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Pegboard Nerds - Try This

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Topic Starter
Marmowka
Спасибо тебе за мод. Пришлось мне в нормале координально менять сs и дистанцию, но думаю полу4илось годно.



Sgord1 wrote:

#mod request, собственно, как и обещал

[EZ]
00:41:062 (3) - Спейсинг прям в глаза бросился, 1.12-1.07=0.05 , многовато =\

собственно всё

Шадрен ленивая жопа :^)

[Normal]
Ойй, CS 3.5 или меньше, а то хард получается, а не нормал
Пожалуйста, попробуй поставить спейсинг больше или равным единице. Иначе по слайдерам курсор идёт быстрее, чем между ними, это не совсем удобно
00:24:165 не пропускай вот этот бит Я придерживаюсь на нормале другово бита , 4тобы была диффа проще
00:31:062 (2,3) - флоу неоч. Подвинь (3) вправо. Тут покрутил 4то то
00:32:441 (4,1) - такое тоже играется не совсем удобно, приходится такую петлю делать по экрану. Ещё и спейс неправильный: 0.96 вместо 0.9 Налмальна тута :) Спейсинг выше сказал.
01:08:131 (5,6) - Здесь тоже лучше паттерн попроще, разверни (5) Сделал более свободнее , норм вообщем
01:32:096 (3,4) - Этот оверлап некрасивый, (4) влево подвинь Пока оставлю предложат, поменяю.
01:46:752 (5) - Эту подвинь вниз, (6) тоже. Ну это же не хард, а нормал, все должно быть гладко и плавно имхо Имхо поставил норм

[Collab]
Закончи пжлст Уже, можешь модить.

[Insane]
00:32:441 (7) - Воссоздай слайдер заново, я почти уверен, он подразумевался круглым, а не таким кривым. Так и планировалось, флоу.
00:39:683 (4) - Поставь обычный спейсинг, а то этот бит не выделен никак, а ты его выделяешь джампом. Я просто двинул пятёрку небольшим джампом и выделил этот бит
01:08:476 (8,9,10) - А вообще такие моменты я советую выделять изменениями спейсинга Нашел много таких моментов на карте и да, я выделил их спс.
01:10:890 (7,9) - Как насчёт сделать их одинаковыми? Там звук такой 4то надо прямой :3333333333
01:32:096 (5,1) - Этот оверлап смотрится неоч, да и задумка не совсем ясна, может попробовать повернуть как эти 2 слайдера 01:31:579 (3,5) -
Предложите лу4ше , сделаю. Пока вижу только так.
01:42:614 (3,4,5) - Джамп тут не к месту, дистанция 3-4 должна быть такой же как и 4-5 имо, ведь бит на (5) особо не выделен Тут да , 4 двинул вроде по приятнее стало.


Удачи! :3
Bonsai
Please don't spam private messages to people you don't know, I don't even mod often, if I were desperately longing to mod something then I'd find a way.

Allthogh this will probably encourage you to continue this mod-begging-spam, I don't want to withhold feedback when I can spot aspects that could be improved on first sight. I had a quick look on the Insane, and correct me if I'm wrong, but I feel like at 00:44:165 starts what would be the KiaiTime of the song (not saying that everything should be Kiai, just describing the song). That part is most the intense, and so should be the map at this part. But it doesn't seem to be so. For example, the part at 00:44:165 is relatively calm / quiet, but it looks like it's mapped even harder than the "Kiai-part" (I can't test it myself bc my hands are broken, making me even more angry that you got me to write this mod bc I really shouldn't <.<). The map doesn't feel more intense at intense parts of the song and less intense at calmer parts. It feels monotone, 'boring'.

Other minor suggestions: 01:00:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Up to this point, there are only three triplets (and only two after) and no other 1/4-notes - suddenly a whopping 32note-stream? Seems too hard in relation to the rest of the map. Use some (reverse-)sliders or something, i wouldn't make the stream bigger than the last 16 notes.

01:06:234 (1) - maybe extend this to 01:06:752 so this really strong sound gets more attention.
01:08:993 (1) - shorten this slider, there is no such long, holding sound like in the point above, this is just a short beat; and there's a beat at 01:09:165.

01:06:924 (3,4,5) - The end of the 3slider is part of the three beats that build up the melody to the 5, it should be a circle too since it's just as important, and this way these three beats don't have a connection, which they should have. Same goes for similar parts.
01:08:131 (7) - Important beat, shouldn't be on sliderend, not enough emphasis. Same goes for similar parts.

Not gonna look at anything more because as I said, I'm currently not up to modding. Please don't do this again.
Topic Starter
Marmowka
HAHAHAHAHA THANKS LOL GET OUT :D omg

Bonsai wrote:

Please don't spam private messages to people you don't know, I don't even mod often, if I were desperately longing to mod something then I'd find a way.

Allthogh this will probably encourage you to continue this mod-begging-spam, I don't want to withhold feedback when I can spot aspects that could be improved on first sight. I had a quick look on the Insane, and correct me if I'm wrong, but I feel like at 00:44:165 starts what would be the KiaiTime of the song (not saying that everything should be Kiai, just describing the song). That part is most the intense, and so should be the map at this part. But it doesn't seem to be so. For example, the part at 00:44:165 is relatively calm / quiet, but it looks like it's mapped even harder than the "Kiai-part" (I can't test it myself bc my hands are broken, making me even more angry that you got me to write this mod bc I really shouldn't <.<). The map doesn't feel more intense at intense parts of the song and less intense at calmer parts. It feels monotone, 'boring'.

Other minor suggestions: 01:00:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Up to this point, there are only three triplets (and only two after) and no other 1/4-notes - suddenly a whopping 32note-stream? Seems too hard in relation to the rest of the map. Use some (reverse-)sliders or something, i wouldn't make the stream bigger than the last 16 notes.

01:06:234 (1) - maybe extend this to 01:06:752 so this really strong sound gets more attention.
01:08:993 (1) - shorten this slider, there is no such long, holding sound like in the point above, this is just a short beat; and there's a beat at 01:09:165.

01:06:924 (3,4,5) - The end of the 3slider is part of the three beats that build up the melody to the 5, it should be a circle too since it's just as important, and this way these three beats don't have a connection, which they should have. Same goes for similar parts.
01:08:131 (7) - Important beat, shouldn't be on sliderend, not enough emphasis. Same goes for similar parts.

Not gonna look at anything more because as I said, I'm currently not up to modding. Please don't do this again.
Stefan
Don't expect any help in future if you keep that attitude. Either process the mods you're getting properly or don't bother people with tons of private messages, thanks.
Reip
Привет, держи от меня мод :3

[Easy]

00:25:545 (2) - Более красивее нарисуй.
00:35:890 (1,2,3,4) - Можно немножко другой бит.
01:17:269 (1) - Тоже можно пересоздать паттерн.

[Normal]

00:06:752 (4) - Потом кину тебе , придумала как по красивее его зафигачить :P
00:32:441 (4) - Над этим подумай, я запуталась.
01:08:131 (5) - Вот эту козюлю поправь.
01:50:372 (1) - Серкл?

[Hard Collab]

00:37:097 (5,6) - Либо оба прямые , либо уж уродуй.
00:42:786 (4,6) - Зеркально
01:08:648 (9,10,1) - Спейсинг , думаю не уместно.
01:50:372 (1) - Аналогично

[Insane]

00:38:648 (1,2,3) - Перевыделил)
00:40:717 (7,8,9,10,1) - Выдели
01:11:752 (1) - Вот эти слайдеры я тебе потом может поделаю , по разнообразнее :)
01:13:993 (8,9,10,1) - Можно не менять спейсинг, хотя... и так норм. Даже играется нормально.
01:24:510 (1,2,3,4,5,6) - Вот тут , выше написала. Видишь можешь же!
01:45:545 (2,3,4,5,6,7,8) - Тут подразнести можно.


Удачи <3
ZLOdeuka-

Bonsai wrote:

Please don't spam private messages to people you don't know, I don't even mod often, if I were desperately longing to mod something then I'd find a way.
what's wrong with what he asked you to mod request in the PM? you can simply ignore. If you do not want to do mod. but why you come insult the map? Discontent could write a PM. Why do you behave so rudely :<
Topic Starter
Marmowka
Спасибо зая за модик. Хоть он и не глобал но и этого хватило :3

<3

Reip wrote:

Привет, держи от меня мод :3

[Easy]

00:25:545 (2) - Более красивее нарисуй.
00:35:890 (1,2,3,4) - Можно немножко другой бит.
01:17:269 (1) - Тоже можно пересоздать паттерн.

[Normal]

00:06:752 (4) - Потом кину тебе , придумала как по красивее его зафигачить :P
00:32:441 (4) - Над этим подумай, я запуталась.
01:08:131 (5) - Вот эту козюлю поправь.
01:50:372 (1) - Серкл?

[Hard Collab]

00:37:097 (5,6) - Либо оба прямые , либо уж уродуй.
00:42:786 (4,6) - Зеркально
01:08:648 (9,10,1) - Спейсинг , думаю не уместно.
01:50:372 (1) - Аналогично

[Insane]

00:38:648 (1,2,3) - Перевыделил)
00:40:717 (7,8,9,10,1) - Выдели
01:11:752 (1) - Вот эти слайдеры я тебе потом может поделаю , по разнообразнее :)
01:13:993 (8,9,10,1) - Можно не менять спейсинг, хотя... и так норм. Даже играется нормально.
01:24:510 (1,2,3,4,5,6) - Вот тут , выше написала. Видишь можешь же!
01:45:545 (2,3,4,5,6,7,8) - Тут подразнести можно.


Удачи <3
Bonsai

ZLOdeuka- wrote:

Bonsai wrote:

Please don't spam private messages to people you don't know, I don't even mod often, if I were desperately longing to mod something then I'd find a way.
what's wrong with what he asked you to mod request in the PM? you can simply ignore. If you do not want to do mod. but why you come insult the map? Discontent could write a PM. Why do you behave so rudely :<
I did in no way want insult the map, I just gave some tips on how to make it better O.o If it seemed like insulting then I apologize, that was not my intention.
I just don't ignore the pm because then sooner or later everyone would do write them because nobody ever said it would be wrong behaviour..
There are modding queues and #modreqs where you can ask for mods, and you can ask people you know for mods, but not just any mapper/modder like me who has not a single ranked map and done almost no mods, moreover not even writing a full sentence in the pm lol
ZLOdeuka-

Bonsai wrote:

I did in no way insult the map, I just gave some tips on how to make it better O.o
I just don't ignore it because then sooner or later everyone would do it because nobody ever said it would be wrong behaviour..
There are modding queues and #modreqs where you can ask for mods, and you can ask people you know for mods, but not just any mapper/modder like me who has not a single ranked map and done almost no mods, moreover not even writing a full sentence in the pm lol
oh, sorry then. I hope all is well :>
Topic Starter
Marmowka
Hush, I asked mod. I answered. Stop talk about this. :?
ego_17
чет хс какието невнятные - верней их нет - на инсейне чегото помудрили, но не очень заметно

изи
ничего особо не зацепило
разве что 00:38:648 (1,2) - на одну линию сделать (первый правей можно, чтобы 2й на хпбар не лез)
01:20:717 (2) - можно вниз - будет не так по кругу всё (http://puu.sh/jj2ej/d27df2d54c.jpg для примеру)

нормал
00:03:993 (4) - лучше бы до красного тика его - звучит очень плохо
00:35:372 (5,6) - както не прямо они)
00:37:786 (4,5) - можно бланкет улучшить
00:41:407 (1,2,3) - спейсинг сбит, думаю стоит поправить (00:32:441 (4,1) - здесь оно понятно было, а вот тут както не оч)
01:07:786 (4,5,6,7) - больно запутано для нормала, может 01:08:993 (8) - в один круг переделать, будет проще след комбо играть а лучше зделать как здесь 01:19:166 (4,5,6) -
01:28:303 (7) - можно подправить расстояние до след круга

хард
другие сложности 1.16 не используют, вы бы както определились ) както странно оно всё
00:12:441 (4) - почему он не круглый?) больше нигде такого нет
00:36:407 (2) - подправьте дс
00:43:304 (5) - ^
00:44:165 (7) - куданить на х352 у 324 передвинуть - красивей будет
00:56:407 (4) - не вижу тут смысла дс портить
01:25:717 (2) - както не хочется этот слайдер играть, я бы убрал совсем )

инс
прямо вот 4.2 для кругов это лучший вариант?) может уж стразу 4.5 ?)

00:06:752 (3) - выглядит так словно слайдер не влез , можно начало немного подвигать чтобы всё сошлось, ну или просто пониже
00:18:476 (4) - что он ломаный какойто то ?
00:33:648 (2) - поправь дс
00:39:165 (2) - и здесь
00:45:890 (6) - почемуто ожидал загиб вверх..
00:57:269 (1) - может както между 2 и 3 чтобы ровно стояло?
01:37:959 (1,2,3,4,5) - тоже выглядит словно места не хватило и пришлось жаться в уголке, в лево можно комбо пустить, переделать там немного..

всё
можете эту мапу глянуть кстати - t/345318
Topic Starter
Marmowka
Спасибо за мод изи, нормал и колабик хард по4ти все применил , в инсе тоже пару моментов взял , лав <3

:3

ego_17 wrote:

чет хс какието невнятные - верней их нет - на инсейне чегото помудрили, но не очень заметно

изи
ничего особо не зацепило
разве что 00:38:648 (1,2) - на одну линию сделать (первый правей можно, чтобы 2й на хпбар не лез)
01:20:717 (2) - можно вниз - будет не так по кругу всё (http://puu.sh/jj2ej/d27df2d54c.jpg для примеру)

нормал
00:03:993 (4) - лучше бы до красного тика его - звучит очень плохо
00:35:372 (5,6) - както не прямо они)
00:37:786 (4,5) - можно бланкет улучшить
00:41:407 (1,2,3) - спейсинг сбит, думаю стоит поправить (00:32:441 (4,1) - здесь оно понятно было, а вот тут както не оч)
01:07:786 (4,5,6,7) - больно запутано для нормала, может 01:08:993 (8) - в один круг переделать, будет проще след комбо играть а лучше зделать как здесь 01:19:166 (4,5,6) -
01:28:303 (7) - можно подправить расстояние до след круга

хард
другие сложности 1.16 не используют, вы бы както определились ) както странно оно всё
00:12:441 (4) - почему он не круглый?) больше нигде такого нет
00:36:407 (2) - подправьте дс
00:43:304 (5) - ^
00:44:165 (7) - куданить на х352 у 324 передвинуть - красивей будет
00:56:407 (4) - не вижу тут смысла дс портить
01:25:717 (2) - както не хочется этот слайдер играть, я бы убрал совсем )

инс
прямо вот 4.2 для кругов это лучший вариант?) может уж стразу 4.5 ?)

00:06:752 (3) - выглядит так словно слайдер не влез , можно начало немного подвигать чтобы всё сошлось, ну или просто пониже
00:18:476 (4) - что он ломаный какойто то ?
00:33:648 (2) - поправь дс
00:39:165 (2) - и здесь
00:45:890 (6) - почемуто ожидал загиб вверх..
00:57:269 (1) - может както между 2 и 3 чтобы ровно стояло?
01:37:959 (1,2,3,4,5) - тоже выглядит словно места не хватило и пришлось жаться в уголке, в лево можно комбо пустить, переделать там немного..

всё
можете эту мапу глянуть кстати - t/345318
Pierrem
I think for the Normal , Hard , and insane , you can put an other kiai time from
01:39:338 to 01:39:683
beacause it's sound exactly like the other 3 kiai time before and it's at the same distance and regular of the others kiai.
I tink it's better and evident to have a kiai at this place :)

Sorry for my bad english :)
Topic Starter
Marmowka
Thank you. I've fixed it :)


Pierrem wrote:

I think for the Normal , Hard , and insane , you can put an other kiai time from
01:39:338 to 01:39:683
beacause it's sound exactly like the other 3 kiai time before and it's at the same distance and regular of the others kiai.
I tink it's better and evident to have a kiai at this place :)

Sorry for my bad english :)
Krimek
Hello, mod as requested.

[General]
  1. Your Hitsound Volume in each difficulty is 100% what is way to loud. I suggest you using something around 60%
  2. The mapset also has no Hitsounds. I realy recommend to go through your map and add them.
  3. Uncheck 'Widescreen Support' in Normal diff.
  4. Uncheck 'Display epilepsy warning' in Shadren's Easy.
  5. Also I guess the filesize is bit too high.
[Shadren's Easy]
  • Looks fine to me.
[Normal]
  1. Unsnapped Objects, please fix them:
    SPOILER
    [img]
    http://puu.sh/jjXRh/71e84e4f6e.png
    [/img]
  2. 00:13:303 (4,5) - That realy does not look that good sorry ;w;
  3. 00:24:165 - I wouldn't ignore that note. Maybe change rythm into this:
    SPOILER
    [img]
    http://puu.sh/jjYlP/6260cbd639.jpg
    [/img]
    Same with 00:34:683 (4,5,6) - .
  4. 00:24:855 - and 00:25:372 (1) - , Switch NC.
  5. 00:44:165 (5) - NC
  6. I don't like the fact that you place Sliders that always end on the big white tick, the loudest note that should be clickable. Also the note where all NCs should be on. I would recommend you to improve the beginning a bit.
  7. 01:08:993 (7,1) - Switch NC
  8. 01:11:407 (5) - Imo the reverse slider doesn't fit there. Maybe Change into this:
    Please put NC on 01:11:752 - than.
  9. 01:17:269 (6,1) - Switch NC
  10. 01:20:027 (6,1) - ^
  11. 01:22:441 (5) - Same as 01:11:407 - .
  12. 01:28:303 (7,1) - Switch NC
  13. 01:31:579 (2,3,4,5,6) - Can you maybe try to make a pattern that does not overlap that hard? It realy does not look like that great...
  14. 01:34:511 (2,3,4) - and 01:40:028 (2,3,4) - will be maybe hard to read for Normal player because of the stack. Try to avoid it.
[Collab Hard]
  1. 00:44:165 (7) - NC
  2. 01:17:786 - There is no sound, remove Circle please.
  3. 01:39:338 (1,2) - That kinda flows bad.

    Well I can't realy say much about that diff. It's more or less again and again singletap lines and a few short slider. I would try to add some small jumps or add more creative pattern as you did in the beginning of the diff, because I realy liked it, specially 00:11:062 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - .
[Insane]
  1. 00:16:579 (1,2,3,4) - Why would you add 2,3 there?
  2. 00:17:959 (1,2,3,4) - ^
  3. 00:19:338 (1) - Maybe place the circle somewhere where it flows better with the slidershape? For example:
  4. 00:19:338 - Maybe add Spinner as you did in Hard as well?
  5. 00:52:096 (3,4) - Maybe Strg + G or change jump, the way it is right now flows kinda weird.
  6. 00:54:855 (1,1) - Bad flow, realy..
  7. 01:03:476 - There should be a circle as well... just let the spinner start on the tick thereafter.
  8. 01:32:441 (1) - Add some spacing.
  9. 01:37:959 (1,2,3,4,5) - Weird rythm, how about this:
    SPOILER
    [img]
    http://puu.sh/jk013/6b480f42a0.jpg
    [/img]
  10. 01:43:476 (1,2,3,4,5) - ^
I think these are the most important things I've mentioned out.
Please think about the patterns I've mentioned out, because the map gets rly boring if the same patterns are keep returning.
Cool song, good luck with it!
Topic Starter
Marmowka
@Krimek

Hello, thank you very much . All that is said above i corrected ♥ Very good mod :oops:

ty

Krimek wrote:

Hello, mod as requested.

[General]
  1. Your Hitsound Volume in each difficulty is 100% what is way to loud. I suggest you using something around 60%
  2. The mapset also has no Hitsounds. I realy recommend to go through your map and add them. Later ))
  3. Uncheck 'Widescreen Support' in Normal diff.
  4. Uncheck 'Display epilepsy warning' in Shadren's Easy.
  5. Also I guess the filesize is bit too high.
[Shadren's Easy]
  • Looks fine to me.
[Normal]
  1. Unsnapped Objects, please fix them:
    SPOILER
    [img]
    http://puu.sh/jjXRh/71e84e4f6e.png
    [/img]
  2. 00:13:303 (4,5) - That realy does not look that good sorry ;w;
  3. 00:24:165 - I wouldn't ignore that note. Maybe change rythm into this:
    SPOILER
    [img]
    http://puu.sh/jjYlP/6260cbd639.jpg
    [/img]
    Same with 00:34:683 (4,5,6) - .
  4. 00:24:855 - and 00:25:372 (1) - , Switch NC.
  5. 00:44:165 (5) - NC
  6. I don't like the fact that you place Sliders that always end on the big white tick, the loudest note that should be clickable. Also the note where all NCs should be on. I would recommend you to improve the beginning a bit.
  7. 01:08:993 (7,1) - Switch NC
  8. 01:11:407 (5) - Imo the reverse slider doesn't fit there. Maybe Change into this:
    Please put NC on 01:11:752 - than.
  9. 01:17:269 (6,1) - Switch NC
  10. 01:20:027 (6,1) - ^
  11. 01:22:441 (5) - Same as 01:11:407 - .
  12. 01:28:303 (7,1) - Switch NC
  13. 01:31:579 (2,3,4,5,6) - Can you maybe try to make a pattern that does not overlap that hard? It realy does not look like that great...
  14. 01:34:511 (2,3,4) - and 01:40:028 (2,3,4) - will be maybe hard to read for Normal player because of the stack. Try to avoid it.


[Collab Hard]
  1. 00:44:165 (7) - NC
  2. 01:17:786 - There is no sound, remove Circle please.
  3. 01:39:338 (1,2) - That kinda flows bad.

    Well I can't realy say much about that diff. It's more or less again and again singletap lines and a few short slider. I would try to add some small jumps or add more creative pattern as you did in the beginning of the diff, because I realy liked it, specially 00:11:062 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - .
[Insane]
  1. 00:16:579 (1,2,3,4) - Why would you add 2,3 there?
  2. 00:17:959 (1,2,3,4) - ^
  3. 00:19:338 (1) - Maybe place the circle somewhere where it flows better with the slidershape? For example:
  4. 00:19:338 - Maybe add Spinner as you did in Hard as well?
  5. 00:52:096 (3,4) - Maybe Strg + G or change jump, the way it is right now flows kinda weird.
  6. 00:54:855 (1,1) - Bad flow, realy..
  7. 01:03:476 - There should be a circle as well... just let the spinner start on the tick thereafter.
  8. 01:32:441 (1) - Add some spacing.
  9. 01:37:959 (1,2,3,4,5) - Weird rythm, how about this:
    SPOILER
    [img]
    http://puu.sh/jk013/6b480f42a0.jpg
    [/img]
  10. 01:43:476 (1,2,3,4,5) - ^
I think these are the most important things I've mentioned out.
Please think about the patterns I've mentioned out, because the map gets rly boring if the same patterns are keep returning.
Cool song, good luck with it!
Kotori-Chan
you requested mod from me,,,but mrrhh ;~;

i´m sry but cant really find stuff to fix,for me map is everything fine ><

/me runs



shooted star huehue :3
nice song and bg is awesome owo
Topic Starter
Marmowka
@HolyNightmare Thank you for star! *o*
shurito1sao
easy
try not to have of these in easy 01:36:051 - its hard to read

normal
hmm overlapse? 00:41:924 -
01:07:903 - ^read
01:28:648 - ^
01:37:786 - i think u understand it its overlapsing eachother in a way that it will be hard to read.
Yamicchi
Hi, M4M here :3
[Easy]
00:02:786 (1,2) - No match with the rhythm :?
00:34:510 (3,1) - make them symmetrical?
00:49:683 - no need for this spinner
01:29:683 (3) - this slider seems to moved out of screen too much.
01:48:648 (1) - slider start and end is okay, but the return is not very match the rhythm. It should be on the next white tick. Change this slider to something else maybe
[Normal]
I was just thinking, maybe slider speed changed larger then 0.1x is a problem for newbies. Like in the first part you change it from 1.0x to 0.75x. It's okay because the sliders are different, but I think you shouldn't
00:17:959 (2,3) - Idk, the pattern is kinda old. Maybe make the 3 curvy a bit
00:31:062 (2,3) - blanket. Bad overlap too
00:32:441 (4) - The pattern is bad, change it
00:35:890 (7) - since its a strongbeat, drop a NC. Do the same with other places
00:57:269 (5) - blanket with 4
01:16:579 (4,5,1) - hard to read
01:32:441 (4,6) - symmetrical pls
01:46:924 (6) - S shape would be nice
[Hard]
00:12:096 (3) - same DS with 1&2 pls
00:14:855 (3) - ^
00:13:002 (5,6,7,8,1) - bad pattern
00:24:510 (8) - stack it with slider end of 6
00:55:890 (3) - Ctrl + G. Then stack 4 with 5
01:19:338 (8,9,10,11) - bad flow. Ctrl + G 10 & 11
01:33:303 - missing note
01:38:821 - ^
01:44:338 - ^
AlexaBM
darov, chuvaki i chuviha
[Easy]
  1. Удалить пару серклов 00:36:924 (2) - 01:12:786 (2) - 01:15:545 (2) - 01:34:855 (2) - чтобы не так напрягать новичков
  2. Что-то там про правило о свободных четырех битах в изи после спиннера, поэтому закончить его тут 00:52:441 -


[Normal]
  1. 00:08:303 - предлагаю сделать так
  2. Играть такой ритм неудобно. Лучше подвинь 00:23:648 (4) - сюда 00:23:476 - , пройди всю карту и поменяй везде (ну или почти, но лучше везде), и не забудь про дс, офк. Идея в том, чтобы не тупо следовать этим звукам, это не слишком удобно играть. Даунбиты выделяй, подчеркивая эти звуки. То есть, даунбиты обязательны, точное следование звукам - нет. Надеюсь, понятно. Если нет, напиши, разберем.
  3. 00:30:372 (1,3) - Оверлап. И да, есть еще некоторые оверлапы, но ты пройдись по карте и проверь, что хотел бы убрать.
  4. 00:32:441 (4,1) - Пренебрежение дс, нехорошо. Да и выглядит запутанно для новичков. Давай так.
  5. 01:12:441 (1) - Убери нк
  6. 01:37:614 - лучше просто добавь воды серкл
  7. 01:43:130 (3) - аналогично
[Hard]
  1. 00:37:442 (6,9) - Овелап
  2. 01:06:924 (3,6) - ^
  3. 01:09:510 (2,5) - hey
  4. 01:19:165 (7,8,9,10,11) - как-то запутанно. Давайте уж тогда так
[Insane]
  1. Начало вышло проще, чем у харда. Это задумка? Если нет, то усложни, а то как-то не кошерно
  2. У тебя тут есть несколько слайдеров прямиком из 2007 (00:32:441 (7) - , 00:27:614 (1) - ) проверь диффу на них и поправь
  3. 00:46:579 (3,4) - лучше ctrl+g чтобы было удобнее последний прыжок делать
Говорить особо не о чем, мне нравится. Удачи о/
Topic Starter
Marmowka
Thank you for mod!

Shurito1sao mod
easy
try not to have of these in easy 01:36:051 - its hard to read

normal
hmm overlapse? 00:41:924 -
01:07:903 - ^read
01:28:648 - ^
01:37:786 - i think u understand it its overlapsing eachother in a way that it will be hard to read.


Shana Yami
Hi, M4M here :3

[Easy]
00:02:786 (1,2) - No match with the rhythm :? leave
00:34:510 (3,1) - make them symmetrical?
00:49:683 - no need for this spinner
01:29:683 (3) - this slider seems to moved out of screen too much.
01:48:648 (1) - slider start and end is okay, but the return is not very match the rhythm. It should be on the next white tick. Change this slider to something else maybe
[Normal]
I was just thinking, maybe slider speed changed larger then 0.1x is a problem for newbies. Like in the first part you change it from 1.0x to 0.75x. It's okay because the sliders are different, but I think you shouldn't I leave as is
00:17:959 (2,3) - Idk, the pattern is kinda old. Maybe make the 3 curvy a bit
00:31:062 (2,3) - blanket. Bad overlap too
00:32:441 (4) - The pattern is bad, change it
00:35:890 (7) - since its a strongbeat, drop a NC. Do the same with other places
00:57:269 (5) - blanket with 4
01:16:579 (4,5,1) - hard to read
01:32:441 (4,6) - symmetrical pls
01:46:924 (6) - S shape would be nice
[Hard]
00:12:096 (3) - same DS with 1&2 pls
00:14:855 (3) - ^
00:13:002 (5,6,7,8,1) - bad pattern
00:24:510 (8) - stack it with slider end of 6
00:55:890 (3) - Ctrl + G. Then stack 4 with 5
01:19:338 (8,9,10,11) - bad flow. Ctrl + G 10 & 11
01:33:303 - missing note
01:38:821 - ^
01:44:338 - ^[/quote]

AlexaBM
darov, chuvaki i chuviha
[Easy]
  1. Удалить пару серклов 00:36:924 (2) - 01:12:786 (2) - 01:15:545 (2) - 01:34:855 (2) - чтобы не так напрягать новичков
  2. Что-то там про правило о свободных четырех битах в изи после спиннера, поэтому закончить его тут 00:52:441 -


[Normal]
[*]00:08:303 - предлагаю сделать так
[*]Играть такой ритм неудобно. Лучше подвинь 00:23:648 (4) - сюда 00:23:476 - , пройди всю карту и поменяй везде (ну или почти, но лучше везде), и не забудь про дс, офк. Идея в том, чтобы не тупо следовать этим звукам, это не слишком удобно играть. Даунбиты выделяй, подчеркивая эти звуки. То есть, даунбиты обязательны, точное следование звукам - нет. Надеюсь, понятно. Если нет, напиши, разберем.
[*]00:30:372 (1,3) - Оверлап. И да, есть еще некоторые оверлапы, но ты пройдись по карте и проверь, что хотел бы убрать.
[*]00:32:441 (4,1) - Пренебрежение дс, нехорошо. Да и выглядит запутанно для новичков. Давай так.
[*]01:12:441 (1) - Убери нк
[*]01:37:614 - лучше просто добавь воды серкл
[*]01:43:130 (3) - аналогично

[Hard]
[*]00:37:442 (6,9) - Овелап
[*]01:06:924 (3,6) - ^
[*]01:09:510 (2,5) - hey
[*]01:19:165 (7,8,9,10,11) - как-то запутанно. Давайте уж тогда так

[Insane]
[list][*]Начало вышло проще, чем у харда. Это задумка? Если нет, то усложни, а то как-то не кошерно
[*]У тебя тут есть несколько слайдеров прямиком из 2007 (00:32:441 (7) - , 00:27:614 (1) - ) проверь диффу на них и поправь
[*]00:46:579 (3,4) - лучше ctrl+g чтобы было удобнее последний прыжок делать

Говорить особо не о чем, мне нравится. Удачи о/[/quote]
Krfawy
KUDOSU PLEASE
14:08 Marmowka: Hi ;w; Krfawy, You can me give bubble?
14:08 Krfawy: ON WHAT MAP
14:09 Marmowka: link map?
14:09 Krfawy: yeah
14:10 *Marmowka is listening to [http://osu.ppy.sh/b/675330 Pegboard Nerds - Try This]
15:33 Marmowka: http://puu.sh/jLyUy.jpg :333
15:34 Krfawy: XDDDDD
15:34 Krfawy: wait I need to check the beatmap
15:34 Krfawy: was busy answering the questions =3=
15:59 Krfawy: So
15:59 Krfawy: delete {soft-hitclap3.wav} {soft-hitclap4.wav} files
16:00 Krfawy: because they are unused
16:00 Marmowka: Just remove ?
16:00 Krfawy: well those are UNUSED files
16:00 Krfawy: if you want to use them then use them
16:01 Krfawy: if you do not, then delete them
16:01 Krfawy: XD
16:01 Krfawy: Insane is fine
16:01 Marmowka: :3
16:01 Marmowka: ok delete
16:02 Krfawy: hmmm may you use AR7.7 in Hard maybe? D:
16:03 Marmowka: hmm
16:03 Marmowka: check
16:03 Krfawy: because now it's v slow =3=
16:04 Marmowka: 7,8
16:04 Marmowka: :)
16:04 Krfawy: gut :D
16:06 Krfawy: aaaand higher AR in Normal please x3x
16:06 Krfawy: it's quite dense and it's only AR5
16:06 Krfawy: how about 5.5-6 .3.
16:07 Marmowka: try
16:08 Marmowka: 5 ar
16:09 Marmowka: 5.5 a lot of
16:09 Krfawy: ?
16:09 Marmowka: normal diff
16:09 Marmowka: ar
16:09 Marmowka: 5
16:09 Marmowka: kk?
16:09 Krfawy: NO =3=
16:10 Krfawy: AR5 is veeery slow now ;C
16:10 Marmowka: oh
16:10 Krfawy: so I'd like to see higher AR o3o
16:10 Marmowka: try more ar
16:10 Krfawy: ofc not too high since it's Normal BUT STILL
16:10 Marmowka: 1 sec
16:10 Krfawy: oki :3
16:12 Marmowka: 5.6 - 5.7
16:13 Krfawy: :D
16:13 Marmowka: realy
16:13 Krfawy: gut o3o
16:14 Marmowka: save 5.7 ;w;
16:14 Marmowka: nya
16:15 Krfawy: gut =3=
16:15 Krfawy: now updaterino
16:16 Marmowka: 1 sec
16:16 Krfawy: okie :D
16:19 Marmowka: ready
Topic Starter
Marmowka

Krfawy wrote:

KUDOSU GIVE
14:08 Marmowka: Hi ;w; Krfawy, You can me give bubble?
14:08 Krfawy: ON WHAT MAP
14:09 Marmowka: link map?
14:09 Krfawy: yeah
14:10 *Marmowka is listening to [http://osu.ppy.sh/b/675330 Pegboard Nerds - Try This]
15:33 Marmowka: http://puu.sh/jLyUy.jpg :333
15:34 Krfawy: XDDDDD
15:34 Krfawy: wait I need to check the beatmap
15:34 Krfawy: was busy answering the questions =3=
15:59 Krfawy: So
15:59 Krfawy: delete {soft-hitclap3.wav} {soft-hitclap4.wav} files
16:00 Krfawy: because they are unused
16:00 Marmowka: Just remove ?
16:00 Krfawy: well those are UNUSED files
16:00 Krfawy: if you want to use them then use them
16:01 Krfawy: if you do not, then delete them
16:01 Krfawy: XD
16:01 Krfawy: Insane is fine
16:01 Marmowka: :3
16:01 Marmowka: ok delete
16:02 Krfawy: hmmm may you use AR7.7 in Hard maybe? D:
16:03 Marmowka: hmm
16:03 Marmowka: check
16:03 Krfawy: because now it's v slow =3=
16:04 Marmowka: 7,8
16:04 Marmowka: :)
16:04 Krfawy: gut :D
16:06 Krfawy: aaaand higher AR in Normal please x3x
16:06 Krfawy: it's quite dense and it's only AR5
16:06 Krfawy: how about 5.5-6 .3.
16:07 Marmowka: try
16:08 Marmowka: 5 ar
16:09 Marmowka: 5.5 a lot of
16:09 Krfawy: ?
16:09 Marmowka: normal diff
16:09 Marmowka: ar
16:09 Marmowka: 5
16:09 Marmowka: kk?
16:09 Krfawy: NO =3=
16:10 Krfawy: AR5 is veeery slow now ;C
16:10 Marmowka: oh
16:10 Krfawy: so I'd like to see higher AR o3o
16:10 Marmowka: try more ar
16:10 Krfawy: ofc not too high since it's Normal BUT STILL
16:10 Marmowka: 1 sec
16:10 Krfawy: oki :3
16:12 Marmowka: 5.6 - 5.7
16:13 Krfawy: :D
16:13 Marmowka: realy
16:13 Krfawy: gut o3o
16:14 Marmowka: save 5.7 ;w;
16:14 Marmowka: nya
16:15 Krfawy: gut =3=
16:15 Krfawy: now updaterino
16:16 Marmowka: 1 sec
16:16 Krfawy: okie :D
16:19 Marmowka: ready
hent2222
\:D/
meii18
Awesome it is bubbled!
Reserve for qualify since this is one of my old requests
Topic Starter
Marmowka

hent2222 wrote:

\:D/
:3333333333333 coming soon
FencerTJ
what is that bg even? with a video rather than sb to boot
Topic Starter
Marmowka

FencerTJ wrote:

what is that bg even? with a video rather than sb to boot
Wallpaper suitable to the style of the track. SB decided to make the style monstercat player. It's simple. :P :P :P :P :P :P :P :P :P :P :P :P :P :P
Krfawy
Tępe napisy w storyboardzie. =3=
Topic Starter
Marmowka

Krfawy wrote:

Tępe napisy w storyboardzie. =3=
BAKA ♥♥♥
meii18
Hello!

  • General
  1. Metadata looks pretty fine :arrow: https://soundcloud.com/pegboardnerds
  • Shadren's Easy
  1. 00:59:338(3,4)- As I can see,there's a small spacing error so you need to fix it
    This diff seems pretty polished.Good job!
  • Normal
  1. 01:08:476(6)- This 2/4 slider sounds weird here in my opinion.I hear an beat on 01:08:648- which is not followed properly as I can hear.If you want to hear that beat properly,replace that 2/4 slider with an 1/4 slider with a repeat like in this picture :arrow: http://puu.sh/jP7xz/c887f7832d.jpg
  2. 01:10:028(3)- This slider overlaps with 01:10:890(5)-'s head.Also it is noticeable in game after I made some testplays and it doesn't seems to be intentional one.My suggestion is to move 01:10:890(5)- to 270|261 and then move the last anchor of the slider to 222|233 to not make an overlap with 01:11:752(1)-'s tail like in this picture :arrow: http://puu.sh/jP7LP/6f910320a6.jpg
  • Collab Hard
  1. 00:18:519(5)- This one is snapped wrongly and it doesn't follow the beat from there properly.It should be snapped like in this picture :arrow: http://puu.sh/jP9aV/59f6fe0d24.jpg because here's clearly 1/16
  2. 00:23:303(5)- I'd like to replace this 2/4 slider with 2 1/4 sliders making the beat from 00:23:648- clickable
  3. 00:57:614(7,1)- The spacing can be increased here because on 00:57:959(1)- the beat from this slider becomes stronger and an increasing of spacing will emphasize the stronger beat
  4. 01:00:027(6,7)- I think there's no reason to use a big jump here because the instruments are not really too stronger as I can hear.I suggest to use the same spacing as you did at 00:57:269(6,7)- because at 00:57:269(6,7)- the instruments are not too stronger like at 01:00:027(6,7)-
  5. 01:11:062(8,9)- I suggest to decrease a bit the spacing because there's nothing very stronger as I can hear
  • Insane
  1. 00:13:002(3)- 00:15:760(4)- 00:18:519(4)- A I said in Hard diff,these sliders are snapped wrongly because they should start on 1/16.Snap them like in these pictures :arrow: http://puu.sh/jPaiD/0f3912364e.jpg http://puu.sh/jPajq/7153d68fbb.jpg http://puu.sh/jPakj/562da3fdd7.jpg
  2. 00:49:165(4,5,6)- Here I don't really hear triplets as I can listen the music background and the instruments.I suggest to delete 00:49:252(5)- and keeping only the doublets because I hear doublets here instead hearing triplets
  3. 01:38:648(4,5)- Overlapping these sliders doesn't looks so neat and here are the stronger instruments as I can listen here.I suggest to re-arrange this pattern like in this picture :arrow: http://puu.sh/jPaHr/6271fe745f.jpg. I increased the spacing a bit for emphasizing the stronger instruments :P
  4. 01:46:234(6)- This slider is overlapping with 01:46:924(8)-'s head and it is also noticeable in game.It doesn't seems to be intentional one so move 01:46:924(8)- to 332|342 like in this picture :arrow: http://puu.sh/jPaU2/9db56137dd.jpg
That's all! Popping for wrongly snapped objects in Hard and Insane :(

Call me back!
Topic Starter
Marmowka
I fiх all, thank you so much.

ByBy13 wrote:

Hello!

  • General
  1. Metadata looks pretty fine :arrow: https://soundcloud.com/pegboardnerds
    [box=]
  • Shadren's Easy
  1. 00:59:338(3,4)- As I can see,there's a small spacing error so you need to fix it
    This diff seems pretty polished.Good job!
  • Normal
  1. 01:08:476(6)- This 2/4 slider sounds weird here in my opinion.I hear an beat on 01:08:648- which is not followed properly as I can hear.If you want to hear that beat properly,replace that 2/4 slider with an 1/4 slider with a repeat like in this picture :arrow: http://puu.sh/jP7xz/c887f7832d.jpg
  2. 01:10:028(3)- This slider overlaps with 01:10:890(5)-'s head.Also it is noticeable in game after I made some testplays and it doesn't seems to be intentional one.My suggestion is to move 01:10:890(5)- to 270|261 and then move the last anchor of the slider to 222|233 to not make an overlap with 01:11:752(1)-'s tail like in this picture :arrow: http://puu.sh/jP7LP/6f910320a6.jpg
  • Collab Hard
  1. 00:18:519(5)- This one is snapped wrongly and it doesn't follow the beat from there properly.It should be snapped like in this picture :arrow: http://puu.sh/jP9aV/59f6fe0d24.jpg because here's clearly 1/16
  2. 00:23:303(5)- I'd like to replace this 2/4 slider with 2 1/4 sliders making the beat from 00:23:648- clickable
  3. 00:57:614(7,1)- The spacing can be increased here because on 00:57:959(1)- the beat from this slider becomes stronger and an increasing of spacing will emphasize the stronger beat
  4. 01:00:027(6,7)- I think there's no reason to use a big jump here because the instruments are not really too stronger as I can hear.I suggest to use the same spacing as you did at 00:57:269(6,7)- because at 00:57:269(6,7)- the instruments are not too stronger like at 01:00:027(6,7)-
  5. 01:11:062(8,9)- I suggest to decrease a bit the spacing because there's nothing very stronger as I can hear
  • Insane
  1. 00:13:002(3)- 00:15:760(4)- 00:18:519(4)- A I said in Hard diff,these sliders are snapped wrongly because they should start on 1/16.Snap them like in these pictures :arrow: http://puu.sh/jPaiD/0f3912364e.jpg http://puu.sh/jPajq/7153d68fbb.jpg http://puu.sh/jPakj/562da3fdd7.jpg
  2. 00:49:165(4,5,6)- Here I don't really hear triplets as I can listen the music background and the instruments.I suggest to delete 00:49:252(5)- and keeping only the doublets because I hear doublets here instead hearing triplets
  3. 01:38:648(4,5)- Overlapping these sliders doesn't looks so neat and here are the stronger instruments as I can listen here.I suggest to re-arrange this pattern like in this picture :arrow: http://puu.sh/jPaHr/6271fe745f.jpg. I increased the spacing a bit for emphasizing the stronger instruments :P
  4. 01:46:234(6)- This slider is overlapping with 01:46:924(8)-'s head and it is also noticeable in game.It doesn't seems to be intentional one so move 01:46:924(8)- to 332|342 like in this picture :arrow: http://puu.sh/jPaU2/9db56137dd.jpg
That's all! Popping for wrongly snapped objects in Hard and Insane :(

Call me back!
meii18
All the issues have been fixed.Also we fixed an hitsound on 00:16:234 (4)- in normal diff.We're ready to go again

Rebubbled!
Lama Poluna
GO GO GO \(≧▽≦)/
Topic Starter
Marmowka

Lama Poluna wrote:

GO GO GO \(≧▽≦)/
:3333
Topic Starter
Marmowka
Wait for any BN on qualification
Krfawy
Won do właściciela! \o3o/
WildOne94
Congratz owo/
Love this song so much for ages <3
meii18
Congratz!
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