map! can't wait to play it ranked! thank you a lot *O*
<3 Dazard's insane
Salah Kocok
Nice Beatmap
rainerman3
Wow, I'm completely in love with this song and map!
You've done an awesome job with this one Shiro, hard is really fun, hope everything will go well! :D
Topic Starter
ShiroNeko-san
Thank you everyone! I have been expecting for it to be ranked! :D
Dazardz
Just want to be sure that you still want it ranked right?

If I earn kudosu, I'll be putting it in here rather than my own maps if you're still ranking this.
Slayed_old_1
hi!
m4m with dazardz.


general.

1. mp3

mp3 should be 192kbs maximum. change it with goldwave or smth like that. unrankable!

2. bg

bg size should be 1366x768. so change it pls. unrankable!

3. dadarddz insane has another preview and tags. fix it, make it similar through all the diffs. unrankable!

4. combo colours

im not sure abot 4th and 5th combo colours. i cant fing them on the bg, so i guess the have to be changed.

normal.
i like the quality of this map. its really cool done!
but its too low because ur hard has very high * for this set (ur normal has 1,94* and hard 3,54*. in some cases, that could be unrankable).
and im not sure why are u using 1/6 x_x in normal.. x_x

AR-1

1. 00:04:740 (2,3) - this imposition in unrankable for this diff. try to do smth with this

2. 00:23:001 (1) - so fast spinner in a normal diff? no-no-no, change it.

3. 00:53:164 (4,5) - check spacing here

4. 00:59:849 (5,1) - this jump is bad for normal unrankable!

5. 01:04:086 (8,9) - here should be a flow like here

6. 01:26:262 (1) - this appears too fast after the spinner. u should wait at least 2000ms befor putting a note in a normal diff.

7. 01:34:903 (1,3) - make these sliders parralel

(yeah, a bit sorry, ill take hard later)

insane.
HP+1~2

1. 00:06:206 (6) - dont like this slider at all. it looks weird. it would be nice if u will change it on similar to this 00:05:717 (5) (ctrl+g, ctrl+j)

2. 00:06:859 (8,1) - feeling bad about the distance i mean this
u can also stack 00:07:348 (1) - with 00:08:000 (5) - and make some other jumps:

3. i dont like that jumps either: xmpl

4. 00:10:282 (4) - i think u should stack that with the beginning of this 00:09:304 (1)

5. 00:10:935 (1,2) - make them similar (1^)

6. 00:15:826 (6) - stack that with the end of this 00:16:152 (1)

7. 00:16:152 (1,2) - bad blanket, need to fix that

8. 00:17:946 (6) - stack the end of that with the end of this 00:16:152 (1)

9. 00:18:272 (7) - NC here

10. 00:21:369 (4,1) - i think u should stack the beginnings of these sliders

11. 00:31:152 (3) - this slider will look comfortable if this 00:30:826 (2) - would be smth like this

12. 00:40:119 (2,3,4) - i dont like this jump also u need to correct the impostion of this note with this slider 00:39:630 (1) - 00:40:446 (4)

13. 00:42:239 (1,2) - i think these sliders will look better if u will change their form: xmpl

14. 00:46:641 (3) - stack with 00:47:456 (1)

15. 00:48:109 (4) - with 00:47:456 (1)

16. 00:50:391 (2,3) - look at №13

17. 00:56:750 (1,2) - make a flow here, it will look nicer: xmpl

18. 01:09:956 (1,2,3,4,5,6) - i think here should be jumps xmpl

19. 01:13:869 (4) - stack with the end of 01:14:032 (5)

20. 01:29:196 (1) - stack the end with 01:28:869 (5) - and 01:28:543 (3)

21. 01:32:945 (7) - stack with the end of 01:33:109 (1)

22. 01:43:543 (5,1) - make a flow here (look at №17)

23. 02:02:293 (6) - u have imposition with this slider 02:01:641 (4) - here, so fix it

24. 02:10:283 (1) - dont like this slider, maybe u will do it similar to 02:14:522 (5)?

25. 02:12:891 (8) - ^ same

26. 02:15:174 (2) - check №11

27. 02:18:924 - u are missing an important note here.

28. 02:24:794 (4) - check №12

nice set, gl! :)
PurpleHawk
Dazardz's Insane
  1. 00:03:109 (1,2,3), 00:04:087(1,2,3), 00:05:065(1,2,3,4) - Counter-clockwise flow, clockwise and then counter-clockwise again. I don't know if it's only me, but I feel like it becomes a bit tiresome to switch the way of circular rotation so much back and forth.
  2. 00:13:543(1,2,3,1,2,3) - I like what you're doing with these sliders, but I have a suggestion at 00:16:641:
  3. 01:25:935 - Maybe shorten the spinner by 1 white tick(so that the spinner ends when his voice fades out), so that you can place a single note there instead? Like so:
Hard
  1. 02:07:674(1,2,3,4,5) - I think the spacing between 4 and 5 is a bit too large, even though it's readable because of the pattern. Maybe increase the spacing gradually or decrease the DS from 4 to 5 to 1.5x?
  2. 01:35:228(3,4,5,6,7) - There are other places like this in the map, but I'll use this as an example: I would suggest adding less spacing between the notes that you have to wait a bit for and turning the others into small jumps, so something like this: Imo that would emphasize the notes quite a bit more.
Normal: 00:23:000 - this spinner is unrankable, it needs to be longer :/
Easy: 01:26:261 - Too little time for the player to recover from the spinner

In general it's a really nice mapset, looking forward to getting some scores on this mapset when it's ranked :D

Good luck :)

PS: The hitsounding is awesome! :)
Topic Starter
ShiroNeko-san

Dazardz wrote:

Just want to be sure that you still want it ranked right?

If I earn kudosu, I'll be putting it in here rather than my own maps if you're still ranking this.
Sorry for inactivity :? . Of course, I want it to be rank. Thanks for all hard works :)

ohyeahitsjustme wrote:

hi!
m4m with dazardz.


general.

1. mp3

mp3 should be 192kbs maximum. change it with goldwave or smth like that. unrankable!

2. bg

bg size should be 1366x768. so change it pls. unrankable!

3. dadarddz insane has another preview and tags. fix it, make it similar through all the diffs. unrankable!

4. combo colours

im not sure abot 4th and 5th combo colours. i cant fing them on the bg, so i guess the have to be changed.

normal.
i like the quality of this map. its really cool done!
but its too low because ur hard has very high * for this set (ur normal has 1,94* and hard 3,54*. in some cases, that could be unrankable).
and im not sure why are u using 1/6 x_x in normal.. x_x

AR-1

1. 00:04:740 (2,3) - this imposition in unrankable for this diff. try to do smth with this

2. 00:23:001 (1) - so fast spinner in a normal diff? no-no-no, change it.

3. 00:53:164 (4,5) - check spacing here

4. 00:59:849 (5,1) - this jump is bad for normal unrankable!

5. 01:04:086 (8,9) - here should be a flow like here

6. 01:26:262 (1) - this appears too fast after the spinner. u should wait at least 2000ms befor putting a note in a normal diff.

7. 01:34:903 (1,3) - make these sliders parralel

(yeah, a bit sorry, ill take hard later)

insane.
HP+1~2

1. 00:06:206 (6) - dont like this slider at all. it looks weird. it would be nice if u will change it on similar to this 00:05:717 (5) (ctrl+g, ctrl+j)

2. 00:06:859 (8,1) - feeling bad about the distance i mean this
u can also stack 00:07:348 (1) - with 00:08:000 (5) - and make some other jumps:

3. i dont like that jumps either: xmpl

4. 00:10:282 (4) - i think u should stack that with the beginning of this 00:09:304 (1)

5. 00:10:935 (1,2) - make them similar (1^)

6. 00:15:826 (6) - stack that with the end of this 00:16:152 (1)

7. 00:16:152 (1,2) - bad blanket, need to fix that

8. 00:17:946 (6) - stack the end of that with the end of this 00:16:152 (1)

9. 00:18:272 (7) - NC here

10. 00:21:369 (4,1) - i think u should stack the beginnings of these sliders

11. 00:31:152 (3) - this slider will look comfortable if this 00:30:826 (2) - would be smth like this

12. 00:40:119 (2,3,4) - i dont like this jump also u need to correct the impostion of this note with this slider 00:39:630 (1) - 00:40:446 (4)

13. 00:42:239 (1,2) - i think these sliders will look better if u will change their form: xmpl

14. 00:46:641 (3) - stack with 00:47:456 (1)

15. 00:48:109 (4) - with 00:47:456 (1)

16. 00:50:391 (2,3) - look at №13

17. 00:56:750 (1,2) - make a flow here, it will look nicer: xmpl

18. 01:09:956 (1,2,3,4,5,6) - i think here should be jumps xmpl

19. 01:13:869 (4) - stack with the end of 01:14:032 (5)

20. 01:29:196 (1) - stack the end with 01:28:869 (5) - and 01:28:543 (3)

21. 01:32:945 (7) - stack with the end of 01:33:109 (1)

22. 01:43:543 (5,1) - make a flow here (look at №17)

23. 02:02:293 (6) - u have imposition with this slider 02:01:641 (4) - here, so fix it

24. 02:10:283 (1) - dont like this slider, maybe u will do it similar to 02:14:522 (5)?

25. 02:12:891 (8) - ^ same

26. 02:15:174 (2) - check №11

27. 02:18:924 - u are missing an important note here.

28. 02:24:794 (4) - check №12

nice set, gl! :)


I will be fixing it soon. Thanks for modding :D

PurpleHawk wrote:

Dazardz's Insane
  1. 00:03:109 (1,2,3), 00:04:087(1,2,3), 00:05:065(1,2,3,4) - Counter-clockwise flow, clockwise and then counter-clockwise again. I don't know if it's only me, but I feel like it becomes a bit tiresome to switch the way of circular rotation so much back and forth.
  2. 00:13:543(1,2,3,1,2,3) - I like what you're doing with these sliders, but I have a suggestion at 00:16:641:
  3. 01:25:935 - Maybe shorten the spinner by 1 white tick(so that the spinner ends when his voice fades out), so that you can place a single note there instead? Like so:
Hard
  1. 02:07:674(1,2,3,4,5) - I think the spacing between 4 and 5 is a bit too large, even though it's readable because of the pattern. Maybe increase the spacing gradually or decrease the DS from 4 to 5 to 1.5x?
  2. 01:35:228(3,4,5,6,7) - There are other places like this in the map, but I'll use this as an example: I would suggest adding less spacing between the notes that you have to wait a bit for and turning the others into small jumps, so something like this: Imo that would emphasize the notes quite a bit more.
Normal: 00:23:000 - this spinner is unrankable, it needs to be longer :/
Easy: 01:26:261 - Too little time for the player to recover from the spinner

In general it's a really nice mapset, looking forward to getting some scores on this mapset when it's ranked :D

Good luck :)

PS: The hitsounding is awesome! :)
Thanks for the modding. I will be doing it soon :)
Topic Starter
ShiroNeko-san
Already done fixing my part! If there anything I miss please tell me. I want this beatmap to be my first ranked map! :D
KoveGames
Gotta say, great map. Going to go ahead and download the newest version to check out the new difficulty. (the old insane was a mess lol)

Great job so far! :D
Dazardz
No Shiro! Bad Shiro! xD

But seriously, please do not give me 2 kudosu for simply saying

Dazardz wrote:

Just want to be sure that you still want it ranked right?

If I earn kudosu, I'll be putting it in here rather than my own maps if you're still ranking this.
You really only reward people with kudosu if they help mod your map, not comment.
Topic Starter
ShiroNeko-san
Lol xD I just wanted to thanks them :?
KoveGames
Hey, after this recent update, the hitsounds are really off
Fikarghifar
I hope this beatmap will be ranked. The song is really good
Topic Starter
ShiroNeko-san
Since my laptop goes off many months ago, I have been inactive and was unable to update the beatmap. But now I've got a new computer and was trying to make it goes to ranked again. Sorry for inactivity. :?
Dazardz
After a very long while, I have finally edited it again.

Thanks for the mods.
headphonewearer
im currently mapping this song and got so proud to finally finish my extra diff, then i saw this. FFFFFFFFFFFFFFFF-
KoveGames
why isnt this ranked yet
- Frontier -
Hi!
I somehow found this map randomly. I hope this mod will useful for you.

[General]
  1. Wave hitsounds with possible delay > 5ms: soft-hitclap.wav.
    I think you could cut this audio. Also, the file size is kinda large (136kb) compared with the other audio files.
  2. Difficulties end time is not consistent:
    1. 02:11:022 - Easy
    2. 02:21:456 - Normal
    3. 02:29:119 - Hyper
    4. 02:29:120 - Dazardz's Insane
    5. 02:29:120 - Link's Insane
    Your difficulties should all end at the same spot.
  3. Your background image should be 1366x768. (or 4:3 scale) Your current background image is 1334x768.
  4. Your background image has a credit on right-bottom of the image. Better find a new background if you can! https://puu.sh/vPIC0/de8d2fc6c5.jpg
  5. I think "one piece opening 18 generations from exile tribe hard knock days" should be deleted in tags. Because it has already been used in Artist, Title and Source.
  6. The difficulty spread is inconsistent. I recommend to make the spread in a consecutive order.
  7. If your mapset is ready for mods and suggestions, you could move it to pending section. ;)
[Overall Difficulties]
  1. Circle size in Easy is bigger than Normal. Making CS in Normal big might make the map easy. I recommend to adjust CS to 3.5.
  2. Approach Rate in Normal is as same as Easy. Approach rate 4 in Normal is too slow, should be about 6 instead.
  3. Every Difficulty settings (CS, AR, OD, HP and Slider Velocity) in Dazardz's Insane and Link's Insane are exactly the same! Try to make some variety by changing it.
  4. You could rename Hyper to Hard. It might look more appropriate than before. Hyper usually use for a diff which is harder than Hard but still easier than Insane.
Good luck~
Topic Starter
ShiroNeko-san

- Frontier - wrote:

Hi!
I somehow found this map randomly. I hope this mod will useful for you.

[General]
  1. Wave hitsounds with possible delay > 5ms: soft-hitclap.wav.
    I think you could cut this audio. Also, the file size is kinda large (136kb) compared with the other audio files.
  2. Difficulties end time is not consistent:
    1. 02:11:022 - Easy
    2. 02:21:456 - Normal
    3. 02:29:119 - Hyper
    4. 02:29:120 - Dazardz's Insane
    5. 02:29:120 - Link's Insane
    Your difficulties should all end at the same spot.
  3. Your background image should be 1366x768. (or 4:3 scale) Your current background image is 1334x768.
  4. Your background image has a credit on right-bottom of the image. Better find a new background if you can! https://puu.sh/vPIC0/de8d2fc6c5.jpg
  5. I think "one piece opening 18 generations from exile tribe hard knock days" should be deleted in tags. Because it has already been used in Artist, Title and Source.
  6. The difficulty spread is inconsistent. I recommend to make the spread in a consecutive order.
  7. If your mapset is ready for mods and suggestions, you could move it to pending section. ;)
[Overall Difficulties]
  1. Circle size in Easy is bigger than Normal. Making CS in Normal big might make the map easy. I recommend to adjust CS to 3.5.
  2. Approach Rate in Normal is as same as Easy. Approach rate 4 in Normal is too slow, should be about 6 instead.
  3. Every Difficulty settings (CS, AR, OD, HP and Slider Velocity) in Dazardz's Insane and Link's Insane are exactly the same! Try to make some variety by changing it.
  4. You could rename Hyper to Hard. It might look more appropriate than before. Hyper usually use for a diff which is harder than Hard but still easier than Insane.
Good luck~
Thanks for modding. Will get on to it as soon as possible.
Edit: Done! Hope its now ready for qualify.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply