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Mili - A Turtle's Heart [CatchTheBeat]

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Topic Starter
Krah
This beatmap was submitted using in-game submission on mercredi 5 octobre 2016 at 22:26:55

Artist: Mili
Title: A Turtle's Heart
Source: Deemo
Tags: mag mell collection 19 the last recital
BPM: 148
Filesize: 4834kb
Play Time: 02:59
Difficulties Available:
  1. Coeur (3,93 stars, 659 notes)
  2. Platter (3,14 stars, 566 notes)
  3. Salad (2,25 stars, 506 notes)
Download: Mili - A Turtle's Heart
Information: Scores/Beatmap Listing
---------------
Monday is a rainy day
And I stay inside letting time pass away
Tuesday it is quite the same
So I daydream about moments of shame
Life goes around and round
I've stumbled and stopped moving on
Turn around and I realized
That I have been left behind

In a tiny tiny tiny tiny cubicle
There lives a whiny whiny whiny cowardly turtle
In twenty thirty forty fifty sixty years
My heart won't die no matter how hard I try

Today is a lonely day
I pretend that I really liked it this way
Tomorrow will stay the same
I can't even remember your name
You're around no more
No more
Though this love of mine
It just won't stop

No body body body body to support
My heavy heavy heavy but empty shell
But I'm not lazy lazy lazy lazy anymore
Oh darling can't you see
I've grown so much more
Maybe maybe maybe you've forgiven me
Oh but darling darling darling you have to make sure
To stab me pierce me hurt me kill me thoroughly
You see
My heart won't die but I really tried
Oh?
Spectator
1st
Deif
Coeur de baguette
iiyo
tortue, très magnifique~
Absolute Zero
Short mod, I like the map a lot!

Salad
To be honest, I don't know if 1.8x Slider Velocity is suitable here. But that's just my opinion.
00:06:922 (3) - Players at this level might not be sure whether to dash or not, make it more apparent?
00:13:813 (1) - Move this so that the all the movements are in the same direction? However, you can still make it a little further away?
00:52:732 (1) - Maybe don't make this a dash?
01:03:678 (4) - Move (4) on the other side to make the back forth motion more fluid?

Platter
00:07:057 (6) - Move to x=144 instead?
00:49:084 (2) - Remove? It feels like it doesn't quite fit the song beat.
01:16:246 (3,4,5,6,7) - It might be cool to make this pattern similar to 01:17:868 (3,4,5,6,7).
02:21:110 (3,4) - Have the same shape and relationship as (1,2), except translated there instead?
02:33:273 (1) - Make this a HDash to accent the beat?
02:52:328 (1) - No NC here?

Coeur
Really good overall, just one comment ;)
If this is a rain, then you should change, if not, then ignore.
00:03:138 (4) - This jump is a little much, I feel like there could be a non Hdash?

00:59:219 (1) - No NC?
Sorry I couldn't find anything else, I just really like it.
Topic Starter
Krah

afk98 wrote:

Short mod, I like the map a lot! Thanks =)

Salad
To be honest, I don't know if 1.8x Slider Velocity is suitable here. But that's just my opinion. how high the sv is isn't really an issue in ctb since it doesn't change a lot apart from sliders (and only when they are totally horizontal)
00:06:922 (3) - Players at this level might not be sure whether to dash or not, make it more apparent? decreased a bit so dash can be used but not needed
00:13:813 (1) - Move this so that the all the movements are in the same direction? However, you can still make it a little further away? The change here is done on purpose like an easy version of direction change
00:52:732 (1) - Maybe don't make this a dash? Changed (4) before so it isn't
01:03:678 (4) - Move (4) on the other side to make the back forth motion more fluid?correct

Platter
00:07:057 (6) - Move to x=144 instead? Prefer to keep the little shift
00:49:084 (2) - Remove? It feels like it doesn't quite fit the song beat. Nope
01:16:246 (3,4,5,6,7) - It might be cool to make this pattern similar to 01:17:868 (3,4,5,6,7). Not exactly the same strong beat so ...
02:21:110 (3,4) - Have the same shape and relationship as (1,2), except translated there instead? I don't get it ._.
02:33:273 (1) - Make this a HDash to accent the beat? Don't really deserve one for a platter
02:52:328 (1) - No NC here? Removed

Coeur
Really good overall, just one comment ;)
If this is a rain, then you should change, if not, then ignore. Yes it is one
00:03:138 (4) - This jump is a little much, I feel like there could be a non Hdash? Changed

00:59:219 (1) - No NC? Removed
Sorry I couldn't find anything else, I just really like it.
Thanks for the mod =)
Zoe
General

  1. Offset feels off throughout the whole map. Sounds a lot better around 810~. Re-downloaded with new MP3.
Coeur

  1. 00:14:219 (1) - Could extend this a reverse slider, finishing at 00:14:458.
  2. 00:15:840 (8) - ^.
  3. 00:19:219 (10) - Possibly add a note after this
  4. 00:52:327 (4) - Could extend this a reverse slider.
  5. 01:06:246 (3,4) - Add a note between here.
  6. 01:07:868 (3,4) - ^
  7. 01:09:490 (3,4) - ^
  8. 01:11:111 (3,4) - ^

Really nice map though, and good luck for ranked :)
Topic Starter
Krah

Niflheim wrote:

General

  1. Offset feels off throughout the whole map. Sounds a lot better around 810~. Re-downloaded with new MP3.
baka :s
Coeur

  1. 00:14:219 (1) - Could extend this a reverse slider, finishing at 00:14:458. yap
  2. 00:15:840 (8) - ^. Nope feel overdone to me and prefer to keep the break
  3. 00:19:219 (10) - Possibly add a note after this ^
  4. 00:52:327 (4) - Could extend this a reverse slider. ^
  5. 01:06:246 (3,4) - Add a note between here. Changed (3) to a slider
  6. 01:07:868 (3,4) - ^ ^
  7. 01:09:490 (3,4) - ^ ^
  8. 01:11:111 (3,4) - ^ ^

Really nice map though, and good luck for ranked :)
Thanks for the mod and sorry for the late reply ><
DragonSlayer96



Salad
00:02:327 (6,1) - music suggest a small jump here
00:05:570 (6,1) - ^
01:08:543 (4,5,1) - i think the bigger gap should be between 5 - 1, not 4 - 5
02:22:596 (5) - why not continue on with the movement that you have in 02:21:921 (1,2,3,4) -
02:25:840 (1,2,3,4,5,6,7) - maybe a better shaped curve? it starts out spread out then it bunches up at the end

Hyper where?

But I do love the song and the mapset does seem really well put together (but we are talking about Krah here so what do you expect). So I have one more question before I leave.

When will this be ranked so I can I get in the top 50 of this mapset?
Topic Starter
Krah

DragonSlayer96 wrote:

00:02:327 (6,1) - music suggest a small jump here Don't feel like it and prefer to keep a calm begining for a salad
00:05:570 (6,1) - ^ ^
01:08:543 (4,5,1) - i think the bigger gap should be between 5 - 1, not 4 - 5 Looks better yap
02:22:596 (5) - why not continue on with the movement that you have in 02:21:921 (1,2,3,4) - Because movement isn't always needed
02:25:840 (1,2,3,4,5,6,7) - maybe a better shaped curve? it starts out spread out then it bunches up at the end reworked a bit

Hyper where? not this time

But I do love the song and the mapset does seem really well put together (but we are talking about Krah here so what do you expect). So I have one more question before I leave.

When will this be ranked so I can I get in the top 50 of this mapset? Find me a bn =)
Thanks for the mod =)
Riari
Random single diff runover due to how bored I am.

[Salad]
  1. 00:00:841 (1) - Shorten by 1/3 and add a circle on the white tick? Sounds better and adds more impact to your current hitsounds I guess.
  2. 00:01:651 (3,4) - Replace these with a slider? It sounds really odd to me without it.
  3. 00:02:462 (1) - Reduce by 1/3 and add a circle on the white tick. Adds emphasis to 00:02:868 - that I feel is lacking here and doesn't really smother 00:02:732 - .
  4. 00:05:705 (1) - Similar to above, I think you are smothering parts of the song you could work with. Suggesting you change this for all similar sliders in this area as it feels a bit lackluster as many of your notes are stacking close to the sliders ( 00:10:030 (3) - etc.) and I feel this change could allow you to put more patterns and movement.
  5. 00:13:003 (1,2,3,4,5,6) - Really? I love your hitsounds here but the pattern just doesn't live up to it. A walk is super boring here and I'm sure you can bring in a pattern that is much more interesting.
  6. 00:29:489 (5) - Replace this with a 1/3 repeater? It sounds better than just the single note as it sounds really heavy and ugly by itself but a repeating slider with the clap on the head sounds great.
  7. 00:45:840 - Note here? It follows on nicely as 00:45:435 (3,4) - feels like it has something missing off the end to me.
  8. 00:47:868 (1,2,3,4) - This seems a bit sudden and off to me. 00:47:868 (1,2,3) - replaced with a slider as 00:48:003 (2) - just feels disruptive.
  9. 00:51:111 (2) - Swap for a 1/3 slider starting at 00:50:976 - ? This feels a bit too prominent to leave out to me.
  10. 00:54:354 (1,2,3,4) - Feels a bit sudden and awkward again. Remove 00:54:489 (2,3) - maybe?
  11. 01:06:516 (3) - Move this ever so slightly to the right? Gives a slight illusion of movement and looks a lot better than a simple stack even if it works as one. Same can be applied for the other stacks in this section I guess, it feels fitting but a bit lackluster to look at.
  12. 01:16:516 (4,5,6,7) - Another simple walk that doesn't live up to it's hitsounding, throw in a wiggle or something here instead of keeping such a slow pace.
  13. 01:43:949 (5) - Feels off, you've snapped to a higher BS divisor so do it for ones like this please.
I'll eventually maybe mod more I guess, you'll have to find me when I feel like modding again.
Tyrell
Salad
00:07:597 (1,2) - I feel the 1/3 spacing used here is awkward and should be reduced a bit. Instead of going through and pointing out all the points where the spacing is similar to this im just gonna say go through the diff and highly consider nerfing the 1/3 jumps like this as they are quite awkward
01:03:543 (3,4,5) - Would reduce the spacing between these to make it easier to stationary catch

Other than the weirdness of the 1/3 jumps I feel this diff is quite good :D

Platter
00:13:003 (1,2,3,4,5,6) - I would make this simpler to read with just a right to left pattern

Not much else for me to point out in this platter, being mapped in 1/3 i find it quite weird but it's mapped well.

Can't mod rains, so that's about it. Good luck with this set, it's interesting.
Topic Starter
Krah
Here we go /o/

Color code :
Yes
No
Not exactly


Riari wrote:

Random single diff runover due to how bored I am.

[Salad]
  1. 00:00:841 (1) - Shorten by 1/3 and add a circle on the white tick? Sounds better and adds more impact to your current hitsounds I guess. Platter is already like that. I prefer to keep something simplistic for the salad
  2. 00:01:651 (3,4) - Replace these with a slider? It sounds really odd to me without it. "sounds" ? droplet will add nothing here
  3. 00:02:462 (1) - Reduce by 1/3 and add a circle on the white tick. Adds emphasis to 00:02:868 - that I feel is lacking here and doesn't really smother 00:02:732 - . same as previously
  4. 00:05:705 (1) - Similar to above, I think you are smothering parts of the song you could work with. Suggesting you change this for all similar sliders in this area as it feels a bit lackluster as many of your notes are stacking close to the sliders ( 00:10:030 (3) - etc.) and I feel this change could allow you to put more patterns and movement. As I already said I'm "smoothering" part because it's a salad and the easiest diff here
  5. 00:13:003 (1,2,3,4,5,6) - Really? I love your hitsounds here but the pattern just doesn't live up to it. A walk is super boring here and I'm sure you can bring in a pattern that is much more interesting. Changed to a triple stop/start pattern
  6. 00:29:489 (5) - Replace this with a 1/3 repeater? It sounds better than just the single note as it sounds really heavy and ugly by itself but a repeating slider with the clap on the head sounds great. Changed to a 1/3 slider (I don't get the idea to have a repeat here ._.)
  7. 00:45:840 - Note here? It follows on nicely as 00:45:435 (3,4) - feels like it has something missing off the end to me. correct
  8. 00:47:868 (1,2,3,4) - This seems a bit sudden and off to me. 00:47:868 (1,2,3) - replaced with a slider as 00:48:003 (2) - just feels disruptive. removed (2). prefer to not change it to a slider
  9. 00:51:111 (2) - Swap for a 1/3 slider starting at 00:50:976 - ? This feels a bit too prominent to leave out to me. prefer to keep it simple here too
  10. 00:54:354 (1,2,3,4) - Feels a bit sudden and awkward again. Remove 00:54:489 (2,3) - maybe? did the same as previously, removed (2) only
  11. 01:06:516 (3) - Move this ever so slightly to the right? Gives a slight illusion of movement and looks a lot better than a simple stack even if it works as one. Same can be applied for the other stacks in this section I guess, it feels fitting but a bit lackluster to look at. But it's not a stack Oo
  12. 01:16:516 (4,5,6,7) - Another simple walk that doesn't live up to it's hitsounding, throw in a wiggle or something here instead of keeping such a slow pace. reworked in the same way as before
  13. 01:43:949 (5) - Feels off, you've snapped to a higher BS divisor so do it for ones like this please.Kinda sure it's correct here, check other diff if you have a doubt (specially the rain)
I'll eventually maybe mod more I guess, you'll have to find me when I feel like modding again.

Tyrell wrote:

[Salad]
00:07:597 (1,2) - I feel the 1/3 spacing used here is awkward and should be reduced a bit. Instead of going through and pointing out all the points where the spacing is similar to this im just gonna say go through the diff and highly consider nerfing the 1/3 jumps like this as they are quite awkward it's like that on purpose, you can catch it without dash but with it it's easier. It's a kind of thing that I think legit in salad
01:03:543 (3,4,5) - Would reduce the spacing between these to make it easier to stationary catch reduced a bit
Other than the weirdness of the 1/3 jumps I feel this diff is quite good :D thanks :D

[Platter]
00:13:003 (1,2,3,4,5,6) - I would make this simpler to read with just a right to left pattern restacked 2-et a bit but still keep the idea here to emphasis the hs
Not much else for me to point out in this platter, being mapped in 1/3 i find it quite weird but it's mapped well. The song is 1/3 based so it's mapped in 1/3 ._.

Can't mod rains, so that's about it. Good luck with this set, it's interesting. Gimme a BN :'(

Thanks for the mods guys =)
Yuii-
Hi there, #loun- !

You have some really nice "Widescreen Support" and "Letterbox during breaks" thing on :(
"ENABLE COUNTDOWN" HAHAHA... Remove that, seriously.

[Ensalada]

Hey, baby~ uuuuh! What about HP4 to fit the spread properly? \:D/ inb4 "no".

  1. 00:04:084 (1) - No, dude. NO, NO, NO. This slider is way too curved, for newbie players (like me) it's quite hard to catch 'em and flows quite bad with 00:04:759 (2) - . Learn to map, please.
  2. 00:07:327 (1) - Nice NC, dad. Besides, don't you think 00:07:327 (1,1) - should be more spaced? At least a 1,2x ds would be okay, especially if you are willing to maintain your style in the beginning of the song.
  3. 00:18:949 (5) - This sounds a biiit weird, what about placing a circle on 00:18:949 - and then the slider from 00:19:084 - to 00:19:286 - ?
  4. 00:20:706 (1) - This is questionable, Krah! Listen to me carefully, wait, move your keyboard to the right, it's bothering me where you have it. Okay, now. In the previous combo, you are mapping only circles, even though there's a similar audible sound to 00:20:705 (1) - so why would you place a slider? Let's suppose you leave it, try to add a Soft hitsound on tail at least, it sounds like a hit when you're only following a certain instrument instead of the drums.
  5. 00:22:192 - aDd SoMeThInG
  6. 00:35:705 (4,5) - Dammit, loun-
  7. 01:18:543 (8,1) - WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOY. Remember at the beginning of the map which you mapped something similar? Well, the spacing was 2.00x. Wh-What are you trying to do? Kill me!
  8. 01:19:084 (1) - Something similar to what I said above, you really want to add a "Soft" in the tail.
  9. 02:00:030 (4,5) - I have my doubts on this pattern, and it's the fact that I don't find it worth emphasising as you are doing right now. Let's be honest, I'm nazi'ing too much, that's why I stopped a bit, but this is one of the things I considered as "must-changes" because of the map is build up. (5) to x96.
  10. 02:59:084 (5,6) - DAMMIT, LOUN-! This is hella unexpected, MaYbE x264 for a 2,00x ds and no need to dash away? For the sake of the NewBieSsS.
[Platillo]

  1. 00:20:300 (3,1) - Don't you think you should space them out? A full 1.5x ds pattern followed by a 0,69x (The 69 is worth)? That's a dramatic slowdown.
  2. 00:45:840 (7) - You forgot to NC or it's just me?
  3. 00:50:300 (3,1) - Another (3,1) lel.This spacing is literally ruining the pace of the song. You didn't map any 3.00x ds jump as far as I'm concerned, so why, loun-! W H Y? ~ W H Y BABY UUH HE SAID UUUH ~. What about some spicy rearrange to x48?
  4. 00:52:597 - I REALLY feel that something's missing over here. What do you think of extending 00:52:327 (4) - up to that point? I know that you're following a complete different thing on (4), but even a reverse could work.
  5. 01:03:138 (1) - You really forgot a hitsound here. Whistle + Finish would be fine as well. And consider adding a Finish for 01:03:813 (5) - too.
  6. 01:57:597 (1,2,3,4,5) - Maybe this will sound extremely stupid, but this part is as easy as the Ensalada difficulty! It's supposed to be harder, come on, a bit more of spacing, I didn't even have to move my guy to catch the spicy fruits.
  7. 02:59:084 (6,7) - The same ;w;
[French name]

  1. 00:32:462 (4,5,6) - This flows quite oddly, don't you think? I was thinking about Ctrl+G'ing (5), but that would leave a ridiculous spacing between (5,6). Maybe you can come out with some better ideas.
  2. 01:57:597 (1,2,3,4,5) - Just... you... whatever.
  3. 02:00:030 (5) - x228? The clap hitsound is worth emphasising! Or maybe even more emphasis! Just look at 02:02:732 (3,4) - .
  4. 02:59:084 (6,7) - This has less spacing than in Platillo
This diff is actually pretty neat.

Alright, you know what? You're cute <3
Topic Starter
Krah

Yuii- wrote:

Hi there, #loun- !

You have some really nice "Widescreen Support" and "Letterbox during breaks" thing on :(
"ENABLE COUNTDOWN" HAHAHA... Remove that, seriously. bleh^2

[Ensalada]

Hey, baby~ uuuuh! What about HP4 to fit the spread properly? \:D/ inb4 "no". no \:D/

  1. 00:04:084 (1) - No, dude. NO, NO, NO. This slider is way too curved, for newbie players (like me) it's quite hard to catch 'em and flows quite bad with 00:04:759 (2) - . Learn to map, please. nazi :s
  2. 00:07:327 (1) - Nice NC, dad. Besides, don't you think 00:07:327 (1,1) - should be more spaced? At least a 1,2x ds would be okay, especially if you are willing to maintain your style in the beginning of the song. a little break before something else hurt no one, the nc stay
  3. 00:18:949 (5) - This sounds a biiit weird, what about placing a circle on 00:18:949 - and then the slider from 00:19:084 - to 00:19:286 - ? if I really add a slider here it'll be a 2/3 not a 1/2 but I'll not do it by consistency with the higher diff and because the break here is useful for a salad (assuming the next pattern)
  4. 00:20:706 (1) - This is questionable, Krah! Listen to me carefully, wait, move your keyboard to the right, it's bothering me where you have it. Okay, now. In the previous combo, you are mapping only circles, even though there's a similar audible sound to 00:20:705 (1) - so why would you place a slider? Let's suppose you leave it, try to add a Soft hitsound on tail at least, it sounds like a hit when you're only following a certain instrument instead of the drums. changed to a single note
  5. 00:22:192 - aDd SoMeThInG nOpE
  6. 00:35:705 (4,5) - Dammit, loun- ._.
  7. 01:18:543 (8,1) - WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO BOOOOOOOOOOOY. Remember at the beginning of the map which you mapped something similar? Well, the spacing was 2.00x. Wh-What are you trying to do? Kill me! reduced
  8. 01:19:084 (1) - Something similar to what I said above, you really want to add a "Soft" in the tail. same as above
  9. 02:00:030 (4,5) - I have my doubts on this pattern, and it's the fact that I don't find it worth emphasising as you are doing right now. Let's be honest, I'm nazi'ing too much, that's why I stopped a bit, but this is one of the things I considered as "must-changes" because of the map is build up. (5) to x96. reduced the current jump, keep the same form
  10. 02:59:084 (5,6) - DAMMIT, LOUN-! This is hella unexpected, MaYbE x264 for a 2,00x ds and no need to dash away? For the sake of the NewBieSsS. dash are supposed to exist on salad and you can already catch it without dash (just saying)
[Platillo]

  1. 00:20:300 (3,1) - Don't you think you should space them out? A full 1.5x ds pattern followed by a 0,69x (The 69 is worth)? That's a dramatic slowdown. I don't get the issue here. It's not the same time during (3,1) & (1,2) and the slowndown itself isn't that harsh considering the (1) movements just before
  2. 00:45:840 (7) - You forgot to NC or it's just me? just you
  3. 00:50:300 (3,1) - Another (3,1) lel.This spacing is literally ruining the pace of the song. You didn't map any 3.00x ds jump as far as I'm concerned, so why, loun-! W H Y? ~ W H Y BABY UUH HE SAID UUUH ~. What about some spicy rearrange to x48? the hdash was stupid here, removed it
  4. 00:52:597 - I REALLY feel that something's missing over here. What do you think of extending 00:52:327 (4) - up to that point? I know that you're following a complete different thing on (4), but even a reverse could work. Tried with the reverse and sound really weird to me ._.
  5. 01:03:138 (1) - You really forgot a hitsound here. Whistle + Finish would be fine as well. And consider adding a Finish for 01:03:813 (5) - too. yap
  6. 01:57:597 (1,2,3,4,5) - Maybe this will sound extremely stupid, but this part is as easy as the Ensalada difficulty! It's supposed to be harder, come on, a bit more of spacing, I didn't even have to move my guy to catch the spicy fruits. I don't feel like adding some difficulty here. It's just after the break so let's give to the player some time and not directly jump on him with hdash-spam
  7. 02:59:084 (6,7) - The same ;w; the same ;w; (this one actually works the same as the previous ones)
[French name]

  1. 00:32:462 (4,5,6) - This flows quite oddly, don't you think? I was thinking about Ctrl+G'ing (5), but that would leave a ridiculous spacing between (5,6). Maybe you can come out with some better ideas. Not really bothered by this one and the (5) ctrl+g is a no-go
  2. 01:57:597 (1,2,3,4,5) - Just... you... whatever. =)
  3. 02:00:030 (5) - x228? The clap hitsound is worth emphasising! Or maybe even more emphasis! Just look at 02:02:732 (3,4) - . Increasing the hdash itself isn't really relevant and actually not worth it ._.
  4. 02:59:084 (6,7) - This has less spacing increased
This diff is actually pretty neat. this map* :'(

Alright, you know what? You're cute <3 I know :D
Thanks for the mod =)
Yuii-

Krah wrote:

Fixed everything, Yuii-. Thanks. You are definitely THE best.
No problem, dude.
ghm12
throwing this here
rank this please
Topic Starter
Krah

ghm12 wrote:

throwing this here
rank this please
Nice catch, cool to see those songs added to deemo. Some are really cool :D
I will update the source tomorrow (if I don't forget) or with the next mod.

To rank it is the aim but to find bn is a pain
Topic Starter
Krah
Nobody modding it so finally updated source/tags ._.
koliron


General
  1. Combocolours, woo, that colours are sad :c try to chage (3) with [14,254,200] (I understand that others may not be so easy because would be hard to distinguish)
  2. NC: all fine!

Salad
  1. 01:05:570 (4,1) - 01:07:192 (5,1) - 01:08:814 (5,1) - 01:10:436 (5,1) - long-long-short-long distances, maybe change to short-long-short-long to maintain constancy (Or just add distance in 01:08:814 (5,1) - )
  2. 02:59:084 (5,6) - As is the last note and jump, maybe slightly higher distance looks good
  3. if you accept the AR in Coeur, change to 6.4 to maintain constancy :roll:
    no more, really good Salad!

Platter
  1. 00:27:192 (3,4) - this movement is really hard to platter players! D: maybe reduce the ondulation in (4)
  2. 00:28:408 (3,4) - 00:33:678 (3,4) - 00:34:894 (3,4) - the same cases
  3. 01:16:651 (5,6) - x: 128 is more beautiful :)
  4. 01:23:003 (4,5,6,7) - The platters are to introduce players in HDashes, so this jump is complicated! besides the distance to get there, need go to the opposite side, I suggest you 01:22:597 (2,3,4,5) - x: 212, 01:23:408 (6) - x:112 and 01:23:543 (7,8) - x: 56 (to not remove HDash or cause uncomfortable movements)
  5. 01:30:841 (2,3,1) - i think looks good just a little more distance :) (obviously no HDash)
  6. 02:25:030 (2,3,4,5,6,1,2,3,4,5,6,7,1) - Some of these movements is fine, but I find too many for a platter :( change some
  7. 02:28:003 (4,5,1) - the same case of 01:23:003 (4,5,6,7)
  8. 02:34:489 (4,5,1) - the same case
  9. 02:40:976 (4,5,1) - the same case ;w;
  10. if you accept the AR in Coeur, change to 7.8 to maintain constancy :P

Coeur
  1. 00:02:057 (7,8) - Is at a distance somewhat uncomfortable because you doubt if require dash (but well, not required, but the distance is distinguishably higher than that of 00:04:489 (3,4) - ) reduce the distance a bit
  2. 00:17:057 (5,1) - Why the jump is so strong? this sound is not so remarkable, and is even greater than 00:13:678 (6,1) -
  3. 00:24:760 (5,6) - this jump is a bit uncomfortable, because have to catch the notes almost with the edges, i suggest you (5) x: 424 or less
  4. 00:27:192 (2) - You should do the slider with this form because is fast and short-jump and there is a lack of movement, and you probably moved equally, this causes too high probability of losing the seeds
  5. 00:27:597 (3) - the same case
  6. 00:41:381 (1) - probably with x: 140 is more cute :)
  7. 01:01:111 (3) - I know, I look much the esthetic, a little more upright would look better (01:04:084 (1,2,3) - as this would be fine)
  8. 01:29:625 (5,6) - this time the distance is clear to use dash, but the jump is slightly stronger, maybe (5) x: 80
  9. 02:07:326 (1,2,3,4) - I found it some repetitive, especially because before there were several similar sliders (02:00:840 (1,2,3,4) , 02:04:083 (1,2,3) ), maybe using other positions and shapes
  10. 02:20:299 (1,2,3,4) - the same case, I see you were constant in this, so was on purpose, but I insist on you should giving a little more variety to those sliders \(~o~)/
  11. This difficulty have quite strong jumps, I understand that the song is very relaxing, but try to change the AR at least to 8.8

sorry for not doing hitsounds mod, I'm bad with them, I hope to have helped a little

good luck!!

+1 star :) :) :)

If you have time Pile - Aishiteru Banzai! I would really appreciate it!
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