Fixed it for you (:- Magic Bomb - wrote:
Hitsounding: I requested JBH to quickly check hitsounds for me, becausehe has more experience than meI'm tone deaf and incapable of learning new things
Hope I didn't miss anything - good luck!
Fixed it for you (:- Magic Bomb - wrote:
Hitsounding: I requested JBH to quickly check hitsounds for me, becausehe has more experience than meI'm tone deaf and incapable of learning new things
- Magic Bomb - wrote:
Hey hey recheck time.
[Salad]
Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me, and this is what he said. KD STEALING HYPE
02:58:813 (4) - Add a whistle here to maintain the white tick rhythm. I forgot itttttttttttt
Patterns:
02:20:299 (1,2,3,4) - Maybe have a jump pattern similar to other similar sections here? It would fit nicely, and the lack of movement here feels slightly off. swapped (3,4) , did the same at 02:06:786 (3,4) -
[Platter]
Hitsounding:
02:55:570 (5,5,5) - No whistle here, yet there's a whistle at 02:53:949 (5) - . Please make them all whistles. ok mum
Patterns:
00:30:840 (4) - Slight reduction in distance here, feels a bit strong. x:136 feels better to me. seems fair for platter player, (4,5) reduced
[Rain]
Hitsounding:
01:03:138 (1) - Add clap or finish to this, as the beginning of a stream on 1/6 sounds weird without emphasis. added clap to not have a double finish with 01:03:273 (2) -
02:58:813 (5) - Add a whistle here to maintain the white tick rhythm. ok dad
Patterns:
00:25:030 (6,7,8) - The jump to this is quite difficult to hit how it is now due to the reaction time required. Try x:168, reduces this jump but still keeps the HDash afterwards. Assuming both of you say the same let's reduce it. Not as much as wanted anyway
00:44:759 (2) - This jump is a bit sudden, I'd reduce the distance slightly, to like x:308. Moved (3) instead to reduce (2,3)
Ok yeah that's it, call me back.
Cheesy- Magic Bomb - wrote:
After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)
I can't give you A Turtle's Heart, but I can give you mine <3
\:D/- Magic Bomb - wrote:
After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)
I can't give you A Turtle's Heart, but I can give you mine <3
Qualified <3
Ppuskalin wrote:
Gratz!
ThanksTime- wrote:
Wow congratulation~~
Lol'd how adding notes even while keeping the 1/6hdash in the coeur diff make the sr drop by 0,13.Deif wrote:
I'm sorry dear Krah. Those stuff in [Coeur] are way too obvious ;A; ;A;
[Coeur][Platter]
- 00:03:881 (7) - Incorrectly snapped note. It completely breaks the ternary rhythm the melody has and if you take a closer look, it sound much better if you move it to 00:03:949 - . I don't even know why it is 1/2 ._.
- 00:07:124 (7) - Following the same reason as before, this note has to be snapped at 00:07:192 - . ^
- 00:13:813 (1) - It's quite strange that a single slider belongs to one combo group. You can remove the new combo from this one. Doesn't play that weird without it so let's go for it.
- 00:15:840 (8) - This slider didn't sound well either. The ending at 00:15:976 - seems to be slightly overmapped, so I'd suggest you to leave it as a simple circle at 00:15:840 - instead. Some shitty length could sounds better but let's not go with it
- 00:19:219 (10) - This note can be removed too. Same reasoning as before, the 1/3 beat doesn't represent anything hearable on the melody. ^
- 00:20:706 (1) - On the other hand, I'd extend this slider until 00:20:976 - instead. It sounds much more natural that way. Legit with the vocal
- 00:22:462 (8) - I'd also get that one removed... as others
- 00:30:705 - This is a spot where an additional circle would make sense, in order to connect with the next pattern. The background instruments suggest in this melody not to finish the beats on the first 1/3 line. (3) is mapped on this "deep sound" and (4) on his echo, adding another will just make it less legit
- 00:31:516 - If you followed the previous suggestion, you can also add another circle here. ^
- 01:12:192 (1,2,3,4) - 01:13:813 (1,2,3,4) - 01:15:435 (1,2,3) - Even if it contradicts with a previous statement I made, the fact that those sliders are constant make that first 1/3 beat look not that unfitting. 'kay mum
- 01:18:678 (1,1,2,3,4,5,6,7,8) - The NC position could be better applied on 01:20:165 (5) - instead. Leaving a single slider alone looks strange. Nc'd 3, removed on the slider to make it like 00:13:003 (1,2,3,4,5,6,7) -
- 01:20:705 (8) - Leave it as a simple circle, if possible. Making it a simple slider will just be weird with this kind of sound. Reduced the volume on the 2nd part anyway
- 01:25:571 (1) - As mentioned in other slider, it would sound more natural if that slider were 2/3 long. That means extending it until 01:25:840 - . same as before
- 01:27:327 (8) - That circle can also be deleted. ^
- 01:34:219 (7,8) - 01:37:462 (7,8) - 01:40:705 (7,8) - 01:43:948 (7,8) - Those patterns also took me offguard. Not only because of the strong hitsounds and the abrupt hyperdashes, but because of the fact that... something was actually missing. If you take a closer look, you placed rather strong beats on the red ticks when the melody suggest using them rather on the 1/3s. I don't disagree that you used the red ticks to map, but at least make a triplet out of them and add beats at 01:34:354 - 01:37:597 - 01:40:840 - 01:44:084 - . The other alternative is disregarding the notes at the red ticks and add them at those mentioned points. Either way, make sure the strong hitsound goes at those spots I mentioned. Added triplets and moved hs/greenline/hdash 1/6 later
- 02:06:921 (4) - 2/3 slider would be the best option for this one. If you applied this one, you should do the same one with 02:19:894 (4) - . Tried to add a note but sounds weird. Not heavily convinced by the fact the a 2/3 sounds really better than a 1/3 anyway
- 02:51:922 (1,1,2) - Remove the new combo of 02:52:328 (1) - . You know the reason already. yes mum
- Apart of some weird 1/3 sliders that should've been 2/3 sliders or simple circles, the way you used the NCs is way more noticeable. Please take a look and fix the stuff on 00:10:030 (1,2,1) - 00:12:597 (1,1,2,3,4,5,6,1) - 01:18:678 (1) - . Mom doesn't like single note :'( + changed some 1/3sliders to simple circle
- Also, for the notes 01:34:286 (7) - 01:37:530 (7) - 01:40:773 (7) - 01:44:016 (7) - the issue is quite similar as in the previous diff. Please move them 1/6 ahead to snap them correctly to the strongest beat. .
[Salad][]
- New combos to take a look are: 00:07:327 (1) - 00:13:813 (1,1) - 01:18:678 (1,1) - Changed them, Added one at 01:17:057 (1) - since I don't feel like keeping 01:17:057 (1,2,1,2,3,4,5,6,7) - one combo actually
- Apart of that, the fact that you added a 1/6 triplet for this diff on 00:25:840 (1,2,3) - is quite disturbing since you prefered doing just 1/3 notes on Platter. Lower note density would be better on this diff, and therefore you can delete the middle note. Sometimes I'm really asking myself how you get all of them
- 00:36:111 - Adding a note there would be a good idea. Doing the same kind of stuff as Platter and adding it to 00:36:043 (6) - instead
- 01:01:178 (3) - Make the slider start at 01:01:111 - please. The 1/6 beat isn't that relevant and it doesn't fit to the pace of the difficulty. not even saying that it's like that in the platter wow
- 01:44:219 - Another circle here would go fine. It's odd to have the last beat on a 1/3 tick tbh. That + you forgot to say to me to move the red snap notes, see how I'm a good boy and I learn quickly
I'd like to give a recheck once the timeline has been adjusted, at least with the most relevant points, though I hope you can consider the other ones. Kay mum, afk spamming your mail
/o/
Deif wrote:
Recheck time! Hi mum, buy bdo
[Coeur][Platter]
- 00:35:301 (4) - That troll slider will kill some SS. Is there a way to make it flow better? Even if he appears like there is need to go back there isn't actually, droplets are generated vertical to the start
- 00:50:300 (3) - Okay, this one is much easier to fix. Just make the start of the slider more horizontal and then make it gradually vertical. This one could be tricky, don't think it change that much but here you go
- 01:34:354 (9) - 01:37:597 (9) - 01:40:840 (9) - and so on, please reduce the volume to at least 65%. 80% sounds quite loud and makes a lot of contrast in this rather calm part. Apply it to the rest of the difficulties as well. 70%
- 01:43:003 (3) - You can also change the direction of this slider to improve the flow of this part. Nope same direction as 01:42:192 (7) -
- 02:14:624 (3) - Please, do it on this one too. You'll probably need to do it as well on 02:15:029 (4) - if that one gets fixed. Ok yap this one sucks but (4) stay the same
- 02:17:867 (3) - ayyyyy yuii-
[Salad]
- 00:36:111 - Missing note here? Or did you snap 00:36:043 (7) - incorrectly? Wrongly snapped ;A;
[]
- This diff needs at least AR/OD 7. It'd make the doubles much easier to read. Moved to 6,6, not going higher since I prefer to keep it quite low because there isn't a cup
- 00:36:111 - Same as in Platter. The empty spot after using 1/6 notes feels awkward.
- 00:58:949 (5) - Wouldn't it sound better if you move this note into 00:59:084 - ? Same answer
- 01:17:868 (1,2,3,4,5,6,7) - The sensation of this pattern doesn't feel quite okay for a Salad. You need to move your catcher slowly to the left while you dash into the next triplet. Either use a smaller distance for the notes into the triplets (making the resulting pattern almost vertical) or reduce the distance between (3,4) and (6,7). Reduced the spacing before and made both triplets more vertical
Before pushing this beatmap forward, I'd rather look for more opinions about the timeline of the beatmap, to see if they find it okay or not. Some of the doubles are still bothering me (specially at Salad and Coeur) and I'm not 100% confident with bubbling the set already. ;A;
Maybe ... or not.CtB wrote:
Soon(tm)
More or less. Could fix (revive) if anyone mod it one day if it's the question xDalienflybot wrote:
Are you still here
niceKrah wrote:
More or less. Could fix (revive) if anyone mod it one day if it's the question xD