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posted
From ハイテナーイBG
ちょいバタバタしてるし簡単なmodで

Easy

・AIで2個出てるよん
・00:35:747 (1) - blanketは綺麗にするといいぉ。中心点x:340 y:64 折り返し点 x:330 y:27
・00:44:712 (4) - 簡単なdiffでは少しでも被るとこはなくした方がいい。微妙に右斜め下に向けると問題なし。
・00:59:540 (1) - これunrankableじゃないか?一応keepしておいて言われたら変更した方がいい。

後半にある数か所のstackが気になる。Normalなら問題ないがEasyではできる限り避けた方が吉。
stack推しなら01:14:368 (5,6) - ちゃんと重ねよう
Normal

・AIで3個出てるよん
・00:01:954 (3) - 体力ゲージ被るのでもう少しずらした方がいい
・00:15:575 (2,3,4,6) - ここら一帯なんか修正した後?リズムがおかしいぉ
・00:29:368 (2,3,4) - blanketは綺麗によろしく
・00:34:368 (4) - 下向きより左向きの方が見栄えも流れもよくなると思う。折り返し点 x:248 y:336
Hard

・00:24:712 (6,7) - blanketを綺麗に
・01:10:575 (1,2) - ここは無理にblanketしない方がいい(狭い)。もう少し右寄りの方が見やすい
・01:18:419 (5) - Insaneなら問題ないが個人的にはここはいらないぽい。
・01:25:661 (5) - ^
Yukitoki

・何故に"Yukitoki"?他のネーミングならわからないでもないが"Yukitoki"は1期OP主題歌だぞい。他に思いつかないのならInsaneが妥当。
・このdiffだけ気合タイムが違うのは仕様?
・00:43:850 (2,2) - これはstackさせようとしてる配置?stackなら綺麗に。違うならkeepで
・01:04:195 (2,1) - こっちは間違いなくstackよね。綺麗によろしく
・01:04:540 (3,2,3) - ^
・01:19:712 (5,6,7) - すごい違和感あるw音取るならコレでhttp://puu.sh/hkeOH.jpg
歌詞取るならコレでhttp://puu.sh/hkeSB.jpg

ランクド頑張ってー
posted

kunkakunkakunkakunka wrote:

From ハイテナーイBGどういう意味?wwwwwwwwwwwwwww

modありがとう :)

Easy

・AIで2個出てるよんでてねーよ
・00:35:747 (1) - blanketは綺麗にするといいぉ。中心点x:340 y:64 折り返し点 x:330 y:27折り返し点の座標にどうあがいても動かせんかったw自分なりに修正しました
・00:44:712 (4) - 簡単なdiffでは少しでも被るとこはなくした方がいい。微妙に右斜め下に向けると問題なし。修正しました
・00:59:540 (1) - これunrankableじゃないか?一応keepしておいて言われたら変更した方がいい。カクカクしとったけんまっすぐにしました

後半にある数か所のstackが気になる。Normalなら問題ないがEasyではできる限り避けた方が吉。
stack推しなら01:14:368 (5,6) - ちゃんと重ねよう
修正できたとおもいます
Normal

・AIで3個出てるよんでてねーよ
・00:01:954 (3) - 体力ゲージ被るのでもう少しずらした方がいい修正しました
・00:15:575 (2,3,4,6) - ここら一帯なんか修正した後?リズムがおかしいぉ修正してませんでした
・00:29:368 (2,3,4) - blanketは綺麗によろしく修正しましあ
・00:34:368 (4) - 下向きより左向きの方が見栄えも流れもよくなると思う。折り返し点 x:248 y:336
修正しました
Hard

・00:24:712 (6,7) - blanketを綺麗に修正しまいた
・01:10:575 (1,2) - ここは無理にblanketしない方がいい(狭い)。もう少し右寄りの方が見やすい修正しました
・01:18:419 (5) - Insaneなら問題ないが個人的にはここはいらないぽい。修正しました
・01:25:661 (5) - ^
はい
Yukitoki

・何故に"Yukitoki"?他のネーミングならわからないでもないが"Yukitoki"は1期OP主題歌だぞい。他に思いつかないのならInsaneが妥当。Hikki-にかえました
・このdiffだけ気合タイムが違うのは仕様?一緒だよ!wwww
・00:43:850 (2,2) - これはstackさせようとしてる配置?stackなら綺麗に。違うならkeepでスタックしとるやんけ
・01:04:195 (2,1) - こっちは間違いなくstackよね。綺麗によろしくこれスタックさせるのめんどかったけん、この辺の配置かえまんこ
・01:04:540 (3,2,3) - ^ここも一緒
・01:19:712 (5,6,7) - すごい違和感あるw音取るならコレでhttp://puu.sh/hkeOH.jpg歌詞とりまんこ
歌詞取るならコレでhttp://puu.sh/hkeSB.jpg

ランクド頑張ってー
おまえもなー
posted
Here as requested through PM


[General Overview]
I believe this map is at its ok requirements; Each individual difficulty has its own sort of stature. I would say that the Insane and Hard were good but on the side of flow capabilities and what part to emphasize and what not to emphasize is key to making them work, as for Normal and Easy, they consists of Unrankable DS errors that BN will look for when they come around. I believe this will be a good mapset once corrected and fixed.

[Hitsound]
Fairly hitsounds are reasonable, Someparts throughout the lower difficulty, it seemed there wasn't enough of it but at the same time, they somewhat seemed random, There were parts where whistle were stacked with each other on normal, and on easy the problem wasn't the hitsounds but how the notes were laid out that threw away the hitsounds since they were back to back sliders instead of emphasizing rhythm with repeats, for example on easy this part
00:27:126 (1,2,3) - You laid the foundation to map the vocals, but something like this would suffice since it doesn't need the single note to emphasize the vocals http://puu.sh/hmuxG/18c60bcf39.jpg

[Insane]
  1. 00:00:575 (1,2,3,4,5) - These 5 should all be exact same distances apart, since it will have a cleaner effect when played and visually looks for absolete
  2. 00:10:057 (1) - Notes a little too close imo since you have a strong beat there, and it's a NC so emphasizing with a tiny jump would bring out the quality of the music that much more because these two notes have more of a distance than the one that needs it 00:09:195 (2,3) -
  3. 00:12:299 (4) - Ctrl + g? It feels better here as these two notes along with the 2 single notes all flow the same direction otherwise it's relatively to close http://puu.sh/hmsZY/d1312d78aa.jpg Also it helps follow same flow as the next sequence
  4. 00:19:712 (1) - Playing this note feels a bit weird on the flow as you have to turn backwards to do so; more to the right would help with that http://puu.sh/hmt4N/2bfaa0a7c9.jpg
  5. 01:10:575 (5,6,7,8,1) - Can be moved a bit further for more impact since playing these 5 notes this close after a slider is a bit awk, especially on a kiai

[Hard]
  1. 00:25:230 (7) - Move more to the left they are too close and touching
  2. 00:45:747 (4,1) - Same as ^
  3. 00:48:161 (6) - This is too far on a hard, ctrl + g?
  4. 01:08:850 (3,4) - Transitioning from these 2 notes may seem quite troublesome to some players extend (3) to a blue tick as that is the only way I can find valid that will suffice for players to easily access while playing; kind of like this 01:10:575 (1,2) -

[Normal]
  1. 00:02:988 (4) - DS
  2. 00:04:454 (1) - Spinner stars to fast, I suggest moving it to red tick otherwise BN will be enraged
  3. 00:07:126 (1) - No need for a 1/2 slider here, just go with a single note on the red tick, otherwise the parts gets choppy
  4. 00:11:609 (2) - Blanket?
  5. 00:15:575 (2) - Can be adjusted to proper DS
  6. 00:17:816 (5,6) - It should be more like this, as you want the strong beat to start the next set of notes instead of ending on it, and then having to play the stuff after it, since it will destroy the rhythm http://puu.sh/hmtRA/f29c9069d7.jpg
  7. 00:30:230 (3) - Proper blanket please http://puu.sh/hmtXw/89949b09c9.jpg
  8. 00:32:126 (7,2) - I've done this before and BN don't really enjoy this kind of this since it overlaps with one another
  9. 00:40:575 (1) - DS
  10. 00:46:092 (1) - Same as ^
  11. 01:06:609 (4) - Same as ^
  12. 01:08:850 (2,4) - Overlap no-go
  13. 01:26:454 (4) - DS
  14. 01:27:258 (1) - Spinner too early

[Easy]
  • Generically just lots of DS errors
posted
from PM

General

Easy

  1. AImodには表示されてませんが、distance errorがたくさんあります。たとえば、00:00:575 (1,2,3,4) - は1.2x前後で置かれていますが、00:08:506 (2,3,4,1) - ここら辺は1.0xで置かれています。Easy, NormalはDSを常に一定に置かなければいけないのでこのままではunrankableです。
  2. 後追加で言うとすれば、DSの誤差は±0.02以内に抑えたほうがベターです。たとえば1.0xで統一したとすれば、0.98x~1.02xに抑える感じです。00:17:126 (2,3) - の1.06xのようなものは避けたほうが無難です。
  3. kiaiで結構スタックされてる場所がありますが、easyで多用しないほうが初心者にも優しいかも・・・?
  4. 01:23:850 (4) - 終点は01:24:195 - の方がいいかと思います

Normal

  1. 00:04:454 (1,1) - スピナーの後の間隔が狭すぎます。Normalの場合、750ms間隔をあけないと基本unrankableなので、終わりを00:06:092 - にしませんか?
  2. 00:26:695 (1,1) - ここも同じです。スピナーじゃなくて普通にノートを置いたほうがいいかもしれないです

Hard

  1. 00:20:575 (1,2) - スタックさせませんか?
  2. 00:48:161 (6) - ctrl+j、ctrl+gどっちもしてずらして、336/134らへんに置いたたほうが流れがよくなります
  3. 00:59:540 (1) - HardでSV0.7→1.3はやりすぎです。使うこと自体もBNによってはアウトとかいう話も聞いたこともありますが、差0.2以内に抑えたいです。
  4. 01:02:299 (2) - ctrl+gしましょ

Insane

  1. 00:21:264 (2) - 音がないので消しましょう。その後00:21:092 (1) - と00:21:437 (3) - をスタックさせるととめてから流す流れが作れますが、00:21:781 (4) - の位置を変える必要がありますのでお好みで
  2. 00:25:402 (1) - これを消して00:25:230 (9) - をスライダーに変えたほうがボーカルに合うと思いました

    全体的な流れは一番よかったと思います

以上ぱっと見て気づいたところでした、good luck!
posted

Kocari wrote:

hi,thank you for modding :) Where you do not have anything written will have been corrected、Also I fixes also those of green character

[General Overview]
I believe this map is at its ok requirements; Each individual difficulty has its own sort of stature. I would say that the Insane and Hard were good but on the side of flow capabilities and what part to emphasize and what not to emphasize is key to making them work, as for Normal and Easy, they consists of Unrankable DS errors that BN will look for when they come around. I believe this will be a good mapset once corrected and fixed.
Simply summarizedIt is that in the difficulty of Normal and Easy DS is pointed out If you do not do certain BN. I understand. Where you noticed, we will modify at any time,

[Hitsound]
Fairly hitsounds are reasonable, Someparts throughout the lower difficulty, it seemed there wasn't enough of it but at the same time, they somewhat seemed random, There were parts where whistle were stacked with each other on normal, and on easy the problem wasn't the hitsounds but how the notes were laid out that threw away the hitsounds since they were back to back sliders instead of emphasizing rhythm with repeats, for example on easy this part
00:27:126 (1,2,3) - You laid the foundation to map the vocals, but something like this would suffice since it doesn't need the single note to emphasize the vocals http://puu.sh/hmuxG/18c60bcf39.jpg
I'm sorry. Individual sentence I can not understand. Or hit sound but I know that it must be obedient to the song, there was somewhere strange place?
Only one place where it was pointed out I have been corrected

[Insane]
  1. 00:00:575 (1,2,3,4,5) - These 5 should all be exact same distances apart, since it will have a cleaner effect when played and visually looks for absolete
  2. 00:10:057 (1) - Notes a little too close imo since you have a strong beat there, and it's a NC so emphasizing with a tiny jump would bring out the quality of the music that much more because these two notes have more of a distance than the one that needs it 00:09:195 (2,3) -
  3. 00:12:299 (4) - Ctrl + g? It feels better here as these two notes along with the 2 single notes all flow the same direction otherwise it's relatively to close http://puu.sh/hmsZY/d1312d78aa.jpg Also it helps follow same flow as the next sequence
  4. 00:19:712 (1) - Playing this note feels a bit weird on the flow as you have to turn backwards to do so; more to the right would help with that http://puu.sh/hmt4N/2bfaa0a7c9.jpg
  5. 01:10:575 (5,6,7,8,1) - Can be moved a bit further for more impact since playing these 5 notes this close after a slider is a bit awk, especially on a kiai

[Hard]
  1. 00:25:230 (7) - Move more to the left they are too close and touchingSince keep in accordance with the DS, you may not be modified. I tried away as much as possible
  2. 00:45:747 (4,1) - Same as ^same
  3. 00:48:161 (6) - This is too far on a hard, ctrl + g?
  4. 01:08:850 (3,4) - Transitioning from these 2 notes may seem quite troublesome to some players extend (3) to a blue tick as that is the only way I can find valid that will suffice for players to easily access while playing; kind of like this 01:10:575 (1,2) -

[Normal]
  1. 00:02:988 (4) - DS
  2. 00:04:454 (1) - Spinner stars to fast, I suggest moving it to red tick otherwise BN will be enragedAccording to the sound, it was put to start white line
  3. 00:07:126 (1) - No need for a 1/2 slider here, just go with a single note on the red tick, otherwise the parts gets choppy
  4. 00:11:609 (2) - Blanket?
  5. 00:15:575 (2) - Can be adjusted to proper DS
  6. 00:17:816 (5,6) - It should be more like this, as you want the strong beat to start the next set of notes instead of ending on it, and then having to play the stuff after it, since it will destroy the rhythm http://puu.sh/hmtRA/f29c9069d7.jpg
  7. 00:30:230 (3) - Proper blanket please http://puu.sh/hmtXw/89949b09c9.jpg
  8. 00:32:126 (7,2) - I've done this before and BN don't really enjoy this kind of this since it overlaps with one another
  9. 00:40:575 (1) - DS
  10. 00:46:092 (1) - Same as ^
  11. 01:06:609 (4) - Same as ^
  12. 01:08:850 (2,4) - Overlap no-go
  13. 01:26:454 (4) - DS
  14. 01:27:258 (1) - Spinner too early

[Easy]
  • Generically just lots of DS errors
Nice Mod!Also I want to ask if there is a chance :o
posted

M o k o r i wrote:

from PM

Hi,modありがとうございます!わざわざ全難易度やってもらっていただいて感謝です :)

General


  • metadataを修正したほうがいいかもしれません。
    同じ曲のQualified譜面(https://osu.ppy.sh/s/299804、 https://osu.ppy.sh/s/298941(DQ中))のタイトルは、
    【Haru Modoki】 
    となってるので、そちらへの変更をお勧めします。修正しました

Easy

  1. AImodには表示されてませんが、distance errorがたくさんあります。たとえば、00:00:575 (1,2,3,4) - は1.2x前後で置かれていますが、00:08:506 (2,3,4,1) - ここら辺は1.0xで置かれています。Easy, NormalはDSを常に一定に置かなければいけないのでこのままではunrankableです。ホントですね。修正しました
  2. 後追加で言うとすれば、DSの誤差は±0.02以内に抑えたほうがベターです。たとえば1.0xで統一したとすれば、0.98x~1.02xに抑える感じです。00:17:126 (2,3) - の1.06xのようなものは避けたほうが無難です。なるほどー。修正しました
  3. kiaiで結構スタックされてる場所がありますが、easyで多用しないほうが初心者にも優しいかも・・・?今みたら手抜きフメンにしかみえなかったw何箇所か修正しました
  4. 01:23:850 (4) - 終点は01:24:195 - の方がいいかと思います
修正しました

Normal

  1. 00:04:454 (1,1) - スピナーの後の間隔が狭すぎます。Normalの場合、750ms間隔をあけないと基本unrankableなので、終わりを00:06:092 - にしませんか?おkです修正しました
  2. 00:26:695 (1,1) - ここも同じです。スピナーじゃなくて普通にノートを置いたほうがいいかもしれないです
ノート置きました~

Hard

  1. 00:20:575 (1,2) - スタックさせませんか?修正しました
  2. 00:48:161 (6) - ctrl+j、ctrl+gどっちもしてずらして、336/134らへんに置いたたほうが流れがよくなります向きと位置はかえたのですが、指摘された座標に置けないorz
  3. 00:59:540 (1) - HardでSV0.7→1.3はやりすぎです。使うこと自体もBNによってはアウトとかいう話も聞いたこともありますが、差0.2以内に抑えたいです。ハードでもきついんですね。このまえノーマルとイージーで指摘されたところです。修正しました
  4. 01:02:299 (2) - ctrl+gしましょ
はいy

Insane

  1. 00:21:264 (2) - 音がないので消しましょう。その後00:21:092 (1) - と00:21:437 (3) - をスタックさせるととめてから流す流れが作れますが、00:21:781 (4) - の位置を変える必要がありますのでお好みでこの流れけっこう重宝されるんですかね。修正しました
  2. 00:25:402 (1) - これを消して00:25:230 (9) - をスライダーに変えたほうがボーカルに合うと思いました修正しました

    全体的な流れは一番よかったと思います
ありがとうございます

以上ぱっと見て気づいたところでした、good luck!
MODありがとうございました :)
posted
Nice Mod!Also I want to ask if there is a chance :o

Of course just take your time through it all, and get more mods to help you out. Patience is key :)
posted
Mod Req From PM request
[Genral]
  1. The artist should be : やなぎなぎ
  2. The title should be : 春擬き
  3. Dissable Widescreensupport since ur not going to make a stroyboard for this map F4-Design
  4. Disable Letterbox during breaks F4-Design

[Easy]
  1. 00:06:781 (7,1) - Try this rhythm instead ?
  2. 00:09:540 (4,1) - same go for this one ^
  3. hm i think u need more work on this diff , look at how other make an Easy diff , people mostly put rhythm on white tick in an Easy diff tho .

[Hikki-]
  1. 00:18:333 (3) - Actually i want u to start a note or slider here cuz this is a downbeat orz
  2. 00:20:919 (4) - i think this note is unnecessary , there is no sound tho
  3. 00:23:333 (1,2) - Don't really think Whistle fit there lmao
  4. 00:28:678 (1,1,2) - How about this ?
  5. 00:34:023 (3) - Changing the direction of this one to make a blanket with this note 00:34:712 (6) -
  6. 00:39:195 (6,1) - I think the spacing is too huge , u can move (1) to more left
  7. 00:44:023 (3) - 1/2 is fine ,not necessary the rhythm ur using now
  8. 00:44:023 (3,2) - Stack it pls
  9. 00:47:126 (3,5) - Blanket it pls
  10. 00:47:643 (5,6) - ^

sry , no time for long mod ... feel free to catch me in-game if u don't understand what my mod say :)
Good Luck ;w;
posted

SoGa wrote:

Hi,mod thanks :)
[Genral]
  1. The artist should be : やなぎなぎ
  2. The title should be : 春擬き
  3. Dissable Widescreensupport since ur not going to make a stroyboard for this map F4-Design
  4. Disable Letterbox during breaks F4-Design
All I have modified

[Easy]
  1. 00:06:781 (7,1) - Try this rhythm instead ? Fixed
  2. 00:09:540 (4,1) - same go for this one ^Fixed
  3. hm i think u need more work on this diff , look at how other make an Easy diff , people mostly put rhythm on white tick in an Easy diff tho .
Is it true? I did not know at all. You study to look at the map of the direction of others

[Hikki-]
  1. 00:18:333 (3) - Actually i want u to start a note or slider here cuz this is a downbeat orzSince the beginning of the vocal is such from here it is unavoidable
  2. 00:20:919 (4) - i think this note is unnecessary , there is no sound thofixed
  3. 00:23:333 (1,2) - Don't really think Whistle fit there lmaook,fixedElsewhere and I was fixed
  4. 00:28:678 (1,1,2) - How about this ? Because I think that sound is hard to pick up small, and I'd like to also heard of other people opinion
  5. 00:34:023 (3) - Changing the direction of this one to make a blanket with this note 00:34:712 (6) - fixed.Placement of this area and I have been fixed
  6. 00:39:195 (6,1) - I think the spacing is too huge , u can move (1) to more left Such is far will not because one has opened beat!
  7. 00:44:023 (3) - 1/2 is fine ,not necessary the rhythm ur using now fixed
  8. 00:44:023 (3,2) - Stack it plsfixed
  9. 00:47:126 (3,5) - Blanket it plsBlanket is not allowed to, I changed a little the placement
  10. 00:47:643 (5,6) - ^same

sry , no time for long mod ... feel free to catch me in-game if u don't understand what my mod say :)
Good Luck ;w;
dont worry! good mod! thank you >:(
posted
Request via PM
On Normal
1/1 slider = 00:00:575 (1)
3/2 slider = 00:15:575 (2)
1/2 slider = 00:28:850 (1)

[Easy]
  1. Please use constant slider velocity. These are unreadable for newbies.
  2. Maybe you can adjust Distance Snapping to 1.1x to avoid overlapping objects.
  3. 00:06:092 (5,6,7) - 1/1 repeating slider here instead.
  4. 00:17:126 (2,3) - Put hitcircle at 00:17:126 and a 3/2 slider at 00:17:471 as this will remove 1/2 mapping
  5. 00:21:954 (1) - Remove reverse, and add 3/2 slider at 00:22:988 same as above
  6. 01:14:368 (5,6) - Stacked notes are not appropriate for Easy

[Normal]
  1. To make this a little harder, adjust circle size to 3.5
  2. 00:36:092 (2,3) - Stack
  3. 01:16:437 (1) - 1/2 slider at 01:16:437 and 1/1 slider at 01:16:781
  4. 01:17:471 (3) - similar to above

Sorry I can't mod Hard and above :o
You can ask me if you have any questions
posted
req via pm
久しぶりのmodなのでおかしなところがあったらすいません!

  1. 00:04:368 (4) -縦のスライダーになってるのが少し気になりました
    こんな感じにしてみたら違和感ないかなと思いました
  2. 00:06:092 (1) - ホイッスル消してクラップの方がいいかな?
  3. 00:12:299 (4) - ctrl+h
  4. 00:15:575 (1) - ここの緑線finishだけ聞こえるようにvol上げた方がいいと思いました
  5. 00:24:195 (4,5) - flowが悪く感じました
  6. 00:20:230 (2) - start whistle
  7. 00:20:575 (3) - end change whistle?
  8. 00:21:437 (2) - start whistle
  9. 00:22:126 (4) - ^
  10. 00:22:471 (1) - end whistle
  11. 00:22:988 (2) - ^
  12. 00:24:195 (4) - whistle
  13. 00:24:885 (7) - ^
  14. 00:25:575 (2) - ^
  15. 00:25:747 (3) - end whistle
  16. 00:29:712 (2) - whitle
  17. 00:30:230 (4) - start whistle
    こんな感じにつけてけばもっと良くなると思いました!
  18. 00:40:575 (1) - end clap
  19. 00:41:264 (2) - remove clap
  20. 00:58:506 - add note?

良いマップだと思います頑張ってください~
posted

Neil Leo wrote:

Request via PM

Hi,mod thnaks :)

[Easy]
  1. Please use constant slider velocity. These are unreadable for newbies.SV in this difficulty and to hold it because I've heard in other MODDER that it is OK for up to 0.9 to 1.1
  2. Maybe you can adjust Distance Snapping to 1.1x to avoid overlapping objects.Because of mucking much distance of DS is not a preference, I tried to change only one place where there is accented
  3. 00:06:092 (5,6,7) - 1/1 repeating slider here instead.fixed
  4. 00:17:126 (2,3) - Put hitcircle at 00:17:126 and a 3/2 slider at 00:17:471 as this will remove 1/2 mappingfixed
  5. 00:21:954 (1) - Remove reverse, and add 3/2 slider at 00:22:988 same as abovefixed
  6. 01:14:368 (5,6) - Stacked notes are not appropriate for Easy
fixed

[Normal]
  1. To make this a little harder, adjust circle size to 3.5fixed
  2. 00:36:092 (2,3) - Stackfixed
  3. 01:16:437 (1) - 1/2 slider at 01:16:437 and 1/1 slider at 01:16:781fixed
  4. 01:17:471 (3) - similar to above
fixed
Sorry I can't mod Hard and above :oNIcei MOD! Thank you very much 8-)
You can ask me if you have any questions
posted

S o r d a wrote:

req via pm
久しぶりのmodなのでおかしなところがあったらすいません!HI!MODありです! :o

  1. 00:04:368 (4) -縦のスライダーになってるのが少し気になりました
    こんな感じにしてみたら違和感ないかなと思いました修正しました
  2. 00:06:092 (1) - ホイッスル消してクラップの方がいいかな?修正しました
  3. 00:12:299 (4) - ctrl+h修正しました
  4. 00:15:575 (1) - ここの緑線finishだけ聞こえるようにvol上げた方がいいと思いました修正しました
  5. 00:24:195 (4,5) - flowが悪く感じました配置変えました
  6. 00:20:230 (2) - start whistle
  7. 00:20:575 (3) - end change whistle?
  8. 00:21:437 (2) - start whistle
  9. 00:22:126 (4) - ^
  10. 00:22:471 (1) - end whistle
  11. 00:22:988 (2) - ^
  12. 00:24:195 (4) - whistle
  13. 00:24:885 (7) - ^
  14. 00:25:575 (2) - ^
  15. 00:25:747 (3) - end whistle
  16. 00:29:712 (2) - whitle
  17. 00:30:230 (4) - start whistle
    こんな感じにつけてけばもっと良くなると思いました!このあたりはどこの音を聞いてホイッスルつければよいのでしょうか?法則がわからないので指摘されたところにしか音つけれませんでした :)
  18. 00:40:575 (1) - end clapここに音はないのでクラップはいれれませんでした
  19. 00:41:264 (2) - remove clapここに音あるので、クラップはいれときたいです 8-)
  20. 00:58:506 - add note?
修正しました
良いマップだと思います頑張ってください~
ありがとうございます!がんばります! :idea:
posted
From forum PM
All are suggestions, you don't need to take it seriously

[General]
Are you sure you only need custom claps and slide, how about custom finishes or whistles? (not everyone have the same hitsound as your default skin)
Rename the background to just bg or something short lol (not important)
Delete the 168 BPM red line, this song has constant bpm

[Easy]
Increase distance snap so the objects doesn't overlap too much
This is easiest diff so just use constant SV
00:27:126 (1,2) just leave it blank, its an easy you know, or just a circle at 00:28:850 with clap
00:54:368 (1) Don't use long spinner, use long slider with repeat instead around 00:55:402 after that, 1/1 sliders along the way

looks like that

00:59:540 might want a circle here (my preference, but its an easy so I don't think you need...)
01:28:419 end the spinner here instead (its short but yeah..)

[Normal]
00:19:195 (3) how about deleting this circle? Tbh I don't like 1/2 circles at normal. But again, its all up to you
00:38:850 (1) clap at tail
00:39:023 (2,3) idk why.... just sounds strange
00:50:575 (2,3,4) don't stack them, change it to 1/1 slider and circle
00:58:333 end spinner here and add finish
01:09:368 (3) finish at head
01:10:057 (4) too
01:10:919 (1) no need clap here...... I think
01:28:419 end the spinner here instead (make all diff the same)

[Hard]
How about HP6 OD6?
00:04:799 start spinner here and add a note at 00:04:712 with whistle
if you follow the above, then delete the circle at 00:07:126
00:13:506 (4,5) triplet doesn't fit here, delete it
00:44:712 again, same as Insane (make the pattern different or like the image)
00:49:540 clap at repeat arrow
01:02:299 (2) I prefer a slider, but its up to you
01:25:919 (1) raise the volume? Its quite low (around 40-50% would do)
01:26:811 (2,3) if you increase the volume above, you can add a new green line here for 30% volume like you used before
01:28:419 end the spinner here instead (make all diff the same)

[Insane]
00:26:695 no need for spinner, just leave it blank (break is preffered since it will drain HP if no break) OR just place a normal combination of circles and sliders like in previous diff
00:39:885 (1,2) how about 1/3 repeat same as next one?
00:44:712 better use previous note pattern to make it consistent, or at least make it looks like this:



Change the HS if you follow ^
00:44:712 (1) whistle
00:44:885 (2) clap at head
00:45:402 (3) clap at head and tail
00:45:919 (4) clap too

not related to above
00:57:816 (4) how about clap here? with small volume (30-40% maybe?, I hear drums)
00:58:333 (7) just finish
01:19:195 (1) ^ at head
01:28:419 end the spinner here instead (make all diff the same)


well that's all I can see
GL with your map :)
posted

CPLs wrote:

From forum PM

Hi,thank you for modding :)
Where I did not write anything will have been corrected


[General]
Are you sure you only need custom claps and slide, how about custom finishes or whistles? (not everyone have the same hitsound as your default skin)But it is. However, since the sound source file of whistle and the finish is not hard to find, and fix as soon as found
Rename the background to just bg or something short lol (not important)It modified once has been pointed out the same thing
Delete the 168 BPM red line, this song has constant bpmfixed.But so can not be to take it This is it the vocal sound of the rhythm around here will also change the end of the spinner I'm was tailored to sound

[Easy]
Increase distance snap so the objects doesn't overlap too much
This is easiest diff so just use constant SV
00:27:126 (1,2) just leave it blank, its an easy you know, or just a circle at 00:28:850 with clap
00:54:368 (1) Don't use long spinner, use long slider with repeat instead around 00:55:402 after that, 1/1 sliders along the way

looks like that

00:59:540 might want a circle here (my preference, but its an easy so I don't think you need...)To become a down beat, it did not put
01:28:419 end the spinner here instead (its short but yeah..)Because BPM has changed, it will shift slightly

[Normal]
00:19:195 (3) how about deleting this circle? Tbh I don't like 1/2 circles at normal. But again, its all up to you
00:38:850 (1) clap at tail
00:39:023 (2,3) idk why.... just sounds strange
00:50:575 (2,3,4) don't stack them, change it to 1/1 slider and circle
00:58:333 end spinner here and add finish
01:09:368 (3) finish at head
01:10:057 (4) too
01:10:919 (1) no need clap here...... I think
01:28:419 end the spinner here instead (make all diff the same)

[Hard]
How about HP6 OD6?
00:04:799 start spinner here and add a note at 00:04:712 with whistle
if you follow the above, then delete the circle at 00:07:126
00:13:506 (4,5) triplet doesn't fit here, delete it
00:44:712 again, same as Insane (make the pattern different or like the image)I hesitated this around. Because you are taking the rhythm by the sound of the piano, here please let keep
00:49:540 clap at repeat arrow
01:02:299 (2) I prefer a slider, but its up to youI'm sorry here is keep
01:25:919 (1) raise the volume? Its quite low (around 40-50% would do)
01:26:811 (2,3) if you increase the volume above, you can add a new green line here for 30% volume like you used before
01:28:419 end the spinner here instead (make all diff the same)

[Insane]
00:26:695 no need for spinner, just leave it blank (break is preffered since it will drain HP if no break) OR just place a normal combination of circles and sliders like in previous diffIn HP7, because I think the drain tough for beginners, here please let me put spinner to think the game balance
00:39:885 (1,2) how about 1/3 repeat same as next one?Hard and pattern will become the same!
00:44:712 better use previous note pattern to make it consistent, or at least make it looks like this:


Change the HS if you follow ^Because there are many parts that are taking a rhythm sound with respect to the degree of difficulty of In-sane, here please keep.And it was the same rhythm in hard, but I guess would not make something good rhythm
00:44:712 (1) whistle
00:44:885 (2) clap at head
00:45:402 (3) clap at head and tail
00:45:919 (4) clap too

not related to above
00:57:816 (4) how about clap here? with small volume (30-40% maybe?, I hear drums)
00:58:333 (7) just finish
01:19:195 (1) ^ at head
01:28:419 end the spinner here instead (make all diff the same)


well that's all I can see
GL with your map :)
good mod!Quite thought-provoking is Was! :(
posted
lol sorry if it was provoking, I didn't mean it really :o
posted
General

見栄えの問題でBGの名前が 2ac3e416e747959a80e674cfa86e6087 はまずいと思います
BG という名前に変更してみてはどうでしょうか?


Insane

00:05:057 (5,1) - 5のスライダーの向きが左に対して、00:06:092 (1) -  こちらの場所は右側にあります
こういうのをforrowができていないといいます

00:06:092 (1,2,3,4,5,6,7) -  音と配置に違和感があります
流れるように配置したほうがきれいですね
http://gyazo.com/99c1d22835aa6925a7ebe257add19e3c

00:12:643 (5) -  X128 Y278 はどうでしょうか

00:15:575 (1,2) -  forrow
00:29:712 (2,3) -  ^
2はどちらかというと、Ctrl G でしょう

00:26:695 (1) -  このスピナーは 00:27:988 ここまでがいいと思います



Hard

00:03:333 (5) - NC
00:29:368 (5) - ^

00:03:333 (5,6,1) - forrow . Ctrl G
00:26:954 (3,4) - ^

00:29:368 (1) - ここからのNCがぐちゃぐちゃです。 一番大きい白棒をNCの基点としてNCをしましょう
NCがとても雑なので、unranked point です

01:15:747 (7,8) -  8より先に9を押してしまいます
混乱するので、ちゃんとしたDSをとってあげて、配置してください


mod finish

-------------------------------------------------------------


GL :)
posted

-Yuzuriha wrote:

Hi mod ありです :)

General


見栄えの問題でBGの名前が 2ac3e416e747959a80e674cfa86e6087 はまずいと思います
BG という名前に変更してみてはどうでしょうか?ですねw変更しました


Insane

00:05:057 (5,1) - 5のスライダーの向きが左に対して、00:06:092 (1) -  こちらの場所は右側にあります
こういうのをforrowができていないといいますなるほど。勉強になります。修正しました

00:06:092 (1,2,3,4,5,6,7) -  音と配置に違和感があります
流れるように配置したほうがきれいですね修正しました。yuzuriha-さんの配置とは少し違いますけどもw
http://gyazo.com/99c1d22835aa6925a7ebe257add19e3c

00:12:643 (5) -  X128 Y278 はどうでしょうかその座標におけんかったのでとりあえずX128 Y280に置きました

00:15:575 (1,2) -  forrow修正しました
00:29:712 (2,3) -  ^修正しましちゃ
2はどちらかというと、Ctrl G でしょう

00:26:695 (1) -  このスピナーは 00:27:988 ここまでがいいと思います修正しましちゃ



Hard

00:03:333 (5) - NC修正しました
00:29:368 (5) - ^修正しました

00:03:333 (5,6,1) - forrow . Ctrl G修正しました
00:26:954 (3,4) - ^修正しました

00:29:368 (1) - ここからのNCがぐちゃぐちゃです。 一番大きい白棒をNCの基点としてNCをしましょうあれ、なんでこんな変になってたんだww修正しました
NCがとても雑なので、unranked point です

01:15:747 (7,8) -  8より先に9を押してしまいます修正しました
混乱するので、ちゃんとしたDSをとってあげて、配置してください


mod finish

-------------------------------------------------------------


GL :)
good mod :)
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