Iguchi Yuka - Hey World (TV Size) [Osu|Taiko]

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Topic Starter
-TakoYaki-

StarrStyx wrote:

StarrStyx wrote:

[*]Suggesting some combo colours here:
#1: 42|110|185  #2: 74|137|110  #3: 217|186|157

Ummm not sure how to do it with the codes :/
Those are RGB codes. Go into combo colors, just click one of them, and fill them in according to R -> G -> B
Alright Thanks for your explanation :)
GIDZ
General:
http://puu.sh/h8saw/71e3923cd7.jpg Volume at 100% hurts ears. Adjust according to the music's volume.

00:02:119 (3) - Move to (444,56) and 00:02:286 (4) - Move to (460,260) for better flow in this jump.

00:02:452 (1,2,3,4,5,6) - Can flow better. http://puu.sh/h8sxk/96fd5ec82f.jpg . Also make slider 6 blanket 00:03:786 (1) .

00:04:286 (3) - Ugly pattern placement. Maybe move to (272,184)?

00:05:619 (1,2,3) - I think this can make the 1 and 2 away from slider head. Something like http://puu.sh/h8sID/68e75ae412.jpg .

00:06:286 (4,1,2,3,4) - Straight line patterning is boring. Make some pattern like http://puu.sh/h8sNk/b62990f9c8.jpg where 4th note is blanketed by 00:05:786 (3) .

00:07:119 (1) - NC to emphasis SV change. Also I think 0.6x speed is more optimal than 0.75x speed as it creates a better contrast between the slider speeds.

00:07:619 (1) - NC ^. http://puu.sh/h8sWC/d15317e3ae.jpg This placing is suitable for SV changes in consecutive sliders.

00:07:952 (3) - I think this slider should be a circle at 00:07:952 instead as I hear an extra sound that does not belong to the music. Something like
http://puu.sh/h8t1D/bf7880b30c.jpg .

00:09:786 (1,2,3,4) - Orz. I recommend sliders here instead since I only hear hi-hats in the music. Something like http://puu.sh/h8t7D/2f24f187ec.jpg .

00:16:952 (2,3,4,5) - Jump patterns pls. http://puu.sh/h8tqZ/0386dbf974.jpg

00:17:786 (2) - ._. http://puu.sh/h8tw1/15933c64e1.jpg ?

00:20:369 - Add note for triplet and I think http://puu.sh/h8tCO/516034e22b.jpg looks better.

00:22:952 (5) - Square jump here? To connect flow with 00:23:119 (1) . http://puu.sh/h8tL9/47a2b08798.jpg .

00:25:619 - Missing something. Use slider instead? Just copy and paste 00:25:119 (3) then CTRL+> it.

00:26:286 - Again missing something. Add note @@. http://puu.sh/h8tYa/552e152ca9.jpg .

00:27:119 (1) - Too close to jump as 1/2 a beat is missing. Also you can make shape here since it's 1/1 beat. http://puu.sh/h8u5e/6f7d1a3679.jpg

00:47:119 (1) - Overlapping with circle 4. Move it to where it does not overlap.

00:47:620 - Can add notes for a duplet + slider for triplet.

00:50:286 - ^

00:54:452 (3,4,5,6) - I dun think this square jump fits the music here. Try http://puu.sh/h8ukr/18254503ee.jpg ?

00:58:452 (4) - Doesn't flow well like this. Change it to http://puu.sh/h8uob/7bad30d2b4.jpg .

01:03:786 (2) - Too close to slider 1. Move to (464,48).

01:04:119 (4) - I think you can make it 2.06x distance instead to make consistent jump.

01:04:952 (4) - This slider is overlapping. Make something like http://puu.sh/h8uyA/373ac7b659.jpg so that the slider end touches on 01:04:119 (4) and slightly blankets 01:04:452 (3) .

01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend using 1x Distance snap to place streams.

01:08:452 (1) - Overlapping and can fix shape. http://puu.sh/h8uKT/93f5eebad2.jpg .

01:08:952 - Add note. It's in the puush above.^ Ofcs then you have to space them.

01:10:952 - I think you can add a note here. http://puu.sh/h8uQn/f409d49d79.jpg .

01:12:119 (3) - Place it like http://puu.sh/h8uUj/ed48e7010b.jpg for better flow.

01:12:619 (1,2,1,2,1) - This isn't much of a problem but I think you should consider changing the pattern a bit as the jumps are quite sudden and far.

01:12:952 (1,1) - Remove NC and add NC on 01:13:786 (3) .

01:14:286 (4,5,6) - Move the whole thing to (173,85) for better blanket from 01:13:786 (3) .

01:14:952 - Add note.

01:18:952 (2) - Dun stack this cuz you made slider jumps after, therefore place it away so that you can get players ready for the jumps. http://puu.sh/h8v0C/83cc54ae1a.jpg .

01:19:786 (1) - Remove NC.

01:21:119 (1) - ^

01:21:786 (6) - Add NC.
Topic Starter
-TakoYaki-

- G I D Z - wrote:

General:
http://puu.sh/h8saw/71e3923cd7.jpg Volume at 100% hurts ears. Adjust according to the music's volume. Umm Alright

00:02:119 (3) - Move to (444,56) and 00:02:286 (4) - Move to (460,260) for better flow in this jump. Done

00:02:452 (1,2,3,4,5,6) - Can flow better. http://puu.sh/h8sxk/96fd5ec82f.jpg . Also make slider 6 blanket 00:03:786 (1) .

00:04:286 (3) - Ugly pattern placement. Maybe move to (272,184)? Done

00:05:619 (1,2,3) - I think this can make the 1 and 2 away from slider head. Something like http://puu.sh/h8sID/68e75ae412.jpg .Done

00:06:286 (4,1,2,3,4) - Straight line patterning is boring. Make some pattern like http://puu.sh/h8sNk/b62990f9c8.jpg where 4th note is blanketed by 00:05:786 (3) .Done

00:07:119 (1) - NC to emphasis SV change. Also I think 0.6x speed is more optimal than 0.75x speed as it creates a better contrast between the slider speeds.Done

00:07:619 (1) - NC ^. http://puu.sh/h8sWC/d15317e3ae.jpg This placing is suitable for SV changes in consecutive sliders. Done

00:07:952 (3) - I think this slider should be a circle at 00:07:952 instead as I hear an extra sound that does not belong to the music. Something like
http://puu.sh/h8t1D/bf7880b30c.jpg . Done

00:09:786 (1,2,3,4) - Orz. I recommend sliders here instead since I only hear hi-hats in the music. Something like http://puu.sh/h8t7D/2f24f187ec.jpg . Done

00:16:952 (2,3,4,5) - Jump patterns pls. http://puu.sh/h8tqZ/0386dbf974.jpg Done

00:17:786 (2) - ._. http://puu.sh/h8tw1/15933c64e1.jpg ? Done

00:20:369 - Add note for triplet and I think http://puu.sh/h8tCO/516034e22b.jpg looks better. Sounds Better

00:22:952 (5) - Square jump here? To connect flow with 00:23:119 (1) . http://puu.sh/h8tL9/47a2b08798.jpg .

00:25:619 - Missing something. Use slider instead? Just copy and paste 00:25:119 (3) then CTRL+> it. Cool

00:26:286 - Again missing something. Add note @@. http://puu.sh/h8tYa/552e152ca9.jpg . Cool

00:27:119 (1) - Too close to jump as 1/2 a beat is missing. Also you can make shape here since it's 1/1 beat. http://puu.sh/h8u5e/6f7d1a3679.jpg Cool

00:47:119 (1) - Overlapping with circle 4. Move it to where it does not overlap. Cool

00:47:620 - Can add notes for a duplet + slider for triplet. Cool

00:50:286 - ^ Cool

00:54:452 (3,4,5,6) - I dun think this square jump fits the music here. Try http://puu.sh/h8ukr/18254503ee.jpg ? :|Nailed it

00:58:452 (4) - Doesn't flow well like this. Change it to http://puu.sh/h8uob/7bad30d2b4.jpg . Cool

01:03:786 (2) - Too close to slider 1. Move to (464,48). Cool

01:04:119 (4) - I think you can make it 2.06x distance instead to make consistent jump. Cool

01:04:952 (4) - This slider is overlapping. Make something like http://puu.sh/h8uyA/373ac7b659.jpg so that the slider end touches on 01:04:119 (4) and slightly blankets 01:04:452 (3) . Cool

01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend using 1x Distance snap to place streams. Almost the same

01:08:452 (1) - Overlapping and can fix shape. http://puu.sh/h8uKT/93f5eebad2.jpg .Cool

01:08:952 - Add note. It's in the puush above.^ Ofcs then you have to space them.Cool

01:10:952 - I think you can add a note here. http://puu.sh/h8uQn/f409d49d79.jpg . Cool

01:12:119 (3) - Place it like http://puu.sh/h8uUj/ed48e7010b.jpg for better flow. Cool

01:12:619 (1,2,1,2,1) - This isn't much of a problem but I think you should consider changing the pattern a bit as the jumps are quite sudden and far. "Repositioned"

01:12:952 (1,1) - Remove NC and add NC on 01:13:786 (3) .Cool

01:14:286 (4,5,6) - Move the whole thing to (173,85) for better blanket from 01:13:786 (3) .Cool

01:14:952 - Add note.Cool

01:18:952 (2) - Dun stack this cuz you made slider jumps after, therefore place it away so that you can get players ready for the jumps. http://puu.sh/h8v0C/83cc54ae1a.jpg .Cool

01:19:786 (1) - Remove NC. Cool

01:21:119 (1) - ^ Cool

01:21:786 (6) - Add NC. Cool
Well thanks for this big thing XD
Starfy
TakoYaki!
Maybe use different kind of color to help yourself to explain your mod checking
Example: Use blue color if you are agree the mod
And use red color if you are not really agree the mod
This is easier for modder to follow that what mod you've accepted
Topic Starter
-TakoYaki-

StarForYou wrote:

TakoYaki!
Maybe use different kind of color to help yourself to explain your mod checking
Example: Use blue color if you are agree the mod
And use red color if you are not really agree the mod
This is easier for modder to follow that what mod you've accepted
Sure ;)
h1b1k11


Sorry for late mod! :o

00:06:286 (4,1,2,3,4) - Make a star pattern with these instead (makes more sense that way, I guess?)
00:07:952 (2) - Replace circle for a slider ending 00:08:286
00:18:452 (1,2,3) - Line these up like this

00:28:952 - Add circle
01:24:619 (1) - Spinner starts here
00:28:119 - Add a circle here (for the background sound)
CS should be 3 or 3.5
First of all, I think the Normal diff needs improvment so I'll be helping you with it. You don't have to agree. Also maybe just the Distance Snap, it helps a lot.
00:10:952 (3,4) - I do not recommend this, make it into something like this
^^00:11:619 (4) - Remove
^^00:11:786 - Place a slider here and end it 00:12:119
00:14:286 (4,5) - Remove, again, I don't recommend this
^^00:14:452 - Add slider starting here ending 00:14:786
00:17:119 (4) - Remove
^^Add circle at 00:17:452
00:22:119 (4) - Remove
^^00:22:286 - Add circle
00:23:786 (3) - Make this slider go closer to 00:23:119 (2)
00:24:286 (4,5) - Remove
^^00:24:452 - Add circle

00:30:619 (6) - Remove
^^00:30:119 (5) - Add reverse
OR
00:30:119 (5) - Remove
^^00:30:286 - Add circle there and here 00:30:619 or just make a slider there at the starting point and ending

00:50:452 (2) - Remove
^^00:49:786 (1) - Slider's end should end there
00:55:786 (5) - No reverse?
01:00:119 (1) - Remove
01:18:786 (6) - Should go on top of 01:19:119 (1) so the player could see it
01:22:286 (6) - Make this go closer to 01:21:786 (5)
Also use the Distance Snap for this diff.
00:07:786 (1) - Spinner starts here
01:20:452 (1,2) - Replace these for a slider
01:21:786 (1) - Slider ends here
^^01:22:786 (2) - Remove
^^01:23:119 (2) - Slider goes here
Topic Starter
-TakoYaki-

imaikiseta wrote:



Sorry for late mod! :o

00:06:286 (4,1,2,3,4) - Make a star pattern with these instead (makes more sense that way, I guess?) May consider, since I think the current pattern is alright :D
00:07:952 (2) - Replace circle for a slider ending 00:08:286 Did it :D
00:18:452 (1,2,3) - Line these up like this Did it :D

00:28:952 - Add circle Alright :D
01:24:619 (1) - Spinner starts here It's already there
00:28:119 - Add a circle here (for the background sound) Wait for Lazer's response
CS should be 3 or 3.5 Fixed :D
First of all, I think the Normal diff needs improvment so I'll be helping you with it. You don't have to agree. Also maybe just the Distance Snap, it helps a lot. Thanks
00:10:952 (3,4) - I do not recommend this, make it into something like this
^^00:11:619 (4) - Remove Did it :D
^^00:11:786 - Place a slider here and end it 00:12:119 Did it :D
00:14:286 (4,5) - Remove, again, I don't recommend this Alright :D
^^00:14:452 - Add slider starting here ending 00:14:786 Did it :D
00:17:119 (4) - Remove Did it :D
^^Add circle at 00:17:452 Did it :D
00:22:119 (4) - Remove Did it :D
^^00:22:286 - Add circle Did it :D
00:23:786 (3) - Make this slider go closer to 00:23:119 (2) Cool :oops:
00:24:286 (4,5) - Remove k :oops:
^^00:24:452 - Add circle k :oops:

00:30:619 (6) - Remove Below is better
^^00:30:119 (5) - Add reverse
OR
00:30:119 (5) - Remove k :oops:
^^00:30:286 - Add circle there and here 00:30:619 or just make a slider there at the starting point and ending did it :oops:

00:50:452 (2) - Remove did it :oops:
^^00:49:786 (1) - Slider's end should end there Don't quite understand but I still make some changes there
00:55:786 (5) - No reverse? did it :oops:
01:00:119 (1) - Remove did it :oops:
01:18:786 (6) - Should go on top of 01:19:119 (1) so the player could see it Alright :oops:
01:22:286 (6) - Make this go closer to 01:21:786 (5) Alright :oops:
Also use the Distance Snap for this diff. Will do :oops:
00:07:786 (1) - Spinner starts here It's alright there I think ._.
01:20:452 (1,2) - Replace these for a slider Alright :oops:
01:21:786 (1) - Slider ends here I am not sure if its like this
^^01:22:786 (2) - Remove did it
^^01:23:119 (2) - Slider goes here Kinda get it
Thanks for you moddings, since I am still quite new for mapping Normal and Easy diff, your suggestion are really helpful to me :D Thanks
xxdeathx
m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong.
  3. What is that mp3 you're using? it sounds weird
  4. Where is the video? Plenty of people can encode mp3's and videos for you.
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away.


[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlap
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure
  2. 00:16:119 (2) - can't have multiple repeating sliders this short
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619

I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy).

[Normal]
  1. 00:00:453 (1,2) - blanket
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119
  6. 00:23:786 (3) - spacing needs to be consistent in normal
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left
  8. 00:29:119 (2,3) - don't want this many circles
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little.
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm
  12. 00:49:786 (1) - 1/4 too short
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing?
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal
  15. 00:58:786 (2) - downbeat should have its own clickable object
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this
  17. 01:24:452 - looks like you forgot a circle here

Again, too many techniques you use don't belong in easy/normals.

[Hard]
  1. 00:31:619 (2,3,4,5) - Seems kind of a tough pattern for the slow part, I recommend sliders
  2. 00:34:286 (2,3,4,5) - ^
  3. 00:56:452 (1) - 3/4 slider doesn't fit the rhythm here
  4. 00:57:119 (2,3) - Should use 1/4 repeat sliders for this part

placement is fine i guess but rhythms are less than conventional. A few examples: slider ending on the white tick 00:56:119, using circles on quiet ticks everywhere (sliders would fit much better) such as 00:29:952 (5,6) - , putting a slider right after a strong beat 00:44:286 (4,1) - , and many more.

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head.
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar.
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits!
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle
  9. 00:56:286 (6) - ^
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself

Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~
Topic Starter
-TakoYaki-

xxdeathx wrote:

m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly I will work on it
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong. Sure
  3. What is that mp3 you're using? it sounds weird I totally forgot when did I got that X_X
  4. Where is the video? Plenty of people can encode mp3's and videos for you. I will work on it
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away. Fixed


[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlapFixed
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure Does that means I have to shorten it?
  2. 00:16:119 (2) - can't have multiple repeating sliders this short Sure, shorten it and added a slider
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619
I made the slider longer, is that okay?
I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy). Fixed the spacing and velocity changes errors

[Normal]
  1. 00:00:453 (1,2) - blanket Did it
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow Changed the curved and fixed the overlapping
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals Got it
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed Sure
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119 Added a short slider, don't know if it's good or not
  6. 00:23:786 (3) - spacing needs to be consistent in normal Sure
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left Did it
  8. 00:29:119 (2,3) - don't want this many circles Removed 00:29:286 (3)
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little. Fixed
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it Moved some slider there
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm Got it, removed a note
  12. 00:49:786 (1) - 1/4 too short Longer now
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing? True, Moved and made it longer
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal Sure
  15. 00:58:786 (2) - downbeat should have its own clickable object Changed to a note
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this Changed to a slider with 2 note
  17. 01:24:452 - looks like you forgot a circle here Indeed :( added

Again, too many techniques you use don't belong in easy/normals. I get it now :oops:

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head. Replaced with a slider head
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar. True, stacked 00:03:119 (6,1)
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat now they're paralleled
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap Closer now
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits! Thank You for pointing it out, I moved 00:20:119 (1) away
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object Now it's facing 00:21:952 (9)
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle Sure
  9. 00:56:286 (6) - ^ Fixed
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm Alright
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself

Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~ Thank You, I am starting to mod others' map. Hopefully it will improve my placement, rhythms, flow etc.
Thanks for the great mod. :c I know I am quite new to mapping and I still need more experiences. Anyways, Thanks for pointing out my problems~I will work on it as soon as I get home. :) Also, Can I PM you in-game in case I don't understand some of the mods? :oops:

Edit: Finished :D Thanks
Suzuya Jyuzo
中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg
00:02:786 (3) - 我觉得这边就可以开始放连打了
00:07:952 (2) - NC,变速滑条
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg
00:28:952 (7,1,2,3) - DS一致画个菱形出来
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点
00:32:119 (1) - 重音在滑条尾
00:55:952 (5) - 同上
00:59:619 (4,5) - 同上
01:14:452 (4) - 同上
01:16:119 (1) - 同上
00:35:619 这里不加一个NOTE吗?
00:41:452 (7) - 重音在滑条尾
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的
00:45:369 (6) - 可以去掉,这边没鼓点了
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg
01:21:619 (1) - 去NC

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

  • Normal

00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠
00:01:452 (2,1) - 叠好
00:07:119 (3) - NC ,不建议Normal用这么明显的变速
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg
00:23:119 (2,3,4) - 建议全程DS一致
00:29:286 (3) - 去掉好一点,3个单点太多了
00:48:119 (2,3,4) - ↑
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket
00:39:119 (1,2) - 分开比较好
00:48:452 (4,5) - ↑
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式
01:09:786 (3) - 这滑条有点丑

[Easy]

00:16:119 (2) - Esay折返次数有点多
01:09:119 (2) - ↑
00:31:119 (1) - 不建议变速滑条

没了


good luck :)
Topic Starter
-TakoYaki-

Suzuya Jyuzo wrote:

中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题 好的

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg 嗯改了
00:02:786 (3) - 我觉得这边就可以开始放连打了 原本的好像比較好
00:07:952 (2) - NC,变速滑条 改了
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg 不錯喔謝謝了
00:28:952 (7,1,2,3) - DS一致画个菱形出来 好的~
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点 1個2換了
00:32:119 (1) - 重音在滑条尾 好的
00:55:952 (5) - 同上 換成這樣了
00:59:619 (4,5) - 同上 好的
01:14:452 (4) - 同上 改了._.
01:16:119 (1) - 同上 改了._.
00:35:619 这里不加一个NOTE吗? 好的
00:41:452 (7) - 重音在滑条尾 換了連打
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的 換了一個短跳
00:45:369 (6) - 可以去掉,这边没鼓点了好的
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg 好的
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)厲害~~~改了
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg 嗯嗯
01:21:619 (1) - 去NC 好的


[Normal]

00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠 好的
00:01:452 (2,1) - 叠好 好的
00:07:119 (3) - NC ,不建议Normal用这么明显的变速 好的
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg 當然 :D改了
00:23:119 (2,3,4) - 建议全程DS一致 好的
00:29:286 (3) - 去掉好一点,3个单点太多了 好的
00:48:119 (2,3,4) - ↑ 好的
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket 好的
00:39:119 (1,2) - 分开比较好 也好
00:48:452 (4,5) - ↑ 改了
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式 改了滑條
01:09:786 (3) - 这滑条有点丑 也對 X_X

[Easy]

00:16:119 (2) - Esay折返次数有点多 好了
01:09:119 (2) - ↑ 好了
00:31:119 (1) - 不建议变速滑条 好了

没了


good luck :)
先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔

edit: 謝謝喔~~很詳細的說 :D 我盡快幫你Mod喔~
Suzuya Jyuzo

-TakoYaki- wrote:

先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔
https://osu.ppy.sh/s/295996 这里 :)
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52286,-100,4,1,1,80,0,0
57786,-100,4,1,1,80,0,1
67119,-100,4,1,1,80,0,0


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Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
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Topic Starter
-TakoYaki-

Lazer wrote:

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
osu file format v14

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[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
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XD I thought so ~~~~~~

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better
00:11:952 (2,5) - Stack
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat
00:48:619 (2,3) - Stack
00:56:286 (3,2) - ↑

Thank you again for updating Lazer :D XD
Topic Starter
-TakoYaki-
wow ~ Thanks Lazer for the stars :DDD and I am going to make some changes to my insane diff, since I think it can be improved :oops:
makemek
From MakeMEK's Modding Queue



General
Very good map indeed :)
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ?
Normal
  1. 00:22:244 (4) clap head ?
  2. 01:19:224 (1,2) clap
Lazer's Hard
  1. 00:07:577 (2) clap tail
  2. 00:12:007 (2) ^
  3. 00:14:411 (6) clap head
Insane is OK imo.
Good luck :)
Stared
Topic Starter
-TakoYaki-

makemek wrote:

From MakeMEK's Modding Queue



General
Very good map indeed :)Thanks
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ? Thats 1/1 :3
Normal
  1. 00:22:244 (4) clap head ? Sure
  2. 01:19:224 (1,2) clap Sure
Insane is OK imo.
Good luck :)
Stared
Thanks for your moddings :D I appreciate your star :D
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better Since the mp3 is changed, I'm trying to calculate which one youre talking about, however... none of them sound better
00:11:952 (2,5) - Stack Stacked
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg I prefer it the way it already is
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat To me it sounds fine, however- I know that sliderbeats are usually not on weak beat... Do I change this or not? I'm unsure
00:48:619 (2,3) - Stack Stacked
00:56:286 (3,2) - ↑ I prefer to not


Applied everything in makemek's mod!
Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
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52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


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Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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Santtu
Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it
[Insane]
00:05:911 (3,4) - Improve blanket
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion!
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3)
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like.
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read.
00:59:244 (3,4) - improve blanket
01:01:911 (7,8) - blanket would be improved
[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg
00:48:744 (2,3) - stack
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there
[Normal]
00:00:578 (1,2) - improve blanket
00:30:744 (5) - move to x136 y224 for better distant for next note
Check AiMod for distants! Normal should not have distant warnings
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places
00:13:911 (3) - blanket would be improved
00:54:911 (5) - NC?
01:08:911 (1) - improve blanket

Good Luck!!!
Topic Starter
-TakoYaki-

Lazer wrote:

Applied everything in makemek's mod!


Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


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Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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384,116,32077,1,0,0:0:0:0:
340,76,32244,1,0,0:0:0:0:
244,148,32577,2,0,P|208:200|204:268,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
320,244,33244,2,0,P|408:220|420:184,1,120.000004577637
328,124,33911,6,0,B|264:104|264:144|188:128,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
152,148,34411,1,0,0:0:0:0:
120,200,34577,1,0,0:0:0:0:
136,260,34744,1,0,0:0:0:0:
180,300,34911,1,0,0:0:0:0:
296,328,35244,6,0,L|428:360,2,120.000004577637,8|0|0,0:0|0:0|0:0,0:0:0:0:
240,304,36077,1,0,0:0:0:0:
180,292,36244,1,0,0:0:0:0:
120,308,36411,1,0,0:0:0:0:
64,332,36577,2,0,P|52:256|80:196,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
96,168,37077,1,0,0:0:0:0:
136,124,37244,2,0,P|180:92|264:104,1,120.000004577637
320,184,37911,6,0,P|348:240|312:304,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
212,316,38577,1,0,0:0:0:0:
116,244,38911,1,0,0:0:0:0:
192,152,39244,1,8,0:0:0:0:
252,152,39411,1,0,0:0:0:0:
312,152,39577,1,0,0:0:0:0:
372,152,39744,1,0,0:0:0:0:
160,44,40244,5,0,0:0:0:0:
128,116,40410,1,0,0:0:0:0:
128,196,40577,2,0,B|160:292|160:292|252:196|380:248|380:248|424:236,1,360.000013732911,8|0,0:0|0:0,0:0:0:0:
468,200,41744,5,0,0:0:0:0:
392,172,41911,2,0,P|352:160|288:156,1,80,8|0,0:0|0:0,0:0:0:0:
236,160,42244,1,0,0:0:0:0:
164,192,42411,1,0,0:0:0:0:
228,236,42577,2,0,P|256:272|256:332,1,80
180,304,42911,2,0,P|130:323|82:309,1,80
128,244,43244,2,0,P|124:192|196:88,1,160,8|0,0:0|0:0,0:0:0:0:
316,176,43911,5,0,0:0:0:0:
352,248,44077,1,0,0:0:0:0:
292,300,44244,1,0,0:0:0:0:
256,228,44411,1,0,0:0:0:0:
240,152,44577,6,0,P|268:112|304:96,1,80,8|0,0:0|0:0,0:0:0:0:
316,176,44911,1,0,0:0:0:0:
304,256,45077,1,0,0:0:0:0:
248,312,45244,2,0,P|200:340|160:344,1,80
96,352,45577,1,0,0:0:0:0:
52,236,45744,6,0,P|88:152|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
372,44,46411,1,8,0:0:0:0:
200,212,46744,1,8,0:0:0:0:
139,109,46911,1,4,0:0:0:0:
268,312,47244,6,0,P|360:308|416:264,1,160,8|0,0:0|0:0,0:0:0:0:
300,152,47911,1,0,0:0:0:0:
224,168,48077,1,0,0:0:0:0:
156,212,48244,1,0,0:0:0:0:
304,272,48577,5,8,0:0:0:0:
324,196,48744,1,0,0:0:0:0:
308,116,48911,1,0,0:0:0:0:
248,64,49077,6,0,P|184:56|136:72,2,80
308,116,49577,1,0,0:0:0:0:
332,192,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,368,57244,2,0,L|420:368,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
468,276,57577,2,0,L|516:248,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,94,63077,1,0,0:0:0:0:
447,136,63244,2,0,P|434:211|341:230,1,160,8|0,0:0|0:0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Cool :D updated


smsh150 wrote:

Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it Should be okay now
[Insane]
00:05:911 (3,4) - Improve blanket Okay!
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion! I am trying to matchi this with 00:09:911 (1) ~
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3) Sure
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like. Sure
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read. I kinda changed the pattern
00:59:244 (3,4) - improve blanket okay
01:01:911 (7,8) - blanket would be improved okay

[Normal]
00:00:578 (1,2) - improve blanket kinda improved
00:30:744 (5) - move to x136 y224 for better distant for next note I'd love to, but I have to consider about the DS
Check AiMod for distants! Normal should not have distant warnings OHHH yeah
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places OHHH Gonna fix it
00:13:911 (3) - blanket would be improved Sure
00:54:911 (5) - NC? Sure
01:08:911 (1) - improve blanket Sure

Good Luck!!!
Thanks for the great mod, I will mod your map ASAP :D
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