Rhodanthe* - old version of yumeiro parade

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Ipas
Hello~
From my Queue~
I'm sorry If the mod display doesn't looks beautiful because I want to go faster . I hope the mods still beautiful though xD

I won't say anything same twice

Let's gooo

  1. 00:05:712 (8,1) - Check distance snap between these
  2. 00:11:045 (6,1) - Same as above
  3. Okay, I will throw you something .-.
    I guess your Easy have too many inconsistency of Distance snap . Please, use distance snap carefully since this diff directed to beginner players . You know that beginner will confused because of inconsistency distance snap . Try to remap your Easy since there's too many of Inconsistency of distance snap
    With this, I can't mod your Easy
  1. Same as Easy, you have too many inconsistency of distance snap . Since this is Normal and directed to advanced player but still have low reflects, they will go confused too though
  1. 00:12:045 (2,3,4,5) - Make a longer distance between these notes since these all use 1/1 slider without 1/2 pattern
  2. 00:16:879 - The strong beat appears at here so you must put 00:17:045 (1) - on it and delete 00:16:879 (9) - also you move that clap on (9) to head of slider (1)
  3. 01:26:879 - Put a note here so you can start spinner at 01:27:045 - since you must clarified the strong beat before it starts to disappear into a spinner head that doesn't have any sounds
  1. 00:10:629 (6) - Delete this . I think it's overmapped
  2. 00:26:212 (4,7) - This overlap still visible and looks bad too though . Move (4) to somewhere to avoid this
  3. 00:29:295 (7) - Delete . Overmapped
  4. 00:31:962 (7) - ^
  5. 01:26:879 (4) - Move this to somewhere . I think it's off-screen . You could put 01:27:712 (1) - to another place to avoid overlap . If you still want to put it on the center of slider (4), please don't make an overlap

This is what I can do for you .-.
Please, your map is fine but you must keep notice that you must using consistence distance snap on Normal and Easy . It's fine on Hard but you must put 1/1 pattern with a better distance and you must not put it on the same distance as 1/2 pattern . Keep remember my word . I think it will be useful sometimes
Good Luck~
Topic Starter
Doormat

NewIpas wrote:

Hello~
From my Queue~
I'm sorry If the mod display doesn't looks beautiful because I want to go faster . I hope the mods still beautiful though xD

I won't say anything same twice

Let's gooo

  1. 00:05:712 (8,1) - Check distance snap between these
  2. 00:11:045 (6,1) - Same as above
  3. Okay, I will throw you something .-.
    I guess your Easy have too many inconsistency of Distance snap . Please, use distance snap carefully since this diff directed to beginner players . You know that beginner will confused because of inconsistency distance snap . Try to remap your Easy since there's too many of Inconsistency of distance snap
    With this, I can't mod your Easy
  1. Same as Easy, you have too many inconsistency of distance snap . Since this is Normal and directed to advanced player but still have low reflects, they will go confused too though
First of all, thanks for the mod and the star! :D I'll definitely tinker around with the distance snap in the easier difficulties, as well as play around with your suggestions in the Hard/Insane difficulties.

NewIpas wrote:

  1. 00:12:045 (2,3,4,5) - Make a longer distance between these notes since these all use 1/1 slider without 1/2 pattern
  2. 00:16:879 - The strong beat appears at here so you must put 00:17:045 (1) - on it and delete 00:16:879 (9) - also you move that clap on (9) to head of slider (1)
  3. 01:26:879 - Put a note here so you can start spinner at 01:27:045 - since you must clarified the strong beat before it starts to disappear into a spinner head that doesn't have any sounds
- made the distance between the notes at 00:12:045(2, 3, 4, 5) longer
- deleted the note at 00:16:879(9) since it did feel redundant
- added a note at 01:26:879 and moved the spinner; this does feel better :)

NewIpas wrote:

  1. 00:10:629 (6) - Delete this . I think it's overmapped
  2. 00:26:212 (4,7) - This overlap still visible and looks bad too though . Move (4) to somewhere to avoid this
  3. 00:29:295 (7) - Delete . Overmapped
  4. 00:31:962 (7) - ^
  5. 01:26:879 (4) - Move this to somewhere . I think it's off-screen . You could put 01:27:712 (1) - to another place to avoid overlap . If you still want to put it on the center of slider (4), please don't make an overlap
- moved the notes around 00:26:212 so (4) and (7) no longer overlap
- I don't think the notes at 00:29:295(7) and 00:31:962(7) are an issue, but if other modders point it out I'll definitely reconsider
- rotated the slider at 01:26:879(4) so that it's no longer off-screen

NewIpas wrote:

This is what I can do for you .-.
Please, your map is fine but you must keep notice that you must using consistence distance snap on Normal and Easy . It's fine on Hard but you must put 1/1 pattern with a better distance and you must not put it on the same distance as 1/2 pattern . Keep remember my word . I think it will be useful sometimes
Good Luck~
Hey, every little bit counts. Thanks again for the tips on distance for easier difficulties :)
h1b1k11



  • About the Kiai, I was thinking:
    End Kiai here 00:59:379 or 00:59:045
    Start Kiai again here 00:59:712
00:18:879 (8) - Fix this end properly
Before

After

00:29:212 (6,7,8) - I don't think triplets should be here, the beat nor the singing isn't fast at that time. All I can think of is another slider and maybe position it like this:

00:47:212 (6) - Better flow if this circle was up here

00:59:212 (11) - Ctrl+G
01:03:545 (5) - Improper ends like this bothers me a lot, fix it?

01:11:712 (6) - Maybe make this circle go on top of 01:11:879 (7)
00:16:879 (9) - Better flow if the circle was over here

00:26:045 (3) - Maybe this should go on top of 00:26:212 (4)
00:31:378 (3) - Remove and put 00:31:545 (4) in place
^^00:31:879 - Add a circle
00:41:712 - Missing a beat/clap here, maybe change the mapping a little bit
00:32:212 (4,5) - I would consider doing something different like:
Remove them both
^^00:32:212 - Add a slider ending 00:32:545

00:29:545 (4,5) - ^^
01:00:379 (2,3,4) - I don't recommend doing this so much, maybe change in to a medium slider with reverse
01:13:045 (1,2) - Replace for a slider
01:24:879 (4) - End the slider here instead?
00:41:045 (1) - Maybe Ctrl+G? That's a pretty huge jump for easy diff players
00:47:379 (1) - Spinner should start here
01:03:713 (5,6) - About this, you should probably change it. Maybe do this:
Remove both of them
^^01:03:712 - Add a slider ending 01:04:045 then add reverse
Topic Starter
Doormat

imaikiseta wrote:

Thanks for the mod! Really appreciate the help :)

imaikiseta wrote:


  • About the Kiai, I was thinking:
    End Kiai here 00:59:379 or 00:59:045
    Start Kiai again here 00:59:712
- Took your suggestion for the kiai time short break. Thanks!

imaikiseta wrote:

00:18:879 (8) - Fix this end properly
Before

After

00:29:212 (6,7,8) - I don't think triplets should be here, the beat nor the singing isn't fast at that time. All I can think of is another slider and maybe position it like this:

00:47:212 (6) - Better flow if this circle was up here

00:59:212 (11) - Ctrl+G
01:03:545 (5) - Improper ends like this bothers me a lot, fix it?

01:11:712 (6) - Maybe make this circle go on top of 01:11:879 (7)
- Fixed the slider at 00:18:879(8)
- Got rid of the triplet at 00:29:212(6, 7, 8) and replaced it with a slider
- I did move the six to your suggested area and it definitely feels better than before :)
- I don't think the slider at 00:59:212 needs to be reversed, so this was left alone
- And another end that I didn't notice :o thanks for pointing it out! fixed
- Did not take your suggestion at 01:11:712(6), but I did change the flow slightly so that the circle comes before the slider instead

imaikiseta wrote:

00:16:879 (9) - Better flow if the circle was over here

00:26:045 (3) - Maybe this should go on top of 00:26:212 (4)
00:31:378 (3) - Remove and put 00:31:545 (4) in place
^^00:31:879 - Add a circle
00:41:712 - Missing a beat/clap here, maybe change the mapping a little bit
- Ended up deleting the note at 00:16:879
- Ended up moving 00:26:045(3) and 00:26:712(5) so that they stack on top of their respective sliders
- Took your suggestion at 00:31:378(3). Thanks!
- I think the beat at 00:41:712 is fine as it is

imaikiseta wrote:

00:32:212 (4,5) - I would consider doing something different like:
Remove them both
^^00:32:212 - Add a slider ending 00:32:545

00:29:545 (4,5) - ^^
01:00:379 (2,3,4) - I don't recommend doing this so much, maybe change in to a medium slider with reverse
01:13:045 (1,2) - Replace for a slider
01:24:879 (4) - End the slider here instead?
- Made 00:32:212 a slider ending and added a circle at 00:32:712; same thing for 00:29:545
- The setup at 01:00:379(2, 3, 4) seems fine to me, but if another modder points it out I'll definitely fix this!
- I don't feel like a slider is necessary for replacing 01:13:045(1, 2)
- Regarding 01:24:879(4), what do you mean by "end the slider here instead"? I'm a little confused..

imaikiseta wrote:

00:41:045 (1) - Maybe Ctrl+G? That's a pretty huge jump for easy diff players
00:47:379 (1) - Spinner should start here
01:03:713 (5,6) - About this, you should probably change it. Maybe do this:
Remove both of them
^^01:03:712 - Add a slider ending 01:04:045 then add reverse
- Reversed the slider at 00:41:045(1)
- The spinner already does start at 00:47:379....?
- Ahh, somebody else has pointed out the pattern at 01:03:712(5, 6). Ended up changing it so that a 1/1 slider starts at 01:03:712

Again, thanks for your tips and suggestions, hopefully the map feels better to play now :D
Megurine Luka
Hello, from my queue.

Thank you for modding Slit last time :3!

[General]

  1. Disable countdown in all diffs? Cuz it's not working at all lol.
  2. In all diffs, I think you can add some whistle in the period before 00:06:212 (1) -
  3. The default clap sounds really annoy me. You can try use default hitnormal sound as clap sound. Download here :arrow:http://puu.sh/hmbH2/eeb25a1440.wav


[Easy]

  1. 00:01:046 (1) - try a whistle?
  2. 00:11:045 (6,1) - well, you need to make the spacing consistent in Easy diff. Spacing errors are unrankable issues in Easy diff :3 You can press alt while adjusting your spacing~~
  3. 00:22:379 (1) - ^, I would not point the spacing problems~You can fix them yourselves
  4. 00:41:045 (1) - why is this slider twisted to the opposite direction at the beginning?
    del the slider knot here
  5. 00:49:045 (1) - According to current ranking criteria, you need to remain at least 2 beats after a spinner. So basically my suggestion is change the spinner into a long slider.
  6. 01:26:879 (1) - try a whistle?


[Normal]

  1. Basically in a Normal, you are still required to follow the consistent spacing. So I'm not going to point them out in very details~~I think you can adjust them yourselves.
  2. 00:49:045 (1) - spinner issue similarly in Easy diff
  3. 00:51:712 (4) - I think maybe you can try avoid overlap with 00:50:712 (2) - , for example:
  4. 01:10:879 (2) - stack on 01:09:045 (6) - ?
  5. 01:26:879 (1) - whistle?


[Hard]

  1. 00:12:379 (3) - from here I think the rhythm would be better if
  2. 00:23:045 (2) - Try ctrl+g?
  3. 00:36:879 (4) - ^
  4. 00:37:879 (6) - ^, if you done the last one.
    See the invisible circle in the flow?


[Insane]

  1. 00:12:879 (4) - stack perfectly with 00:11:545 (1) -
  2. 01:06:879 (9) - CTRL+G would be better imo
  3. The flow can be improved, but already a good job as a first map :3 Good Luck!
Topic Starter
Doormat

Megurine Luka wrote:

Hello, from my queue.

Thank you for modding Slit last time :3!
Thanks for the mod, and no problem! Hope I was of use to you :)

Megurine Luka wrote:

[General]

  1. Disable countdown in all diffs? Cuz it's not working at all lol.
  2. In all diffs, I think you can add some whistle in the period before 00:06:212 (1) -
  3. The default clap sounds really annoy me. You can try use default hitnormal sound as clap sound. Download here :arrow:http://puu.sh/hmbH2/eeb25a1440.wav
- awawawawawa I didn't even notice the countdown :o Got rid of it
- Thanks for the custom hitsounds! I didn't really like the default hitsounds myself, and was about to go change them. This saves me some time looking :)

Megurine Luka wrote:

[Easy]

  1. 00:01:046 (1) - try a whistle?
  2. 00:11:045 (6,1) - well, you need to make the spacing consistent in Easy diff. Spacing errors are unrankable issues in Easy diff :3 You can press alt while adjusting your spacing~~
  3. 00:22:379 (1) - ^, I would not point the spacing problems~You can fix them yourselves
  4. 00:41:045 (1) - why is this slider twisted to the opposite direction at the beginning?
    del the slider knot here
  5. 00:49:045 (1) - According to current ranking criteria, you need to remain at least 2 beats after a spinner. So basically my suggestion is change the spinner into a long slider.
  6. 01:26:879 (1) - try a whistle?
- Yeah, another modder pointed out that distance snapping needed to be consistent for all combos in Easy/Normal difficulties. I was going to remap them later today, but I'll take into consideration your comments as well when redesigning them :)

Megurine Luka wrote:

[Normal]

  1. Basically in a Normal, you are still required to follow the consistent spacing. So I'm not going to point them out in very details~~I think you can adjust them yourselves.
  2. 00:49:045 (1) - spinner issue similarly in Easy diff
  3. 00:51:712 (4) - I think maybe you can try avoid overlap with 00:50:712 (2) - , for example:
  4. 01:10:879 (2) - stack on 01:09:045 (6) - ?
  5. 01:26:879 (1) - whistle?
- Remapping Normal so that spacing will be more consistent

Megurine Luka wrote:

[Hard]

  1. 00:12:379 (3) - from here I think the rhythm would be better if
  2. 00:23:045 (2) - Try ctrl+g?
  3. 00:36:879 (4) - ^
  4. 00:37:879 (6) - ^, if you done the last one.
    See the invisible circle in the flow?
- The rhythm you suggested at 00:12:379(3) does flow better. Fixed it
- I don't want to make the distance between the (2) and (3) too long though, so I left the note at 00:23:045(2) as is
- Took your suggestion at 00:36:879(4) and 00:37:879(6)

Megurine Luka wrote:

[Insane]

  1. 00:12:879 (4) - stack perfectly with 00:11:545 (1) -
  2. 01:06:879 (9) - CTRL+G would be better imo
  3. The flow can be improved, but already a good job as a first map :3 Good Luck!
- awawawa I didn't notice that the (4) was off centre :o fixed
- Took your suggestion at 01:06:879(9); ended up also reversing the slider at 01:07:379(10)
- aww shucks thanks for the compliment :P But like you said, there's always room for improvement that and I want to try and make this map as perfect as I possibly can

Notice: updated the hard and insane maps; easy and normal difficulties will probably be remapped and uploaded later tonight. Hitsounds also have yet to be changed because I'm too lazy to put the hitsounds into the song folder as of this posting
Rizen
Hello!

[General]
blanketing issues across mapset. seek and destroy!

[Easy]
  • 00:01:046 (1) - The slider isn't symmetrical (slightly bugs me). Can clearly be seen when you ctrl+h it. Try with these points
    [list:1337]1w - x:124 y:148
    2r - x:180 y:120
    3w - x:256 y:152
    4r - x:332 y:120
    5w - x:388 y:148

00:03:712 (1) - if you do the above mod, replace via. copy/paste and ctrl+j and remove repeat
00:06:712 -> 00:17:045 What is this? 2008 mapping? Try be more creative like adding sliders instead of all these circles (Like map the clarinet/saxophone/whatever that brass instrument is)
00:58:379 (5) - I don't think 4 flows very well to 5 (the shapes are not related via blanketing/stacking/etc. what i recommend is the following--
00:58:379 (5) - shorten to 00:59:045 and...
00:59:712 - add a circle beat (and NC). I feel as though the beginning of the second run-through in the chorus should be clickable
01:01:045 - try this rhythm here
because of the same reason as mentioned above
01:02:379 - if you do the previous mod, NC here. or else NC at 01:03:045 (8) - but it'll feels a little bit weird
01:10:379 (5) - NC
01:13:045 (7) - NC
01:15:545 (3) - remove NC
01:16:712 (1) - NC
01:16:712 (1) - (insert rant on 2008)
[Normal]
(I hate modding normals because it's between hard and easy. please excuse the lack of non-nc remarks)
  • 00:03:712 (5) - NC
    00:08:879 (5) - NC
    00:14:212 (1) - NC
    00:19:711 (6) - NC (because different vocals)
    00:25:045 (6) - NC (Emphasis on white tick)
    00:33:045 (1) - NC (emphasis on instruments)
    00:41:045 (6) - NC (different vocals)
    00:46:379 (6) - NC (emphasis on vocals)
    00:51:712 (1) - NC ^
    00:57:045 (1) - NC ^
    01:02:379 (5) - NC ^
    01:07:712 (1) - NC ^
    01:13:545 (1) - NC ^
    01:18:212 (5) - NC ^
    01:23:545 (1) - NC ^
    also, check AiMod regarding object end snap at 00:20:377 (maybe it's just me)


[Hard]
  • 00:03:045 (4) - Try this maybe? It solves the object distance clash at 00:04:379 (2)
    http://puu.sh/hnU0n/8d984ebf1d.png
    00:43:545 (6) - maybe move this closer to 00:43:712 (1) ? The equal distance between objects before could confuse people when they're not the same rhythm
    01:17:545 (7) - maybe blanket this with circle 4 in same combo


I'm still not confident in modding hard/insanes... :?

If you can, can you please mod this map? :)

good luck``
DreaM117er
From your Queue~
And this is one anime I like this season :)

[General]

  1. For all diff: add finish
    00:11:545 - 00:08:879 - 00:14:212 - 00:15:545 - 00:16:212 -
    00:17:045 - 00:30:379 - 00:33:045 - 00:46:379 - 00:47:545 -
    00:54:379 - 00:57:045 - 00:58:212 - 01:05:045 - 01:07:712 -
    01:08:879 - 01:10:379 - 01:13:045 - 01:15:045 - 01:18:212 -
    01:20:879 - 01:23:545 - 01:24:879 - 01:25:545 - 01:26:379 -
    01:26:879 -
  2. Volume for all diff:
    00:01:046 - 50%
    00:06:212 - 70%
    00:17:045 - 60%
    00:38:379 - 50%
    00:46:379 - 60%
    00:47:545 - 70% (to kiai end)
    01:10:379 - 50%
    01:15:545 - 60%

[Insane]

[Hard]

[Normal]
  1. Why all notes use 0.75x...no sense. Change to 1.0x

[Easy]

  • 01:22:712 (3,4) - combine a slider

For all diff: All offset -16

Good luck :)
Wafu

Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Please remove the commas from tags, this will not allow people to look for more than just one tag.
  2. Because 'Rhodanthe*' seems to be used only for this anime, so it is not very famous, you should include names of singers in tags:
    西明日香 (romanised Nishi Asuka)
    田中真奈美 (romanised Tanaka Manami)
    種田梨沙 (romanised Taneda Risa)
    内山夕実 (romanised Uchiyama Yumi)
    東山奈央 (romanised Touyama Nao)
  3. You might want to use custom hitsound for the clap, because it currently feels a bit out of place when there is loud clap, while music contains a simple snare. I think this one fits really well.
  4. I think there should be a better mp3 available, try to look for it, because it sounds like some parts are a bit distorted and start is really low volume.
  5. Muting soft-sliderslide with this file would be quite good, because you are sometimes using 100% volume, which makes the sliderslide do a lot of noise, so muting it is probably the easiest way to fix this.


Easy


  1. You have to use hitsounds. In case of this map, it is enough to use grumd's hitsound copier and hitsound the notes which are missing, they were not many, so it is just few minutes of work.
  2. 00:05:879 (4) - Move this slider somewhere else, you might do something like screenshot below. The problem is the slider is hidden under previous slider which is not so cool on easy difficulty, because the player will barely react to this, especially when he has only something about 350ms to react
  3. 00:27:712 - You start to break new combo consistency and sensibility here and you make the combo lengths inconsistent. That will result in messed up HP gain, which is especially important on low diffs. Previously you used NC on each 3rd downbeat, but while it still fits music to be used like before, you just started to use them variably.


Normal


  1. Same issue with hitsounds as Easy
  2. Difficulty is very high considering it is only Normal. I recommend to decrease AR and OD by 1 and then increase the combo count. Currently the combos are long 7-10, which is really inappropriate for normal. Try to keep them under 6, I recommend each 3rd downbeat.
  3. 00:18:379 (3,4,5,8,9,10) - These two patterns are very annoying. Rhythmically it is fine, but it doesn't fit with the pattern. It is all overlapped and focused on one place so the approach circles will be mixed together and someone who is able to play only Normal will just simply miss there because he will get lost in this. I hope you might understand what I mean. I suggest to remake them so every part of it is perfectly visible in natural way without overlaps and other traps or you might use a bit different rhythm, but that's up to you.
  4. 00:27:045 (9,10,1) - This might be also problem for newbies, because he is most likely not gonna expect a circle between two sliders stacked together, so make it just simple and remove the circle and move the slider somewhere else, or make this with regular distance snap.
  5. 00:19:711 (6) - Slider ends on 00:20:377, but it must end on 00:20:379, because current position is out of timing point, this might have been caused by offset change.


Hard


  1. You should decrease the AR by 1, because you have Insane diff and it will fix the spread a bit. The problem here is Insane has 9 AR, while it is definitely wrong, when it is quite a chilling map, just doesn't fit the song nor map, then you should decrease AR of Insane to 8 so it is a bit more sensible and whole settings should be fine.
  2. 00:13:379 (5,6) - I don't know if you know it, but be aware that this kind of pattern is often considered as unrankable unless it plays extremelly well, what it doesn't there.
  3. To be honest, as a hard it is pretty fine, balanced and so on, but just go through the difficulty and fix the antijumps. You are sometimes using the same distances for 1/2 notes and 1/1, which makes player click earlier than they are supposed to.


Insane


  1. As I reasoned in Hard diff, reduce the AR to 8.
  2. 00:07:047 (3) - The slider is on 00:07:047 while it must be on 00:07:045, because it would not be snapped to the timing.
  3. 00:24:545 - The clap doesn't fit there very much because the snare is on 00:24:712 in real. If you used the custom hitsound provided in General, try to find all missing snares. That would increase the map's quality a lot. Those are for example 00:29:379 - 00:30:045 and more.
  4. 00:48:712 - Reduce the volume, it is currently ideal for ear-bleed. Whistle spam is not really cool on that high volume.


Conclusion: Needs some improvement

If I consider you are a newbie, the map is pretty okay. You should care more about perfection, spread and what was really missing there, hitsounds. It would not take a long to make this actually rankable so feel free to ask me anything, I'll be glad to help you if you need something. Also have my star and good luck~! :3

I don't know whether you took a look at a mod above, but just wanted to say current offset is fine if you didn't already change it :)
Topic Starter
Doormat
awawawa so many mods so little time ;w;

Thanks for the mods you guys! Really appreciate it :) Unfortunately I don't exactly have time right now to check out your suggestions (and to those in my M4M queue, don't worry I will mod your maps, but it'll probably be in the next day or so). I'll play around with your suggestions tonight and get reply back as soon as possible!
saisee2010
Hi! for M4M - Sorry for my poor English and modding skill
Insane
00:01:379 (2) - Can you move it to 428/284 , it's better blanket .
00:03:712 (1,2) - better pattern if you blanket them together
00:48:045 (2,3,4) - I think 00:48:045 (2) - move to 168/120
00:48:212 (3) - move to 256/196
00:48:379 (4) - move to 324/120
01:01:712 (8) - 348/272 for better blanket
01:13:045 (1,2,3,4) - I think 01:14:045 (3) - shouldn't stack with 01:13:045 (1) - It isn't a good pattern imo.

Hard
AR-1
00:11:545 (1,3,4) - improve blanket
00:13:879 (6) - move to 186/50 not good to stack like them.
00:49:712 (3) - ctrl+H
01:20:545 (8) - slider end stack with 01:21:379 (2)
01:26:879 (6) - 384/88 - triangle pattern

Normal
Your DS is good for now but some slider like 00:18:379 (3,4) - 00:21:045 (8,9) , They aren't good pattern and hard to read by beginner
00:18:379 (3,4) - delete 00:18:879 (4) - and add reverse slider 00:18:379 (3) is better.
00:21:045 (7,8,9) - delete 00:21:545 (8) - add reverse slider 00:21:045 (7) and place 00:22:045 (8) stack this 00:20:712 (6)
00:48:045 (8,9,10) - change them to reverse slider , 3 stack notes aren't good imo.
.
.
add NC 00:03:712 - 00:08:879 - 00:14:212 - 00:19:711 - 00:22:379 - 00:25:045 - 00:33:045 - 00:41:045 - 00:46:379 - 00:51:712 - 00:57:045 - 01:02:379 - 01:07:712 - 01:12:379 - 01:18:212 - 01:23:545 - (some NC I'm not sure you can ignore if it doesn't fit for you.)
.
.
.
And Hitsound , same as other modders. Zzz

Easy
I think pattern from 00:06:712 to 00:16:712 isn't good imo , add some slider in this pattern could be better .
00:57:045 (3,4) - Ctrl+G them?
00:57:045 (3) - NC
01:00:379 (6) - NC
01:03:045 (8) - NC
01:10:379 (5) - NC
.
.
.
And Hitsound , same as Normal. Zzz
;)
Get a little star from me , good luck :) .
My map
:
t/322130
yf_bmp
come on! i have seen the progress.
Topic Starter
Doormat

[ Rizen ] wrote:

Hello!
Hello! Thanks for the mod :) Will be taking a look at your beatmap soon!

[ Rizen ] wrote:

[General]
blanketing issues across mapset. seek and destroy!
Affirmative- will be taking a look at what needs to be fixed, but there'll probably still be blanketing issues for a while. I want to put priority on fixing the map first before focusing on blankets

[ Rizen ] wrote:

[Easy]
  • 00:01:046 (1) - The slider isn't symmetrical (slightly bugs me). Can clearly be seen when you ctrl+h it. Try with these points
    [list:1337]1w - x:124 y:148
    2r - x:180 y:120
    3w - x:256 y:152
    4r - x:332 y:120
    5w - x:388 y:148

00:03:712 (1) - if you do the above mod, replace via. copy/paste and ctrl+j and remove repeat
00:06:712 -> 00:17:045 What is this? 2008 mapping? Try be more creative like adding sliders instead of all these circles (Like map the clarinet/saxophone/whatever that brass instrument is)
00:58:379 (5) - I don't think 4 flows very well to 5 (the shapes are not related via blanketing/stacking/etc. what i recommend is the following--
00:58:379 (5) - shorten to 00:59:045 and...
00:59:712 - add a circle beat (and NC). I feel as though the beginning of the second run-through in the chorus should be clickable
01:01:045 - try this rhythm here
because of the same reason as mentioned above
01:02:379 - if you do the previous mod, NC here. or else NC at 01:03:045 (8) - but it'll feels a little bit weird
01:10:379 (5) - NC
01:13:045 (7) - NC
01:15:545 (3) - remove NC
01:16:712 (1) - NC
01:16:712 (1) - (insert rant on 2008)
- dat 2008 mapping tho. Seriously though, I didn't like it myself after giving it more testing once again things I don't know why I put in the map lol Ended up changing this part up by adding in some sliders. Hopefully it no longer feels like a "product of 2008"
- thanks for the suggestion with the first slider! fixed
- great idea at 01:01:045! hope you don't mind that I stole this pattern lol
- ended up remapping a lot of this difficulty based on the critique of the other modders as well

[ Rizen ] wrote:

[Normal]
(I hate modding normals because it's between hard and easy. please excuse the lack of non-nc remarks)
  • 00:03:712 (5) - NC
    00:08:879 (5) - NC
    00:14:212 (1) - NC
    00:19:711 (6) - NC (because different vocals)
    00:25:045 (6) - NC (Emphasis on white tick)
    00:33:045 (1) - NC (emphasis on instruments)
    00:41:045 (6) - NC (different vocals)
    00:46:379 (6) - NC (emphasis on vocals)
    00:51:712 (1) - NC ^
    00:57:045 (1) - NC ^
    01:02:379 (5) - NC ^
    01:07:712 (1) - NC ^
    01:13:545 (1) - NC ^
    01:18:212 (5) - NC ^
    01:23:545 (1) - NC ^
    also, check AiMod regarding object end snap at 00:20:377 (maybe it's just me)
- fixed all the NCs, and you were right regarding the end snap 00:20:377. Turns out it was 0.002 seconds off are you bloody serious


[ Rizen ] wrote:

[Hard]
  • 00:03:045 (4) - Try this maybe? It solves the object distance clash at 00:04:379 (2)
    http://puu.sh/hnU0n/8d984ebf1d.png
    00:43:545 (6) - maybe move this closer to 00:43:712 (1) ? The equal distance between objects before could confuse people when they're not the same rhythm
    01:17:545 (7) - maybe blanket this with circle 4 in same combo
edit: worked on hard on April 26, 2015. here's what I did:
- didn't do exactly what you suggested at 00:03:045, but I fixed the distance clash
- fixed the distances around 00:43:545
- fixed the blanket at 01:17:545

[ Rizen ] wrote:

I'm still not confident in modding hard/insanes... :?

If you can, can you please mod this map? :)

good luck``
Nah don't worry about it, you did the best you can and that still helps me out a lot :)
I'll be taking a look at your map soon, but thanks again!
Topic Starter
Doormat

m1223961117 wrote:

From your Queue~
And this is one anime I like this season :)
Thanks for the mod! I'll be returning the favour later today :)

m1223961117 wrote:

[General]

  1. For all diff: add finish
    00:11:545 - 00:08:879 - 00:14:212 - 00:15:545 - 00:16:212 -
    00:17:045 - 00:30:379 - 00:33:045 - 00:46:379 - 00:47:545 -
    00:54:379 - 00:57:045 - 00:58:212 - 01:05:045 - 01:07:712 -
    01:08:879 - 01:10:379 - 01:13:045 - 01:15:045 - 01:18:212 -
    01:20:879 - 01:23:545 - 01:24:879 - 01:25:545 - 01:26:379 -
    01:26:879 -
  2. Volume for all diff:
    00:01:046 - 50%
    00:06:212 - 70%
    00:17:045 - 60%
    00:38:379 - 50%
    00:46:379 - 60%
    00:47:545 - 70% (to kiai end)
    01:10:379 - 50%
    01:15:545 - 60%
- Thanks for the tips on the hitsounds! I had a feeling the hitsounds were a little bit too loud, and I didn't want to spam the beatmap with finishes, but your placements for them make sense in a way that it doesn't feel like it's being spammed :) fixed

m1223961117 wrote:

[Insane]
edit 2: worked on insane on April 27, 2015. here's what I did:
- I don't think the notes at 00:16:962 and 00:46:295 are necessary
- removed the whistle at 00:48:712
- I like the pattern at 00:59:045, so I'll stick with it for now. If somebody else points out that I should change this pattern, I'll refer to yours :)
- there are no streams in this song, so I didn't include your suggestion at 01:09:545

m1223961117 wrote:

[Hard]
edit: worked on hard on April 26, 2015. here's what I did:
- took your suggestion at 00:04:879 and 00:05:545
- took your suggestion at 00:12:379
- I don't feel a circle is necessary at 00:13:712, but I changed the note at 00:16:712 into a 1/2 slider so there's a beat on 00:16:879
- did a slight variation of what you suggested at 00:17:045 and 00:19:712
- took your suggestion at 00:38:879 and it flows a lot better (:
- I don't feel a note is needed at 00:40:379
- took suggestion at 00:41:545
- changed the pattern at 01:05:045 so that it follows the vocals now
- made the note at 01:17:545 closer

m1223961117 wrote:

[Normal]
  1. Why all notes use 0.75x...no sense. Change to 1.0x
Woops, must've been something I overlooked. fixed

m1223961117 wrote:

[Easy]

  • 01:22:712 (3,4) - combine a slider
fixed

m1223961117 wrote:

For all diff: All offset -16
I think the current offset is fine as it is, so I'm going to leave it as is. If other people think that it may be off, however, I'll change it :)

m1223961117 wrote:

Good luck :)
Heheh, thanks!
Topic Starter
Doormat

Wafu wrote:


Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Please remove the commas from tags, this will not allow people to look for more than just one tag.
  2. Because 'Rhodanthe*' seems to be used only for this anime, so it is not very famous, you should include names of singers in tags:
    西明日香 (romanised Nishi Asuka)
    田中真奈美 (romanised Tanaka Manami)
    種田梨沙 (romanised Taneda Risa)
    内山夕実 (romanised Uchiyama Yumi)
    東山奈央 (romanised Touyama Nao)
  3. You might want to use custom hitsound for the clap, because it currently feels a bit out of place when there is loud clap, while music contains a simple snare. I think this one fits really well.
  4. I think there should be a better mp3 available, try to look for it, because it sounds like some parts are a bit distorted and start is really low volume.
  5. Muting soft-sliderslide with this file would be quite good, because you are sometimes using 100% volume, which makes the sliderslide do a lot of noise, so muting it is probably the easiest way to fix this.

- awawawa thanks for the random mod ;w;
- fixed the tags
- I'm still playing around with custom hitsounds another modder provided me, but thanks for providing some custom hitsounds! I'll probably be taking switching between them and seeing which one suits the map more
- I changed the volume sliders based on some other modder's feedback, but thanks for the custom soft-sliderslide! I was actually looking for a mute one myself..

Wafu wrote:

Easy


  1. You have to use hitsounds. In case of this map, it is enough to use grumd's hitsound copier and hitsound the notes which are missing, they were not many, so it is just few minutes of work.
  2. 00:05:879 (4) - Move this slider somewhere else, you might do something like screenshot below. The problem is the slider is hidden under previous slider which is not so cool on easy difficulty, because the player will barely react to this, especially when he has only something about 350ms to react
  3. 00:27:712 - You start to break new combo consistency and sensibility here and you make the combo lengths inconsistent. That will result in messed up HP gain, which is especially important on low diffs. Previously you used NC on each 3rd downbeat, but while it still fits music to be used like before, you just started to use them variably.

- did what you recommended at 00:05:879, but as a result of it the distance snap got all screwy and I ended up having to remap quite a bit of the easy difficulty. I think it's a lot better than what it was before though :)
- fixed all the NC issues

Wafu wrote:

Normal


  1. Same issue with hitsounds as Easy
  2. Difficulty is very high considering it is only Normal. I recommend to decrease AR and OD by 1 and then increase the combo count. Currently the combos are long 7-10, which is really inappropriate for normal. Try to keep them under 6, I recommend each 3rd downbeat.
  3. 00:18:379 (3,4,5,8,9,10) - These two patterns are very annoying. Rhythmically it is fine, but it doesn't fit with the pattern. It is all overlapped and focused on one place so the approach circles will be mixed together and someone who is able to play only Normal will just simply miss there because he will get lost in this. I hope you might understand what I mean. I suggest to remake them so every part of it is perfectly visible in natural way without overlaps and other traps or you might use a bit different rhythm, but that's up to you.
  4. 00:27:045 (9,10,1) - This might be also problem for newbies, because he is most likely not gonna expect a circle between two sliders stacked together, so make it just simple and remove the circle and move the slider somewhere else, or make this with regular distance snap.
  5. 00:19:711 (6) - Slider ends on 00:20:377, but it must end on 00:20:379, because current position is out of timing point, this might have been caused by offset change.

- decreased AR and OD to 4 and 4 respectively
- fixed all combos so they're no longer ridiculously long
- fixed the patterns at 00:18:379(3,4,5,8,9,10) based on another modder's feedback
- spread out the notes at 00:27:045
- I didn't even notice the 0.002 second offset change at 00:19:711(6) :o fixed

Wafu wrote:

Hard


  1. You should decrease the AR by 1, because you have Insane diff and it will fix the spread a bit. The problem here is Insane has 9 AR, while it is definitely wrong, when it is quite a chilling map, just doesn't fit the song nor map, then you should decrease AR of Insane to 8 so it is a bit more sensible and whole settings should be fine.
  2. 00:13:379 (5,6) - I don't know if you know it, but be aware that this kind of pattern is often considered as unrankable unless it plays extremelly well, what it doesn't there.
  3. To be honest, as a hard it is pretty fine, balanced and so on, but just go through the difficulty and fix the antijumps. You are sometimes using the same distances for 1/2 notes and 1/1, which makes player click earlier than they are supposed to.

edit: worked on hard on April 26, 2015. here's what I did:
- lowered AR like you said and it feels better than before
- fixed the pattern at 00:13:379(5, 6)
- fixed a lot of the distance issues that you mentioned, and as a result a lot of the map ended up getting redesigned (I find remapping everything based on feedback is easier than just fixing single things what is wrong with me)

Wafu wrote:

Insane


  1. As I reasoned in Hard diff, reduce the AR to 8.
  2. 00:07:047 (3) - The slider is on 00:07:047 while it must be on 00:07:045, because it would not be snapped to the timing.
  3. 00:24:545 - The clap doesn't fit there very much because the snare is on 00:24:712 in real. If you used the custom hitsound provided in General, try to find all missing snares. That would increase the map's quality a lot. Those are for example 00:29:379 - 00:30:045 and more.
  4. 00:48:712 - Reduce the volume, it is currently ideal for ear-bleed. Whistle spam is not really cool on that high volume.


Conclusion: Needs some improvement
edit 2: worked on insane on April 27, 2015. here's what I did:
- reduced AR to 8
- fixed the offset issue at at 00:07:045
- removed the whistle at 00:48:712
- I'll work on finding the snares after some more testing on my end

Wafu wrote:

If I consider you are a newbie, the map is pretty okay. You should care more about perfection, spread and what was really missing there, hitsounds. It would not take a long to make this actually rankable so feel free to ask me anything, I'll be glad to help you if you need something. Also have my star and good luck~! :3

I don't know whether you took a look at a mod above, but just wanted to say current offset is fine if you didn't already change it :)
Awawawawa you're too kind- Thanks for your help and I'll definitely get back to you on your offer! Thanks for the star too waaaa totally did not expect this :D
Topic Starter
Doormat

saisee2010 wrote:

Hi! for M4M - Sorry for my poor English and modding skill
Hey there, thanks for the mod! Don't worry about your English, it's fine :):o

saisee2010 wrote:

Insane
00:01:379 (2) - Can you move it to 428/284 , it's better blanket .
00:03:712 (1,2) - better pattern if you blanket them together
00:48:045 (2,3,4) - I think 00:48:045 (2) - move to 168/120
00:48:212 (3) - move to 256/196
00:48:379 (4) - move to 324/120
01:01:712 (8) - 348/272 for better blanket
01:13:045 (1,2,3,4) - I think 01:14:045 (3) - shouldn't stack with 01:13:045 (1) - It isn't a good pattern imo.
edit 2: worked on insane on April 27, 2015. here's what I did:
- fixed the blankets at 00:01:379 and 01:01:712
- the pattern at 00:03:712 was not intended to be blanketed, but I'll consider it if another modder points it out
- I did move the notes at 00:48:045, but not to your suggested areas. I also prefer them to be stacked together
- I think the pattern at 01:13:045 is fine

saisee2010 wrote:

Hard
AR-1
00:11:545 (1,3,4) - improve blanket
00:13:879 (6) - move to 186/50 not good to stack like them.
00:49:712 (3) - ctrl+H
01:20:545 (8) - slider end stack with 01:21:379 (2)
01:26:879 (6) - 384/88 - triangle pattern
edit: worked on hard on April 26, 2015. here's what I did:
- changed AR
- made the slider at 00:11:545 no longer a blanket
- 00:13:879(6) is no longer stacked, but I did not move them to your suggested spot
- I moved around the notes at 00:49:712, hopefully it feels better now
- made the slider end at 01:20:545(8) stack with 01:21:379(2). Thanks for the suggestion!

saisee2010 wrote:

Normal
Your DS is good for now but some slider like 00:18:379 (3,4) - 00:21:045 (8,9) , They aren't good pattern and hard to read by beginner
00:18:379 (3,4) - delete 00:18:879 (4) - and add reverse slider 00:18:379 (3) is better.
00:21:045 (7,8,9) - delete 00:21:545 (8) - add reverse slider 00:21:045 (7) and place 00:22:045 (8) stack this 00:20:712 (6)
00:48:045 (8,9,10) - change them to reverse slider , 3 stack notes aren't good imo.
.
.
add NC 00:03:712 - 00:08:879 - 00:14:212 - 00:19:711 - 00:22:379 - 00:25:045 - 00:33:045 - 00:41:045 - 00:46:379 - 00:51:712 - 00:57:045 - 01:02:379 - 01:07:712 - 01:12:379 - 01:18:212 - 01:23:545 - (some NC I'm not sure you can ignore if it doesn't fit for you.)
.
.
.
And Hitsound , same as other modders. Zzz
- fixed the issues at 00:18:379 and 00:21:045
- I left the 3 stacked notes at 00:48:045 as it is because I don't think it makes that much of a difference. If another modder points this out as well, I'll consider changing it, but for now it'll stay as it is
- fixed all NC issues

saisee2010 wrote:

Easy
I think pattern from 00:06:712 to 00:16:712 isn't good imo , add some slider in this pattern could be better .
00:57:045 (3,4) - Ctrl+G them?
00:57:045 (3) - NC
01:00:379 (6) - NC
01:03:045 (8) - NC
01:10:379 (5) - NC
.
.
.
And Hitsound , same as Normal. Zzz
- I ended up changing a lot of the easy difficulty, but still took into consideration what you said.
- changes some of the notes to sliders from 00:06: to 00:16:712
- pattern at 00:57:045 was changed entirely
- fixed the NC issues

saisee2010 wrote:

;)
Get a little star from me , good luck :) .
My map
:
t/322130
Awawawa thanks for the star :D
I'll be checking your map out later today!
Iceskulls
from my q

[general]
  1. uncheck widescreen support , this is use for sb
  2. soft-hitclap is unused if you want to use it you need to change sampleset to softcustom-1
  3. AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:295

    - [Hard] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:379

    - [Insane] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:379

    - [Normal] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:295
    You need to make sure kiai is consistent on every diffs if you map fullset by yourself
  4. AIBat v3.1 wrote:

    Snapping
    00:07:047 (3) - Unsnapped slider (start).
  5. Also lots of unsnapped thing in normal that need to fix

    AIBat v3.1 wrote:

    Snapping
    00:01:046 (1) - Unsnapped slider (end).
    00:02:379 (3) - Unsnapped slider (end).
    00:03:712 (1) - Unsnapped slider (end).
    00:05:045 (3) - Unsnapped slider (repeat).
    00:05:045 (3) - Unsnapped slider (repeat).
    00:05:045 (3) - Unsnapped slider (end).
    00:06:212 (1) - Unsnapped slider (end).
    00:07:045 (2) - Unsnapped slider (end).
    00:07:712 (3) - Unsnapped slider (end).
    00:08:879 (1) - Unsnapped slider (end).
    00:10:379 (3) - Unsnapped slider (end).
    00:13:045 (4) - Unsnapped slider (repeat).
    00:13:045 (4) - Unsnapped slider (end).
    00:14:212 (1) - Unsnapped slider (end).
    00:15:045 (2) - Unsnapped slider (repeat).
    00:15:045 (2) - Unsnapped slider (end).
    00:17:045 (1) - Unsnapped slider (end).
    00:18:379 (3) - Unsnapped slider (end).
    00:19:712 (1) - Unsnapped slider (end).
    00:21:045 (3) - Unsnapped slider (repeat).
    00:21:045 (3) - Unsnapped slider (end).
    00:23:045 (2) - Unsnapped slider (end).
    00:24:212 (5) - Unsnapped slider (end).
    00:25:045 (1) - Unsnapped slider (end).
    00:27:045 (4) - Unsnapped slider (end).
    00:29:045 (3) - Unsnapped slider (end).
    00:30:379 (1) - Unsnapped slider (end).
    00:33:045 (1) - Unsnapped slider (end).
    00:35:712 (1) - Unsnapped slider (end).
    00:37:545 (5) - Unsnapped slider (end).
    00:39:045 (2) - Unsnapped slider (end).
    00:43:045 (6) - Unsnapped slider (end).
    00:45:045 (4) - Unsnapped slider (end).
    00:47:045 (2) - Unsnapped slider (repeat).
    00:47:045 (2) - Unsnapped slider (end).
    00:49:045 (1) - Unsnapped slider (end).
    00:53:045 (4) - Unsnapped slider (repeat).
    00:53:045 (4) - Unsnapped slider (end).
    00:55:045 (3) - Unsnapped slider (end).
    00:57:045 (1) - Unsnapped slider (repeat).
    00:57:045 (1) - Unsnapped slider (end).
    00:58:379 (3) - Unsnapped slider (end).
    01:01:045 (3) - Unsnapped slider (repeat).
    01:01:045 (3) - Unsnapped slider (end).
    01:03:045 (2) - Unsnapped slider (end).
    01:07:045 (6) - Unsnapped slider (end).
    01:09:045 (3) - Unsnapped slider (end).
    01:09:545 (4) - Unsnapped slider (end).
    01:14:379 (4) - Unsnapped slider (end).
    01:15:545 (1) - Unsnapped slider (end).
    01:17:045 (3) - Unsnapped slider (repeat).
    01:17:045 (3) - Unsnapped slider (end).
    01:18:212 (1) - Unsnapped slider (end).
    01:19:045 (2) - Unsnapped slider (end).
    01:20:879 (1) - Unsnapped slider (end).
    01:22:379 (3) - Unsnapped slider (end).
    01:23:545 (1) - Unsnapped slider (end).
    01:24:879 (4) - Unsnapped slider (end).


[insane]
  1. 00:04:045 (2) - ctrl+g this would make flow here 00:03:712 (1,2,3) - nice imo , it's ok to jumps here 00:04:045 (2,3) -
  2. 00:14:212 (1,2) - flow here is kinda awkward , the bent in flow here is somehow make flow here awkward would be better if you swap place of these 00:14:712 (2,3) - notes it would give nice transition flow from slider 00:14:212 (1) - to 00:14:712 (2) - also you might need to re-adjust next notes if you make change here
  3. 00:31:879 (6) - ctrl+g this and it would make flow here 00:31:545 (5,6,7) - nice imo , it's ok to jumps here 00:31:879 (6,7) -
  4. 00:43:045 (9) - nc for change in spacing here
  5. 00:54:379 (1) - ctrl+g this and it would make flow here 00:54:045 (9,1,2) - nice imo
  6. 01:02:712 (2,3) - swap place of these notes would make flow here 01:02:712 (2,3,4) - nice imo , it's ok to jumps here 01:02:879 (3,4) - since 01:03:045 (4) - sound pretty emphasized would the map looks intresting to play
  7. 01:16:879 (5) - ctrl+g this and it would make flow here 01:16:379 (4,5,6) - nice imo

    I think flow in this diff can be improved a bit


[hard]
  1. 00:07:379 - missing clap
  2. 00:28:711 (2,3) - I think stacking would emphasis beat here really well
  3. 00:31:879 (4,5,6) - I think antijumps might be too hard for hard diff
  4. 00:42:712 (5,6,7) - I guess this is really hard to read for hard diff , try this rhythm ?
  5. 00:45:045 (4,6) - these place so close , space them a bit so the pattern here looks cleaner
  6. 00:47:045 (2,3,4,5) -I think antijumps might be too hard for hard diff
  7. 00:48:045 (1,2,3) - jumps here might be too big for hard , I'd try to keep ds lower than 2.1x when making jumps in hard
  8. 00:53:545 (4,5) - this is pretty hard to read for hard diff , consider stacking them or spacing them more
  9. 01:22:045 - missing clap

    spacing can be improved here , try to make sure spacing is easy to read , antijumps or big jumps is rarely use in hard diff imo


[normal]
  • you missing clap a lots here , probably because some unsnapped things I mention in general so resnap everything then try to copy hitsound from other diffs to this diff again
  1. 00:05:045 (3) - multi-reverse slider is too hard for normal diff , try this rhythm instead
  2. 00:48:045 (3,4,5) - this is too hard for normal imo , try rhis

    I think you can add more 1/2 note here a bit


[easy]
  1. 00:07:379 - missing clap
  2. 00:24:712 - ^
  3. 00:30:045 - mising clap
    01:01:045 (3,4) - stacking is hard to read for beginners , spacing them
  4. 01:05:045 (1) - multi-reverse slider is too hard for beginners , try this rhythm instead
  5. 01:22:712 (3,1) - 1/2 spacing is hard for beginners , try to make rhythm here a bit more simple , try this
  6. 01:25:879 (3,1) - stacking is hard to read for beginners , spacing them


good luck :)
Topic Starter
Doormat

CelsiusLK wrote:

from my q
Thanks for the mod! (I completely forgot to log on osu the past few days, so sorry for the late kd). Will post updates later edit: finally got the chance to sit down and take a look at your suggestions :) sorry it took so long

CelsiusLK wrote:

[general]
  1. uncheck widescreen support , this is use for sb
  2. soft-hitclap is unused if you want to use it you need to change sampleset to softcustom-1
  3. AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:295

    - [Hard] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:379

    - [Insane] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:379

    - [Normal] :
    Kiai #1: Starts on 00:49:045, ends on 00:59:045
    Kiai #2: Starts on 00:59:712, ends on 01:10:295
    You need to make sure kiai is consistent on every diffs if you map fullset by yourself
  4. AIBat v3.1 wrote:

    Snapping
    00:07:047 (3) - Unsnapped slider (start).
  5. Also lots of unsnapped thing in normal that need to fix

    AIBat v3.1 wrote:

    Snapping
    00:01:046 (1) - Unsnapped slider (end).
    00:02:379 (3) - Unsnapped slider (end).
    00:03:712 (1) - Unsnapped slider (end).
    00:05:045 (3) - Unsnapped slider (repeat).
    00:05:045 (3) - Unsnapped slider (repeat).
    00:05:045 (3) - Unsnapped slider (end).
    00:06:212 (1) - Unsnapped slider (end).
    00:07:045 (2) - Unsnapped slider (end).
    00:07:712 (3) - Unsnapped slider (end).
    00:08:879 (1) - Unsnapped slider (end).
    00:10:379 (3) - Unsnapped slider (end).
    00:13:045 (4) - Unsnapped slider (repeat).
    00:13:045 (4) - Unsnapped slider (end).
    00:14:212 (1) - Unsnapped slider (end).
    00:15:045 (2) - Unsnapped slider (repeat).
    00:15:045 (2) - Unsnapped slider (end).
    00:17:045 (1) - Unsnapped slider (end).
    00:18:379 (3) - Unsnapped slider (end).
    00:19:712 (1) - Unsnapped slider (end).
    00:21:045 (3) - Unsnapped slider (repeat).
    00:21:045 (3) - Unsnapped slider (end).
    00:23:045 (2) - Unsnapped slider (end).
    00:24:212 (5) - Unsnapped slider (end).
    00:25:045 (1) - Unsnapped slider (end).
    00:27:045 (4) - Unsnapped slider (end).
    00:29:045 (3) - Unsnapped slider (end).
    00:30:379 (1) - Unsnapped slider (end).
    00:33:045 (1) - Unsnapped slider (end).
    00:35:712 (1) - Unsnapped slider (end).
    00:37:545 (5) - Unsnapped slider (end).
    00:39:045 (2) - Unsnapped slider (end).
    00:43:045 (6) - Unsnapped slider (end).
    00:45:045 (4) - Unsnapped slider (end).
    00:47:045 (2) - Unsnapped slider (repeat).
    00:47:045 (2) - Unsnapped slider (end).
    00:49:045 (1) - Unsnapped slider (end).
    00:53:045 (4) - Unsnapped slider (repeat).
    00:53:045 (4) - Unsnapped slider (end).
    00:55:045 (3) - Unsnapped slider (end).
    00:57:045 (1) - Unsnapped slider (repeat).
    00:57:045 (1) - Unsnapped slider (end).
    00:58:379 (3) - Unsnapped slider (end).
    01:01:045 (3) - Unsnapped slider (repeat).
    01:01:045 (3) - Unsnapped slider (end).
    01:03:045 (2) - Unsnapped slider (end).
    01:07:045 (6) - Unsnapped slider (end).
    01:09:045 (3) - Unsnapped slider (end).
    01:09:545 (4) - Unsnapped slider (end).
    01:14:379 (4) - Unsnapped slider (end).
    01:15:545 (1) - Unsnapped slider (end).
    01:17:045 (3) - Unsnapped slider (repeat).
    01:17:045 (3) - Unsnapped slider (end).
    01:18:212 (1) - Unsnapped slider (end).
    01:19:045 (2) - Unsnapped slider (end).
    01:20:879 (1) - Unsnapped slider (end).
    01:22:379 (3) - Unsnapped slider (end).
    01:23:545 (1) - Unsnapped slider (end).
    01:24:879 (4) - Unsnapped slider (end).
- I disabled WS support
- fixed kiai time on all difficulties
- awawawawa I don't know what happened when I was mapping normal, but for some reason everything was unsnapped? I definitely will fix this at a later time

CelsiusLK wrote:

[insane]
  1. 00:04:045 (2) - ctrl+g this would make flow here 00:03:712 (1,2,3) - nice imo , it's ok to jumps here 00:04:045 (2,3) -
  2. 00:14:212 (1,2) - flow here is kinda awkward , the bent in flow here is somehow make flow here awkward would be better if you swap place of these 00:14:712 (2,3) - notes it would give nice transition flow from slider 00:14:212 (1) - to 00:14:712 (2) - also you might need to re-adjust next notes if you make change here
  3. 00:31:879 (6) - ctrl+g this and it would make flow here 00:31:545 (5,6,7) - nice imo , it's ok to jumps here 00:31:879 (6,7) -
  4. 00:43:045 (9) - nc for change in spacing here
  5. 00:54:379 (1) - ctrl+g this and it would make flow here 00:54:045 (9,1,2) - nice imo
  6. 01:02:712 (2,3) - swap place of these notes would make flow here 01:02:712 (2,3,4) - nice imo , it's ok to jumps here 01:02:879 (3,4) - since 01:03:045 (4) - sound pretty emphasized would the map looks intresting to play
  7. 01:16:879 (5) - ctrl+g this and it would make flow here 01:16:379 (4,5,6) - nice imo

    I think flow in this diff can be improved a bit
- well I think this diff can be improved a lot LOL. After not having played it for a while, it just feels very off compared to the other difficulties. Will probably end up redesigning this difficulty

CelsiusLK wrote:

[hard]
  1. 00:07:379 - missing clap
  2. 00:28:711 (2,3) - I think stacking would emphasis beat here really well
  3. 00:31:879 (4,5,6) - I think antijumps might be too hard for hard diff
  4. 00:42:712 (5,6,7) - I guess this is really hard to read for hard diff , try this rhythm ?
  5. 00:45:045 (4,6) - these place so close , space them a bit so the pattern here looks cleaner
  6. 00:47:045 (2,3,4,5) -I think antijumps might be too hard for hard diff
  7. 00:48:045 (1,2,3) - jumps here might be too big for hard , I'd try to keep ds lower than 2.1x when making jumps in hard
  8. 00:53:545 (4,5) - this is pretty hard to read for hard diff , consider stacking them or spacing them more
  9. 01:22:045 - missing clap

    spacing can be improved here , try to make sure spacing is easy to read , antijumps or big jumps is rarely use in hard diff imo
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow first
- took your suggestion at 00:28:711
- revised the antijump at 00:31:879 by deleting a note (4)
- I think the rhythm at 00:42:712 is fine, but I can see what you mean by it being too difficult. will consider if somebody else points this out
- fixed the distance issue at 00:45:045
- the antijump at 00:47:045 seems fine to me
- I think you're right about the jump. Ended up making it smaller
- stacked the (4) and (5) at 00:53:545

CelsiusLK wrote:

[normal]
  • you missing clap a lots here , probably because some unsnapped things I mention in general so resnap everything then try to copy hitsound from other diffs to this diff again
  1. 00:05:045 (3) - multi-reverse slider is too hard for normal diff , try this rhythm instead
  2. 00:48:045 (3,4,5) - this is too hard for normal imo , try rhis

    I think you can add more 1/2 note here a bit
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow first
- will focus on snapping everything at a later date. weird though; I could've sworn everything was snapped when I mapped it
- I don't think the multireverse slider is that big of a problem. It's 1/1, so it's not like it's terribly fast
- took your suggestion at 00:48:045 and made it into a reverse slider

CelsiusLK wrote:

[easy]
  1. 00:07:379 - missing clap
  2. 00:24:712 - ^
  3. 00:30:045 - mising clap
    01:01:045 (3,4) - stacking is hard to read for beginners , spacing them
  4. 01:05:045 (1) - multi-reverse slider is too hard for beginners , try this rhythm instead
  5. 01:22:712 (3,1) - 1/2 spacing is hard for beginners , try to make rhythm here a bit more simple , try this
  6. 01:25:879 (3,1) - stacking is hard to read for beginners , spacing them
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow first
- took your suggestion at 01:01:045; they no longer stack
- I don't think the multireverse slider is that big of a problem. It's 2/1, which I feel is a good pace for beginners. however, I see what you mean, and if another modder points this out I'll change it
- tried out your suggestion at 01:22:712, but I don't think it's that much of an improvement. I'll keep a note on this though, and will probably change it in the future after playing around with it some more
- took your suggestion at 01:25:879; they no longer stack

CelsiusLK wrote:

good luck :)
Thanks! Aiming for ranked is tough :o
Strategas
Greetings. I can't mod diffs below 4 stars so hope this will be helpful enough

General

You have a custom soft hitclap hitsound that you are not using

Insane

00:03:045 (9,10,11) - imo makes this consistant (either two sliders or 4 notes)
00:07:045 (3) - not snapped on white tick
00:10:629 (6) - there's no sound on this tripple but I guess a bit of overmap is ok
00:16:712 (4,5) - move these a bit down so that the 5 can overlap on the 00:15:545 (1) - ?
00:22:879 (3) - split into two circles?
00:31:879 (6) - ^
00:32:212 (7,8) - rather make 8 return slider that starts on 00:32:545 and 7 slider which ends at 00:32:379
00:43:045 (9) - 1/4 slider or a 1/2 slider that ends into 00:43:295 (10) -
00:43:379 add a note that stacks on 00:43:295 (10) -
00:44:045 (3,6) - I'm guessing these were suppose to overlap
00:46:879 (4,2) - these too
00:55:045 (3) - this might be better if split in circles
00:58:879 (10,11) - there's beats on blue ticks in this part that are ignored
00:58:545 (9) - maybe split this into two circles aswell
00:59:712 (1) - slider?
01:00:379 (3) - split
01:02:712 (2) - I have a feeling this note needs to be emphasised more.
01:07:712 (1,2,3,4,5,6,7,8) - note exactly sure why the 2nd part spacing is so small compared to the 1st part. I mean I hear the same beat?
01:14:379 (4) - if you mapped on vocal here then ok but beat is strong here too
01:15:379 (6) - it's empty beat, if you didn't want to leave this clear, just make the slider reverse arrow 01:14:712 (5) -
01:19:962 (6) - same as 00:10:629 (6) -
01:27:712 (1,2,3) - aren't there suppose to be 4 of these?

Good luck
GiantZarz
Hi M4M please
General

Strategas wrote:

You have a custom soft hitclap hitsound that you are not using
Slidertick could be custom hitclap too
Soooo many hitsounds problem i'm too lazy to mod all your hitsounds

Easy

00:06:712 (1) - at the reverse add hitclap
00:17:045 (1) - you shoud use a shorter slider with reverse and add clap at the reverse
00:18:712 - slidertick here would be hitclap sound (soft-slidertick sound but use the same as (soft-hitclap)
00:18:379 (3) - better use hitwhistle
00:20:045 - add slidertick that sound as hitclap
00:24:712 (4) - add hitclap here
00:25:045 (1) - better use shorter slider or add slidertick hitsounds
00:30:045 (3) - add hitclap here
00:32:045 (2) - add hitclap here
00:35:712 (1) - use shorter slider or add slidertick hitsounds
00:38:379 (1) - ^
00:40:045 (2,3) - don't stack them
00:41:045 (1) - use shorter slider or add slidertick hitsounds
00:43:045 (3) - use a short reverse slider with hitclap at reverse
00:44:712 (2,3,4,1) - stacking aren't beautiful
00:46:379 (1) - use shorter slider
00:51:712 (1) - ^
00:53:379 (2,3) - no stack
01:01:045 (3,4) - ^
01:04:712 (4) - need hitclap
01:22:712 (3,1) - no!! not for beginners
01:26:379 (1) - move it further

Normal

Go check your hitsounds you for got so much
00:06:712 - 00:08:379 - missing a lot of hitclaps
00:09:379 - 00:10:045 - ^
00:14:712 - 00:15:712 - ^^
00:16:545 - missing hitclap between slider
00:25:045 - 00:26:045 - missing a lot of hitclaps
00:53:379 - hitclap here
00:55:379 - ^
01:01:379 - ^^
and a lot at last part

Hard

Check your hitsounds
00:18:045 - need a note
00:23:879 (3,4) - overlap is not good
00:53:879 (5) - move further

Insane

The only difficult that has less hitsound problems
Check just a little hitsound
01:25:379 (5) - need hitclap

Good luck :D
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