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Wiz Khalifa - See You Again (ft. Charlie Puth)

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Topic Starter
George
This beatmap was submitted using in-game submission on Monday, May 25, 2015 at 2:35:09 PM

Artist: Wiz Khalifa
Title: See You Again (ft. Charlie Puth)
Source: Fast & Furious 7
Tags: rap memoriam soundtrack Wiz Khalifa Charlie Puth
BPM: 160
Filesize: 2951kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1.34 stars, 73 notes)
  2. Hard (3.2 stars, 175 notes)
  3. Normal (1.93 stars, 127 notes)
Download: Wiz Khalifa - See You Again (ft. Charlie Puth)
Information: Scores/Beatmap Listing
---------------
For Paul

(F&F Reference)


Ready for mods and stuff 👌

SB and mapping by Me ;w;

Hyper diff that I was too lazy to fix

FocusK
Wish it was a little longer. It's a really easy, but well created beatmap ! Good Job! Look forward to this being ranked and more of your future maps!
Topic Starter
George

FocusK wrote:

Wish it was a little longer. It's a really easy, but well created beatmap ! Good Job! Look forward to this being ranked and more of your future maps!
:3
AeonLucid
I love you so much for creating this beatmap.
Topic Starter
George

Lucidious wrote:

I love you so much for creating this beatmap.
:P
DeshaunMustard
I love this song and I was extremely happy that someone mapped it. :)

If possible I would love to see this mapped at a higher difficulty and possibly longer.

Other than that, thanks!
FreeSongs
[Advanced]
00:43:802 (5,7) - I suggest to change the pattern a little bit like this
01:03:677 (5,6) - Make a blanket like this?

[Hard]
00:39:302 (2,3) - Make a perfect blanket like this
00:39:302 (2,4) - ^
00:49:990 (5,8) - ^
00:52:052 (4,6) - Try to move 6 away from 4 like this
01:51:864 (4,6) - ^

[Normal&Easy]
No problem <3

Sorry for such a short mod. Don't give kds if it is not helpful ;_;
Good Luck!
:)
Topic Starter
George

FreeSongs wrote:

[Advanced]
00:43:802 (5,7) - I suggest to change the pattern a little bit like this
01:03:677 (5,6) - Make a blanket like this?

[Hard]
00:39:302 (2,3) - Make a perfect blanket like this
00:39:302 (2,4) - ^
00:49:990 (5,8) - ^
00:52:052 (4,6) - Try to move 6 away from 4 like this
01:51:864 (4,6) - ^

[Normal&Easy]
No problem <3

Sorry for such a short mod. Don't give kds if it is not helpful ;_;
Good Luck!
:)
Did everything <3
Senritsu
hi lol
remove hip-hop, fast, furious, and english from tags
no kd

gl :P
Weeaboo
Just a small mod
General
Add Wiz Khalifa and Charlie Puth into the tags


Normal
00:40:052 (3) - Try moving this note down a bit it may hit someones healthbar
00:41:552 (5) - Move this down
00:51:677 (7) - Move this down as well

I don't know much about hitsounding but it sounds like 01:41:177 (1,2,3,4,5,6,7,8,1,2,3) - Should be claps
01:53:177 (1) - Make this note a finish?
Fayn
great song ^^ .. and this song make me feel -_-
good job man ;D
AsakuraNe
Heloo~ :) here's for the M4M

GENERAL

  1. Change your inherited point 00:38:928 to 00:38:927~ It's ok to have the same Inherited and Uninherited~
  2. Your Preview point should be 01:41:177 (the climax)
  3. Don't Overuse Kiai~ 00:38:927 to 01:02:177 and 01:02:927 to 01:03:958 ~ remove that, kiai is only used when it's in the chorus

HITSOUND

  1. I think it's better for you to put a hitsounds~ It should be the same for all diffs. Add The Clap on all diffs. :)

EASY

  1. Ctrl + Shift + A. You will see that you have lots of errors, there should be no errors in Easy and Normal
  2. I recommend you to use 0.8 distance spacing because the beat is slow so it's ok if the notes are far away from each other
  3. 00:44:927 - NC
  4. 00:49:427 - NC
  5. 00:50:927 - Remove NC
  6. 00:52:427 - NC
  7. 00:56:927 - NC
  8. 00:59:117 - NC
  9. 01:00:677 - Overlap it It should be the same place with 00:58:427
  10. 01:11:177 - NC
  11. 01:12:677 - Remove NC
  12. 01:44:927 - NC
  13. 01:50:117 - This 2 sliders shouldn't pass below here(it should be within the map area) Don't map on the edges of the mapping area

NORMAL

  1. Ctrl + Shift + A. Okay? :)
  2. I think why your sliders and circles are aligned wierd is because of your grid level(try it 4, the most precise)
    ~You can see Grid Level in the View Tab in the menu bar~
  3. 00:38:927(1,2) - Fix Blanket
  4. 00:41:552 - Have this overlap 00:40:052
  5. 00:43:802(1,2) - Align them properly
  6. 00:47:927 - Overlap the slider end with 00:46:427 's slider end
  7. 00:48:677(1,2,3,4) - Perfect this square
  8. 00:50:177 - Overlap it with 00:48:677
  9. 00:52:802 - Fix Blanket
  10. 00:53:927(1,2,3,4) - Perfect this(make it into a square)
  11. 00:59:552 - Overlap this with 00:57:677
  12. 01:10:802 - Overlap this with 4
  13. 01:11:177 - Align both sliders properly and don't map out of the mapping area
  14. 01:48:677 - Overlap this with 6
  15. Delete all NCs and Put here instead~
    NCs
    00:41:552
    00:43:427
    00:44:927 (You should change the slider in to a 1/2 slider and a circle) the circle will be the new combo,
    00:47:927
    00:50:177
    00:53:927
    00:56:927
    00:59:927
    01:02:927
    01:05:927
    01:08:927
    01:10:427
    01:11:927
    01:14:177
    01:44:177
    01:46:802
    01:50:927
    ~You put NCs on big white ticks(that's called the downbeat)~
NICE SONG~ :D Sorry if it's only Easy and Normal. Hehe. :) Good Luck for Ranking~
Topic Starter
George
Applied Squarey and AsakuraNe's Mods
salinqi
hi~from#modreqs.
If m4m is available,plz do thishttps://osu.ppy.sh/s/298049thx in advance!

Regarding all diffs:01:14:927 - the break is too long. :o You can begin at 01:26:927 - with some slow sliders.
[Easy]
It says"Audio preview time conflicts with Normal/Hard/Hyper diff".check it plz
01:42:677 (2,3,4) - ds inconsistency
01:52:795 - add finish

[Normal]
check AI mod,00:38:927 - kiai isn't snapped 01:03:959 - kiai's end isn't snapped

[Hard]
00:43:802 (6,7) - potential blanket
00:46:052 (4,5,6) - ds inconsistency
00:49:240 (1,2,3,4,5,6,7) - too much single taps :o try to change some of them to sliders
00:56:177 (8) - move it a bit away from 6 to make a blanket
01:09:115 (3,4,5) - ds inconsistency
01:10:990 (2,4,6) - make them in same ds
01:51:489 - add a note
01:52:427 (6) - add finish on the tail

[Hyper]
00:51:677 (3) - move it a bit away from 2 to stack to 00:52:427 (5) - 's end
01:03:677 (5,6) - potential blanket
01:46:427 (10) - move it to the right and you can make a blanket together with 01:46:802 (11) -
01:47:177 (1,3) - blanket
01:53:176 (9) - add finish

Good luck! :)
cdog1030
I liked the previous version better.... Is there anyway I can get that one? this updated version isn't as fun to me
Topic Starter
George

cdog1030 wrote:

I liked the previous version better.... Is there anyway I can get that one? this updated version isn't as fun to me
I don't have any older versions, oh well :/
riffy
Hey!

[General]
  1. Previe times and epilepsy warning are inconsistent through the diffs. Same happens with kiais, which is a no-no thing, unless you have some GDs.
  2. Be sure to remove multiplle .osb files, by the way.
  3. You do't really need to display the SB in front of combo fire, that's a rarely used thing.
[Easy]
  1. Try HP Drain 2, since 3 is a little too much for this diff.
  2. 00:37:052 - finish the spinner here? Looks like a better idea to me, since there should be ~1500ms of recovery time after spinners on Easy diffs.
    Note: 01:38:177 (1,1) - same here.
  3. 00:44:927 (5) - Use more new combos, long chains make beginners nervous. :)
    Note: 00:50:927 (1,2,1) - but don't make them too short. Try to focus on lyrics/music and follow them through the song. It will give you consistent and understandable comboing without any huge numbers
  4. 01:02:177 (3,1) - jumps might be confusing for beginners, if you want to separate these two, add some sliders instead of 01:01:427 (2,3).
    Note: too many circles in a row may get beginners tired as circles require much more accuracy than sliders do.
  5. 01:26:927 (1,2,3) - sudden spacing changes make beginners sad and confused. Don't be so mean to them, avoid those tricky patterns, please.
    Note: 01:44:927 (1,2) - and once again.

    As newbies aren't too sensible to AR, you should make Distance Spacing understandable and obvious for them. Also, the comboing might need some more work. In terms of rhythm it looks quite alright. :)
[Normal]
  1. AR 6 might be a little too fast for your SV, let's go with AR5.
  2. Combos get inconsistent here and there agagin, try to do something lust like I suggested above. :)
  3. 00:41:552 (1,2) - to make strong the beat at 00:41:927 - clickable, select these two and hit Ctrl+G. IT will give you a better rhythm. Just don't forget to fix the DS afterwards. :)
    Note: here you can read more about this stuff and how it works. Sometimes it actually helps, sometimes there are some exceptions. See for yourself, though
  4. 00:55:052 (4,5) - avoid DS changes within the same combo. (especially on E/N diffs). Again, a lot of players rely on DS and changes like this one ,ight confuse them a lot.
  5. 01:38:177 (1,1) - sorry, this is too soon after the spinner. Leave about 750ms (2 white ticks) of empty space. :c

    Not bad :)


[Hyper]
  1. Since Hyper is a Hard+ diff, you might want to place triplets here and use 1/4 sliders witjh repeats on a Hard diff, instead.
  2. The spacing changes feel really weird when the slow part is played. If you try to set lower SV multiplier, it'll work just fine here. Give it a try and see for yourself. :)

    The main problem is that the diff may require some polishing. (fixing overlaps and stuff).
[Hard]


  • At this point, I'd suggest to get rtid of the 1/4s and move them to Hyper to provide a wider range of difficulties to players.
Hard looks nice to me. The diffs might need some assistance with hitsounds and comboing, but overall, only Hyper needs some serious polishing.

~~~~~~~~~~~~~~~~~~~~~~

Se you again!
Knexus_old
Went to play it and it couldn't be updated. :(
Topic Starter
George

Knexus wrote:

Went to play it and it couldn't be updated. :(
redownload
Topic Starter
George

Senritsu wrote:

hi lol
remove hip-hop, fast, furious, and english from tags
no kd

gl :P
Whoops didnt realize you don't give kds for tag (metadata) mods
Lumael

Overall:


> I liked your pattern so much, well done sliders always count!
> There is a big part of your beatmap that is not mapped

Easy:


00:37:052 The end of the spinner should have a lower volume for the hitsound (This is applied to all diffs)
> I couldn't identify any hit noise different then a hitnormal
> If you open AiMod you can see that the beggining and the end of the kiai time is not snapped, that means that it's end/beggining is not defined by a snap on the timeline, probably you changed the offset after setting the kiai time.
> The Preview Time must be EXACLY (same snap) in all diffs.

Normal:


00:37:802 > The end of the spinner is not at the same point of the Easy Diff, which for me was making more sense then in the Normal.
01:14:552 In my opinion a slider from 01:14:522 till 01:14:927 would fit better then two circles.
> Again I couldn't identify any hit noise different then a hitnormal b4 the last kiai time.
> Why you mapped at 01:26:927 but you didn't during the breaktime which has the same beat? (the guy singing is the same and the rhythm is the same)

Hard:


00:38:552 The end of the spinner is at another place again and it doesn't fit correcly.
00:46:989 00:58:989 01:04:239 This slider doesn't seen to fit correcly
01:29:927 This slider should finish at 01:30:302 , makes more sense imo.
> Again, where are the hit noises?

Subtitles:


Red text: more important to be changed
Orange text: important but not as the red^^
Blue text: I liked.
KinomiCandy
Short mod or some sort because it's sort of worth mentioning. This green inherited point (00:37:052 - ) in every difficulties causes the beatmap to not work at all. In order the fix this, you can either just simply just remove that inherited point, have the offset of the timing point the same as the inherited point or have the timing point start somewhere before the inherited point. (Like, changing the offset from 38,927 to -73)

Just because there's a green inherited point before a timing point, the map will not work at all until it's fixed.
Topic Starter
George

KinomiCandy wrote:

Short mod or some sort because it's sort of worth mentioning. This green inherited point (00:37:052 - ) in every difficulties causes the beatmap to not work at all. In order the fix this, you can either just simply just remove that inherited point, have the offset of the timing point the same as the inherited point or have the timing point start somewhere before the inherited point. (Like, changing the offset from 38,927 to -73)

Just because there's a green inherited point before a timing point, the map will not work at all until it's fixed.
Big thanks, I didn't know the map didnt work for people
Weeaboo


Mp3 Swap???
Topic Starter
George
!
ComfyWolf
K, here we go :D

General
Kiai isn't snapped

Make sure audio preview points are consistent throughout all diffs

Timing points need to be consistent throughout all diffs

Easy
00:35:127 (1) - Not snapped

00:35:127 (1) - Not snapped

01:15:677 to 01:26:177 - Maybe map this part

01:38:177 (1) - Move the end of the spinner to 01:40:052

01:41:177 (1) - Extend the slider till 01:42:302

Normal
00:35:270 (1) - Extend spinner start to 00:35:177

01:15:677 to 01:26:177 - Maybe map this part

Hard
01:15:677 to 01:26:177 - Maybe map this part

Cool map. :)
Cancel

[General]
  1. You need to map the intro, since you can't rank a map with more than 25% unmapped.
  2. Remove Wiz Khalifa Charlie Puth from the tags.
wip mod don't kudosu yet.
Wafu

Cancel wrote:

You need to map the intro, since you can't rank a map with more than 25% unmapped.
Just saying that this doesn't apply for intro, the criteria is:

Ranking Criteria wrote:

You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
Noticed this randomly by passing through pending maps, just wanted to make it sure.
Topic Starter
George

Wafu wrote:

Cancel wrote:

You need to map the intro, since you can't rank a map with more than 25% unmapped.
Just saying that this doesn't apply for intro, the criteria is:

Ranking Criteria wrote:

You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
Noticed this randomly by passing through pending maps, just wanted to make it sure.
For another map I made ( https://osu.ppy.sh/s/294513 ) I was told by a GM to map / cut the beginning of a map, but the wait time for that map was rounded up to a minute which would be considered annoying for people in mp matches

Maeglwn wrote:

if you're not mapping the entire intro, cut it instead. you have over 55 seconds of pure nothing. LOL
I'll ask a bat I know if my maps intro is short enough to not map, I'm american, I'm lazy
Topic Starter
George

Wafu wrote:

Cancel wrote:

You need to map the intro, since you can't rank a map with more than 25% unmapped.
Just saying that this doesn't apply for intro, the criteria is:

Ranking Criteria wrote:

You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
Noticed this randomly by passing through pending maps, just wanted to make it sure.
its rankable
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