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Kano - Stella-rium

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Total Posts
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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2015年4月20日 at 12:14:15

Artist: Kano
Title: Stella-rium
Source: 放課後のプレアデス
Tags: Houkago no pleiades M45 opening TV Size tvsize
BPM: 177
Filesize: 18526kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.62 stars, 123 notes)
  2. Hard (3.33 stars, 250 notes)
  3. Insane (4.69 stars, 351 notes)
  4. Normal (2.09 stars, 167 notes)
Download: Kano - Stella-rium
Download: Kano - Stella-rium (no video)
Information: Scores/Beatmap Listing
---------------
Kano - Stella-rium(TV Size)

check full ver here: https://osu.ppy.sh/s/315655



sammy711
占座
Meyrink
kano /o/
Hollow Wings


General

  1. timing我听了很久,好像delay了几ms,最好再叫人听一下。

Insane

  1. 00:05:015 (4,1) - 这里nc换下吧,你前面的00:03:659 (1,2,3) - 这种跳也是第一个note放nc的。然后00:05:185 (1,2) - 的距离好像可以再大点,把00:05:185 (1) - 放到95,219试试。
  2. 00:17:049 (8,1) - 这个跳略大好像(这边音都还挺安静的)不过你排版已经锁死了,不知道可不可以把这个距离缩小点。
  3. 00:58:575 (3) - 这个ctrl+g会不会好点,之前之后跳都还蛮大。
  4. 00:06:371 (1) - 最后一个tick拆出一个note来?你01:14:507 (2,3) - 是这么下的感觉打起来更带感点。

美丽(居然真的只有1 diff噗
Narcissu
[Insane]

00:13:998 - miss normal clap ?

00:34:168 (3) - clap

01:23:490 (4) - 我覺得可以加clap ……或者空掉這個也很有感覺
Kibbleru
senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai senpai

let me know if u need bn
chucentry
Hope rank it fast ^_^/
fycho o/
kano #1
zj0924


Hi!飞球~From in-game request

夭寿啦!飞球竟然又作图了,说好的Having a deep deep deep break from mapping呢?阿扎里XD


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]

  • Fine~

[Easy]
  1. 00:02:812 (4,1) - 这里可以flow角度大点来强调后面那个重音
  2. 00:04:676 (3) - 包的可以再好看一点?
  3. 00:07:388 (2,3) - 试试这样的flow?我感觉更顺点
  4. 00:15:863 (3,4) - flow角度略大,对新手不友好,况且这里不应该强调距离感(要强调也应该是00:17:219 (1) - )所以建议做以下变化
    http://puu.sh/hc2gh/fd58c2660f.jpg
  5. 00:33:490 (1) - 弯一点?觉得更好看,flow也不这么僵硬了
  6. 00:45:015 (2,2) - 不介意nazi的话,317 237?
  7. 01:06:033 (1) - polarity?打起来怪怪的,早点换到红线比较好,建议这样(在滑条尾和2各加上kick (normal-clap))
  8. 01:10:101 (3) - 不介意的话,我认为这里用1/2折返非常合适,排版:
  9. 01:15:524 (3) - 1/1往返箭头我觉得很合适不过这里比较难动了,只是一个建议
  10. 01:19:592 (1,2,3) - 打击感美丽,这样下节奏试试?
  11. 01:24:507 (4) - 同上,比起bass的长音我觉得,01:24:846 (5) - 这个音更重要,不应该放滑条尾草率带过……(话说ez是不是有spinner前面1/2不能加单点的规定啊,不过我觉得应该不影响,毕竟这个转盘比较长)

[Normal]
  1. 00:00:948 (1) - 建议三个音都加上kick(normal clap)会更有底气,只有crash感觉虚了点,毕竟还有bass的音,其他难度同理
  2. 00:03:659 (1) - ^
  3. 00:06:371 (1) -弯一下让flow看上去困难一点比较好,因为红白过渡容易看不出节奏,新手这时候极有可能会慢半拍打这个音。这样我觉得也美观些……
  4. 00:07:727 (4,5,6) - 这里我觉得不应该突然没有1/2,照着前面的感觉,因为你map了00:06:880 (2) - ,后面没有1/2浑身难受,至少在bass强烈的地方map1/2.建议这样
  5. 00:07:727 (4,5) - 上面那条其实后来觉得是这个东西搞的鬼,用这样的00:08:405 (6) - 咚咚哒我就不觉得违和了……
  6. 00:15:863 (1) - 打击感又美丽(00:15:863 (1,2) - 这里跟bass,00:16:541 (3) - snare normal hit 都可以)
  7. 00:18:066 (2,4) - 避免红白过渡问题,00:18:744 (3) - 加个圈比较容易让新手跟上节奏,不加也没事
  8. 00:18:914 (4) - whistle?
  9. 00:24:337 (3) - ^滑条头whistle?
  10. 00:31:117 (2,3) - 节奏好奇怪...突然跟了vocal,不如用1/1折返箭头带过
  11. 00:31:964 (4) - 还是觉得怪怪的,这里折返箭头有加速的感觉我觉得不合适,应该是减速会比较好一点。00:46:032 - 要map也是因为vocal而不是bass,现在的排列会让我觉得是bass,可是bass只到00:45:863 - 所以建议这样
  12. 00:48:405 (4) - 还是打击感的问题,觉得好奇怪,这两下kick应该是同样重要的,建议换成原地俩单点更好,况且原地单点有减速的效果,结合这里的旋律,需要骤停的感觉,如果用滑条会有一定的初速度,达不到骤停的震撼力……
  13. 00:54:507 (5,1) - 不平行一下?弯了我觉得对flow也没什么大影响还不如平行的好……
  14. 00:56:541 (4,5,6,7) - 我还是觉得snare不应该放滑条尾,有些违和,后面一些地方同理。00:54:507 (5) - 这样的就不错,本来就是低难度,新手不会介意的,像这样有规律的重复我觉得新手打起来会很爽。
  15. 01:05:524 (5) - 漏了kick?
  16. 01:07:558 (4) - ^
  17. 01:24:168 (2,3) - 这里我觉得加上kick更好,其他难度同理

    相比较hd和ins,NM我觉得可以在提高一下 :?

这hd和ins根本摸不出啥,我的论文啊XD
玩好之后觉得不摸都行,排列和节奏近乎完美,尤其是排列,我怎么就做不到这么精致的排版啊XD。不过还是给一些另外的节奏下法还有更好的摆放建议吧(想摸音效,一看是飞球的图……)

[Hard]
  1. 00:05:185 (1) - 玩起来没问题,但我觉得把这个bass map进去会更好
  2. 00:09:083 (1,2,3,4) - 根据节奏我觉得这样下比较好
  3. 00:14:846 (3,4,5,6) - 多边形弧度有些窄,感觉有些卡手,试试类似这样的?
  4. 00:47:388 (2) - 试试这样的flow?
  5. 00:58:914 (4,2,3) - 叠好 192 176
  6. 01:10:100 (1,2,3,4) - 虽然玩起来不违和,但是结合这里的旋律,采用四个短滑条会比较适合吧,像01:22:303 (1,2,3,4) -
  7. 01:17:897 (4) - 滑条换成单点更适合旋律?

[Insane]

  • Insane更摸不出什么了,全都是从我自身角度出发的一些建议,估计没啥用
  1. 00:23:829 (2,3) - 节奏有些奇怪,滑条更适合点吧,
  2. 00:38:405 (7,8,9) - 有些卡手啊,而且结合这里的旋律我觉得距离缩紧点比较好,试试类似这样的
  3. 00:45:693 (1,2,3,1,2,3,1,2) - 试试这样的flow?跳起来会更爽……
  4. 00:51:117 (1,2,3,1,2,3) - 我这里是断成狗了……后来发现00:51:286 (3) - 滑条尾也按一下就好了
  5. 01:13:998 (4) - ctrl+g对我来说更顺一点……
  6. 01:16:880 (1,2) - 感觉有点远了,01:17:558 (3,4) - 这里会有点卡手的感觉,影响不大

抱歉HD&INS摸得水了点……不过真的很难挑出啥毛病了……
神图~再射颗星 :)
GL~
丫的,飞球赶紧起飞
modding time:2h
Iceskulls
As requested

[general]
  1. I think offset is a bit slightly off , try offset 959
[insane]
  1. 00:26:541 (4,1) - this would flow better if you make the angle here a bit more sharp , try move (1) to around x408 y248
  2. 00:38:405 (7,8,9) - if you adjust these three notes a bit like making them lining down a bit , would make flow here 00:38:405 (7,8,9,1) - nice
  3. 00:48:914 (1,2,3) - I feel like if you can make spacing consistent just like what you did here 00:48:405 (1,2,3) - , it would make the flow better here lol
  4. 00:51:286 (3,1,2,3) - flow here is a bit awkward imo , looks like somehow the spacing here is pretty big compare to the others jumps that you make and also player need to play 00:51:286 (3) - slider here then do quick turn to this 00:51:456 (1) - which require really fast movement and I don't think that the song here fit for that somehow lol , I will suggest you to stack these 00:51:456 (1,2,3) - and might as well decrease spacing here maybe that would make this one work better imo (it doesn't really affect star rating tho lol )
[hard]
  1. 00:29:253 (1) - mhmm maybe you can make it slightly curve just like what you did here 00:28:575 (2) - that would fit the song here a bit
  2. 00:45:015 (3,3) - accident or intentionally ? fix stack ? would make pattern looks better here
  3. 01:24:168 (1) - maybe if you move this up or down it would make flow here 01:23:659 (1,2,3,1) - a bit instresting , placing (1) lining up with 01:23:659 (1,2,3,1) - just feel a bit idk linear or somthing lol
[normal]
  1. there are some redundant green timing point , I recommend delete them because they don't affect anything 00:01:964 - ,00:03:659 - ,00:04:676 - ,00:05:524 -
  2. 00:11:456 (7) - adjust tail a bit so it would make flow here 00:11:117 (6,7,1) - better imo
  3. 00:49:931 (1) - end this spinner here 00:51:117 - just like the other diffs ?
[easy]
  1. there are some redundant green timing point , I recommend delete them because they don't affect anything 00:01:964 - ,00:03:659 - ,00:04:676 - ,00:05:524 -
  2. 00:27:558 (4,1) - try this rhythm ? might be a bit easier for beginners to play
  3. 00:28:405 - feel a bit weird that you skip this snare beat , try this instead ?
  4. 00:38:236 (4,1) - place a bit too close , maybe you can move (1) a bit
great mapset

you can ask me for recheck later :)

good luck :)
Pho
Oh my, first time i hear Kano's voice in a TV size song (i think it's her first time too)~
Just randomly passing by, gl with the set
Suimya

Kibbleru wrote:

let me know if u need bn
Meg
hey M4M

Easy
  1. 00:11:795 (1) - stack on 00:10:100 (3) - ?
  2. 00:27:558 (4) - add additions soft and clap on both
  3. 01:08:066 (3,4) - you can put clean more.
Normal
  1. 00:26:710 - recommend to pick up this sound. beginner will confuse in playing ;;
  2. 00:27:558 (4) - add additions soft and clap on head and tail
  3. 00:41:625 (1) - nazi. end point more down?
Hard
  1. 00:27:558 (4) - add additions soft and clap on head and tail
  2. 00:49:846 (1) - end on 00:51:625 - ?
Insane
  1. 00:06:286 - add 10~20% green line?
  2. 00:14:846 (3,4,5,6) - feels too close. 00:14:846 (3) - more right?
  3. 00:27:558 (1,3) - add additions soft and clap
  4. 00:29:761 (2) - stack perfecly on 00:29:253 (6) -
  5. 00:51:456 (1,2,3) - Ctrl+G? better flow imo
good luck desu :)
Hyasalia
My random modding 水摸送sp
[notice]
  1. Sth. just unimportant (you can always ignore it)
  2. My personal opinion and suggest
  3. Highly recommended (plz think over it)
[Insane]
  1. 00:12:473 (3) - make better blanket with 00:12:473 (3)
  2. 00:38:405 (7,8,9) - 这里改成稍微向下倾斜是不是更好,flow或许更好一点,而且之后是减速段让9和1间距小点感觉更合适
  3. 00:58:575 (3) - 这里ctrl G感觉更合适
  4. 01:03:659 (2) - blanket well
  5. 01:13:829 (3,4) - 这里感觉间距大了点,4稍微往上面移点?
  6. 01:18:744 (3) - stack well?
  7. 01:20:100 (1) - 这里感觉flow太直,试试改成向左边微弯?
[Hard]
  1. 00:17:727 (2) - whistle?
  2. 00:20:439 (2) - ^
  3. 00:58:236 (2) - blanket
[Normal]
  1. 00:02:981 (4) - whistle here?
  2. 00:21:795 (4) - ^
美丽
xxdeathx
lol
Suimya
moe Fycho =w=/

General:
  1. How about adding some more tags, like "opening" "TV Size"
Normal:
  1. 00:05:185 (2) - I think this would sound much better if you remove the whistle on slider's tail, since i don't really hear anything in music here o3o
  2. 00:21:795 (4) - how about adding a whistle on this repeat, it felt like something missing here, so yeah =3=/

Hard:
  1. 00:05:185 (1) - same as i said about this in normal =3=/
  2. 00:20:439 (2) - switch the whistle from the tail to the repeat, imo it might sound much better. Since i honestly don't hear anything that follows that whistle on the tail =3=


That's all, call me back <3
Topic Starter
Fycho
@Hollow Wings, timing是早了几秒,已改。后面的mod我觉得没改的(改不改无所谓 修了点nazi)
@Narcissu, added missing claps

zj0924 wrote:



Hi!飞球~From in-game request

夭寿啦!飞球竟然又作图了,说好的Having a deep deep deep break from mapping呢?阿扎里XD


Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]

  • Fine~

[Easy]
  1. 00:02:812 (4,1) - 这里可以flow角度大点来强调后面那个重音我觉得没必要
  2. 00:04:676 (3) - 包的可以再好看一点?现在这样蛮好看
  3. 00:07:388 (2,3) - 试试这样的flow?我感觉更顺点那样看起来不polish了
  4. 00:15:863 (3,4) - flow角度略大,对新手不友好,况且这里不应该强调距离感(要强调也应该是00:17:219 (1) - )所以建议做以下变化
    http://puu.sh/hc2gh/fd58c2660f.jpg
  5. 00:33:490 (1) - 弯一点?觉得更好看,flow也不这么僵硬了[就是摆直滑条在这的/color]
  6. 00:45:015 (2,2) - 不介意nazi的话,317 237?
  7. 01:06:033 (1) - polarity?打起来怪怪的,早点换到红线比较好,建议这样(在滑条尾和2各加上kick (normal-clap))[/color]
  8. 01:10:101 (3) - 不介意的话,我认为这里用1/2折返非常合适,排版:
    没大区别
  9. 01:15:524 (3) - 1/1往返箭头我觉得很合适不过这里比较难动了,只是一个建议我easy本着简化接哦组来的,用一些2/1,然而1/1折返并不行
  10. 01:19:592 (1,2,3) - 打击感美丽,这样下节奏试试?
  11. 01:24:507 (4) - 同上,比起bass的长音我觉得,01:24:846 (5) - 这个音更重要,不应该放滑条尾草率带过……nope,另外没有那个规定。有没有规定看rc(话说ez是不是有spinner前面1/2不能加单点的规定啊,不过我觉得应该不影响,毕竟这个转盘比较长)

[Normal]
  1. 00:00:948 (1) - 建议三个音都加上kick(normal clap)会更有底气,只有crash感觉虚了点,毕竟还有bass的音,其他难度同理
  2. 00:03:659 (1) - ^
  3. 00:06:371 (1) -弯一下让flow看上去困难一点比较好,因为红白过渡容易看不出节奏,新手这时候极有可能会慢半拍打这个音。这样我觉得也美观些……
  4. 00:07:727 (4,5,6) - 这里我觉得不应该突然没有1/2,照着前面的感觉,因为你map了00:06:880 (2) - ,后面没有1/2浑身难受,至少在bass强烈的地方map1/2.建议这样
    我觉得没事
  5. 00:07:727 (4,5) - 上面那条其实后来觉得是这个东西搞的鬼,用这样的00:08:405 (6) - 咚咚哒我就不觉得违和了……same
  6. 00:15:863 (1) - 打击感又美丽(00:15:863 (1,2) - 这里跟bass,00:16:541 (3) - snare normal hit 都可以)我喜欢这样的跟节奏法
  7. 00:18:066 (2,4) - 避免红白过渡问题,00:18:744 (3) - 加个圈比较容易让新手跟上节奏,不加也没事换了另外一种
  8. 00:18:914 (4) - whistle?
  9. 00:24:337 (3) - ^滑条头whistle?
  10. 00:31:117 (2,3) - 节奏好奇怪...突然跟了vocal,不如用1/1折返箭头带过 没事,我这里前面也是跟的vocal统一
  11. 00:31:964 (4) - 还是觉得怪怪的,这里折返箭头有加速的感觉我觉得不合适,应该是减速会比较好一点。00:46:032 - 要map也是因为vocal而不是bass,现在的排列会让我觉得是bass,可是bass只到00:45:863 - 所以建议这样没什么区别啊
  12. 00:48:405 (4) - 还是打击感的问题,觉得好奇怪,这两下kick应该是同样重要的,建议换成原地俩单点更好,况且原地单点有减速的效果,结合这里的旋律,需要骤停的感觉,如果用滑条会有一定的初速度,达不到骤停的震撼力……同上,normal是简化节奏,个人觉得低难度不存在打击感的问题,节奏准就行,滑条尾巴不尾巴不管。后面同理
  13. 00:54:507 (5,1) - 不平行一下?弯了我觉得对flow也没什么大影响还不如平行的好……
  14. 00:56:541 (4,5,6,7) - 我还是觉得snare不应该放滑条尾,有些违和,后面一些地方同理。00:54:507 (5) - 这样的就不错,本来就是低难度,新手不会介意的,像这样有规律的重复我觉得新手打起来会很爽。
  15. 01:05:524 (5) - 漏了kick?
  16. 01:07:558 (4) - ^
  17. 01:24:168 (2,3) - 这里我觉得加上kick更好,其他难度同理

    相比较hd和ins,NM我觉得可以在提高一下 :?

这hd和ins根本摸不出啥,我的论文啊XD
玩好之后觉得不摸都行,排列和节奏近乎完美,尤其是排列,我怎么就做不到这么精致的排版啊XD。不过还是给一些另外的节奏下法还有更好的摆放建议吧(想摸音效,一看是飞球的图……)

[Hard]
  1. 00:05:185 (1) - 玩起来没问题,但我觉得把这个bass map进去会更好懒改,说法不大
  2. 00:09:083 (1,2,3,4) - 根据节奏我觉得这样下比较好
  3. 00:14:846 (3,4,5,6) - 多边形弧度有些窄,感觉有些卡手,试试类似这样的?
  4. 00:47:388 (2) - 试试这样的flow?不好
  5. 00:58:914 (4,2,3) - 叠好 192 176
  6. 01:10:100 (1,2,3,4) - 虽然玩起来不违和,但是结合这里的旋律,采用四个短滑条会比较适合吧,像01:22:303 (1,2,3,4) - 我主要跟鼓点
  7. 01:17:897 (4) - 滑条换成单点更适合旋律?说法也不大

[Insane]

  • Insane更摸不出什么了,全都是从我自身角度出发的一些建议,估计没啥用
  1. 00:23:829 (2,3) - 节奏有些奇怪,滑条更适合点吧,长滑条压着人声,单点跟着间奏音
  2. 00:38:405 (7,8,9) - 有些卡手啊,而且结合这里的旋律我觉得距离缩紧点比较好,试试类似这样的这样反而别手,不符合我的摆法风格
  3. 00:45:693 (1,2,3,1,2,3,1,2) - 试试这样的flow?跳起来会更爽……额这有意义吗?整个给我换了个梗。。。
  4. 00:51:117 (1,2,3,1,2,3) - 我这里是断成狗了……后来发现00:51:286 (3) - 滑条尾也按一下就好了
  5. 01:13:998 (4) - ctrl+g对我来说更顺一点……对我不顺
  6. 01:16:880 (1,2) - 感觉有点远了,01:17:558 (3,4) - 这里会有点卡手的感觉,影响不大的确没影响

抱歉HD&INS摸得水了点……不过真的很难挑出啥毛病了……
神图~再射颗星 :)
GL~
丫的,飞球赶紧起飞
modding time:2h

CelsiusLK wrote:

As requested

[general]
  1. I think offset is a bit slightly off , try offset 959 changed to 955 instead
[insane]
  1. 00:26:541 (4,1) - this would flow better if you make the angle here a bit more sharp , try move (1) to around x408 y248
  2. 00:38:405 (7,8,9) - if you adjust these three notes a bit like making them lining down a bit , would make flow here 00:38:405 but the lines are better for me, "down" seems not good (7,8,9,1) - nice
  3. 00:48:914 (1,2,3) - I feel like if you can make spacing consistent just like what you did here 00:48:405 (1,2,3) - , it would make the flow better here lolThat will be a little random for me
  4. 00:51:286 (3,1,2,3) - flow here is a bit awkward imo , looks like somehow the spacing here is pretty big compare to the others jumps that you make and also player need to play 00:51:286 (3) - slider here then do quick turn to this 00:51:456 (1) - which require really fast movement and I don't think that the song here fit for that somehow lol , I will suggest you to stack these 00:51:456 (1,2,3) - and might as well decrease spacing here maybe that would make this one work better imo (it doesn't really affect star rating tho lol )
[hard]
  1. 00:29:253 (1) - mhmm maybe you can make it slightly curve just like what you did here 00:28:575 (2) - that would fit the song here a bit
  2. 00:45:015 (3,3) - accident or intentionally ? fix stack ? would make pattern looks better here
  3. 01:24:168 (1) - maybe if you move this up or down it would make flow here 01:23:659 (1,2,3,1) - a bit instresting , placing (1) lining up with 01:23:659 (1,2,3,1) - just feel a bit idk linear or somthing lolI did this on purpose lol
[normal]
  1. there are some redundant green timing point , I recommend delete them because they don't affect anything 00:01:964 - ,00:03:659 - ,00:04:676 - ,00:05:524 -
  2. 00:11:456 (7) - adjust tail a bit so it would make flow here 00:11:117 (6,7,1) - better imo
  3. 00:49:931 (1) - end this spinner here 00:51:117 - just like the other diffs ?changed in hard diff
[easy]
  1. there are some redundant green timing point , I recommend delete them because they don't affect anything 00:01:964 - ,00:03:659 - ,00:04:676 - ,00:05:524 -
  2. 00:27:558 (4,1) - try this rhythm ? might be a bit easier for beginners to play
  3. 00:28:405 - feel a bit weird that you skip this snare beat , try this instead ?
  4. 00:38:236 (4,1) - place a bit too close , maybe you can move (1) a bit
great mapset

you can ask me for recheck later :)

good luck :)

iMage-- wrote:

hey M4M

Easy
  1. 00:11:795 (1) - stack on 00:10:100 (3) - ?
  2. 00:27:558 (4) - add additions soft and clap on both
  3. 01:08:066 (3,4) - you can put clean more.
Normal
  1. 00:26:710 - recommend to pick up this sound. beginner will confuse in playing ;;
  2. 00:27:558 (4) - add additions soft and clap on head and tail
  3. 00:41:625 (1) - nazi. end point more down?
Hard
  1. 00:27:558 (4) - add additions soft and clap on head and tail
  2. 00:49:846 (1) - end on 00:51:625 - ?
Insane
  1. 00:06:286 - add 10~20% green line? I usually don't mute sliderend
  2. 00:14:846 (3,4,5,6) - feels too close. 00:14:846 (3) - more right?
  3. 00:27:558 (1,3) - add additions soft and clap
  4. 00:29:761 (2) - stack perfecly on 00:29:253 (6) -
  5. 00:51:456 (1,2,3) - Ctrl+G? better flow imo
good luck desu :)
@Hyasalia, 改了低难度的音效和高难度的nazi,别的没动
@Sekai-nyan, added whistle(not switch), also not removing that sliderend's whistle

no comment = fix
thanks for modding.
Suimya
Checked everything once again, and it's okay to go now <3

Bubbled~
Iceskulls
[general]
  1. I found a bit slightest delay in normal-hitfinish and normal-hitwhistle that can be optimized a bit , use this normal-hitwhistle, normal-hitfinish
actually nvm >< they aren't that much delay imo

[insane]
  1. 01:00:277 (5) - adjust slider like this would make flow here 01:00:277 (5,1) - better imo
  2. 01:16:887 (1,2) - spacing here is a bit big imo that make the flow here somehow a bit weird for me imo , suggest move this to x336 y112 also gonna suggest pattern here as well it doesn't affect star rating tho if you change this
  3. 01:18:243 (1,3) - fix stack ?
[easy]
  1. 00:20:785 (2,3) - try this pattern , somehow I feel like this overlap is a bit tricky for beginners
poke me back
Kibbleru
wtf :X

lol u got 2 bn alrdy ;w;
Xinely

Kibbleru wrote:

wtf :X

lol u got 2 bn alrdy ;w;
Topic Starter
Fycho

CelsiusLK wrote:

[insane]
  1. 01:00:277 (5) - adjust slider like this would make flow here 01:00:277 (5,1) - better imo I make the ds smaller, but the way you provided seems flow is not good for me
  2. 01:16:887 (1,2) - spacing here is a bit big imo that make the flow here somehow a bit weird for me imo , suggest move this to x336 y112 also gonna suggest pattern here as well hmm I think it's fine, it's slider jump which is much easier than circle jump, and it's flow well so I don't think it's hard to play(I test some times and catch it everytime) it doesn't affect star rating tho if you change this
  3. 01:18:243 (1,3) - fix stack ?it's a manual stack, if stack perfectly it will have a bad show when playing under the stack leniecy
[easy]
  1. 00:20:785 (2,3) - try this pattern , somehow I feel like this overlap is a bit tricky for beginners okay
poke me back
thanks:3
Iceskulls


lol
Gaia

看來是不需要我了 orz
Meyrink
Ninja Slayer Comming
Iceskulls
Qualified
zj0924
Gratz~~~~~~~~~
飞球震撼起飞~~~ :) :) :)
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