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L i z z - Gravity Falls

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Total Posts
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Topic Starter
Ayesha Altugle
This beatmap was submitted using in-game submission on Thursday, June 25, 2015 at 5:07:42 PM

Artist: L i z z
Title: Gravity Falls
Tags: main title theme Lizz L_i_z_z vahn10
BPM: 75
Filesize: 7541kb
Play Time: 00:41
Difficulties Available:
  1. Hard (1.41 stars, 43 notes)
  2. Normal (1.18 stars, 36 notes)
Download: L i z z - Gravity Falls
Information: Scores/Beatmap Listing
---------------
For those who hate the hardness of 2015, then this map is for you.

PLEASE PLAY THIS MAP WITH IGNORE HITSOUNDS OFF


Thank you.


I can do symmetry while mapping with no grid snap!
Everything is now complete!


Hitsound primary source is from one of happy30's masterpieces :) (Thank you for allowing me to use them)

Total file size would be like 16 MB for some reason.
Edit: Recompressed the sound files, now it is 7.5 MB Now!


Normal before the hitsounding masterpiece begins
osu file format v14

[General]
AudioFilename: Gravity Falls Theme [Lizz].mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Gravity Falls
TitleUnicode:Gravity Falls
Artist:L i z z
ArtistUnicode:L i z z
Creator:vahn10
Version:Normal
Source:
Tags:Lizz
BeatmapID:673408
BeatmapSetID:300260

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:1.28
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3810,800,4,2,1,30,1,0
3810,800,4,2,1,30,1,0
6419,800,4,2,1,30,1,0
36819,800,4,2,1,30,1,0


[HitObjects]
360,266,19,6,0,P|256:329|152:266,1,256,2|0,0:0|0:0,0:0:0:0:
360,118,3219,6,0,P|256:55|152:118,1,256,2|0,0:0|0:0,0:0:0:0:
256,192,5619,1,2,0:0:0:0:
354,273,6419,6,0,L|256:192,1,128,0|2,0:0|0:0,0:0:0:0:
157,273,8019,2,0,L|256:192,1,128,0|2,0:0|0:0,0:0:0:0:
256,64,9619,6,0,L|256:198,2,128,0|2|0,0:0|0:0|0:0,0:0:0:0:
384,64,12019,1,2,0:0:0:0:
474,154,12819,6,0,P|481:274|372:327,1,256
256,270,15219,1,2,0:0:0:0:
140,326,16019,6,0,P|31:274|38:154,2,256
256,272,20019,6,0,L|256:144,1,128,2|0,0:0|0:0,0:0:0:0:
384,144,21619,2,0,L|384:272,1,128,2|0,0:0|0:0,0:0:0:0:
282,349,23219,6,0,P|259:292|262:227,2,128,2|0|2,0:0|0:0|0:0,0:0:0:0:
154,349,25619,1,0,0:0:0:0:
29,319,26419,6,0,P|62:258|110:228,1,128,2|0,0:0|0:0,0:0:0:0:
135,102,28019,2,0,P|196:135|226:183,1,128,2|0,0:0|0:0,0:0:0:0:
151,287,29619,6,0,B|256:360|256:360|361:287,1,256,2|2,0:0|0:0,0:0:0:0:
285,183,32019,6,0,P|320:130|377:102,2,128,0|2|0,0:0|0:0|0:0,0:0:0:0:
406,225,34419,1,2,0:0:0:0:
314,314,35219,6,0,P|256:291|198:314,1,128,0|2,0:0|0:0,0:0:0:0:
110,221,36819,6,0,P|134:163|192:138,1,128,0|2,0:0|0:0,0:0:0:0:
320,139,38419,6,0,P|377:163|402:221,2,128,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,40219,12,0,41619,0:0:0:0:

Update Box
April 4, 2015 A: Initial Update
April 4, 2015 B: Added Storyboard
April 15,2015: Added the hitsounds (Suggested by Garven) also remapped Normal
April 18, 2015: Added those missing New Combos on Normal also improved the Storyboard to optimize it for weaker PC's
May 1, 2015: Nothing really changed. The SB is now adapted to my new username.
May 4, 2015: Applied ziin's mod.
May 6, 2015: Applied Hard's mod
May 29, 2015: Applied KuroSenpai112's mod and reworked on the hitsounds.
June 25, 2015: Reduced Hard difficulty Circle Size to 4 instead.
-Tewi Inaba-
nice beatmap, nice storyboard
but hard is more like normal
and normal is more like easy
so, i don't see any problems with timing :) waiting to be ranked
Topic Starter
Ayesha Altugle

Stormi3 wrote:

nice beatmap, nice storyboard
Thank you! It is much appreciated.

Stormi3 wrote:

but hard is more like normal
and normal is more like easy
I am fully aware of that situation.
Garven
This would be so much more awesome if you had some pitched hitsounds to flesh out the eerie feeling of the music.

Tick rate 4 fits this song best btw.
Topic Starter
Ayesha Altugle

Garven wrote:

This would be so much more awesome if you had some pitched hitsounds to flesh out the eerie feeling of the music.

Tick rate 4 fits this song best btw.
Will try

Seeing that you mapped a L i z z song

EDIT: The hitsounds has been done! I can't upload this one because my internet connection is so slow :cry: . Might try again tomorrow don't worry!

Garven
<3

Keep an eye on the new combo usage. Some combos are super long compared to others and it feels a little unbalanced.
Topic Starter
Ayesha Altugle
@Garven: Done! It seems I overlooked the NC's while remapping the normal difficulty to adjust for the new hitsounds.
ziin
Neato.

[general]
BPM is 150, or at least NOT 75. You won't need to reset the time signature near the end if you do this. You'll have to halve the SV to keep it the same speed.
You have 2 osb files. Delete the one with your old name and do another full upload.
Offset works for me at 10 instead of 19.

[Normal]
What's your reasoning for naming the difficulties contrary to the star rating? Everyone will tell you this is an Easy. I'm not sure if the QAT would even allow it (I wouldn't).
Can I recommend a SV of at least 1.51? below 1.51 and the slider ticks disappear below the hit circles. IMO low SVs is a bad thing on all difficulties.
00:30:019 (2) - the slider overlaps here, maybe reverse the curve? Or snake it somehow. Either way, overlaps look bad.
00:34:819 (3) - You can probably make this hug a little better: http://i.imgur.com/4VJwHRS.png


[Hard]
Normal blah blah blah
00:05:219 (2,3,4) - check your spacing
00:33:619 (3) - This is more a general thing, but I hate it when circles go outside the grid. I know you can put things there, but it leads to bad things like this: http://i.imgur.com/nk39Bkg.png
I know it's not your fault I use a godawful huge accuracy bar there, but it wouldn't happen if you just kept the circle entirely within the grid rather than halfway off.

[Storyboard]
00:11:720 - http://i.imgur.com/tYaIJw8.png Your fade out sequence isn't consistent. IMO the movement and fade out should stop at the same time. Some of the lyrics have the movement stop, then it starts to fade.
00:22:019 - You did it right here. It doesn't matter which way you do it, just be consistent. Remember you can open up the osb file to double check everything.
Since you changed your name, may as well change the name of "shizuku-" to shizuku.png
00:39:819 - Can you fade out 8.png here and have END.png start here (underneath 8.png of course)? The spinner fades in here and your end screen matches the default spinner very nicely.

Nice and simple. I like it.
Topic Starter
Ayesha Altugle

ziin wrote:

Neato.

[general]
BPM is 150, or at least NOT 75. You won't need to reset the time signature near the end if you do this. You'll have to halve the SV to keep it the same speed. This is a really slow song and double bpm wouldn't be practical, so no change.
You have 2 osb files. Delete the one with your old name and do another full upload. Done!
Offset works for me at 10 instead of 19. Changed!

[Normal]
What's your reasoning for naming the difficulties contrary to the star rating? Everyone will tell you this is an Easy. I'm not sure if the QAT would even allow it (I wouldn't).
Can I recommend a SV of at least 1.51? below 1.51 and the slider ticks disappear below the hit circles. IMO low SVs is a bad thing on all difficulties.
I really wanted to keep that sv because of the way I place the nodes of the slider.
00:30:019 (2) - the slider overlaps here, maybe reverse the curve? Or snake it somehow. Either way, overlaps look bad. Fixed!
00:34:819 (3) - You can probably make this hug a little better: http://i.imgur.com/4VJwHRS.png I tried


[Hard]
Normal blah blah blah
00:05:219 (2,3,4) - check your spacing It is because of the pitch getting higher so, no change.
00:33:619 (3) - This is more a general thing, but I hate it when circles go outside the grid. I know you can put things there, but it leads to bad things like this: http://i.imgur.com/nk39Bkg.png
I know it's not your fault I use a godawful huge accuracy bar there, but it wouldn't happen if you just kept the circle entirely within the grid rather than halfway off. Moved the end.

[Storyboard]
00:11:720 - http://i.imgur.com/tYaIJw8.png Your fade out sequence isn't consistent. IMO the movement and fade out should stop at the same time. Some of the lyrics have the movement stop, then it starts to fade. Fixed!
00:22:019 - You did it right here. It doesn't matter which way you do it, just be consistent. Remember you can open up the osb file to double check everything. Done!
Since you changed your name, may as well change the name of "shizuku-" to shizuku.png I really wouldn't want to change the names.
00:39:819 - Can you fade out 8.png here and have END.png start here (underneath 8.png of course)? The spinner fades in here and your end screen matches the default spinner very nicely.

Nice and simple. I like it.
Hard
That's amazing hitsounding here.

Normal


  1. 00:03:210 (1,2) - for a normal this may be a bit difficult to read. also this is a sudden jump and this is nothing that should be in normal difficulties.
  2. 00:05:210 (2,3) - this is bad flow. i think you shold go down with 3 a bit
  3. 00:05:610 (3,4) - this sudden change of distance is weird. no jumps in normals please.
  4. for that whole pattern, maybe change it into something like this (not the best thing but i just fastly tried to come up with something) you'll have to deal with the notes after this, but i think it's worth it
  5. the preview point is off snap? why is that?
  6. 00:16:010 (1,2) - again. such a jump is not suited for a normal. maybe ctrl + g 2 for better flow
  7. 00:34:810 (4) - i think you could curve that slider. now the flow is like this: there's three changes of direction in such a short time and it plays weird. it would be much smoother with something like this:
  8. 00:36:810 (1) - again. how about making a curve? that would flow much better
  9. overall this plays more like a hard than a normal. maybe change the diffnames?
Easy


  1. as stated before. the normal plays like a hard and the easy plays like a normal. maybe change diffnames. just read in a previous mod that you changed because of the sp? that's nonsense! hard's and normals can have a low star-rating. and you put in some jumps and some complex rhythms (at least for normals) here. so this CAN be a normal.
  2. 00:32:810 (1,2) - usually i wouldn't blanket mod but please fix this. this looks really bad and your map overall looks so neat
  3. nothing else
that hitsounding is superb. here. take my star.
€: I saw that garven threw 2 stars. so i'll throw 3
Topic Starter
Ayesha Altugle

Hard wrote:

That's amazing hitsounding here.

Normal


  1. 00:03:210 (1,2) - for a normal this may be a bit difficult to read. also this is a sudden jump and this is nothing that should be in normal difficulties.
  2. 00:05:210 (2,3) - this is bad flow. i think you shold go down with 3 a bit See below
  3. 00:05:610 (3,4) - this sudden change of distance is weird. no jumps in normals please.See below
  4. for that whole pattern, maybe change it into something like this (not the best thing but i just fastly tried to come up with something) you'll have to deal with the notes after this, but i think it's worth it Rempped that part
  5. the preview point is off snap? why is that?
  6. 00:16:010 (1,2) - again. such a jump is not suited for a normal. maybe ctrl + g 2 for better flow Done!
  7. 00:34:810 (4) - i think you could curve that slider. now the flow is like this: there's three changes of direction in such a short time and it plays weird. it would be much smoother with something like this: I tried
  8. 00:36:810 (1) - again. how about making a curve? that would flow much better I tried
  9. overall this plays more like a hard than a normal. maybe change the diffnames?
Easy


  1. as stated before. the normal plays like a hard and the easy plays like a normal. maybe change diffnames. just read in a previous mod that you changed because of the sp? that's nonsense! hard's and normals can have a low star-rating. and you put in some jumps and some complex rhythms (at least for normals) here. so this CAN be a normal.
  2. 00:32:810 (1,2) - usually i wouldn't blanket mod but please fix this. this looks really bad and your map overall looks so neat Done
  3. nothing else
that hitsounding is superb. here. take my star.
€: I saw that garven threw 2 stars. so i'll throw 3
Restored the difficulty names back again! And thank you for the stars!
ziin
Apparently I was wrong with the naming. I find it hard to believe people think its that difficult, but whatever.
KuroSenpai112
Hello from queue.

[General]
AImod states that you should have an epilepsy warning, but this is completely up to you.

[Hard]
Maybe raise the AR to 4? I understand that this is supposed to be a slow and eerie song. Otherwise everything is fine here.

[Normal]
00:08:810 (1) - Don't think you need a NC here.

Sorry if this is too little to be considered a mod. Looks like previous mods really patched things up :P

Good Luck ~~
Topic Starter
Ayesha Altugle

KuroSenpai112 wrote:

Hello from queue.

[General]
AImod states that you should have an epilepsy warning, but this is completely up to you. The storyboard isn't even flashy.

[Hard]
Maybe raise the AR to 4? I understand that this is supposed to be a slow and eerie song. Otherwise everything is fine here. Done!

[Normal]
00:08:810 (1) - Don't think you need a NC here.Done.

Sorry if this is too little to be considered a mod. Looks like previous mods really patched things up :P It helps actually.

Good Luck ~~
-SayaKai
Hallu. tangina mo rin shizu. c:

[General]Gravity Falls o.
And the source is Gravity Falls, you should put the source lol.

[Hard]Nice and clean c:

[Normal]00:40:210 (1) - Finish
And done.

nao gib me kudosu para di kita aasarin lolol
Topic Starter
Ayesha Altugle

-SayaKai wrote:

Hallu. tangina mo rin shizu. c:

[General]Gravity Falls o.
And the source is Gravity Falls, you should put the source lol. I still don't know because this one is not the official version.

[Hard]Nice and clean c:

[Normal]00:40:210 (1) - Finish too loud
And done.

nao gib me kudosu para di kita aasarin lolol edi wow!
Rohit6
Hello!

[Normal]
00:11:210 (2) - Curve this in the opposite direction

[Hard]
CS is too high imo
You should probably use CS4
00:38:410 (2) - You should make this a wave slider imo

Good map and nice storyboarding.
Topic Starter
Ayesha Altugle
Almost no changes except changing hard's CS to 4
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