Gratz for making another Koigokoro as pretty good map, i feel sad that it was DQ. My few personal feelings about your mapset:
GeneralGeneralBackground is slightly NSFW.
CS ValueIn my personal opinion after playing hard difficulty, changing CS value into 4 would be a great idea. I think DoubleTime players will not feel bad with this but additionaly, playing this nomod would make it more fun due better jump spread and better playground visibility (sorry if it sounds weird, hard to take this feeling properly from my heart ^^).
Additionaly Relaxing CS4 vs Hard CS3 following into Insane CS4 looks strange.
117's NormalWhile playing it i had weird idea - i am missing something in circle flow to the music.
00:41:377 (1,2) - In this moment, placing 2 additional notes would fill in my opinion missing beats. What you think about this:
http://puu.sh/iUgBm.jpg ?
02:08:806 (1) - This one note is placed right when vocal starts and at same moment right before break time. In my opinion ending on slider before and leaving vocal without any notes fits better to this pattern.
Relaxing00:29:806 (2,3,4,1) - Swapping 3 and 4 can create better flow in this pattern (example:
http://puu.sh/iUhlu.jpg)00:38:806 (2,3) - Insteed of slider 2 i could place 2 notes following to slider 3 (example:
http://puu.sh/iUhFs.jpg)00:49:306 (2,3,1,2,3,4) - Sliders 3,1,2,3 i could place in follow line (example:
http://puu.sh/iUj1Y.jpg) which makes it less complicated and created flow into next combo
01:43:092 (1,2,3,4,1) - What you think about making this pattern simple like example above?
02:35:377 (3,1,2,3,4) - Here is my idea or changing this pattern:
Image:
http://puu.sh/iUi85.jpg(3) - X:256, Y:320
(1) - X:192, Y:256
(2) - X:128, Y:192
(3) - X:192, Y:128
(4) - X:256, Y:192
Wish it will help you to polish diffs and rank up this map asap.