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Printemps - UNBALANCED LOVE

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Flower
Did a brief irc mod, and I think it's fine to advance, mu's fair

Bubbled~

chat log
2015-04-12 11:59 ZZHBOY: ACTION is listening to [http://osu.ppy.sh/b/676041 Printemps - UNBALANCED LOVE]
2015-04-12 11:59 ZZHBOY: 能
2015-04-12 12:00 Flower: 先说一下,现在好像泳装都unsanfe
2015-04-12 12:00 ZZHBOY: 不会
2015-04-12 12:01 ZZHBOY: 那个iamkwan说不露点就ok
2015-04-12 12:01 Flower: 麻辣个鸡,我死机了
2015-04-12 12:01 ZZHBOY: orz
2015-04-12 12:01 Flower: 屎
2015-04-12 12:01 ZZHBOY: 屎
2015-04-12 12:02 ZZHBOY: 五五
2015-04-12 12:02 Flower: 对了,m4m可不可以呀
2015-04-12 12:02 ZZHBOY: 啊 不是b4b吗
2015-04-12 12:02 Flower: 是b4b啊
2015-04-12 12:03 ZZHBOY: 你啥图啊
2015-04-12 12:03 Flower: https://osu.ppy.sh/s/300371
2015-04-12 12:03 ZZHBOY: 你去找momd啊
2015-04-12 12:04 ZZHBOY: 够12sp给你泡泡
2015-04-12 12:05 Flower: 我看看
2015-04-12 12:05 Flower: 我第一次看你的图是别人贴给我的一张V家,然后我就因为过屎,委婉谢绝了
2015-04-12 12:05 ZZHBOY: 啥v家
2015-04-12 12:05 Flower: insane 01:21:132 (2,3,4,5,6) - 感觉太远
2015-04-12 12:05 ZZHBOY: 什么时候啊
2015-04-12 12:05 Flower: 看不出是五连
2015-04-12 12:05 Flower: 不知道,反正是V家
2015-04-12 12:06 ZZHBOY: https://osu.ppy.sh/ss/3003127 这样如何啊
2015-04-12 12:06 Flower: 就是这个意思
2015-04-12 12:06 ZZHBOY: 如果是两年前的话那图的确停尸 毕竟的第一张图u
2015-04-12 12:07 ZZHBOY: 唉 不过那种图虽然屎但是感觉比现在这么做量产图有意思
2015-04-12 12:07 Flower: 。
2015-04-12 12:08 Flower: 你竟然侮辱量产图
2015-04-12 12:08 ZZHBOY: 没有任何侮辱 唉 还是很久以前不黑跟我说不要看不起量产图
2015-04-12 12:09 ZZHBOY: QAQ
2015-04-12 12:09 Flower: 其实我也没做过量产full,毕竟做的慢
2015-04-12 12:09 ZZHBOY: 唔
2015-04-12 12:09 ZZHBOY: 其实我
2015-04-12 12:09 ZZHBOY: 复制粘贴
2015-04-12 12:09 ZZHBOY: ACTION runs
2015-04-12 12:10 Flower: 03:58:693 (1,2) - 这个感觉没啥手感,建议三连
2015-04-12 12:12 ZZHBOY: https://osu.ppy.sh/ss/3003143 防着如何啊
2015-04-12 12:12 Flower: 还真没啥能扒的。hard
2015-04-12 12:12 ZZHBOY: ....
2015-04-12 12:12 Flower: 就把原来那个滑条一头一尾改成圈我看就挺好
2015-04-12 12:12 ZZHBOY: 啥滑条啊
2015-04-12 12:13 Flower: 那个1/4
2015-04-12 12:13 ZZHBOY: 嗯嗯
2015-04-12 12:14 Flower: 00:24:059 (1,2,3) - 建议统一间距
2015-04-12 12:14 ZZHBOY: 用多少ds你觉得合适啊
2015-04-12 12:15 ZZHBOY: 和前面一样1.4吗
2015-04-12 12:15 Flower: 行吧
2015-04-12 12:16 ZZHBOY: 好
2015-04-12 12:16 Flower: 01:04:059 (2,3,4) - 这个你看要不要也改? 0 0
2015-04-12 12:16 Flower: 01:40:157 (1,2,3) - 这个也统一感觉比较好
2015-04-12 12:17 ZZHBOY: 唔
2015-04-12 12:17 ZZHBOY: 好吧
2015-04-12 12:17 Flower: 0 0
2015-04-12 12:17 ZZHBOY: 其实本来准备1/3摆乱点 不过我觉得还是危险 现在看spread的人有点zz
2015-04-12 12:18 Flower: .
2015-04-12 12:25 Flower: 没了,改好我点
Xinely
Zzh is aji now
Topic Starter
ZZHBOY

Xinely wrote:

Zzh is aji now
in fact i'm ajiboy long ago ._.
Sakaue Nachi
还没来摸就泡了,太快
smallboat
[General]
  1. Combo 3的顏色有點接近純白,建議調深些。 (也可能是我電腦本身色差)
[Normal]
  1. 01:10:888 (1) - Add a N-finish? Seems good. (For all diff)
  2. 02:00:401 (2,3) - Looks like this flow road so weird,use ctrl+g here? (And move a bit keep curve with slider end)
  3. 03:17:474 (1) - The slider end with the same 01:10:888 (1) here.
[Hard]
  1. 00:28:937 (4,5) - This jump have bit far, try to close a bit (Suggest 2.2~2.4x,QAT accept range,just like 00:46:498 (3,4) -

    here)
  2. 01:10:401 (3) - 感覺還是換一個轉盤就好,這snap的音不明顯啊 (或找QAT看看)
  3. 01:33:571 (3) - The third reverse has no sound, need to be fixed :
  4. 01:45:523 (5,1) - This jump have bit far, try to close a bit
  5. 02:26:499 (3) - 同01:10:401
  6. 03:42:352 (3) - 同01:33:571 (3)
  7. 03:49:304 (2) - Move up a bit, near off-screen.
  8. 03:54:304 (5) - This jump have bit far, try to close a bit
[Insane] 看你這個diff的連打圖 讓我想到我現在目前做的也這樣放
  1. 01:10:401 (5) - This slider reverse snap so confused, I adjust 1/6 to 1/16 are all unsnap,suggest use hard diff suggestion I think.
  2. 01:24:303 (9,10,1) - 這stream只有10跟1是完全stack上的,我有預感會被Q開頭的挑刺
  3. 01:25:523 (3,4,5,6) - 這會不會誤讀啊,add a NC for (4) ?
  4. 01:33:571 (4,5,6) - So confused distance, same above.
  5. 02:26:498 (5) - Same as 01:10:401 (5) .
  6. 02:33:815 (1,1) - 怎麼不作速度漸變,這樣沒什麼感覺呢 (03:26:498 (1,1) - 也可以)
  7. 02:51:742 (4,5) - 以4為開頭有點難掌握打點,因為前面紅色tick也有音,所以02:51:620 這tick還是加了吧
  8. 02:53:693 (5) - Same above
  9. 03:07:718 (6) - Keep the same DS?
Topic Starter
ZZHBOY
chuan

smallboat wrote:

[General]
  1. Combo 3的顏色有點接近純白,建議調深些。 (也可能是我電腦本身色差)
[Normal]
  1. 01:10:888 (1) - Add a N-finish? Seems good. (For all diff)
  2. 02:00:401 (2,3) - Looks like this flow road so weird,use ctrl+g here? (And move a bit keep curve with slider end)
  3. 03:17:474 (1) - The slider end with the same 01:10:888 (1) here.
[Hard]
  1. 00:28:937 (4,5) - This jump have bit far, try to close a bit (Suggest 2.2~2.4x,QAT accept range,just like 00:46:498 (3,4) -

    here)
  2. 01:10:401 (3) - 感覺還是換一個轉盤就好,這snap的音不明顯啊 (或找QAT看看)
  3. 01:33:571 (3) - The third reverse has no sound, need to be fixed :
  4. 01:45:523 (5,1) - This jump have bit far, try to close a bit
  5. 02:26:499 (3) - 同01:10:401
  6. 03:42:352 (3) - 同01:33:571 (3)
  7. 03:49:304 (2) - Move up a bit, near off-screen.
  8. 03:54:304 (5) - This jump have bit far, try to close a bit
[Insane] 看你這個diff的連打圖 讓我想到我現在目前做的也這樣放
  1. 01:10:401 (5) - This slider reverse snap so confused, I adjust 1/6 to 1/16 are all unsnap,suggest use hard diff suggestion I think.
  2. 01:24:303 (9,10,1) - 這stream只有10跟1是完全stack上的,我有預感會被Q開頭的挑刺
  3. 01:25:523 (3,4,5,6) - 這會不會誤讀啊,add a NC for (4) ?
  4. 01:33:571 (4,5,6) - So confused distance, same above.
  5. 02:26:498 (5) - Same as 01:10:401 (5) .
  6. 02:33:815 (1,1) - 怎麼不作速度漸變,這樣沒什麼感覺呢 (03:26:498 (1,1) - 也可以)
  7. 02:51:742 (4,5) - 以4為開頭有點難掌握打點,因為前面紅色tick也有音,所以02:51:620 這tick還是加了吧
  8. 02:53:693 (5) - Same above
  9. 03:07:718 (6) - Keep the same DS?
fixed some, thx for mod
smallboat
Okay,it already 2 week.

Qualified ~ !
DarknessAngel
Hard
01:09:913 (2) - 這個不是應該對照02:26:010 (2)麼?而且間距和節奏都挺拗手,不管怎麼打都覺得不該折返2次
00:24:059 (1,2,3) - 如果要製造3/4拍3 circles組合的話,這個時機點太隨機了所以大部分的人第一次遇到這個一定會愣一下
有一種東西叫做節奏暗示,首先用比較簡單的00:18:205 (1)-3/4滑條為起頭,而因為00:20:157 (1)是相同旋律和節奏,這裡就該馬上用3/4 circles組合做節奏暗示作為之後3/4 circles組合的伏筆讓玩家知道這張圖會在這種節奏出現這樣的pattern,而不是在00:24:059 (1,2,3)隨意就開始用3/4 circles


喜歡這個Hard,可是可惜的就在這邊/.\
Topic Starter
ZZHBOY

DarknessAngel wrote:

Hard
01:09:913 (2) - 這個不是應該對照02:26:010 (2)麼?而且間距和節奏都挺拗手,不管怎麼打都覺得不該折返2次
00:24:059 (1,2,3) - 如果要製造3/4拍3 circles組合的話,這個時機點太隨機了所以大部分的人第一次遇到這個一定會愣一下
有一種東西叫做節奏暗示,首先用比較簡單的00:18:205 (1)-3/4滑條為起頭,而因為00:20:157 (1)是相同旋律和節奏,這裡就該馬上用3/4 circles組合做節奏暗示作為之後3/4 circles組合的伏筆讓玩家知道這張圖會在這種節奏出現這樣的pattern,而不是在00:24:059 (1,2,3)隨意就開始用3/4 circles


喜歡這個Hard,可是可惜的就在這邊/.\
can't agree more, 如果因为什么问题被dq的话一定会把你说的都改了
Mao
Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Insane]
  1. 02:46:498 (1) - This is wrongly snapped. It should be snapped to 1/2 just like the others as well.
  2. Additionally we think that the 1/4 spacing here varies a lot within a cluster or between different clusters making them appear fairly unpolished and inconsistent.
    Examples
    1. 00:16:620 (2) - & 00:17:108 (4,5) -
    2. 00:30:766 (3,4) - & 00:31:132 (5,6) -
    3. 01:44:425 (2) - & 01:45:401 (5) -
    4. 03:42:230 (4,5) - & 03:42:352 (5,6) -
[Hard]
  1. Some of your 3/4-Patterns can easily be confused with similiar looking 1/2.
    Examples
    1. 00:22:108 (1,2) - & 00:24:059 (1,2,3) -
    2. 01:21:620 (4,5) - & 01:26:498 (1,2,3) -
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. Another thing I would like to mention is the length of the Spinner in Normal which would be much more appropriate if it would be shortened. Also apply DarknessAngel's suggestions if you agree with them.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
Flask
可以改DNA的摸了
Karen

Flask wrote:

可以改DNA的摸了
Topic Starter
ZZHBOY

DarknessAngel wrote:

Hard
01:09:913 (2) - 這個不是應該對照02:26:010 (2)麼?而且間距和節奏都挺拗手,不管怎麼打都覺得不該折返2次
00:24:059 (1,2,3) - 如果要製造3/4拍3 circles組合的話,這個時機點太隨機了所以大部分的人第一次遇到這個一定會愣一下
有一種東西叫做節奏暗示,首先用比較簡單的00:18:205 (1)-3/4滑條為起頭,而因為00:20:157 (1)是相同旋律和節奏,這裡就該馬上用3/4 circles組合做節奏暗示作為之後3/4 circles組合的伏筆讓玩家知道這張圖會在這種節奏出現這樣的pattern,而不是在00:24:059 (1,2,3)隨意就開始用3/4 circles


喜歡這個Hard,可是可惜的就在這邊/.\
all fixed

Mao wrote:

Yo,

unfortunately we had to disqualify this beatmap after some internal discussion for the following reasons:

[Insane]
  1. 02:46:498 (1) - This is wrongly snapped. It should be snapped to 1/2 just like the others as well.
  2. Additionally we think that the 1/4 spacing here varies a lot within a cluster or between different clusters making them appear fairly unpolished and inconsistent.
    Examples
    1. 00:16:620 (2) - & 00:17:108 (4,5) -
    2. 00:30:766 (3,4) - & 00:31:132 (5,6) -
    3. 01:44:425 (2) - & 01:45:401 (5) -
    4. 03:42:230 (4,5) - & 03:42:352 (5,6) -
[Hard]
  1. Some of your 3/4-Patterns can easily be confused with similiar looking 1/2.
    Examples
    1. 00:22:108 (1,2) - & 00:24:059 (1,2,3) -
    2. 01:21:620 (4,5) - & 01:26:498 (1,2,3) -
-----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones. Another thing I would like to mention is the length of the Spinner in Normal which would be much more appropriate if it would be shortened. Also apply DarknessAngel's suggestions if you agree with them.

We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
wrongly snapped and spacing issue in Hard diff were fixed, but spacing of 1/4 rhythm in Insane diff just changed a little, explanation: any note after a slider with 1/4 beat gap maybe allowed to set a larger distance because we can move away from a slider before it completely end.
smallboat
Okay,confirm Mao's suggestion fixed.

Rebubbled
Rizia
[Insane]
01:16:734 - 這條綠線的時間點不太對
01:26:010 (2,3) - 可以一起stack移到x440 y168
04:13:327 - 應該放個circle在結?
Topic Starter
ZZHBOY

Kawaiwkyik wrote:

[Insane]
01:16:734 - 這條綠線的時間點不太對
01:26:010 (2,3) - 可以一起stack移到x440 y168
04:13:327 - 應該放個circle在結?
都改了
Rizia
requalified.
Fycho
Greetings, after internal discussion, your map has to be taken away from the Qualified section due to the following reasons:

  1. Low quality background, please don’t increase a picture with pretty low resolution ratio. You had better change a more appropriate background.
  2. Insufficient quality in difficulties, mainly Hard and Insane. Examples will be listed below.

Examples:

[Insane]
  1. There are still quite a lot unpolished patterns that you didn't fix in latest disqualification, like:
    00:30:766 (3,4,5,6,7) - ,
    00:42:474 (3,4,5) –and 00:43:327 (6,1) - ,
    00:48:693 (4,5,6) – and 00:50:401 (3,4,5) - ,
    03:12:840 (4,5,6,7,8,9) -,
    04:00:157 (8,9,1) -,
    ......
    please keep the spacing more consistent.
  2. Unreasonable spacing change:
    00:43:571 (1,2) - 00:47:474 (1,2) - 00:51:376 (1,2) - 00:55:279 (1,2) - ;
    01:18:693 (1,2) - and 01:26:498 (1,2) - ;
    01:19:669 (3,4,5,6,7,8,9,1) - why these are 0.8x space while all others are 0.7x in first kiai? The music is not that required like the last kiai, please use distance snap more reasonable.
    .......
  3. 04:10:401 (1,2,3,4,5) - 04:11:376 (6,7,8,9,10) - are kind of unconsistent of 1/4 space as well, and it follows the weak beats in music, in other words the large spacing even the rhythm itself doesn’t work well.
  4. ......
[Hard]
  1. Most consistency issues are same with Insane, like:
    Spacing of 00:14:059 (6,1) - and 00:15:035 (2,3) –is inconsistent
    Spacing of 01:21:620 (4,5) - and 01:29:425 (4,5) –is unreasonable and unpolished.
    Spacing of 01:21:620 (4,5) - and 01:29:425 (4,5) –is unreasonable and unpolished.
    ......
  2. 01:44:059 (1,2,3) – This 3/4 rhythm is unnoticeable, please use a more consistent one. Other 3/4 rhythms like this may not work well too.
  3. 02:17:230 (1,2,3,4,5) - unreanable space change.
  4. 02:46:498 (1) - 02:48:205 (5,1) – flow is unnatural and weird.
  5. ......
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones through all these difficulities.

We do think this mapset needs a lot of work, and highly recommend you find more mods to get the quality improved first before hurrying to get it requalified, to avoid further disqualification. Good luck on requalification.

To ZZHBOY, 如果你有看不懂的话,可以找我翻译。

###M
Ringating

Fycho wrote:

  1. Low quality background, please don’t increase a picture with pretty low resolution ratio. You had better change a more appropriate background.
I remade the bg using this as the base. unfortunately it can't really be 16:9 without some pretty hefty cropping, so the one I made is still 1024x768.no kds
Topic Starter
ZZHBOY

Ringating wrote:

Fycho wrote:

  1. Low quality background, please don’t increase a picture with pretty low resolution ratio. You had better change a more appropriate background.
I remade the bg using this as the base. unfortunately it can't really be 16:9 without some pretty hefty cropping, so the one I made is still 1024x768.no kds
thanks a lot

Fycho wrote:

Greetings, after internal discussion, your map has to be taken away from the Qualified section due to the following reasons:

  1. Low quality background, please don’t increase a picture with pretty low resolution ratio. You had better change a more appropriate background.changed bg, thanks for Ringating's help
  2. Insufficient quality in difficulties, mainly Hard and Insane. Examples will be listed below.

Examples:

[Insane]
  1. There are still quite a lot unpolished patterns that you didn't fix in latest disqualification, like:
    00:30:766 (3,4,5,6,7) - ,
    00:42:474 (3,4,5) –and 00:43:327 (6,1) - ,
    00:48:693 (4,5,6) – and 00:50:401 (3,4,5) - ,
    03:12:840 (4,5,6,7,8,9) -,
    04:00:157 (8,9,1) -,
    ......
    please keep the spacing more consistent.
  2. Unreasonable spacing change:
    00:43:571 (1,2) - 00:47:474 (1,2) - 00:51:376 (1,2) - 00:55:279 (1,2) - ;
    01:18:693 (1,2) - and 01:26:498 (1,2) - ;
    01:19:669 (3,4,5,6,7,8,9,1) - why these are 0.8x space while all others are 0.7x in first kiai? The music is not that required like the last kiai, please use distance snap more reasonable.
    .......
  3. 04:10:401 (1,2,3,4,5) - 04:11:376 (6,7,8,9,10) - are kind of unconsistent of 1/4 space as well, and it follows the weak beats in music, in other words the large spacing even the rhythm itself doesn’t work well.0.8 ds instead
  4. ......
all fixed
[Hard]
  1. Most consistency issues are same with Insane, like:
    Spacing of 00:14:059 (6,1) - and 00:15:035 (2,3) –is inconsistent
    Spacing of 01:21:620 (4,5) - and 01:29:425 (4,5) –is unreasonable and unpolished.
    Spacing of 01:21:620 (4,5) - and 01:29:425 (4,5) –is unreasonable and unpolished.
    ......
  2. 01:44:059 (1,2,3) – This 3/4 rhythm is unnoticeable, please use a more consistent one. Other 3/4 rhythms like this may not work well too.just followed the vocal, kept
  3. 02:17:230 (1,2,3,4,5) - unreanable space change.inapprehensible. changed here rhythm and placed them under ds
  4. 02:46:498 (1) - 02:48:205 (5,1) – flow is unnatural and weird. i can't believe there has a QAT proposed this dq reason. anyway, fixed the second placing
  5. ......
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones through all these difficulities.

We do think this mapset needs a lot of work, and highly recommend you find more mods to get the quality improved first before hurrying to get it requalified, to avoid further disqualification. Good luck on requalification.

To ZZHBOY, 如果你有看不懂的话,可以找我翻译。
Gexigamma
I have seen in other maps that when is hard to fit the BG in a 16:9 ratio they add letterbox at the sides. This way you don't increase the image too much and also has a nice effect.

Something like this:


GL with this map ~! :)
Karen
Fixed some consistency issues
IRC
2015-06-03 15:45 Kagamine Ren: ZZb
2015-06-03 15:51 Kagamine Ren: zzb!
2015-06-03 15:52 ZZHBOY: ??
2015-06-03 15:52 Kagamine Ren: 来irc
2015-06-03 15:52 Kagamine Ren: 啊
2015-06-03 15:52 ZZHBOY: h
2015-06-03 15:52 ZZHBOY: hao
2015-06-03 15:52 Kagamine Ren: 为什么第二段你还用的0.7啊
2015-06-03 15:53 Kagamine Ren: 非kiai段都用了0.8
2015-06-03 15:53 ZZHBOY: nage nandu a
2015-06-03 15:53 ZZHBOY: 哪个难度啊
2015-06-03 15:53 Kagamine Ren: insane啊
2015-06-03 15:54 Kagamine Ren: iNsAnE
2015-06-03 15:54 ZZHBOY: 好
2015-06-03 15:54 ZZHBOY: 我去改 你先看看有没有其他的
2015-06-03 15:55 Kagamine Ren: 看完了 没啥了
2015-06-03 15:58 Kagamine Ren: 等等
2015-06-03 15:58 Kagamine Ren: 为啥最后一个kiai最后一段是0.9
2015-06-03 15:58 Kagamine Ren: 跟第一段又inconstancy了
2015-06-03 15:58 Kagamine Ren: inconsistency
2015-06-03 15:59 ZZHBOY: 有道理
2015-06-03 16:01 Kagamine Ren: 好了吗
2015-06-03 16:01 ZZHBOY: 传了 你更新看看
2015-06-03 16:02 Kagamine Ren: 03:51:864 (3,4,5,6) - 。。。
2015-06-03 16:03 ZZHBOY: cao这个臭连打
2015-06-03 16:04 ZZHBOY: 改了..

Rebubbled
Xinely
because im aji




  • General
  1. 03:58:693 - 90% or 100% , the music keep sounds loud here imo
  2. soft-hitclap has almost 5ms delay http://puu.sh/iehW4.png, replace with http://puu.sh/ieicT.wav


  • Normal
  1. 02:58:205 - finish? it fits a lot
  2. 04:13:327 - ^ (if you agree with them, add for Hard and Insane as well)



  • Hard
  1. OD 6 or 5,5 for balance spread with Normal Insane
  2. 00:29:425 (5) - the jump is kinda meh for me, i'd say https://osu.ppy.sh/ss/3217705
  3. 01:41:620 (5) - i'd say ctrl+g too here for more conistent jump
  4. 02:26:986 - normal sampleset like you did in 01:10:888 -
  5. 02:43:571 (2,1) - avoid the overlap
  6. 02:55:766 (5) - try end the slider at 02:56:010 - and circle 02:56:132 - for emphasize the drums more?
  7. 03:30:157 (3,4) - make consistent spacing with 01:21:376 (3,4) - please
  8. 03:38:937 (5,6,1) - is 1,08x spacing here intentional? consistent with 01:28:449 (1,2,3,4) - please
  9. 03:50:401 (5) - same as previous, i'd say ctrl+g
  10. 03:57:718 (1) - finish because cymbal


  • Insane
  1. 03:16:986 (6) - i'd say ctrl+g for flow
  2. 00:16:742 (3,4,5) - keep the spacing consistent? http://puu.sh/iegxt.jpg i dont know how they looked before until DQ'ed but i guess something more consistent would be nicer?
  3. 00:22:962 (3,4) - 00:30:766 (3,4) - 02:46:864 (2,3) - 03:14:181 (2,3) - 03:31:742 (2,3) - 03:32:718 (6,7) - and similar patterns, same as above if you agree
  4. 01:10:888 - and 02:26:986 - normal sampleset like you did in Hard diff
  5. 02:23:571 (2) - use 0,8x spacing for consistent with 01:07:474 (2) -
  6. 03:45:523 (2) - i'd say avoid the overlapping, with move to 352,208
  7. 03:51:376 (2) - flow feels so forced here, i'd say ctrl+g to make it smoother
  8. 03:53:327 (2) - same as above
  9. 03:56:132 (7,8) - consistent spacing pls http://puu.sh/ieh9g.jpg

call me back after making spacings more consistent
Topic Starter
ZZHBOY

Xinely wrote:

[Insane]
00:16:742 (3,4,5) - keep the spacing consistent? http://puu.sh/iegxt.jpg i dont know how they looked before until DQ'ed but i guess something more consistent would be nicer?
00:22:962 (3,4) - 00:30:766 (3,4) - 02:46:864 (2,3) - 03:14:181 (2,3) - 03:31:742 (2,3) - 03:32:718 (6,7) - and similar patterns, same as above if you agree
kept, i asked Iamkwan and she said this placing is proper
others were fixed, thanks for your mod :3
Xinely
recheck

Insane :
03:16:986 (6) - did this fix yet? you didnt mention on post and this slider still not ctrl+g'ed
03:57:962 (7) - ctrl+g might give better flow here (well for me lol)
Topic Starter
ZZHBOY

Xinely wrote:

recheck

Insane :
03:16:986 (6) - did this fix yet? you didnt mention on post and this slider still not ctrl+g'ed in fact they can be hit as circle so it's fine imo

03:57:962 (7) - ctrl+g might give better flow here (well for me lol) fixed
forgot to write x.x
Xinely
On behalf of Aji, i would like to see this back in qualify
Lavender
牛逼
Hinsvar

Xinely wrote:

On behalf of Aji, i would like to see this back in qualify
谢谢老师美丽 *hides*

Congrats \o\
Topic Starter
ZZHBOY

Hinsvar wrote:

Xinely wrote:

On behalf of Aji, i would like to see this back in qualify
谢谢老师美丽 *hides*

Congrats \o\
Rizumu Tenshi
Without downloading, is there a reason "School idol project" is written in the tags despite the source?
I can see it in the source and tags...

EDIT: After a discussion with Xinely (in LINE lol), seems fine... (delete post?)
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