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Mili - A Turtle's Heart [CatchTheBeat]

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JBHyperion

- Magic Bomb - wrote:

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me I'm tone deaf and incapable of learning new things
Fixed it for you (:

Hope I didn't miss anything - good luck!
Topic Starter
Krah

- Magic Bomb - wrote:

Hey hey recheck time.

[Salad]

Hitsounding: I requested JBH to quickly check hitsounds for me, because he has more experience than me, and this is what he said. KD STEALING HYPE
02:58:813 (4) - Add a whistle here to maintain the white tick rhythm. I forgot itttttttttttt

Patterns:
02:20:299 (1,2,3,4) - Maybe have a jump pattern similar to other similar sections here? It would fit nicely, and the lack of movement here feels slightly off. swapped (3,4) , did the same at 02:06:786 (3,4) -

[Platter]

Hitsounding:
02:55:570 (5,5,5) - No whistle here, yet there's a whistle at 02:53:949 (5) - . Please make them all whistles. ok mum

Patterns:
00:30:840 (4) - Slight reduction in distance here, feels a bit strong. x:136 feels better to me. seems fair for platter player, (4,5) reduced

[Rain]

Hitsounding:
01:03:138 (1) - Add clap or finish to this, as the beginning of a stream on 1/6 sounds weird without emphasis. added clap to not have a double finish with 01:03:273 (2) -
02:58:813 (5) - Add a whistle here to maintain the white tick rhythm. ok dad

Patterns:
00:25:030 (6,7,8) - The jump to this is quite difficult to hit how it is now due to the reaction time required. Try x:168, reduces this jump but still keeps the HDash afterwards. Assuming both of you say the same let's reduce it. Not as much as wanted anyway :P
00:44:759 (2) - This jump is a bit sudden, I'd reduce the distance slightly, to like x:308. Moved (3) instead to reduce (2,3)


Ok yeah that's it, call me back.
MBomb
After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3

Qualified <3
ZiRoX

- Magic Bomb - wrote:

After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3
Cheesy

pukes
snz
Gratz!
Time-
Wow congratulation~~
Topic Starter
Krah

- Magic Bomb - wrote:

After 1 or 2 small changes in IRC, I think it's ready. First time setting an icon since I got BN again :^)

I can't give you A Turtle's Heart, but I can give you mine <3

Qualified <3
\:D/
This line is extra gay owo


Ppuskalin wrote:

Gratz!

Time- wrote:

Wow congratulation~~
Thanks :D
Sey
Since I already know this is getting disqualified due to at least 2 false snapped notes in the 1/6 metronome I want to use this opportunity to bring up the following as an addition:
  1. 01:34:219 (7,8) - ,01:37:462 (7,8) - , 01:40:705 (7,8) - In the following patterns (7) follows no beat at all, so you need to resnap them very likely to the next 1/6 tick.
I hope the brought up issues from our QAT/s can be fixed quickly to move this back to qualify. Good luck with further progressing. :oops:
Deif
I'm sorry dear Krah. Those stuff in [Coeur] are way too obvious ;A;

[Coeur]
  1. 00:03:881 (7) - Incorrectly snapped note. It completely breaks the ternary rhythm the melody has and if you take a closer look, it sound much better if you move it to 00:03:949 - .
  2. 00:07:124 (7) - Following the same reason as before, this note has to be snapped at 00:07:192 - .
  3. 00:13:813 (1) - It's quite strange that a single slider belongs to one combo group. You can remove the new combo from this one.
  4. 00:15:840 (8) - This slider didn't sound well either. The ending at 00:15:976 - seems to be slightly overmapped, so I'd suggest you to leave it as a simple circle at 00:15:840 - instead.
  5. 00:19:219 (10) - This note can be removed too. Same reasoning as before, the 1/3 beat doesn't represent anything hearable on the melody.
  6. 00:20:706 (1) - On the other hand, I'd extend this slider until 00:20:976 - instead. It sounds much more natural that way.
  7. 00:22:462 (8) - I'd also get that one removed...
  8. 00:30:705 - This is a spot where an additional circle would make sense, in order to connect with the next pattern. The background instruments suggest in this melody not to finish the beats on the first 1/3 line.
  9. 00:31:516 - If you followed the previous suggestion, you can also add another circle here.
  10. 01:12:192 (1,2,3,4) - 01:13:813 (1,2,3,4) - 01:15:435 (1,2,3) - Even if it contradicts with a previous statement I made, the fact that those sliders are constant make that first 1/3 beat look not that unfitting.
  11. 01:18:678 (1,1,2,3,4,5,6,7,8) - The NC position could be better applied on 01:20:165 (5) - instead. Leaving a single slider alone looks strange.
  12. 01:20:705 (8) - Leave it as a simple circle, if possible.
  13. 01:25:571 (1) - As mentioned in other slider, it would sound more natural if that slider were 2/3 long. That means extending it until 01:25:840 - .
  14. 01:27:327 (8) - That circle can also be deleted.
  15. 01:34:219 (7,8) - 01:37:462 (7,8) - 01:40:705 (7,8) - 01:43:948 (7,8) - Those patterns also took me offguard. Not only because of the strong hitsounds and the abrupt hyperdashes, but because of the fact that... something was actually missing. If you take a closer look, you placed rather strong beats on the red ticks when the melody suggest using them rather on the 1/3s. I don't disagree that you used the red ticks to map, but at least make a triplet out of them and add beats at 01:34:354 - 01:37:597 - 01:40:840 - 01:44:084 - . The other alternative is disregarding the notes at the red ticks and add them at those mentioned points. Either way, make sure the strong hitsound goes at those spots I mentioned.
  16. 02:06:921 (4) - 2/3 slider would be the best option for this one. If you applied this one, you should do the same one with 02:19:894 (4) - .
  17. 02:51:922 (1,1,2) - Remove the new combo of 02:52:328 (1) - . You know the reason already.
[Platter]
  1. Apart of some weird 1/3 sliders that should've been 2/3 sliders or simple circles, the way you used the NCs is way more noticeable. Please take a look and fix the stuff on 00:10:030 (1,2,1) - 00:12:597 (1,1,2,3,4,5,6,1) - 01:18:678 (1) - .
  2. Also, for the notes 01:34:286 (7) - 01:37:530 (7) - 01:40:773 (7) - 01:44:016 (7) - the issue is quite similar as in the previous diff. Please move them 1/6 ahead to snap them correctly to the strongest beat.
[Salad]
  1. New combos to take a look are: 00:07:327 (1) - 00:13:813 (1,1) - 01:18:678 (1,1) -
  2. Apart of that, the fact that you added a 1/6 triplet for this diff on 00:25:840 (1,2,3) - is quite disturbing since you prefered doing just 1/3 notes on Platter. Lower note density would be better on this diff, and therefore you can delete the middle note.
  3. 00:36:111 - Adding a note there would be a good idea.
  4. 01:01:178 (3) - Make the slider start at 01:01:111 - please. The 1/6 beat isn't that relevant and it doesn't fit to the pace of the difficulty.
  5. 01:44:219 - Another circle here would go fine. It's odd to have the last beat on a 1/3 tick tbh.
[]
I'd like to give a recheck once the timeline has been adjusted, at least with the most relevant points, though I hope you can consider the other ones.

/o/
Topic Starter
Krah

Deif wrote:

I'm sorry dear Krah. Those stuff in [Coeur] are way too obvious ;A; ;A;

[Coeur]
  1. 00:03:881 (7) - Incorrectly snapped note. It completely breaks the ternary rhythm the melody has and if you take a closer look, it sound much better if you move it to 00:03:949 - . I don't even know why it is 1/2 ._.
  2. 00:07:124 (7) - Following the same reason as before, this note has to be snapped at 00:07:192 - . ^
  3. 00:13:813 (1) - It's quite strange that a single slider belongs to one combo group. You can remove the new combo from this one. Doesn't play that weird without it so let's go for it.
  4. 00:15:840 (8) - This slider didn't sound well either. The ending at 00:15:976 - seems to be slightly overmapped, so I'd suggest you to leave it as a simple circle at 00:15:840 - instead. Some shitty length could sounds better but let's not go with it
  5. 00:19:219 (10) - This note can be removed too. Same reasoning as before, the 1/3 beat doesn't represent anything hearable on the melody. ^
  6. 00:20:706 (1) - On the other hand, I'd extend this slider until 00:20:976 - instead. It sounds much more natural that way. Legit with the vocal
  7. 00:22:462 (8) - I'd also get that one removed... as others
  8. 00:30:705 - This is a spot where an additional circle would make sense, in order to connect with the next pattern. The background instruments suggest in this melody not to finish the beats on the first 1/3 line. (3) is mapped on this "deep sound" and (4) on his echo, adding another will just make it less legit
  9. 00:31:516 - If you followed the previous suggestion, you can also add another circle here. ^
  10. 01:12:192 (1,2,3,4) - 01:13:813 (1,2,3,4) - 01:15:435 (1,2,3) - Even if it contradicts with a previous statement I made, the fact that those sliders are constant make that first 1/3 beat look not that unfitting. 'kay mum
  11. 01:18:678 (1,1,2,3,4,5,6,7,8) - The NC position could be better applied on 01:20:165 (5) - instead. Leaving a single slider alone looks strange. Nc'd 3, removed on the slider to make it like 00:13:003 (1,2,3,4,5,6,7) -
  12. 01:20:705 (8) - Leave it as a simple circle, if possible. Making it a simple slider will just be weird with this kind of sound. Reduced the volume on the 2nd part anyway
  13. 01:25:571 (1) - As mentioned in other slider, it would sound more natural if that slider were 2/3 long. That means extending it until 01:25:840 - . same as before
  14. 01:27:327 (8) - That circle can also be deleted. ^
  15. 01:34:219 (7,8) - 01:37:462 (7,8) - 01:40:705 (7,8) - 01:43:948 (7,8) - Those patterns also took me offguard. Not only because of the strong hitsounds and the abrupt hyperdashes, but because of the fact that... something was actually missing. If you take a closer look, you placed rather strong beats on the red ticks when the melody suggest using them rather on the 1/3s. I don't disagree that you used the red ticks to map, but at least make a triplet out of them and add beats at 01:34:354 - 01:37:597 - 01:40:840 - 01:44:084 - . The other alternative is disregarding the notes at the red ticks and add them at those mentioned points. Either way, make sure the strong hitsound goes at those spots I mentioned. Added triplets and moved hs/greenline/hdash 1/6 later
  16. 02:06:921 (4) - 2/3 slider would be the best option for this one. If you applied this one, you should do the same one with 02:19:894 (4) - . Tried to add a note but sounds weird. Not heavily convinced by the fact the a 2/3 sounds really better than a 1/3 anyway
  17. 02:51:922 (1,1,2) - Remove the new combo of 02:52:328 (1) - . You know the reason already. yes mum
[Platter]
  1. Apart of some weird 1/3 sliders that should've been 2/3 sliders or simple circles, the way you used the NCs is way more noticeable. Please take a look and fix the stuff on 00:10:030 (1,2,1) - 00:12:597 (1,1,2,3,4,5,6,1) - 01:18:678 (1) - . Mom doesn't like single note :'( + changed some 1/3sliders to simple circle
  2. Also, for the notes 01:34:286 (7) - 01:37:530 (7) - 01:40:773 (7) - 01:44:016 (7) - the issue is quite similar as in the previous diff. Please move them 1/6 ahead to snap them correctly to the strongest beat. .

[Salad]
  1. New combos to take a look are: 00:07:327 (1) - 00:13:813 (1,1) - 01:18:678 (1,1) - Changed them, Added one at 01:17:057 (1) - since I don't feel like keeping 01:17:057 (1,2,1,2,3,4,5,6,7) - one combo actually
  2. Apart of that, the fact that you added a 1/6 triplet for this diff on 00:25:840 (1,2,3) - is quite disturbing since you prefered doing just 1/3 notes on Platter. Lower note density would be better on this diff, and therefore you can delete the middle note. Sometimes I'm really asking myself how you get all of them
  3. 00:36:111 - Adding a note there would be a good idea. Doing the same kind of stuff as Platter and adding it to 00:36:043 (6) - instead
  4. 01:01:178 (3) - Make the slider start at 01:01:111 - please. The 1/6 beat isn't that relevant and it doesn't fit to the pace of the difficulty. not even saying that it's like that in the platter wow
  5. 01:44:219 - Another circle here would go fine. It's odd to have the last beat on a 1/3 tick tbh. That + you forgot to say to me to move the red snap notes, see how I'm a good boy and I learn quickly
[]
I'd like to give a recheck once the timeline has been adjusted, at least with the most relevant points, though I hope you can consider the other ones. Kay mum, afk spamming your mail

/o/
Lol'd how adding notes even while keeping the 1/6hdash in the coeur diff make the sr drop by 0,13.
Deif
Recheck time!
[Coeur]
  1. 00:35:301 (4) - That troll slider will kill some SS. Is there a way to make it flow better?
  2. 00:50:300 (3) - Okay, this one is much easier to fix. Just make the start of the slider more horizontal and then make it gradually vertical.
  3. 01:34:354 (9) - 01:37:597 (9) - 01:40:840 (9) - and so on, please reduce the volume to at least 65%. 80% sounds quite loud and makes a lot of contrast in this rather calm part. Apply it to the rest of the difficulties as well.
  4. 01:43:003 (3) - You can also change the direction of this slider to improve the flow of this part.
  5. 02:14:624 (3) - Please, do it on this one too. You'll probably need to do it as well on 02:15:029 (4) - if that one gets fixed.
  6. 02:17:867 (3) - ayyyyy
[Platter]
  1. 00:36:111 - Missing note here? Or did you snap 00:36:043 (7) - incorrectly?
[Salad]
  1. This diff needs at least AR/OD 7. It'd make the doubles much easier to read.
  2. 00:36:111 - Same as in Platter. The empty spot after using 1/6 notes feels awkward.
  3. 00:58:949 (5) - Wouldn't it sound better if you move this note into 00:59:084 - ?
  4. 01:17:868 (1,2,3,4,5,6,7) - The sensation of this pattern doesn't feel quite okay for a Salad. You need to move your catcher slowly to the left while you dash into the next triplet. Either use a smaller distance for the notes into the triplets (making the resulting pattern almost vertical) or reduce the distance between (3,4) and (6,7).
[]
Before pushing this beatmap forward, I'd rather look for more opinions about the timeline of the beatmap, to see if they find it okay or not. Some of the doubles are still bothering me (specially at Salad and Coeur) and I'm not 100% confident with bubbling the set already.
Topic Starter
Krah

Deif wrote:

Recheck time! Hi mum, buy bdo
[Coeur]
  1. 00:35:301 (4) - That troll slider will kill some SS. Is there a way to make it flow better? Even if he appears like there is need to go back there isn't actually, droplets are generated vertical to the start
  2. 00:50:300 (3) - Okay, this one is much easier to fix. Just make the start of the slider more horizontal and then make it gradually vertical. This one could be tricky, don't think it change that much but here you go
  3. 01:34:354 (9) - 01:37:597 (9) - 01:40:840 (9) - and so on, please reduce the volume to at least 65%. 80% sounds quite loud and makes a lot of contrast in this rather calm part. Apply it to the rest of the difficulties as well. 70%
  4. 01:43:003 (3) - You can also change the direction of this slider to improve the flow of this part. Nope same direction as 01:42:192 (7) -
  5. 02:14:624 (3) - Please, do it on this one too. You'll probably need to do it as well on 02:15:029 (4) - if that one gets fixed. Ok yap this one sucks but (4) stay the same
  6. 02:17:867 (3) - ayyyyy yuii-
[Platter]
  1. 00:36:111 - Missing note here? Or did you snap 00:36:043 (7) - incorrectly? Wrongly snapped ;A;
[Salad]
  1. This diff needs at least AR/OD 7. It'd make the doubles much easier to read. Moved to 6,6, not going higher since I prefer to keep it quite low because there isn't a cup
  2. 00:36:111 - Same as in Platter. The empty spot after using 1/6 notes feels awkward.
  3. 00:58:949 (5) - Wouldn't it sound better if you move this note into 00:59:084 - ? Same answer
  4. 01:17:868 (1,2,3,4,5,6,7) - The sensation of this pattern doesn't feel quite okay for a Salad. You need to move your catcher slowly to the left while you dash into the next triplet. Either use a smaller distance for the notes into the triplets (making the resulting pattern almost vertical) or reduce the distance between (3,4) and (6,7). Reduced the spacing before and made both triplets more vertical
[]
Before pushing this beatmap forward, I'd rather look for more opinions about the timeline of the beatmap, to see if they find it okay or not. Some of the doubles are still bothering me (specially at Salad and Coeur) and I'm not 100% confident with bubbling the set already. ;A;
Zoe
Soon(tm)
Topic Starter
Krah

CtB wrote:

Soon(tm)
Maybe ... or not.
Ascendance
o...
autofanboy
Are you still here
Topic Starter
Krah

alienflybot wrote:

Are you still here
More or less. Could fix (revive) if anyone mod it one day if it's the question xD
autofanboy

Krah wrote:

More or less. Could fix (revive) if anyone mod it one day if it's the question xD
nice

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Design
  1. Will you consider unchecking 'Letterbox during Breaks'?

    Background Image
  2. The one you are using is with a resolution of 1280x720, which is in 16:9 ratio. As what the ranking criteria recommends, 1366x768 will be the optimal choice, so I would suggest changing the background image to 1366x768.

[ Salad]

  • Gameplay
  1. 00:07:597 (2,3,4,5,1,2,3,4,1,2,1,2) - The distance between each circle and slider, such as 00:07:597 (2,3) - , can be smaller in my opinion. The one now are still working fine but they seem a bit wide during the gameplay, beginners may not catch them very easily. In addition it is still a build-up section so I deem it is better to go easy until the chorus. What about minimizing the distance? Consider 00:07:597 (2,3) - , maybe you can move (3) to the left by 4 grids with the Grid Level 4.
  2. 00:37:327 (4,5,1,2,3) - Movement at (4,5,1) can be easier in my opinion, since it requires quick turn of the catcher at (5) so some of the beginners may not manage themselves to catch them precisely. I suggest lowering the distance of (5,1), maybe (1) at x:268? For (2,3) you may do the same to have the same pattern as before.
  3. 00:49:489 (1,2,3) - The distances can be smaller to be honest, the one now are with 1/3 distances and they are almost calling for a dash, otherwise players have to hit at precision to get them, which may miss the tails of the sliders easily when they are hurrying.
  4. 00:54:624 (2,3) - I feel like the distance can be smaller.
  5. 01:03:543 (3,4,5) - ^, what about moving (4) to the right slightly?
  6. 01:06:922 (4,5,1) - The distance is awkward here, players can catch them if they hold their left keys here, however some of the beginners cannot grasp the time very well so they may miss here even though they hold their keys, and hence they may dash without following the rhythm well. Since it is still catchable without dashing, why not shorten their distance to make it more friendly for beginners?
  7. 01:08:543 (4,5,1) - ^ but more severe in the problem itself.
  8. 01:10:165 (4,5,1) - ^
  9. 01:12:057 (5,1) - Shorten the distance a bit? This part is still soft and so I think smaller distance would do here.
  10. 02:25:840 (1,2,3,4,5,6,7,1) - The jump at 02:26:651 (7,1) - can be difficult for beginners as (1,2,3,4,5,6,7) is a curve and the circle up next is opposing to the curve flow. What about moving (1) to begin at the right instead?
  11. 02:52:328 (2,1) - Add a dash here? Personally, it is quite fit because there is a strong drum beat at (1) and also it begins a new stanza near the ending.

    Generally the difficulty is quite nice, but some of the jumps are quite far, also it seems not so even or consistent so it may bring a messy image to the beginners who try out the map.

    New Combo
  12. 00:11:651 (1) - Remove the NC.

[ Platter]

  • Gameplay
  1. 00:00:841 (1,2,3) - This can be really hard since the movement here require precision. (1,2) do require a dash and after the dash, players have to turn their direction sharply to the right to catch (3), however the distance of (2,3) is quite far too that it is a close call for dashing. As to cope with this problem, I suggest moving (1,2) slightly to the right.
  2. 00:07:327 (1,2,3) - Why not having the dash at (2,3) instead? You are following such rhythm before, i.e. 00:00:841 (1,2) - , 00:02:462 (1,2) - and 00:04:084 (1,2) - etc. All having the dash at the same place but not this one.
  3. 00:35:299 (4,5) - (5) is hard to catch, as the shape of (4) is still too straight shown in the gameplay, players may not have enough time to react and dash on time to catch (5). Though the dash here is also require precision because players need to wait for the tail to land on the catcher before jumping, so it is hard to manage.
  4. 00:45:570 (6,7) - What about a HDash here? Although for this part, the most optimal adding of HDash would be at 00:45:840 (7,1) - , however due to the place and timeline restrictions, maybe you can add one at 00:45:570 (6,7) - just to emphasize the start of the chorus.
  5. 02:17:867 (3,1,2) - This is quite harsh for a Platter pattern. A miss on (3,1) can result in a near-fail as (1,2) is a HDash and right after this, there are patterns at the left. Hence I suggest not to add dash at (3,1), or change the pattern there that the movement of (3,1) is to the left.

    New Combos
  6. 02:30:030 (1,2,3,1,2,3,4,1,2,3) - What about having 02:30:030 (1,2,3,1,2) - as one combo ; and 02:31:651 (3,4,1,2,3) - for another one?
  7. 02:43:003 (1,2,3,1,2,3,4,1,2,3) - ^

[ Coeur]

  • Gameplay
  1. 00:02:462 (1,2,3,4) - Movement of (2,3,4) is hard here as (3,4) also require dash but the HDash at (2,3) forces players to the right, thus missing.
  2. 00:18:543 (6,7,8,9) - Why not having the HDash at (8,9) like what you did before to emphasize those strong claps?
  3. 01:23:408 (6,7,8,9) - ^
  4. 01:34:219 (7,8,9,1) - I don't recommend this pattern here, the HDash at (8,9) will provide a momentum for dashing at (9,1) so this can be timed. In order to fix this, I suggest shortening the distance of (9,1) so it doesn't require dashing to catch.
  5. 01:37:462 (7,8,9,1) - ^
  6. 01:40:705 (7,8,9,1) - ^
  7. 01:43:948 (7,8,9,1) - ^

    Nice difficulty!

This should be it, tell me after the fix!
Good luck!

AFB
Topic Starter
Krah
owo nice

will check it this w-e (& update this post for it)
MBomb
i have a dream
LaviSorrow
I wish it was ranked :(
BanchoBot
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